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{{DISPLAYTITLE:Fever System}} | {{{DISPLAYTITLE:Fever System}} | ||
__TOC__ | __TOC__ | ||
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</div> | </div> | ||
=== Forest Item | === Forest Item Combos === | ||
<!-- COMBO I – MID TIER --> | |||
<div style=" | <div style=" | ||
background: linear-gradient(135deg, rgba( | background: linear-gradient(135deg, rgba(12,30,8,0.94), rgba(6,18,4,0.98)); | ||
border: 2px solid rgba(100,200,60,0. | border: 2px solid rgba(80,160,40,0.38); | ||
border-left: 5px solid # | border-left: 5px solid #5d8a3a; | ||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 14px 0; | |||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(80,160,40,0.06),transparent);pointer-events:none;"></div> | |||
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;"> | |||
<div style="font-weight:bold;color:#a5d6a7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Umbral Shepherd</div> | |||
<span style="background:rgba(80,160,40,0.18);border:1px solid rgba(80,160,40,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#a5d6a7;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span> | |||
</div> | |||
<div style="color:#4a7040;font-size:0.80em;margin-bottom:14px;font-style:italic;">Elemental Conversion · Priest Self-Sustain · Field Card + Moonlight Flower MVP Drop</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=15000|item=Forest Armor|simple=yes}} | |||
<div style="margin-top:8px;">{{Item List|id=4143|item=Bathory Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Forest Armor — armor becomes Shadow property)</span></div> | |||
<div style="margin-top:6px;">{{Item List|id=2235|item=Spiky Band|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Moonlight Flower MVP · worn in upper headgear slot</span></div> | |||
</div> | |||
</div> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | |||
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+20% more HP</strong></li> | |||
<li>When Shadow-element damage is absorbed by the armor, recover <strong style="color:#dcedc8;">SP equal to 8%</strong> of the blocked amount</li> | |||
<li>Undead-race attacks against the wearer are treated as Shadow-property for absorption — including physical strikes from Undead-race monsters</li> | |||
</ul> | |||
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;"> | |||
⚙ <strong style="color:#81c784;">How it plays:</strong> Bathory Card makes the Forest Armor Shadow-property. Undead monsters in Payon Dungeon deal Shadow-element damage — which a Shadow-property armor <em>absorbs</em>, converting hits into healing instead of damage. Combined with Spiky Band (a Priest headgear that amplifies the Heal skill) and the combo's +20% Heal bonus, the Priest becomes a self-sustaining solo farmer inside Payon Dungeon: undead attacks restore HP, Heal tops off the rest, and every absorbed hit procs SP recovery. Zero consumables required. The shepherd tends the field — and the undead feed it. | |||
</div> | |||
</div> | |||
<!-- COMBO II – POWERFUL --> | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(10,28,6,0.95), rgba(4,16,2,0.98)); | |||
border: 2px solid rgba(100,200,60,0.46); | |||
border-left: 5px solid #66bb6a; | |||
border-radius: 8px; | border-radius: 8px; | ||
padding: 16px 20px; | padding: 16px 20px; | ||
| Line 336: | Line 372: | ||
position: relative; overflow: hidden; | position: relative; overflow: hidden; | ||
"> | "> | ||
<div style="position:absolute;top:0;right:0;width: | <div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(100,200,60,0.08),transparent);pointer-events:none;"></div> | ||
<div style="font-weight:bold;color:# | <div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;"> | ||
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox</div> | |||
<span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span> | |||
</div> | |||
<div style="color:#3a6035;font-size:0.80em;margin-bottom:14px;font-style:italic;">Kiting · Ranged Mastery · Blind-on-Dodge — Requires Moonlight Flower Card</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | <div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | ||
<div> | <div> | ||
{{Item List|id= | {{Item List|id=20000|item=Forest Manteau|simple=yes}} | ||
<div style="margin-top: | <div style="margin-top:8px;">{{Item List|id=4055|item=Moonlight Flower Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Forest Manteau)</span></div> | ||
</div> | </div> | ||
</div> | </div> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | <ul style="margin:0;padding:0 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | ||
<li> | <li>FLEE <strong style="color:#dcedc8;">+15</strong> and Critical Rate <strong style="color:#dcedc8;">+8</strong></li> | ||
<li> | <li>Ranged physical attacks deal <strong style="color:#dcedc8;">+18% more damage</strong></li> | ||
<li> | <li>When a Flee-based dodge activates, <strong style="color:#dcedc8;">5% chance</strong> to auto-inflict <strong style="color:#dcedc8;">Blind</strong> on the attacker — reduces target HIT and FLEE by 25% for 10 seconds</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;"> | |||
