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| {{Item List|id=15000|item=Forest Armor|simple=yes}} | | {{Item List|id=15000|item=Forest Armor|simple=yes}} |
| <div style="margin-top:8px;">{{Item List|id=4143|item=Bathory Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Forest Armor — armor becomes Shadow property)</span></div> | | <div style="margin-top:8px;">{{Item List|id=4143|item=Bathory Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Forest Armor — armor becomes Shadow property)</span></div> |
| <div style="margin-top:6px;">{{Item List|id=2235|item=Spiky Band|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Moonlight Flower MVP · worn in upper headgear slot</span></div> | | <div style="margin-top:6px;">{{Item List|id=2235|item=Crown|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Moonlight Flower MVP · worn in upper headgear slot</span></div> |
| </div> | | </div> |
| </div> | | </div> |
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| </ul> | | </ul> |
| <div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;"> | | <div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;"> |
| ⚙ <strong style="color:#81c784;">How it plays:</strong> Bathory Card makes the Forest Armor Shadow-property. Undead monsters in Payon Dungeon deal Shadow-element damage — which a Shadow-property armor <em>absorbs</em>, converting hits into healing instead of damage. Combined with Spiky Band (a Priest headgear that amplifies the Heal skill) and the combo's +20% Heal bonus, the Priest becomes a self-sustaining solo farmer inside Payon Dungeon: undead attacks restore HP, Heal tops off the rest, and every absorbed hit procs SP recovery. Zero consumables required. The shepherd tends the field — and the undead feed it. | | ⚙ <strong style="color:#81c784;">How it plays:</strong> Bathory Card makes the Forest Armor Shadow-property. Undead monsters in Payon Dungeon deal Shadow-element damage — which a Shadow-property armor <em>absorbs</em>, converting hits into healing instead of damage. Combined with Crown (a Priest headgear that amplifies the Heal skill) and the combo's +20% Heal bonus, the Priest becomes a self-sustaining solo farmer inside Payon Dungeon: undead attacks restore HP, Heal tops off the rest, and every absorbed hit procs SP recovery. Zero consumables required. The shepherd tends the field — and the undead feed it. |
| </div> | | </div> |
| </div> | | </div> |
{
⚔ Fever System
The Fever System transforms selected field and dungeon maps into high-stakes hunting zones. Every Fever map features stronger monster variants, themed equipment sets with random options, Rupes Nigra material drops, special boss encounters, and unique item combo effects. Fever portals are marked by a red portal at the entrance.
Core Fever Rules
🔥
Random Options
Every piece of equipment that drops inside a Fever map — armor, shoes, manteau, and boss drops — always comes with random stat options themed to that map.
💎
Rupes Nigra Drops
All Fever monsters — normal and elite — have a chance to drop Rupes Nigra crafting materials. Deeper, harder maps have better odds for rarer tiers.
⚠️
GvG / WoE Restriction
Set bonuses and special effects are fully disabled on any map flagged as GvG, WoE, Castle, or Guild War. Equipment can still be worn, but the bonuses are suppressed.
Rupes Nigra Material Chain
Progression Crafting Materials — Dropped by All Fever Monsters
| Material
|
Rarity
|
Crafting Role & Notes
|
|
Rupes Nigra Fragment
|
◆ Common
|
Base Fever progression material. Used for entry-level crafting, early Fever set upgrades, and compounding into higher tiers. Drops from all Fever monsters at a moderate rate.
|
|
Rupes Nigra Shard
|
◆◆ Uncommon
|
Mid-tier crafting material. Used for enhanced Fever equipment upgrades, item-combo prerequisites, and infusing stronger set bonuses. More frequent in deeper Fever maps.
|
|
Rupes Nigra Stone
|
◆◆◆ Rare
|
High-value capstone material. Required for top-tier Fever set refinement, special equipment fusion, and late-game crafting chains. Best obtained from Fever MVP kills and elite monsters.
|
Fever Map Navigator
🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragon & Bone Set
Payon Forest Fever Field
🌲
Payon Forest has been corrupted by an ancient blight — Brute and Plant monsters have grown far stronger and more aggressive. The Forest Set focuses on natural vitality, high HP recovery, and elemental resistance against Poison and Earth damage. Hunters who master this field gain regenerative power unmatched in clean hunting grounds.
