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{{{DISPLAYTITLE:Fever System}}
{{DISPLAYTITLE:Fever System}}
__TOC__
__TOC__


<!-- ═══════════════════════════════════════════════════════════
    HERO BANNER
════════════════════════════════════════════════════════════ -->
<div style="
<div style="
   background: linear-gradient(135deg, rgba(180,30,30,0.18) 0%, rgba(120,0,0,0.10) 40%, rgba(60,0,0,0.06) 100%);
   background: linear-gradient(135deg, rgba(180,30,30,0.18) 0%, rgba(120,0,0,0.10) 40%, rgba(60,0,0,0.06) 100%);
Line 12: Line 15:
   overflow: hidden;
   overflow: hidden;
">
">
<div style="
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(220,60,30,0.12),transparent);pointer-events:none;"></div>
  position: absolute; top: 0; right: 0;
<div style="font-family:'Georgia',serif;font-size:1.55em;font-weight:bold;color:#ff7043;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;text-shadow:0 0 18px rgba(255,80,30,0.45);">⚔ Fever System</div>
  width: 220px; height: 100%;
<div style="color:#d4b5a8;font-size:0.98em;line-height:1.65;max-width:860px;">
  background: linear-gradient(270deg, rgba(220,60,30,0.10), transparent);
The Fever System transforms selected fields and dungeons into <strong style="color:#ff9875;">high-stakes hunting zones</strong>. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a <strong style="color:#e03a1e;">red portal</strong>.
  pointer-events: none;
"></div>
<div style="
  font-family: 'Georgia', serif;
  font-size: 1.5em;
  font-weight: bold;
  color: #ff7043;
  letter-spacing: 0.06em;
  text-transform: uppercase;
  margin-bottom: 6px;
  text-shadow: 0 0 18px rgba(255,80,30,0.45);
">⚔ Fever System</div>
<div style="color: #d4b5a8; font-size: 0.98em; line-height: 1.6; max-width: 760px;">
The Fever System transforms selected field and dungeon maps into <strong style="color:#ff9875;">high-stakes hunting zones</strong>. Every Fever map features stronger monster variants, themed equipment sets with <em>random options</em>, Rupes Nigra material drops, special boss encounters, and unique item combo effects. Fever portals are marked by a <strong style="color:#e03a1e;">red portal</strong> at the entrance.
</div>
</div>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
    CORE RULES
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== Core Fever Rules ==
== Core Fever Rules ==


<div style="
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:16px;margin:0 0 28px 0;">
  display: grid;
  grid-template-columns: 1fr 1fr 1fr;
  gap: 16px;
  margin: 0 0 28px 0;
">


<div style="
<div style="background:linear-gradient(160deg,rgba(40,14,4,0.85),rgba(20,6,2,0.95));border:1px solid rgba(220,80,30,0.35);border-top:3px solid #e03a1e;border-radius:8px;padding:18px 16px;">
  background: linear-gradient(160deg, rgba(40,14,4,0.85), rgba(20,6,2,0.95));
<div style="font-size:1.30em;margin-bottom:8px;">🔥</div>
  border: 1px solid rgba(220,80,30,0.35);
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Random Options</div>
  border-top: 3px solid #e03a1e;
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Every Fever equipment drop can roll <strong style="color:#ffcc80;">random stat options</strong> themed to that map. The same item can become defensive, offensive, or utility-oriented depending on its rolls.</div>
  border-radius: 8px;
  padding: 18px 16px;
">
<div style="font-size:1.3em; margin-bottom:8px;">🔥</div>
<div style="font-weight:bold; color:#ff7043; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">Random Options</div>
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;">Every piece of equipment that drops inside a Fever map — armor, shoes, manteau, and boss drops — always comes with <strong style="color:#ffcc80;">random stat options</strong> themed to that map.</div>
</div>
</div>


<div style="
<div style="background:linear-gradient(160deg,rgba(14,30,10,0.85),rgba(6,18,4,0.95));border:1px solid rgba(80,180,60,0.30);border-top:3px solid #66bb6a;border-radius:8px;padding:18px 16px;">
  background: linear-gradient(160deg, rgba(14,30,10,0.85), rgba(6,18,4,0.95));
<div style="font-size:1.30em;margin-bottom:8px;">💎</div>
  border: 1px solid rgba(80,180,60,0.30);
<div style="font-weight:bold;color:#81c784;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Rupes Nigra Materials</div>
  border-top: 3px solid #66bb6a;
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.</div>
  border-radius: 8px;
  padding: 18px 16px;
">
<div style="font-size:1.3em; margin-bottom:8px;">💎</div>
<div style="font-weight:bold; color:#81c784; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">Rupes Nigra Drops</div>
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;"><strong style="color:#a5d6a7;">All Fever monsters</strong> — normal and elite — have a chance to drop Rupes Nigra crafting materials. Deeper, harder maps have better odds for rarer tiers.</div>
</div>
</div>


<div style="
<div style="background:linear-gradient(160deg,rgba(10,18,40,0.85),rgba(4,8,24,0.95));border:1px solid rgba(60,120,220,0.30);border-top:3px solid #5c8ee0;border-radius:8px;padding:18px 16px;">
  background: linear-gradient(160deg, rgba(10,18,40,0.85), rgba(4,8,24,0.95));
<div style="font-size:1.30em;margin-bottom:8px;">⚠️</div>
  border: 1px solid rgba(60,120,220,0.30);
<div style="font-weight:bold;color:#90b4e8;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">GvG / WoE Restriction</div>
  border-top: 3px solid #5c8ee0;
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.</div>
  border-radius: 8px;
  padding: 18px 16px;
">
<div style="font-size:1.3em; margin-bottom:8px;">⚠️</div>
<div style="font-weight:bold; color:#90b4e8; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">GvG / WoE Restriction</div>
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;"><strong style="color:#e57373;">Set bonuses and special effects are fully disabled</strong> on any map flagged as GvG, WoE, Castle, or Guild War. Equipment can still be worn, but the bonuses are suppressed.</div>
</div>
</div>


</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
    RUPES NIGRA CHAIN
════════════════════════════════════════════════════════════ -->
== Rupes Nigra Material Chain ==
== Rupes Nigra Material Chain ==


<div style="
<div style="background:linear-gradient(135deg,rgba(20,12,6,0.90),rgba(10,6,2,0.98));border:1px solid rgba(180,120,40,0.35);border-radius:8px;overflow:hidden;margin:0 0 28px 0;">
  background:linear-gradient(135deg,rgba(20,12,6,0.90),rgba(10,6,2,0.98));
<div style="background:linear-gradient(90deg,rgba(180,100,20,0.20),rgba(180,100,20,0.06),transparent);padding:14px 20px 12px;border-bottom:1px solid rgba(180,120,40,0.20);font-weight:bold;color:#d4a050;letter-spacing:0.08em;text-transform:uppercase;font-size:0.88em;">Progression Materials</div>
  border:1px solid rgba(180,120,40,0.35);
{| style="width:100%;border-collapse:collapse;margin:0;"
  border-radius:8px;
  padding:0;
  margin:0 0 28px 0;
  overflow:hidden;
">
 
<div style="
  background:linear-gradient(90deg,rgba(180,100,20,0.20),rgba(180,100,20,0.06),transparent);
  padding:14px 20px 12px;
  border-bottom:1px solid rgba(180,120,40,0.20);
  font-weight:bold;
  color:#d4a050;
  letter-spacing:0.08em;
  text-transform:uppercase;
  font-size:0.88em;
">
Progression Crafting Materials — Dropped by All Fever Monsters
</div>
 
{| style="width:100%; border-collapse:collapse; margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25); width:34%;" | Material
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Material
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25); width:16%;" | Rarity
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Rarity
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25);" | Crafting Role & Notes
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Primary Use
 
|-
|-
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d0b8; vertical-align:middle;" |
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49992|item=Rupes Nigra Fragment|simple=yes}}
{{Item List|id=49992|item=Rupes Nigra Fragment|simple=yes}}
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90caf9;font-weight:bold;" | Common
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); vertical-align:middle;" |
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Entry Fever upgrades, early material conversion, and basic combo support.
<span style="display:inline-flex;align-items:center;gap:6px;color:#90caf9;font-size:0.90em;font-weight:bold;white-space:nowrap;">◆ Common</span>
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0a098; font-size:0.92em; line-height:1.6; vertical-align:middle;" |
Base Fever progression material. Used for entry-level crafting, early Fever set upgrades, and compounding into higher tiers. Drops from all Fever monsters at a moderate rate.
 
|-
|-
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d0b8; vertical-align:middle;" |
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}
{{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#ce93d8;font-weight:bold;" | Uncommon
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); vertical-align:middle;" |
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Powerful combo unlocks, mid-tier Fever upgrades, and special equipment infusion.
<span style="display:inline-flex;align-items:center;gap:6px;color:#ce93d8;font-size:0.90em;font-weight:bold;white-space:nowrap;">◆◆ Uncommon</span>
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0a098; font-size:0.92em; line-height:1.6; vertical-align:middle;" |
Mid-tier crafting material. Used for enhanced Fever equipment upgrades, item-combo prerequisites, and infusing stronger set bonuses. More frequent in deeper Fever maps.
 
|-
|-
| style="padding:16px; color:#e0d0b8; vertical-align:middle;" |
| style="padding:14px 16px;" | {{Item List|id=49994|item=Rupes Nigra Stone|simple=yes}}
{{Item List|id=49994|item=Rupes Nigra Stone|simple=yes}}
| style="padding:14px 16px;color:#ffcc80;font-weight:bold;" | Rare
| style="padding:16px; vertical-align:middle;" |
| style="padding:14px 16px;color:#b0a098;font-size:0.92em;line-height:1.60;" | High-end Fever crafting, capstone upgrades, and prestige combo variants.
<span style="display:inline-flex;align-items:center;gap:6px;color:#ffcc80;font-size:0.90em;font-weight:bold;white-space:nowrap;">◆◆◆ Rare</span>
| style="padding:16px; color:#b0a098; font-size:0.92em; line-height:1.6; vertical-align:middle;" |
High-value capstone material. Required for top-tier Fever set refinement, special equipment fusion, and late-game crafting chains. Best obtained from Fever MVP kills and elite monsters.
|}
|}
</div>
</div>
<!-- ═══════════════════════════════════════════════════════════
    MAP NAVIGATOR
════════════════════════════════════════════════════════════ -->


== Fever Map Navigator ==
== Fever Map Navigator ==


<div style="
<div style="display:grid;grid-template-columns:repeat(5,1fr);gap:10px;margin:0 0 28px 0;">
  display: grid;
<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌿</div><div style="color:#81c784;font-weight:bold;font-size:0.88em;">Payon Forest</div><div style="color:#78909c;font-size:0.78em;">Forest Set</div></div>
  grid-template-columns: repeat(5, 1fr);
<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏜️</div><div style="color:#ffd54f;font-weight:bold;font-size:0.88em;">Sograt Desert</div><div style="color:#78909c;font-size:0.78em;">Sand Set</div></div>
  gap: 10px;
<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏚️</div><div style="color:#ce93d8;font-weight:bold;font-size:0.88em;">Glast Heim</div><div style="color:#78909c;font-size:0.78em;">Shadow Set</div></div>
  margin: 0 0 28px 0;
<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌋</div><div style="color:#ff7043;font-weight:bold;font-size:0.88em;">Magma Dungeon</div><div style="color:#78909c;font-size:0.78em;">Magma Set</div></div>
">
<div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🐉</div><div style="color:#64b5f6;font-weight:bold;font-size:0.88em;">Abyss Lake</div><div style="color:#78909c;font-size:0.78em;">Dragonbone Set</div></div>
 
<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:6px;">🌿</div>
<div style="color:#81c784;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Payon Forest</div>
<div style="color:#78909c;font-size:0.78em;">Forest Set</div>
</div>
 
<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:6px;">🏜️</div>
<div style="color:#ffd54f;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Sograt Desert</div>
<div style="color:#78909c;font-size:0.78em;">Sand Set</div>
</div>
 
<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:6px;">🏚️</div>
<div style="color:#ce93d8;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Glast Heim</div>
<div style="color:#78909c;font-size:0.78em;">Shadow Set</div>
</div>
 
<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:6px;">🌋</div>
<div style="color:#ff7043;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Magma Dungeon</div>
<div style="color:#78909c;font-size:0.78em;">Magma Set</div>
</div>
 
<div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:6px;">🐉</div>
<div style="color:#64b5f6;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Abyss Lake</div>
<div style="color:#78909c;font-size:0.78em;">Dragon & Bone Set</div>
</div>
 
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 1 — PAYON FOREST
     PAYON FOREST
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Payon Forest Fever Field ==
== Payon Forest Fever Field ==


<div style="background:linear-gradient(135deg,rgba(12,28,8,0.94),rgba(6,16,4,0.99));border:2px solid rgba(80,160,40,0.36);border-left:5px solid #66bb6a;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(12,28,8,0.94),rgba(6,16,4,0.99));border:2px solid rgba(80,160,40,0.36);border-left:5px solid #66bb6a;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(102,187,106,0.10),transparent);pointer-events:none;"></div>
<div style="color:#a5d6a7;font-size:0.90em;line-height:1.65;">
<div style="position:absolute;bottom:-18px;right:24px;font-size:5em;opacity:0.045;pointer-events:none;line-height:1;">🌲</div>
Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.
<div style="position:relative;z-index:1;color:#a5d6a7;font-size:0.90em;line-height:1.65;">
<br><br>
Payon Forest has been corrupted by an ancient blight — Brute and Plant monsters have grown far stronger and more aggressive. The Forest Set focuses on <strong style="color:#c8e6c9;">natural vitality, high HP recovery, and elemental resistance</strong> against Poison and Earth damage. Hunters who master this field gain regenerative power unmatched in clean hunting grounds.
 
