Fever Fields: Difference between revisions
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<div style=" | <div style="background:linear-gradient(135deg,rgba(6,20,4,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #81c784;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);"> | ||
<div style="background:linear-gradient( | <div style="background:linear-gradient(90deg,#81c7842E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);"> | ||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;">Forest Random Option Pool</div> | ||
<div style="color:# | <div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Forest options focus on sustain, Poison resistance, Plant/Brute hunting, and safe early Fever progression.</div> | ||
</div> | </div> | ||
<div style="padding:16px 18px 18px;"> | |||
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;"> | |||
<div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;"> | |||
<div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div> | |||
<div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div> | |||
</div> | </div> | ||
<div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;"> | |||
<div style="background: | <div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div> | ||
<div style="font-size:0. | <div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div> | ||
<div style="color:# | |||
</div> | </div> | ||
</div> | </div> | ||
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;" | |||
|- | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Plant Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Payon Forest farming modifier. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Brute Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +10% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Secondary damage route for mixed forest monster groups. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Max HP | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Improves sustain and early Fever survivability. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Healing Received | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +10% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes potions, Heal, and recovery effects stronger. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Poison Resistance | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +10% ~ +30% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Protects against poison pressure in forest maps. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | HP on Kill | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 3% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Gives momentum while clearing dense monster packs. | |||
|} | |||
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;" | |||
|- | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Fire Weakness | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes the item weaker outside its forest identity. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Max SP Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2% ~ -6% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts skill-heavy farming builds. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | ASPD Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -1% ~ -3% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | A small penalty for fast attackers. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | HIT Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -15 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes evasive monsters harder to farm. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Plant Burden | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Risky drawback against the same map identity. | |||
|} | |||
</div> | |||
</div> | </div> | ||
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<div style=" | <div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #ffd54f;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);"> | ||
<div style="background:linear-gradient( | <div style="background:linear-gradient(90deg,#ffd54f2E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);"> | ||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;">Sand Random Option Pool</div> | ||
<div style="color:# | <div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Sand options focus on accuracy, Fire resistance, Insect/Brute hunting, and desert endurance.</div> | ||
</div> | </div> | ||
<div style="padding:16px 18px 18px;"> | |||
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;"> | |||
<div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;"> | |||
<div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div> | |||
<div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div> | |||
</div> | </div> | ||
<div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;"> | |||
<div style="background: | <div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div> | ||
<div style="font-size:0. | <div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div> | ||
<div style="color:# | |||
</div> | </div> | ||
</div> | </div> | ||
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;" | |||
|- | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Insect Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Sograt Desert swarm-clearing modifier. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Brute Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +10% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Useful against mixed desert threats. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | HIT | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +8 ~ +30 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Solves accuracy problems against evasive monsters. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Resistance | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core defensive stat for desert pressure. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Ranged Reduction | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Helps against ranged harassment and safer pulling. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Sleep Proc | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 4% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Adds crowd-control flavor through physical attacks. | |||
|} | |||
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;" | |||
|- | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Water Weakness | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Elemental vulnerability outside the desert theme. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Cast Time Penalty | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Punishes caster builds on unlucky rolls. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | SP Cost Penalty | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes sustained skill farming more expensive. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | FLEE Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -18 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Reduces evasive defensive builds. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Critical Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2 ~ -6 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts crit-based physical characters. | |||
|} | |||
</div> | |||
</div> | </div> | ||
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<li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li> | <li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li> | ||
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li> | <li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li> | ||
<li>Immune to | <li>Immune to Curse</li> | ||
</ul> | </ul> | ||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> | <div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> | ||
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<div style=" | <div style="background:linear-gradient(135deg,rgba(14,6,26,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #ce93d8;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);"> | ||
<div style="background:linear-gradient( | <div style="background:linear-gradient(90deg,#ce93d82E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);"> | ||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;">Shadow Random Option Pool</div> | ||
<div style="color:# | <div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Shadow options focus on Glast Heim farming, SP economy, Shadow defense, and curse-based retaliation.</div> | ||
< | </div> | ||
< | |||
< | <div style="padding:16px 18px 18px;"> | ||
< | |||
< | <div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;"> | ||
< | <div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;"> | ||
< | <div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div> | ||
<div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div> | |||
</div> | |||
<div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;"> | |||
<div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div> | |||
<div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div> | |||
</div> | </div> | ||
</div> | </div> | ||
<div style="background: | <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div> | ||
<div style="font-size:0. | {| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;" | ||
|- | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Undead Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +14% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Glast Heim farming modifier. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Demon Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +13% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Secondary route for mixed undead/demon maps. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Shadow Resistance | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core survival stat against dark pressure. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | SP Recovery | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +15% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Supports caster and skill-heavy farming. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Cast Reduction | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -10% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Improves spell tempo and responsiveness. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Curse Retaliation | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 4% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Punishes attackers and reinforces the haunted identity. | |||
