Equipment Refinement

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⚒ Equipment Refinement
Refinement strengthens weapons and armors by consuming ores and Zeny. Equipment can be refined from +0 up to a maximum of +10. Within the Safe Zone, every attempt is guaranteed. Beyond it, failures can permanently destroy the item — including all cards and enchants slotted into it.

✔ SAFE ZONE · 100% Guaranteed ⚠ RISK ZONE · Failure = Item Destroyed ★ MAX REFINE = +10 💠 HD ORES · Degrade Instead of Break

◆ Refinement Ladder · +0 to +10
Hover each node for details
◈ SAFE ZONE  ·  100% Success
⚠ CAUTION
⚡ DANGER
★ APEX
+0
Base
+1
+1
SAFE
+2
+2
SAFE
+3
+3
SAFE
+4
+4
SAFE
+5
+5
60~100%
+6
+6
45~100%
+7
+7
30~100%
+8
+8
20~65%
+9
+9
12~40%
+10
+10
4~20%

Green = 100% safe for that type Amber = Risky for some types Orange = Risky for most types Red = High danger for all Gold = Maximum refine · Apex Rates shown = best to worst case across all equipment types

🔢
Max Refine
+10
All equipment types
💀
On Failure
Item Destroyed
Cards + enchants lost
Safe Range
+0 → Safety Lv
Always 100% success
🚫
Cannot Refine
Mid / Lower Headgears
Accessories

NPC Locations

🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235

Austry /navi prt_fild05 145/235 (Prontera, north room) — exchanges 3 Elunium → 1 Carnium and 3 Oridecon → 1 Bradium for +10 upgrade ores (50,000z fee each). · Locas /navi prt_fild05 145/235 in Izlude performs bulk Rough Ore conversion without the one-per-visit limit.

Ore Types

Standard Ores

Oridecon Oridecon


— Lv 3 & 4 weapons

Elunium Elunium


— All armors

Phracon Phracon


— Lv 1 weapons (NPC: 200z)

Emveretarcon Emveretarcon


— Lv 2 weapons (NPC: 1,000z)
Failure past safety level = item permanently destroyed · No refund
Enriched Ores
Notably higher success rates than standard ores at every level. Failure past safety = item destroyed.
Available through market, events, and Thor's Flame shop.
HD Ores +7 & ABOVE ONLY
Same rates as Enriched. Failure = item degrades by −1 only — never breaks. Only usable at +7 and above. From Thor's Flame.

Rough Ore Conversion: Collect Rough Oridecon Rough Oridecon


or 

Rough Elunium Rough Elunium


and speak to any upgrade NPC to convert into 1× refined ore — free of charge, one conversion per visit. Locas /navi prt_fild05 145/235 performs unlimited bulk conversion.

Upgrade Requirements

Reagents & Upgrade Fees
Equipment Required Ore Fee
Weapon Lv. 1

Phracon Phracon



50z
Weapon Lv. 2

Emveretarcon Emveretarcon



200z
Weapon Lv. 3

Oridecon Oridecon



5,000z
Weapon Lv. 4

Oridecon Oridecon



20,000z
Any Armor

Elunium Elunium



2,000z
Safety Levels · 100% Guaranteed Up To
Equipment Safe Up To First Risky Attempt
Weapon Lv. 1 +7 style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);font-family:'Courier New',monospace;font-size:.82em;color:#f08440;">+7 → +8 (65%)
Weapon Lv. 2 +6 style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);font-family:'Courier New',monospace;font-size:.82em;color:#d4c030;">+6 → +7 (60%)
Weapon Lv. 3 +5 style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);font-family:'Courier New',monospace;font-size:.82em;color:#d4c030;">+5 → +6 (55%)
Weapon Lv. 4 +4 style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);font-family:'Courier New',monospace;font-size:.82em;color:#f08440;">+4 → +5 (60%)
Any Armor +4 style="padding:10px 13px;font-family:'Courier New',monospace;font-size:.82em;color:#f08440;">+4 → +5 (60%)
Past safety: failure = item + cards + enchants all destroyed. No Zeny or ore refunded.

Success Rates

Standard Ores

🎯 Reading the table: All rows up to the Safety Level show 100%. Below that, the first risky row differs per weapon tier. Past safety = item can break on failure. Orange/red values = use HD Ores or Enriched Ores here.

Per-Attempt Success Rate · Standard Ores
Attempt Lv.1 Wep Lv.2 Wep Lv.3 Wep Lv.4 Wep Armor
+0 → +4 100% · SAFE FOR ALL TYPES
+4 → +5 100% 100% 100% 60% 60%
+5 → +6 100% 100% 55% 45% 45%
+6 → +7 100% 60% 40% 30% 35%
+7 → +8 65% 45% 30% 20% 25%
+8 → +9 40% 25% 18% 12% 15%
+9 → +10 ★ 20% 12% 8% 4% 8%

Enriched & HD Ores

Per-Attempt Success Rate · Enriched & HD Ores
Rows at or below safety level are identical to standard ores (100%) and are omitted. HD Ores only usable at +7 and above. On HD failure: −1 level (no destroy).
Attempt Lv.1 Wep Lv.2 Wep Lv.3 Wep Lv.4 Wep Armor
+4 → +5 SAFE SAFE SAFE 90% 90%
+5 → +6 SAFE SAFE 85% 75% 75%
+6 → +7 SAFE 90% 70% 55% 65%
+7 → +8 HD ✔ 90% 75% 55% 40% 50%
+8 → +9 HD ✔ 70% 50% 35% 25% 35%
+9 → +10 ★ HD ✔ 40% 28% 18% 10% 18%

Breaking Protection

💠 HD Ores

Usable at +7 and above only.
Failure = degrade by −1 level — item never breaks.