[[File:Pay_fild07_fever.png|250px]]
[[File:Pay_fild07_fever.png|250px]]
</div>
<div style="position:relative;z-index:1;margin-top:14px;background:rgba(6,20,4,0.64);border:1px solid rgba(100,180,80,0.18);border-radius:9px;padding:13px 15px;">
<div style="font-weight:bold;color:#a5d6a7;font-size:0.88em;letter-spacing:0.09em;text-transform:uppercase;margin-bottom:10px;">🌿 Monster Population — pay_fild07</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;">
<div style="background:rgba(6,20,4,0.84);border:1px solid rgba(100,180,80,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(100,180,80,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3013|name=Pestilent Spore}}</div>
<div style="position:relative;z-index:1;color:#a5d6a7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 90 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Common entry monster for early Fever progression.</div>
</div>
<div style="background:rgba(6,20,4,0.84);border:1px solid rgba(100,180,80,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(100,180,80,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3014|name=Contaminated Rat}}</div>
<div style="position:relative;z-index:1;color:#a5d6a7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 55 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Aggressive low-level threat with pressure on fragile characters.</div>
</div>
<div style="background:rgba(6,20,4,0.84);border:1px solid rgba(100,180,80,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(100,180,80,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3015|name=Plague Worm}}</div>
<div style="position:relative;z-index:1;color:#a5d6a7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 40 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Main leveling target of the Payon Forest Fever Field.</div>
</div>
<div style="background:rgba(24,18,4,0.86);border:1px solid rgba(255,160,64,0.24);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(255,160,64,0.24),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3057|name=Firebug}}</div>
<div style="position:relative;z-index:1;color:#ffcc80;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 30 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Elite spawn; much stronger than the regular forest population.</div>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(32,18,4,0.94),rgba(8,6,4,0.99));border:1px solid rgba(255,193,7,0.30);border-left:4px solid #ffc107;border-radius:9px;padding:12px 14px;position:relative;overflow:hidden;margin-top:12px;">
<div style="position:absolute;top:0;right:0;width:160px;height:100%;background:linear-gradient(270deg,rgba(255,193,7,0.30),transparent);opacity:0.55;pointer-events:none;"></div>
<div style="position:relative;z-index:1;display:grid;grid-template-columns:1fr auto;gap:12px;align-items:center;">
<div>
<div style="font-weight:bold;color:#ffc107;font-size:0.82em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:6px;">👑 Fever MVP</div>
<div>{{Monster|id=3059|name=Senshu World Sage}}</div>
</div>
<div style="text-align:right;color:#d7c8a0;font-size:0.82em;line-height:1.55;">
<div><strong style="color:#ffc107;">Spawn:</strong> 1 monster</div>
<div><strong style="color:#ffc107;">Respawn:</strong> 3 hours</div>
</div>
</div>
<div style="position:relative;z-index:1;color:#9a9088;font-size:0.80em;line-height:1.55;margin-top:8px;">Scheduled boss objective and peak threat of Payon Forest Fever.</div>
</div>
<div style="margin-top:12px;padding:10px 12px;background:rgba(0,0,0,0.22);border:1px solid rgba(255,255,255,0.08);border-radius:7px;color:#78909c;font-size:0.82em;line-height:1.60;">
<strong style="color:#a5d6a7;">Total Population:</strong> 215 regular monsters + 1 MVP. This entry Fever field is built around Poison-aligned hunting, sustain, and early equipment progression.
</div>
</div>
</div>
</div>
</div>
Line 251: Line 95:
=== Forest Set ===
=== Forest Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
 
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15000|item=Forest Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP, VIT, Poison resistance, Plant damage reduction.</span></div>
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;">
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22000|item=Forest Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP/SP recovery, Flee, movement speed, AGI.</span></div>
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Forest Armor</div>
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20000|item=Forest Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.</span></div>
<div style="padding:12px 14px;">
{{Item List|id=15000|item=Forest Armor|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;">
<li>Max HP <span style="color:#546e7a;">+200 ~ +600</span></li>
<li>Max HP % <span style="color:#546e7a;">+2% ~ +6%</span></li>
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Neutral element resistance <span style="color:#546e7a;">+2% ~ +5%</span></li>
<li>Poison element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Damage from Plant race <span style="color:#546e7a;">−3% ~ −6%</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Forest Shoes</div>
<div style="padding:12px 14px;">
{{Item List|id=22000|item=Forest Shoes|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;">
<li>HP Recovery rate <span style="color:#546e7a;">+5% ~ +12%</span></li>
<li>SP Recovery rate <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li>
<li>Flee <span style="color:#546e7a;">+5 ~ +12</span></li>
<li>AGI <span style="color:#546e7a;">+2 ~ +4</span></li>
<li>Max SP <span style="color:#546e7a;">+60 ~ +150</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Forest Manteau</div>
<div style="padding:12px 14px;">
{{Item List|id=20000|item=Forest Manteau|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;">
<li>Ranged damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>Flee <span style="color:#546e7a;">+4 ~ +10</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Earth element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Wind element resistance <span style="color:#546e7a;">+3% ~ +6%</span></li>
<li>Damage from Brute race <span style="color:#546e7a;">−3% ~ −6%</span></li>
</ul>
</div>
</div>
 
</div>
</div>


=== Forest Set Bonus ===
=== Forest Set Bonus ===


<div style="
<div style="background:linear-gradient(135deg,rgba(10,28,8,0.92),rgba(6,18,4,0.98));border:1px solid rgba(80,160,40,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
  background: linear-gradient(135deg, rgba(10,28,8,0.92), rgba(6,18,4,0.98));
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
  border: 1px solid rgba(80,160,40,0.30);
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 20px 0;
">
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;">
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;">
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li>
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li>
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong> </li>
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong></li>
<li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li>
<li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li>
<li>HP healing received <strong style="color:#c8e6c9;">+20%</strong> </li>
<li>HP healing received +<strong style="color:#c8e6c9;">20%</strong></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Forest Item Combos ===
=== Forest Item Combos ===


<!-- COMBO I – MID TIER -->
<div style="background:linear-gradient(135deg,rgba(12,30,8,0.94),rgba(6,18,4,0.98));border:2px solid rgba(80,160,40,0.38);border-left:5px solid #5d8a3a;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="
<div style="font-weight:bold;color:#a5d6a7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Umbral Shepherd <span style="background:rgba(80,160,40,0.18);border:1px solid rgba(80,160,40,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#a5d6a7;">Mid-Tier</span></div>
  background: linear-gradient(135deg, rgba(12,30,8,0.94), rgba(6,18,4,0.98));
<div style="color:#4a7040;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Priest sustain · Shadow resistance · Undead farming</div>
  border: 2px solid rgba(80,160,40,0.38);
<div>{{Item List|id=15000|item=Forest Armor|simple=yes}} + {{Item List|id=4143|item=Bathory Card|simple=yes}} + {{Item List|id=2235|item=Crown|simple=yes}}</div>
  border-left: 5px solid #5d8a3a;
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li>
  padding: 16px 20px;
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li>
  margin: 0 0 14px 0;
<li>When hit by Undead race monsters, 5% chance to recover <strong style="color:#dcedc8;">3% Max HP</strong> and <strong style="color:#dcedc8;">2% Max SP</strong>.</li>
  position: relative; overflow: hidden;
<li>If the wearer is Acolyte/Priest/Monk class, the recovery chance becomes <strong style="color:#dcedc8;">8%</strong>.</li>
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(80,160,40,0.06),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#a5d6a7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Umbral Shepherd</div>
<span style="background:rgba(80,160,40,0.18);border:1px solid rgba(80,160,40,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#a5d6a7;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span>
</div>
<div style="color:#4a7040;font-size:0.80em;margin-bottom:14px;font-style:italic;">Elemental Conversion · Priest Self-Sustain · Field Card + Moonlight Flower MVP Drop</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15000|item=Forest Armor|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4143|item=Bathory Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Forest Armor — armor becomes Shadow property)</span></div>
<div style="margin-top:6px;">{{Item List|id=2235|item=Crown|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Moonlight Flower MVP · worn in upper headgear slot</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+20% more HP</strong></li>
<li>When Shadow-element damage is absorbed by the armor, recover <strong style="color:#dcedc8;">SP equal to 8%</strong> of the blocked amount</li>
<li>Undead-race attacks against the wearer are treated as Shadow-property for absorption — including physical strikes from Undead-race monsters</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#81c784;">How it plays:</strong> Bathory Card makes the Forest Armor Shadow-property. Undead monsters in Payon Dungeon deal Shadow-element damage — which a Shadow-property armor <em>absorbs</em>, converting hits into healing instead of damage. Combined with Crown (a Priest headgear that amplifies the Heal skill) and the combo's +20% Heal bonus, the Priest becomes a self-sustaining solo farmer inside Payon Dungeon: undead attacks restore HP, Heal tops off the rest, and every absorbed hit procs SP recovery. Zero consumables required. The shepherd tends the field — and the undead feed it.
</div>
</div>
</div>


<!-- COMBO II – POWERFUL -->
<div style="background:linear-gradient(135deg,rgba(10,28,6,0.95),rgba(4,16,2,0.98));border:2px solid rgba(100,200,60,0.46);border-left:5px solid #66bb6a;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox <span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;">Powerful</span></div>
  background: linear-gradient(135deg, rgba(10,28,6,0.95), rgba(4,16,2,0.98));
<div style="color:#3a6035;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kiting · Blind pressure · Feasible replacement for Moonlight Flower Card gating</div>
  border: 2px solid rgba(100,200,60,0.46);
<div>{{Item List|id=20000|item=Forest Manteau|simple=yes}} + {{Item List|id=4158|item=Nine Tail Card|simple=yes}} + {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}</div>
  border-left: 5px solid #66bb6a;
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>FLEE <strong style="color:#dcedc8;">+20</strong>.</li>
  padding: 16px 20px;
<li>Ranged physical damage <strong style="color:#dcedc8;">+10%</strong>.</li>
  margin: 0 0 20px 0;
<li>When successfully dodging a physical attack, 4% chance to inflict <strong style="color:#dcedc8;">Blind</strong> for 8 seconds.</li>
  position: relative; overflow: hidden;
<li>Against Blind targets, ranged physical damage <strong style="color:#dcedc8;">+8%</strong> additional.</li>
">
<div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(100,200,60,0.08),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox</div>
<span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span>
</div>
<div style="color:#3a6035;font-size:0.80em;margin-bottom:14px;font-style:italic;">Kiting · Ranged Mastery · Blind-on-Dodge — Requires Moonlight Flower Card</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=20000|item=Forest Manteau|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4055|item=Moonlight Flower Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Forest Manteau)</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
<li>FLEE <strong style="color:#dcedc8;">+15</strong> and Critical Rate <strong style="color:#dcedc8;">+8</strong></li>
<li>Ranged physical attacks deal <strong style="color:#dcedc8;">+18% more damage</strong></li>
<li>When a Flee-based dodge activates, <strong style="color:#dcedc8;">5% chance</strong> to auto-inflict <strong style="color:#dcedc8;">Blind</strong> on the attacker — reduces target HIT and FLEE by 25% for 10 seconds</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#a5d6a7;">How it plays:</strong> Moonlight Flower Card's base effect (AGI +15, Move Speed +20%) already creates a highly mobile hunter. The combo unlocks a different strategic layer: your evasions now have consequence. Each Flee dodge carries a 5% chance to auto-inflict Blind on the attacker — dropping both their HIT and FLEE by 25%. Hunters and high-AGI Rogues build around this: evade, blind the mob, then capitalise with +18% ranged damage while it stumbles. The fox dances through the forest; the prey cannot see it coming.
</div>
</div>
</div>