🌿 Monster Population — pay_fild07
Spawn 90 monsters
Common entry monster for early Fever progression.
Spawn 55 monsters
Aggressive low-level threat with pressure on fragile characters.
Spawn 40 monsters
Main leveling target of the Payon Forest Fever Field.
Spawn 30 monsters
Elite spawn; much stronger than the regular forest population.
Spawn: 1 monster
Respawn: 3 hours
Scheduled boss objective and peak threat of Payon Forest Fever.
Total Population: 215 regular monsters + 1 MVP. This entry Fever field is built around Poison-aligned hunting, sustain, and early equipment progression.
Forest Set
🛡 Forest Armor
Forest Armor
Possible Random Options
- Max HP +200 ~ +600
- Max HP % +2% ~ +6%
- VIT +2 ~ +5
- Neutral element resistance +2% ~ +5%
- Poison element resistance +4% ~ +8%
- Damage from Plant race −3% ~ −6%
👟 Forest Shoes
Forest Shoes
Possible Random Options
- HP Recovery rate +5% ~ +12%
- SP Recovery rate +4% ~ +8%
- Movement Speed +3% ~ +6%
- Flee +5 ~ +12
- AGI +2 ~ +4
- Max SP +60 ~ +150
🧥 Forest Manteau
Forest Manteau
Possible Random Options
- Ranged damage received −3% ~ −7%
- Flee +4 ~ +10
- Perfect Dodge +2 ~ +5
- Earth element resistance +4% ~ +8%
- Wind element resistance +3% ~ +6%
- Damage from Brute race −3% ~ −6%
Forest Set Bonus
⬡ Full Set Effect (Armor + Shoes + Manteau)
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
⚠ Set bonuses are disabled on GvG / WoE flagged maps.
Forest Item Combos
🔗 Combo I — Umbral Shepherd
Mid-Tier
Elemental Conversion · Priest Self-Sustain · Field Card + Moonlight Flower MVP Drop
Items
Forest Armor
Bathory Card
(slotted in Forest Armor — armor becomes Shadow property)
Crown
— ~5% drop from Moonlight Flower MVP · worn in upper headgear slot
Combo Effect
- Heal and Sanctuary restore +20% more HP
- When Shadow-element damage is absorbed by the armor, recover SP equal to 8% of the blocked amount
- Undead-race attacks against the wearer are treated as Shadow-property for absorption — including physical strikes from Undead-race monsters
⚙ How it plays: Bathory Card makes the Forest Armor Shadow-property. Undead monsters in Payon Dungeon deal Shadow-element damage — which a Shadow-property armor absorbs, converting hits into healing instead of damage. Combined with Crown (a Priest headgear that amplifies the Heal skill) and the combo's +20% Heal bonus, the Priest becomes a self-sustaining solo farmer inside Payon Dungeon: undead attacks restore HP, Heal tops off the rest, and every absorbed hit procs SP recovery. Zero consumables required. The shepherd tends the field — and the undead feed it.
🔗 Combo II — Moonlit Fox
Powerful
Kiting · Ranged Mastery · Blind-on-Dodge — Requires Moonlight Flower Card
Combo Effect
- FLEE +15 and Critical Rate +8
- Ranged physical attacks deal +18% more damage
- When a Flee-based dodge activates, 5% chance to auto-inflict Blind on the attacker — reduces target HIT and FLEE by 25% for 10 seconds
⚙ How it plays: Moonlight Flower Card's base effect (AGI +15, Move Speed +20%) already creates a highly mobile hunter. The combo unlocks a different strategic layer: your evasions now have consequence. Each Flee dodge carries a 5% chance to auto-inflict Blind on the attacker — dropping both their HIT and FLEE by 25%. Hunters and high-AGI Rogues build around this: evade, blind the mob, then capitalise with +18% ranged damage while it stumbles. The fox dances through the forest; the prey cannot see it coming.
