HP Recovery
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General
HP recovery happens every 3 seconds while sitting and every 6 seconds while standing. Characters with HP Recovery While Moving also regen HP every 12 seconds while walking.
See also: Increase HP Recovery, Spiritual Cadence, Song of Lutie
Calculations
var HPR = Math.max( 1, Math.floor(MAX_HP / 200) ); HPR += Math.floor( VIT / 5 ); HPR = Math.floor( HPR * (1 + HPR_MOD * 0.01) );
HPR_MOD : Sum of modifiers
Base value of 1 per 200 HP, minimum 1. Then +1 for every 5 VIT. Finally increase by modifiers.
Modifiers
- Muka Card Item #4036 Muka Card}: +10%
- Zombie Card Item #4038 Zombie Card}: +20%
- Wooden Golem Card Item #4259 Wooden Golem Card}: +30%
- Arc Angeling Card Item #4241 Arc Angeling Card}: +100%
- Ghostring Card Item #4047 Ghostring Card}: -25%
- Succubus card Item #4218 Succubus card}: -20% without combo/+10% with
- Magistrate Hat [1 Item #5173 Magistrate Hat [1]}]: +3% if equipped by Taekwon class character
| Game Mechanics | ||
|---|---|---|
| General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
| Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
| Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
| HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
| Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed | |