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<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li>
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li>
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li>
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li>
<li>When hit by Undead race monsters, 5% chance to recover <strong style="color:#dcedc8;">3% Max HP</strong> and <strong style="color:#dcedc8;">2% Max SP</strong>.</li>
<li>Max SP <strong style="color:#dcedc8;">+100</strong>.</li>
<li>If the wearer is Acolyte/Priest/Monk class, the recovery chance becomes <strong style="color:#dcedc8;">8%</strong>.</li>
<li>SP consumption <strong style="color:#dcedc8;">-5%</strong>.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#81c784;">Implementation note:</strong> This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.</div>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(10,28,6,0.95),rgba(4,16,2,0.98));border:2px solid rgba(100,200,60,0.46);border-left:5px solid #66bb6a;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(135deg,rgba(10,28,6,0.95),rgba(4,16,2,0.98));border:2px solid rgba(100,200,60,0.46);border-left:5px solid #66bb6a;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox <span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;">Powerful</span></div>
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox <span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;">Powerful</span></div>
<div style="color:#3a6035;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kiting · Blind pressure · Feasible replacement for Moonlight Flower Card gating — equipment/card only</div>
<div style="color:#3a6035;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kiting · SP recovery · Two-card equipment objective</div>
<div>{{Item List|id=20000|item=Forest Manteau|simple=yes}} + {{Item List|id=4158|item=Nine Tail Card|simple=yes}}</div>
<div>{{Item List|id=20000|item=Forest Manteau|simple=yes}} + {{Item List|id=4159|item=Nine Tail Card|simple=yes}} + {{Item List|id=22000|item=Forest Shoes|simple=yes}} + {{Item List|id=4070|item=Eggyra Card|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
<li>FLEE <strong style="color:#dcedc8;">+20</strong>.</li>
<li>FLEE <strong style="color:#dcedc8;">+25</strong>.</li>
<li>Ranged physical damage <strong style="color:#dcedc8;">+10%</strong>.</li>
<li>SP Recovery rate <strong style="color:#dcedc8;">+15%</strong> additional.</li>
<li>When successfully dodging a physical attack, 4% chance to inflict <strong style="color:#dcedc8;">Blind</strong> for 8 seconds.</li>
<li>Ranged physical damage <strong style="color:#dcedc8;">+8%</strong>.</li>
<li>Against Blind targets, ranged physical damage <strong style="color:#dcedc8;">+8%</strong> additional.</li>
<li>AGI <strong style="color:#dcedc8;">+3</strong>.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#a5d6a7;">How it plays:</strong> This is now a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Forest Shoes with Eggyra gives the SP sustain needed for constant kiting and ranged farming.</div>
</div>
</div>


