Fever Fields: Difference between revisions

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<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li>
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li>
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li>
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li>
<li>When hit by Undead race monsters, 5% chance to recover <strong style="color:#dcedc8;">3% Max HP</strong> and <strong style="color:#dcedc8;">2% Max SP</strong>.</li>
<li>When hit by Undead race monsters, 5% chance to cast<strong style="color:#dcedc8;">Heal Lv.10</strong> on the wearer.</li>
<li>If the wearer is Acolyte/Priest/Monk class, the recovery chance becomes <strong style="color:#dcedc8;">8%</strong>.</li>
<li>If the wearer is Acolyte/Priest/Monk class, the recovery chance becomes <strong style="color:#dcedc8;">8%</strong>.</li>
</ul>
</ul>

Revision as of 17:55, 29 May 2026

⚔ Fever System

The Fever System transforms selected fields and dungeons into high-stakes hunting zones. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a red portal.

Core Fever Rules

🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. The same item can become defensive, offensive, or utility-oriented depending on its rolls.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.

Rupes Nigra Material Chain

Progression Materials
Material Rarity Primary Use

Rupes Nigra Fragment Rupes Nigra Fragment



Common Entry Fever upgrades, early material conversion, and basic combo support.

Rupes Nigra Shard Rupes Nigra Shard



Uncommon Powerful combo unlocks, mid-tier Fever upgrades, and special equipment infusion.

Rupes Nigra Stone Rupes Nigra Stone



Rare High-end Fever crafting, capstone upgrades, and prestige combo variants.

Fever Map Navigator

🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set

Payon Forest Fever Field

Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.

Pay fild07 fever.png

Forest Set

Forest Armor Forest Armor



HP, VIT, Poison resistance, Plant damage reduction.

Forest Shoes Forest Shoes



HP/SP recovery, Flee, movement speed, AGI.

Forest Manteau Forest Manteau



Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.

Forest Set Bonus

⬡ Full Set Effect
  • Max HP +10%
  • Natural HP recovery +15%
  • Damage dealt to Plant and Brute monsters +8%
  • HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.

Forest Item Combos

🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
  • Heal and Sanctuary restore +15% more HP.
  • Shadow-property damage received -10%.
  • When hit by Undead race monsters, 5% chance to castHeal Lv.10 on the wearer.
  • If the wearer is Acolyte/Priest/Monk class, the recovery chance becomes 8%.
🔗 Combo II — Moonlit Fox Powerful
Kiting · Blind pressure · Feasible replacement for Moonlight Flower Card gating
  • FLEE +20.
  • Ranged physical damage +10%.
  • When successfully dodging a physical attack, 4% chance to inflict Blind for 8 seconds.
  • Against Blind targets, ranged physical damage +8% additional.

Forest Fever MVP

Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options
  • Plant race damage +8% ~ +14%
  • Brute race damage +6% ~ +12%
  • Healing received +6% ~ +10%
  • Chance on kill: recover 3% Max HP

Sograt Desert Fever Field

Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.

Moc fild17 fever.png

Sand Set

Sand Armor Sand Armor



Max HP, DEF, VIT, Fire/Neutral resistance.

Sand Shoes Sand Shoes



HP recovery, Flee, HIT, STR.

Sand Manteau Sand Manteau



Ranged reduction, Fire/Earth resistance, Perfect Dodge.

Sand Set Bonus

⬡ Full Set Effect
  • Max HP +8%
  • Ranged damage received −5%
  • Damage dealt to Fire element monsters +10%
  • Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.

Desert Item Combos

🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Burst windows
  • DEF +10 while Sandman Card is equipped with the Sand Shoes.
  • Physical attacks have a 5% chance to inflict Sleep.
  • Damage against Sleeping targets +15%.
  • When a target wakes from Sleep, gain HIT +20 for 5 seconds.
How it plays: This version shifts Ghost Bandana away from raw Flee and into a tankier desert identity. The player baits hits, survives with DEF, applies Sleep, then uses the wake-up HIT window to land burst attacks reliably.
🔗 Combo II — Phreeoni's Mark Powerful
Accuracy · DEF penetration · Feasible replacement for Phreeoni Card gating
  • HIT +30.
  • ATK +20.
  • Against Brute and Insect monsters, ignore 15% DEF.
  • If the target is affected by Sleep or Blind, ignore 25% DEF instead.

Desert Fever MVP

Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options
  • Demon race damage +8% ~ +14%
  • Brute race damage +6% ~ +11%
  • Ranged damage received −6% ~ −10%
  • Chance when hit: gain DEF +12 for 5 seconds

Glast Heim Fever Dungeons

Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.

Kl knt02 fever.png

Shadow Set

Shadow Armor Shadow Armor



Shadow resistance, SP sustain, Undead/Demon mitigation.

Shadow Shoes Shadow Shoes



SP recovery, Curse resistance, caster sustain.

Shadow Manteau Shadow Manteau



Neutral reduction, Flee, Perfect Dodge, magic pressure control.

