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{{DISPLAYTITLE:Fever System}} | |||
__TOC__ | __TOC__ | ||
<!-- ═══════════════════════════════════════════════════════════ | |||
HERO BANNER | |||
════════════════════════════════════════════════════════════ --> | |||
<div style=" | <div style=" | ||
background: linear-gradient(135deg, rgba(180,30,30,0.18) 0%, rgba(120,0,0,0.10) 40%, rgba(60,0,0,0.06) 100%); | background: linear-gradient(135deg, rgba(180,30,30,0.18) 0%, rgba(120,0,0,0.10) 40%, rgba(60,0,0,0.06) 100%); | ||
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overflow: hidden; | overflow: hidden; | ||
"> | "> | ||
<div style=" | <div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(220,60,30,0.12),transparent);pointer-events:none;"></div> | ||
<div style="font-family:'Georgia',serif;font-size:1.55em;font-weight:bold;color:#ff7043;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;text-shadow:0 0 18px rgba(255,80,30,0.45);">⚔ Fever System</div> | |||
<div style="color:#d4b5a8;font-size:0.98em;line-height:1.65;max-width:860px;"> | |||
The Fever System transforms selected fields and dungeons into <strong style="color:#ff9875;">high-stakes hunting zones</strong>. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a <strong style="color:#e03a1e;">red portal</strong>. | |||
"></div> | |||
<div style=" | |||
">⚔ Fever System</div> | |||
<div style="color: #d4b5a8; font-size: 0.98em; line-height: 1. | |||
The Fever System transforms selected | |||
</div> | </div> | ||
</div> | </div> | ||
== Core Fever Rules == | == Core Fever Rules == | ||
<div style=" | <div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:16px;margin:0 0 28px 0;"> | ||
"> | |||
<div style=" | <div style="background:linear-gradient(160deg,rgba(40,14,4,0.85),rgba(20,6,2,0.95));border:1px solid rgba(220,80,30,0.35);border-top:3px solid #e03a1e;border-radius:8px;padding:18px 16px;"> | ||
<div style="font-size:1.30em;margin-bottom:8px;">🔥</div> | |||
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Random Options</div> | |||
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Every Fever equipment drop can roll <strong style="color:#ffcc80;">random stat options</strong> themed to that map. The same item can become defensive, offensive, or utility-oriented depending on its rolls.</div> | |||
"> | |||
<div style="font-size:1. | |||
<div style="font-weight:bold; color:#ff7043; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">Random Options</div> | |||
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;">Every | |||
</div> | </div> | ||
<div style=" | <div style="background:linear-gradient(160deg,rgba(14,30,10,0.85),rgba(6,18,4,0.95));border:1px solid rgba(80,180,60,0.30);border-top:3px solid #66bb6a;border-radius:8px;padding:18px 16px;"> | ||
<div style="font-size:1.30em;margin-bottom:8px;">💎</div> | |||
<div style="font-weight:bold;color:#81c784;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Rupes Nigra Materials</div> | |||
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.</div> | |||
"> | |||
<div style="font-size:1. | |||
<div style="font-weight:bold; color:#81c784; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">Rupes Nigra | |||
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;"> | |||
</div> | </div> | ||
<div style=" | <div style="background:linear-gradient(160deg,rgba(10,18,40,0.85),rgba(4,8,24,0.95));border:1px solid rgba(60,120,220,0.30);border-top:3px solid #5c8ee0;border-radius:8px;padding:18px 16px;"> | ||
<div style="font-size:1.30em;margin-bottom:8px;">⚠️</div> | |||
<div style="font-weight:bold;color:#90b4e8;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">GvG / WoE Restriction</div> | |||
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.</div> | |||
"> | |||
<div style="font-size:1. | |||
<div style="font-weight:bold; color:#90b4e8; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">GvG / WoE Restriction</div> | |||
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;"> | |||
</div> | </div> | ||
</div> | </div> | ||
== Rupes Nigra Material Chain == | == Rupes Nigra Material Chain == | ||
<div style=" | <div style="background:linear-gradient(135deg,rgba(20,12,6,0.90),rgba(10,6,2,0.98));border:1px solid rgba(180,120,40,0.35);border-radius:8px;overflow:hidden;margin:0 0 28px 0;"> | ||
<div style="background:linear-gradient(90deg,rgba(180,100,20,0.20),rgba(180,100,20,0.06),transparent);padding:14px 20px 12px;border-bottom:1px solid rgba(180,120,40,0.20);font-weight:bold;color:#d4a050;letter-spacing:0.08em;text-transform:uppercase;font-size:0.88em;">Progression Materials</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;" | |||
"> | |||
<div style=" | |||
"> | |||
Progression | |||
</div> | |||
{| style="width:100%; border-collapse:collapse; margin:0;" | |||
|- | |- | ||
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em | ! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Material | ||
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em | ! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Rarity | ||
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em | ! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Primary Use | ||
|- | |- | ||
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04) | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49992|item=Rupes Nigra Fragment|simple=yes}} | ||
{{Item List|id=49992|item=Rupes Nigra Fragment|simple=yes}} | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90caf9;font-weight:bold;" | Common | ||
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04) | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Entry Fever upgrades, early material conversion, and basic combo support. | ||
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0a098; font-size:0.92em; line-height:1. | |||
|- | |- | ||
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04) | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}} | ||
{{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}} | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#ce93d8;font-weight:bold;" | Uncommon | ||
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04) | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Powerful combo unlocks, mid-tier Fever upgrades, and special equipment infusion. | ||
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0a098; font-size:0.92em; line-height:1. | |||
|- | |- | ||
| style="padding:16px | | style="padding:14px 16px;" | {{Item List|id=49994|item=Rupes Nigra Stone|simple=yes}} | ||
{{Item List|id=49994|item=Rupes Nigra Stone|simple=yes}} | | style="padding:14px 16px;color:#ffcc80;font-weight:bold;" | Rare | ||
| style="padding:16px | | style="padding:14px 16px;color:#b0a098;font-size:0.92em;line-height:1.60;" | High-end Fever crafting, capstone upgrades, and prestige combo variants. | ||
| style="padding:16px; color:#b0a098; font-size:0.92em; line-height:1. | |||
High- | |||
|} | |} | ||
</div> | </div> | ||
== Fever Map Navigator == | == Fever Map Navigator == | ||
<div style=" | <div style="display:grid;grid-template-columns:repeat(5,1fr);gap:10px;margin:0 0 28px 0;"> | ||