⚙ <strong style="color:#a5d6a7;">How it plays:</strong> Moonlight Flower Card's base effect (AGI +15, Move Speed +20%) already creates a highly mobile hunter. The combo unlocks a different strategic layer: your evasions now have consequence. Each Flee dodge carries a 5% chance to auto-inflict Blind on the attacker — dropping both their HIT and FLEE by 25%. Hunters and high-AGI Rogues build around this: evade, blind the mob, then capitalise with +18% ranged damage while it stumbles. The fox dances through the forest; the prey cannot see it coming. | |||
</div> | |||
</div> | </div> | ||
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</div> | </div> | ||
=== Desert Item | === Desert Item Combos === | ||
<!-- COMBO I – MID TIER --> | |||
<div style=" | <div style=" | ||
background: linear-gradient(135deg, rgba(30,20,4,0.95), rgba(18,12,2,0.98)); | background: linear-gradient(135deg, rgba(28,20,4,0.94), rgba(18,12,2,0.98)); | ||
border: 2px solid rgba( | border: 2px solid rgba(200,160,30,0.38); | ||
border-left: 5px solid # | border-left: 5px solid #c8a020; | ||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 14px 0; | |||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(200,160,30,0.06),transparent);pointer-events:none;"></div> | |||
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;"> | |||
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush</div> | |||
<span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span> | |||
</div> | |||
<div style="color:#7d6020;font-size:0.80em;margin-bottom:14px;font-style:italic;">Bait · Sleep · Burst — Field Card + Phreeoni MVP Drop · For physical hunters in the deep desert</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=22001|item=Sand Shoes|simple=yes}} | |||
<div style="margin-top:8px;">{{Item List|id=4174|item=Sandman Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Sand Shoes — 5% chance when struck by melee to auto-cast Sleep on the attacker)</span></div> | |||
<div style="margin-top:6px;">{{Item List|id=2225|item=Turban|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Phreeoni MVP · worn in upper headgear slot</span></div> | |||
</div> | |||
</div> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | |||
<li>Physical attacks against <strong style="color:#fffde7;">Sleeping</strong> targets deal <strong style="color:#fffde7;">+50% more damage</strong></li> | |||
<li>Physical attacks against <strong style="color:#fffde7;">Sleeping</strong> targets always score a <strong style="color:#fffde7;">Critical Hit</strong> — bypasses Critical Rate calculation entirely</li> | |||
<li>Movement Speed <strong style="color:#fffde7;">+15%</strong> on Sograt Desert maps</li> | |||
</ul> | |||
<div style="margin-top:12px;padding:10px 14px;background:rgba(20,14,2,0.55);border:1px solid rgba(200,160,30,0.22);border-radius:6px;color:#6d5820;font-size:0.80em;line-height:1.60;"> | |||
⚙ <strong style="color:#ffd54f;">How it plays:</strong> Sandman Card procs Sleep on monsters that melee you — no setup required, just tank a hit. The moment a target falls asleep, your physical strikes against it deal +50% damage and auto-score Critical Hits regardless of your base Critical Rate. Turban (Phreeoni's equipment drop) adds DEX and HIT to ensure the burst lands without misses. Walk into a mob pack, let them swing, watch Sandman put one to sleep, then unload for massive critical damage before it wakes. The movement bonus helps you chain targets quickly. Bait. Sleep. Burst. | |||
</div> | |||
</div> | |||
<!-- COMBO II – POWERFUL --> | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(32,22,4,0.95), rgba(18,12,2,0.98)); | |||
border: 2px solid rgba(240,190,30,0.46); | |||
border-left: 5px solid #f9a825; | |||
border-radius: 8px; | border-radius: 8px; | ||
padding: 16px 20px; | padding: 16px 20px; | ||
| Line 522: | Line 601: | ||
position: relative; overflow: hidden; | position: relative; overflow: hidden; | ||
"> | "> | ||
<div style="position:absolute;top:0;right:0;width: | <div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(240,190,30,0.08),transparent);pointer-events:none;"></div> | ||
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom: | <div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;"> | ||
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mark</div> | |||
<span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span> | |||
</div> | |||
<div style="color:#5a4010;font-size:0.80em;margin-bottom:14px;font-style:italic;">Evasion-as-Offense · Stacking ATK · DEF Penetration — Requires Phreeoni Card</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | <div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | ||
<div> | <div> | ||
{{Item List|id=15001|item=Sand Armor|simple=yes}} | {{Item List|id=15001|item=Sand Armor|simple=yes}} | ||
< | <div style="margin-top:8px;">{{Item List|id=4131|item=Phreeoni Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Sand Armor — Perfect Dodge +20)</span></div> | ||