=== Forest Fever MVP ===
=== Forest Fever MVP ===
 
<div style="background:rgba(6,18,4,0.88);border:1px solid rgba(80,160,40,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;">
<div style="background:rgba(6,18,4,0.88);border:1px solid rgba(80,160,40,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options</div>
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8a0;font-size:0.89em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8a0;font-size:0.89em;line-height:1.75;">
<li>Damage against Plant race <span style="color:#546e7a;">+8% ~ +14%</span></li>
<li>Plant race damage +8% ~ +14%</li>
<li>Damage against Brute race <span style="color:#546e7a;">+6% ~ +12%</span></li>
<li>Brute race damage +6% ~ +12%</li>
<li>Healing received from all sources <span style="color:#546e7a;">+6% ~ +10%</span></li>
<li>Healing received +6% ~ +10%</li>
<li>Chance (5%) on kill: instantly recover <strong style="color:#c8e6c9;">3% Max HP</strong></li>
<li>Chance on kill: recover 3% Max HP</li>
<li>Earth element resistance <span style="color:#546e7a;">+5% ~ +9%</span></li>
</ul>
</ul>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 2 — SOGRAT DESERT
     SOGRAT DESERT
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Sograt Desert Fever Field ==
== Sograt Desert Fever Field ==


 
<div style="background:linear-gradient(135deg,rgba(36,28,6,0.94),rgba(18,12,2,0.99));border:2px solid rgba(220,180,40,0.34);border-left:5px solid #ffd54f;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
 
<div style="color:#fff9c4;font-size:0.90em;line-height:1.65;">
<div style="background:linear-gradient(135deg,rgba(36,28,6,0.94),rgba(18,12,2,0.99));border:2px solid rgba(220,180,40,0.34);border-left:5px solid #ffd54f;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(255,213,79,0.10),transparent);pointer-events:none;"></div>
<br><br>
<div style="position:absolute;bottom:-18px;right:24px;font-size:5em;opacity:0.045;pointer-events:none;line-height:1;">🏜️</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.90em;line-height:1.65;">
The Sograt Desert Fever Field is a merciless expanse of scorched dunes. Demon and Brute-type monsters have been mutated by the desert heat and roam in ferocious packs. The Sand Set is built around <strong style="color:#fff59d;">endurance, defensive layers, and resistance to Fire and ranged attacks</strong>, rewarding players who can outlast and outlevel the desert's punishment.
 
[[File:Moc_fild17_fever.png|250px]]
[[File:Moc_fild17_fever.png|250px]]
</div>
<div style="position:relative;z-index:1;margin-top:14px;background:rgba(24,18,4,0.64);border:1px solid rgba(220,180,40,0.18);border-radius:9px;padding:13px 15px;">
<div style="font-weight:bold;color:#fff176;font-size:0.88em;letter-spacing:0.09em;text-transform:uppercase;margin-bottom:10px;">🏜️ Monster Population — moc_fild17</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;">
<div style="background:rgba(24,18,4,0.84);border:1px solid rgba(220,180,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(220,180,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3018|name=Elite Ant}}</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 70 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Main swarm unit and primary desert hunting target.</div>
</div>
<div style="background:rgba(24,18,4,0.84);border:1px solid rgba(220,180,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(220,180,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3021|name=Elite Ant Larva}}</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 30 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Support swarm monster that fills the ant colony population.</div>
</div>
<div style="background:rgba(36,14,4,0.86);border:1px solid rgba(255,120,40,0.24);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(255,120,40,0.24),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3000|name=Inferno Scorpion}}</div>
<div style="position:relative;z-index:1;color:#ffcc80;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 70 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fire-themed desert threat and second major hunting target.</div>
</div>
<div style="background:rgba(24,18,4,0.84);border:1px solid rgba(220,180,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(220,180,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3001|name=Desert Mosquito}}</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 15 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fast nuisance monster that adds movement pressure.</div>
</div>
<div style="background:rgba(24,18,4,0.84);border:1px solid rgba(220,180,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(220,180,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3002|name=Sand Lurker}}</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 25 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Ambush-style monster supporting the desert terrain identity.</div>
</div>
<div style="background:rgba(24,18,4,0.84);border:1px solid rgba(220,180,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(220,180,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3017|name=Elite Ant Egg}}</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 10 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Stationary colony spawn and utility monster.</div>
</div>
<div style="background:rgba(24,24,8,0.84);border:1px solid rgba(180,220,80,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(180,220,80,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3055|name=Living Soil}}</div>
<div style="position:relative;z-index:1;color:#e6ee9c;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 10 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Earth-themed support monster reinforcing the desert field identity.</div>
</div>
</div>
<div style="margin-top:12px;padding:10px 12px;background:rgba(0,0,0,0.22);border:1px solid rgba(255,255,255,0.08);border-radius:7px;color:#78909c;font-size:0.82em;line-height:1.60;">
<strong style="color:#fff176;">Total Population:</strong> 230 regular monsters. A dense mid-level Fever zone focused on insects, Fire pressure, Earth terrain, and swarm hunting.
</div>
</div>
</div>
</div>
</div>
Line 480: Line 166:
=== Sand Set ===
=== Sand Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
 
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15001|item=Sand Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Max HP, DEF, VIT, Fire/Neutral resistance.</span></div>
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22001|item=Sand Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP recovery, Flee, HIT, STR.</span></div>
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Sand Armor</div>
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20001|item=Sand Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Fire/Earth resistance, Perfect Dodge.</span></div>
<div style="padding:12px 14px;">
{{Item List|id=15001|item=Sand Armor|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;">
<li>Max HP <span style="color:#546e7a;">+20 ~ +150</span></li>
<li>Natural HP recovery <span style="color:#546e7a;">+3% ~ +15%</span></li>
<li>DEF <span style="color:#546e7a;">+1 ~ +4</span></li>
<li>VIT <span style="color:#546e7a;">+1 ~ +3</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+2% ~ +7%</span></li>
<li>Neutral element resistance <span style="color:#546e7a;">+1% ~ +5%</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Sand Shoes</div>
<div style="padding:12px 14px;">
{{Item List|id=22001|item=Sand Shoes|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;">
<li>Max HP <span style="color:#546e7a;">+10 ~ +60</span></li>
<li>Flee <span style="color:#546e7a;">+2 ~ +8</span></li>
<li>HP Recovery rate <span style="color:#546e7a;">+4% ~ +9%</span></li>
<li>Ranged damage received <span style="color:#546e7a;">+1% ~ +3%</span></li>
<li>STR <span style="color:#546e7a;">+1 ~ +2</span></li>
<li>HIT <span style="color:#546e7a;">+2 ~ +10</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Sand Manteau</div>
<div style="padding:12px 14px;">
{{Item List|id=20001|item=Sand Manteau|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;">
<li>Ranged damage received <span style="color:#546e7a;">−1% ~ −3%</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+1% ~ +3%</span></li>
<li>Earth element resistance <span style="color:#546e7a;">+1% ~ +3%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+1 ~ +3</span></li>
<li>Flee <span style="color:#546e7a;">+1 ~ +5</span></li>
<li>HIT <span style="color:#546e7a;">-1 ~ −5</span></li>
</ul>
</div>
</div>
 
</div>
</div>


=== Sand Set Bonus ===
=== Sand Set Bonus ===


<div style="
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.92),rgba(18,12,2,0.98));border:1px solid rgba(200,160,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
  background: linear-gradient(135deg, rgba(28,20,4,0.92), rgba(18,12,2,0.98));
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
  border: 1px solid rgba(200,160,30,0.30);
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 20px 0;
">
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;">
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;">
<li>Max HP +<strong style="color:#fff9c4;">8%</strong></li>
<li>Max HP +<strong style="color:#fff9c4;">8%</strong></li>
<li>Ranged damage received −<strong style="color:#fff9c4;">5%</strong></li>
<li>Ranged damage received −<strong style="color:#fff9c4;">5%</strong></li>
<li>Damage dealt to Fire element monsters +<strong style="color:#fff9c4;">10%</strong></li>
<li>Damage dealt to Fire element monsters +<strong style="color:#fff9c4;">10%</strong></li>
<li>Resistance to status effects (Silence, Curse, Blind, Stun) +<strong style="color:#fff9c4;">20%</strong></li>
<li>Resistance to Silence, Curse, Blind, and Stun +<strong style="color:#fff9c4;">20%</strong></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Desert Item Combos ===
=== Desert Item Combos ===


<!-- COMBO I – MID TIER -->
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(18,12,2,0.98));border:2px solid rgba(200,160,30,0.38);border-left:5px solid #c8a020;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush <span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;">Mid-Tier</span></div>
  background: linear-gradient(135deg, rgba(28,20,4,0.94), rgba(18,12,2,0.98));
<div style="color:#7d6020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Sleep control · Defensive bait · Burst windows</div>
  border: 2px solid rgba(200,160,30,0.38);
<div>{{Item List|id=22001|item=Sand Shoes|simple=yes}} + {{Item List|id=4174|item=Sandman Card|simple=yes}} + {{Item List|id=2274|item=Ghost Bandana|simple=yes}}</div>
  border-left: 5px solid #c8a020;
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>DEF <strong style="color:#fffde7;">+10</strong> while Sandman Card is equipped with the Sand Shoes.</li>
  padding: 16px 20px;
<li>Physical attacks have a <strong style="color:#fffde7;">5%</strong> chance to inflict Sleep.</li>
  margin: 0 0 14px 0;
<li>Damage against Sleeping targets <strong style="color:#fffde7;">+15%</strong>.</li>
  position: relative; overflow: hidden;
<li>When a target wakes from Sleep, gain HIT <strong style="color:#fffde7;">+20</strong> for 5 seconds.</li>
">
</ul>
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(200,160,30,0.06),transparent);pointer-events:none;"></div>
<div style="margin-top:12px;padding:10px 14px;background:rgba(24,18,4,0.55);border:1px solid rgba(200,160,30,0.22);border-radius:6px;color:#7d6020;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ffd54f;">How it plays:</strong> This version shifts Ghost Bandana away from raw Flee and into a tankier desert identity. The player baits hits, survives with DEF, applies Sleep, then uses the wake-up HIT window to land burst attacks reliably.</div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush</div>
<span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span>
</div>
</div>
<div style="color:#7d6020;font-size:0.80em;margin-bottom:14px;font-style:italic;">Bait · Sleep · Burst — Field Card + Ghostring MVP Drop · For physical hunters in the deep desert</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=22001|item=Sand Shoes|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4174|item=Sandman Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;"></div>
<div style="margin-top:6px;">{{Item List|id=2274|item=Ghost Bandana|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Ghostring MVP · worn in upper headgear slot</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>Chance of fisical attacks <strong style="color:#fffde7;">Cause Sleeping</strong> +15% </strong></li>
<li>+45 Flee <strong style="color:#fffde7;"></li>


</div>
<div style="background:linear-gradient(135deg,rgba(32,22,4,0.95),rgba(18,12,2,0.98));border:2px solid rgba(240,190,30,0.46);border-left:5px solid #f9a825;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
</div>
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mark <span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;">Powerful</span></div>
 
<div style="color:#5a4010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Accuracy · DEF penetration · Feasible replacement for Phreeoni Card gating</div>
<!-- COMBO II – POWERFUL -->
<div>{{Item List|id=15001|item=Sand Armor|simple=yes}} + {{Item List|id=4043|item=Andre Card|simple=yes}} + {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}</div>
<div style="
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
  background: linear-gradient(135deg, rgba(32,22,4,0.95), rgba(18,12,2,0.98));
<li>HIT <strong style="color:#fffde7;">+30</strong>.</li>
  border: 2px solid rgba(240,190,30,0.46);
<li>ATK <strong style="color:#fffde7;">+20</strong>.</li>
  border-left: 5px solid #f9a825;
<li>Against Brute and Insect monsters, ignore <strong style="color:#fffde7;">15%</strong> DEF.</li>
  border-radius: 8px;
<li>If the target is affected by Sleep or Blind, ignore <strong style="color:#fffde7;">25%</strong> DEF instead.</li>
  padding: 16px 20px;
</ul>
  margin: 0 0 20px 0;
  position: relative; overflow: hidden;
">
<div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(240,190,30,0.08),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mark</div>
<span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span>
</div>
<div style="color:#5a4010;font-size:0.80em;margin-bottom:14px;font-style:italic;">Evasion-as-Offense · Stacking ATK · DEF Penetration — Requires Phreeoni Card</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15001|item=Sand Armor|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4131|item=Phreeoni Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;"></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>Perfect Dodge <strong style="color:#fffde7;">+10</strong> additional</li>
<li>+15 ATK</strong></li>
<li>+15 Flee</strong></li>
</div>
</div>
</div>


=== Desert Fever MVP ===
=== Desert Fever MVP ===
 
<div style="background:rgba(22,16,4,0.88);border:1px solid rgba(200,160,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;">
<div style="background:rgba(22,16,4,0.88);border:1px solid rgba(200,160,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options</div>
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.89em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.89em;line-height:1.75;">
<li>Damage against Demon race <span style="color:#546e7a;">+8% ~ +14%</span></li>
<li>Demon race damage +8% ~ +14%</li>
<li>Damage against Brute race <span style="color:#546e7a;">+6% ~ +11%</span></li>
<li>Brute race damage +6% ~ +11%</li>
<li>Ranged damage received <span style="color:#546e7a;">−6% ~ −10%</span> additional</li>
<li>Ranged damage received −6% ~ −10%</li>
<li>Chance (8%) when hit: gain <strong style="color:#fff9c4;">+12 DEF</strong> for 5 seconds</li>
<li>Chance when hit: gain DEF +12 for 5 seconds</li>
<li>Fire element resistance <span style="color:#546e7a;">+6% ~ +10%</span> additional</li>
</ul>
</ul>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 3 — GLAST HEIM
     GLAST HEIM
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Glast Heim Fever Dungeons ==
== Glast Heim Fever Dungeons ==


<div style="background:linear-gradient(135deg,rgba(22,10,34,0.94),rgba(10,4,18,0.99));border:2px solid rgba(150,80,220,0.34);border-left:5px solid #ce93d8;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(22,10,34,0.94),rgba(10,4,18,0.99));border:2px solid rgba(150,80,220,0.34);border-left:5px solid #ce93d8;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(206,147,216,0.10),transparent);pointer-events:none;"></div>
<div style="color:#e1bee7;font-size:0.90em;line-height:1.65;">
<div style="position:absolute;bottom:-18px;right:24px;font-size:5em;opacity:0.045;pointer-events:none;line-height:1;">🏚️</div>
Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.90em;line-height:1.65;">
<br><br>
The ruins of Glast Heim have collapsed inward, trapping wandering Undead and Demon entities within sealed catacombs. The Fever variants are driven by cursed dark energy — applying <strong style="color:#ce93d8;">Shadow element damage, Curse status chains, and massive SP drain</strong>. The Shadow Set is built for Undead and Demon hunting specialists — maximizing SP efficiency and Shadow element resilience.
 
