Fever Fields: Difference between revisions
No edit summary |
|||
| Line 55: | Line 55: | ||
</div> | </div> | ||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(260px,1fr));gap:14px;margin:0 0 30px 0;"> | |||
<div style="background:linear-gradient(160deg,rgba(18,22,34,0.96),rgba(8,10,18,0.99));border:1px solid rgba(255,204,128,0.20);border-top:3px solid #90caf9;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);"> | |||
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#90caf9;font-weight:bold;margin-bottom:7px;">Normal Fever Monster</div> | |||
<div style="font-size:1.18em;color:#eaf4ff;font-weight:bold;margin-bottom:12px;">Entry Roll</div> | |||
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;"> | |||
<div style="padding:8px 10px;background:rgba(144,202,249,0.07);border:1px solid rgba(144,202,249,0.16);border-radius:7px;"><strong style="color:#d8ecff;">Guaranteed:</strong> 1 random option</div> | |||
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 50%</div> | |||
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 50%</div> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(26,18,34,0.96),rgba(10,8,18,0.99));border:1px solid rgba(255,204,128,0.22);border-top:3px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);"> | |||
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:7px;">Elite Fever Monster</div> | |||
<div style="font-size:1.18em;color:#f4eaff;font-weight:bold;margin-bottom:12px;">Improved Roll</div> | |||
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;"> | |||
<div style="padding:8px 10px;background:rgba(206,147,216,0.07);border:1px solid rgba(206,147,216,0.16);border-radius:7px;"><strong style="color:#f3e5f5;">Guaranteed:</strong> 1 random option</div> | |||
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div> | |||
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 20%</div> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(36,26,8,0.96),rgba(14,10,4,0.99));border:1px solid rgba(255,204,128,0.30);border-top:3px solid #ffcc80;border-radius:10px;padding:16px 18px;box-shadow:0 0 24px rgba(255,180,80,0.07);"> | |||
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ffcc80;font-weight:bold;margin-bottom:7px;">Fever MVP</div> | |||
<div style="font-size:1.18em;color:#fff3d8;font-weight:bold;margin-bottom:12px;">Premium Roll</div> | |||
<div style="display:grid;gap:8px;color:#d0c0a8;font-size:0.89em;line-height:1.55;"> | |||
<div style="padding:8px 10px;background:rgba(255,204,128,0.08);border:1px solid rgba(255,204,128,0.18);border-radius:7px;"><strong style="color:#ffe0b2;">Guaranteed:</strong> 2 random options</div> | |||
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div> | |||
<div style="padding:8px 10px;background:rgba(255,213,79,0.07);border:1px solid rgba(255,213,79,0.16);border-radius:7px;"><strong style="color:#fff9c4;">Rare roll:</strong> 12%</div> | |||
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 8%</div> | |||
</div> | |||
</div> | |||
</div> | |||
== Rupes Nigra Material Chain == | == Rupes Nigra Material Chain == | ||
| Line 152: | Line 162: | ||
=== Forest Random Options === | === Forest Random Options === | ||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> | |||
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(80,160,40,0.28);border-left:5px solid #81c784;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;margin-bottom:8px;">Forest Positive Pool</div> | |||
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Damage to Plant monsters <strong style="color:#c8e6c9;">+4% ~ +12%</strong></li> | |||
<li>Damage to Brute monsters <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li> | |||
<li>Max HP <strong style="color:#c8e6c9;">+3% ~ +8%</strong></li> | |||
<li>Healing received <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li> | |||
<li>Poison resistance <strong style="color:#c8e6c9;">+10% ~ +30%</strong></li> | |||
<li>Chance on kill: recover <strong style="color:#c8e6c9;">1% ~ 3%</strong> Max HP</li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Forest Drawback Pool</div> | |||
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Fire resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | |||
<li>Max SP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li> | |||
<li>ASPD <strong style="color:#ffccbc;">-1% ~ -3%</strong></li> | |||
<li>HIT <strong style="color:#ffccbc;">-5 ~ -15</strong></li> | |||
<li>Damage received from Plant monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Forest Item Combos === | === Forest Item Combos === | ||
| Line 200: | Line 223: | ||
</div> | </div> | ||