</div> | </div> | ||
</div> | </div> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | <ul style="margin:0;padding:0 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | ||
<li> | <li>Perfect Dodge <strong style="color:#fffde7;">+5</strong> additional</li> | ||
<li> | <li>Each Perfect Dodge proc grants a <strong style="color:#fffde7;">Desert Mark</strong> stack lasting 8 seconds — ATK <strong style="color:#fffde7;">+5%</strong> per stack, maximum <strong style="color:#fffde7;">5 stacks (+25% ATK)</strong></li> | ||
< | <li>At maximum stacks, physical attacks ignore <strong style="color:#fffde7;">10% of the target's base DEF</strong></li> | ||
<li> | |||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(20,14,2,0.55);border:1px solid rgba(240,190,30,0.22);border-radius:6px;color:#5a4010;font-size:0.80em;line-height:1.60;"> | |||
⚙ <strong style="color:#ffd54f;">How it plays:</strong> Phreeoni Card's Perfect Dodge is traditionally a purely defensive mechanic — attacks simply fail to connect. This combo converts evasion into offense: every Perfect Dodge proc stacks ATK by 5%. Five consecutive evasions reach the cap at +25% ATK and unlock partial DEF penetration. For Assassins, Rogues, and any high-AGI class that invests in Perfect Dodge, this creates a direct loop: the more you evade, the harder you hit. Stack decay encourages constant aggressive engagement rather than passive defense. Phreeoni's legendary unpredictability, turned into a mark of escalating power. | |||
</div> | |||
</div> | </div> | ||
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</div> | </div> | ||
=== Glast Heim Item | === Glast Heim Item Combos === | ||
<!-- COMBO I – MID TIER --> | |||
<div style=" | <div style=" | ||
background: linear-gradient(135deg, rgba( | background: linear-gradient(135deg, rgba(14,6,24,0.94), rgba(8,4,18,0.98)); | ||
border: 2px solid rgba( | border: 2px solid rgba(130,60,180,0.38); | ||
border-left: 5px solid # | border-left: 5px solid #7b1fa2; | ||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 14px 0; | |||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(130,60,180,0.06),transparent);pointer-events:none;"></div> | |||
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;"> | |||
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage</div> | |||
<span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span> | |||
</div> | |||
<div style="color:#4e2870;font-size:0.80em;margin-bottom:14px;font-style:italic;">Damage Absorption → Self-Heal · Magic Amplification · Field Card + Dark Lord MVP Drop</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=15002|item=Shadow Armor|simple=yes}} | |||
<div style="margin-top:8px;">{{Item List|id=4135|item=Raydric Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Shadow Armor — Neutral property damage -20%)</span></div> | |||
<div style="margin-top:6px;">{{Item List|id=2613|item=Necklace of Oblivion|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Dark Lord MVP · worn in accessory slot</span></div> | |||
</div> | |||
</div> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | |||
<li>When Neutral-element damage is reduced by the armor, recover <strong style="color:#f3e5f5;">HP equal to 8%</strong> of the blocked amount</li> | |||
<li>INT <strong style="color:#f3e5f5;">+5</strong> and MATK <strong style="color:#f3e5f5;">+3%</strong></li> | |||
<li>Skill SP consumption reduced by an additional <strong style="color:#f3e5f5;">5%</strong> (stacks with Necklace of Oblivion's base effect)</li> | |||
</ul> | |||
<div style="margin-top:12px;padding:10px 14px;background:rgba(10,4,20,0.55);border:1px solid rgba(130,60,180,0.22);border-radius:6px;color:#3e1e58;font-size:0.80em;line-height:1.60;"> | |||
⚙ <strong style="color:#ce93d8;">How it plays:</strong> Raydric Card is the cornerstone defensive card of Glast Heim — it reduces Neutral-element physical damage by 20%. This combo transforms that reduction into active healing: every blocked Neutral hit restores HP proportional to what was absorbed. Combined with the Necklace of Oblivion's INT bonus and the combo's MATK increase, a Wizard or Sage can stand inside Raydric packs, absorb their Neutral strikes as HP recovery, and maintain full spell uptime without pots. The blocked damage becomes spell fuel. You do not dodge the ruins — you let them break against you. | |||
</div> | |||
</div> | |||
<!-- COMBO II – POWERFUL --> | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(18,6,30,0.95), rgba(8,4,18,0.98)); | |||
border: 2px solid rgba(190,80,250,0.46); | |||
border-left: 5px solid #ab47bc; | |||
border-radius: 8px; | border-radius: 8px; | ||
padding: 16px 20px; | padding: 16px 20px; | ||
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position: relative; overflow: hidden; | position: relative; overflow: hidden; | ||
"> | "> | ||
<div style="position:absolute;top:0;right:0;width: | <div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(190,80,250,0.08),transparent);pointer-events:none;"></div> | ||
