Equipment Refinement

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⚒ Equipment Refinement
Refinement increases the power of weapons and armor by consuming ores, catalysts, and Zeny. Equipment starts at +0 and the main progression path reaches +10. The old idea of a completely safe early refine range no longer applies: even low refines carry destruction risk.
⚠️
No True Safe Range
Early refine can still destroy the item.
🛡️
Armor Early Risk
1% / 2% / 3% / 5%
+0→+4 progression
⚔️
Weapon Floor Risk
5%
All weapon attempts can break
+9 → +10 Gate
Carnium for armor
Bradium for weapons
Refinement Reality
When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.


NPC Locations

🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235
Austry /navi prt_fild05 145/235 (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.
+9 → +10 Catalyst Requirement

The final step to +10 requires an additional catalyst. This is intentional: +10 is no longer just another ore click — it is the final commitment point of the refinement path.

Armor +9 → +10
Carnium is consumed as the additional high-grade catalyst for armor refinement.
Weapon +9 → +10
Bradium is consumed as the additional high-grade catalyst for weapon refinement.

Upgrade Requirements

Reagents & Fees
Equipment Required Ore +9 → +10 Catalyst Fee
Weapon Lv. 1

Phracon Phracon



50z
Weapon Lv. 2

Emveretarcon Emveretarcon



200z
Weapon Lv. 3

Oridecon Oridecon



Bradium Bradium



5,000z
Weapon Lv. 4

Oridecon Oridecon



Bradium Bradium



20,000z
Any Armor

Elunium Elunium



Carnium Carnium



2,000z

Armor Tables

Armor Refine Table — Standard Elunium
Armor no longer has a true +0 → +4 safe range. Even early attempts can destroy the armor, including cards and enchants.
Attempt Success Break Reality
+0 → +1 99% 1% Early armor refining is no longer perfectly safe.
+1 → +2 98% 2% Small but real destruction risk.
+2 → +3 97% 3% Risk starts to matter on valuable gear.
+3 → +4 95% 5% Old safe range is gone; cards and enchants are at risk.
+4 → +5 60% 40% Standard Elunium refine risk.
+5 → +6 40% 60% High destruction pressure.
+6 → +7 40% 60% Commit only on replaceable or prepared gear.
+7 → +8 20% 80% High-risk upgrade tier.
+8 → +9 20% 80% Very high-risk upgrade tier.
+9 → +10 9% 91% Requires Carnium as additional material.

Armor DEF Bonus Reference

Armor Hard DEF Bonus per Refine Level
Refine Equip DEF Bonus
+1 10
+2 20
+3 30
+4 40
+5 60
+6 80
+7 100
+8 120
+9 150
+10 180
+11 210
+12 240
+13 280
+14 320
+15 360
+16 400
+17 450
+18 500
+19 550
+20 600


Weapon Tables

Level 1 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 95% 5% Every weapon attempt has at least a 5% break risk.
+5 → +6 95% 5% Every weapon attempt has at least a 5% break risk.
+6 → +7 95% 5% Every weapon attempt has at least a 5% break risk.
+7 → +8 60% 40% Failure destroys the weapon.
+8 → +9 40% 60% Failure destroys the weapon.
+9 → +10 19% 81% Bradium required as additional material.
Level 2 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 95% 5% Every weapon attempt has at least a 5% break risk.
+5 → +6 95% 5% Every weapon attempt has at least a 5% break risk.
+6 → +7 60% 40% Failure destroys the weapon.
+7 → +8 40% 60% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 19% 81% Bradium required as additional material.
Level 3 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 95% 5% Every weapon attempt has at least a 5% break risk.
+5 → +6 60% 40% Failure destroys the weapon.
+6 → +7 50% 50% Failure destroys the weapon.
+7 → +8 20% 80% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 19% 81% Bradium required as additional material.
Level 4 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 60% 40% Failure destroys the weapon.
+5 → +6 40% 60% Failure destroys the weapon.
+6 → +7 40% 60% Failure destroys the weapon.
+7 → +8 20% 80% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 9% 91% Bradium required as additional material.