<!-- ═══════════════════════════════════════════════════════════ | <!-- ═══════════════════════════════════════════════════════════ | ||
| Line 247: | Line 260: | ||
=== Sand Random Options === | === Sand Random Options === | ||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> | |||
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(200,160,30,0.28);border-left:5px solid #ffd54f;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;margin-bottom:8px;">Sand Positive Pool</div> | |||
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Damage to Insect monsters <strong style="color:#fff9c4;">+4% ~ +12%</strong></li> | |||
<li>Damage to Brute monsters <strong style="color:#fff9c4;">+4% ~ +10%</strong></li> | |||
<li>HIT <strong style="color:#fff9c4;">+8 ~ +30</strong></li> | |||
<li>Fire resistance <strong style="color:#fff9c4;">+4% ~ +12%</strong></li> | |||
<li>Ranged damage received <strong style="color:#fff9c4;">-3% ~ -8%</strong></li> | |||
<li>Physical attacks have <strong style="color:#fff9c4;">1% ~ 4%</strong> chance to inflict Sleep</li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Sand Drawback Pool</div> | |||
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Water resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | |||
<li>Variable cast time <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> | |||
<li>SP consumption <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> | |||
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -18</strong></li> | |||
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -6</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Desert Item Combos === | === Desert Item Combos === | ||
| Line 293: | Line 319: | ||
</div> | </div> | ||
<!-- ═══════════════════════════════════════════════════════════ | <!-- ═══════════════════════════════════════════════════════════ | ||
| Line 340: | Line 356: | ||
=== Shadow Random Options === | === Shadow Random Options === | ||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> | |||
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(130,60,200,0.28);border-left:5px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:8px;">Shadow Positive Pool</div> | |||
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Damage to Undead monsters <strong style="color:#f3e5f5;">+5% ~ +14%</strong></li> | |||
<li>Damage to Demon monsters <strong style="color:#f3e5f5;">+5% ~ +13%</strong></li> | |||
<li>Shadow resistance <strong style="color:#f3e5f5;">+4% ~ +12%</strong></li> | |||
<li>SP recovery <strong style="color:#f3e5f5;">+5% ~ +15%</strong></li> | |||
<li>Variable cast time <strong style="color:#f3e5f5;">-3% ~ -10%</strong></li> | |||
<li>When hit, <strong style="color:#f3e5f5;">1% ~ 4%</strong> chance to inflict Curse on attacker</li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Shadow Drawback Pool</div> | |||
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Holy resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | |||
<li>Max HP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li> | |||
<li>Healing received <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | |||
<li>ATK <strong style="color:#ffccbc;">-5 ~ -20</strong></li> | |||
<li>AGI <strong style="color:#ffccbc;">-1 ~ -3</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Glast Heim Item Combos === | === Glast Heim Item Combos === | ||
| Line 388: | Line 417: | ||
</div> | </div> | ||
<!-- ═══════════════════════════════════════════════════════════ | <!-- ═══════════════════════════════════════════════════════════ | ||
| Line 432: | Line 451: | ||
=== Magma Random Options === | === Magma Random Options === | ||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> | |||
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(220,80,30,0.28);border-left:5px solid #ff7043;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;margin-bottom:8px;">Magma Positive Pool</div> | |||
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Fire magic damage <strong style="color:#ffe0b2;">+4% ~ +12%</strong></li> | |||
<li>Damage to Earth monsters <strong style="color:#ffe0b2;">+5% ~ +14%</strong></li> | |||
<li>Fire resistance <strong style="color:#ffe0b2;">+5% ~ +15%</strong></li> | |||
<li>ATK/MATK <strong style="color:#ffe0b2;">+2% ~ +6%</strong></li> | |||
<li>Chance on kill: recover <strong style="color:#ffe0b2;">1% ~ 3%</strong> Max SP</li> | |||
<li>Physical attacks have <strong style="color:#ffe0b2;">1% ~ 4%</strong> chance to auto-cast Fire Ball</li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Magma Drawback Pool</div> | |||
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Water resistance <strong style="color:#ffccbc;">-4% ~ -10%</strong></li> | |||
