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<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li> | <li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li> | ||
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li> | <li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li> | ||
<li> | <li>Max SP <strong style="color:#dcedc8;">+100</strong>.</li> | ||
<li> | <li>SP consumption <strong style="color:#dcedc8;">-5%</strong>.</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#81c784;">Implementation note:</strong> This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.</div> | |||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(10,28,6,0.95),rgba(4,16,2,0.98));border:2px solid rgba(100,200,60,0.46);border-left:5px solid #66bb6a;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | <div style="background:linear-gradient(135deg,rgba(10,28,6,0.95),rgba(4,16,2,0.98));border:2px solid rgba(100,200,60,0.46);border-left:5px solid #66bb6a;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox <span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;">Powerful</span></div> | <div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox <span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;">Powerful</span></div> | ||
<div style="color:#3a6035;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kiting · | <div style="color:#3a6035;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kiting · SP recovery · Two-card equipment objective</div> | ||
<div>{{Item List|id=20000|item=Forest Manteau|simple=yes}} + {{Item List|id= | <div>{{Item List|id=20000|item=Forest Manteau|simple=yes}} + {{Item List|id=4159|item=Nine Tail Card|simple=yes}} + {{Item List|id=22000|item=Forest Shoes|simple=yes}} + {{Item List|id=4070|item=Eggyra Card|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | ||
<li>FLEE <strong style="color:#dcedc8;">+ | <li>FLEE <strong style="color:#dcedc8;">+25</strong>.</li> | ||
<li> | <li>SP Recovery rate <strong style="color:#dcedc8;">+15%</strong> additional.</li> | ||
<li> | <li>Ranged physical damage <strong style="color:#dcedc8;">+8%</strong>.</li> | ||
<li> | <li>AGI <strong style="color:#dcedc8;">+3</strong>.</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#a5d6a7;">How it plays:</strong> This is now a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Forest Shoes with Eggyra gives the SP sustain needed for constant kiting and ranged farming.</div> | |||
</div> | </div> | ||
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<div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(18,12,2,0.98));border:2px solid rgba(200,160,30,0.38);border-left:5px solid #c8a020;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | <div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(18,12,2,0.98));border:2px solid rgba(200,160,30,0.38);border-left:5px solid #c8a020;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | ||
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush <span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;">Mid-Tier</span></div> | <div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush <span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;">Mid-Tier</span></div> | ||
<div style="color:#7d6020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Sleep control · Defensive bait · | <div style="color:#7d6020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Sleep control · Defensive bait · Practical desert farming</div> | ||
<div>{{Item List|id=22001|item=Sand Shoes|simple=yes}} + {{Item List|id= | <div>{{Item List|id=22001|item=Sand Shoes|simple=yes}} + {{Item List|id=4101|item=Sandman Card|simple=yes}} + {{Item List|id=2274|item=Ghost Bandana|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | ||
<li>DEF <strong style="color:#fffde7;">+10</strong> while Sandman Card is equipped with the Sand Shoes.</li> | <li>DEF <strong style="color:#fffde7;">+10</strong> while Sandman Card is equipped with the Sand Shoes.</li> | ||
<li>Physical attacks have a <strong style="color:#fffde7;">5%</strong> chance to inflict Sleep.</li> | <li>Physical attacks have a <strong style="color:#fffde7;">5%</strong> chance to inflict Sleep.</li> | ||
<li>Damage against | <li>Damage against Insect monsters <strong style="color:#fffde7;">+8%</strong>.</li> | ||
<li> | <li>Fire element resistance <strong style="color:#fffde7;">+5%</strong>.</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(24,18,4,0.55);border:1px solid rgba(200,160,30,0.22);border-radius:6px;color:#7d6020;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ffd54f;"> | <div style="margin-top:12px;padding:10px 14px;background:rgba(24,18,4,0.55);border:1px solid rgba(200,160,30,0.22);border-radius:6px;color:#7d6020;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ffd54f;">Implementation note:</strong> The Sleep chance, DEF bonus, race damage, and elemental resistance are normal pre-renewal item-script style effects. No source modification required.</div> | ||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(32,22,4,0.95),rgba(18,12,2,0.98));border:2px solid rgba(240,190,30,0.46);border-left:5px solid #f9a825;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | <div style="background:linear-gradient(135deg,rgba(32,22,4,0.95),rgba(18,12,2,0.98));border:2px solid rgba(240,190,30,0.46);border-left:5px solid #f9a825;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's | <div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mask <span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;">Powerful</span></div> | ||