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom: | <div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;"> | ||
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Doppel Striker</div> | |||
<span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span> | |||
</div> | |||
<div style="color:#3a1050;font-size:0.80em;margin-bottom:14px;font-style:italic;">Auto-Cast Soul Strike · Ghost-Element Chains · Spectral Echo — Requires Doppelganger Card</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | <div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | ||
<div> | <div> | ||
{{Item List|id=20002|item=Shadow Manteau|simple=yes}} | |||
< | <div style="margin-top:8px;">{{Item List|id=4046|item=Doppelganger Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Shadow Manteau — garment slot, not weapon; provides partial ASPD)</span></div> | ||
</div> | </div> | ||
</div> | </div> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | <ul style="margin:0;padding:0 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | ||
<li> | <li><strong style="color:#f3e5f5;">12% chance</strong> on each physical attack to auto-cast <strong style="color:#f3e5f5;">Soul Strike Level 5</strong> — Ghost-property magic that strikes Undead and Ghost race monsters at full effectiveness</li> | ||
<li>When an Undead or Ghost monster is killed, <strong style="color:#f3e5f5;">8% chance</strong> to trigger <strong style="color:#f3e5f5;">Spectral Echo</strong> — a phantom strike hitting an adjacent monster for 100% weapon ATK (Ghost element)</li> | |||
<li>When | <li>ASPD <strong style="color:#f3e5f5;">+10%</strong> — garment slot yields a partial ASPD benefit; full Doppelganger ASPD bonus applies only when slotted in a weapon</li> | ||
<li> | |||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(10,4,20,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#2e0c44;font-size:0.80em;line-height:1.60;"> | |||
⚙ <strong style="color:#e040fb;">How it plays:</strong> Doppelganger Card is universally slotted into weapons for maximum ASPD. Using it here in Shadow Manteau is a deliberate strategic trade: you sacrifice the full ASPD bonus but gain Ghost-property Soul Strike procs on every physical attack. Glast Heim is saturated with Undead and Ghost race monsters — both hit by Ghost-element Soul Strike at full power. Assassins and Rogues attacking at high speed will proc Soul Strike every several swings, layering sustained magic damage onto physical hits. The Spectral Echo on kill then chains into adjacent mobs for even more damage. The Doppelganger finally fights the way its lore describes: a phantom double that strikes where you are not. | |||
</div> | |||
</div> | </div> | ||
| Line 898: | Line 1,025: | ||
</div> | </div> | ||
=== Magma Item | === Magma Item Combos === | ||
<!-- COMBO I – MID TIER --> | |||
<div style=" | <div style=" | ||
background: linear-gradient(135deg, rgba( | background: linear-gradient(135deg, rgba(28,6,2,0.94), rgba(18,4,2,0.98)); | ||
border: 2px solid rgba( | border: 2px solid rgba(200,70,20,0.38); | ||
border-left: 5px solid # | border-left: 5px solid #d84315; | ||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 14px 0; | |||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(200,70,20,0.06),transparent);pointer-events:none;"></div> | |||
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;"> | |||
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Mana Kiln</div> | |||
<span style="background:rgba(200,70,20,0.18);border:1px solid rgba(200,70,20,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ff8a65;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span> | |||
</div> | |||
<div style="color:#7d3010;font-size:0.80em;margin-bottom:14px;font-style:italic;">SP Recovery on Kill · Zero-Pot Casting · Stacked Cast Delay — Field Card + Kiel-D-01 MVP Drop</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=22003|item=Magma Shoes|simple=yes}} | |||
<div style="margin-top:8px;">{{Item List|id=4261|item=Earth Deleter Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Magma Shoes — 5% chance on Boss kill to fully restore SP)</span></div> | |||
<div style="margin-top:6px;">{{Item List|id=5580|item=Kiel's Combat Visor|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Kiel-D-01 MVP · worn in upper headgear slot</span></div> | |||
</div> | |||
</div> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | |||
<li>Earth Deleter's SP restore now triggers on <strong style="color:#ffe0b2;">normal monster kills</strong> as well: <strong style="color:#ffe0b2;">5% chance</strong> to recover <strong style="color:#ffe0b2;">15% Max SP</strong></li> | |||
<li>After-cast delay <strong style="color:#ffe0b2;">-5%</strong> additional — stacks with Kiel's Combat Visor (-10%) for <strong style="color:#ffe0b2;">-15% total</strong></li> | |||
<li>When SP is recovered via Earth Deleter's proc, the next skill cast within <strong style="color:#ffe0b2;">4 seconds costs 0 SP</strong></li> | |||
</ul> | |||
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,4,2,0.55);border:1px solid rgba(200,70,20,0.22);border-radius:6px;color:#6b2c08;font-size:0.80em;line-height:1.60;"> | |||