<li>Damage received from Water property monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> | |||
<li>SP consumption <strong style="color:#ffccbc;">+3% ~ +10%</strong></li> | |||
<li>After-cast delay <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> | |||
<li>DEF <strong style="color:#ffccbc;">-5 ~ -15</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Magma Item Combos === | === Magma Item Combos === | ||
| Line 480: | Line 512: | ||
</div> | </div> | ||
<!-- ═══════════════════════════════════════════════════════════ | <!-- ═══════════════════════════════════════════════════════════ | ||
| Line 525: | Line 547: | ||
=== Dragonbone Random Options === | === Dragonbone Random Options === | ||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> | |||
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(40,140,220,0.28);border-left:5px solid #64b5f6;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;margin-bottom:8px;">Dragonbone Positive Pool</div> | |||
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Damage to Dragon monsters <strong style="color:#e3f2fd;">+6% ~ +16%</strong></li> | |||
<li>Damage to Boss monsters <strong style="color:#e3f2fd;">+3% ~ +10%</strong></li> | |||
<li>Damage to Large monsters <strong style="color:#e3f2fd;">+4% ~ +12%</strong></li> | |||
<li>Critical damage <strong style="color:#e3f2fd;">+5% ~ +14%</strong></li> | |||
<li>HIT <strong style="color:#e3f2fd;">+10 ~ +30</strong></li> | |||
<li>Damage received from Dragon monsters <strong style="color:#e3f2fd;">-4% ~ -12%</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Dragonbone Drawback Pool</div> | |||
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Damage to Small monsters <strong style="color:#ffccbc;">-4% ~ -10%</strong></li> | |||
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -8</strong></li> | |||
<li>Max SP <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | |||
<li>Damage received from normal monsters <strong style="color:#ffccbc;">+2% ~ +6%</strong></li> | |||
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -20</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Abyss Lake Item Combos === | === Abyss Lake Item Combos === | ||
| Line 575: | Line 610: | ||
</div> | </div> | ||
== Mythic Fever Combos == | == Mythic Fever Combos == | ||
Revision as of 01:59, 30 May 2026
Core Fever Rules
Fever Random Option Structure
Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.
Rupes Nigra Material Chain
Payon Forest Fever Field
Forest Set
Forest Set Bonus
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
Forest Random Options
- Damage to Plant monsters +4% ~ +12%
- Damage to Brute monsters +4% ~ +10%
- Max HP +3% ~ +8%
- Healing received +4% ~ +10%
- Poison resistance +10% ~ +30%
- Chance on kill: recover 1% ~ 3% Max HP
- Fire resistance -3% ~ -8%
- Max SP -2% ~ -6%
- ASPD -1% ~ -3%
- HIT -5 ~ -15
- Damage received from Plant monsters +3% ~ +8%
Forest Item Combos
- Heal and Sanctuary restore +15% more HP.
- Shadow-property damage received -10%.
- Max SP +100.
- SP consumption -5%.
- FLEE +20.
- SP Recovery rate +15% additional.
- Ranged physical damage +8%.
- AGI +1.
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
- Max HP +8%
- Ranged damage received −5%
- Damage dealt to Fire element monsters +10%
- Resistance to Silence, Curse, Blind, and Stun +20%
Sand Random Options
- Damage to Insect monsters +4% ~ +12%
- Damage to Brute monsters +4% ~ +10%
- HIT +8 ~ +30
- Fire resistance +4% ~ +12%
- Ranged damage received -3% ~ -8%
- Physical attacks have 1% ~ 4% chance to inflict Sleep
- Water resistance -3% ~ -8%
- Variable cast time +3% ~ +8%
- SP consumption +3% ~ +8%
- FLEE -5 ~ -18
- Critical Rate -2 ~ -6
Desert Item Combos
- DEF +10
- Physical attacks have a 5% chance to inflict Sleep.
- Damage against Insect monsters +8%.
- Fire element resistance +5%.
- HIT +30.
- ATK +20.
- Physical damage against Insect and Brute monsters +10%.
- Ignore 10% DEF of Insect and Brute monsters.
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
- Damage received from Undead and Demon monsters −10%
- Damage dealt to Shadow element monsters +10%
- SP recovery +20%
- Immune to Curse
Shadow Random Options
- Damage to Undead monsters +5% ~ +14%
- Damage to Demon monsters +5% ~ +13%
- Shadow resistance +4% ~ +12%
- SP recovery +5% ~ +15%
- Variable cast time -3% ~ -10%
- When hit, 1% ~ 4% chance to inflict Curse on attacker
- Holy resistance -3% ~ -8%
- Max HP -2% ~ -6%
- Healing received -3% ~ -8%
- ATK -5 ~ -20
- AGI -1 ~ -3
Glast Heim Item Combos
- MATK +5% additional.