<div style="color:#5a4010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Accuracy · | <div style="color:#5a4010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating</div> | ||
<div>{{Item List|id=15001|item=Sand Armor|simple=yes}} + {{Item List|id=4043|item=Andre Card|simple=yes}} + {{Item List|id= | <div>{{Item List|id=15001|item=Sand Armor|simple=yes}} + {{Item List|id=4043|item=Andre Card|simple=yes}} + {{Item List|id=2297|item=Goblin's Mask|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | ||
<li>HIT <strong style="color:#fffde7;">+30</strong>.</li> | <li>HIT <strong style="color:#fffde7;">+30</strong>.</li> | ||
<li>ATK <strong style="color:#fffde7;">+20</strong>.</li> | <li>ATK <strong style="color:#fffde7;">+20</strong>.</li> | ||
<li> | <li>Physical damage against Insect and Brute monsters <strong style="color:#fffde7;">+8%</strong>.</li> | ||
<li> | <li>Ignore <strong style="color:#fffde7;">10%</strong> DEF of Insect and Brute monsters.</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(24,18,4,0.55);border:1px solid rgba(240,190,30,0.22);border-radius:6px;color:#7d6020;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#fff176;">How it plays:</strong> The Goblin's Mask keeps the desert combo grounded in monster-hunting flavor while the Andre Card gives a straightforward physical route. The effect emulates the fantasy of Phreeoni accuracy without requiring Phreeoni Card.</div> | |||
</div> | </div> | ||
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<div style="background:linear-gradient(135deg,rgba(14,6,24,0.94),rgba(8,4,18,0.98));border:2px solid rgba(130,60,180,0.38);border-left:5px solid #7b1fa2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | <div style="background:linear-gradient(135deg,rgba(14,6,24,0.94),rgba(8,4,18,0.98));border:2px solid rgba(130,60,180,0.38);border-left:5px solid #7b1fa2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | ||
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage <span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;">Mid-Tier</span></div> | <div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage <span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;">Mid-Tier</span></div> | ||
<div style="color:#6e4080;font-size:0.80em;margin:8px 0 14px;font-style:italic;"> | <div style="color:#6e4080;font-size:0.80em;margin:8px 0 14px;font-style:italic;">MATK scaling · SP economy · Undead/Demon caster route</div> | ||
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id= | <div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4409|item=Agav Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | ||
<li> | <li>MATK <strong style="color:#f3e5f5;">+3%</strong> additional.</li> | ||
<li> | <li>INT <strong style="color:#f3e5f5;">+3</strong>.</li> | ||
<li> | <li>SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li> | ||
<li>Magic damage against Undead and Demon monsters <strong style="color:#f3e5f5;">+8%</strong>.</li> | |||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(130,60,180,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ce93d8;">Implementation note:</strong> This uses ordinary MATK, INT, SP-cost, and race-targeted magic damage bonuses. It fits the Shadow set without relying on Raydric's neutral-defense identity.</div> | |||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(18,4,26,0.95),rgba(8,2,14,0.98));border:2px solid rgba(190,80,250,0.46);border-left:5px solid #e040fb;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | <div style="background:linear-gradient(135deg,rgba(18,4,26,0.95),rgba(8,2,14,0.98));border:2px solid rgba(190,80,250,0.46);border-left:5px solid #e040fb;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — | <div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Gravebound Hex <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div> | ||
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;"> | <div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Shadow defense · Curse retaliation · Undead/Demon frontline route</div> | ||
<div>{{Item List|id= | <div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4166|item=Nightmare Terror Card|simple=yes}} + {{Item List|id=20002|item=Shadow Manteau|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | ||
<li> | <li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li> | ||
<li> | <li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-8%</strong>.</li> | ||
<li> | <li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li> | ||
<li> | <li>When receiving physical damage, adds an extra <strong style="color:#f3e5f5;">3%</strong> chance to inflict Curse on the attacker.</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#e040fb;">How it plays:</strong> This replaces the old Doppel-style ASPD fantasy with a real Shadow-set identity: the player becomes harder to kill in Glast Heim while punishing physical attackers with Curse pressure.</div> | |||
</div> | </div> | ||
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<div style="background:linear-gradient(135deg,rgba(34,10,4,0.94),rgba(18,4,2,0.98));border:2px solid rgba(220,80,30,0.38);border-left:5px solid #ff5722;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | <div style="background:linear-gradient(135deg,rgba(34,10,4,0.94),rgba(18,4,2,0.98));border:2px solid rgba(220,80,30,0.38);border-left:5px solid #ff5722;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | ||
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — | <div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Cinder Arcanist <span style="background:rgba(220,80,30,0.18);border:1px solid rgba(220,80,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffccbc;">Mid-Tier</span></div> | ||
<div style="color:#8a4020;font-size:0.80em;margin:8px 0 14px;font-style:italic;"> | <div style="color:#8a4020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Fire spell specialization · Cross-map card objective · Caster route</div> | ||
<div>{{Item List|id= | <div>{{Item List|id=20003|item=Magma Manteau|simple=yes}} + {{Item List|id=4429|item=Salamander Card|simple=yes}} + {{Item List|id=4433|item=Imp Card|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | ||
<li> | <li>MATK <strong style="color:#ffe0b2;">+4%</strong>.</li> | ||
<li> | <li>Fire Bolt damage <strong style="color:#ffe0b2;">+15%</strong>.</li> | ||
<li> | <li>Meteor Storm damage <strong style="color:#ffe0b2;">+15%</strong> additional.</li> | ||
<li> | <li>SP consumption <strong style="color:#ffe0b2;">-5%</strong>.</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(220,80,30,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff8a65;">Design note:</strong> This avoids Earth Deleter/Pasana because those are too local and too obvious for Magma progression. Salamander and Imp create a more interesting cross-map fire-caster chase.</div> | |||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | <div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — | <div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Volcanic Hex <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div> | ||
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;"> | <div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Battle-mage pressure · Curse retaliation · Fire autocast route</div> | ||
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id= | <div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4166|item=Nightmare Terror Card|simple=yes}} + {{Item List|id=4431|item=Kasa Card|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | ||
<li>Fire | <li>Fire element resistance <strong style="color:#ffe0b2;">+8%</strong>.</li> | ||
<li> | <li>MATK <strong style="color:#ffe0b2;">+5%</strong>.</li> | ||
<li> | <li>ASPD <strong style="color:#ffe0b2;">+5%</strong>.</li> | ||
<li>Physical attacks have a <strong style="color:#ffe0b2;">3%</strong> chance to auto-cast Fire Ball Lv.5.</li> | |||
<li>When receiving physical damage, adds an extra <strong style="color:#ffe0b2;">3%</strong> chance to inflict Curse on the attacker.</li> | |||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(255,90,40,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff7043;">Implementation note:</strong> Autocast-on-physical-attack and status-on-hit effects are standard rAthena item-script patterns. This should not require source modification.</div> | |||
</div> | </div> | ||
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<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | <div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | ||
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div> | <div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div> | ||
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon | <div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage · Critical momentum · Feasible card/headgear route</div> | ||
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4308|item=Purple Ferus Card|simple=yes}} + {{Item List|id=2256|item= | <div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4308|item=Purple Ferus Card|simple=yes}} + {{Item List|id=2256|item=Majestic Goat|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | ||
<li> | <li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li> | ||