|} | |||
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;" | |||
|- | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Holy Weakness | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Thematic weakness for shadow-infused gear. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Max HP Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2% ~ -6% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Creates real risk on otherwise strong caster rolls. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Healing Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Weakens potion and support recovery. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | ATK Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -20 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts physical hybrid routes. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | AGI Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -1 ~ -3 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Clean implementation of the dark-weight drawback. | |||
|} | |||
</div> | </div> | ||
</div> | </div> | ||
=== Glast Heim Item Combos === | === Glast Heim Item Combos === | ||
| Line 407: | Line 564: | ||
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div> | <div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | ||
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">- | <li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-8%</strong>.</li> | ||
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li> | <li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li> | ||
<li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li> | <li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li> | ||
| Line 420: | Line 577: | ||
MAGMA DUNGEON | MAGMA DUNGEON | ||
════════════════════════════════════════════════════════════ --> | ════════════════════════════════════════════════════════════ --> | ||
== Magma Dungeon Level 3 Fever Area == | == Magma Dungeon Level 3 Fever Area == | ||
| Line 452: | Line 608: | ||
<div style=" | <div style="background:linear-gradient(135deg,rgba(34,8,4,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #ff7043;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);"> | ||
<div style="background:linear-gradient( | <div style="background:linear-gradient(90deg,#ff70432E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);"> | ||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;">Magma Random Option Pool</div> | ||
<div style="color:# | <div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Magma options focus on Fire resistance, Earth monster damage, caster flow, and hybrid fire pressure.</div> | ||
< | </div> | ||
< | |||
< | <div style="padding:16px 18px 18px;"> | ||
< | |||
< | <div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;"> | ||
< | <div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;"> | ||
< | <div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div> | ||
<div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div> | |||
</div> | |||
<div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;"> | |||
<div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div> | |||
<div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div> | |||
</div> | </div> | ||
</div> | </div> | ||
<div style="background: | <div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div> | ||
<div style="font-size:0. | {| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;" | ||
|- | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Magic Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Main fire-caster scaling roll. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Earth Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +14% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Magma hunting modifier against Earth monsters. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Resistance | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +15% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core survival stat in Magma environments. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | ATK/MATK | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +2% ~ +6% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hybrid scaling for battle-mage and physical builds. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | SP on Kill | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 3% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Maintains farming momentum during long clears. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Auto-cast | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 4% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Adds explosive identity to physical attacks. | |||
|} | |||
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;" | |||
|- | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Water Weakness | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -4% ~ -10% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Clear elemental counterweight to Fire gear. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Water Damage Taken | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Extra punishment against water-property monsters. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | SP Cost Penalty | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +10% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes spell spam more expensive. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | After-cast Penalty | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Weakens high-tempo caster builds. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | DEF Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -15 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes aggressive rolls less safe. | |||
|} | |||
</div> | </div> | ||
</div> | </div> | ||
=== Magma Item Combos === | === Magma Item Combos === | ||
| Line 547: | Line 756: | ||
<div style=" | <div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #64b5f6;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);"> | ||
<div style="background:linear-gradient( | <div style="background:linear-gradient(90deg,#64b5f62E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);"> | ||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold | <div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;">Dragonbone Random Option Pool</div> | ||
<div style="color:# | <div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Dragonbone options focus on Dragon hunting, boss pressure, Large targets, critical scaling, and accuracy.</div> | ||
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<div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div> | |||
<div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div> | |||
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<div style="background: | <div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div> | ||
<div style="font-size:0. | <div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div> | ||
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<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;" | |||
|- | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range | |||
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Dragon Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +6% ~ +16% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Abyss Lake hunting modifier. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Boss Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +10% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Improves performance against high-value targets. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Large Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Supports large monster and boss pressure. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Critical Damage | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +14% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core offensive scaling for dragon hunters. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | HIT | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +10 ~ +30 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Stabilizes damage against evasive targets. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Dragon Reduction | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -4% ~ -12% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Defensive counterpart to dragon hunting. | |||
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<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;" | |||
|- | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range | |||
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Small Damage Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -4% ~ -10% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Narrows the item toward large prey. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Critical Rate Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2 ~ -8 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Weakens crit builds if paired with bad rolls. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Max SP Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts skill-heavy dragon farming. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Normal Monster Weakness | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +2% ~ +6% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Trades boss identity for weaker general farming. | |||
|- | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | FLEE Loss | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -20 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Forces commitment instead of evasion. | |||
|} | |||
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Revision as of 02:40, 30 May 2026
Core Fever Rules
Fever Random Option Structure
Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.
