Napalm Vulcan
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| |
| Type: | Offensive Skill |
| Levels: | 5 (Selectable) |
| SP Cost: | 20 + (Skill level x 10) |
| Fixed Cast Time: | 0.1s |
| Variable Cast Time: | 0.4s |
| Cooldown: | 0.5s |
| Target: | Enemy |
| Range: | Magic |
| Area of Effect: | 3x3 |
| Property: | Ghost |
| Status: | Curse |
| Prerequisites | |
| (Mage) Napalm Beat Lv. 5 | |
Napalm Vulcan (Alt: Napalm Vulcan) is a Transcendent 2nd class offensive skill available as High Wizard.
Effect
Strikes a single target with a barrage of psychokinetic energy attacks, where each hit will inflict Ghost property magic damage to all enemies within the area of effect, and has a chance to leave them cursed. Damage also increases according to a character's base level.
| Level | Base Damage (MATK) | Hits Inflicted | Chance of Effect | SP Cost |
|---|---|---|---|---|
| 1 | 70% | 1 | 5% | 30 |
| 2 | 140% | 2 | 10% | 40 |
| 3 | 210% | 3 | 15% | 50 |
| 4 | 280% | 4 | 20% | 60 |
| 5 | 350% | 5 | 25% | 70 |
Damage (MATK) = Base_Damage x BaseLv ÷ 100%
Notes
- Despite the animation, all damage is connected in one single bundle.
| Wizard | |
|---|---|
| 2nd Class Skills |
Earth Spike • |
| Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
| Quests | Wizard Job Change Guide • Wizard Skill Quest |
| Weapons | Rod |
