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==Overview==
{{DISPLAYTITLE:Equipment Refinement}}
Equipment in Ragnarok Online can be 'upgraded' or 'refined' by upgrade [[NPC]]s in each major [[town]]s to make them more powerful. All equipment has a maximum upgrade level of +20, starting from +0. +0 items do not have any prefixes, but once they are upgraded, the number of upgrade levels will be displayed on the equipment - e.g. +5 Stunner. Upgrades above +10 use a different system, and it is very unusual to see gear upgraded above +10.
__TOC__


Also, you can turn in {{item|id=756 Rough Oridecon}} and {{item|id=757 Rough Elunium}} to create single refined {{item|id=984 Oridecon}} and {{item|id=985 Elunium}}, which are needed for upgrading Lv. 3 / Lv. 4 weapons, items and armors, respectively. There are also more potent variants of these minerals:
<!-- ═══════════════════════════════════════════════════════
* Enriched ores (e.g. {{ Item List|id=6292|item=Enriched Oridecon|simple=yes }}, {{ Item List|id=6291|item=Enriched Elunium|simple=yes }}) which increase the chance of successfully upgrading an item.
    HERO BANNER
* HD ores (e.g. {{ Item List|id=6240|item=HD Oridecon|simple=yes }}, {{ Item List|id=6241|item=HD Elunium|simple=yes }}) which have the same rate as Enriched ores, but protect an item from breaking (only degrade by 1 refine level instead) in case of upgrade failure.
════════════════════════════════════════════════════════ -->
<div style="background:linear-gradient(135deg,rgba(20,12,4,0.24),rgba(12,6,2,0.14),rgba(6,2,0,0.06));border:2px solid rgba(240,160,40,0.46);border-left:5px solid #d49020;border-radius:10px;padding:22px 28px 20px;margin:0 0 28px 0;position:relative;overflow:hidden;">
<div style="position:absolute;top:0;right:0;width:260px;height:100%;background:linear-gradient(270deg,rgba(200,140,30,0.09),transparent);pointer-events:none;"></div>
<div style="position:absolute;bottom:-16px;right:28px;font-size:5em;opacity:0.05;pointer-events:none;line-height:1;">⚒</div>
<div style="font-family:'Georgia',serif;font-size:1.45em;font-weight:bold;color:#d4a030;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 22px rgba(200,140,30,0.42);">⚒ Equipment Refinement</div>
<div style="color:#c0a870;font-size:0.96em;line-height:1.70;max-width:840px;">Refinement (also called <strong style="color:#f0d080;">upgrading</strong>) increases the power of weapons and armor by consuming special ores and Zeny. Equipment starts at <strong style="color:#f0d080;">+0</strong> and can be refined up to <strong style="color:#f0d080;">+20</strong>. Beyond the Safety Level, each failure risks permanently destroying the item along with its cards and enchants. Plan carefully.</div>
</div>


==Upgrade NPC Locations==
<!-- ═══════════════════════════════════════════════════════
*Inside [[Prontera]] {{navi|prt_in|63|60}} and {{navi|prt_in|90|72}}
    QUICK-FACT STRIP
*Inside [[Morroc]] {{navi|morocc_in|73|38}}
════════════════════════════════════════════════════════ -->
*[[Payon]] {{navi|payon|144|173}}
<div style="display:grid;grid-template-columns:repeat(4,1fr);gap:10px;margin:0 0 28px 0;">
*Inside [[Alberta]] {{navi|alberta_in|29|59}}


==Upgrade Requirements==
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(80,140,220,0.22);border-top:3px solid #4a80c8;border-radius:9px;padding:14px 12px;text-align:center;">
To upgrade equipment, make sure you have the following:  
<div style="font-size:1.4em;margin-bottom:7px;">🔢</div>
*Equipment
<div style="font-weight:bold;color:#70a8e8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Max Refine</div>
*Zeny
<div style="font-family:'Courier New',monospace;font-size:1.4em;font-weight:bold;color:#a0d0ff;margin-bottom:4px;">+20</div>
*Reagent
<div style="color:#4060a0;font-size:0.78em;">All equipment types</div>
*Blacksmith Blessing (optional, will preserve upgrade level in case of failure, usable from +7 up to +12)
</div>