Same per-attempt rates as Enriched Ores. From Thor's Flame.

// Failure example
+8 fails → item becomes +7
+10 fails → item becomes +9

🔨 Blacksmith's Blessing

Usable at +7 → +9 only.
Failure = refine level preserved — no degrade, no break.

Consumed per attempt. Stack before attempting.

Attempt BSB Needed
+7 → +8 1
+8 → +9 2
+9 → +10 4
⚗ Crafting BSB
Option A — Shards

File:1000226.png 2 Blacksmith's Blessing Shard



Drops from Fever & Champion monsters
Option B — Recipe
💥
No Protection
Failure past safety = item permanently destroyed with all cards & enchants
💠
HD Ore (+7~+10)
Failure = degrade by −1. Item survives. Slower but safe long-term path.
🔨
BSB (+7~+9)
Failure = level preserved. No loss of any kind. Best for high-value items.

Weapon ATK Bonuses

Each refine level adds Base ATK. Past the safety level, Over Upgrade ATK adds random bonus ATK per hit (minimum 0, not shown in Status Window). All bonuses stack cumulatively.

⚔ Level 1 Weapons — ATK Bonuses per Refine (+0 to +10)
Refine ATK
Base ATK Over Upgrade Total Min Total Max
+1 +2 2 2
+2 +4 4 4
+3 +6 6 6
+4 +8 8 8
+5 +10 10 10
+6 +12 12 12
+7 +14 14 14
+8 +16 0 ~ 2 16 18
+9 +18 0 ~ 4 18 22
+10 ★ +20 0 ~ 6 20 26
⚔ Level 2 Weapons — ATK Bonuses per Refine (+0 to +10)
Refine ATK
Base ATK Over Upgrade Total Min Total Max
+1 +3 3 3
+2 +6 6 6
+3 +9 9 9
+4 +12 12 12
+5 +15 15 15
+6 +18 18 18
+7 +21 0 ~ 5 21 26
+8 +24 0 ~ 10 24 34
+9 +27 0 ~ 15 27 42
+10 ★ +30 0 ~ 20 30 50
⚔ Level 3 Weapons — ATK Bonuses per Refine (+0 to +10)
Refine ATK
Base ATK Over Upgrade Total Min Total Max
+1 +5 5 5
+2 +10 10 10
+3 +15 15 15
+4 +20 20 20
+5 +25 25 25
+6 +30 0 ~ 8 30 38
+7 +35 0 ~ 16 35 51
+8 +40 0 ~ 24 40 64
+9 +45 0 ~ 32 45 77
+10 ★ +50 0 ~ 40 50 90
⚔ Level 4 Weapons — ATK Bonuses per Refine (+0 to +10)
Refine ATK
Base ATK Over Upgrade Total Min Total Max
+1 +7 7 7
+2 +14 14 14
+3 +21 21 21
+4 +28 28 28
+5 +35 0 ~ 14 35 49
+6 +42 0 ~ 28 42 70
+7 +49 0 ~ 42 49 91
+8 +56 0 ~ 56 56 112
+9 +63 0 ~ 70 63 133
+10 ★ +70 0 ~ 84 70 154

Armor DEF Bonuses

🛡 Armor — Hard DEF Bonus per Refine Level (+0 to +10)
Refine DEF Bonus
+1 +10
+2 +20
+3 +30
+4 +40
+5 +60
+6 +80
+7 +100
+8 +120
+9 +150
+10 ★ +180

Refinement Strategy

✔ Getting to the Safe Ceiling
  • Use standard ores up to safety level — zero risk, free success.
  • Priority target: reach +7 / +6 / +5 / +4 safely based on your weapon type.
  • This is your risk-free baseline. The set bonuses and combos are fully active here.
  • If you only have budget for standard ores, stop at your safety level and invest remaining Zeny elsewhere.
⚠ Pushing Into the Risk Zone
  • Switch to Enriched Ores for meaningfully higher success rates at +5/+6/+7.
  • Use HD Ores from +7 onward to eliminate break risk — degrade only.
  • Stack Blacksmith's Blessings before attempting +7→+8, +8→+9, +9→+10 on high-value items.
  • Do not attempt risky refines on items with multiple MVP-tier cards.
🎲 Chasing +10
  • +10 is extremely rare with standard ores (4% ~ 20% per attempt). Expect dozens of attempts.
  • Best path: HD Ore + BSB at every step from +7 onward — no breaks, no degrades past +9.
  • At +9→+10: even Enriched Ores give only 10~40%. Use BSB (4 count) and accept it may take many tries.
  • A +10 item is prestige-tier. Every +10 is a significant achievement.
💀 What You Lose on Failure
  • The entire item is destroyed — base item, refine level, all upgrades.
  • All cards slotted into the item are destroyed alongside it.
  • All enchants on the item are lost permanently.
  • Zeny spent and ores consumed are not refunded on failure.
  • HD Ores and BSB are the only ways to prevent total loss.

See Also