Forest Fever MVP
Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options
- Damage against Plant race +8% ~ +14%
- Damage against Brute race +6% ~ +12%
- Healing received from all sources +6% ~ +10%
- Chance (5%) on kill: instantly recover 3% Max HP
- Earth element resistance +5% ~ +9%
Sograt Desert Fever Field
🏜️
The Sograt Desert Fever Field is a merciless expanse of scorched dunes. Demon and Brute-type monsters have been mutated by the desert heat and roam in ferocious packs. The Sand Set is built around endurance, defensive layers, and resistance to Fire and ranged attacks, rewarding players who can outlast and outlevel the desert's punishment.
🏜️ Monster Population — moc_fild17
Spawn 70 monsters
Main swarm unit and primary desert hunting target.
Spawn 30 monsters
Support swarm monster that fills the ant colony population.
Spawn 70 monsters
Fire-themed desert threat and second major hunting target.
Spawn 15 monsters
Fast nuisance monster that adds movement pressure.
Spawn 25 monsters
Ambush-style monster supporting the desert terrain identity.
Spawn 10 monsters
Stationary colony spawn and utility monster.
Spawn 10 monsters
Earth-themed support monster reinforcing the desert field identity.
Total Population: 230 regular monsters. A dense mid-level Fever zone focused on insects, Fire pressure, Earth terrain, and swarm hunting.
Sand Set
🛡 Sand Armor
Sand Armor
Possible Random Options
- Max HP +20 ~ +150
- Natural HP recovery +3% ~ +15%
- DEF +1 ~ +4
- VIT +1 ~ +3
- Fire element resistance +2% ~ +7%
- Neutral element resistance +1% ~ +5%
👟 Sand Shoes
Sand Shoes
Possible Random Options
- Max HP +10 ~ +60
- Flee +2 ~ +8
- HP Recovery rate +4% ~ +9%
- Ranged damage received +1% ~ +3%
- STR +1 ~ +2
- HIT +2 ~ +10
🧥 Sand Manteau
Sand Manteau
Possible Random Options
- Ranged damage received −1% ~ −3%
- Fire element resistance +1% ~ +3%
- Earth element resistance +1% ~ +3%
- Perfect Dodge +1 ~ +3
- Flee +1 ~ +5
- HIT -1 ~ −5
Sand Set Bonus
⬡ Full Set Effect (Armor + Shoes + Manteau)
- Max HP +8%
- Ranged damage received −5%
- Damage dealt to Fire element monsters +10%
- Resistance to status effects (Silence, Curse, Blind, Stun) +20%
⚠ Set bonuses are disabled on GvG / WoE flagged maps.
Desert Item Combos
🔗 Combo I — Sandstorm Ambush
Mid-Tier
Bait · Sleep · Burst — Field Card + Phreeoni MVP Drop · For physical hunters in the deep desert
Items
Sand Shoes
Sandman Card
(slotted in Sand Shoes — 5% chance when struck by melee to auto-cast Sleep on the attacker)
Turban
— ~5% drop from Phreeoni MVP · worn in upper headgear slot
Combo Effect
- Physical attacks against Sleeping targets deal +50% more damage
- Physical attacks against Sleeping targets always score a Critical Hit — bypasses Critical Rate calculation entirely
- Movement Speed +15% on Sograt Desert maps
⚙ How it plays: Sandman Card procs Sleep on monsters that melee you — no setup required, just tank a hit. The moment a target falls asleep, your physical strikes against it deal +50% damage and auto-score Critical Hits regardless of your base Critical Rate. Turban (Phreeoni's equipment drop) adds DEX and HIT to ensure the burst lands without misses. Walk into a mob pack, let them swing, watch Sandman put one to sleep, then unload for massive critical damage before it wakes. The movement bonus helps you chain targets quickly. Bait. Sleep. Burst.
