Max SP
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General
SP is an acronym and is known to stand for Spell Power or Spell Points, sometimes referred to as Mana as well. It is the essence of power that lets the player's character perform skills. Max SP is mainly derived from the class of the character, INT, and any equipment that may affect SP.
Max SP affects SP Recovery, Increase SP Recovery, and Spirit Recovery.
Calculation
var BASE_SP = 10; BASE_SP = Math.floor(BASE_SP + BASE_LEVEL * SP_JOB); var MAX_SP = BASE_SP; MAX_SP = Math.floor( MAX_SP * (1 + UNBUFFED_INT * 0.01) ); MAX_SP = Math.floor( MAX_SP * TRANS_MOD ); MAX_SP += SP_MOD_A; MAX_SP = Math.floor( MAX_SP * (1 + SP_MOD_B * 0.01) + Math.floor( BASE_SP * (BUFFED_INT* 0.01) ));
Where:
- SP_JOB: See the job modifier table
- UNBUFFED_INT: Total INT excluding any buffs (Blessing, ...)
- SP_MOD_A: Sum of additive modifiers
- SP_MOD_B: Sum of multiplicative modifiers
- TRANS_MOD: 1.25 for transcendent classes, 1 otherwise
- BUFFED_INT: Bonus INT granted via buffs
Notes:
- Base SP is the same for all characters with the same job and same level.
- Increase base SP by 1% per 1 INT. Then add +x SP modifiers. Finally add +x% SP modifiers.
Additive modifiers
- Equipment bonus to INT: +1% per point
- Carat Card Item #4288 Carat Card}: +150 (if headgear is +9 or higher)
- Roda Frog Card Item #4014 Roda Frog Card}: +50
- Willow Card Item #4010 Willow Card}: +80
- Clip [1] Item #2607 Clip [1]}: +10
- Coif [1] Item #5093 Coif [1]}: +100
- Crown of Mistress Item #5081 Crown of Mistress}: +100
- Cute Ribbon Item #2250 Cute Ribbon}: +10
- Mage Hat Item #5027 Mage Hat}: +150
- Magician Hat Item #5045 Magician Hat}: +50
- Wizard Hat Item #2252 Wizard Hat}: +100
Multiplicative modifiers
- Dark Lord Card Item #4168 Dark Lord Card} & Dark Illusion Card Item #4169 Dark Illusion Card}: +10% (-10% + 20%)
- Sohee Card Item #4100 Sohee Card}: +15%
- Verit Card Item #4107 Verit Card}: +8%
- Moonlight Dagger Item #1234 Moonlight Dagger}: +10%
- Service for You: see skill description
Job Modifiers
Novices
| Novice |
| 1 |
First Job Classes
| Swordman | Archer | Thief | Acolyte | Merchant | Mage | Ninja |
| 2 | 2 | 2 | 5 | 3 | 6 | 3 |
2-1 Job Classes
| Knight | Hunter | Assassin | Priest | Blacksmith | Wizard |
| 3 | 4 | 4 | 8 | 4 | 9 |
2-2 Job Classes
| Crusader | Dancer/Bard | Rogue | Monk | Alchemist | Sage |
| 4.7 | 6 | 5 | 4.7 | 4 | 7 |
| Game Mechanics | ||
|---|---|---|
| General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
| Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
| Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
| HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
| Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed | |