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Classic Power Level
Classes are balanced around Pre-Renewal pacing. Damage, survivability, cooldowns, and scaling are adjusted so no route invalidates the classic class ecosystem.
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Expanded Routes
Ninja, Gunslinger, Taekwon, Super Novice, Soul Linker, and Star Gladiator are included, along with their advanced Transclass equivalents.
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Class Identity
Every class keeps a recognizable combat role: frontline, magic damage, ranged damage, support, economy, utility, burst, control, or hybrid specialization.
TimeRO class progression is divided into three major families: Classic Classes, Transcendent Classes, and Expanded / Advanced Expanded Classes. Job-change requirements and task details are documented separately.
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Classic Classes
The original class foundation: Novice, First Classes, Second Classes, and their core Pre-Renewal identities.
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Transcendent Classes
Advanced versions of classic Second Classes, unlocked after Rebirth and balanced around classic endgame expectations.
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Expanded Classes
Special class routes with unique mechanics, including Advanced Expanded Transclasses such as Rebellion and Soul Reaper.
Frontline melee fighter. Durable, direct, and built for physical combat.
Elemental spellcaster with strong ranged magic and area control.
Ranged physical attacker with high positioning value and reliable single-target damage.
Economy-focused melee class with trading, vending, and item-based utility.
Fast melee class focused on evasion, mobility, burst, and opportunistic combat.
Support-oriented class with healing, holy tools, buffs, and party utility.
Important: TimeRO includes Expanded Classes and also gives them advanced Transclass-style routes. These classes are adapted to fit Pre-Renewal balance, so skills and scaling may differ from official Renewal behavior.
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Pre-Renewal First — Expanded Variety Second
TimeRO allows more class routes than a strict classic server, but the balance target remains Pre-Renewal. Expanded and Advanced Expanded classes are adjusted so they add new playstyles without replacing classic classes. The goal is not raw power creep — it is more viable identity, more routes, and more party variety.