🔗 Combo II — Phreeoni's Mark
Powerful
Evasion-as-Offense · Stacking ATK · DEF Penetration — Requires Phreeoni Card
Combo Effect
- Perfect Dodge +5 additional
- Each Perfect Dodge proc grants a Desert Mark stack lasting 8 seconds — ATK +5% per stack, maximum 5 stacks (+25% ATK)
- At maximum stacks, physical attacks ignore 10% of the target's base DEF
⚙ How it plays: Phreeoni Card's Perfect Dodge is traditionally a purely defensive mechanic — attacks simply fail to connect. This combo converts evasion into offense: every Perfect Dodge proc stacks ATK by 5%. Five consecutive evasions reach the cap at +25% ATK and unlock partial DEF penetration. For Assassins, Rogues, and any high-AGI class that invests in Perfect Dodge, this creates a direct loop: the more you evade, the harder you hit. Stack decay encourages constant aggressive engagement rather than passive defense. Phreeoni's legendary unpredictability, turned into a mark of escalating power.
Desert Fever MVP
Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options
- Damage against Demon race +8% ~ +14%
- Damage against Brute race +6% ~ +11%
- Ranged damage received −6% ~ −10% additional
- Chance (8%) when hit: gain +12 DEF for 5 seconds
- Fire element resistance +6% ~ +10% additional
Glast Heim Fever Dungeons
🏚️
The ruins of Glast Heim have collapsed inward, trapping wandering Undead and Demon entities within sealed catacombs. The Fever variants are driven by cursed dark energy — applying Shadow element damage, Curse status chains, and massive SP drain. The Shadow Set is built for Undead and Demon hunting specialists — maximizing SP efficiency and Shadow element resilience.
🏚️ Monster Population — gl_knt02
Spawn 80 monsters
Main Shadow field monster and core hunting target.
Spawn 40 monsters
Ranged pressure monster that punishes careless pulls.
Spawn 30 regular + 10 fixed spawns
Fixed spawns respawn every 30 minutes + 15 minutes variance.
Spawn 20 monsters
Magic threat with Shadow-themed pressure.
Spawn 5 regular + 1 fixed spawn
Fixed spawn respawns every 1 hour + 30 minutes variance.
Spawn: 1 monster
Respawn: 2 hours + 30 minutes variance
High-level Fever MVP and scheduled Glast Heim objective.
Total Population: 186 regular monsters + 1 MVP. A high-level Fever dungeon with Undead pressure, ranged threats, fixed elite spawns, and scheduled boss hunting.
Shadow Set
🛡 Shadow Armor
Shadow Armor
Possible Random Options
- Max HP % +3% ~ +7%
- Shadow element resistance +5% ~ +10%
- Undead element resistance +4% ~ +9%
- Demon race damage received −3% ~ −6%
- VIT +2 ~ +5
- MDEF +3 ~ +8
👟 Shadow Shoes
Shadow Shoes
Possible Random Options
- SP Recovery rate +6% ~ +14%
- Max SP % +3% ~ +7%
- After-cast delay −3% ~ −6%
- Flee +4 ~ +10
- INT +2 ~ +4
- Movement Speed +3% ~ +5%
🧥 Shadow Manteau
Shadow Manteau
Possible Random Options
- Shadow element resistance +4% ~ +8%
- Undead race damage received −3% ~ −7%
- Demon race damage received −3% ~ −6%
- Perfect Dodge +2 ~ +5
- Curse resistance +20% ~ +40%
- Magic damage received −2% ~ +5%
Shadow Set Bonus
⬡ Full Set Effect (Armor + Shoes + Manteau)
- Damage received from Undead and Demon monsters −10%
- Shadow element resistance +10%
- SP recovery +20% inside Fever maps
- Curse status duration received −50%
⚠ Set bonuses are disabled on GvG / WoE flagged maps.