<li> | <li>Critical Rate <strong style="color:#e1f5fe;">+5</strong>.</li> | ||
<li> | <li>Critical damage <strong style="color:#e1f5fe;">+8%</strong>.</li> | ||
<li>Max HP <strong style="color:#e1f5fe;">+5%</strong>.</li> | |||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,14,32,0.55);border:1px solid rgba(40,140,220,0.22);border-radius:6px;color:#1a5a90;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#64b5f6;">Item note:</strong> If your server uses custom Majestic Goat variants, replace the displayed ID with your active version, such as 5374 or 5518.</div> | |||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | <div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div> | <div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div> | ||
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Feasible replacement for Drake Card gating | <div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Feasible replacement for Drake Card gating</div> | ||
<div>{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} + {{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id= | <div>{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} + {{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=5374|item=Majestic Goat [1]|simple=yes}}</div> | ||
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route.</div> | <div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route. If your server uses Majestic Goat ID 5518 instead, swap 5374 for 5518.</div> | ||
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;"> | ||
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li> | <li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li> | ||
| Line 413: | Line 425: | ||
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li> | <li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li> | ||
<li>Max HP <strong style="color:#e1f5fe;">+8%</strong>.</li> | <li>Max HP <strong style="color:#e1f5fe;">+8%</strong>.</li> | ||
<li> | <li>HIT <strong style="color:#e1f5fe;">+20</strong>.</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 478: | Line 490: | ||
| style="padding:10px 14px;color:#c0c0c0;" | Forest | | style="padding:10px 14px;color:#c0c0c0;" | Forest | ||
| style="padding:10px 14px;color:#c0c0c0;" | HP sustain, Brute/Plant hunting, Poison pressure | | style="padding:10px 14px;color:#c0c0c0;" | HP sustain, Brute/Plant hunting, Poison pressure | ||
| style="padding:10px 14px;color:#c0c0c0;" | Bathory / Nine Tail | | style="padding:10px 14px;color:#c0c0c0;" | Bathory / Nine Tail + Eggyra | ||
|- | |- | ||
| style="padding:10px 14px;color:#fff176;" | Sograt Desert | | style="padding:10px 14px;color:#fff176;" | Sograt Desert | ||
| style="padding:10px 14px;color:#c0c0c0;" | Sand | | style="padding:10px 14px;color:#c0c0c0;" | Sand | ||
| style="padding:10px 14px;color:#c0c0c0;" | DEF, Sleep, Fire resistance, accuracy | | style="padding:10px 14px;color:#c0c0c0;" | DEF, Sleep, Fire resistance, accuracy | ||
| style="padding:10px 14px;color:#c0c0c0;" | Sandman / Andre | | style="padding:10px 14px;color:#c0c0c0;" | Sandman / Goblin Mask / Andre | ||
|- | |- | ||
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim | | style="padding:10px 14px;color:#ce93d8;" | Glast Heim | ||
| style="padding:10px 14px;color:#c0c0c0;" | Shadow | | style="padding:10px 14px;color:#c0c0c0;" | Shadow | ||
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Ghost procs | | style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Ghost procs | ||
| style="padding:10px 14px;color:#c0c0c0;" | | | style="padding:10px 14px;color:#c0c0c0;" | Agav / Nightmare Terror | ||
|- | |- | ||
| style="padding:10px 14px;color:#ff7043;" | Magma Dungeon | | style="padding:10px 14px;color:#ff7043;" | Magma Dungeon | ||
| style="padding:10px 14px;color:#c0c0c0;" | Magma | | style="padding:10px 14px;color:#c0c0c0;" | Magma | ||
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, caster flow | | style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, caster flow | ||
| style="padding:10px 14px;color:#c0c0c0;" | | | style="padding:10px 14px;color:#c0c0c0;" | Salamander / Imp / Kasa | ||
|- | |- | ||
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake | | style="padding:10px 14px;color:#64b5f6;" | Abyss Lake | ||
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone | | style="padding:10px 14px;color:#c0c0c0;" | Dragonbone | ||
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets | | style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets | ||
| style="padding:10px 14px;color:#c0c0c0;" | Purple Ferus / Nidhogg | | style="padding:10px 14px;color:#c0c0c0;" | Purple Ferus / Majestic Goat / Nidhogg | ||
|} | |} | ||
Revision as of 18:19, 29 May 2026
Core Fever Rules
🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. The same item can become defensive, offensive, or utility-oriented depending on its rolls.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.
