Fever System
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Core Fever Rules
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Random Options
Every Fever equipment drop can roll random stat options themed to that map. The same item can become defensive, offensive, or utility-oriented depending on its rolls.
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Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
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GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.
Rupes Nigra Material Chain
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Payon Forest
Forest Set
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Sograt Desert
Sand Set
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Glast Heim
Shadow Set
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Magma Dungeon
Magma Set
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Abyss Lake
Dragonbone Set
Payon Forest Fever Field
Forest Set
Forest Set Bonus
⬑ Full Set Effect
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
β Disabled on GvG / WoE flagged maps.
Forest Item Combos
π Combo I β Umbral Shepherd Mid-Tier
Priest sustain Β· Shadow resistance Β· Undead farming
- Heal and Sanctuary restore +15% more HP.
- Shadow-property damage received -10%.
- Max SP +100.
- SP consumption -5%.
β Implementation note: This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.
π Combo II β Moonlit Fox Powerful
Kiting Β· SP recovery Β· Two-card equipment objective
- FLEE +25.
- SP Recovery rate +15% additional.
- Ranged physical damage +8%.
- AGI +3.
β How it plays: This is now a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Forest Shoes with Eggyra gives the SP sustain needed for constant kiting and ranged farming.
Forest Fever MVP
Fever MVP Drop β Forest Armor / Shoes / Manteau with Special Options
- Plant race damage +8% ~ +14%
- Brute race damage +6% ~ +12%
- Healing received +6% ~ +10%
- Chance on kill: recover 3% Max HP
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
⬑ Full Set Effect
- Max HP +8%
- Ranged damage received β5%
- Damage dealt to Fire element monsters +10%
- Resistance to Silence, Curse, Blind, and Stun +20%
β Disabled on GvG / WoE flagged maps.
Desert Item Combos
π Combo I β Sandstorm Ambush Mid-Tier
Sleep control Β· Defensive bait Β· Practical desert farming
- DEF +10 while Sandman Card is equipped with the Sand Shoes.
- Physical attacks have a 5% chance to inflict Sleep.
- Damage against Insect monsters +8%.
- Fire element resistance +5%.
β Implementation note: The Sleep chance, DEF bonus, race damage, and elemental resistance are normal pre-renewal item-script style effects. No source modification required.
π Combo II β Phreeoni's Mask Powerful
Accuracy Β· Anti-swarm damage Β· Feasible replacement for Phreeoni Card gating
- HIT +30.
- ATK +20.
- Physical damage against Insect and Brute monsters +8%.
- Ignore 10% DEF of Insect and Brute monsters.
β How it plays: The Goblin's Mask keeps the desert combo grounded in monster-hunting flavor while the Andre Card gives a straightforward physical route. The effect emulates the fantasy of Phreeoni accuracy without requiring Phreeoni Card.
Desert Fever MVP
Fever MVP Drop β Sand Armor / Shoes / Manteau with Special Options
- Demon race damage +8% ~ +14%
- Brute race damage +6% ~ +11%
- Ranged damage received β6% ~ β10%
- Chance when hit: gain DEF +12 for 5 seconds
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
⬑ Full Set Effect
- Damage received from Undead and Demon monsters β10%
- Shadow element resistance +10%
- SP recovery +20% inside Fever maps
- Curse duration received β50%
Glast Heim Item Combos
π Combo I β Spectral Mage Mid-Tier
MATK scaling Β· SP economy Β· Undead/Demon caster route
- MATK +3% additional.
- INT +3.
- SP consumption -5%.
- Magic damage against Undead and Demon monsters +8%.
β Implementation note: This uses ordinary MATK, INT, SP-cost, and race-targeted magic damage bonuses. It fits the Shadow set without relying on Raydric's neutral-defense identity.
π Combo II β Gravebound Hex Powerful
Shadow defense Β· Curse retaliation Β· Undead/Demon frontline route
- Shadow element resistance +10%.
- Damage received from Undead and Demon monsters -8%.
- Max HP +5%.
- When receiving physical damage, adds an extra 3% chance to inflict Curse on the attacker.
β How it plays: This replaces the old Doppel-style ASPD fantasy with a real Shadow-set identity: the player becomes harder to kill in Glast Heim while punishing physical attackers with Curse pressure.
