Magnum Break
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| |
| Type: | Offensive Skill |
| Levels: | 10, fixed |
| SP Cost: | 30 |
| HP Cost: | 20 ~ 16 |
| Cast Delay: | 2 seconds |
| Target: | Self |
| Range: | Melee |
| Knock Back: | 2 cells |
| Area of Effect: | 5x5 |
| Property: | Fire |
| Prerequisites | |
| (Swordman) Bash Lv. 5 | |
Magnum Break (Alt: Magnum Break) is a 1st class offensive skill available as a Swordman.
Effect
Produces a fire blast from the user to inflict Fire property physical damage to all enemies in a 5x5 area around the user and push them 2 cells backwards. This skill also adds 20% Fire property damage to all attacks for 10 seconds. Each cast drains a small amount of HP. A buff icon is applied while the bonus damage from magnum break is applied.
| Level | Damage (ATK) | HIT Bonus | HP Cost |
|---|---|---|---|
| 1 | 120% | 10% | 20 |
| 2 | 140% | 20% | |
| 3 | 160% | 30% | 19 |
| 4 | 180% | 40% | |
| 5 | 200% | 50% | 18 |
| 6 | 220% | 60% | |
| 7 | 240% | 70% | 17 |
| 8 | 260% | 80% | |
| 9 | 280% | 90% | 16 |
| 10 | 300% | 100% |
Notes
- It is a common misconception that this skill endows weapons with the Fire property during its 10-second buff. In actuality, this skill adds an additional 20% Fire property damage on top of all normal attacks for ten seconds. This means that if the user does a Neutral property attack, only the 20% Fire property damage will be affected by the opponent's Element.
- The Fire property damage bonus pierces defense. It is also calculated into every hit of this skill (this skill, when mastered, will inflict
[250% + (20% × 250%)] = 300%physical damage, but 1/6th of that damage will be of Fire property that pierces defense). - Since some skills are pseudo-elemental, the 20% of Fire element bonus is pseudo-elemental too.
Applications
- This skill is useful for pushing players out of Pneuma, as it position bugs them, unlike Bowling Bash or Brandish Spear, making it difficult for them to re-Pneuma. This is helpful for aiding party members with ranged attacks.
- The 10-second buff is not an effective tool for bypassing Ghostring carded Item #4047 Ghostring carded} armor, even if the user's weapon is not Neutral property. Endows, Enchant Poison, or Cursed Water Item #12020 Cursed Water} are far better methods.
- Because statuses from cards or weapons can be transferred through this skill, it can be a mean of inflicting many players at once with statuses. Although, Bowling Bash can also have more range when its "bowling" effect works.
- Many Priests or other classes also use this skill in either PvP or WoE to inflict statuses.
External
Bestowed from
Changelogs
The below changelogs contain changes to this skill.