Shadow Set Bonus

⬡ Full Set Effect
  • Damage received from Undead and Demon monsters −10%
  • Shadow element resistance +10%
  • SP recovery +20% inside Fever maps
  • Curse duration received −50%

Glast Heim Item Combos

🔗 Combo I — Spectral Mage Mid-Tier
Neutral mitigation · SP economy · Mage farming
  • Neutral damage received -5% additional.
  • When Neutral damage is reduced, recover HP equal to 5% of the blocked amount.
  • INT +4, MATK +4%, SP consumption -5%.
🔗 Combo II — Doppel Striker Powerful
ASPD · Ghost procs · Feasible replacement for Doppelganger Card gating
  • ASPD +5%.
  • Physical attacks have 7% chance to auto-cast Soul Strike Lv.3.
  • When killing Undead or Ghost monsters, 8% chance to trigger Spectral Echo, dealing 100% weapon ATK as Ghost-property damage to one nearby enemy.
  • FLEE +10.

Glast Heim Fever MVP

Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options
  • Undead race damage +8% ~ +14%
  • Demon race damage +7% ~ +13%
  • Shadow resistance +6% ~ +11%
  • Chance on Undead kill: recover 4% Max SP

Magma Dungeon Level 3 Fever Area

Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and caster momentum.

Magma Set

Magma Armor Magma Armor



Fire defense, MATK, caster pressure.

Magma Shoes Magma Shoes



SP sustain, after-cast support, kill recovery.

Magma Manteau Magma Manteau



Fire resistance, magic reduction, survival.

Magma Set Bonus

⬡ Full Set Effect
  • Fire element resistance +15%
  • MATK +6%
  • SP recovery from monster kills +5%
  • Damage against Fire monsters +10%

Magma Item Combos

🔗 Combo I — Mana Kiln Mid-Tier
Kill sustain · Spell flow · MVP drop item, not MVP card
  • When killing a monster, 5% chance to recover 12% Max SP.
  • After-cast delay -5%.
  • When SP is recovered by this effect, the next skill used within 4 seconds costs 0 SP.
  • Fire-element magic damage +5%.
🔗 Combo II — Ignis Last Stand Powerful
Emergency casting · Fire survival · Feasible replacement for Kiel-D-01 Card gating
  • Fire property damage received -10% additional.
  • When HP falls below 50%, enter Ignis state for 10 seconds: MATK +10%, ASPD +5%, casting cannot be interrupted.
  • Ignis cooldown: 30 seconds.

Magma Fever MVP

Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options
  • Fire magic damage +6% ~ +12%
  • SP recovery +6% ~ +10%
  • Fire resistance +6% ~ +12%
  • Chance when casting: reduce next SP cost by 25%

Abyss Lake Fever Area

Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.

Dragonbone Set

Dragonbone Armor Dragonbone Armor



Dragon defense, HP, boss pressure.

Dragonbone Shoes Dragonbone Shoes



Dragon kill momentum, Critical, ATK.

Dragonbone Manteau Dragonbone Manteau



Neutral reduction, Dragon resistance, Critical damage.

Dragonbone Set Bonus

⬡ Full Set Effect
  • Damage against Dragon race +12%
  • Dragon race damage received −10%
  • Critical damage +8%
  • Max HP +8%

Abyss Lake Item Combos

🔗 Combo I — Dragon's Blood Mid-Tier
Dragon kill chaining · Critical momentum · MVP drop item, not MVP card
  • Each Dragon kill grants Dragon's Blood for 15 seconds: ATK +6% and Critical Rate +3.
  • Stacks up to 3 times.
  • At 3 stacks, Dragon race damage +8% additional.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Feasible replacement for Drake Card gating
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route.
  • Physical damage against Large monsters +12%.
  • Physical damage against Boss monsters +8%.
  • Dragon race damage received -10%.
  • Max HP +8%.
  • If the target is Dragon race and Large size, ignore 15% DEF.

Abyss Lake Fever MVP

Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options
  • Dragon race damage +10% ~ +16%
  • Boss-type damage +3% ~ +10%
  • Critical damage +8% ~ +14%
  • Chance on critical hit: ATK +15 for 10 seconds

Mythic Fever Combos

Optional Prestige Layer

MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.

Map Mythic Card Suggested Mythic Upgrade
Forest Moonlight Flower Card Stronger movement, stronger Blind-on-dodge, higher ranged scaling.
Desert Phreeoni Card Massive HIT and stronger DEF ignore against evasive/boss targets.
Glast Heim Doppelganger Card Higher ASPD and stronger Soul Strike / Spectral Echo procs.
Magma Kiel-D-01 Card True after-cast-delay caster route.
Abyss Lake Drake Card Stronger boss/Large DEF penetration and weapon freedom.

System Reference

Fever Maps at a Glance

Map Set Core Identity Normal Combo Route
Payon Forest Forest HP sustain, Brute/Plant hunting, Poison pressure Bathory / Nine Tail
Sograt Desert Sand DEF, Sleep, Fire resistance, accuracy Sandman / Andre
Glast Heim Shadow Undead/Demon hunting, SP economy, Ghost procs Raydric / Whisper
Magma Dungeon Magma Fire resistance, kill sustain, caster flow Earth Deleter / Pasana
Abyss Lake Dragonbone Dragon hunting, boss pressure, Large targets Purple Ferus / Nidhogg route

See Also