[[File:kl_knt02_fever.png|250px]]
[[File:kl_knt02_fever.png|250px]]
</div>
<div style="position:relative;z-index:1;margin-top:14px;background:rgba(18,8,30,0.64);border:1px solid rgba(150,80,220,0.18);border-radius:9px;padding:13px 15px;">
<div style="font-weight:bold;color:#e1bee7;font-size:0.88em;letter-spacing:0.09em;text-transform:uppercase;margin-bottom:10px;">🏚️ Monster Population — gl_knt02</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;">
<div style="background:rgba(18,8,30,0.84);border:1px solid rgba(150,80,220,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(150,80,220,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3069|name=Corrupted Raydric}}</div>
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 80 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Main Shadow field monster and core hunting target.</div>
</div>
<div style="background:rgba(18,8,30,0.84);border:1px solid rgba(150,80,220,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(150,80,220,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3070|name=Corrupted Archer}}</div>
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 40 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Ranged pressure monster that punishes careless pulls.</div>
</div>
<div style="background:rgba(18,8,30,0.84);border:1px solid rgba(150,80,220,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(150,80,220,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3071|name=Corrupted Khalitzburg}}</div>
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 30 regular + 10 fixed spawns</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fixed spawns respawn every 30 minutes + 15 minutes variance.</div>
</div>
<div style="background:rgba(18,8,30,0.84);border:1px solid rgba(150,80,220,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(150,80,220,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3073|name=Undead Wizard}}</div>
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 20 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Magic threat with Shadow-themed pressure.</div>
</div>
<div style="background:rgba(18,8,30,0.84);border:1px solid rgba(150,80,220,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(150,80,220,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3072|name=Corrupted Whiteknight}}</div>
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 5 regular + 1 fixed spawn</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fixed spawn respawns every 1 hour + 30 minutes variance.</div>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(38,8,8,0.94),rgba(8,6,4,0.99));border:1px solid rgba(220,60,80,0.32);border-left:4px solid #e57373;border-radius:9px;padding:12px 14px;position:relative;overflow:hidden;margin-top:12px;">
<div style="position:absolute;top:0;right:0;width:160px;height:100%;background:linear-gradient(270deg,rgba(220,60,80,0.32),transparent);opacity:0.55;pointer-events:none;"></div>
<div style="position:relative;z-index:1;display:grid;grid-template-columns:1fr auto;gap:12px;align-items:center;">
<div>
<div style="font-weight:bold;color:#e57373;font-size:0.82em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:6px;">👑 Fever MVP</div>
<div>{{Monster|id=3074|name=Bloody Knight}}</div>
</div>
<div style="text-align:right;color:#d7c8a0;font-size:0.82em;line-height:1.55;">
<div><strong style="color:#e57373;">Spawn:</strong> 1 monster</div>
<div><strong style="color:#e57373;">Respawn:</strong> 2 hours + 30 minutes variance</div>
</div>
</div>
<div style="position:relative;z-index:1;color:#9a9088;font-size:0.80em;line-height:1.55;margin-top:8px;">High-level Fever MVP and scheduled Glast Heim objective.</div>
</div>
<div style="margin-top:12px;padding:10px 12px;background:rgba(0,0,0,0.22);border:1px solid rgba(255,255,255,0.08);border-radius:7px;color:#78909c;font-size:0.82em;line-height:1.60;">
<strong style="color:#e1bee7;">Total Population:</strong> 186 regular monsters + 1 MVP. A high-level Fever dungeon with Undead pressure, ranged threats, fixed elite spawns, and scheduled boss hunting.
</div>
</div>
</div>
</div>
</div>
Line 703: Line 238:
=== Shadow Set ===
=== Shadow Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
 
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15002|item=Shadow Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Shadow resistance, SP sustain, Undead/Demon mitigation.</span></div>
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;">
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22002|item=Shadow Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP recovery, Curse resistance, caster sustain.</span></div>
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Shadow Armor</div>
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20002|item=Shadow Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Flee, Perfect Dodge, magic pressure control.</span></div>
<div style="padding:12px 14px;">
{{Item List|id=15002|item=Shadow Armor|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;">
<li>Max HP % <span style="color:#546e7a;">+3% ~ +7%</span></li>
<li>Shadow element resistance <span style="color:#546e7a;">+5% ~ +10%</span></li>
<li>Undead element resistance <span style="color:#546e7a;">+4% ~ +9%</span></li>
<li>Demon race damage received <span style="color:#546e7a;">−3% ~ −6%</span></li>
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>MDEF <span style="color:#546e7a;">+3 ~ +8</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Shadow Shoes</div>
<div style="padding:12px 14px;">
{{Item List|id=22002|item=Shadow Shoes|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;">
<li>SP Recovery rate <span style="color:#546e7a;">+6% ~ +14%</span></li>
<li>Max SP % <span style="color:#546e7a;">+3% ~ +7%</span></li>
<li>After-cast delay <span style="color:#546e7a;">−3% ~ −6%</span></li>
<li>Flee <span style="color:#546e7a;">+4 ~ +10</span></li>
<li>INT <span style="color:#546e7a;">+2 ~ +4</span></li>
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +5%</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Shadow Manteau</div>
<div style="padding:12px 14px;">
{{Item List|id=20002|item=Shadow Manteau|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;">
<li>Shadow element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Undead race damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>Demon race damage received <span style="color:#546e7a;">−3% ~ −6%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Curse resistance <span style="color:#546e7a;">+20% ~ +40%</span></li>
<li>Magic damage received <span style="color:#546e7a;">−2% ~ +5%</span></li>
</ul>
</div>
</div>
 
</div>
</div>


=== Shadow Set Bonus ===
=== Shadow Set Bonus ===


<div style="
<div style="background:linear-gradient(135deg,rgba(14,6,26,0.92),rgba(8,4,18,0.98));border:1px solid rgba(130,60,200,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
  background: linear-gradient(135deg, rgba(14,6,26,0.92), rgba(8,4,18,0.98));
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
  border: 1px solid rgba(130,60,200,0.30);
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 20px 0;
">
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;">
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;">
<li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li>
<li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li>
<li>Shadow element resistance +<strong style="color:#e1bee7;">10%</strong></li>
<li>Shadow element resistance +<strong style="color:#e1bee7;">10%</strong></li>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong> inside Fever maps</li>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong> inside Fever maps</li>
<li>Curse status duration received −<strong style="color:#e1bee7;">50%</strong></li>
<li>Curse duration received −<strong style="color:#e1bee7;">50%</strong></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Glast Heim Item Combos ===
=== Glast Heim Item Combos ===


<!-- COMBO I – MID TIER -->
<div style="background:linear-gradient(135deg,rgba(14,6,24,0.94),rgba(8,4,18,0.98));border:2px solid rgba(130,60,180,0.38);border-left:5px solid #7b1fa2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage <span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;">Mid-Tier</span></div>
  background: linear-gradient(135deg, rgba(14,6,24,0.94), rgba(8,4,18,0.98));
<div style="color:#6e4080;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Neutral mitigation · SP economy · Mage farming</div>
  border: 2px solid rgba(130,60,180,0.38);
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4133|item=Raydric Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div>
  border-left: 5px solid #7b1fa2;
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>Neutral damage received <strong style="color:#f3e5f5;">-5%</strong> additional.</li>
  padding: 16px 20px;
<li>When Neutral damage is reduced, recover HP equal to <strong style="color:#f3e5f5;">5%</strong> of the blocked amount.</li>
  margin: 0 0 14px 0;
<li>INT <strong style="color:#f3e5f5;">+4</strong>, MATK <strong style="color:#f3e5f5;">+4%</strong>, SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li>
  position: relative; overflow: hidden;
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(130,60,180,0.06),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage</div>
<span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span>
</div>
<div style="color:#4e2870;font-size:0.80em;margin-bottom:14px;font-style:italic;">Damage Absorption → Self-Heal · Magic Amplification · Field Card + Dark Lord MVP Drop</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15002|item=Shadow Armor|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4135|item=Raydric Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Shadow Armor — Neutral property damage -20%)</span></div>
<div style="margin-top:6px;">{{Item List|id=2613|item=Necklace of Oblivion|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Dark Lord MVP · worn in accessory slot</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li>When Neutral-element damage is reduced by the armor, recover <strong style="color:#f3e5f5;">HP equal to 8%</strong> of the blocked amount</li>
<li>INT <strong style="color:#f3e5f5;">+5</strong> and MATK <strong style="color:#f3e5f5;">+3%</strong></li>
<li>Skill SP consumption reduced by an additional <strong style="color:#f3e5f5;">5%</strong> (stacks with Necklace of Oblivion's base effect)</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(10,4,20,0.55);border:1px solid rgba(130,60,180,0.22);border-radius:6px;color:#3e1e58;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#ce93d8;">How it plays:</strong> Raydric Card is the cornerstone defensive card of Glast Heim — it reduces Neutral-element physical damage by 20%. This combo transforms that reduction into active healing: every blocked Neutral hit restores HP proportional to what was absorbed. Combined with the Necklace of Oblivion's INT bonus and the combo's MATK increase, a Wizard or Sage can stand inside Raydric packs, absorb their Neutral strikes as HP recovery, and maintain full spell uptime without pots. The blocked damage becomes spell fuel. You do not dodge the ruins — you let them break against you.
</div>
</div>
</div>


<!-- COMBO II – POWERFUL -->
<div style="background:linear-gradient(135deg,rgba(18,4,26,0.95),rgba(8,2,14,0.98));border:2px solid rgba(190,80,250,0.46);border-left:5px solid #e040fb;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Doppel Striker <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div>
  background: linear-gradient(135deg, rgba(18,6,30,0.95), rgba(8,4,18,0.98));
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">ASPD · Ghost procs · Feasible replacement for Doppelganger Card gating</div>
  border: 2px solid rgba(190,80,250,0.46);
<div>{{Item List|id=20002|item=Shadow Manteau|simple=yes}} + {{Item List|id=4014|item=Whisper Card|simple=yes}} + {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}</div>
  border-left: 5px solid #ab47bc;
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>ASPD <strong style="color:#f3e5f5;">+5%</strong>.</li>
  padding: 16px 20px;
<li>Physical attacks have 7% chance to auto-cast <strong style="color:#f3e5f5;">Soul Strike Lv.3</strong>.</li>
  margin: 0 0 20px 0;
<li>When killing Undead or Ghost monsters, 8% chance to trigger Spectral Echo, dealing 100% weapon ATK as Ghost-property damage to one nearby enemy.</li>
  position: relative; overflow: hidden;
<li>FLEE <strong style="color:#f3e5f5;">+10</strong>.</li>
">
<div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(190,80,250,0.08),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Doppel Striker</div>
<span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span>
</div>
<div style="color:#3a1050;font-size:0.80em;margin-bottom:14px;font-style:italic;">Auto-Cast Soul Strike · Ghost-Element Chains · Spectral Echo — Requires Doppelganger Card</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=20002|item=Shadow Manteau|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4046|item=Doppelganger Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Shadow Manteau — garment slot, not weapon; provides partial ASPD)</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li><strong style="color:#f3e5f5;">12% chance</strong> on each physical attack to auto-cast <strong style="color:#f3e5f5;">Soul Strike Level 5</strong> — Ghost-property magic that strikes Undead and Ghost race monsters at full effectiveness</li>
<li>When an Undead or Ghost monster is killed, <strong style="color:#f3e5f5;">8% chance</strong> to trigger <strong style="color:#f3e5f5;">Spectral Echo</strong> — a phantom strike hitting an adjacent monster for 100% weapon ATK (Ghost element)</li>
<li>ASPD <strong style="color:#f3e5f5;">+10%</strong> — garment slot yields a partial ASPD benefit; full Doppelganger ASPD bonus applies only when slotted in a weapon</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(10,4,20,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#2e0c44;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#e040fb;">How it plays:</strong> Doppelganger Card is universally slotted into weapons for maximum ASPD. Using it here in Shadow Manteau is a deliberate strategic trade: you sacrifice the full ASPD bonus but gain Ghost-property Soul Strike procs on every physical attack. Glast Heim is saturated with Undead and Ghost race monsters — both hit by Ghost-element Soul Strike at full power. Assassins and Rogues attacking at high speed will proc Soul Strike every several swings, layering sustained magic damage onto physical hits. The Spectral Echo on kill then chains into adjacent mobs for even more damage. The Doppelganger finally fights the way its lore describes: a phantom double that strikes where you are not.
</div>
</div>
</div>