<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌿</div><div style="color:#81c784;font-weight:bold;font-size:0.88em;">Payon Forest</div><div style="color:#78909c;font-size:0.78em;">Forest Set</div></div> | |||
<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏜️</div><div style="color:#ffd54f;font-weight:bold;font-size:0.88em;">Sograt Desert</div><div style="color:#78909c;font-size:0.78em;">Sand Set</div></div> | |||
<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏚️</div><div style="color:#ce93d8;font-weight:bold;font-size:0.88em;">Glast Heim</div><div style="color:#78909c;font-size:0.78em;">Shadow Set</div></div> | |||
<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌋</div><div style="color:#ff7043;font-weight:bold;font-size:0.88em;">Magma Dungeon</div><div style="color:#78909c;font-size:0.78em;">Magma Set</div></div> | |||
"> | <div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🐉</div><div style="color:#64b5f6;font-weight:bold;font-size:0.88em;">Abyss Lake</div><div style="color:#78909c;font-size:0.78em;">Dragonbone Set</div></div> | ||
<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;"> | |||
<div style="font-size:1.4em;margin-bottom:6px;">🌿</div> | |||
<div style="color:#81c784;font-weight:bold;font-size:0.88em | |||
<div style="color:#78909c;font-size:0.78em;">Forest Set</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;"> | |||
<div style="font-size:1.4em;margin-bottom:6px;">🏜️</div> | |||
<div style="color:#ffd54f;font-weight:bold;font-size:0.88em | |||
<div style="color:#78909c;font-size:0.78em;">Sand Set</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;"> | |||
<div style="font-size:1.4em;margin-bottom:6px;">🏚️</div> | |||
<div style="color:#ce93d8;font-weight:bold;font-size:0.88em | |||
<div style="color:#78909c;font-size:0.78em;">Shadow Set</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;"> | |||
<div style="font-size:1.4em;margin-bottom:6px;">🌋</div> | |||
<div style="color:#ff7043;font-weight:bold;font-size:0.88em | |||
<div style="color:#78909c;font-size:0.78em;">Magma Set</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;"> | |||
<div style="font-size:1.4em;margin-bottom:6px;">🐉</div> | |||
<div style="color:#64b5f6;font-weight:bold;font-size:0.88em | |||
<div style="color:#78909c;font-size:0.78em;"> | |||
</div> | |||
</div> | </div> | ||
<!-- ═══════════════════════════════════════════════════════════ | <!-- ═══════════════════════════════════════════════════════════ | ||
PAYON FOREST | |||
════════════════════════════════════════════════════════════ --> | ════════════════════════════════════════════════════════════ --> | ||
== Payon Forest Fever Field == | == Payon Forest Fever Field == | ||
<div style="background:linear-gradient(135deg,rgba(12,28,8,0.94),rgba(6,16,4,0.99));border:2px solid rgba(80,160,40,0.36);border-left:5px solid #66bb6a;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;"> | <div style="background:linear-gradient(135deg,rgba(12,28,8,0.94),rgba(6,16,4,0.99));border:2px solid rgba(80,160,40,0.36);border-left:5px solid #66bb6a;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;"> | ||
<div style=" | <div style="color:#a5d6a7;font-size:0.90em;line-height:1.65;"> | ||
Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain. | |||
<br><br> | |||
Payon Forest | |||
[[File:Pay_fild07_fever.png|250px]] | [[File:Pay_fild07_fever.png|250px]] | ||
</div> | </div> | ||
</div> | </div> | ||
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=== Forest Set === | === Forest Set === | ||
<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;"> | <div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;"> | ||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15000|item=Forest Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP, VIT, Poison resistance, Plant damage reduction.</span></div> | |||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px; | <div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22000|item=Forest Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP/SP recovery, Flee, movement speed, AGI.</span></div> | ||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20000|item=Forest Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.</span></div> | |||
{{Item List|id=15000|item=Forest Armor|simple=yes}} | |||
< | |||
</div> | |||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px | |||
{{Item List|id=22000|item=Forest Shoes|simple=yes}} | |||
< | |||
</div> | |||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px; | |||
{{Item List|id=20000|item=Forest Manteau|simple=yes}} | |||
< | |||
</div> | |||
</div> | </div> | ||
=== Forest Set Bonus === | === Forest Set Bonus === | ||
<div style=" | <div style="background:linear-gradient(135deg,rgba(10,28,8,0.92),rgba(6,18,4,0.98));border:1px solid rgba(80,160,40,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div> | |||
"> | |||
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect | |||
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;"> | <ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;"> | ||
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li> | <li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li> | ||
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong> </li> | <li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong></li> | ||
<li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li> | <li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li> | ||
<li>HP healing received <strong style="color:#c8e6c9;"> | <li>HP healing received +<strong style="color:#c8e6c9;">20%</strong></li> | ||
</ul> | </ul> | ||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ | <div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> | ||
</div> | </div> | ||
=== Forest Item Combos === | === Forest Item Combos === | ||
<div style="background:linear-gradient(135deg,rgba(12,30,8,0.94),rgba(6,18,4,0.98));border:2px solid rgba(80,160,40,0.38);border-left:5px solid #5d8a3a;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | |||
<div style=" | <div style="font-weight:bold;color:#a5d6a7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Umbral Shepherd <span style="background:rgba(80,160,40,0.18);border:1px solid rgba(80,160,40,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#a5d6a7;">Mid-Tier</span></div> | ||
<div style="color:#4a7040;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Priest sustain · Shadow resistance · Undead farming</div> | |||
<div>{{Item List|id=15000|item=Forest Armor|simple=yes}} + {{Item List|id=4143|item=Bathory Card|simple=yes}} + {{Item List|id=2235|item=Crown|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | |||
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li> | |||
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li> | |||
<li>When hit by Undead race monsters, 5% chance to recover <strong style="color:#dcedc8;">3% Max HP</strong> and <strong style="color:#dcedc8;">2% Max SP</strong>.</li> | |||