Weapon ATK / MATK Bonus Reference

Every refine level adds Base ATK. After the old threshold levels, Over Upgrade bonus adds random bonus ATK per hit (minimum 0, not shown in Status Window). At +16 and above, High Upgrade ATK is added. All bonuses are cumulative.

Level 1 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 2 2~2
+2 4 4~4
+3 6 6~6
+4 8 8~8
+5 10 10~10
+6 12 12~12
+7 14 14~14
+8 16 0~2 16~18
+9 18 0~4 18~22
+10 20 0~6 20~26
+11 22 0~8 22~30
+12 24 0~10 24~34
+13 26 0~12 26~38
+14 28 0~14 28~42
+15 30 0~16 30~46
+16 32 0~18 16 48~66
+17 34 0~20 17 51~71
+18 36 0~22 18 54~76
+19 38 0~24 19 57~81
+20 40 0~26 20 60~86
Level 2 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 3 3~3
+2 6 6~6
+3 9 9~9
+4 12 12~12
+5 15 15~15
+6 18 18~18
+7 21 0~5 21~26
+8 24 0~10 24~34
+9 27 0~15 27~42
+10 30 0~20 30~50
+11 33 0~25 33~58
+12 36 0~30 36~66
+13 39 0~35 39~74
+14 42 0~40 42~82
+15 45 0~45 45~90
+16 48 0~50 32 80~130
+17 51 0~55 34 85~140
+18 54 0~60 36 90~150
+19 57 0~65 38 95~160
+20 60 0~70 40 100~170
Level 3 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 5 5~5
+2 10 10~10
+3 15 15~15
+4 20 20~20
+5 25 25~25
+6 30 0~8 30~38
+7 35 0~16 35~51
+8 40 0~24 40~64
+9 45 0~32 45~77
+10 50 0~40 50~90
+11 55 0~48 55~103
+12 60 0~56 60~116
+13 65 0~64 65~129
+14 70 0~72 70~142
+15 75 0~80 75~155
+16 80 0~88 32 112~200
+17 85 0~96 34 119~215
+18 90 0~104 36 126~230
+19 95 0~112 38 133~245
+20 100 0~120 40 140~260
Level 4 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 7 7~7
+2 14 14~14
+3 21 21~21
+4 28 28~28
+5 35 0~14 35~49
+6 42 0~28 42~70
+7 49 0~42 49~91
+8 56 0~56 56~112
+9 63 0~70 63~133
+10 70 0~84 70~154
+11 77 0~98 77~175
+12 84 0~112 84~196
+13 91 0~126 91~217
+14 98 0~140 98~238
+15 105 0~154 105~259
+16 112 0~168 48 160~328
+17 119 0~182 51 170~352
+18 126 0~196 54 180~376
+19 133 0~210 57 190~400
+20 140 0~224 60 200~424


Ore Types

Standard Ores

Oridecon Oridecon


— Lv 3 & 4 weapons

Elunium Elunium


— All armors

Phracon Phracon


— Lv 1 weapons

Emveretarcon Emveretarcon


— Lv 2 weapons
Failure can destroy the item, including cards and enchants.
Enriched Ores
Higher success rate than standard ores. Failure can still destroy the item.
HD Ores
Used by special systems where failure degrades instead of breaking. Follow the specific NPC rules before using them.

Breaking Protection

🎲 Random Refine Box
Outcome Chance
+10 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | 0.1%
+9 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | 1%
+8 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | 5%
+7 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | 15%
+6 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | 35%
+5 | style="padding:6px 10px;text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | 43.9%
  • Works on items between +4 and +9 inclusive
  • Will not break the item — may lower refine
  • Only consumed when you confirm the refine
  • Works on equipped gear only
💠 HD Oridecon & Elunium
From Thor's Flame. Only usable at +7 and above. On failure: item degrades by 1 level only instead of breaking.
HD Carnium and HD Bradium follow the same logic for the high-grade path when enabled by the server.

See Also