Fever System
Core Fever Rules
Fever Random Option Structure
Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.
Rupes Nigra Material Chain
Payon Forest Fever Field
Forest Set
Forest Set Bonus
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
Forest Random Options
- Damage to Plant monsters +4% ~ +12%
- Damage to Brute monsters +4% ~ +10%
- Max HP +3% ~ +8%
- Healing received +4% ~ +10%
- Poison resistance +10% ~ +30%
- Chance on kill: recover 1% ~ 3% Max HP
- Fire resistance -3% ~ -8%
- Max SP -2% ~ -6%
- ASPD -1% ~ -3%
- HIT -5 ~ -15
- Damage received from Plant monsters +3% ~ +8%
Forest Item Combos
- Heal and Sanctuary restore +15% more HP.
- Shadow-property damage received -10%.
- Max SP +100.
- SP consumption -5%.
- FLEE +20.
- SP Recovery rate +15% additional.
- Ranged physical damage +8%.
- AGI +1.
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
- Max HP +8%
- Ranged damage received −5%
- Damage dealt to Fire element monsters +10%
- Resistance to Silence, Curse, Blind, and Stun +20%
Sand Random Options
- Damage to Insect monsters +4% ~ +12%
- Damage to Brute monsters +4% ~ +10%
- HIT +8 ~ +30
- Fire resistance +4% ~ +12%
- Ranged damage received -3% ~ -8%
- Physical attacks have 1% ~ 4% chance to inflict Sleep
- Water resistance -3% ~ -8%
- Variable cast time +3% ~ +8%
- SP consumption +3% ~ +8%
- FLEE -5 ~ -18
- Critical Rate -2 ~ -6
Desert Item Combos
- DEF +10
- Physical attacks have a 5% chance to inflict Sleep.
- Damage against Insect monsters +8%.
- Fire element resistance +5%.
- HIT +30.
- ATK +20.
- Physical damage against Insect and Brute monsters +10%.
- Ignore 10% DEF of Insect and Brute monsters.
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
- Damage received from Undead and Demon monsters −10%
- Damage dealt to Shadow element monsters +10%
- SP recovery +20%
- Immune to Sleep
Shadow Random Options
- Damage to Undead monsters +5% ~ +10%
- Damage to Demon monsters +5% ~ +10%
- Shadow resistance +3% ~ +15%
- SP recovery +5% ~ +15%
- Variable cast time -3% ~ -10%
- When hit, 1% ~ 4% chance to inflict Curse on attacker
- Holy resistance -3% ~ -8%
- Max HP -2% ~ -6%
- Healing received -3% ~ -8%
- ATK -5 ~ -20
- AGI -1 ~ -3
Glast Heim Item Combos
- MATK +5% additional.
- INT +3.
- SP consumption -5%.
- -10% variable cast time.
- Damage received from Undead and Demon monsters -8%.
- Shadow element resistance +10%.
- Max HP +5%.
- VIT +2.
- When physically attacked, has a 3% chance to inflict Curse on the attacker.
Magma Dungeon Level 3 Fever Area
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.
Magma Set
Magma Set Bonus
- Fire element resistance +15%
- ATK/MATK +3%
- Damage against Earth monsters +10%
Magma Random Options
- Fire magic damage +4% ~ +12%
- Damage to Earth monsters +5% ~ +14%
- Fire resistance +5% ~ +15%
- ATK/MATK +2% ~ +6%
- Chance on kill: recover 1% ~ 3% Max SP
- Physical attacks have 1% ~ 4% chance to auto-cast Fire Ball
- Water resistance -4% ~ -10%
- Damage received from Water property monsters +3% ~ +8%
- SP consumption +3% ~ +10%
- After-cast delay +3% ~ +8%
- DEF -5 ~ -15
Magma Item Combos
- MATK +4%.
- Fire Bolt damage +15%.
- Meteor Storm damage +15% additional.
- SP consumption -5%.
- ATK/MATK +5%.
- Fire element resistance +10%.
- Physical damage against Earth monsters +10%.
- Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
- When attacking, has a small chance to gain ATK +20 for 10 seconds.
Abyss Lake Fever Area
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
Dragonbone Set
Dragonbone Set Bonus
- Damage against Dragon race +12%
- Dragon race damage received −10%
- Critical damage +8%
- Max HP +8%
Dragonbone Random Options
- Damage to Dragon monsters +6% ~ +16%
- Damage to Boss monsters +3% ~ +10%
- Damage to Large monsters +4% ~ +12%
- Critical damage +5% ~ +14%
- HIT +10 ~ +30
- Damage received from Dragon monsters -4% ~ -12%
- Damage to Small monsters -4% ~ -10%
- Critical Rate -2 ~ -8
- Max SP -3% ~ -8%
- Damage received from normal monsters +2% ~ +6%
- FLEE -5 ~ -20
Abyss Lake Item Combos
- Physical damage against Dragon monsters +10%.
- ASPD +5%.
- Critical Rate +7.
- Critical damage +8%.
- After killing a Dragon monster, recover 2% Max HP.
- Physical damage against Large monsters +12%.
- Physical damage against Boss monsters +8%.
- Dragon race damage received -10%.
- HIT +25.
- Ignore 10% DEF of Dragon monsters.
Mythic Fever Combos
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.
| Map | Mythic Card | Suggested Mythic Upgrade |
|---|---|---|
| Forest | Moonlight Flower Card | Stronger movement, stronger Blind-on-dodge, higher ranged scaling. |
| Desert | Phreeoni Card | Massive HIT and stronger DEF ignore against evasive/boss targets. |
| Glast Heim | Doppelganger Card | Higher ASPD and stronger Soul Strike / Spectral Echo procs. |
| Magma | Kiel-D-01 Card | True after-cast-delay caster route. |
| Abyss Lake | Drake Card | Stronger boss/Large DEF penetration and weapon freedom. |
System Reference
Fever Maps at a Glance
| Map | Set | Core Identity | Normal Combo Route |
|---|---|---|---|
| Payon Forest | Forest | HP sustain, Brute/Plant hunting, Poison pressure | Bathory / Nine Tail + Eggyra |
| Sograt Desert | Sand | DEF, Sleep, Fire resistance, accuracy | Sandman / Goblin Mask / Andre |
| Glast Heim | Shadow | Undead/Demon hunting, SP economy, Shadow resistance | Agav / Waste Stove + Bison Horn |
| Magma Dungeon | Magma | Fire resistance, kill sustain, hybrid fire pressure | Salamander / Imp / Magmaring + Flame Lord |
| Abyss Lake | Dragonbone | Dragon hunting, boss pressure, Large targets | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head |
Implementation Notes
- Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
- Store option values as positive numbers and apply the negative sign inside the script where needed.
- Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
- GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.