Glast Heim Fever MVP
Fever MVP Drop β Shadow Armor / Shoes / Manteau with Special Options
- Undead race damage +8% ~ +14%
- Demon race damage +7% ~ +13%
- Shadow resistance +6% ~ +11%
- Chance on Undead kill: recover 4% Max SP
Magma Dungeon Level 3 Fever Area
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and caster momentum.
Magma Set
Magma Set Bonus
⬑ Full Set Effect
- Fire element resistance +15%
- MATK +6%
- SP recovery from monster kills +5%
- Damage against Fire monsters +10%
Magma Item Combos
π Combo I β Cinder Arcanist Mid-Tier
Fire spell specialization Β· Cross-map card objective Β· Caster route
- MATK +4%.
- Fire Bolt damage +15%.
- Meteor Storm damage +15% additional.
- SP consumption -5%.
β Design note: This avoids Earth Deleter/Pasana because those are too local and too obvious for Magma progression. Salamander and Imp create a more interesting cross-map fire-caster chase.
π Combo II β Volcanic Hex Powerful
Battle-mage pressure Β· Curse retaliation Β· Fire autocast route
- Fire element resistance +8%.
- MATK +5%.
- ASPD +5%.
- Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
- When receiving physical damage, adds an extra 3% chance to inflict Curse on the attacker.
β Implementation note: Autocast-on-physical-attack and status-on-hit effects are standard rAthena item-script patterns. This should not require source modification.
Magma Fever MVP
Fever MVP Drop β Magma Armor / Shoes / Manteau with Special Options
- Fire magic damage +6% ~ +12%
- SP recovery +6% ~ +10%
- Fire resistance +6% ~ +12%
- Chance when casting: reduce next SP cost by 25%
Abyss Lake Fever Area
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
Dragonbone Set
Dragonbone Set Bonus
⬑ Full Set Effect
- Damage against Dragon race +12%
- Dragon race damage received β10%
- Critical damage +8%
- Max HP +8%
Abyss Lake Item Combos
π Combo I β Dragon's Blood Mid-Tier
Dragon damage Β· Critical momentum Β· Feasible card/headgear route
- Physical damage against Dragon monsters +10%.
- Critical Rate +5.
- Critical damage +8%.
- Max HP +5%.
β Item note: If your server uses custom Majestic Goat variants, replace the displayed ID with your active version, such as 5374 or 5518.
π Combo II β Drake's Legacy Powerful
Boss breaker Β· Large target pressure Β· Feasible replacement for Drake Card gating
β Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route. If your server uses Majestic Goat ID 5518 instead, swap 5374 for 5518.
- Physical damage against Large monsters +12%.
- Physical damage against Boss monsters +8%.
- Dragon race damage received -10%.
- Max HP +8%.
- HIT +20.
Abyss Lake Fever MVP
Fever MVP Drop β Dragonbone Armor / Shoes / Manteau with Special Options
- Dragon race damage +10% ~ +16%
- Boss-type damage +3% ~ +10%
- Critical damage +8% ~ +14%
- Chance on critical hit: ATK +15 for 10 seconds
Mythic Fever Combos
Optional Prestige Layer
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.
| Map | Mythic Card | Suggested Mythic Upgrade |
|---|---|---|
| Forest | Moonlight Flower Card | Stronger movement, stronger Blind-on-dodge, higher ranged scaling. |
| Desert | Phreeoni Card | Massive HIT and stronger DEF ignore against evasive/boss targets. |
| Glast Heim | Doppelganger Card | Higher ASPD and stronger Soul Strike / Spectral Echo procs. |
| Magma | Kiel-D-01 Card | True after-cast-delay caster route. |
| Abyss Lake | Drake Card | Stronger boss/Large DEF penetration and weapon freedom. |
System Reference
Fever Maps at a Glance
| Map | Set | Core Identity | Normal Combo Route |
|---|---|---|---|
| Payon Forest | Forest | HP sustain, Brute/Plant hunting, Poison pressure | Bathory / Nine Tail + Eggyra |
| Sograt Desert | Sand | DEF, Sleep, Fire resistance, accuracy | Sandman / Goblin Mask / Andre |
| Glast Heim | Shadow | Undead/Demon hunting, SP economy, Ghost procs | Agav / Nightmare Terror |
| Magma Dungeon | Magma | Fire resistance, kill sustain, caster flow | Salamander / Imp / Kasa |
| Abyss Lake | Dragonbone | Dragon hunting, boss pressure, Large targets | Purple Ferus / Majestic Goat / Nidhogg |