⚙ <strong style="color:#ff8a65;">How it plays:</strong> Earth Deleter Card is famous for fully restoring SP on Boss kills — a cornerstone card for MVP fights. This combo extends its utility to regular grinding: each monster killed in Magma Dungeon has a 5% chance to proc a 15% SP restore, and when that proc fires, your very next skill costs zero SP. Kiel's Combat Visor stacks with the combo's -5% delay for -15% total after-cast delay. For Wizards and Sages, this creates a self-sustaining fire cycle: kill → SP proc → free spell → kill again. The Kiln never goes cold, and the dungeon becomes your forge. | |||
</div> | |||
</div> | |||
<!-- COMBO II – POWERFUL --> | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(34,6,2,0.95), rgba(18,4,2,0.98)); | |||
border: 2px solid rgba(255,130,20,0.46); | |||
border-left: 5px solid #ef6c00; | |||
border-radius: 8px; | border-radius: 8px; | ||
padding: 16px 20px; | padding: 16px 20px; | ||
| Line 909: | Line 1,072: | ||
position: relative; overflow: hidden; | position: relative; overflow: hidden; | ||
"> | "> | ||
<div style="position:absolute;top:0;right:0;width: | <div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(255,130,20,0.08),transparent);pointer-events:none;"></div> | ||
<div style="font-weight:bold;color:# | <div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;"> | ||
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Ignis Last Stand</div> | |||
<span style="background:rgba(255,130,20,0.22);border:1px solid rgba(255,130,20,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span> | |||
</div> | |||
<div style="color:#5a2008;font-size:0.80em;margin-bottom:14px;font-style:italic;">HP Threshold · Unbreakable Casting · Berserker Mode — Requires Kiel-D-01 Card</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | <div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | ||
<div> | <div> | ||
{{Item List|id=15003|item=Magma Armor|simple=yes}} | {{Item List|id=15003|item=Magma Armor|simple=yes}} | ||
< | <div style="margin-top:8px;">{{Item List|id=4403|item=Kiel-D-01 Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Magma Armor — after-cast delay -30%)</span></div> | ||
</div> | </div> | ||
</div> | </div> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | <ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | ||
<li> | <li>When current HP falls below <strong style="color:#ffe0b2;">50%</strong>, enter <strong style="color:#ffe0b2;">Ignis</strong> state: ASPD <strong style="color:#ffe0b2;">+8%</strong> and MATK <strong style="color:#ffe0b2;">+12%</strong></li> | ||
< | <li>While in <strong style="color:#ffe0b2;">Ignis</strong> state, skill casting <strong style="color:#ffe0b2;">cannot be interrupted by incoming damage</strong></li> | ||
<li> | <li>After-cast delay <strong style="color:#ffe0b2;">-5%</strong> additional from the combo (stacks with Kiel's base -30%: <strong style="color:#ffe0b2;">-35% total</strong>)</li> | ||
<li> | |||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,4,2,0.55);border:1px solid rgba(255,130,20,0.22);border-radius:6px;color:#5a2008;font-size:0.80em;line-height:1.60;"> | |||
⚙ <strong style="color:#ff7043;">How it plays:</strong> Magma Dungeon's constant fire AoE chips HP down steadily — most builds try to avoid that damage. Ignis Last Stand inverts the logic: falling below 50% HP activates Ignis state, granting bonus ASPD, higher MATK, and crucially, unbreakable casting. Skills that normally interrupt on a hit — Meteor Storm channel, high-level Jupitel Thunder, long Firebolt chains — all become unstoppable while in Ignis state. The dungeon's own fire damage becomes the trigger for your most dangerous phase. Kiel-D-01's mechanical precision operating at its thermal limit. The more the dungeon burns you, the harder you burn back. | |||
</div> | |||
</div> | </div> | ||
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=== Abyss Lake Item Combos === | === Abyss Lake Item Combos === | ||
<!-- COMBO I – MID TIER --> | |||
<div style=" | <div style=" | ||
background: linear-gradient(135deg, rgba(4,12,28,0.94), rgba(2,8,20,0.98)); | |||
border: 2px solid rgba(40,130,200,0.38); | |||
border-left: 5px solid #0277bd; | |||
background: linear-gradient(135deg, rgba(4, | |||
border: 2px solid rgba(40, | |||
border-left: 5px solid # | |||
border-radius: 8px; | border-radius: 8px; | ||
padding: 16px 20px; | padding: 16px 20px; | ||
| Line 1,114: | Line 1,273: | ||
position: relative; overflow: hidden; | position: relative; overflow: hidden; | ||
"> | "> | ||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(40, | <div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(40,130,200,0.06),transparent);pointer-events:none;"></div> | ||
<div style="font-weight:bold;color:# | <div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;"> | ||
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood</div> | |||
<span style="background:rgba(40,130,200,0.18);border:1px solid rgba(40,130,200,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#90caf9;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span> | |||