<li>If the wearer is Acolyte/Priest/Monk class, the recovery chance becomes <strong style="color:#dcedc8;">8%</strong>.</li> | |||
<div style="font-weight:bold;color:#a5d6a7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Umbral Shepherd | |||
<span style="background:rgba(80,160,40,0.18);border:1px solid rgba(80,160,40,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#a5d6a7 | |||
</div> | |||
<div style="color:#4a7040;font-size:0.80em;margin | |||
<div | |||
{{Item List|id=15000|item=Forest Armor|simple=yes}} | |||
<ul style="margin: | |||
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+ | |||
<li>When | |||
<li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(10,28,6,0.95),rgba(4,16,2,0.98));border:2px solid rgba(100,200,60,0.46);border-left:5px solid #66bb6a;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | |||
<div style=" | <div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox <span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;">Powerful</span></div> | ||
<div style="color:#3a6035;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kiting · Blind pressure · Feasible replacement for Moonlight Flower Card gating</div> | |||
<div>{{Item List|id=20000|item=Forest Manteau|simple=yes}} + {{Item List|id=4158|item=Nine Tail Card|simple=yes}} + {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | |||
<li>FLEE <strong style="color:#dcedc8;">+20</strong>.</li> | |||
<li>Ranged physical damage <strong style="color:#dcedc8;">+10%</strong>.</li> | |||
<li>When successfully dodging a physical attack, 4% chance to inflict <strong style="color:#dcedc8;">Blind</strong> for 8 seconds.</li> | |||
<li>Against Blind targets, ranged physical damage <strong style="color:#dcedc8;">+8%</strong> additional.</li> | |||
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox | |||
<span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9 | |||
</div> | |||
<div style="color:#3a6035;font-size:0.80em;margin | |||
<div> | |||
{{Item List|id=20000|item=Forest Manteau|simple=yes}} | |||
<ul style="margin: | |||
<li>FLEE <strong style="color:#dcedc8;">+ | |||
<li>Ranged physical | |||
<li>When a | |||
</ul> | </ul> | ||
</div> | </div> | ||
=== Forest Fever MVP === | === Forest Fever MVP === | ||
<div style="background:rgba(6,18,4,0.88);border:1px solid rgba(80,160,40,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;"> | |||
<div style="background:rgba(6,18,4,0.88);border:1px solid rgba(80,160,40,0.25);border-radius:8px;padding:14px 18px;margin:0 0 | |||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options</div> | <div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8a0;font-size:0.89em;line-height:1.75;"> | <ul style="margin:0;padding:0 0 0 18px;color:#b0c8a0;font-size:0.89em;line-height:1.75;"> | ||
<li> | <li>Plant race damage +8% ~ +14%</li> | ||
<li> | <li>Brute race damage +6% ~ +12%</li> | ||
<li>Healing received | <li>Healing received +6% ~ +10%</li> | ||
<li>Chance | <li>Chance on kill: recover 3% Max HP</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
<!-- ═══════════════════════════════════════════════════════════ | <!-- ═══════════════════════════════════════════════════════════ | ||
SOGRAT DESERT | |||
════════════════════════════════════════════════════════════ --> | ════════════════════════════════════════════════════════════ --> | ||
== Sograt Desert Fever Field == | == Sograt Desert Fever Field == | ||
<div style="background:linear-gradient(135deg,rgba(36,28,6,0.94),rgba(18,12,2,0.99));border:2px solid rgba(220,180,40,0.34);border-left:5px solid #ffd54f;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;"> | |||
<div style="color:#fff9c4;font-size:0.90em;line-height:1.65;"> | |||
<div style="background:linear-gradient(135deg,rgba(36,28,6,0.94),rgba(18,12,2,0.99));border:2px solid rgba(220,180,40,0.34);border-left:5px solid #ffd54f;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0 | Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay. | ||
<br><br> | |||
<div style=" | |||
[[File:Moc_fild17_fever.png|250px]] | [[File:Moc_fild17_fever.png|250px]] | ||
</div> | </div> | ||
</div> | </div> | ||
| Line 480: | Line 166: | ||
=== Sand Set === | === Sand Set === | ||
<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;"> | <div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;"> | ||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15001|item=Sand Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Max HP, DEF, VIT, Fire/Neutral resistance.</span></div> | |||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px; | <div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22001|item=Sand Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP recovery, Flee, HIT, STR.</span></div> | ||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20001|item=Sand Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Fire/Earth resistance, Perfect Dodge.</span></div> | |||
{{Item List|id=15001|item=Sand Armor|simple=yes}} | |||
< | |||
</div> | |||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px | |||
{{Item List|id=22001|item=Sand Shoes|simple=yes}} | |||
< | |||
</div> | |||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px; | |||
{{Item List|id=20001|item=Sand Manteau|simple=yes}} | |||
< | |||
</div> | |||
</div> | </div> | ||
=== Sand Set Bonus === | === Sand Set Bonus === | ||
<div style=" | <div style="background:linear-gradient(135deg,rgba(28,20,4,0.92),rgba(18,12,2,0.98));border:1px solid rgba(200,160,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div> | |||
"> | |||
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect | |||
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;"> | <ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;"> | ||
<li>Max HP +<strong style="color:#fff9c4;">8%</strong></li> | <li>Max HP +<strong style="color:#fff9c4;">8%</strong></li> | ||
<li>Ranged damage received −<strong style="color:#fff9c4;">5%</strong></li> | <li>Ranged damage received −<strong style="color:#fff9c4;">5%</strong></li> | ||
<li>Damage dealt to Fire element monsters +<strong style="color:#fff9c4;">10%</strong></li> | <li>Damage dealt to Fire element monsters +<strong style="color:#fff9c4;">10%</strong></li> | ||
<li>Resistance to | <li>Resistance to Silence, Curse, Blind, and Stun +<strong style="color:#fff9c4;">20%</strong></li> | ||
</ul> | </ul> | ||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ | <div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> | ||
</div> | </div> | ||
=== Desert Item Combos === | === Desert Item Combos === | ||
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(18,12,2,0.98));border:2px solid rgba(200,160,30,0.38);border-left:5px solid #c8a020;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | |||
<div style=" | <div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush <span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;">Mid-Tier</span></div> | ||
<div style="color:#7d6020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Sleep control · Defensive bait · Burst windows</div> | |||
