Classes
Classes in TimeRO: Ragnarok Infinite Zero
Welcome to the Class Guide.
TimeRO is built around the spirit and power level of Pre-Renewal Ragnarok Online. This means the server preserves the tactical pace, class identity, equipment value, and combat philosophy of the classic era, while expanding the universe with new class possibilities.
Our goal is not to turn the game into a Renewal-style power race. Instead, TimeRO brings modern class variety into a Pre-Renewal-balanced environment.
In TimeRO, players can enjoy:
- Classic Pre-Renewal class progression.
- Normal Transcendent Classes.
- Expanded Classes such as Ninja, Gunslinger, Super Novice, Taekwon, Soul Linker, and Star Gladiator.
- Advanced Expanded Classes such as Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, and Star Emperor.
- Additional class paths balanced down to fit the Pre-Renewal universe.
- Custom job-change tasks that are more meaningful and challenging than the original job-change quests.
Core Philosophy
TimeRO classes are designed around three principles:
| Principle | Meaning |
|---|---|
| Pre-Renewal Power Level | Damage, survivability, equipment scaling, and class impact are balanced around the classic Pre-Renewal ecosystem. |
| Expanded Possibilities | Players can access additional class routes without breaking the identity of the Pre-Renewal game. |
| Class Identity | Every class has a clear role, a dedicated classroom, job-specific supplies, and a meaningful job-change task. |
Arrival at Criatura Academy
After arriving in TimeRO, players unload from the ship and are directed toward Criatura Academy.
Criatura Academy is the main class and job hub of the server. It is where new players learn the world, choose their class path, and begin their progression.
Inside the Academy, each class has its own classroom.
Every classroom contains:
- First Class Job Change NPCs.
- Second Class Job Change NPCs.
- Expanded Class Job Change NPCs where applicable.
- Class-specific equipment vendors.
- Class-specific supplies.
- Basic training information.
- Access to job-change task pages.
Criatura Academy is intended to be the central place where players understand the class system before committing to a path.
Job Change Requirements
| Progression Step | Requirement | Notes |
|---|---|---|
| Novice → First Class | Novice Job Level 10 | Players must complete the appropriate First Class task. |
| Novice → Expanded Class | Job Level 40–50, depending on the class path | Expanded classes have special entry tasks and are balanced for Pre-Renewal gameplay. |
| First Class → Second Class | Job Level 40–50 | Job Level 50 is recommended for maximum skill points before changing. |
| Base Level 99 → Reborn | Base Level 99 | Character becomes High Novice and starts the Transcendent path. |
| High Novice → Trans First Class | High Novice Job Level 10 | Follows the normal Transcendent class path. |
| Trans First Class → Trans Second Class | Job Level 40–50 | Leads to Lord Knight, High Wizard, Sniper, and other Transcendent classes. |
| Expanded Rebirth Path | After rebirth, expanded classes return to their base expanded path | Ninja, Gunslinger, Super Novice, Soul Linker, and Star Gladiator can later advance into their higher forms. |
Expanded Class Advancement
Expanded Classes are available in TimeRO, but they are balanced to fit the Pre-Renewal world.
This means classes such as Rebellion, Oboro, Kagerou, Soul Reaper, Star Emperor, and Super Novice EX exist, but their power level, scaling, and impact are adjusted to avoid breaking the classic server environment.
| Base Expanded Class | Advanced Expanded Class | Balance Direction |
|---|---|---|
| Ninja | Oboro / Kagerou | Fast, technical, skill-based combat balanced for Pre-Renewal pacing. |
| Gunslinger | Rebellion | Firearm specialist with adjusted damage scaling and controlled burst potential. |
| Super Novice | Super Novice EX | Flexible hybrid class with expanded options but controlled stat and skill impact. |
| Soul Linker | Soul Reaper | Spiritual support and magic class adapted to avoid Renewal-level scaling. |
| Star Gladiator | Star Emperor | Celestial fighter balanced around classic map, target, and stance identity. |
Class Progression Tables
Novice
| Novice |
|---|
| Novice |
First Classes
| First Class | |||||
|---|---|---|---|---|---|
| Swordman | Mage | Archer | Merchant | Thief | Acolyte |
Normal and Transcendent Classes
| First Class | Second Class (2-1) | Second Class (2-2) | Transcendent Second Class (2-1) | Transcendent Second Class (2-2) |
|---|---|---|---|---|
| Swordman | Knight | Crusader | Lord Knight | Paladin |
| Mage | Wizard | Sage | High Wizard | Professor |
| Archer | Hunter | Bard / Dancer | Sniper | Clown / Gypsy |
| Merchant | Blacksmith | Alchemist | Whitesmith | Creator |
| Thief | Assassin | Rogue | Assassin Cross | Stalker |
| Acolyte | Priest | Monk | High Priest | Champion |
Expanded Classes
| Expanded Class | Advanced Expanded Class | TimeRO Balance Note |
|---|---|---|
| Ninja | Oboro / Kagerou | Advanced ninja arts adapted to Pre-Renewal power levels. |
| Gunslinger | Rebellion | Firearm progression with adjusted burst and scaling. |
| Super Novice | Super Novice EX | Expanded flexibility without Renewal-level stat abuse. |
| Taekwon | Star Gladiator → Star Emperor | Celestial martial path balanced around classic combat values. |
| Taekwon | Soul Linker → Soul Reaper | Spiritual class progression adjusted for Pre-Renewal support and magic balance. |
Job Classrooms
Each class has a dedicated classroom inside Criatura Academy.