Glast Heim Item Combos
🔗 Combo I — Spectral Mage
Mid-Tier
Damage Absorption → Self-Heal · Magic Amplification · Field Card + Dark Lord MVP Drop
Combo Effect
- When Neutral-element damage is reduced by the armor, recover HP equal to 8% of the blocked amount
- INT +5 and MATK +3%
- Skill SP consumption reduced by an additional 5% (stacks with Necklace of Oblivion's base effect)
⚙ How it plays: Raydric Card is the cornerstone defensive card of Glast Heim — it reduces Neutral-element physical damage by 20%. This combo transforms that reduction into active healing: every blocked Neutral hit restores HP proportional to what was absorbed. Combined with the Necklace of Oblivion's INT bonus and the combo's MATK increase, a Wizard or Sage can stand inside Raydric packs, absorb their Neutral strikes as HP recovery, and maintain full spell uptime without pots. The blocked damage becomes spell fuel. You do not dodge the ruins — you let them break against you.
🔗 Combo II — Doppel Striker
Powerful
Auto-Cast Soul Strike · Ghost-Element Chains · Spectral Echo — Requires Doppelganger Card
Combo Effect
- 12% chance on each physical attack to auto-cast Soul Strike Level 5 — Ghost-property magic that strikes Undead and Ghost race monsters at full effectiveness
- When an Undead or Ghost monster is killed, 8% chance to trigger Spectral Echo — a phantom strike hitting an adjacent monster for 100% weapon ATK (Ghost element)
- ASPD +10% — garment slot yields a partial ASPD benefit; full Doppelganger ASPD bonus applies only when slotted in a weapon
⚙ How it plays: Doppelganger Card is universally slotted into weapons for maximum ASPD. Using it here in Shadow Manteau is a deliberate strategic trade: you sacrifice the full ASPD bonus but gain Ghost-property Soul Strike procs on every physical attack. Glast Heim is saturated with Undead and Ghost race monsters — both hit by Ghost-element Soul Strike at full power. Assassins and Rogues attacking at high speed will proc Soul Strike every several swings, layering sustained magic damage onto physical hits. The Spectral Echo on kill then chains into adjacent mobs for even more damage. The Doppelganger finally fights the way its lore describes: a phantom double that strikes where you are not.
Glast Heim Fever MVP
Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options
- Damage against Undead race +8% ~ +14%
- Damage against Demon race +7% ~ +13%
- Shadow element resistance +6% ~ +11% additional
- Holy element resistance +4% ~ +8%
- Chance (7%) when hit: reduce next instance of damage by 15% (2-second window)
- Chance (10%) on Undead kill: recover 4% Max SP
Magma Dungeon Level 3 Fever Area
🌋
The deepest floors of Magma Dungeon have cracked open, and superheated Fire element creatures have flooded the tunnels. The Magma Set is the most offensively-oriented Fever set — boosting ATK, MATK, Fire resistance, and ASPD for aggressive, sustained pressure in a kill-or-be-killed environment.
🌋 Monster Population — mag_dun03
Spawn 18 monsters
Durable Fire-heavy front-line monster.
Spawn 20 monsters
Fire caster pressure unit.
Spawn 20 monsters
Volatile monster for burst-pressure pulls.
Spawn 32 monsters
High-density flying dragon threat.
Spawn 32 monsters
High-density grounded dragon threat.
Spawn 27 monsters
Dangerous sustained combat monster.
Spawn 18 monsters
Fire support monster reinforcing Magma pressure.
Spawn: 1 monster
Respawn: 6 hours + 10 minutes variance
Magma Fever MVP and long-window boss objective.
Total Population: 167 regular monsters + 1 MVP. A Fire-heavy Fever dungeon designed around high pressure, elemental resistance, and sustained party hunting.
Magma Set
🛡 Magma Armor
Magma Armor
Possible Random Options
- Max HP +200 ~ +500
- ATK +8 ~ +20
- MATK +8 ~ +18
- STR +2 ~ +5
- Fire element resistance +5% ~ +10%
- VIT +2 ~ +4
👟 Magma Shoes
Magma Shoes
Possible Random Options
- ASPD +3% ~ +7%
- Movement Speed +3% ~ +6%
- Max SP +60 ~ +140
- Fire element resistance +3% ~ +7%
- AGI +2 ~ +4
- HP Recovery rate +3% ~ +8%
🧥 Magma Manteau
Magma Manteau
Possible Random Options
- Fire element resistance +4% ~ +9%
- Neutral element resistance +2% ~ +5%
- Melee damage received −3% ~ −7%
- Critical rate +3 ~ +7
- ATK % +2% ~ +5%
- Perfect Dodge +2 ~ +5
Magma Set Bonus
⬡ Full Set Effect (Armor + Shoes + Manteau)
- ATK +20 and MATK +15
- Fire element resistance +10%
- ASPD +5%
- Damage against Fire-element and Formless monsters +8%
⚠ Set bonuses are disabled on GvG / WoE flagged maps.