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<div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(18,12,2,0.98));border:2px solid rgba(200,160,30,0.38);border-left:5px solid #c8a020;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(18,12,2,0.98));border:2px solid rgba(200,160,30,0.38);border-left:5px solid #c8a020;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush <span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;">Mid-Tier</span></div>
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush <span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;">Mid-Tier</span></div>
<div style="color:#7d6020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Sleep control · Defensive bait · Burst windows</div>
<div style="color:#7d6020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Sleep control · Defensive bait · Practical desert farming</div>
<div>{{Item List|id=22001|item=Sand Shoes|simple=yes}} + {{Item List|id=4174|item=Sandman Card|simple=yes}} + {{Item List|id=2274|item=Ghost Bandana|simple=yes}}</div>
<div>{{Item List|id=22001|item=Sand Shoes|simple=yes}} + {{Item List|id=4101|item=Sandman Card|simple=yes}} + {{Item List|id=2274|item=Ghost Bandana|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>DEF <strong style="color:#fffde7;">+10</strong> while Sandman Card is equipped with the Sand Shoes.</li>
<li>DEF <strong style="color:#fffde7;">+10</strong> while Sandman Card is equipped with the Sand Shoes.</li>
<li>Physical attacks have a <strong style="color:#fffde7;">5%</strong> chance to inflict Sleep.</li>
<li>Physical attacks have a <strong style="color:#fffde7;">5%</strong> chance to inflict Sleep.</li>
<li>Damage against Sleeping targets <strong style="color:#fffde7;">+15%</strong>.</li>
<li>Damage against Insect monsters <strong style="color:#fffde7;">+8%</strong>.</li>
<li>When a target wakes from Sleep, gain HIT <strong style="color:#fffde7;">+20</strong> for 5 seconds.</li>
<li>Fire element resistance <strong style="color:#fffde7;">+5%</strong>.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(24,18,4,0.55);border:1px solid rgba(200,160,30,0.22);border-radius:6px;color:#7d6020;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ffd54f;">How it plays:</strong> This version shifts Ghost Bandana away from raw Flee and into a tankier desert identity. The player baits hits, survives with DEF, applies Sleep, then uses the wake-up HIT window to land burst attacks reliably.</div>
<div style="margin-top:12px;padding:10px 14px;background:rgba(24,18,4,0.55);border:1px solid rgba(200,160,30,0.22);border-radius:6px;color:#7d6020;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ffd54f;">Implementation note:</strong> The Sleep chance, DEF bonus, race damage, and elemental resistance are normal pre-renewal item-script style effects. No source modification required.</div>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(32,22,4,0.95),rgba(18,12,2,0.98));border:2px solid rgba(240,190,30,0.46);border-left:5px solid #f9a825;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(135deg,rgba(32,22,4,0.95),rgba(18,12,2,0.98));border:2px solid rgba(240,190,30,0.46);border-left:5px solid #f9a825;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mark <span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;">Powerful</span></div>
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mask <span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;">Powerful</span></div>
<div style="color:#5a4010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Accuracy · DEF penetration · Feasible replacement for Phreeoni Card gating — equipment/card only</div>
<div style="color:#5a4010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating</div>
<div>{{Item List|id=15001|item=Sand Armor|simple=yes}} + {{Item List|id=4043|item=Andre Card|simple=yes}} + {{Item List|id=2274|item=Ghost Bandana|simple=yes}}</div>
<div>{{Item List|id=15001|item=Sand Armor|simple=yes}} + {{Item List|id=4043|item=Andre Card|simple=yes}} + {{Item List|id=2297|item=Goblin's Mask|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>HIT <strong style="color:#fffde7;">+30</strong>.</li>
<li>HIT <strong style="color:#fffde7;">+30</strong>.</li>
<li>ATK <strong style="color:#fffde7;">+20</strong>.</li>
<li>ATK <strong style="color:#fffde7;">+20</strong>.</li>
<li>Against Brute and Insect monsters, ignore <strong style="color:#fffde7;">15%</strong> DEF.</li>
<li>Physical damage against Insect and Brute monsters <strong style="color:#fffde7;">+8%</strong>.</li>
<li>If the target is affected by Sleep or Blind, ignore <strong style="color:#fffde7;">25%</strong> DEF instead.</li>
<li>Ignore <strong style="color:#fffde7;">10%</strong> DEF of Insect and Brute monsters.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(24,18,4,0.55);border:1px solid rgba(240,190,30,0.22);border-radius:6px;color:#7d6020;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#fff176;">How it plays:</strong> The Goblin's Mask keeps the desert combo grounded in monster-hunting flavor while the Andre Card gives a straightforward physical route. The effect emulates the fantasy of Phreeoni accuracy without requiring Phreeoni Card.</div>
</div>
</div>