</div> | |||
<div style="color:#1a3a58;font-size:0.80em;margin-bottom:14px;font-style:italic;">Kill-Stack Snowball · Dragon Slayer Momentum · Field Card + Drake MVP Drop</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | <div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | ||
<div> | <div> | ||
{{Item List|id= | {{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} | ||
< | <div style="margin-top:8px;">{{Item List|id=4308|item=Purple Ferus Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Dragonbone Shoes — Dragon race damage received -15%)</span></div> | ||
<div style="margin-top:6px;">{{Item List|id=2256|item=Corsair|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Drake MVP · worn in upper headgear slot</span></div> | |||
</div> | </div> | ||
</div> | </div> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | <ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | ||
<li>Dragon race | <li>Each Dragon-race kill grants <strong style="color:#e1f5fe;">Dragon's Blood</strong> buff for 15 seconds: ATK <strong style="color:#e1f5fe;">+8%</strong> and Critical Rate <strong style="color:#e1f5fe;">+3</strong> per stack</li> | ||
<li> | <li>Stacks up to <strong style="color:#e1f5fe;">3 times</strong> — maximum: ATK <strong style="color:#e1f5fe;">+24%</strong>, Critical Rate <strong style="color:#e1f5fe;">+9</strong>; consecutive Dragon kills refresh duration without resetting stacks</li> | ||
< | <li>HIT <strong style="color:#e1f5fe;">+10</strong> — Corsair's pirate marksmanship sharpens accuracy in the dark cavern</li> | ||
<li> | |||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(2,8,20,0.55);border:1px solid rgba(40,130,200,0.22);border-radius:6px;color:#1a3550;font-size:0.80em;line-height:1.60;"> | |||
⚙ <strong style="color:#64b5f6;">How it plays:</strong> Purple Ferus Card reduces incoming Dragon race damage by 15%, letting you absorb hits from the dense Abyss Lake population. Corsair ties the hunter to Drake's sea-captain legacy. The payoff is Dragon's Blood: every dragon you kill stacks ATK and Critical Rate. Abyss Lake has 5-second respawns and dragon packs everywhere — maintaining 3 stacks is achievable with consistent hunting pace, delivering +24% ATK and +9 Critical Rate on every swing. Stop killing and the stacks decay. Keep moving, keep hunting, keep the blood hot. | |||
</div> | |||
</div> | </div> | ||
<!-- COMBO II – POWERFUL --> | |||
<div style=" | <div style=" | ||
background: linear-gradient(135deg, rgba(4,14, | background: linear-gradient(135deg, rgba(4,14,32,0.95), rgba(2,8,20,0.98)); | ||
border: 2px solid rgba(0, | border: 2px solid rgba(0,190,220,0.46); | ||
border-left: 5px solid # | border-left: 5px solid #0097a7; | ||
border-radius: 8px; | border-radius: 8px; | ||
padding: 16px 20px; | padding: 16px 20px; | ||
| Line 1,141: | Line 1,308: | ||
position: relative; overflow: hidden; | position: relative; overflow: hidden; | ||
"> | "> | ||
<div style="position:absolute;top:0;right:0;width: | <div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(0,190,220,0.08),transparent);pointer-events:none;"></div> | ||
<div style="font-weight:bold;color:# | <div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;"> | ||
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy</div> | |||
<span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e0f7fa;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span> | |||
</div> | |||
<div style="color:#0c3a40;font-size:0.80em;margin-bottom:14px;font-style:italic;">DEF Penetration · Boss Breaker · Drake Card in Garment — Requires Drake Card + Nidhogg's Shadow Garb · Replaces Dragonbone Manteau</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | <div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | ||
<div> | <div> | ||
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} {{Item List|id= | {{Item List|id=15004|item=Dragonbone Armor|simple=yes}} | ||
<div style="margin-top: | <div style="margin-top:8px;">{{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} {{Item List|id=4056|item=Drake Card|simple=yes}}</div> | ||
<div style="margin-top:4px;color:#90a4ae;font-size:0.88em;">(Drake Card slotted in Nidhogg's Shadow Garb — worn in garment slot, replacing Dragonbone Manteau)</div> | |||
</div> | </div> | ||
</div> | |||
<div style="margin-bottom:12px;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;"> | |||
⚠ Wearing Nidhogg's Shadow Garb suspends the Dragon & Bone 3-piece set bonus. The combo effect is specifically designed to compensate and surpass it for Boss and Dragon hunting. | |||
</div> | </div> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | <div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:# | <ul style="margin:0;padding:0 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;"> | ||
<li> | <li>Physical attacks against <strong style="color:#e1f5fe;">Boss-type and Large-size monsters ignore 30% of their base DEF</strong></li> | ||