=== Glast Heim Fever MVP ===
=== Glast Heim Fever MVP ===
 
<div style="background:rgba(12,6,22,0.88);border:1px solid rgba(130,60,200,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;">
<div style="background:rgba(12,6,22,0.88);border:1px solid rgba(130,60,200,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options</div>
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.89em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.89em;line-height:1.75;">
<li>Damage against Undead race <span style="color:#546e7a;">+8% ~ +14%</span></li>
<li>Undead race damage +8% ~ +14%</li>
<li>Damage against Demon race <span style="color:#546e7a;">+7% ~ +13%</span></li>
<li>Demon race damage +7% ~ +13%</li>
<li>Shadow element resistance <span style="color:#546e7a;">+6% ~ +11%</span> additional</li>
<li>Shadow resistance +6% ~ +11%</li>
<li>Holy element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Chance on Undead kill: recover 4% Max SP</li>
<li>Chance (7%) when hit: reduce next instance of damage by <strong style="color:#e1bee7;">15%</strong> (2-second window)</li>
<li>Chance (10%) on Undead kill: recover <strong style="color:#e1bee7;">4% Max SP</strong></li>
</ul>
</ul>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 4 — MAGMA DUNGEON
     MAGMA DUNGEON
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Magma Dungeon Level 3 Fever Area ==
== Magma Dungeon Level 3 Fever Area ==


<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #f4511e;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(244,81,30,0.11),transparent);pointer-events:none;"></div>
<div style="color:#ffccbc;font-size:0.90em;line-height:1.65;">
<div style="position:absolute;bottom:-18px;right:24px;font-size:5em;opacity:0.045;pointer-events:none;line-height:1;">🌋</div>
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and caster momentum.
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.90em;line-height:1.65;">
The deepest floors of Magma Dungeon have cracked open, and superheated Fire element creatures have flooded the tunnels. The Magma Set is the most <strong style="color:#ff8a65;">offensively-oriented Fever set</strong> — boosting ATK, MATK, Fire resistance, and ASPD for aggressive, sustained pressure in a kill-or-be-killed environment.
 
[[File:mag_dun03_fever.png|250px]]
</div>
 
<div style="position:relative;z-index:1;margin-top:14px;background:rgba(32,8,4,0.64);border:1px solid rgba(240,90,40,0.18);border-radius:9px;padding:13px 15px;">
<div style="font-weight:bold;color:#ffab91;font-size:0.88em;letter-spacing:0.09em;text-transform:uppercase;margin-bottom:10px;">🌋 Monster Population — mag_dun03</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;">
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20378|name=Rigid Lava Golem}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 18 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Durable Fire-heavy front-line monster.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20377|name=Rigid Kaho}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 20 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fire caster pressure unit.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20376|name=Rigid Explosion}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 20 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Volatile monster for burst-pressure pulls.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20374|name=Rigid Sky Deleter}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 32 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">High-density flying dragon threat.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20375|name=Rigid Earth Deleter}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 32 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">High-density grounded dragon threat.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20373|name=Rigid Nightmare Terror}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 27 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Dangerous sustained combat monster.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20372|name=Rigid Blazer}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 18 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fire support monster reinforcing Magma pressure.</div>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(44,12,4,0.96),rgba(8,6,4,0.99));border:1px solid rgba(255,160,64,0.34);border-left:4px solid #ff9800;border-radius:9px;padding:12px 14px;position:relative;overflow:hidden;margin-top:12px;">
<div style="position:absolute;top:0;right:0;width:160px;height:100%;background:linear-gradient(270deg,rgba(255,160,64,0.34),transparent);opacity:0.55;pointer-events:none;"></div>
<div style="position:relative;z-index:1;display:grid;grid-template-columns:1fr auto;gap:12px;align-items:center;">
<div>
<div style="font-weight:bold;color:#ff9800;font-size:0.82em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:6px;">👑 Fever MVP</div>
<div>{{Monster|id=3012|name=Searing Monarch}}</div>
</div>
<div style="text-align:right;color:#d7c8a0;font-size:0.82em;line-height:1.55;">
<div><strong style="color:#ff9800;">Spawn:</strong> 1 monster</div>
<div><strong style="color:#ff9800;">Respawn:</strong> 6 hours + 10 minutes variance</div>
</div>
</div>
<div style="position:relative;z-index:1;color:#9a9088;font-size:0.80em;line-height:1.55;margin-top:8px;">Magma Fever MVP and long-window boss objective.</div>
</div>
<div style="margin-top:12px;padding:10px 12px;background:rgba(0,0,0,0.22);border:1px solid rgba(255,255,255,0.08);border-radius:7px;color:#78909c;font-size:0.82em;line-height:1.60;">
<strong style="color:#ffab91;">Total Population:</strong> 167 regular monsters + 1 MVP. A Fire-heavy Fever dungeon designed around high pressure, elemental resistance, and sustained party hunting.
</div>
</div>
</div>
</div>
</div>
Line 945: Line 305:
=== Magma Set ===
=== Magma Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
 
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15003|item=Magma Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire defense, MATK, caster pressure.</span></div>
<div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22003|item=Magma Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP sustain, after-cast support, kill recovery.</span></div>
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Magma Armor</div>
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20003|item=Magma Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire resistance, magic reduction, survival.</span></div>
<div style="padding:12px 14px;">
{{Item List|id=15003|item=Magma Armor|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;">
<li>Max HP <span style="color:#546e7a;">+200 ~ +500</span></li>
<li>ATK <span style="color:#546e7a;">+8 ~ +20</span></li>
<li>MATK <span style="color:#546e7a;">+8 ~ +18</span></li>
<li>STR <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+5% ~ +10%</span></li>
<li>VIT <span style="color:#546e7a;">+2 ~ +4</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Magma Shoes</div>
<div style="padding:12px 14px;">
{{Item List|id=22003|item=Magma Shoes|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;">
<li>ASPD <span style="color:#546e7a;">+3% ~ +7%</span></li>
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li>
<li>Max SP <span style="color:#546e7a;">+60 ~ +140</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+3% ~ +7%</span></li>
<li>AGI <span style="color:#546e7a;">+2 ~ +4</span></li>
<li>HP Recovery rate <span style="color:#546e7a;">+3% ~ +8%</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Magma Manteau</div>
<div style="padding:12px 14px;">
{{Item List|id=20003|item=Magma Manteau|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;">
<li>Fire element resistance <span style="color:#546e7a;">+4% ~ +9%</span></li>
<li>Neutral element resistance <span style="color:#546e7a;">+2% ~ +5%</span></li>
<li>Melee damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>Critical rate <span style="color:#546e7a;">+3 ~ +7</span></li>
<li>ATK % <span style="color:#546e7a;">+2% ~ +5%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
</ul>
</div>
</div>
 
</div>
</div>


=== Magma Set Bonus ===
=== Magma Set Bonus ===


<div style="
<div style="background:linear-gradient(135deg,rgba(34,8,4,0.92),rgba(18,4,2,0.98));border:1px solid rgba(220,80,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
  background: linear-gradient(135deg, rgba(28,6,2,0.92), rgba(16,4,2,0.98));
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
  border: 1px solid rgba(220,80,30,0.30);
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.92em;line-height:1.80;">
  border-radius: 8px;
<li>Fire element resistance +<strong style="color:#ffe0b2;">15%</strong></li>
  padding: 16px 20px;
<li>MATK +<strong style="color:#ffe0b2;">6%</strong></li>
  margin: 0 0 20px 0;
<li>SP recovery from monster kills +<strong style="color:#ffe0b2;">5%</strong></li>
">
<li>Damage against Fire monsters +<strong style="color:#ffe0b2;">10%</strong></li>
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8c0b0;font-size:0.92em;line-height:1.80;">
<li>ATK +<strong style="color:#ffccbc;">20</strong> and MATK +<strong style="color:#ffccbc;">15</strong></li>
<li>Fire element resistance +<strong style="color:#ffccbc;">10%</strong></li>
<li>ASPD +<strong style="color:#ffccbc;">5%</strong></li>
<li>Damage against Fire-element and Formless monsters +<strong style="color:#ffccbc;">8%</strong></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(220,80,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Magma Item Combos ===
=== Magma Item Combos ===


<!-- COMBO I – MID TIER -->
<div style="background:linear-gradient(135deg,rgba(34,10,4,0.94),rgba(18,4,2,0.98));border:2px solid rgba(220,80,30,0.38);border-left:5px solid #ff5722;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Mana Kiln <span style="background:rgba(220,80,30,0.18);border:1px solid rgba(220,80,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffccbc;">Mid-Tier</span></div>
  background: linear-gradient(135deg, rgba(28,6,2,0.94), rgba(18,4,2,0.98));
<div style="color:#8a4020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kill sustain · Spell flow · MVP drop item, not MVP card</div>
  border: 2px solid rgba(200,70,20,0.38);
<div>{{Item List|id=22003|item=Magma Shoes|simple=yes}} + {{Item List|id=4279|item=Earth Deleter Card|simple=yes}} + {{Item List|id=51454|item=Kiel's Combat Visor|simple=yes}}</div>
  border-left: 5px solid #d84315;
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>When killing a monster, 5% chance to recover <strong style="color:#ffe0b2;">12% Max SP</strong>.</li>
  padding: 16px 20px;
<li>After-cast delay <strong style="color:#ffe0b2;">-5%</strong>.</li>
  margin: 0 0 14px 0;
<li>When SP is recovered by this effect, the next skill used within 4 seconds costs <strong style="color:#ffe0b2;">0 SP</strong>.</li>
  position: relative; overflow: hidden;
<li>Fire-element magic damage <strong style="color:#ffe0b2;">+5%</strong>.</li>
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(200,70,20,0.06),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Mana Kiln</div>
<span style="background:rgba(200,70,20,0.18);border:1px solid rgba(200,70,20,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ff8a65;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span>
</div>
<div style="color:#7d3010;font-size:0.80em;margin-bottom:14px;font-style:italic;">SP Recovery on Kill · Zero-Pot Casting · Stacked Cast Delay — Field Card + Kiel-D-01 MVP Drop</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=22003|item=Magma Shoes|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4261|item=Earth Deleter Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Magma Shoes — 5% chance on Boss kill to fully restore SP)</span></div>
<div style="margin-top:6px;">{{Item List|id=5580|item=Kiel's Combat Visor|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Kiel-D-01 MVP · worn in upper headgear slot</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<li>Earth Deleter's SP restore now triggers on <strong style="color:#ffe0b2;">normal monster kills</strong> as well: <strong style="color:#ffe0b2;">5% chance</strong> to recover <strong style="color:#ffe0b2;">15% Max SP</strong></li>
<li>After-cast delay <strong style="color:#ffe0b2;">-5%</strong> additional — stacks with Kiel's Combat Visor (-10%) for <strong style="color:#ffe0b2;">-15% total</strong></li>
<li>When SP is recovered via Earth Deleter's proc, the next skill cast within <strong style="color:#ffe0b2;">4 seconds costs 0 SP</strong></li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,4,2,0.55);border:1px solid rgba(200,70,20,0.22);border-radius:6px;color:#6b2c08;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#ff8a65;">How it plays:</strong> Earth Deleter Card is famous for fully restoring SP on Boss kills — a cornerstone card for MVP fights. This combo extends its utility to regular grinding: each monster killed in Magma Dungeon has a 5% chance to proc a 15% SP restore, and when that proc fires, your very next skill costs zero SP. Kiel's Combat Visor stacks with the combo's -5% delay for -15% total after-cast delay. For Wizards and Sages, this creates a self-sustaining fire cycle: kill → SP proc → free spell → kill again. The Kiln never goes cold, and the dungeon becomes your forge.
</div>
</div>
</div>