[[File:180px-Refine_UI.jpg]]
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(220,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:7px;">⚠️</div>
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Break Risk</div>
<div style="font-family:'Courier New',monospace;font-size:1.0em;font-weight:bold;color:#ff9090;margin-bottom:4px;">Past Safety Level</div>
<div style="color:#4060a0;font-size:0.78em;">Cards & enchants lost too</div>
</div>


To start refining, drag the items to be refined from inventory to the square box in the middle. The required ore will appear in the blue hexagon at the top. Blacksmith Blessing (when applicable) will appear in the red hexagon next to the ores. Select the ore to be used by clicking on the appropriate hexagon. You will have the option to use Blacksmith Blessing starting at +7 up to +12. The center blue hexagon will display the ore selected. The red hexagon will display Blacksmith Blessing if you chose to use it for this refine. Please note success rate for the refine will appear at the top of the display while the Zeny cost will be shown next to the Zeny icon at the Refine button.
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(80,200,100,0.22);border-top:3px solid #38b050;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:7px;">✅</div>
<div style="font-weight:bold;color:#60d878;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Safe Range</div>
<div style="font-family:'Courier New',monospace;font-size:1.0em;font-weight:bold;color:#90e8a0;margin-bottom:4px;">+0 → Safety Lv</div>
<div style="color:#4060a0;font-size:0.78em;">100% success rate</div>
</div>


{|class=wikitablec
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(200,140,30,0.22);border-top:3px solid #d49020;border-radius:9px;padding:14px 12px;text-align:center;">
!Upgrade Level!! Required<br>Blacksmith Blessings<br>per attempt
<div style="font-size:1.4em;margin-bottom:7px;">🛡</div>
<div style="font-weight:bold;color:#e0c040;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Cannot Refine</div>
<div style="color:#a08040;font-size:0.80em;line-height:1.55;">Mid / Lower Headgears<br>Accessories</div>
</div>
 
</div>
 
<!-- ═══════════════════════════════════════════════════════
    NPC LOCATIONS
════════════════════════════════════════════════════════ -->
== NPC Locations ==
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,140,220,0.24);border-radius:9px;padding:16px 20px;margin:0 0 28px 0;">
<div style="font-weight:bold;color:#70a8e8;font-size:0.94em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🗺 Upgrade NPC Locations</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:8px;">
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Prontera]] {{navi|prt_in|63|60}} and {{navi|prt_in|90|72}}</div>
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Morroc]] {{navi|morocc_in|73|38}}</div>
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> [[Payon]] {{navi|payon|144|173}}</div>
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Alberta]] {{navi|alberta_in|29|59}}</div>
</div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,140,220,0.12);font-size:0.84em;color:#4060a0;">⭐ <strong style="color:#70a0d0;">Austry</strong> {{Navi|prt_in|85|71}} (Prontera, north room) — exchanges 3 Elunium → 1 Carnium and 3 Oridecon → 1 Bradium for +10 upgrades (50,000z fee each). Also converts Rough Oridecon/Elunium in bulk via <strong style="color:#70a0d0;">Locas</strong> {{Navi|izlude|155|132}} in Izlude.</div>
</div>
 
<!-- ═══════════════════════════════════════════════════════
    ORE TYPES
════════════════════════════════════════════════════════ -->
== Ore Types ==
 
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 28px 0;">
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,140,220,0.22);border-top:3px solid #4a80c8;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#70a8e8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(80,140,220,0.14);">Standard Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{Item List|id=984|item=Oridecon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 3 & 4 weapons</span></div>
<div>{{Item List|id=985|item=Elunium|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— All armors</span></div>
<div>{{Item List|id=1010|item=Phracon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 1 weapons (NPC: 200z)</span></div>
<div>{{Item List|id=1011|item=Emveretarcon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 2 weapons (NPC: 1,000z)</span></div>
</div>
<div style="font-size:0.80em;color:#3a5070;border-top:1px solid rgba(80,140,220,0.10);padding-top:8px;">Failure past Safety Level = <strong style="color:#e07070;">item destroyed</strong></div>
</div>
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(180,100,255,0.22);border-top:3px solid #9050d0;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#c080f8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(180,100,255,0.14);">Enriched Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{ Item List|id=6292|item=Enriched Oridecon|simple=yes }}</div>
<div>{{ Item List|id=6291|item=Enriched Elunium|simple=yes }}</div>
</div>
<div style="font-size:0.82em;color:#6050a0;line-height:1.60;">Higher success rate than standard ores. Failure past Safety Level = <strong style="color:#e07070;">item destroyed.</strong></div>
</div>
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(40,200,160,0.22);border-top:3px solid #28c090;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#40c8a8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(40,200,160,0.14);">HD Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{ Item List|id=6240|item=HD Oridecon|simple=yes }}</div>
<div>{{ Item List|id=6241|item=HD Elunium|simple=yes }}</div>
</div>
<div style="font-size:0.82em;color:#305070;line-height:1.60;">Same rate as Enriched. Failure = <strong style="color:#80e8c0;">degrade by 1 only</strong> (no break). <strong>Only usable at +7 and above.</strong> From [[Thor's Flame]].</div>
</div>
 