Magma Item Combos
🔗 Combo I — Mana Kiln
Mid-Tier
SP Recovery on Kill · Zero-Pot Casting · Stacked Cast Delay — Field Card + Kiel-D-01 MVP Drop
Combo Effect
- Earth Deleter's SP restore now triggers on normal monster kills as well: 5% chance to recover 15% Max SP
- After-cast delay -5% additional — stacks with Kiel's Combat Visor (-10%) for -15% total
- When SP is recovered via Earth Deleter's proc, the next skill cast within 4 seconds costs 0 SP
⚙ How it plays: Earth Deleter Card is famous for fully restoring SP on Boss kills — a cornerstone card for MVP fights. This combo extends its utility to regular grinding: each monster killed in Magma Dungeon has a 5% chance to proc a 15% SP restore, and when that proc fires, your very next skill costs zero SP. Kiel's Combat Visor stacks with the combo's -5% delay for -15% total after-cast delay. For Wizards and Sages, this creates a self-sustaining fire cycle: kill → SP proc → free spell → kill again. The Kiln never goes cold, and the dungeon becomes your forge.
🔗 Combo II — Ignis Last Stand
Powerful
HP Threshold · Unbreakable Casting · Berserker Mode — Requires Kiel-D-01 Card
Combo Effect
- When current HP falls below 50%, enter Ignis state: ASPD +8% and MATK +12%
- While in Ignis state, skill casting cannot be interrupted by incoming damage
- After-cast delay -5% additional from the combo (stacks with Kiel's base -30%: -35% total)
⚙ How it plays: Magma Dungeon's constant fire AoE chips HP down steadily — most builds try to avoid that damage. Ignis Last Stand inverts the logic: falling below 50% HP activates Ignis state, granting bonus ASPD, higher MATK, and crucially, unbreakable casting. Skills that normally interrupt on a hit — Meteor Storm channel, high-level Jupitel Thunder, long Firebolt chains — all become unstoppable while in Ignis state. The dungeon's own fire damage becomes the trigger for your most dangerous phase. Kiel-D-01's mechanical precision operating at its thermal limit. The more the dungeon burns you, the harder you burn back.
Magma Fever MVP
Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options
- Damage against Fire-element monsters +8% ~ +15%
- Damage against Formless race +7% ~ +13%
- Damage against Demon race +5% ~ +10%
- Fire element resistance +6% ~ +10% additional
- Chance (8%) on attack: trigger burning aura — ATK +18 for 5 seconds
- ATK % or MATK % against Fever monsters +5% ~ +9%
Abyss Lake Underground Cave Level 4
🐉
The fourth level of the Abyss Lake Underground Cave is an ancient sealed cavern, home to massive Dragon-race creatures and skeletal constructs of enormous size. Boss-type monsters appear more frequently and hit far harder than surface variants. The Dragon & Bone Set rewards the bravest hunters with Dragon resistance, Boss damage mitigation, and critical power — and is the only set to ship with two distinct item combos.
🐉 Monster Population — abyss_04
Spawn 25 monsters
Fast Dragon monster with 5-second respawn.
Spawn 15 monsters
Treasure-themed support monster with 5-second respawn.
Spawn 35 monsters
Main dark dragon pressure with 5-second respawn.
Spawn 35 monsters
Main silver dragon pressure with 5-second respawn.
Spawn 50 monsters
Dense skeletal dragon population with 5-second respawn.
Spawn 50 monsters
Dense skeletal acidus population with 5-second respawn.