Classrooms are not just decorative areas. They are the main progression point for that job family.
A classroom usually contains:
| Classroom Feature | Purpose |
|---|---|
| First Class Instructor | Handles the first job change after the Novice reaches Job Level 10. |
| Second Class Instructor | Handles the second job change after the character reaches Job Level 40–50. |
| Advanced Instructor | Handles Transcendent or Expanded advancement where applicable. |
| Class Supplier | Sells basic supplies useful for that job. |
| Class Equipment NPC | Provides or sells job-specific beginner equipment. |
| Task Board | Sends the player to the correct job-change task page. |
Job Change Tasks
Every class in TimeRO has a custom job-change task.
These tasks are more challenging than the original job-change quests and are designed to teach the player what the class is supposed to do.
Each task has its own wiki page. Use the buttons below to access the detailed task guide for each class.
First Class Job Change Tasks
| Class | Task Theme | Task Summary | Task Page |
|---|---|---|---|
| Swordman | Discipline and endurance | Defeat training monsters, survive a timed endurance trial, and prove basic melee control. | Swordman Task |
| Mage | Elemental control | Gather elemental catalysts, defeat monsters using proper elemental logic, and complete a spell-control test. | Mage Task |
| Archer | Precision and positioning | Hunt moving targets, collect bow materials, and complete a ranged accuracy challenge. | Archer Task |
| Merchant | Trade and logistics | Complete a delivery route, gather trade materials, and prove basic economy knowledge. | Merchant Task |
| Thief | Stealth and opportunism | Retrieve stolen goods, avoid patrol monsters, and defeat targets using agility and timing. | Thief Task |
| Acolyte | Faith and protection | Heal wounded NPCs, defeat undead monsters, and complete a support-focused trial. | Acolyte Task |
Second Class Job Change Tasks
Second Class tasks are designed to test whether the player understands the role of the class they are choosing.
Swordman Path
| Class | Task Theme | Task Summary | Task Page |
|---|---|---|---|
| Knight | Vanguard combat | Defeat mounted-combat trial monsters, survive a battlefield endurance test, and collect knightly proof materials. | Knight Task |
| Crusader | Oath and defense | Protect an NPC escort, defeat undead or demon enemies, and pass a defensive faith trial. | Crusader Task |
Mage Path
| Class | Task Theme | Task Summary | Task Page |
|---|---|---|---|
| Wizard | Destructive magic | Complete an elemental damage trial, defeat monsters with correct elemental counters, and gather spell crystals. | Wizard Task |
| Sage | Magical theory | Complete a knowledge trial, collect magic research materials, and defeat monsters using tactical spell choice. | Sage Task |
Archer Path
| Class | Task Theme | Task Summary | Task Page |
|---|---|---|---|
| Hunter | Tracking and traps | Track target monsters, place traps in a field trial, and defeat a marked beast. | Hunter Task |
| Bard | Song and morale | Collect rare sound materials, assist NPC performers, and complete a rhythm-based hunting task. | Bard Task |
| Dancer | Grace and rhythm | Complete movement trials, gather performance materials, and defeat monsters while maintaining positioning. | Dancer Task |
Merchant Path
| Class | Task Theme | Task Summary | Task Page |
|---|---|---|---|
| Blacksmith | Forging and combat | Mine materials, craft a test weapon, and defeat monsters using forged equipment. | Blacksmith Task |
| Alchemist | Research and creation | Gather reagents, brew test mixtures, and defeat monsters affected by experimental substances. | Alchemist Task |
Thief Path
| Class | Task Theme | Task Summary | Task Page |
|---|---|---|---|
| Assassin | Lethality and precision | Defeat marked targets, gather poison components, and complete a silent elimination trial. | Assassin Task |
| Rogue | Trickery and adaptation | Recover stolen items, copy enemy patterns, and complete an infiltration challenge. | Rogue Task |
Acolyte Path
| Class | Task Theme | Task Summary | Task Page |
|---|---|---|---|
| Priest | Restoration and blessing | Heal NPCs, purify cursed areas, and defeat undead enemies using holy methods. | Priest Task |
| Monk | Discipline and spirit | Complete martial trials, gather spiritual tokens, and defeat a combat master. | Monk Task |
Transcendent Job Change Tasks
After reaching Base Level 99, eligible characters may perform Rebirth.