Rupes Nigra Material Chain
🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set
Payon Forest Fever Field
Forest Set
Forest Set Bonus
⬡ Full Set Effect
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.
Forest Item Combos
🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
- Heal and Sanctuary restore +15% more HP.
- Shadow-property damage received -10%.
- Max SP +100.
- SP consumption -5%.
⚙ Implementation note: This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.
🔗 Combo II — Moonlit Fox Powerful
Kiting · SP recovery · Two-card equipment objective
- FLEE +25.
- SP Recovery rate +15% additional.
- Ranged physical damage +8%.
- AGI +3.
⚙ How it plays: This is now a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Forest Shoes with Eggyra gives the SP sustain needed for constant kiting and ranged farming.
Forest Fever MVP
Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options
- Plant race damage +8% ~ +14%
- Brute race damage +6% ~ +12%
- Healing received +6% ~ +10%
- Chance on kill: recover 3% Max HP
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
⬡ Full Set Effect
- Max HP +8%
- Ranged damage received −5%
- Damage dealt to Fire element monsters +10%
- Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.
Desert Item Combos
🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Practical desert farming
- DEF +10 while Sandman Card is equipped with the Sand Shoes.
- Physical attacks have a 5% chance to inflict Sleep.
- Damage against Insect monsters +8%.
- Fire element resistance +5%.
⚙ Implementation note: The Sleep chance, DEF bonus, race damage, and elemental resistance are normal pre-renewal item-script style effects. No source modification required.
🔗 Combo II — Phreeoni's Mask Powerful
Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating
- HIT +30.
- ATK +20.
- Physical damage against Insect and Brute monsters +8%.
- Ignore 10% DEF of Insect and Brute monsters.
⚙ How it plays: The Goblin's Mask keeps the desert combo grounded in monster-hunting flavor while the Andre Card gives a straightforward physical route. The effect emulates the fantasy of Phreeoni accuracy without requiring Phreeoni Card.
Desert Fever MVP
Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options
- Demon race damage +8% ~ +14%
- Brute race damage +6% ~ +11%
- Ranged damage received −6% ~ −10%
- Chance when hit: gain DEF +12 for 5 seconds
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
⬡ Full Set Effect
- Damage received from Undead and Demon monsters −10%
- Shadow element resistance +10%
- SP recovery +20% inside Fever maps
- Curse duration received −50%
Glast Heim Item Combos
🔗 Combo I — Spectral Mage Mid-Tier
MATK scaling · SP economy · Undead/Demon caster route
- MATK +3% additional.
- INT +3.
- SP consumption -5%.
- Magic damage against Undead and Demon monsters +8%.
⚙ Implementation note: This uses ordinary MATK, INT, SP-cost, and race-targeted magic damage bonuses. It fits the Shadow set without relying on Raydric's neutral-defense identity.
🔗 Combo II — Gravebound Hex Powerful
Shadow defense · Curse retaliation · Undead/Demon frontline route
- Shadow element resistance +10%.
- Damage received from Undead and Demon monsters -8%.
- Max HP +5%.
- When receiving physical damage, adds an extra 3% chance to inflict Curse on the attacker.
⚙ How it plays: This replaces the old Doppel-style ASPD fantasy with a real Shadow-set identity: the player becomes harder to kill in Glast Heim while punishing physical attackers with Curse pressure.
Glast Heim Fever MVP
Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options
- Undead race damage +8% ~ +14%
- Demon race damage +7% ~ +13%
- Shadow resistance +6% ~ +11%
- Chance on Undead kill: recover 4% Max SP
Magma Dungeon Level 3 Fever Area
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and caster momentum.