<li> | <li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong> additional</li> | ||
<li> | <li>Max HP <strong style="color:#e1f5fe;">+10%</strong> — Nidhogg's Shadow Garb's vitality amplified through the Dragonbone Armor's bone-forged structure</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(2,8,20,0.55);border:1px solid rgba(0,190,220,0.22);border-radius:6px;color:#0c3040;font-size:0.80em;line-height:1.60;"> | |||
⚙ <strong style="color:#80deea;">How it plays:</strong> Drake Card's DEF-ignore is traditionally reserved for weapon slots. This combo unlocks it through the garment slot — a deliberate trade: you give up the Dragon & Bone 3-piece bonus but free your weapon for other cards, and gain 30% DEF penetration against all Boss-type and Large monsters. Bone Detardeurus (the Abyss Lake Fever MVP) is a Boss-type dragon with enormous DEF; this combo is specifically built to crack it open. Nidhogg's Shadow Garb is one of the finest garments in the pre-renewal game; paired with Dragonbone Armor, it creates a prestige endgame loadout. Drake's pirate legacy lives on: no armor holds against him. | |||
</div> | |||
</div> | </div> | ||
| Line 1,225: | Line 1,402: | ||
| style="padding:11px 14px;" | <span style="color:#64b5f6;">2</span> — Ancient Scale + Bone Tyrant | | style="padding:11px 14px;" | <span style="color:#64b5f6;">2</span> — Ancient Scale + Bone Tyrant | ||
| style="padding:11px 14px; color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone | | style="padding:11px 14px; color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone | ||
|} | |||
</div> | |||
=== Combo Investment Reference === | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(12,10,18,0.92), rgba(6,6,12,0.98)); | |||
border: 1px solid rgba(255,255,255,0.08); | |||
border-radius: 8px; | |||
overflow: hidden; | |||
margin: 0 0 24px 0; | |||
"> | |||
{| style="width:100%; border-collapse:collapse; margin:0;" | |||
|- | |||
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08); width:18%;" | Map | |||
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08); width:22%;" | Combo I (Mid-Tier) | |||
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Field Card Source | |||
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | MVP Equipment Drop (~5%) | |||
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08); width:22%;" | Combo II (Powerful) — MVP Card | |||
|- | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#c8e6c9; font-size:0.88em;" | 🌿 Forest | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a5d6a7; font-size:0.88em;" | Umbral Shepherd | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Bathory Card (Payon fields) | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Spiky Band — Moonlight Flower MVP | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b2dfdb; font-size:0.86em;" | Moonlit Fox — Moonlight Flower Card | |||
|- | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#fff9c4; font-size:0.88em;" | 🏜️ Desert | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffe082; font-size:0.88em;" | Sandstorm Ambush | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Sandman Card (Sograt Desert) | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Turban — Phreeoni MVP | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#fff176; font-size:0.86em;" | Phreeoni's Mark — Phreeoni Card | |||
|- | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e1bee7; font-size:0.88em;" | 🏚️ Glast Heim | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ce93d8; font-size:0.88em;" | Spectral Mage | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Raydric Card (Glast Heim field) | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Necklace — Dark Lord MVP | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e040fb; font-size:0.86em;" | Doppel Striker — Doppelganger Card | |||
|- | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffccbc; font-size:0.88em;" | 🌋 Magma | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ff8a65; font-size:0.88em;" | Mana Kiln | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Earth Deleter Card (Magma Dungeon field) | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Kiel's Combat Visor — Kiel-D-01 MVP | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ff7043; font-size:0.86em;" | Ignis Last Stand — Kiel-D-01 Card | |||
|- | |||
| style="padding:11px 14px; color:#b3d4f8; font-size:0.88em;" | 🐉 Abyss Lake | |||
| style="padding:11px 14px; color:#64b5f6; font-size:0.88em;" | Dragon's Blood | |||
| style="padding:11px 14px; color:#90a0a0; font-size:0.86em;" | Purple Ferus Card (Abyss Lake field) | |||
| style="padding:11px 14px; color:#90a0a0; font-size:0.86em;" | Corsair — Drake MVP | |||
| style="padding:11px 14px; color:#80deea; font-size:0.86em;" | Drake's Legacy — Drake Card + Nidhogg's Garb | |||
|} | |} | ||
</div> | </div> | ||
Revision as of 02:18, 27 May 2026
{
Core Fever Rules
🔥
Random Options
Every piece of equipment that drops inside a Fever map — armor, shoes, manteau, and boss drops — always comes with random stat options themed to that map.
💎
Rupes Nigra Drops
All Fever monsters — normal and elite — have a chance to drop Rupes Nigra crafting materials. Deeper, harder maps have better odds for rarer tiers.
⚠️
GvG / WoE Restriction
Set bonuses and special effects are fully disabled on any map flagged as GvG, WoE, Castle, or Guild War. Equipment can still be worn, but the bonuses are suppressed.
Rupes Nigra Material Chain
🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragon & Bone Set
Payon Forest Fever Field
Forest Set
Forest Set Bonus
⬡ Full Set Effect (Armor + Shoes + Manteau)
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
⚠ Set bonuses are disabled on GvG / WoE flagged maps.
Forest Item Combos
Forest Fever MVP
Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options
- Damage against Plant race +8% ~ +14%
- Damage against Brute race +6% ~ +12%
- Healing received from all sources +6% ~ +10%
- Chance (5%) on kill: instantly recover 3% Max HP
- Earth element resistance +5% ~ +9%
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
⬡ Full Set Effect (Armor + Shoes + Manteau)
- Max HP +8%
- Ranged damage received −5%
- Damage dealt to Fire element monsters +10%
- Resistance to status effects (Silence, Curse, Blind, Stun) +20%
⚠ Set bonuses are disabled on GvG / WoE flagged maps.
Desert Item Combos
Desert Fever MVP
Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options
- Damage against Demon race +8% ~ +14%
- Damage against Brute race +6% ~ +11%
- Ranged damage received −6% ~ −10% additional
- Chance (8%) when hit: gain +12 DEF for 5 seconds
- Fire element resistance +6% ~ +10% additional
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
⬡ Full Set Effect (Armor + Shoes + Manteau)
- Damage received from Undead and Demon monsters −10%
- Shadow element resistance +10%
- SP recovery +20% inside Fever maps
- Curse status duration received −50%
⚠ Set bonuses are disabled on GvG / WoE flagged maps.
Glast Heim Item Combos
Glast Heim Fever MVP
Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options
- Damage against Undead race +8% ~ +14%
- Damage against Demon race +7% ~ +13%
- Shadow element resistance +6% ~ +11% additional
- Holy element resistance +4% ~ +8%
- Chance (7%) when hit: reduce next instance of damage by 15% (2-second window)
- Chance (10%) on Undead kill: recover 4% Max SP
Magma Dungeon Level 3 Fever Area
Magma Set
Magma Set Bonus
⬡ Full Set Effect (Armor + Shoes + Manteau)
- ATK +20 and MATK +15
- Fire element resistance +10%
- ASPD +5%
- Damage against Fire-element and Formless monsters +8%
⚠ Set bonuses are disabled on GvG / WoE flagged maps.
Magma Item Combos
Magma Fever MVP
Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options
- Damage against Fire-element monsters +8% ~ +15%
- Damage against Formless race +7% ~ +13%
- Damage against Demon race +5% ~ +10%
- Fire element resistance +6% ~ +10% additional
- Chance (8%) on attack: trigger burning aura — ATK +18 for 5 seconds
- ATK % or MATK % against Fever monsters +5% ~ +9%
Abyss Lake Underground Cave Level 4
Dragon & Bone Set
Dragon & Bone Set Bonus
⬡ Full Set Effect (Armor + Shoes + Manteau)
- Dragon race damage received −15%
- Boss race damage received −5%
- Critical rate +8 and Critical damage +5%
- Dragon Slayer effect: 1% chance summons a Dragon Spirit — adds +15 ATK for 5 seconds
⚠ Set bonuses are disabled on GvG / WoE flagged maps.
Abyss Lake Item Combos
Abyss Lake Fever MVP
Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options
- Damage against Dragon race +10% ~ +16%
- Damage against Boss-type monsters +3% ~ +10%
- Critical damage +8% ~ +14% additional
- Dragon race damage received −6% ~ +11% additional
- Neutral element resistance +5% ~ +9% additional
- Chance (5%) on critical hit: Dragon Slayer effect activates — ATK +15 for 10 seconds
System Reference
Fever Maps at a Glance
Combo Investment Reference
Option Design Reference
⚠ Reminder: All Fever set bonuses and item combo effects are disabled on GvG, WoE, Castle, and Guild War flagged maps. Equipment may still be worn — only the Fever-specific bonuses are suppressed. Plan your gear loadout accordingly if you participate in competitive content.
