<div>{{Item List|id=22001|item=Sand Shoes|simple=yes}} + {{Item List|id=4174|item=Sandman Card|simple=yes}} + {{Item List|id=2274|item=Ghost Bandana|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | |||
<li>DEF <strong style="color:#fffde7;">+10</strong> while Sandman Card is equipped with the Sand Shoes.</li> | |||
<li>Physical attacks have a <strong style="color:#fffde7;">5%</strong> chance to inflict Sleep.</li> | |||
<li>Damage against Sleeping targets <strong style="color:#fffde7;">+15%</strong>.</li> | |||
<li>When a target wakes from Sleep, gain HIT <strong style="color:#fffde7;">+20</strong> for 5 seconds.</li> | |||
"> | </ul> | ||
<div style=" | <div style="margin-top:12px;padding:10px 14px;background:rgba(24,18,4,0.55);border:1px solid rgba(200,160,30,0.22);border-radius:6px;color:#7d6020;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ffd54f;">How it plays:</strong> This version shifts Ghost Bandana away from raw Flee and into a tankier desert identity. The player baits hits, survives with DEF, applies Sleep, then uses the wake-up HIT window to land burst attacks reliably.</div> | ||
<div style=" | |||
<div style=" | |||
< | |||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(32,22,4,0.95),rgba(18,12,2,0.98));border:2px solid rgba(240,190,30,0.46);border-left:5px solid #f9a825;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | |||
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mark <span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;">Powerful</span></div> | |||
<div style="color:#5a4010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Accuracy · DEF penetration · Feasible replacement for Phreeoni Card gating</div> | |||
<div>{{Item List|id=15001|item=Sand Armor|simple=yes}} + {{Item List|id=4043|item=Andre Card|simple=yes}} + {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}</div> | |||
<div style=" | <ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | ||
<li>HIT <strong style="color:#fffde7;">+30</strong>.</li> | |||
<li>ATK <strong style="color:#fffde7;">+20</strong>.</li> | |||
<li>Against Brute and Insect monsters, ignore <strong style="color:#fffde7;">15%</strong> DEF.</li> | |||
<li>If the target is affected by Sleep or Blind, ignore <strong style="color:#fffde7;">25%</strong> DEF instead.</li> | |||
</ul> | |||
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mark | |||
<span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4 | |||
</div> | |||
<div style="color:#5a4010;font-size:0.80em;margin | |||
<div> | |||
{{Item List|id=15001|item=Sand Armor|simple=yes}} | |||
<ul style="margin: | |||
<li> | |||
<li>+15 | |||
<li> | |||
</ | |||
</div> | </div> | ||
=== Desert Fever MVP === | === Desert Fever MVP === | ||
<div style="background:rgba(22,16,4,0.88);border:1px solid rgba(200,160,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;"> | |||
<div style="background:rgba(22,16,4,0.88);border:1px solid rgba(200,160,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 | |||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options</div> | <div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.89em;line-height:1.75;"> | <ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.89em;line-height:1.75;"> | ||
<li> | <li>Demon race damage +8% ~ +14%</li> | ||
<li> | <li>Brute race damage +6% ~ +11%</li> | ||
<li>Ranged damage received | <li>Ranged damage received −6% ~ −10%</li> | ||
<li>Chance | <li>Chance when hit: gain DEF +12 for 5 seconds</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
<!-- ═══════════════════════════════════════════════════════════ | <!-- ═══════════════════════════════════════════════════════════ | ||
GLAST HEIM | |||
════════════════════════════════════════════════════════════ --> | ════════════════════════════════════════════════════════════ --> | ||
== Glast Heim Fever Dungeons == | == Glast Heim Fever Dungeons == | ||
<div style="background:linear-gradient(135deg,rgba(22,10,34,0.94),rgba(10,4,18,0.99));border:2px solid rgba(150,80,220,0.34);border-left:5px solid #ce93d8;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0 | <div style="background:linear-gradient(135deg,rgba(22,10,34,0.94),rgba(10,4,18,0.99));border:2px solid rgba(150,80,220,0.34);border-left:5px solid #ce93d8;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;"> | ||
<div style="color:#e1bee7;font-size:0.90em;line-height:1.65;"> | |||
Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility. | |||
<div style=" | <br><br> | ||
[[File:kl_knt02_fever.png|250px]] | [[File:kl_knt02_fever.png|250px]] | ||
</div> | </div> | ||
</div> | </div> | ||
| Line 703: | Line 238: | ||
=== Shadow Set === | === Shadow Set === | ||
<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;"> | <div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;"> | ||
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15002|item=Shadow Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Shadow resistance, SP sustain, Undead/Demon mitigation.</span></div> | |||
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px; | <div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22002|item=Shadow Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP recovery, Curse resistance, caster sustain.</span></div> | ||
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20002|item=Shadow Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Flee, Perfect Dodge, magic pressure control.</span></div> | |||
{{Item List|id=15002|item=Shadow Armor|simple=yes}} | |||
< | |||
</div> | |||
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px | |||
{{Item List|id=22002|item=Shadow Shoes|simple=yes}} | |||
< | |||
</div> | |||
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px; | |||
{{Item List|id=20002|item=Shadow Manteau|simple=yes}} | |||
< | |||
</div> | |||
</div> | </div> | ||
=== Shadow Set Bonus === | === Shadow Set Bonus === | ||
<div style=" | <div style="background:linear-gradient(135deg,rgba(14,6,26,0.92),rgba(8,4,18,0.98));border:1px solid rgba(130,60,200,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div> | |||
"> | |||
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect | |||
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;"> | <ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;"> | ||
<li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li> | <li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li> | ||
<li>Shadow element resistance +<strong style="color:#e1bee7;">10%</strong></li> | <li>Shadow element resistance +<strong style="color:#e1bee7;">10%</strong></li> | ||
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong> inside Fever maps</li> | <li>SP recovery +<strong style="color:#e1bee7;">20%</strong> inside Fever maps</li> | ||
<li>Curse | <li>Curse duration received −<strong style="color:#e1bee7;">50%</strong></li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
=== Glast Heim Item Combos === | === Glast Heim Item Combos === | ||
<div style="background:linear-gradient(135deg,rgba(14,6,24,0.94),rgba(8,4,18,0.98));border:2px solid rgba(130,60,180,0.38);border-left:5px solid #7b1fa2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | |||