Magma Set
Magma Set Bonus
⬡ Full Set Effect
- Fire element resistance +15%
- MATK +6%
- SP recovery from monster kills +5%
- Damage against Fire monsters +10%
Magma Item Combos
🔗 Combo I — Cinder Arcanist Mid-Tier
Fire spell specialization · Cross-map card objective · Caster route
- MATK +4%.
- Fire Bolt damage +15%.
- Meteor Storm damage +15% additional.
- SP consumption -5%.
⚙ Design note: This avoids Earth Deleter/Pasana because those are too local and too obvious for Magma progression. Salamander and Imp create a more interesting cross-map fire-caster chase.
🔗 Combo II — Volcanic Hex Powerful
Battle-mage pressure · Curse retaliation · Fire autocast route
- Fire element resistance +8%.
- MATK +5%.
- ASPD +5%.
- Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
- When receiving physical damage, adds an extra 3% chance to inflict Curse on the attacker.
⚙ Implementation note: Autocast-on-physical-attack and status-on-hit effects are standard rAthena item-script patterns. This should not require source modification.
Magma Fever MVP
Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options
- Fire magic damage +6% ~ +12%
- SP recovery +6% ~ +10%
- Fire resistance +6% ~ +12%
- Chance when casting: reduce next SP cost by 25%
Abyss Lake Fever Area
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
Dragonbone Set
Dragonbone Set Bonus
⬡ Full Set Effect
- Damage against Dragon race +12%
- Dragon race damage received −10%
- Critical damage +8%
- Max HP +8%
Abyss Lake Item Combos
🔗 Combo I — Dragon's Blood Mid-Tier
Dragon damage · Critical momentum · Feasible card/headgear route
- Physical damage against Dragon monsters +10%.
- Critical Rate +5.
- Critical damage +8%.
- Max HP +5%.
⚙ Item note: If your server uses custom Majestic Goat variants, replace the displayed ID with your active version, such as 5374 or 5518.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Feasible replacement for Drake Card gating
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route. If your server uses Majestic Goat ID 5518 instead, swap 5374 for 5518.
- Physical damage against Large monsters +12%.
- Physical damage against Boss monsters +8%.
- Dragon race damage received -10%.
- Max HP +8%.
- HIT +20.
Abyss Lake Fever MVP
Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options
- Dragon race damage +10% ~ +16%
- Boss-type damage +3% ~ +10%
- Critical damage +8% ~ +14%
- Chance on critical hit: ATK +15 for 10 seconds
Mythic Fever Combos
Optional Prestige Layer
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.
| Map | Mythic Card | Suggested Mythic Upgrade |
|---|---|---|
| Forest | Moonlight Flower Card | Stronger movement, stronger Blind-on-dodge, higher ranged scaling. |
| Desert | Phreeoni Card | Massive HIT and stronger DEF ignore against evasive/boss targets. |
| Glast Heim | Doppelganger Card | Higher ASPD and stronger Soul Strike / Spectral Echo procs. |
| Magma | Kiel-D-01 Card | True after-cast-delay caster route. |
| Abyss Lake | Drake Card | Stronger boss/Large DEF penetration and weapon freedom. |
System Reference
Fever Maps at a Glance
| Map | Set | Core Identity | Normal Combo Route |
|---|---|---|---|
| Payon Forest | Forest | HP sustain, Brute/Plant hunting, Poison pressure | Bathory / Nine Tail + Eggyra |
| Sograt Desert | Sand | DEF, Sleep, Fire resistance, accuracy | Sandman / Goblin Mask / Andre |
| Glast Heim | Shadow | Undead/Demon hunting, SP economy, Ghost procs | Agav / Nightmare Terror |
| Magma Dungeon | Magma | Fire resistance, kill sustain, caster flow | Salamander / Imp / Kasa |
| Abyss Lake | Dragonbone | Dragon hunting, boss pressure, Large targets | Purple Ferus / Majestic Goat / Nidhogg |