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| <div style="background:linear-gradient(135deg,rgba(6,20,4,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #81c784;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);"> | | <div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> |
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| <div style="background:linear-gradient(90deg,#81c7842E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);"> | | <div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(80,160,40,0.28);border-left:5px solid #81c784;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> |
| <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;">Forest Random Option Pool</div> | | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;margin-bottom:8px;">Forest Positive Pool</div> |
| <div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Forest options focus on sustain, Poison resistance, Plant/Brute hunting, and safe early Fever progression.</div> | | <div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> |
| | <ul style="margin:0;padding:0 0 0 18px;"> |
| | <li>Damage to Plant monsters <strong style="color:#c8e6c9;">+4% ~ +12%</strong></li> |
| | <li>Damage to Brute monsters <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li> |
| | <li>Max HP <strong style="color:#c8e6c9;">+3% ~ +8%</strong></li> |
| | <li>Healing received <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li> |
| | <li>Poison resistance <strong style="color:#c8e6c9;">+10% ~ +30%</strong></li> |
| | <li>Chance on kill: recover <strong style="color:#c8e6c9;">1% ~ 3%</strong> Max HP</li> |
| | </ul> |
| | </div> |
| </div> | | </div> |
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| <div style="padding:16px 18px 18px;"> | | <div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> |
| | | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Forest Drawback Pool</div> |
| <div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;">
| | <div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> |
| <div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;">
| | <ul style="margin:0;padding:0 0 0 18px;"> |
| <div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div> | | <li>Fire resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> |
| <div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div> | | <li>Max SP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li> |
| </div>
| | <li>ASPD <strong style="color:#ffccbc;">-1% ~ -3%</strong></li> |
| <div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;"> | | <li>HIT <strong style="color:#ffccbc;">-5 ~ -15</strong></li> |
| <div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div> | | <li>Damage received from Plant monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> |
| <div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div> | | </ul> |
| </div> | | </div> |
| </div> | | </div> |
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| <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div>
| |
| {| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;"
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| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
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| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Plant Damage
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Payon Forest farming modifier.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Brute Damage
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +10%
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Secondary damage route for mixed forest monster groups.
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Max HP
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Improves sustain and early Fever survivability.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Healing Received
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +10%
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes potions, Heal, and recovery effects stronger.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Poison Resistance
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +10% ~ +30%
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Protects against poison pressure in forest maps.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | HP on Kill
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 3%
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Gives momentum while clearing dense monster packs.
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| |}
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| <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div>
| |
| {| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;"
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| |-
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| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Fire Weakness
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes the item weaker outside its forest identity.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Max SP Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2% ~ -6%
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts skill-heavy farming builds.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | ASPD Loss
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -1% ~ -3%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | A small penalty for fast attackers.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | HIT Loss
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -15
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes evasive monsters harder to farm.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Plant Burden
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Risky drawback against the same map identity.
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| |}
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| </div>
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| </div> | | </div> |
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| <div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #ffd54f;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);"> | | <div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> |
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| <div style="background:linear-gradient(90deg,#ffd54f2E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);"> | | <div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(200,160,30,0.28);border-left:5px solid #ffd54f;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> |
| <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;">Sand Random Option Pool</div> | | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;margin-bottom:8px;">Sand Positive Pool</div> |
| <div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Sand options focus on accuracy, Fire resistance, Insect/Brute hunting, and desert endurance.</div> | | <div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> |
| | <ul style="margin:0;padding:0 0 0 18px;"> |
| | <li>Damage to Insect monsters <strong style="color:#fff9c4;">+4% ~ +12%</strong></li> |
| | <li>Damage to Brute monsters <strong style="color:#fff9c4;">+4% ~ +10%</strong></li> |
| | <li>HIT <strong style="color:#fff9c4;">+8 ~ +30</strong></li> |
| | <li>Fire resistance <strong style="color:#fff9c4;">+4% ~ +12%</strong></li> |
| | <li>Ranged damage received <strong style="color:#fff9c4;">-3% ~ -8%</strong></li> |
| | <li>Physical attacks have <strong style="color:#fff9c4;">1% ~ 4%</strong> chance to inflict Sleep</li> |
| | </ul> |
| | </div> |
| </div> | | </div> |
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| <div style="padding:16px 18px 18px;"> | | <div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> |
| | | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Sand Drawback Pool</div> |
| <div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;">
| | <div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> |
| <div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;">
| | <ul style="margin:0;padding:0 0 0 18px;"> |
| <div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div> | | <li>Water resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> |
| <div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div> | | <li>Variable cast time <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> |
| | <li>SP consumption <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> |
| | <li>FLEE <strong style="color:#ffccbc;">-5 ~ -18</strong></li> |
| | <li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -6</strong></li> |
| | </ul> |
| </div> | | </div> |
| <div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;">
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| <div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div>
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| <div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div>
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| </div> | | </div> |
| </div>
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| <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div>
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| {| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;"
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| |-
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| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
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| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Insect Damage
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Sograt Desert swarm-clearing modifier.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Brute Damage
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +10%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Useful against mixed desert threats.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | HIT
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +8 ~ +30
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Solves accuracy problems against evasive monsters.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Resistance
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core defensive stat for desert pressure.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Ranged Reduction
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Helps against ranged harassment and safer pulling.
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| |-
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Sleep Proc
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| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 4%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Adds crowd-control flavor through physical attacks.
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| |}
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| <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div>
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| {| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;"
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| |-
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Water Weakness
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Elemental vulnerability outside the desert theme.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Cast Time Penalty
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Punishes caster builds on unlucky rolls.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | SP Cost Penalty
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes sustained skill farming more expensive.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | FLEE Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -18
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Reduces evasive defensive builds.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Critical Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2 ~ -6
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts crit-based physical characters.
| |
| |}
| |
|
| |
|
| </div>
| |
| </div> | | </div> |
|
| |
|
| Line 453: |
Line 349: |
| <li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li> | | <li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li> |
| <li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li> | | <li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li> |
| <li>Immune to Curse</li> | | <li>Immune to Sleep</li> |
| </ul> | | </ul> |
| <div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> | | <div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> |
| Line 461: |
Line 357: |
|
| |
|
|
| |
|
| <div style="background:linear-gradient(135deg,rgba(14,6,26,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #ce93d8;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);"> | | <div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> |
|
| |
|
| <div style="background:linear-gradient(90deg,#ce93d82E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);"> | | <div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(130,60,200,0.28);border-left:5px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> |
| <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;">Shadow Random Option Pool</div> | | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:8px;">Shadow Positive Pool</div> |
| <div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Shadow options focus on Glast Heim farming, SP economy, Shadow defense, and curse-based retaliation.</div> | | <div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> |
| | <ul style="margin:0;padding:0 0 0 18px;"> |
| | <li>Damage to Undead monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li> |
| | <li>Damage to Demon monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li> |
| | <li>Shadow resistance <strong style="color:#f3e5f5;">+3% ~ +15%</strong></li> |
| | <li>SP recovery <strong style="color:#f3e5f5;">+5% ~ +15%</strong></li> |
| | <li>Variable cast time <strong style="color:#f3e5f5;">-3% ~ -10%</strong></li> |
| | <li>When hit, <strong style="color:#f3e5f5;">1% ~ 4%</strong> chance to inflict Curse on attacker</li> |
| | </ul> |
| | </div> |
| </div> | | </div> |
|
| |
|
| <div style="padding:16px 18px 18px;"> | | <div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> |
| | | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Shadow Drawback Pool</div> |
| <div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;">
| | <div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> |
| <div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;">
| | <ul style="margin:0;padding:0 0 0 18px;"> |
| <div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div> | | <li>Holy resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> |
| <div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div> | | <li>Max HP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li> |
| </div>
| | <li>Healing received <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> |
| <div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;"> | | <li>ATK <strong style="color:#ffccbc;">-5 ~ -20</strong></li> |
| <div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div> | | <li>AGI <strong style="color:#ffccbc;">-1 ~ -3</strong></li> |
| <div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div> | | </ul> |
| </div> | | </div> |
| </div> | | </div> |
|
| |
| <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div>
| |
| {| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;"
| |
| |-
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Undead Damage
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +14%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Glast Heim farming modifier.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Demon Damage
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +13%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Secondary route for mixed undead/demon maps.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Shadow Resistance
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core survival stat against dark pressure.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | SP Recovery
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +15%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Supports caster and skill-heavy farming.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Cast Reduction
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -10%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Improves spell tempo and responsiveness.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Curse Retaliation
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 4%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Punishes attackers and reinforces the haunted identity.