<div style=" | <div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage <span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;">Mid-Tier</span></div> | ||
<div style="color:#6e4080;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Neutral mitigation · SP economy · Mage farming</div> | |||
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4133|item=Raydric Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | |||
<li>Neutral damage received <strong style="color:#f3e5f5;">-5%</strong> additional.</li> | |||
<li>When Neutral damage is reduced, recover HP equal to <strong style="color:#f3e5f5;">5%</strong> of the blocked amount.</li> | |||
<li>INT <strong style="color:#f3e5f5;">+4</strong>, MATK <strong style="color:#f3e5f5;">+4%</strong>, SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li> | |||
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage | |||
<span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8 | |||
</div> | |||
<div style="color:# | |||
<div> | |||
{{Item List|id=15002|item=Shadow Armor|simple=yes}} | |||
<ul style="margin: | |||
<li>When Neutral | |||
<li>INT <strong style="color:#f3e5f5;">+ | |||
</ul> | </ul> | ||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(18,4,26,0.95),rgba(8,2,14,0.98));border:2px solid rgba(190,80,250,0.46);border-left:5px solid #e040fb;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | |||
<div style=" | <div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Doppel Striker <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div> | ||
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">ASPD · Ghost procs · Feasible replacement for Doppelganger Card gating</div> | |||
<div>{{Item List|id=20002|item=Shadow Manteau|simple=yes}} + {{Item List|id=4014|item=Whisper Card|simple=yes}} + {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | |||
<li>ASPD <strong style="color:#f3e5f5;">+5%</strong>.</li> | |||
<li>Physical attacks have 7% chance to auto-cast <strong style="color:#f3e5f5;">Soul Strike Lv.3</strong>.</li> | |||
<li>When killing Undead or Ghost monsters, 8% chance to trigger Spectral Echo, dealing 100% weapon ATK as Ghost-property damage to one nearby enemy.</li> | |||
<li>FLEE <strong style="color:#f3e5f5;">+10</strong>.</li> | |||
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Doppel Striker | |||
<span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5 | |||
</div> | |||
<div style="color:# | |||
<div> | |||
{{Item List|id=20002|item=Shadow Manteau|simple=yes}} | |||
<ul style="margin: | |||
<li><strong style="color:#f3e5f5;"> | |||
<li>When | |||
<li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
=== Glast Heim Fever MVP === | === Glast Heim Fever MVP === | ||
<div style="background:rgba(12,6,22,0.88);border:1px solid rgba(130,60,200,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;"> | |||
<div style="background:rgba(12,6,22,0.88);border:1px solid rgba(130,60,200,0.25);border-radius:8px;padding:14px 18px;margin:0 0 | |||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options</div> | <div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.89em;line-height:1.75;"> | <ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.89em;line-height:1.75;"> | ||
<li> | <li>Undead race damage +8% ~ +14%</li> | ||
<li> | <li>Demon race damage +7% ~ +13%</li> | ||
<li>Shadow | <li>Shadow resistance +6% ~ +11%</li> | ||
<li>Chance on Undead kill: recover 4% Max SP</li> | |||
<li>Chance | |||
</ul> | </ul> | ||
</div> | </div> | ||
<!-- ═══════════════════════════════════════════════════════════ | <!-- ═══════════════════════════════════════════════════════════ | ||
MAGMA DUNGEON | |||
════════════════════════════════════════════════════════════ --> | ════════════════════════════════════════════════════════════ --> | ||
== Magma Dungeon Level 3 Fever Area == | == Magma Dungeon Level 3 Fever Area == | ||
<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid # | <div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;"> | ||
<div style="color:#ffccbc;font-size:0.90em;line-height:1.65;"> | |||
<div style=" | Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and caster momentum. | ||
</div> | </div> | ||
</div> | </div> | ||
| Line 945: | Line 305: | ||
=== Magma Set === | === Magma Set === | ||
<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;"> | <div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;"> | ||
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15003|item=Magma Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire defense, MATK, caster pressure.</span></div> | |||
<div style="background:rgba( | <div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22003|item=Magma Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP sustain, after-cast support, kill recovery.</span></div> | ||
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20003|item=Magma Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire resistance, magic reduction, survival.</span></div> | |||
{{Item List|id=15003|item=Magma Armor|simple=yes}} | |||
< | |||
</div> | |||
<div style="background:rgba( | |||
{{Item List|id=22003|item=Magma Shoes|simple=yes}} | |||
< | |||
</div> | |||
<div style="background:rgba( | |||
{{Item List|id=20003|item=Magma Manteau|simple=yes}} | |||
< | |||
</div> | |||
</div> | </div> | ||
=== Magma Set Bonus === | === Magma Set Bonus === | ||
<div style=" | <div style="background:linear-gradient(135deg,rgba(34,8,4,0.92),rgba(18,4,2,0.98));border:1px solid rgba(220,80,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.92em;line-height:1.80;"> | |||
<li>Fire element resistance +<strong style="color:#ffe0b2;">15%</strong></li> | |||
<li>MATK +<strong style="color:#ffe0b2;">6%</strong></li> | |||
<li>SP recovery from monster kills +<strong style="color:#ffe0b2;">5%</strong></li> | |||
"> | <li>Damage against Fire monsters +<strong style="color:#ffe0b2;">10%</strong></li> | ||
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect | |||
<ul style="margin:0;padding:0 0 0 18px;color:# | |||
<li> | |||
<li> | |||
<li> | |||
<li>Damage against Fire | |||
</ul> | </ul> | ||
</div> | </div> | ||
=== Magma Item Combos === | === Magma Item Combos === | ||
<div style="background:linear-gradient(135deg,rgba(34,10,4,0.94),rgba(18,4,2,0.98));border:2px solid rgba(220,80,30,0.38);border-left:5px solid #ff5722;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | |||
<div style=" | <div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Mana Kiln <span style="background:rgba(220,80,30,0.18);border:1px solid rgba(220,80,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffccbc;">Mid-Tier</span></div> | ||
<div style="color:#8a4020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kill sustain · Spell flow · MVP drop item, not MVP card</div> | |||
<div>{{Item List|id=22003|item=Magma Shoes|simple=yes}} + {{Item List|id=4279|item=Earth Deleter Card|simple=yes}} + {{Item List|id=51454|item=Kiel's Combat Visor|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | |||
<li>When killing a monster, 5% chance to recover <strong style="color:#ffe0b2;">12% Max SP</strong>.</li> | |||
