Job Change Tutorial
Quick Progression Flow
Requirements Overview
⚠ Important: First class and second class changes require Academy registration. Advanced trials also require all unspent skill points to be used before starting.
| Stage | Required Level | NPC | Location | Main Requirement |
|---|---|---|---|---|
| Academy Registration | Novice | Receptionist | Register and choose a path. | |
| Normal First Class | Job Level 10 | Class Instructor | iz_ac02_a classrooms | Deliver the required item task. |
| Expanded First Class | Base Level 40 | Taekwon / Ninja / Gunslinger Instructor | iz_ac02_a classrooms | Deliver the required item task. |
| Soul Linker | Base Level 40 / Job Level 40 | Esena | Quiz, materials, and combat trial. | |
| Second Class | Base Level 40 / Job Level 40 | Director Valerian | Quiz, materials, and combat trial. |
Ship Tutorial
Castaway Island Tasks
Island Starter Rewards
Academy Registration
The Receptionist can either apply a personality test or let you choose manually. In both cases, the selected instructor is marked through navigation and minimap indicators.
First Class Job Change
First Class changes are handled through Criatura Academy. Normal first classes require Job Level 10. Expanded first classes are handled by their Academy instructors and require Base Level 40. The 1st Class Weapon Voucher is obtained during the Training Island route and is used as an optional bonus reward trigger, not as the base job-change requirement.
Training Island progression: defeat 5 Eggrings and 5 Garlings to unlock departure. Players who also defeat 5 Cloverings receive the 1st Class Weapon Voucher ID 51451. If the player has this voucher during a normal First Class change, the Academy grants an appropriate class weapon.
First Class Weapon Voucher
The optional island task grants File:51451.png 1 1st Class Weapon Voucher
. If the player has this voucher when changing into a supported first class, the Academy consumes the voucher and gives a safe starter weapon or training kit.
| Class | Voucher Reward |
|---|---|
| Swordman |
|
| Mage |
|
| Archer |
|
| Acolyte |
|
| Merchant |
|
| Thief |
|
| Ninja |
|
| Gunslinger |
|
| Taekwon | Training Kit:
File:569.png 200 Apprentice Potion
, File:601.png 20 Fly Wing
, File:602.png 5 Butterfly Wing
,
|
Second Class Job Change
Second-class advancement is handled by Director Valerian at . Each route has three stages:
- Class quiz — 10 questions, minimum 9 correct answers.
- Material delivery.
- Combat trial against the assigned monster.
Before starting, you must have Base Level 40, Job Level 40, and no unspent skill points.
| Current Class | Target Class | Combat Trial | Materials |
|---|---|---|---|
| Swordman | Knight | Defeat Orc Warrior ×15 |
|
| Swordman | Crusader | Defeat Mummy ×12 |
|
| Mage | Wizard | Defeat Geographer ×12 |
|
| Mage | Sage | Defeat Clock ×12 |
|
| Archer | Hunter | Defeat Greatest General ×15 |
|
| Archer | Bard / Dancer | Defeat Sohee ×12 |
|
| Acolyte | Priest | Defeat Zombie Prisoner ×12 |
|
| Acolyte | Monk | Defeat Mummy ×12 |
|
| Merchant | Blacksmith | Defeat Minorous ×12 |
|
| Merchant | Alchemist | Defeat Flora ×15 |
|
| Thief | Assassin | Defeat Soldier Skeleton ×15 |
|
| Thief | Rogue | Defeat Stainer ×15 |
|
| Taekwon | Star Gladiator | Defeat Nine Tail ×10 |
|
| Taekwon | Soul Linker | Defeat Mummy ×10 |
|
| Ninja | Kagerou / Oboro | Defeat Shinobi ×10 |
|
| Gunslinger | Rebellion | Defeat Metaling ×15 |
|
Super Novice
Rebirth and Valkyrie Guidance
The Academy keeps track of your second-class path for rebirth guidance. Premium rebirth classroom guides redirect Novice High characters only to the correct branch associated with their recorded previous life.
Special or expanded paths may be redirected to Valkyrie:
- Star Gladiator / Soul Linker history:
- Ninja / Kagerou / Oboro history:
- Gunslinger / Rebellion history:
- Super Novice history:

