Rebirth resets the character into a High Novice and opens the Transcendent path.
Transcendent job-change tasks are harder than normal tasks and require proof that the player mastered the original class identity.
| Transcendent Class | Task Theme | Task Page |
|---|---|---|
| Lord Knight | Battlefield command and advanced melee pressure | Lord Knight Task |
| Paladin | Sacred defense and party protection | Paladin Task |
| High Wizard | High-level elemental destruction | High Wizard Task |
| Professor | Advanced magical control and disruption | Professor Task |
| Sniper | Superior tracking and ranged execution | Sniper Task |
| Clown | Battle performance and morale control | Clown Task |
| Gypsy | Battle performance and movement mastery | Gypsy Task |
| Whitesmith | Master forging and weapon domination | Whitesmith Task |
| Creator | Advanced alchemy and biological research | Creator Task |
| Assassin Cross | Advanced assassination and poison mastery | Assassin Cross Task |
| Stalker | Advanced infiltration and tactical theft | Stalker Task |
| High Priest | Divine restoration and exorcism | High Priest Task |
| Champion | Spiritual combat and controlled burst | Champion Task |
Expanded Class Job Change Tasks
Expanded Classes have their own progression identity.
These classes do not exist to replace the classic jobs. They exist to open new styles of gameplay inside the Pre-Renewal universe.
| Class | Requirement | Task Theme | Task Summary | Task Page |
|---|---|---|---|---|
| Ninja | Novice Job Level 40–50 | Shadows and discipline | Complete stealth trials, gather ninja tools, and defeat marked enemies without relying on brute force. | Ninja Task |
| Gunslinger | Novice Job Level 40–50 | Firearms and precision | Gather firearm components, complete a shooting trial, and defeat ranged targets. | Gunslinger Task |
| Super Novice | Novice Job Level 40–50 | Versatility and courage | Complete mixed trials based on several first-class roles and prove adaptability. | Super Novice Task |
| Taekwon | Novice Job Level 10 | Martial movement | Complete movement, kick, and discipline trials before choosing a celestial or spiritual future. | Taekwon Task |
Advanced Expanded Class Tasks
After rebirth or advanced progression, Expanded Classes return to their base expanded form and may later advance into their higher class.
These higher forms are balanced down to TimeRO’s Pre-Renewal power level.
| Base Path | Advanced Class | Requirement | Task Theme | Task Page |
|---|---|---|---|---|
| Ninja | Oboro | Job Level 40–50 | Moonlit assassination, illusion, and refined ninja arts. | Oboro Task |
| Ninja | Kagerou | Job Level 40–50 | Solar discipline, explosive arts, and advanced shadow combat. | Kagerou Task |
| Gunslinger | Rebellion | Job Level 40–50 | Heavy firearms, tactical suppression, and weapon mastery. | Rebellion Task |
| Super Novice | Super Novice EX | Job Level 40–50 | Extreme versatility, hybrid mastery, and survival against impossible odds. | Super Novice EX Task |
| Soul Linker | Soul Reaper | Job Level 40–50 | Soul harvesting, spiritual judgment, and controlled forbidden power. | Soul Reaper Task |
| Star Gladiator | Star Emperor | Job Level 40–50 | Celestial authority, stellar combat, and mastery over sun, moon, and stars. | Star Emperor Task |
Recommended Progression Flow
A standard class path looks like this:
- Start as Novice.
- Reach Novice Job Level 10.
- Enter Criatura Academy.
- Choose a class classroom.
- Complete the First Class task.
- Change into a First Class.
- Reach Job Level 40–50.
- Complete the Second Class task.
- Change into a Second Class.
- Reach Base Level 99.
- Perform Rebirth.
- Become High Novice.
- Reach High Novice Job Level 10.
- Follow the Transcendent class path.
- Complete the appropriate Transcendent task.
Expanded class progression follows a similar structure, but returns to the appropriate expanded base class after rebirth before advancing into its higher form.
Important Balance Note
Although TimeRO offers advanced expanded classes, the server remains balanced around a Pre-Renewal power level.
This means:
- Advanced expanded classes are adjusted to fit the server’s combat environment.
- Skills may be rebalanced.
- Damage values may differ from official Renewal behavior.
- Cooldowns, scaling, and effects may be adjusted.
- No class is intended to invalidate classic Pre-Renewal roles.
The goal is to create new possibilities inside the Pre-Renewal universe, not to replace it.