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<div style="background:linear-gradient(135deg,rgba(14,6,24,0.94),rgba(8,4,18,0.98));border:2px solid rgba(130,60,180,0.38);border-left:5px solid #7b1fa2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="background:linear-gradient(135deg,rgba(14,6,24,0.94),rgba(8,4,18,0.98));border:2px solid rgba(130,60,180,0.38);border-left:5px solid #7b1fa2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage <span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;">Mid-Tier</span></div>
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage <span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;">Mid-Tier</span></div>
<div style="color:#6e4080;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Neutral mitigation · SP economy · Mage farming</div>
<div style="color:#6e4080;font-size:0.80em;margin:8px 0 14px;font-style:italic;">MATK scaling · SP economy · Undead/Demon caster route</div>
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4133|item=Raydric Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div>
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4409|item=Agav Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li>Neutral damage received <strong style="color:#f3e5f5;">-5%</strong> additional.</li>
<li>MATK <strong style="color:#f3e5f5;">+3%</strong> additional.</li>
<li>When Neutral damage is reduced, recover HP equal to <strong style="color:#f3e5f5;">5%</strong> of the blocked amount.</li>
<li>INT <strong style="color:#f3e5f5;">+3</strong>.</li>
<li>INT <strong style="color:#f3e5f5;">+4</strong>, MATK <strong style="color:#f3e5f5;">+4%</strong>, SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li>
<li>SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li>
<li>Magic damage against Undead and Demon monsters <strong style="color:#f3e5f5;">+8%</strong>.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(130,60,180,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ce93d8;">Implementation note:</strong> This uses ordinary MATK, INT, SP-cost, and race-targeted magic damage bonuses. It fits the Shadow set without relying on Raydric's neutral-defense identity.</div>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(18,4,26,0.95),rgba(8,2,14,0.98));border:2px solid rgba(190,80,250,0.46);border-left:5px solid #e040fb;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(135deg,rgba(18,4,26,0.95),rgba(8,2,14,0.98));border:2px solid rgba(190,80,250,0.46);border-left:5px solid #e040fb;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Doppel Striker <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div>
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Gravebound Hex <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div>
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">ASPD · Ghost procs · Feasible replacement for Doppelganger Card gating — equipment/card only</div>
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Shadow defense · Curse retaliation · Undead/Demon frontline route</div>
<div>{{Item List|id=20002|item=Shadow Manteau|simple=yes}} + {{Item List|id=4014|item=Whisper Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div>
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4166|item=Nightmare Terror Card|simple=yes}} + {{Item List|id=20002|item=Shadow Manteau|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li>ASPD <strong style="color:#f3e5f5;">+5%</strong>.</li>
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li>
<li>Physical attacks have 7% chance to auto-cast <strong style="color:#f3e5f5;">Soul Strike Lv.3</strong>.</li>
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-8%</strong>.</li>
<li>When killing Undead or Ghost monsters, 8% chance to trigger Spectral Echo, dealing 100% weapon ATK as Ghost-property damage to one nearby enemy.</li>
<li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li>
<li>FLEE <strong style="color:#f3e5f5;">+10</strong>.</li>
<li>When receiving physical damage, adds an extra <strong style="color:#f3e5f5;">3%</strong> chance to inflict Curse on the attacker.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#e040fb;">How it plays:</strong> This replaces the old Doppel-style ASPD fantasy with a real Shadow-set identity: the player becomes harder to kill in Glast Heim while punishing physical attackers with Curse pressure.</div>
</div>
</div>