<li>After-cast delay <strong style="color:#ffe0b2;">-5%</strong>.</li> | |||
<li>When SP is recovered by this effect, the next skill used within 4 seconds costs <strong style="color:#ffe0b2;">0 SP</strong>.</li> | |||
<li>Fire-element magic damage <strong style="color:#ffe0b2;">+5%</strong>.</li> | |||
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Mana Kiln | |||
<span style="background:rgba( | |||
</div> | |||
<div style="color:# | |||
<div> | |||
{{Item List|id=22003|item=Magma Shoes|simple=yes}} | |||
<ul style="margin: | |||
<li> | |||
<li>After-cast delay <strong style="color:#ffe0b2;">-5%</strong> | |||
<li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | |||
<div style=" | <div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Ignis Last Stand <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div> | ||
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Emergency casting · Fire survival · Feasible replacement for Kiel-D-01 Card gating</div> | |||
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4099|item=Pasana Card|simple=yes}} + {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | |||
<li>Fire property damage received <strong style="color:#ffe0b2;">-10%</strong> additional.</li> | |||
<li>When HP falls below 50%, enter <strong style="color:#ffe0b2;">Ignis</strong> state for 10 seconds: MATK +10%, ASPD +5%, casting cannot be interrupted.</li> | |||
<li>Ignis cooldown: <strong style="color:#ffe0b2;">30 seconds</strong>.</li> | |||
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Ignis Last Stand | |||
<span style="background:rgba(255, | |||
</div> | |||
<div style="color:# | |||
<div> | |||
{{Item List|id=15003|item=Magma Armor|simple=yes}} | |||
<ul style="margin: | |||
<li> | |||
<li> | |||
<li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
=== Magma Fever MVP === | === Magma Fever MVP === | ||
<div style="background:rgba(28,8,4,0.88);border:1px solid rgba(220,80,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;"> | |||
<div style="background:rgba( | |||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options</div> | <div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:# | <ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.89em;line-height:1.75;"> | ||
<li> | <li>Fire magic damage +6% ~ +12%</li> | ||
<li> | <li>SP recovery +6% ~ +10%</li> | ||
<li>Fire resistance +6% ~ +12%</li> | |||
<li>Fire | <li>Chance when casting: reduce next SP cost by 25%</li> | ||
<li>Chance | |||
</ul> | </ul> | ||
</div> | </div> | ||
<!-- ═══════════════════════════════════════════════════════════ | <!-- ═══════════════════════════════════════════════════════════ | ||
ABYSS LAKE | |||
════════════════════════════════════════════════════════════ --> | ════════════════════════════════════════════════════════════ --> | ||
== Abyss Lake Fever Area == | |||
<div style="background:linear-gradient(135deg,rgba(6,18,38,0.94),rgba(2,8,20,0.99));border:2px solid rgba(40,140,220,0.36);border-left:5px solid #64b5f6;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;"> | |||
<div style="color:#b3d4f8;font-size:0.90em;line-height:1.65;"> | |||
<div style="background:linear-gradient(135deg,rgba( | Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming. | ||
<div style=" | |||
</div> | </div> | ||
</div> | </div> | ||
=== Dragonbone Set === | |||
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;"> | |||
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon defense, HP, boss pressure.</span></div> | |||
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon kill momentum, Critical, ATK.</span></div> | |||
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20004|item=Dragonbone Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Dragon resistance, Critical damage.</span></div> | |||
</div> | </div> | ||
=== | === Dragonbone Set Bonus === | ||
<div style=" | <div style="background:linear-gradient(135deg,rgba(4,14,32,0.92),rgba(2,8,20,0.98));border:1px solid rgba(40,140,220,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.92em;line-height:1.80;"> | |||
<li>Damage against Dragon race +<strong style="color:#e3f2fd;">12%</strong></li> | |||
<li>Dragon race damage received −<strong style="color:#e3f2fd;">10%</strong></li> | |||
<li>Critical damage +<strong style="color:#e3f2fd;">8%</strong></li> | |||
"> | <li>Max HP +<strong style="color:#e3f2fd;">8%</strong></li> | ||
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect | |||
<ul style="margin:0;padding:0 0 0 18px;color:# | |||
<li>Dragon race | |||
<li> | |||
<li>Critical | |||
<li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
=== Abyss Lake Item Combos === | === Abyss Lake Item Combos === | ||
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | |||
<div style=" | <div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div> | ||
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon kill chaining · Critical momentum · MVP drop item, not MVP card</div> | |||
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4308|item=Purple Ferus Card|simple=yes}} + {{Item List|id=2256|item=Corsair|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | |||
<li>Each Dragon kill grants Dragon's Blood for 15 seconds: ATK <strong style="color:#e1f5fe;">+6%</strong> and Critical Rate <strong style="color:#e1f5fe;">+3</strong>.</li> | |||
<li>Stacks up to 3 times.</li> | |||
<li>At 3 stacks, Dragon race damage <strong style="color:#e1f5fe;">+8%</strong> additional.</li> | |||
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood | |||
<span style="background:rgba(40, | |||
</div> | |||
<div style="color:# | |||
<div> | |||
{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} | |||
<ul style="margin: | |||
<li>Each Dragon | |||
<li>Stacks up to | |||
<li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | |||
<div style=" | <div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div> | ||
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Feasible replacement for Drake Card gating</div> | |||
<div>{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} + {{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=49994|item=Rupes Nigra Stone|simple=yes}}</div> | |||
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route.</div> | |||
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;"> | |||
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li> | |||
<li>Physical damage against Boss monsters <strong style="color:#e1f5fe;">+8%</strong>.</li> | |||
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li> | |||
<li>Max HP <strong style="color:#e1f5fe;">+8%</strong>.</li> | |||
<li>If the target is Dragon race and Large size, ignore <strong style="color:#e1f5fe;">15%</strong> DEF.</li> | |||
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy | |||
<span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:# | |||
</div> | |||
<div style="color:# | |||
<div | |||
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} | |||
<div style="margin | |||
⚠ Wearing Nidhogg's Shadow Garb | |||
<ul style="margin: | |||
<li>Physical | |||