<!-- COMBO II – POWERFUL -->
<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Ignis Last Stand <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div>
  background: linear-gradient(135deg, rgba(34,6,2,0.95), rgba(18,4,2,0.98));
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Emergency casting · Fire survival · Feasible replacement for Kiel-D-01 Card gating</div>
  border: 2px solid rgba(255,130,20,0.46);
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4099|item=Pasana Card|simple=yes}} + {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}</div>
  border-left: 5px solid #ef6c00;
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>Fire property damage received <strong style="color:#ffe0b2;">-10%</strong> additional.</li>
  padding: 16px 20px;
<li>When HP falls below 50%, enter <strong style="color:#ffe0b2;">Ignis</strong> state for 10 seconds: MATK +10%, ASPD +5%, casting cannot be interrupted.</li>
  margin: 0 0 20px 0;
<li>Ignis cooldown: <strong style="color:#ffe0b2;">30 seconds</strong>.</li>
  position: relative; overflow: hidden;
">
<div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(255,130,20,0.08),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Ignis Last Stand</div>
<span style="background:rgba(255,130,20,0.22);border:1px solid rgba(255,130,20,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span>
</div>
<div style="color:#5a2008;font-size:0.80em;margin-bottom:14px;font-style:italic;">HP Threshold · Unbreakable Casting · Berserker Mode — Requires Kiel-D-01 Card</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15003|item=Magma Armor|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4403|item=Kiel-D-01 Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Magma Armor — after-cast delay -30%)</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<li>When current HP falls below <strong style="color:#ffe0b2;">50%</strong>, enter <strong style="color:#ffe0b2;">Ignis</strong> state: ASPD <strong style="color:#ffe0b2;">+8%</strong> and MATK <strong style="color:#ffe0b2;">+12%</strong></li>
<li>While in <strong style="color:#ffe0b2;">Ignis</strong> state, skill casting <strong style="color:#ffe0b2;">cannot be interrupted by incoming damage</strong></li>
<li>After-cast delay <strong style="color:#ffe0b2;">-5%</strong> additional from the combo (stacks with Kiel's base -30%: <strong style="color:#ffe0b2;">-35% total</strong>)</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,4,2,0.55);border:1px solid rgba(255,130,20,0.22);border-radius:6px;color:#5a2008;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#ff7043;">How it plays:</strong> Magma Dungeon's constant fire AoE chips HP down steadily — most builds try to avoid that damage. Ignis Last Stand inverts the logic: falling below 50% HP activates Ignis state, granting bonus ASPD, higher MATK, and crucially, unbreakable casting. Skills that normally interrupt on a hit — Meteor Storm channel, high-level Jupitel Thunder, long Firebolt chains — all become unstoppable while in Ignis state. The dungeon's own fire damage becomes the trigger for your most dangerous phase. Kiel-D-01's mechanical precision operating at its thermal limit. The more the dungeon burns you, the harder you burn back.
</div>
</div>
</div>


=== Magma Fever MVP ===
=== Magma Fever MVP ===
 
<div style="background:rgba(28,8,4,0.88);border:1px solid rgba(220,80,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;">
<div style="background:rgba(22,6,4,0.88);border:1px solid rgba(220,80,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options</div>
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8c0b0;font-size:0.89em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.89em;line-height:1.75;">
<li>Damage against Fire-element monsters <span style="color:#546e7a;">+8% ~ +15%</span></li>
<li>Fire magic damage +6% ~ +12%</li>
<li>Damage against Formless race <span style="color:#546e7a;">+7% ~ +13%</span></li>
<li>SP recovery +6% ~ +10%</li>
<li>Damage against Demon race <span style="color:#546e7a;">+5% ~ +10%</span></li>
<li>Fire resistance +6% ~ +12%</li>
<li>Fire element resistance <span style="color:#546e7a;">+6% ~ +10%</span> additional</li>
<li>Chance when casting: reduce next SP cost by 25%</li>
<li>Chance (8%) on attack: trigger burning aura — ATK +<strong style="color:#ffccbc;">18</strong> for 5 seconds</li>
<li>ATK % or MATK % against Fever monsters <span style="color:#546e7a;">+5% ~ +9%</span></li>
</ul>
</ul>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 5 — ABYSS LAKE
     ABYSS LAKE
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Abyss Lake Fever Area ==


== Abyss Lake Underground Cave Level 4 ==
<div style="background:linear-gradient(135deg,rgba(6,18,38,0.94),rgba(2,8,20,0.99));border:2px solid rgba(40,140,220,0.36);border-left:5px solid #64b5f6;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
 
<div style="color:#b3d4f8;font-size:0.90em;line-height:1.65;">
<div style="background:linear-gradient(135deg,rgba(8,18,42,0.94),rgba(4,8,24,0.99));border:2px solid rgba(60,150,240,0.34);border-left:5px solid #64b5f6;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(100,181,246,0.11),transparent);pointer-events:none;"></div>
<div style="position:absolute;bottom:-18px;right:24px;font-size:5em;opacity:0.045;pointer-events:none;line-height:1;">🐉</div>
<div style="position:relative;z-index:1;color:#b3d4f8;font-size:0.90em;line-height:1.65;">
The fourth level of the Abyss Lake Underground Cave is an ancient sealed cavern, home to massive Dragon-race creatures and skeletal constructs of enormous size. Boss-type monsters appear more frequently and hit far harder than surface variants. The Dragon & Bone Set rewards the bravest hunters with <strong style="color:#90caf9;">Dragon resistance, Boss damage mitigation, and critical power</strong> — and is the only set to ship with <strong style="color:#80deea;">two distinct item combos</strong>.
 
[[File:abyss_04_fever.png|250px]]
</div>
 
<div style="position:relative;z-index:1;margin-top:14px;background:rgba(6,14,34,0.64);border:1px solid rgba(60,150,240,0.18);border-radius:9px;padding:13px 15px;">
<div style="font-weight:bold;color:#90caf9;font-size:0.88em;letter-spacing:0.09em;text-transform:uppercase;margin-bottom:10px;">🐉 Monster Population — abyss_04</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;">
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20612|name=Purple Ferus}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 25 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fast Dragon monster with 5-second respawn.</div>
</div>
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20613|name=Treasure Mimic}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 15 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Treasure-themed support monster with 5-second respawn.</div>
</div>
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20614|name=Black Acidus}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 35 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Main dark dragon pressure with 5-second respawn.</div>
</div>
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20615|name=Silver Acidus}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 35 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Main silver dragon pressure with 5-second respawn.</div>
</div>
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20616|name=Bone Ferus}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 50 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Dense skeletal dragon population with 5-second respawn.</div>
</div>
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20617|name=Bone Acidus}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 50 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Dense skeletal acidus population with 5-second respawn.</div>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(20,16,36,0.96),rgba(8,6,4,0.99));border:1px solid rgba(120,180,255,0.36);border-left:4px solid #90caf9;border-radius:9px;padding:12px 14px;position:relative;overflow:hidden;margin-top:12px;">
<div style="position:absolute;top:0;right:0;width:160px;height:100%;background:linear-gradient(270deg,rgba(120,180,255,0.36),transparent);opacity:0.55;pointer-events:none;"></div>
<div style="position:relative;z-index:1;display:grid;grid-template-columns:1fr auto;gap:12px;align-items:center;">
<div>
<div style="font-weight:bold;color:#90caf9;font-size:0.82em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:6px;">👑 Fever MVP</div>
<div>{{Monster|id=20618|name=Bone Detardeurus}}</div>
</div>
<div style="text-align:right;color:#d7c8a0;font-size:0.82em;line-height:1.55;">
<div><strong style="color:#90caf9;">Spawn:</strong> 1 monster</div>
<div><strong style="color:#90caf9;">Respawn:</strong> 20 minutes</div>
</div>
</div>
<div style="position:relative;z-index:1;color:#9a9088;font-size:0.80em;line-height:1.55;margin-top:8px;">Frequent Abyss Fever MVP objective in a dense Dragon/Bone hunting zone.</div>
</div>
<div style="margin-top:12px;padding:10px 12px;background:rgba(0,0,0,0.22);border:1px solid rgba(255,255,255,0.08);border-radius:7px;color:#78909c;font-size:0.82em;line-height:1.60;">
<strong style="color:#90caf9;">Total Population:</strong> 210 regular monsters + 1 MVP. A dense Dragon/Bone Fever map with very fast regular monster respawn and a frequent MVP objective.
</div>
</div>
</div>
 
=== Dragon & Bone Set ===
 
<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
 
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Dragonbone Armor</div>
<div style="padding:12px 14px;">
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;">
<li>Max HP % <span style="color:#546e7a;">+3% ~ +10%</span></li>
<li>DEF <span style="color:#546e7a;">+2 ~ +7</span></li>
<li>Boss race damage received <span style="color:#546e7a;">−2% ~ −6%</span></li>
<li>AGI <span style="color:#546e7a;">+1 ~ +4</span></li>
<li>ATK <span style="color:#546e7a;">+3 ~ +15</span></li>
<li>MDEF <span style="color:#546e7a;">+2 ~ +7</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Dragonbone Shoes</div>
<div style="padding:12px 14px;">
{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;">
<li>Max HP <span style="color:#546e7a;">+100 ~ +600</span></li>
<li>Boss race damage received <span style="color:#546e7a;">-2% ~ -6%</span></li>
<li>ASPD <span style="color:#546e7a;">+1% ~ +6%</span></li>
<li>Critical rate <span style="color:#546e7a;">+1 ~ +6</span></li>
<li>HIT <span style="color:#546e7a;">+2 ~ +15</span></li>
<li>FLEE <span style="color:#546e7a;">+6 ~ +14</span></li>
</ul>
</div>
</div>
</div>
</div>


<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;">
=== Dragonbone Set ===
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Dragonbone Manteau</div>
<div style="padding:12px 14px;">
{{Item List|id=20004|item=Dragonbone Manteau|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;">
<li>Ranged damage dealt <span style="color:#546e7a;">1% ~ 7%</span></li>
<li>Boss race damage received <span style="color:#546e7a;">−1% ~ -7%</span></li>
<li>Critical damage <span style="color:#546e7a;">+3% ~ +10%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>FLEE <span style="color:#546e7a;">3 ~ 15</span></li>
<li>HIT <span style="color:#546e7a;">+1 ~ +10</span></li>
</ul>
</div>
</div>


<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon defense, HP, boss pressure.</span></div>
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon kill momentum, Critical, ATK.</span></div>
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20004|item=Dragonbone Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Dragon resistance, Critical damage.</span></div>
</div>
</div>


=== Dragon & Bone Set Bonus ===
=== Dragonbone Set Bonus ===


<div style="
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.92),rgba(2,8,20,0.98));border:1px solid rgba(40,140,220,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
  background: linear-gradient(135deg, rgba(4,12,28,0.92), rgba(2,8,18,0.98));
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
  border: 1px solid rgba(40,140,220,0.30);
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.92em;line-height:1.80;">
  border-radius: 8px;
<li>Damage against Dragon race +<strong style="color:#e3f2fd;">12%</strong></li>
  padding: 16px 20px;
<li>Dragon race damage received −<strong style="color:#e3f2fd;">10%</strong></li>
  margin: 0 0 20px 0;
<li>Critical damage +<strong style="color:#e3f2fd;">8%</strong></li>
">
<li>Max HP +<strong style="color:#e3f2fd;">8%</strong></li>
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.92em;line-height:1.80;">
<li>Dragon race damage received −<strong style="color:#e3f2fd;">15%</strong></li>
<li>Boss race damage received −<strong style="color:#e3f2fd;">5%</strong></li>
<li>Critical rate +<strong style="color:#e3f2fd;">8</strong> and Critical damage +<strong style="color:#e3f2fd;">5%</strong> </li>
<li>Dragon Slayer effect: 1% chance summons a <strong style="color:#e3f2fd;">Dragon Spirit</strong> — adds +15 ATK for 5 seconds</li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(40,140,220,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Abyss Lake Item Combos ===
=== Abyss Lake Item Combos ===