Spawn: 1 monster
Respawn: 20 minutes
Frequent Abyss Fever MVP objective in a dense Dragon/Bone hunting zone.
Total Population: 210 regular monsters + 1 MVP. A dense Dragon/Bone Fever map with very fast regular monster respawn and a frequent MVP objective.
Dragon & Bone Set
🛡 Dragonbone Armor
Dragonbone Armor
Possible Random Options
- Max HP % +3% ~ +10%
- DEF +2 ~ +7
- Boss race damage received −2% ~ −6%
- AGI +1 ~ +4
- ATK +3 ~ +15
- MDEF +2 ~ +7
👟 Dragonbone Shoes
Dragonbone Shoes
Possible Random Options
- Max HP +100 ~ +600
- Boss race damage received -2% ~ -6%
- ASPD +1% ~ +6%
- Critical rate +1 ~ +6
- HIT +2 ~ +15
- FLEE +6 ~ +14
🧥 Dragonbone Manteau
Dragonbone Manteau
Possible Random Options
- Ranged damage dealt 1% ~ 7%
- Boss race damage received −1% ~ -7%
- Critical damage +3% ~ +10%
- Perfect Dodge +2 ~ +5
- FLEE 3 ~ 15
- HIT +1 ~ +10
Dragon & Bone Set Bonus
⬡ Full Set Effect (Armor + Shoes + Manteau)
- Dragon race damage received −15%
- Boss race damage received −5%
- Critical rate +8 and Critical damage +5%
- Dragon Slayer effect: 1% chance summons a Dragon Spirit — adds +15 ATK for 5 seconds
⚠ Set bonuses are disabled on GvG / WoE flagged maps.
Abyss Lake Item Combos
🔗 Combo I — Dragon's Blood
Mid-Tier
Kill-Stack Snowball · Dragon Slayer Momentum · Field Card + Drake MVP Drop
Combo Effect
- Each Dragon-race kill grants Dragon's Blood buff for 15 seconds: ATK +8% and Critical Rate +3 per stack
- Stacks up to 3 times — maximum: ATK +24%, Critical Rate +9; consecutive Dragon kills refresh duration without resetting stacks
- HIT +10 — Corsair's pirate marksmanship sharpens accuracy in the dark cavern
⚙ How it plays: Purple Ferus Card reduces incoming Dragon race damage by 15%, letting you absorb hits from the dense Abyss Lake population. Corsair ties the hunter to Drake's sea-captain legacy. The payoff is Dragon's Blood: every dragon you kill stacks ATK and Critical Rate. Abyss Lake has 5-second respawns and dragon packs everywhere — maintaining 3 stacks is achievable with consistent hunting pace, delivering +24% ATK and +9 Critical Rate on every swing. Stop killing and the stacks decay. Keep moving, keep hunting, keep the blood hot.
🔗 Combo II — Drake's Legacy
Powerful
DEF Penetration · Boss Breaker · Drake Card in Garment — Requires Drake Card + Nidhogg's Shadow Garb · Replaces Dragonbone Manteau
Items
Dragonbone Armor
(Drake Card slotted in Nidhogg's Shadow Garb — worn in garment slot, replacing Dragonbone Manteau)
⚠ Wearing Nidhogg's Shadow Garb suspends the Dragon & Bone 3-piece set bonus. The combo effect is specifically designed to compensate and surpass it for Boss and Dragon hunting.
Combo Effect
- Physical attacks against Boss-type and Large-size monsters ignore 30% of their base DEF
- Dragon race damage received -10% additional
- Max HP +10% — Nidhogg's Shadow Garb's vitality amplified through the Dragonbone Armor's bone-forged structure
⚙ How it plays: Drake Card's DEF-ignore is traditionally reserved for weapon slots. This combo unlocks it through the garment slot — a deliberate trade: you give up the Dragon & Bone 3-piece bonus but free your weapon for other cards, and gain 30% DEF penetration against all Boss-type and Large monsters. Bone Detardeurus (the Abyss Lake Fever MVP) is a Boss-type dragon with enormous DEF; this combo is specifically built to crack it open. Nidhogg's Shadow Garb is one of the finest garments in the pre-renewal game; paired with Dragonbone Armor, it creates a prestige endgame loadout. Drake's pirate legacy lives on: no armor holds against him.