| |
| |}
| |
|
| |
| <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div>
| |
| {| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;"
| |
| |-
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Holy Weakness
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Thematic weakness for shadow-infused gear.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Max HP Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2% ~ -6%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Creates real risk on otherwise strong caster rolls.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Healing Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Weakens potion and support recovery.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | ATK Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -20
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts physical hybrid routes.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | AGI Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -1 ~ -3
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Clean implementation of the dark-weight drawback.
| |
| |}
| |
|
| |
|
| </div> | | </div> |
| </div>
| |
|
| |
|
| |
|
| === Glast Heim Item Combos === | | === Glast Heim Item Combos === |
| Line 564: |
Line 407: |
| <div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div> | | <div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div> |
| <ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | | <ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> |
| <li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-8%</strong>.</li> | | <li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-10%</strong>.</li> |
| <li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li> | | <li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li> |
| <li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li> | | <li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li> |
| Line 577: |
Line 420: |
| MAGMA DUNGEON | | MAGMA DUNGEON |
| ════════════════════════════════════════════════════════════ --> | | ════════════════════════════════════════════════════════════ --> |
| | |
| == Magma Dungeon Level 3 Fever Area == | | == Magma Dungeon Level 3 Fever Area == |
|
| |
|
| Line 608: |
Line 452: |
|
| |
|
|
| |
|
| <div style="background:linear-gradient(135deg,rgba(34,8,4,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #ff7043;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);"> | | <div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> |
|
| |
|
| <div style="background:linear-gradient(90deg,#ff70432E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);"> | | <div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(220,80,30,0.28);border-left:5px solid #ff7043;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> |
| <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;">Magma Random Option Pool</div> | | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;margin-bottom:8px;">Magma Positive Pool</div> |
| <div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Magma options focus on Fire resistance, Earth monster damage, caster flow, and hybrid fire pressure.</div> | | <div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> |
| | <ul style="margin:0;padding:0 0 0 18px;"> |
| | <li>Fire magic damage <strong style="color:#ffe0b2;">+4% ~ +12%</strong></li> |
| | <li>Damage to Earth monsters <strong style="color:#ffe0b2;">+5% ~ +14%</strong></li> |
| | <li>Fire resistance <strong style="color:#ffe0b2;">+1% ~ +5%</strong></li> |
| | <li>ATK/MATK <strong style="color:#ffe0b2;">+1% ~ +3%</strong></li> |
| | <li>Chance on kill: recover <strong style="color:#ffe0b2;">5 ~ 15</strong> Max SP</li> |
| | <li>Physical attacks have <strong style="color:#ffe0b2;">1% ~ 4%</strong> chance to auto-cast Fire Ball</li> |
| | </ul> |
| | </div> |
| </div> | | </div> |
|
| |
|
| <div style="padding:16px 18px 18px;"> | | <div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> |
| | | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Magma Drawback Pool</div> |
| <div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;">
| | <div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> |
| <div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;">
| | <ul style="margin:0;padding:0 0 0 18px;"> |
| <div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div> | | <li>Water resistance <strong style="color:#ffccbc;">-4% ~ -10%</strong></li> |
| <div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div> | | <li>Damage received from Water property monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> |
| </div>
| | <li>SP consumption <strong style="color:#ffccbc;">+1% ~ +8%</strong></li> |
| <div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;"> | | <li>After-cast delay <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> |
| <div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div> | | <li>DEF <strong style="color:#ffccbc;">-5 ~ -15</strong></li> |
| <div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div> | | </ul> |
| </div> | | </div> |
| </div> | | </div> |
|
| |
| <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div>
| |
| {| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;"
| |
| |-
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Magic Damage
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Main fire-caster scaling roll.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Earth Damage
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +14%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Magma hunting modifier against Earth monsters.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Resistance
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +15%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core survival stat in Magma environments.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | ATK/MATK
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +2% ~ +6%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hybrid scaling for battle-mage and physical builds.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | SP on Kill
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 3%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Maintains farming momentum during long clears.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Auto-cast
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 4%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Adds explosive identity to physical attacks.
