SP Recovery
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General
SP regen happens every 4 seconds while sitting and every 8 seconds while standing or walking. The skill Magnificat halves these times. Being in a fort owned by the player's guild doubles SP regen.
See also: Increase SP Recovery, Spiritual Cadence
Calculations
var SPR = 1;
SPR += Math.floor( MAX_SP / 100 );
SPR += Math.floor( INT / 6 );
SPR = Math.floor( SPR * (1 + SPR_MOD * 0.01) );
if (INT >= 120) {
SPR += 4;
SPR += Math.floor(INT / 2 - 60);
}
- SPR_MOD : Sum of modifiers
Base value of 1. Then +1 for every 100 SP and +1 for every 6 INT. Increase by modifiers. Finally, if INT is at least 120, +4 and another +1 for every 2 INT above 120.
Note: Prior to renewal, modifiers were applied as the final step in the calculations. Thus, high-INT characters currently recover less SP over time than their pre-renewal counterparts.
Modifiers
- Sohee Card Item #4100 Sohee Card}: +3%
- Eggyra Card Item #4070 Eggyra Card}: +15%
- Sleipnir Item #2410 Sleipnir}: +15%
- Incubus Card Item #4269 Incubus Card}: -20% without combo/+10% with
- Ayam [1 Item #5174 Ayam [1]}]: +3% if equipped by Taekwon class character
- Arc Angeling Card Item #4241 Arc Angeling Card}: +100% if base LUK >= 77
| Game Mechanics | ||
|---|---|---|
| General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
| Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
| Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
| HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
| Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed | |