Fever System
Jump to navigation
Jump to search
Core Fever Rules
π₯
Random Options
Every Fever equipment drop can roll random stat options themed to that map. The same item can become defensive, offensive, or utility-oriented depending on its rolls.
π
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
β οΈ
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.
Rupes Nigra Material Chain
πΏ
Payon Forest
Forest Set
ποΈ
Sograt Desert
Sand Set
ποΈ
Glast Heim
Shadow Set
π
Magma Dungeon
Magma Set
π
Abyss Lake
Dragonbone Set
Payon Forest Fever Field
Forest Set
Forest Set Bonus
⬑ Full Set Effect
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
β Disabled on GvG / WoE flagged maps.
Forest Item Combos
π Combo I β Umbral Shepherd Mid-Tier
Priest sustain Β· Shadow resistance Β· Undead farming
- Heal and Sanctuary restore +15% more HP.
- Shadow-property damage received -10%.
- When hit by Undead race monsters, 5% chance to recover 3% Max HP and 2% Max SP.
- If the wearer is Acolyte/Priest/Monk class, the recovery chance becomes 8%.
π Combo II β Moonlit Fox Powerful
Kiting Β· Blind pressure Β· Feasible replacement for Moonlight Flower Card gating β equipment/card only
- FLEE +20.
- Ranged physical damage +10%.
- When successfully dodging a physical attack, 4% chance to inflict Blind for 8 seconds.
- Against Blind targets, ranged physical damage +8% additional.
Forest Fever MVP
Fever MVP Drop β Forest Armor / Shoes / Manteau with Special Options
- Plant race damage +8% ~ +14%
- Brute race damage +6% ~ +12%
- Healing received +6% ~ +10%
- Chance on kill: recover 3% Max HP
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
⬑ Full Set Effect
- Max HP +8%
- Ranged damage received β5%
- Damage dealt to Fire element monsters +10%
- Resistance to Silence, Curse, Blind, and Stun +20%
β Disabled on GvG / WoE flagged maps.
Desert Item Combos
π Combo I β Sandstorm Ambush Mid-Tier
Sleep control Β· Defensive bait Β· Burst windows
- DEF +10 while Sandman Card is equipped with the Sand Shoes.
- Physical attacks have a 5% chance to inflict Sleep.
- Damage against Sleeping targets +15%.
- When a target wakes from Sleep, gain HIT +20 for 5 seconds.
β How it plays: This version shifts Ghost Bandana away from raw Flee and into a tankier desert identity. The player baits hits, survives with DEF, applies Sleep, then uses the wake-up HIT window to land burst attacks reliably.
π Combo II β Phreeoni's Mark Powerful
Accuracy Β· DEF penetration Β· Feasible replacement for Phreeoni Card gating β equipment/card only
- HIT +30.
- ATK +20.
- Against Brute and Insect monsters, ignore 15% DEF.
- If the target is affected by Sleep or Blind, ignore 25% DEF instead.
Desert Fever MVP
Fever MVP Drop β Sand Armor / Shoes / Manteau with Special Options
- Demon race damage +8% ~ +14%
- Brute race damage +6% ~ +11%
- Ranged damage received β6% ~ β10%
- Chance when hit: gain DEF +12 for 5 seconds
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
⬑ Full Set Effect
- Damage received from Undead and Demon monsters β10%
- Shadow element resistance +10%
- SP recovery +20% inside Fever maps
- Curse duration received β50%
Glast Heim Item Combos
π Combo I β Spectral Mage Mid-Tier
Neutral mitigation Β· SP economy Β· Mage farming
- Neutral damage received -5% additional.
- When Neutral damage is reduced, recover HP equal to 5% of the blocked amount.
- INT +4, MATK +4%, SP consumption -5%.
π Combo II β Doppel Striker Powerful
ASPD Β· Ghost procs Β· Feasible replacement for Doppelganger Card gating β equipment/card only
- ASPD +5%.
- Physical attacks have 7% chance to auto-cast Soul Strike Lv.3.
- When killing Undead or Ghost monsters, 8% chance to trigger Spectral Echo, dealing 100% weapon ATK as Ghost-property damage to one nearby enemy.
- FLEE +10.