<!-- COMBO I – MID TIER -->
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div>
  background: linear-gradient(135deg, rgba(4,12,28,0.94), rgba(2,8,20,0.98));
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon kill chaining · Critical momentum · MVP drop item, not MVP card</div>
  border: 2px solid rgba(40,130,200,0.38);
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4308|item=Purple Ferus Card|simple=yes}} + {{Item List|id=2256|item=Corsair|simple=yes}}</div>
  border-left: 5px solid #0277bd;
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>Each Dragon kill grants Dragon's Blood for 15 seconds: ATK <strong style="color:#e1f5fe;">+6%</strong> and Critical Rate <strong style="color:#e1f5fe;">+3</strong>.</li>
  padding: 16px 20px;
<li>Stacks up to 3 times.</li>
  margin: 0 0 14px 0;
<li>At 3 stacks, Dragon race damage <strong style="color:#e1f5fe;">+8%</strong> additional.</li>
  position: relative; overflow: hidden;
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(40,130,200,0.06),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood</div>
<span style="background:rgba(40,130,200,0.18);border:1px solid rgba(40,130,200,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#90caf9;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span>
</div>
<div style="color:#1a3a58;font-size:0.80em;margin-bottom:14px;font-style:italic;">Kill-Stack Snowball · Dragon Slayer Momentum · Field Card + Drake MVP Drop</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4308|item=Purple Ferus Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Dragonbone Shoes — Dragon race damage received -15%)</span></div>
<div style="margin-top:6px;">{{Item List|id=2256|item=Corsair|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Drake MVP · worn in upper headgear slot</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
<li>Each Dragon-race kill grants <strong style="color:#e1f5fe;">Dragon's Blood</strong> buff for 15 seconds: ATK <strong style="color:#e1f5fe;">+8%</strong> and Critical Rate <strong style="color:#e1f5fe;">+3</strong> per stack</li>
<li>Stacks up to <strong style="color:#e1f5fe;">3 times</strong> — maximum: ATK <strong style="color:#e1f5fe;">+24%</strong>, Critical Rate <strong style="color:#e1f5fe;">+9</strong>; consecutive Dragon kills refresh duration without resetting stacks</li>
<li>HIT <strong style="color:#e1f5fe;">+10</strong> — Corsair's pirate marksmanship sharpens accuracy in the dark cavern</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(2,8,20,0.55);border:1px solid rgba(40,130,200,0.22);border-radius:6px;color:#1a3550;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#64b5f6;">How it plays:</strong> Purple Ferus Card reduces incoming Dragon race damage by 15%, letting you absorb hits from the dense Abyss Lake population. Corsair ties the hunter to Drake's sea-captain legacy. The payoff is Dragon's Blood: every dragon you kill stacks ATK and Critical Rate. Abyss Lake has 5-second respawns and dragon packs everywhere — maintaining 3 stacks is achievable with consistent hunting pace, delivering +24% ATK and +9 Critical Rate on every swing. Stop killing and the stacks decay. Keep moving, keep hunting, keep the blood hot.
</div>
</div>
</div>


<!-- COMBO II – POWERFUL -->
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div>
  background: linear-gradient(135deg, rgba(4,14,32,0.95), rgba(2,8,20,0.98));
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Feasible replacement for Drake Card gating</div>
  border: 2px solid rgba(0,190,220,0.46);
<div>{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} + {{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=49994|item=Rupes Nigra Stone|simple=yes}}</div>
  border-left: 5px solid #0097a7;
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route.</div>
  border-radius: 8px;
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;">
  padding: 16px 20px;
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li>
  margin: 0 0 20px 0;
<li>Physical damage against Boss monsters <strong style="color:#e1f5fe;">+8%</strong>.</li>
  position: relative; overflow: hidden;
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li>
">
<li>Max HP <strong style="color:#e1f5fe;">+8%</strong>.</li>
<div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(0,190,220,0.08),transparent);pointer-events:none;"></div>
<li>If the target is Dragon race and Large size, ignore <strong style="color:#e1f5fe;">15%</strong> DEF.</li>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy</div>
<span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e0f7fa;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span>
</div>
<div style="color:#0c3a40;font-size:0.80em;margin-bottom:14px;font-style:italic;">DEF Penetration · Boss Breaker · Drake Card in Garment — Requires Drake Card + Nidhogg's Shadow Garb · Replaces Dragonbone Manteau</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} {{Item List|id=4056|item=Drake Card|simple=yes}}</div>
<div style="margin-top:4px;color:#90a4ae;font-size:0.88em;">(Drake Card slotted in Nidhogg's Shadow Garb — worn in garment slot, replacing Dragonbone Manteau)</div>
</div>
</div>
<div style="margin-bottom:12px;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">
⚠ Wearing Nidhogg's Shadow Garb suspends the Dragon &amp; Bone 3-piece set bonus. The combo effect is specifically designed to compensate and surpass it for Boss and Dragon hunting.
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;">
<li>Physical attacks against <strong style="color:#e1f5fe;">Boss-type and Large-size monsters ignore 30% of their base DEF</strong></li>
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong> additional</li>
<li>Max HP <strong style="color:#e1f5fe;">+10%</strong> — Nidhogg's Shadow Garb's vitality amplified through the Dragonbone Armor's bone-forged structure</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(2,8,20,0.55);border:1px solid rgba(0,190,220,0.22);border-radius:6px;color:#0c3040;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#80deea;">How it plays:</strong> Drake Card's DEF-ignore is traditionally reserved for weapon slots. This combo unlocks it through the garment slot — a deliberate trade: you give up the Dragon &amp; Bone 3-piece bonus but free your weapon for other cards, and gain 30% DEF penetration against all Boss-type and Large monsters. Bone Detardeurus (the Abyss Lake Fever MVP) is a Boss-type dragon with enormous DEF; this combo is specifically built to crack it open. Nidhogg's Shadow Garb is one of the finest garments in the pre-renewal game; paired with Dragonbone Armor, it creates a prestige endgame loadout. Drake's pirate legacy lives on: no armor holds against him.
</div>
</div>
</div>


=== Abyss Lake Fever MVP ===
=== Abyss Lake Fever MVP ===
 
<div style="background:rgba(4,12,26,0.88);border:1px solid rgba(40,140,220,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;">
<div style="background:rgba(4,12,26,0.88);border:1px solid rgba(40,140,220,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options</div>
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.89em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.89em;line-height:1.75;">
<li>Damage against Dragon race <span style="color:#546e7a;">+10% ~ +16%</span></li>
<li>Dragon race damage +10% ~ +16%</li>
<li>Damage against Boss-type monsters <span style="color:#546e7a;">+3% ~ +10%</span></li>
<li>Boss-type damage +3% ~ +10%</li>
<li>Critical damage <span style="color:#546e7a;">+8% ~ +14%</span> additional</li>
<li>Critical damage +8% ~ +14%</li>
<li>Dragon race damage received <span style="color:#546e7a;">−6% ~ +11%</span> additional</li>
<li>Chance on critical hit: ATK +15 for 10 seconds</li>
<li>Neutral element resistance <span style="color:#546e7a;">+5% ~ +9%</span> additional</li>
<li>Chance (5%) on critical hit: Dragon Slayer effect activates — ATK +<strong style="color:#e3f2fd;">15</strong> for 10 seconds</li>
</ul>
</ul>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
== Mythic Fever Combos ==
    MASTER SUMMARY
════════════════════════════════════════════════════════════ -->


== System Reference ==
<div style="background:linear-gradient(135deg,rgba(30,10,42,0.94),rgba(10,4,18,0.99));border:2px solid rgba(220,120,255,0.34);border-left:5px solid #c060f0;border-radius:10px;padding:18px 22px 16px;margin:0 0 24px 0;">
<div style="font-weight:bold;color:#d080ff;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">Optional Prestige Layer</div>
<div style="color:#c8a0d8;font-size:0.90em;line-height:1.68;">
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.
</div>
</div>


=== Fever Maps at a Glance ===
{| style="width:100%;border-collapse:collapse;margin:0 0 28px 0;background:rgba(8,8,16,0.94);border:1px solid rgba(255,255,255,0.08);"
 
<div style="
  background: linear-gradient(135deg, rgba(14,10,20,0.92), rgba(8,6,14,0.98));
  border: 1px solid rgba(255,255,255,0.10);
  border-radius: 8px;
  overflow: hidden;
  margin: 0 0 24px 0;
">
{| style="width:100%; border-collapse:collapse; margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Map
! style="background:rgba(0,0,0,0.45);color:#d0b0ff;padding:10px 14px;text-align:left;" | Map
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Set
! style="background:rgba(0,0,0,0.45);color:#d0b0ff;padding:10px 14px;text-align:left;" | Mythic Card
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Identity
! style="background:rgba(0,0,0,0.45);color:#d0b0ff;padding:10px 14px;text-align:left;" | Suggested Mythic Upgrade
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Combos
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Material Drops
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#c8e6c9;" | 🌿 Payon Forest Fever Field
| style="padding:10px 14px;color:#a5d6a7;" | Forest
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e8e0;" | Forest Set
| style="padding:10px 14px;color:#c0c0c0;" | Moonlight Flower Card
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Survival · HP Recovery · Poison/Earth Resist
| style="padding:10px 14px;color:#c0c0c0;" | Stronger movement, stronger Blind-on-dodge, higher ranged scaling.
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#81c784;">1</span> — Blight Warden
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#fff9c4;" | 🏜️ Sograt Desert Fever Field
| style="padding:10px 14px;color:#fff176;" | Desert
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e8e0d0;" | Sand Set
| style="padding:10px 14px;color:#c0c0c0;" | Phreeoni Card
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Endurance · Ranged Defense · Fire/Status Resist
| style="padding:10px 14px;color:#c0c0c0;" | Massive HIT and stronger DEF ignore against evasive/boss targets.
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ffd54f;">1</span> — Scouring Wind
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e1bee7;" | 🏚️ Glast Heim Fever Dungeons
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d8e8;" | Shadow Set
| style="padding:10px 14px;color:#c0c0c0;" | Doppelganger Card
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Undead/Demon · Shadow Resist · SP Recovery
| style="padding:10px 14px;color:#c0c0c0;" | Higher ASPD and stronger Soul Strike / Spectral Echo procs.
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ce93d8;">1</span> — Cursed Vault
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffccbc;" | 🌋 Magma Dungeon Level 3
| style="padding:10px 14px;color:#ff7043;" | Magma
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e8d0c8;" | Magma Set
| style="padding:10px 14px;color:#c0c0c0;" | Kiel-D-01 Card
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | ATK/MATK Pressure · ASPD · Fire Offense
| style="padding:10px 14px;color:#c0c0c0;" | True after-cast-delay caster route.
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ff7043;">1</span> — Magma Surge
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; color:#b3d4f8;" | 🐉 Abyss Lake Cave Level 4
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake
| style="padding:11px 14px; color:#c8d8e8;" | Dragon & Bone Set
| style="padding:10px 14px;color:#c0c0c0;" | Drake Card
| style="padding:11px 14px; color:#90a0a0; font-size:0.89em;" | Dragon/Boss Hunting · Critical · High-End PvM
| style="padding:10px 14px;color:#c0c0c0;" | Stronger boss/Large DEF penetration and weapon freedom.
| style="padding:11px 14px;" | <span style="color:#64b5f6;">2</span> — Ancient Scale + Bone Tyrant
| style="padding:11px 14px; color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|}
|}
</div>


=== Combo Investment Reference ===
== System Reference ==
 
=== Fever Maps at a Glance ===


<div style="
{| style="width:100%;border-collapse:collapse;margin:0 0 24px 0;background:rgba(8,8,16,0.94);border:1px solid rgba(255,255,255,0.08);"
  background: linear-gradient(135deg, rgba(12,10,18,0.92), rgba(6,6,12,0.98));
  border: 1px solid rgba(255,255,255,0.08);
  border-radius: 8px;
  overflow: hidden;
  margin: 0 0 24px 0;
">
{| style="width:100%; border-collapse:collapse; margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08); width:18%;" | Map
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Map
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08); width:22%;" | Combo I (Mid-Tier)
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Set
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Field Card Source
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Core Identity
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | MVP Equipment Drop (~5%)
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Normal Combo Route
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08); width:22%;" | Combo II (Powerful) — MVP Card
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#c8e6c9; font-size:0.88em;" | 🌿 Forest
| style="padding:10px 14px;color:#a5d6a7;" | Payon Forest
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a5d6a7; font-size:0.88em;" | Umbral Shepherd
| style="padding:10px 14px;color:#c0c0c0;" | Forest
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Bathory Card (Payon fields)
| style="padding:10px 14px;color:#c0c0c0;" | HP sustain, Brute/Plant hunting, Poison pressure
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Spiky Band — Moonlight Flower MVP
| style="padding:10px 14px;color:#c0c0c0;" | Bathory / Nine Tail
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b2dfdb; font-size:0.86em;" | Moonlit Fox — Moonlight Flower Card
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#fff9c4; font-size:0.88em;" | 🏜️ Desert
| style="padding:10px 14px;color:#fff176;" | Sograt Desert
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffe082; font-size:0.88em;" | Sandstorm Ambush
| style="padding:10px 14px;color:#c0c0c0;" | Sand
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Sandman Card (Sograt Desert)
| style="padding:10px 14px;color:#c0c0c0;" | DEF, Sleep, Fire resistance, accuracy
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Turban — Phreeoni MVP
| style="padding:10px 14px;color:#c0c0c0;" | Sandman / Andre
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#fff176; font-size:0.86em;" | Phreeoni's Mark — Phreeoni Card
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e1bee7; font-size:0.88em;" | 🏚️ Glast Heim
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ce93d8; font-size:0.88em;" | Spectral Mage
| style="padding:10px 14px;color:#c0c0c0;" | Shadow
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Raydric Card (Glast Heim field)
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Ghost procs
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Necklace — Dark Lord MVP
| style="padding:10px 14px;color:#c0c0c0;" | Raydric / Whisper
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e040fb; font-size:0.86em;" | Doppel Striker — Doppelganger Card
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffccbc; font-size:0.88em;" | 🌋 Magma
| style="padding:10px 14px;color:#ff7043;" | Magma Dungeon
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ff8a65; font-size:0.88em;" | Mana Kiln
| style="padding:10px 14px;color:#c0c0c0;" | Magma
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Earth Deleter Card (Magma Dungeon field)
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, caster flow
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Kiel's Combat Visor — Kiel-D-01 MVP
| style="padding:10px 14px;color:#c0c0c0;" | Earth Deleter / Pasana
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ff7043; font-size:0.86em;" | Ignis Last Stand — Kiel-D-01 Card
|-
|-
| style="padding:11px 14px; color:#b3d4f8; font-size:0.88em;" | 🐉 Abyss Lake
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake
| style="padding:11px 14px; color:#64b5f6; font-size:0.88em;" | Dragon's Blood
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone
| style="padding:11px 14px; color:#90a0a0; font-size:0.86em;" | Purple Ferus Card (Abyss Lake field)
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets
| style="padding:11px 14px; color:#90a0a0; font-size:0.86em;" | Corsair — Drake MVP
| style="padding:10px 14px;color:#c0c0c0;" | Purple Ferus / Nidhogg route
| style="padding:11px 14px; color:#80deea; font-size:0.86em;" | Drake's Legacy — Drake Card + Nidhogg's Garb
|}
|}
</div>


