10 Things PlayerUnknown s Battlegrounds Still Needs To Fix
The year of 2009 is shaping up to be one of the more important years of modern gaming. This was the year that saw the birth of many of the current giants of the industry. It was the year that saw the real beginning of the Assassin’s Creed series, the beta release of Mincraft, and was the year when Uncharted 2: Among Thieves released and blew away all expectations. It’s also the year that saw the release of ARMA 2, the game would come to serve as the spawning point for both PlayerUnknown’s Battlegrounds (aka "PUBG") and the battle royale arena genre in general. Upon its release, ARMA 2 was received as a competent, though mostly unremarkable, tactical shooter. Still, it managed to gain a small, but healthy, following thanks to its wide variety of weapons and realistic ballistics. Left to its own devices, ARMA 2 would have faded into obscurity as its player slowly bled away but that’s not quite what happed. See, the SLG game maps also happened to attract a strong modding community, one that would propel it back into the limelight three years later.
Currently, PUBG allows players three aiming modes in both first- and third-person game modes. By default, players will have a loose aim, holding the right mouse button will tighten their aim somewhat, and clicking the right mouse button once will aim down their weapon sig
The next big update for **PlayerUnknown's Battlegrounds ** is finally about to go live after a few minor delays. The monthly update (the 4th so far for the popular MMO shooter) was originally scheduled for two weeks ago but was pushed until this week before getting another one-day delay for some last-minute bug fixes.As promised, the latest monthly update adds a new weapon (a 7.62mm marksman rifle this time that is only found in crate supply airdrops) alongside many much-needed and welcome quality of life changes. The 4th monthly PlayerUnknown's Battlegrounds is already life on the test servers and should go wide tomorrow, adding in horns for drivers in vehicles, a reconnect option for disconnected players, first-person only servers for solos and duos, Xbox controller support , new animations, sounds and effects for vehicles, movement, weapon use, and tweaks to consumables, some of the weapons, and much, much more!The latest update also adds more microtransactions through a key and crate system which as stirred as significant amount of controversy for it coming before the game has left early access, and during a time when the game is a top-seller. The devs claims it's required in order to test.Below are the official patch notes and details on the newest weapon being added to PlayerUnknown's Battlegrounds. Also note that this is the last blog update by Brandan "PlayerUnknown" Greene for a while as he'll be travelling for the next few months. The community team will handle future update/patch po
Despite being in early-access, PUBG is already an overwhelming success. It regularly dethrones League of Legends as the most streamed game on Twitch. It will be seeing a console release on the Xbox One by year’s end, and it seems to have cemented the battle royale arena as a fully-fledged genre in gaming. Major studios are already taking notice, with games like Grand Theft Auto Online and Fortnite adding battle royale game modes of their own. From starting as a mod-of-a-mod to serving as the basis for several major games, the journey this genre has undertaken thus far is already quite incredible. This is really just the beginning though! Who else out there is looking forward to seeing where these games go next?
For one, PC gamers are likely used to seeing clearly defined options when it comes to anti-aliasing, so PUBG's "Low" and "Ultra" won't help a gamer know if their running MSAAx2 or TXAAx4. Since there are pros and cons to each anti-aliasing type, it would be helpful for PUBG to let players know which was being selec
Players and the map don't always interact in the most realistic or predictable way. Some rocky places in the PUBG map can quickly get a player stuck, unable to escape and forced to wait for an enemy or the blue circle to come around and finish them
The issue of loot boxes has returned once more, with plenty of companies failing to heed the anger of players or even anti-loot box legislation passed by countries . Meanwhile, the return of some of the most beloved intellectual properties has failed to meet the expectations set of them, leading to plenty of disappointment from gam
El Pozo is a city known for its large industrial and entertainment districts. Players can test themselves against all comers in the Luchador Arena, put their motorcycle skills to the test In the death bowl, or hunt in the ruins of the long dead textile factor
However, eventually Shadow of War did have to stop with the loot boxes and remove them altogether. The manner in which this was done, though, left the game's players feeling unimpressed with developer Monolith and publisher Warner Bros. Interactive. In the post explaining the decision to remove the microtransactions, Monolith essentially explained that loot boxes had undermined the quality Shadow of W