Rupes Nigra Material Chain
Payon Forest Fever Field
Forest Set
Forest Set Bonus
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
Forest Random Options
Forest Item Combos
- Heal and Sanctuary restore +15% more HP.
- Shadow-property damage received -10%.
- Max SP +100.
- SP consumption -5%.
- FLEE +20.
- SP Recovery rate +15% additional.
- Ranged physical damage +8%.
- AGI +1.
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
- Max HP +8%
- Ranged damage received −5%
- Damage dealt to Fire element monsters +10%
- Resistance to Silence, Curse, Blind, and Stun +20%
Sand Random Options
Desert Item Combos
- DEF +10
- Physical attacks have a 5% chance to inflict Sleep.
- Damage against Insect monsters +8%.
- Fire element resistance +5%.
- HIT +30.
- ATK +20.
- Physical damage against Insect and Brute monsters +10%.
- Ignore 10% DEF of Insect and Brute monsters.
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
- Damage received from Undead and Demon monsters −10%
- Damage dealt to Shadow element monsters +10%
- SP recovery +20%
- Immune to Curse
Shadow Random Options
Glast Heim Item Combos
- MATK +5% additional.
- INT +3.
- SP consumption -5%.
- -10% variable cast time.
- Damage received from Undead and Demon monsters -8%.
- Shadow element resistance +10%.
- Max HP +5%.
- VIT +2.
- When physically attacked, has a 3% chance to inflict Curse on the attacker.
Magma Dungeon Level 3 Fever Area
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.
Magma Set
Magma Set Bonus
- Fire element resistance +15%
- ATK/MATK +3%
- Damage against Earth monsters +10%
Magma Random Options
Magma Item Combos
- MATK +4%.
- Fire Bolt damage +15%.
- Meteor Storm damage +15% additional.
- SP consumption -5%.
- ATK/MATK +5%.
- Fire element resistance +10%.
- Physical damage against Earth monsters +10%.
- Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
- When attacking, has a small chance to gain ATK +20 for 10 seconds.
Abyss Lake Fever Area
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
Dragonbone Set
Dragonbone Set Bonus
- Damage against Dragon race +12%
- Dragon race damage received −10%
- Critical damage +8%
- Max HP +8%
Dragonbone Random Options
Abyss Lake Item Combos
- Physical damage against Dragon monsters +10%.
- ASPD +5%.
- Critical Rate +7.
- Critical damage +8%.
- After killing a Dragon monster, recover 2% Max HP.
- Physical damage against Large monsters +12%.
- Physical damage against Boss monsters +8%.
- Dragon race damage received -10%.
- HIT +25.
- Ignore 10% DEF of Dragon monsters.
Mythic Fever Combos
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.
| Map | Mythic Card | Suggested Mythic Upgrade |
|---|---|---|
| Forest | Moonlight Flower Card | Stronger movement, stronger Blind-on-dodge, higher ranged scaling. |
| Desert | Phreeoni Card | Massive HIT and stronger DEF ignore against evasive/boss targets. |
| Glast Heim | Doppelganger Card | Higher ASPD and stronger Soul Strike / Spectral Echo procs. |
| Magma | Kiel-D-01 Card | True after-cast-delay caster route. |
| Abyss Lake | Drake Card | Stronger boss/Large DEF penetration and weapon freedom. |
System Reference
Fever Maps at a Glance
| Map | Set | Core Identity | Normal Combo Route |
|---|---|---|---|
| Payon Forest | Forest | HP sustain, Brute/Plant hunting, Poison pressure | Bathory / Nine Tail + Eggyra |
| Sograt Desert | Sand | DEF, Sleep, Fire resistance, accuracy | Sandman / Goblin Mask / Andre |
| Glast Heim | Shadow | Undead/Demon hunting, SP economy, Shadow resistance | Agav / Waste Stove + Bison Horn |
| Magma Dungeon | Magma | Fire resistance, kill sustain, hybrid fire pressure | Salamander / Imp / Magmaring + Flame Lord |
| Abyss Lake | Dragonbone | Dragon hunting, boss pressure, Large targets | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head |
Implementation Notes
- Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
- Store option values as positive numbers and apply the negative sign inside the script where needed.
- Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
- GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.