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<div style="background:linear-gradient(135deg,rgba(34,10,4,0.94),rgba(18,4,2,0.98));border:2px solid rgba(220,80,30,0.38);border-left:5px solid #ff5722;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="background:linear-gradient(135deg,rgba(34,10,4,0.94),rgba(18,4,2,0.98));border:2px solid rgba(220,80,30,0.38);border-left:5px solid #ff5722;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Mana Kiln <span style="background:rgba(220,80,30,0.18);border:1px solid rgba(220,80,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffccbc;">Mid-Tier</span></div>
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Cinder Arcanist <span style="background:rgba(220,80,30,0.18);border:1px solid rgba(220,80,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffccbc;">Mid-Tier</span></div>
<div style="color:#8a4020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kill sustain · Spell flow · MVP drop item, not MVP card</div>
<div style="color:#8a4020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Fire spell specialization · Cross-map card objective · Caster route</div>
<div>{{Item List|id=22003|item=Magma Shoes|simple=yes}} + {{Item List|id=4279|item=Earth Deleter Card|simple=yes}} + {{Item List|id=51454|item=Kiel's Combat Visor|simple=yes}}</div>
<div>{{Item List|id=20003|item=Magma Manteau|simple=yes}} + {{Item List|id=4429|item=Salamander Card|simple=yes}} + {{Item List|id=4433|item=Imp Card|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<li>When killing a monster, 5% chance to recover <strong style="color:#ffe0b2;">12% Max SP</strong>.</li>
<li>MATK <strong style="color:#ffe0b2;">+4%</strong>.</li>
<li>After-cast delay <strong style="color:#ffe0b2;">-5%</strong>.</li>
<li>Fire Bolt damage <strong style="color:#ffe0b2;">+15%</strong>.</li>
<li>When SP is recovered by this effect, the next skill used within 4 seconds costs <strong style="color:#ffe0b2;">0 SP</strong>.</li>
<li>Meteor Storm damage <strong style="color:#ffe0b2;">+15%</strong> additional.</li>
<li>Fire-element magic damage <strong style="color:#ffe0b2;">+5%</strong>.</li>
<li>SP consumption <strong style="color:#ffe0b2;">-5%</strong>.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(220,80,30,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff8a65;">Design note:</strong> This avoids Earth Deleter/Pasana because those are too local and too obvious for Magma progression. Salamander and Imp create a more interesting cross-map fire-caster chase.</div>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Ignis Last Stand <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div>
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Volcanic Hex <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div>
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Emergency casting · Fire survival · Feasible replacement for Kiel-D-01 Card gating — equipment/card only</div>
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Battle-mage pressure · Curse retaliation · Fire autocast route</div>
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4099|item=Pasana Card|simple=yes}} + {{Item List|id=51454|item=Kiel's Combat Visor|simple=yes}}</div>
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4166|item=Nightmare Terror Card|simple=yes}} + {{Item List|id=4431|item=Kasa Card|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<li>Fire property damage received <strong style="color:#ffe0b2;">-10%</strong> additional.</li>
<li>Fire element resistance <strong style="color:#ffe0b2;">+8%</strong>.</li>
<li>When HP falls below 50%, enter <strong style="color:#ffe0b2;">Ignis</strong> state for 10 seconds: MATK +10%, ASPD +5%, casting cannot be interrupted.</li>
<li>MATK <strong style="color:#ffe0b2;">+5%</strong>.</li>
<li>Ignis cooldown: <strong style="color:#ffe0b2;">30 seconds</strong>.</li>
<li>ASPD <strong style="color:#ffe0b2;">+5%</strong>.</li>
<li>Physical attacks have a <strong style="color:#ffe0b2;">3%</strong> chance to auto-cast Fire Ball Lv.5.</li>
<li>When receiving physical damage, adds an extra <strong style="color:#ffe0b2;">3%</strong> chance to inflict Curse on the attacker.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(255,90,40,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff7043;">Implementation note:</strong> Autocast-on-physical-attack and status-on-hit effects are standard rAthena item-script patterns. This should not require source modification.</div>
</div>
</div>


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<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div>
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div>
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon kill chaining · Critical momentum · MVP drop item, not MVP card</div>
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage · Critical momentum · Feasible card/headgear route</div>
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4308|item=Purple Ferus Card|simple=yes}} + {{Item List|id=2256|item=Corsair|simple=yes}}</div>
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4308|item=Purple Ferus Card|simple=yes}} + {{Item List|id=2256|item=Majestic Goat|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
<li>Each Dragon kill grants Dragon's Blood for 15 seconds: ATK <strong style="color:#e1f5fe;">+6%</strong> and Critical Rate <strong style="color:#e1f5fe;">+3</strong>.</li>
<li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li>
<li>Stacks up to 3 times.</li>
<li>Critical Rate <strong style="color:#e1f5fe;">+5</strong>.</li>
<li>At 3 stacks, Dragon race damage <strong style="color:#e1f5fe;">+8%</strong> additional.</li>
<li>Critical damage <strong style="color:#e1f5fe;">+8%</strong>.</li>
<li>Max HP <strong style="color:#e1f5fe;">+5%</strong>.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,14,32,0.55);border:1px solid rgba(40,140,220,0.22);border-radius:6px;color:#1a5a90;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#64b5f6;">Item note:</strong> If your server uses custom Majestic Goat variants, replace the displayed ID with your active version, such as 5374 or 5518.</div>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div>
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div>
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Feasible replacement for Drake Card gating — equipment/card only</div>
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Feasible replacement for Drake Card gating</div>
<div>{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} + {{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=2256|item=Corsair|simple=yes}}</div>
<div>{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} + {{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=5374|item=Majestic Goat [1]|simple=yes}}</div>
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route.</div>
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route. If your server uses Majestic Goat ID 5518 instead, swap 5374 for 5518.</div>
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;">
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li>
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li>
Line 413: Line 425:
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li>
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li>
<li>Max HP <strong style="color:#e1f5fe;">+8%</strong>.</li>
<li>Max HP <strong style="color:#e1f5fe;">+8%</strong>.</li>
<li>If the target is Dragon race and Large size, ignore <strong style="color:#e1f5fe;">15%</strong> DEF.</li>
<li>HIT <strong style="color:#e1f5fe;">+20</strong>.</li>
</ul>
</ul>
</div>
</div>
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| style="padding:10px 14px;color:#c0c0c0;" | Forest
| style="padding:10px 14px;color:#c0c0c0;" | Forest
| style="padding:10px 14px;color:#c0c0c0;" | HP sustain, Brute/Plant hunting, Poison pressure
| style="padding:10px 14px;color:#c0c0c0;" | HP sustain, Brute/Plant hunting, Poison pressure
| style="padding:10px 14px;color:#c0c0c0;" | Bathory / Nine Tail
| style="padding:10px 14px;color:#c0c0c0;" | Bathory / Nine Tail + Eggyra
|-
|-
| style="padding:10px 14px;color:#fff176;" | Sograt Desert
| style="padding:10px 14px;color:#fff176;" | Sograt Desert
| style="padding:10px 14px;color:#c0c0c0;" | Sand
| style="padding:10px 14px;color:#c0c0c0;" | Sand
| style="padding:10px 14px;color:#c0c0c0;" | DEF, Sleep, Fire resistance, accuracy
| style="padding:10px 14px;color:#c0c0c0;" | DEF, Sleep, Fire resistance, accuracy
| style="padding:10px 14px;color:#c0c0c0;" | Sandman / Andre
| style="padding:10px 14px;color:#c0c0c0;" | Sandman / Goblin Mask / Andre
|-
|-
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim
| style="padding:10px 14px;color:#c0c0c0;" | Shadow
| style="padding:10px 14px;color:#c0c0c0;" | Shadow
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Ghost procs
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Ghost procs
| style="padding:10px 14px;color:#c0c0c0;" | Raydric / Whisper
| style="padding:10px 14px;color:#c0c0c0;" | Agav / Nightmare Terror
|-
|-
| style="padding:10px 14px;color:#ff7043;" | Magma Dungeon
| style="padding:10px 14px;color:#ff7043;" | Magma Dungeon
| style="padding:10px 14px;color:#c0c0c0;" | Magma
| style="padding:10px 14px;color:#c0c0c0;" | Magma
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, caster flow
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, caster flow
| style="padding:10px 14px;color:#c0c0c0;" | Earth Deleter / Pasana
| style="padding:10px 14px;color:#c0c0c0;" | Salamander / Imp / Kasa
|-
|-
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets
| style="padding:10px 14px;color:#c0c0c0;" | Purple Ferus / Nidhogg + Corsair
| style="padding:10px 14px;color:#c0c0c0;" | Purple Ferus / Majestic Goat / Nidhogg
|}
|}



Revision as of 18:19, 29 May 2026

⚔ Fever System

The Fever System transforms selected fields and dungeons into high-stakes hunting zones. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a red portal.

Core Fever Rules

🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. The same item can become defensive, offensive, or utility-oriented depending on its rolls.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.

Rupes Nigra Material Chain

Progression Materials
Material Rarity Primary Use

Rupes Nigra Fragment Rupes Nigra Fragment



Common Entry Fever upgrades, early material conversion, and basic combo support.

Rupes Nigra Shard Rupes Nigra Shard



Uncommon Crafting upgrades, exchange recipes, and special equipment infusion. These materials are not equipped and should not be used as direct item-combo triggers.

Rupes Nigra Stone Rupes Nigra Stone



Rare High-end Fever crafting and capstone upgrades. These materials are not equipped and should not be used as direct item-combo triggers.

Fever Map Navigator

🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set

Payon Forest Fever Field

Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.

Pay fild07 fever.png

Forest Set

Forest Armor Forest Armor



HP, VIT, Poison resistance, Plant damage reduction.

Forest Shoes Forest Shoes



HP/SP recovery, Flee, movement speed, AGI.

Forest Manteau Forest Manteau



Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.

Forest Set Bonus

⬡ Full Set Effect
  • Max HP +10%
  • Natural HP recovery +15%
  • Damage dealt to Plant and Brute monsters +8%
  • HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.