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong> | |||
<li>Max HP <strong style="color:#e1f5fe;">+ | |||
</ul> | </ul> | ||
</div> | </div> | ||
=== Abyss Lake Fever MVP === | === Abyss Lake Fever MVP === | ||
<div style="background:rgba(4,12,26,0.88);border:1px solid rgba(40,140,220,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;"> | |||
<div style="background:rgba(4,12,26,0.88);border:1px solid rgba(40,140,220,0.25);border-radius:8px;padding:14px 18px;margin:0 0 | |||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options</div> | <div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.89em;line-height:1.75;"> | <ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.89em;line-height:1.75;"> | ||
<li> | <li>Dragon race damage +10% ~ +16%</li> | ||
<li> | <li>Boss-type damage +3% ~ +10%</li> | ||
<li>Critical damage | <li>Critical damage +8% ~ +14%</li> | ||
<li>Chance on critical hit: ATK +15 for 10 seconds</li> | |||
<li>Chance | |||
</ul> | </ul> | ||
</div> | </div> | ||
== Mythic Fever Combos == | |||
== | <div style="background:linear-gradient(135deg,rgba(30,10,42,0.94),rgba(10,4,18,0.99));border:2px solid rgba(220,120,255,0.34);border-left:5px solid #c060f0;border-radius:10px;padding:18px 22px 16px;margin:0 0 24px 0;"> | ||
<div style="font-weight:bold;color:#d080ff;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">Optional Prestige Layer</div> | |||
<div style="color:#c8a0d8;font-size:0.90em;line-height:1.68;"> | |||
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items. | |||
</div> | |||
</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 28px 0;background:rgba(8,8,16,0.94);border:1px solid rgba(255,255,255,0.08);" | |||
|- | |- | ||
! style="background:rgba(0,0,0,0. | ! style="background:rgba(0,0,0,0.45);color:#d0b0ff;padding:10px 14px;text-align:left;" | Map | ||
! style="background:rgba(0,0,0,0. | ! style="background:rgba(0,0,0,0.45);color:#d0b0ff;padding:10px 14px;text-align:left;" | Mythic Card | ||
! style="background:rgba(0,0,0,0. | ! style="background:rgba(0,0,0,0.45);color:#d0b0ff;padding:10px 14px;text-align:left;" | Suggested Mythic Upgrade | ||
|- | |- | ||
| style="padding: | | style="padding:10px 14px;color:#a5d6a7;" | Forest | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Moonlight Flower Card | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Stronger movement, stronger Blind-on-dodge, higher ranged scaling. | ||
|- | |- | ||
| style="padding: | | style="padding:10px 14px;color:#fff176;" | Desert | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Phreeoni Card | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Massive HIT and stronger DEF ignore against evasive/boss targets. | ||
|- | |- | ||
| style="padding: | | style="padding:10px 14px;color:#ce93d8;" | Glast Heim | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Doppelganger Card | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Higher ASPD and stronger Soul Strike / Spectral Echo procs. | ||
|- | |- | ||
| style="padding: | | style="padding:10px 14px;color:#ff7043;" | Magma | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Kiel-D-01 Card | ||
| style="padding:10px 14px;color:#c0c0c0;" | True after-cast-delay caster route. | |||
| style="padding: | |||
| | |||
|- | |- | ||
| style="padding: | | style="padding:10px 14px;color:#64b5f6;" | Abyss Lake | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Drake Card | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Stronger boss/Large DEF penetration and weapon freedom. | ||
|} | |} | ||
=== | == System Reference == | ||
=== Fever Maps at a Glance === | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 24px 0;background:rgba(8,8,16,0.94);border:1px solid rgba(255,255,255,0.08);" | |||
|- | |- | ||
! style="background:rgba(0,0,0,0. | ! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Map | ||
! style="background:rgba(0,0,0,0. | ! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Set | ||
! style="background:rgba(0,0,0,0. | ! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Core Identity | ||
! style="background:rgba(0,0,0,0. | ! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Normal Combo Route | ||
|- | |- | ||
| style="padding: | | style="padding:10px 14px;color:#a5d6a7;" | Payon Forest | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Forest | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | HP sustain, Brute/Plant hunting, Poison pressure | ||
| style="padding:10px 14px;color:#c0c0c0;" | Bathory / Nine Tail | |||
| style="padding: | |||
|- | |- | ||
| style="padding: | | style="padding:10px 14px;color:#fff176;" | Sograt Desert | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Sand | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | DEF, Sleep, Fire resistance, accuracy | ||
| style="padding:10px 14px;color:#c0c0c0;" | Sandman / Andre | |||
| style="padding: | |||
|- | |- | ||
| style="padding: | | style="padding:10px 14px;color:#ce93d8;" | Glast Heim | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Shadow | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Ghost procs | ||
| style="padding:10px 14px;color:#c0c0c0;" | Raydric / Whisper | |||
| style="padding: | |||
|- | |- | ||
| style="padding: | | style="padding:10px 14px;color:#ff7043;" | Magma Dungeon | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Magma | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, caster flow | ||
| style="padding:10px 14px;color:#c0c0c0;" | Earth Deleter / Pasana | |||
| style="padding: | |||
|- | |- | ||
| style="padding: | | style="padding:10px 14px;color:#64b5f6;" | Abyss Lake | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Dragonbone | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets | ||
| style="padding: | | style="padding:10px 14px;color:#c0c0c0;" | Purple Ferus / Nidhogg route | ||
|} | |} | ||
=== | == See Also == | ||
* [[Dynamic Fields]] | |||
* [[MVP Timer]] | |||
* [[Random Options]] | |||
* [[Extraction Fields]] | |||
* [[Quests]] | |||
[[Category: | [[Category:General Information]] | ||
[[Category: | [[Category:Fields]] | ||
[[Category:Fever System]] | [[Category:Fever System]] | ||
Revision as of 17:54, 29 May 2026
Core Fever Rules
🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. The same item can become defensive, offensive, or utility-oriented depending on its rolls.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.
Rupes Nigra Material Chain
🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set
Payon Forest Fever Field
Forest Set
Forest Set Bonus
⬡ Full Set Effect
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.
Forest Item Combos
🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
- Heal and Sanctuary restore +15% more HP.
- Shadow-property damage received -10%.
- When hit by Undead race monsters, 5% chance to recover 3% Max HP and 2% Max SP.
- If the wearer is Acolyte/Priest/Monk class, the recovery chance becomes 8%.
🔗 Combo II — Moonlit Fox Powerful
Kiting · Blind pressure · Feasible replacement for Moonlight Flower Card gating
- FLEE +20.
- Ranged physical damage +10%.