=== Option Design Reference ===
== See Also ==
 
<div style="
  background: linear-gradient(135deg, rgba(12,10,18,0.92), rgba(6,6,12,0.98));
  border: 1px solid rgba(255,255,255,0.08);
  border-radius: 8px;
  overflow: hidden;
  margin: 0 0 24px 0;
">
{| style="width:100%; border-collapse:collapse; margin:0;"
|-
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Option Category
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Where It Appears
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Power Level
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Elemental Resistance
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Race Damage Reduction
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Stat Boosts (STR / AGI / VIT / INT)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Race Damage Bonus (vs. specific race)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | Fever MVP drops only
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffd54f;">Enhanced
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Proc Effects (on kill / on hit)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | Fever MVP drops only
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffd54f;">Enhanced
|-
| style="padding:11px 14px; color:#e0e0e0;" | Item Combo Set Bonuses
| style="padding:11px 14px; color:#a0b0c0; font-size:0.89em;" | Card + Set combination
| style="padding:11px 14px; color:#ff8a65;">Powerful
|}
</div>


<div style="
* [[Dynamic Fields]]
  background: linear-gradient(135deg, rgba(20,10,4,0.88), rgba(12,6,2,0.95));
* [[MVP Timer]]
  border: 1px solid rgba(255,80,30,0.28);
* [[Random Options]]
  border-left: 4px solid #e53935;
* [[Extraction Fields]]
  border-radius: 8px;
* [[Quests]]
  padding: 14px 18px;
  margin: 0 0 8px 0;
  font-size: 0.90em;
  color: #ffcdd2;
  line-height: 1.70;
">
⚠ <strong style="color:#ef9a9a;">Reminder:</strong> All Fever set bonuses and item combo effects are <strong style="color:#e57373;">disabled on GvG, WoE, Castle, and Guild War flagged maps.</strong> Equipment may still be worn — only the Fever-specific bonuses are suppressed. Plan your gear loadout accordingly if you participate in competitive content.
</div>


[[Category:Game Systems]]
[[Category:General Information]]
[[Category:Equipment]]
[[Category:Fields]]
[[Category:Fever System]]
[[Category:Fever System]]

Revision as of 17:54, 29 May 2026

⚔ Fever System

The Fever System transforms selected fields and dungeons into high-stakes hunting zones. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a red portal.

Core Fever Rules

🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. The same item can become defensive, offensive, or utility-oriented depending on its rolls.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.

Rupes Nigra Material Chain

Progression Materials
Material Rarity Primary Use

Rupes Nigra Fragment Rupes Nigra Fragment



Common Entry Fever upgrades, early material conversion, and basic combo support.

Rupes Nigra Shard Rupes Nigra Shard



Uncommon Powerful combo unlocks, mid-tier Fever upgrades, and special equipment infusion.

Rupes Nigra Stone Rupes Nigra Stone



Rare High-end Fever crafting, capstone upgrades, and prestige combo variants.

Fever Map Navigator

🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set

Payon Forest Fever Field

Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.

Pay fild07 fever.png

Forest Set

Forest Armor Forest Armor



HP, VIT, Poison resistance, Plant damage reduction.

Forest Shoes Forest Shoes



HP/SP recovery, Flee, movement speed, AGI.

Forest Manteau Forest Manteau



Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.

Forest Set Bonus

⬡ Full Set Effect
  • Max HP +10%
  • Natural HP recovery +15%
  • Damage dealt to Plant and Brute monsters +8%
  • HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.

Forest Item Combos

🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
  • Heal and Sanctuary restore +15% more HP.
  • Shadow-property damage received -10%.
  • When hit by Undead race monsters, 5% chance to recover 3% Max HP and 2% Max SP.
  • If the wearer is Acolyte/Priest/Monk class, the recovery chance becomes 8%.
🔗 Combo II — Moonlit Fox Powerful
Kiting · Blind pressure · Feasible replacement for Moonlight Flower Card gating
  • FLEE +20.
  • Ranged physical damage +10%.
  • When successfully dodging a physical attack, 4% chance to inflict Blind for 8 seconds.
  • Against Blind targets, ranged physical damage +8% additional.

Forest Fever MVP

Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options
  • Plant race damage +8% ~ +14%
  • Brute race damage +6% ~ +12%
  • Healing received +6% ~ +10%
  • Chance on kill: recover 3% Max HP

Sograt Desert Fever Field

Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.

Moc fild17 fever.png

Sand Set

Sand Armor Sand Armor



Max HP, DEF, VIT, Fire/Neutral resistance.

Sand Shoes Sand Shoes



HP recovery, Flee, HIT, STR.

Sand Manteau Sand Manteau



Ranged reduction, Fire/Earth resistance, Perfect Dodge.

Sand Set Bonus

⬡ Full Set Effect
  • Max HP +8%
  • Ranged damage received −5%
  • Damage dealt to Fire element monsters +10%
  • Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.

Desert Item Combos

🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Burst windows
  • DEF +10 while Sandman Card is equipped with the Sand Shoes.
  • Physical attacks have a 5% chance to inflict Sleep.
  • Damage against Sleeping targets +15%.
  • When a target wakes from Sleep, gain HIT +20 for 5 seconds.
How it plays: This version shifts Ghost Bandana away from raw Flee and into a tankier desert identity. The player baits hits, survives with DEF, applies Sleep, then uses the wake-up HIT window to land burst attacks reliably.
🔗 Combo II — Phreeoni's Mark Powerful
Accuracy · DEF penetration · Feasible replacement for Phreeoni Card gating
  • HIT +30.
  • ATK +20.
  • Against Brute and Insect monsters, ignore 15% DEF.
  • If the target is affected by Sleep or Blind, ignore 25% DEF instead.

Desert Fever MVP

Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options
  • Demon race damage +8% ~ +14%
  • Brute race damage +6% ~ +11%
  • Ranged damage received −6% ~ −10%
  • Chance when hit: gain DEF +12 for 5 seconds

Glast Heim Fever Dungeons

Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.

Kl knt02 fever.png

Shadow Set

Shadow Armor Shadow Armor



Shadow resistance, SP sustain, Undead/Demon mitigation.

Shadow Shoes Shadow Shoes



SP recovery, Curse resistance, caster sustain.

Shadow Manteau Shadow Manteau



Neutral reduction, Flee, Perfect Dodge, magic pressure control.

Shadow Set Bonus

⬡ Full Set Effect
  • Damage received from Undead and Demon monsters −10%
  • Shadow element resistance +10%
  • SP recovery +20% inside Fever maps
  • Curse duration received −50%

Glast Heim Item Combos

🔗 Combo I — Spectral Mage Mid-Tier
Neutral mitigation · SP economy · Mage farming
  • Neutral damage received -5% additional.
  • When Neutral damage is reduced, recover HP equal to 5% of the blocked amount.
  • INT +4, MATK +4%, SP consumption -5%.
🔗 Combo II — Doppel Striker Powerful
ASPD · Ghost procs · Feasible replacement for Doppelganger Card gating
  • ASPD +5%.
  • Physical attacks have 7% chance to auto-cast Soul Strike Lv.3.
  • When killing Undead or Ghost monsters, 8% chance to trigger Spectral Echo, dealing 100% weapon ATK as Ghost-property damage to one nearby enemy.
  • FLEE +10.

Glast Heim Fever MVP

Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options
  • Undead race damage +8% ~ +14%
  • Demon race damage +7% ~ +13%
  • Shadow resistance +6% ~ +11%
  • Chance on Undead kill: recover 4% Max SP

Magma Dungeon Level 3 Fever Area

Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and caster momentum.

Magma Set

Magma Armor Magma Armor



Fire defense, MATK, caster pressure.

Magma Shoes Magma Shoes



SP sustain, after-cast support, kill recovery.

Magma Manteau Magma Manteau



Fire resistance, magic reduction, survival.

Magma Set Bonus

⬡ Full Set Effect
  • Fire element resistance +15%
  • MATK +6%
  • SP recovery from monster kills +5%
  • Damage against Fire monsters +10%

Magma Item Combos

🔗 Combo I — Mana Kiln Mid-Tier
Kill sustain · Spell flow · MVP drop item, not MVP card
  • When killing a monster, 5% chance to recover 12% Max SP.
  • After-cast delay -5%.
  • When SP is recovered by this effect, the next skill used within 4 seconds costs 0 SP.
  • Fire-element magic damage +5%.
🔗 Combo II — Ignis Last Stand Powerful
Emergency casting · Fire survival · Feasible replacement for Kiel-D-01 Card gating
  • Fire property damage received -10% additional.
  • When HP falls below 50%, enter Ignis state for 10 seconds: MATK +10%, ASPD +5%, casting cannot be interrupted.
  • Ignis cooldown: 30 seconds.

Magma Fever MVP

Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options
  • Fire magic damage +6% ~ +12%
  • SP recovery +6% ~ +10%
  • Fire resistance +6% ~ +12%
  • Chance when casting: reduce next SP cost by 25%

Abyss Lake Fever Area

Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.

Dragonbone Set

Dragonbone Armor Dragonbone Armor



Dragon defense, HP, boss pressure.

Dragonbone Shoes Dragonbone Shoes



Dragon kill momentum, Critical, ATK.

Dragonbone Manteau Dragonbone Manteau



Neutral reduction, Dragon resistance, Critical damage.

Dragonbone Set Bonus

⬡ Full Set Effect
  • Damage against Dragon race +12%
  • Dragon race damage received −10%
  • Critical damage +8%
  • Max HP +8%

Abyss Lake Item Combos

🔗 Combo I — Dragon's Blood Mid-Tier
Dragon kill chaining · Critical momentum · MVP drop item, not MVP card
  • Each Dragon kill grants Dragon's Blood for 15 seconds: ATK +6% and Critical Rate +3.
  • Stacks up to 3 times.
  • At 3 stacks, Dragon race damage +8% additional.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Feasible replacement for Drake Card gating
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route.
  • Physical damage against Large monsters +12%.
  • Physical damage against Boss monsters +8%.
  • Dragon race damage received -10%.
  • Max HP +8%.
  • If the target is Dragon race and Large size, ignore 15% DEF.

Abyss Lake Fever MVP

Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options
  • Dragon race damage +10% ~ +16%
  • Boss-type damage +3% ~ +10%
  • Critical damage +8% ~ +14%
  • Chance on critical hit: ATK +15 for 10 seconds

Mythic Fever Combos

Optional Prestige Layer

MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.

Map Mythic Card Suggested Mythic Upgrade
Forest Moonlight Flower Card Stronger movement, stronger Blind-on-dodge, higher ranged scaling.
Desert Phreeoni Card Massive HIT and stronger DEF ignore against evasive/boss targets.
Glast Heim Doppelganger Card Higher ASPD and stronger Soul Strike / Spectral Echo procs.
Magma Kiel-D-01 Card True after-cast-delay caster route.
Abyss Lake Drake Card Stronger boss/Large DEF penetration and weapon freedom.

System Reference

Fever Maps at a Glance

Map Set Core Identity Normal Combo Route
Payon Forest Forest HP sustain, Brute/Plant hunting, Poison pressure Bathory / Nine Tail
Sograt Desert Sand DEF, Sleep, Fire resistance, accuracy Sandman / Andre
Glast Heim Shadow Undead/Demon hunting, SP economy, Ghost procs Raydric / Whisper
Magma Dungeon Magma Fire resistance, kill sustain, caster flow Earth Deleter / Pasana
Abyss Lake Dragonbone Dragon hunting, boss pressure, Large targets Purple Ferus / Nidhogg route

See Also