Forest Item Combos

🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
  • Heal and Sanctuary restore +15% more HP.
  • Shadow-property damage received -10%.
  • Max SP +100.
  • SP consumption -5%.
Implementation note: This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.
🔗 Combo II — Moonlit Fox Powerful
Kiting · SP recovery · Two-card equipment objective
  • FLEE +25.
  • SP Recovery rate +15% additional.
  • Ranged physical damage +8%.
  • AGI +3.
How it plays: This is now a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Forest Shoes with Eggyra gives the SP sustain needed for constant kiting and ranged farming.

Forest Fever MVP

Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options
  • Plant race damage +8% ~ +14%
  • Brute race damage +6% ~ +12%
  • Healing received +6% ~ +10%
  • Chance on kill: recover 3% Max HP

Sograt Desert Fever Field

Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.

Moc fild17 fever.png

Sand Set

Sand Armor Sand Armor



Max HP, DEF, VIT, Fire/Neutral resistance.

Sand Shoes Sand Shoes



HP recovery, Flee, HIT, STR.

Sand Manteau Sand Manteau



Ranged reduction, Fire/Earth resistance, Perfect Dodge.

Sand Set Bonus

⬡ Full Set Effect
  • Max HP +8%
  • Ranged damage received −5%
  • Damage dealt to Fire element monsters +10%
  • Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.

Desert Item Combos

🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Practical desert farming
  • DEF +10 while Sandman Card is equipped with the Sand Shoes.
  • Physical attacks have a 5% chance to inflict Sleep.
  • Damage against Insect monsters +8%.
  • Fire element resistance +5%.
Implementation note: The Sleep chance, DEF bonus, race damage, and elemental resistance are normal pre-renewal item-script style effects. No source modification required.
🔗 Combo II — Phreeoni's Mask Powerful
Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating
  • HIT +30.
  • ATK +20.
  • Physical damage against Insect and Brute monsters +8%.
  • Ignore 10% DEF of Insect and Brute monsters.
How it plays: The Goblin's Mask keeps the desert combo grounded in monster-hunting flavor while the Andre Card gives a straightforward physical route. The effect emulates the fantasy of Phreeoni accuracy without requiring Phreeoni Card.

Desert Fever MVP

Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options
  • Demon race damage +8% ~ +14%
  • Brute race damage +6% ~ +11%
  • Ranged damage received −6% ~ −10%
  • Chance when hit: gain DEF +12 for 5 seconds

Glast Heim Fever Dungeons

Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.

Kl knt02 fever.png

Shadow Set

Shadow Armor Shadow Armor



Shadow resistance, SP sustain, Undead/Demon mitigation.

Shadow Shoes Shadow Shoes



SP recovery, Curse resistance, caster sustain.

Shadow Manteau Shadow Manteau



Neutral reduction, Flee, Perfect Dodge, magic pressure control.

Shadow Set Bonus

⬡ Full Set Effect
  • Damage received from Undead and Demon monsters −10%
  • Shadow element resistance +10%
  • SP recovery +20% inside Fever maps
  • Curse duration received −50%

Glast Heim Item Combos

🔗 Combo I — Spectral Mage Mid-Tier
MATK scaling · SP economy · Undead/Demon caster route
  • MATK +3% additional.
  • INT +3.
  • SP consumption -5%.
  • Magic damage against Undead and Demon monsters +8%.
Implementation note: This uses ordinary MATK, INT, SP-cost, and race-targeted magic damage bonuses. It fits the Shadow set without relying on Raydric's neutral-defense identity.
🔗 Combo II — Gravebound Hex Powerful
Shadow defense · Curse retaliation · Undead/Demon frontline route
  • Shadow element resistance +10%.
  • Damage received from Undead and Demon monsters -8%.
  • Max HP +5%.
  • When receiving physical damage, adds an extra 3% chance to inflict Curse on the attacker.
How it plays: This replaces the old Doppel-style ASPD fantasy with a real Shadow-set identity: the player becomes harder to kill in Glast Heim while punishing physical attackers with Curse pressure.

Glast Heim Fever MVP

Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options
  • Undead race damage +8% ~ +14%
  • Demon race damage +7% ~ +13%
  • Shadow resistance +6% ~ +11%
  • Chance on Undead kill: recover 4% Max SP

Magma Dungeon Level 3 Fever Area

Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and caster momentum.

Magma Set

Magma Armor Magma Armor



Fire defense, MATK, caster pressure.