Glast Heim Fever MVP
Fever MVP Drop β Shadow Armor / Shoes / Manteau with Special Options
- Undead race damage +8% ~ +14%
- Demon race damage +7% ~ +13%
- Shadow resistance +6% ~ +11%
- Chance on Undead kill: recover 4% Max SP
Magma Dungeon Level 3 Fever Area
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and caster momentum.
Magma Set
Magma Set Bonus
⬑ Full Set Effect
- Fire element resistance +15%
- MATK +6%
- SP recovery from monster kills +5%
- Damage against Fire monsters +10%
Magma Item Combos
π Combo I β Mana Kiln Mid-Tier
Kill sustain Β· Spell flow Β· MVP drop item, not MVP card
- When killing a monster, 5% chance to recover 12% Max SP.
- After-cast delay -5%.
- When SP is recovered by this effect, the next skill used within 4 seconds costs 0 SP.
- Fire-element magic damage +5%.
π Combo II β Ignis Last Stand Powerful
Emergency casting Β· Fire survival Β· Feasible replacement for Kiel-D-01 Card gating β equipment/card only
- Fire property damage received -10% additional.
- When HP falls below 50%, enter Ignis state for 10 seconds: MATK +10%, ASPD +5%, casting cannot be interrupted.
- Ignis cooldown: 30 seconds.
Magma Fever MVP
Fever MVP Drop β Magma Armor / Shoes / Manteau with Special Options
- Fire magic damage +6% ~ +12%
- SP recovery +6% ~ +10%
- Fire resistance +6% ~ +12%
- Chance when casting: reduce next SP cost by 25%
Abyss Lake Fever Area
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
Dragonbone Set
Dragonbone Set Bonus
⬑ Full Set Effect
- Damage against Dragon race +12%
- Dragon race damage received β10%
- Critical damage +8%
- Max HP +8%
Abyss Lake Item Combos
π Combo I β Dragon's Blood Mid-Tier
Dragon kill chaining Β· Critical momentum Β· MVP drop item, not MVP card
- Each Dragon kill grants Dragon's Blood for 15 seconds: ATK +6% and Critical Rate +3.
- Stacks up to 3 times.
- At 3 stacks, Dragon race damage +8% additional.
π Combo II β Drake's Legacy Powerful
Boss breaker Β· Large target pressure Β· Feasible replacement for Drake Card gating β equipment/card only
β Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route.
- Physical damage against Large monsters +12%.
- Physical damage against Boss monsters +8%.
- Dragon race damage received -10%.
- Max HP +8%.
- If the target is Dragon race and Large size, ignore 15% DEF.
Abyss Lake Fever MVP
Fever MVP Drop β Dragonbone Armor / Shoes / Manteau with Special Options
- Dragon race damage +10% ~ +16%
- Boss-type damage +3% ~ +10%
- Critical damage +8% ~ +14%
- Chance on critical hit: ATK +15 for 10 seconds
Mythic Fever Combos
Optional Prestige Layer
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.
| Map | Mythic Card | Suggested Mythic Upgrade |
|---|---|---|
| Forest | Moonlight Flower Card | Stronger movement, stronger Blind-on-dodge, higher ranged scaling. |
| Desert | Phreeoni Card | Massive HIT and stronger DEF ignore against evasive/boss targets. |
| Glast Heim | Doppelganger Card | Higher ASPD and stronger Soul Strike / Spectral Echo procs. |
| Magma | Kiel-D-01 Card | True after-cast-delay caster route. |
| Abyss Lake | Drake Card | Stronger boss/Large DEF penetration and weapon freedom. |
System Reference
Fever Maps at a Glance
| Map | Set | Core Identity | Normal Combo Route |
|---|---|---|---|
| Payon Forest | Forest | HP sustain, Brute/Plant hunting, Poison pressure | Bathory / Nine Tail |
| Sograt Desert | Sand | DEF, Sleep, Fire resistance, accuracy | Sandman / Andre |
| Glast Heim | Shadow | Undead/Demon hunting, SP economy, Ghost procs | Raydric / Whisper |
| Magma Dungeon | Magma | Fire resistance, kill sustain, caster flow | Earth Deleter / Pasana |
| Abyss Lake | Dragonbone | Dragon hunting, boss pressure, Large targets | Purple Ferus / Nidhogg + Corsair |