| |
| |}
| |
|
| |
| <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div>
| |
| {| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;"
| |
| |-
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Water Weakness
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -4% ~ -10%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Clear elemental counterweight to Fire gear.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Water Damage Taken
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Extra punishment against water-property monsters.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | SP Cost Penalty
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +10%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes spell spam more expensive.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | After-cast Penalty
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Weakens high-tempo caster builds.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | DEF Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -15
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes aggressive rolls less safe.
| |
| |}
| |
|
| |
|
| </div>
| |
| </div> | | </div> |
|
| |
|
| |
|
| === Magma Item Combos === | | === Magma Item Combos === |
| Line 756: |
Line 547: |
|
| |
|
|
| |
|
| <div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #64b5f6;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);"> | | <div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> |
|
| |
|
| <div style="background:linear-gradient(90deg,#64b5f62E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);"> | | <div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(40,140,220,0.28);border-left:5px solid #64b5f6;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> |
| <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;">Dragonbone Random Option Pool</div> | | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;margin-bottom:8px;">Dragonbone Positive Pool</div> |
| <div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Dragonbone options focus on Dragon hunting, boss pressure, Large targets, critical scaling, and accuracy.</div> | | <div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> |
| | <ul style="margin:0;padding:0 0 0 18px;"> |
| | <li>Damage to Dragon monsters <strong style="color:#e3f2fd;">+6% ~ +16%</strong></li> |
| | <li>Damage to Boss monsters <strong style="color:#e3f2fd;">+3% ~ +10%</strong></li> |
| | <li>Damage to Large monsters <strong style="color:#e3f2fd;">+4% ~ +12%</strong></li> |
| | <li>Critical damage <strong style="color:#e3f2fd;">+5% ~ +14%</strong></li> |
| | <li>HIT <strong style="color:#e3f2fd;">+10 ~ +30</strong></li> |
| | <li>Damage received from Dragon monsters <strong style="color:#e3f2fd;">-4% ~ -12%</strong></li> |
| | </ul> |
| | </div> |
| </div> | | </div> |
|
| |
|
| <div style="padding:16px 18px 18px;"> | | <div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> |
| | | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Dragonbone Drawback Pool</div> |
| <div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;">
| | <div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> |
| <div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;">
| | <ul style="margin:0;padding:0 0 0 18px;"> |
| <div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div> | | <li>Damage to Small monsters <strong style="color:#ffccbc;">-4% ~ -10%</strong></li> |
| <div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div> | | <li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -8</strong></li> |
| </div>
| | <li>Max SP <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> |
| <div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;"> | | <li>Damage received from normal monsters <strong style="color:#ffccbc;">+2% ~ +6%</strong></li> |
| <div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div> | | <li>FLEE <strong style="color:#ffccbc;">-5 ~ -20</strong></li> |
| <div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div> | | </ul> |
| </div> | | </div> |
| </div> | | </div> |
|
| |
|
| <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div>
| |
| {| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;"
| |
| |-
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
| |
| ! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Dragon Damage
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +6% ~ +16%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Abyss Lake hunting modifier.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Boss Damage
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +10%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Improves performance against high-value targets.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Large Damage
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Supports large monster and boss pressure.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Critical Damage
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +14%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core offensive scaling for dragon hunters.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | HIT
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +10 ~ +30
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Stabilizes damage against evasive targets.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Dragon Reduction
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -4% ~ -12%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Defensive counterpart to dragon hunting.
| |
| |}
| |
|
| |
| <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div>
| |
| {| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;"
| |
| |-
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
| |
| ! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Small Damage Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -4% ~ -10%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Narrows the item toward large prey.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Critical Rate Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2 ~ -8
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Weakens crit builds if paired with bad rolls.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Max SP Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts skill-heavy dragon farming.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Normal Monster Weakness
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +2% ~ +6%
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Trades boss identity for weaker general farming.
| |
| |-
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | FLEE Loss
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -20
| |
| | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Forces commitment instead of evasion.
| |
| |}
| |
|
| |
| </div>
| |
| </div> | | </div> |
|
| |
|