Classes

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โš”
โš” Classes

TimeRO keeps the tactical identity of Pre-Renewal Ragnarok Online while expanding the class roster with modernized Expanded and Advanced Expanded routes. Classic classes, Transcendent classes, Expanded classes, and Expanded Transclasses coexist under a controlled classic power level.

Overview

๐ŸŒ Class Variety, Classic Foundation

TimeRO includes the full classic class structure, Transcendent progression, and selected Expanded class routes. The objective is not raw power creep: every class is tuned around Pre-Renewal pacing, party identity, meaningful equipment, and recognizable combat roles.

Expanded classes also have advanced paths in TimeRO: Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, and Star Emperor. These routes are adapted to fit the server's classic balance target.

// Class families
1
Classic Classes
Novice, First Classes, and Second Classes.
2
Transcendent Classes
Reborn classic second-class upgrades.
3
Expanded Classes
Special class routes with unique mechanics.
4
Expanded Transclasses
Advanced routes for Expanded classes.

Class System Rules

โ—Class balance targets a Pre-Renewal power level, even when newer class routes are available.
โ—Classic classes remain relevant. Expanded classes are designed to add options, not replace classic jobs.
โ—Advanced Expanded classes may have custom scaling, cooldowns, and damage values.
โ—Job-change requirements are documented separately on Job Change Tasks.
โ—Class supplies, weapon routes, and training support are handled through Criatura Academy.
โ—Class identity matters: tanking, damage, support, control, utility, economy, and hybrid roles all have space.

Classic First Classes

First Classes define your first real combat identity. They are the foundation for the classic Second Class branches.

Classic First Class Table
Class Core Role Identity
Swordman Frontline melee Durable physical combatant with direct pressure, weapon scaling, and defensive potential.
Mage Elemental caster Ranged magical damage, elemental control, and spell-based area pressure.
Archer Ranged physical Reliable single-target damage, positioning, range advantage, and later trap or performance routes.
Merchant Economy / utility Zeny tools, vending, item economy, melee utility, and later crafting or alchemy routes.
Thief Mobility / burst Fast melee gameplay with evasion, burst, stealing, mobility, and disruption.
Acolyte Support / holy Healing, buffs, holy tools, support identity, and later divine or martial specialization.

Classic Second Classes

๐Ÿ”ฅ Core Branches of the Classic Game

Second Classes are the heart of classic Ragnarok identity. Each First Class splits into two distinct branches, giving the player a stronger and more specialized role.

Second Class Branches
Swordman branch
Offense โ†’
Knight
Defense โ†’
Crusader
Melee frontline, mounted combat, and defensive holy utility.
Mage branch
Damage โ†’
Wizard
Utility โ†’
Sage
Spell destruction, elemental control, and tactical magic support.
Archer branch
Hunt โ†’
Hunter
Perform โ†’
Bard / Dancer
Ranged damage, traps, songs, dances, and party utility.
Merchant branch
Forge โ†’
Blacksmith
Alchemy โ†’
Alchemist
Economy, crafting, weapon mastery, potions, and homunculus gameplay.
Thief branch
Assault โ†’
Assassin
Trickery โ†’
Rogue
Burst, stealth, stealing, disruption, and flexible combat tricks.
Acolyte branch
Support โ†’
Priest
Martial โ†’
Monk
Healing, holy power, party support, combos, and spiritual burst.

Transcendent Classes

โœจ Reborn Classic Progression

Transcendent classes are the reborn versions of classic Second Classes. They keep the same class identity but gain stronger tools, refined scaling, and advanced skill options.

Classic โ†’ Transcendent
Classic Class Transcendent Class Role Upgrade
Knight Lord Knight Stronger melee pressure and frontline scaling.
Crusader Paladin Stronger tanking, sacrifice tools, and holy identity.
Wizard High Wizard Stronger area magic and destructive casting.
Sage Professor Stronger magic control and resource utility.
Hunter Sniper Higher ranged damage and refined trap utility.
Bard / Dancer Clown / Gypsy Improved performances and party utility.
Blacksmith Whitesmith Stronger weapon mastery and economy combat tools.
Alchemist Creator Stronger alchemy, potion, and homunculus-related potential.
Assassin Assassin Cross Stronger burst, poison pressure, and critical identity.
Rogue Stalker Stronger disruption, copying, and tactical control.
Priest High Priest Stronger support, healing, holy utility, and party safety.
Monk Champion Stronger combo play and spiritual burst identity.

Expanded Classes

๐ŸŒ™ Special Class Routes

Expanded classes introduce unusual mechanics outside the classic six-class foundation. They are included in TimeRO with balance adjustments so their gameplay fits the Pre-Renewal environment.

Expanded Class Reference
Class Style Identity
Ninja Hybrid assassin / caster Uses ninjutsu, throws, evasion, mobility, and deceptive combat patterns.
Gunslinger Firearm specialist Uses pistols, rifles, shotguns, launchers, and controlled ranged burst.
Super Novice Flexible hybrid Blends selected basic-class tools into a unique low-stat, high-flexibility route.
Taekwon Martial base route Kick-based combat route that later branches toward Soul Linker or Star Gladiator.
Soul Linker Spiritual support / magic Provides soul-based utility, magical pressure, and specialized support effects.
Star Gladiator Celestial martial fighter Uses celestial identity, stance mechanics, target identity, and map-based specialization.

Expanded Transclasses

๐Ÿ”ฎ Advanced Expanded Progression

TimeRO supports Transclass-style progression for Expanded classes. These routes are balanced specifically for the server and may differ from official Renewal versions in damage, cooldowns, scaling, and skill behavior.

Expanded Class โ†’ Advanced Route
Expanded Route Advanced Route TimeRO Direction
Ninja Oboro / Kagerou Advanced technical route with controlled burst, ninjutsu, and mobility.
Gunslinger Rebellion Firearm route with stronger weapon variety and controlled ranged power.
Super Novice Super Novice EX Expanded hybrid route with limited but flexible class tools.
Soul Linker Soul Reaper Spiritual magic route adapted for classic balance.
Star Gladiator Star Emperor Celestial martial route with stance and target identity preserved.

Balance Notes

โš–๏ธ
Classic Pace
The game is tuned around Pre-Renewal combat tempo and party expectations.
๐ŸŽฏ
Role Identity
Each class should have a clear purpose without invalidating other jobs.
๐Ÿ”ฅ
No Power Creep
Newer class routes are adjusted so classic classes remain valuable.
// Design direction
Classic classes: core identity preserved
Transcendent classes: stronger but controlled
Expanded classes: new routes, classic scaling
Advanced Expanded classes: adapted for TimeRO balance

Quick Reference

Class Type Reference
Type Includes
Classic First Classes Swordman, Mage, Archer, Merchant, Thief, Acolyte.
Classic Second Classes Knight, Crusader, Wizard, Sage, Hunter, Bard, Dancer, Blacksmith, Alchemist, Assassin, Rogue, Priest, Monk.
Transcendent Classes Lord Knight, Paladin, High Wizard, Professor, Sniper, Clown, Gypsy, Whitesmith, Creator, Assassin Cross, Stalker, High Priest, Champion.
Expanded Classes Ninja, Gunslinger, Super Novice, Taekwon, Soul Linker, Star Gladiator.
Expanded Transclasses Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, Star Emperor.

See Also