Magma Shoes Magma Shoes



SP sustain, after-cast support, kill recovery.

Magma Manteau Magma Manteau



Fire resistance, magic reduction, survival.

Magma Set Bonus

⬡ Full Set Effect
  • Fire element resistance +15%
  • MATK +6%
  • SP recovery from monster kills +5%
  • Damage against Fire monsters +10%

Magma Item Combos

🔗 Combo I — Cinder Arcanist Mid-Tier
Fire spell specialization · Cross-map card objective · Caster route
  • MATK +4%.
  • Fire Bolt damage +15%.
  • Meteor Storm damage +15% additional.
  • SP consumption -5%.
Design note: This avoids Earth Deleter/Pasana because those are too local and too obvious for Magma progression. Salamander and Imp create a more interesting cross-map fire-caster chase.
🔗 Combo II — Volcanic Hex Powerful
Battle-mage pressure · Curse retaliation · Fire autocast route
  • Fire element resistance +8%.
  • MATK +5%.
  • ASPD +5%.
  • Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
  • When receiving physical damage, adds an extra 3% chance to inflict Curse on the attacker.
Implementation note: Autocast-on-physical-attack and status-on-hit effects are standard rAthena item-script patterns. This should not require source modification.

Magma Fever MVP

Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options
  • Fire magic damage +6% ~ +12%
  • SP recovery +6% ~ +10%
  • Fire resistance +6% ~ +12%
  • Chance when casting: reduce next SP cost by 25%

Abyss Lake Fever Area

Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.

Dragonbone Set

Dragonbone Armor Dragonbone Armor



Dragon defense, HP, boss pressure.

Dragonbone Shoes Dragonbone Shoes



Dragon kill momentum, Critical, ATK.

Dragonbone Manteau Dragonbone Manteau



Neutral reduction, Dragon resistance, Critical damage.

Dragonbone Set Bonus

⬡ Full Set Effect
  • Damage against Dragon race +12%
  • Dragon race damage received −10%
  • Critical damage +8%
  • Max HP +8%

Abyss Lake Item Combos

🔗 Combo I — Dragon's Blood Mid-Tier
Dragon damage · Critical momentum · Feasible card/headgear route
  • Physical damage against Dragon monsters +10%.
  • Critical Rate +5.
  • Critical damage +8%.
  • Max HP +5%.
Item note: If your server uses custom Majestic Goat variants, replace the displayed ID with your active version, such as 5374 or 5518.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Feasible replacement for Drake Card gating
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route. If your server uses Majestic Goat ID 5518 instead, swap 5374 for 5518.
  • Physical damage against Large monsters +12%.
  • Physical damage against Boss monsters +8%.
  • Dragon race damage received -10%.
  • Max HP +8%.
  • HIT +20.

Abyss Lake Fever MVP

Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options
  • Dragon race damage +10% ~ +16%
  • Boss-type damage +3% ~ +10%
  • Critical damage +8% ~ +14%
  • Chance on critical hit: ATK +15 for 10 seconds

Mythic Fever Combos

Optional Prestige Layer

MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.

Map Mythic Card Suggested Mythic Upgrade
Forest Moonlight Flower Card Stronger movement, stronger Blind-on-dodge, higher ranged scaling.
Desert Phreeoni Card Massive HIT and stronger DEF ignore against evasive/boss targets.
Glast Heim Doppelganger Card Higher ASPD and stronger Soul Strike / Spectral Echo procs.
Magma Kiel-D-01 Card True after-cast-delay caster route.
Abyss Lake Drake Card Stronger boss/Large DEF penetration and weapon freedom.

System Reference

Fever Maps at a Glance

Map Set Core Identity Normal Combo Route
Payon Forest Forest HP sustain, Brute/Plant hunting, Poison pressure Bathory / Nine Tail + Eggyra
Sograt Desert Sand DEF, Sleep, Fire resistance, accuracy Sandman / Goblin Mask / Andre
Glast Heim Shadow Undead/Demon hunting, SP economy, Ghost procs Agav / Nightmare Terror
Magma Dungeon Magma Fire resistance, kill sustain, caster flow Salamander / Imp / Kasa
Abyss Lake Dragonbone Dragon hunting, boss pressure, Large targets Purple Ferus / Majestic Goat / Nidhogg

See Also