- When successfully dodging a physical attack, 4% chance to inflict Blind for 8 seconds.
- Against Blind targets, ranged physical damage +8% additional.
Forest Fever MVP
Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options
- Plant race damage +8% ~ +14%
- Brute race damage +6% ~ +12%
- Healing received +6% ~ +10%
- Chance on kill: recover 3% Max HP
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
⬡ Full Set Effect
- Max HP +8%
- Ranged damage received −5%
- Damage dealt to Fire element monsters +10%
- Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.
Desert Item Combos
🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Burst windows
- DEF +10 while Sandman Card is equipped with the Sand Shoes.
- Physical attacks have a 5% chance to inflict Sleep.
- Damage against Sleeping targets +15%.
- When a target wakes from Sleep, gain HIT +20 for 5 seconds.
⚙ How it plays: This version shifts Ghost Bandana away from raw Flee and into a tankier desert identity. The player baits hits, survives with DEF, applies Sleep, then uses the wake-up HIT window to land burst attacks reliably.
🔗 Combo II — Phreeoni's Mark Powerful
Accuracy · DEF penetration · Feasible replacement for Phreeoni Card gating
- HIT +30.
- ATK +20.
- Against Brute and Insect monsters, ignore 15% DEF.
- If the target is affected by Sleep or Blind, ignore 25% DEF instead.
Desert Fever MVP
Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options
- Demon race damage +8% ~ +14%
- Brute race damage +6% ~ +11%
- Ranged damage received −6% ~ −10%
- Chance when hit: gain DEF +12 for 5 seconds
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
⬡ Full Set Effect
- Damage received from Undead and Demon monsters −10%
- Shadow element resistance +10%
- SP recovery +20% inside Fever maps
- Curse duration received −50%
Glast Heim Item Combos
🔗 Combo I — Spectral Mage Mid-Tier
Neutral mitigation · SP economy · Mage farming
- Neutral damage received -5% additional.
- When Neutral damage is reduced, recover HP equal to 5% of the blocked amount.
- INT +4, MATK +4%, SP consumption -5%.
🔗 Combo II — Doppel Striker Powerful
ASPD · Ghost procs · Feasible replacement for Doppelganger Card gating
- ASPD +5%.
- Physical attacks have 7% chance to auto-cast Soul Strike Lv.3.
- When killing Undead or Ghost monsters, 8% chance to trigger Spectral Echo, dealing 100% weapon ATK as Ghost-property damage to one nearby enemy.
- FLEE +10.
Glast Heim Fever MVP
Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options
- Undead race damage +8% ~ +14%
- Demon race damage +7% ~ +13%
- Shadow resistance +6% ~ +11%
- Chance on Undead kill: recover 4% Max SP
Magma Dungeon Level 3 Fever Area
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and caster momentum.
Magma Set
Magma Set Bonus
⬡ Full Set Effect
- Fire element resistance +15%
- MATK +6%
- SP recovery from monster kills +5%
- Damage against Fire monsters +10%
Magma Item Combos
🔗 Combo I — Mana Kiln Mid-Tier
Kill sustain · Spell flow · MVP drop item, not MVP card
- When killing a monster, 5% chance to recover 12% Max SP.
- After-cast delay -5%.
- When SP is recovered by this effect, the next skill used within 4 seconds costs 0 SP.
- Fire-element magic damage +5%.
🔗 Combo II — Ignis Last Stand Powerful
Emergency casting · Fire survival · Feasible replacement for Kiel-D-01 Card gating
- Fire property damage received -10% additional.
- When HP falls below 50%, enter Ignis state for 10 seconds: MATK +10%, ASPD +5%, casting cannot be interrupted.
- Ignis cooldown: 30 seconds.
Magma Fever MVP
Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options
- Fire magic damage +6% ~ +12%
- SP recovery +6% ~ +10%
- Fire resistance +6% ~ +12%
- Chance when casting: reduce next SP cost by 25%
Abyss Lake Fever Area
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
Dragonbone Set
Dragonbone Set Bonus
⬡ Full Set Effect
- Damage against Dragon race +12%
- Dragon race damage received −10%
- Critical damage +8%
- Max HP +8%
Abyss Lake Item Combos
🔗 Combo I — Dragon's Blood Mid-Tier
Dragon kill chaining · Critical momentum · MVP drop item, not MVP card
- Each Dragon kill grants Dragon's Blood for 15 seconds: ATK +6% and Critical Rate +3.
- Stacks up to 3 times.
- At 3 stacks, Dragon race damage +8% additional.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Feasible replacement for Drake Card gating
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route.
- Physical damage against Large monsters +12%.
- Physical damage against Boss monsters +8%.
- Dragon race damage received -10%.
- Max HP +8%.
- If the target is Dragon race and Large size, ignore 15% DEF.
Abyss Lake Fever MVP
Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options
- Dragon race damage +10% ~ +16%
- Boss-type damage +3% ~ +10%
- Critical damage +8% ~ +14%
- Chance on critical hit: ATK +15 for 10 seconds
Mythic Fever Combos
Optional Prestige Layer
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.
| Map | Mythic Card | Suggested Mythic Upgrade |
|---|---|---|
| Forest | Moonlight Flower Card | Stronger movement, stronger Blind-on-dodge, higher ranged scaling. |
| Desert | Phreeoni Card | Massive HIT and stronger DEF ignore against evasive/boss targets. |
| Glast Heim | Doppelganger Card | Higher ASPD and stronger Soul Strike / Spectral Echo procs. |
| Magma | Kiel-D-01 Card | True after-cast-delay caster route. |
| Abyss Lake | Drake Card | Stronger boss/Large DEF penetration and weapon freedom. |
System Reference
Fever Maps at a Glance
| Map | Set | Core Identity | Normal Combo Route |
|---|---|---|---|
| Payon Forest | Forest | HP sustain, Brute/Plant hunting, Poison pressure | Bathory / Nine Tail |
| Sograt Desert | Sand | DEF, Sleep, Fire resistance, accuracy | Sandman / Andre |
| Glast Heim | Shadow | Undead/Demon hunting, SP economy, Ghost procs | Raydric / Whisper |
| Magma Dungeon | Magma | Fire resistance, kill sustain, caster flow | Earth Deleter / Pasana |
| Abyss Lake | Dragonbone | Dragon hunting, boss pressure, Large targets | Purple Ferus / Nidhogg route |