Abyss Lake Fever MVP
Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options
- Damage against Dragon race +10% ~ +16%
- Damage against Boss-type monsters +3% ~ +10%
- Critical damage +8% ~ +14% additional
- Dragon race damage received −6% ~ +11% additional
- Neutral element resistance +5% ~ +9% additional
- Chance (5%) on critical hit: Dragon Slayer effect activates — ATK +15 for 10 seconds
System Reference
Fever Maps at a Glance
| Map
|
Set
|
Identity
|
Combos
|
Material Drops
|
| 🌿 Payon Forest Fever Field
|
Forest Set
|
Survival · HP Recovery · Poison/Earth Resist
|
1 — Blight Warden
|
Fragment · Shard · Stone
|
| 🏜️ Sograt Desert Fever Field
|
Sand Set
|
Endurance · Ranged Defense · Fire/Status Resist
|
1 — Scouring Wind
|
Fragment · Shard · Stone
|
| 🏚️ Glast Heim Fever Dungeons
|
Shadow Set
|
Undead/Demon · Shadow Resist · SP Recovery
|
1 — Cursed Vault
|
Fragment · Shard · Stone
|
| 🌋 Magma Dungeon Level 3
|
Magma Set
|
ATK/MATK Pressure · ASPD · Fire Offense
|
1 — Magma Surge
|
Fragment · Shard · Stone
|
| 🐉 Abyss Lake Cave Level 4
|
Dragon & Bone Set
|
Dragon/Boss Hunting · Critical · High-End PvM
|
2 — Ancient Scale + Bone Tyrant
|
Fragment · Shard · Stone
|
Combo Investment Reference
| Map
|
Combo I (Mid-Tier)
|
Field Card Source
|
MVP Equipment Drop (~5%)
|
Combo II (Powerful) — MVP Card
|
| 🌿 Forest
|
Umbral Shepherd
|
Bathory Card (Payon fields)
|
Spiky Band — Moonlight Flower MVP
|
Moonlit Fox — Moonlight Flower Card
|
| 🏜️ Desert
|
Sandstorm Ambush
|
Sandman Card (Sograt Desert)
|
Turban — Phreeoni MVP
|
Phreeoni's Mark — Phreeoni Card
|
| 🏚️ Glast Heim
|
Spectral Mage
|
Raydric Card (Glast Heim field)
|
Necklace — Dark Lord MVP
|
Doppel Striker — Doppelganger Card
|
| 🌋 Magma
|
Mana Kiln
|
Earth Deleter Card (Magma Dungeon field)
|
Kiel's Combat Visor — Kiel-D-01 MVP
|
Ignis Last Stand — Kiel-D-01 Card
|
| 🐉 Abyss Lake
|
Dragon's Blood
|
Purple Ferus Card (Abyss Lake field)
|
Corsair — Drake MVP
|
Drake's Legacy — Drake Card + Nidhogg's Garb
|
Option Design Reference
| Option Category
|
Where It Appears
|
Power Level
|
| Elemental Resistance
|
All Fever equipment
|
style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|
| Race Damage Reduction
|
All Fever equipment
|
style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|
| Stat Boosts (STR / AGI / VIT / INT)
|
All Fever equipment
|
style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|
| Race Damage Bonus (vs. specific race)
|
Fever MVP drops only
|
style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffd54f;">Enhanced
|
| Proc Effects (on kill / on hit)
|
Fever MVP drops only
|
style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffd54f;">Enhanced
|
| Item Combo Set Bonuses
|
Card + Set combination
|
style="padding:11px 14px; color:#ff8a65;">Powerful
|
⚠ Reminder: All Fever set bonuses and item combo effects are disabled on GvG, WoE, Castle, and Guild War flagged maps. Equipment may still be worn — only the Fever-specific bonuses are suppressed. Plan your gear loadout accordingly if you participate in competitive content.