- INT +3.
- SP consumption -5%.
- -10% variable cast time.
- Damage received from Undead and Demon monsters -8%.
- Shadow element resistance +10%.
- Max HP +5%.
- VIT +2.
- When physically attacked, has a 3% chance to inflict Curse on the attacker.
Magma Dungeon Level 3 Fever Area
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.
Magma Set
Magma Set Bonus
- Fire element resistance +15%
- ATK/MATK +3%
- Damage against Earth monsters +10%
Magma Random Options
- Fire magic damage +4% ~ +12%
- Damage to Earth monsters +5% ~ +14%
- Fire resistance +5% ~ +15%
- ATK/MATK +2% ~ +6%
- Chance on kill: recover 1% ~ 3% Max SP
- Physical attacks have 1% ~ 4% chance to auto-cast Fire Ball
- Water resistance -4% ~ -10%
- Damage received from Water property monsters +3% ~ +8%
- SP consumption +3% ~ +10%
- After-cast delay +3% ~ +8%
- DEF -5 ~ -15
Magma Item Combos
- MATK +4%.
- Fire Bolt damage +15%.
- Meteor Storm damage +15% additional.
- SP consumption -5%.
- ATK/MATK +5%.
- Fire element resistance +10%.
- Physical damage against Earth monsters +10%.
- Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
- When attacking, has a small chance to gain ATK +20 for 10 seconds.
Abyss Lake Fever Area
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
Dragonbone Set
Dragonbone Set Bonus
- Damage against Dragon race +12%
- Dragon race damage received −10%
- Critical damage +8%
- Max HP +8%
Dragonbone Random Options
- Damage to Dragon monsters +6% ~ +16%
- Damage to Boss monsters +3% ~ +10%
- Damage to Large monsters +4% ~ +12%
- Critical damage +5% ~ +14%
- HIT +10 ~ +30
- Damage received from Dragon monsters -4% ~ -12%
- Damage to Small monsters -4% ~ -10%
- Critical Rate -2 ~ -8
- Max SP -3% ~ -8%
- Damage received from normal monsters +2% ~ +6%
- FLEE -5 ~ -20
Abyss Lake Item Combos
- Physical damage against Dragon monsters +10%.
- ASPD +5%.
- Critical Rate +7.
- Critical damage +8%.
- After killing a Dragon monster, recover 2% Max HP.
- Physical damage against Large monsters +12%.
- Physical damage against Boss monsters +8%.
- Dragon race damage received -10%.
- HIT +25.
- Ignore 10% DEF of Dragon monsters.
Mythic Fever Combos
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.
| Map | Mythic Card | Suggested Mythic Upgrade |
|---|---|---|
| Forest | Moonlight Flower Card | Stronger movement, stronger Blind-on-dodge, higher ranged scaling. |
| Desert | Phreeoni Card | Massive HIT and stronger DEF ignore against evasive/boss targets. |
| Glast Heim | Doppelganger Card | Higher ASPD and stronger Soul Strike / Spectral Echo procs. |
| Magma | Kiel-D-01 Card | True after-cast-delay caster route. |
| Abyss Lake | Drake Card | Stronger boss/Large DEF penetration and weapon freedom. |
System Reference
Fever Maps at a Glance
| Map | Set | Core Identity | Normal Combo Route |
|---|---|---|---|
| Payon Forest | Forest | HP sustain, Brute/Plant hunting, Poison pressure | Bathory / Nine Tail + Eggyra |
| Sograt Desert | Sand | DEF, Sleep, Fire resistance, accuracy | Sandman / Goblin Mask / Andre |
| Glast Heim | Shadow | Undead/Demon hunting, SP economy, Shadow resistance | Agav / Waste Stove + Bison Horn |
| Magma Dungeon | Magma | Fire resistance, kill sustain, hybrid fire pressure | Salamander / Imp / Magmaring + Flame Lord |
| Abyss Lake | Dragonbone | Dragon hunting, boss pressure, Large targets | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head |
Implementation Notes
- Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
- Store option values as positive numbers and apply the negative sign inside the script where needed.
- Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
- GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.