</div>
 
<!-- Rough Ore Conversion -->
<div style="background:linear-gradient(90deg,rgba(200,160,40,0.08),rgba(200,160,40,0.03),transparent);border:1px solid rgba(200,160,40,0.20);border-radius:8px;padding:12px 18px;margin:0 0 28px 0;font-size:0.88em;color:#9070a0;line-height:1.68;">
<strong style="color:#d4b040;">Rough Ore Conversion:</strong> Collect <strong style="color:#d4b040;">5×</strong> {{Item List|id=756|item=Rough Oridecon|simple=yes}} or {{Item List|id=757|item=Rough Elunium|simple=yes}} and speak to an NPC at any upgrade shop to convert into 1× {{Item List|id=984|item=Oridecon|simple=yes}} or {{Item List|id=985|item=Elunium|simple=yes}}. Free of charge. One conversion per visit. <strong style="color:#d4b040;">Locas</strong> {{Navi|izlude|155|132}} in Izlude performs mass-conversion without the one-per-visit limit.
</div>
 
<!-- ═══════════════════════════════════════════════════════
    REQUIREMENTS + SAFETY LEVELS SIDE BY SIDE
════════════════════════════════════════════════════════ -->
== Upgrade Requirements ==
 
<div style="display:grid;grid-template-columns:1fr 1fr;gap:16px;margin:0 0 28px 0;">
 
<!-- Reagents & Cost -->
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(200,160,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#d4b040;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Reagents & Fees</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
!+7 → +8
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Equipment
| 1
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Required Ore
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);width:60px;" | Fee
|-
|-
!+8 → +9
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 1
| 2
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1010|item=Phracon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 50z
|-
|-
!+9 → +10
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 2
|4
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1011|item=Emveretarcon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 200z
|-
|-
!+10 → +11
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 3
|7
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 5,000z
|-
|-
!+11 → +12
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 4
|4
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f09060;" | 20,000z
|-
|-
| style="padding:9px 12px;color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Any Armor
| style="padding:9px 12px;" | {{Item List|id=985|item=Elunium|simple=yes}}
| style="padding:9px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 2,000z
|}
|}
</div>


Not all item types can be upgraded. The following item types cannot be upgraded:
<!-- Safety Levels -->
*Middle and Lower [[Headgears]].
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
*[[Accessories]].
<div style="background:linear-gradient(90deg,rgba(80,200,100,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#60d878;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Safety Levels — 100% success up to this level</div>
*Any items that are not equipment.
{| style="width:100%;border-collapse:collapse;margin:0;"
*Any equipment that specifically says it cannot be upgraded.
|-
 
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Equipment
===Reagents and Cost===
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);width:90px;" | Safe Up To
In order to upgrade, you need to provide a reagent in order to upgrade your equipment. Reagent required differs depending on weapon level of the equipment. As for armors, they all take same reagent regardless of type.  
 
Money taken also differs depending on weapon level of the [[weapons]].  
 
Following list shows reagent + money required.  
 
{|class=wikitablec
!Equipment!!Reagent!!Fee
|-
|-
!Weapon Lv. 1
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 1
|{{tooltip|{{Item List|id=1010|item=Phracon}}|200z from NPC Shop}}
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#90e8a0;font-size:1.05em;font-weight:bold;">+7</span>
|50z
|-
|-
!Weapon Lv. 2
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 2
|{{tooltip|{{Item List|id=1011|item=Emveretarcon}}|1,000z from NPC Shop}}
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#90e8a0;font-size:1.05em;font-weight:bold;">+6</span>
|200z
|-
|-
!Weapon Lv. 3
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 3
|{{tooltip|{{Item List|id=984|item=Oridecon}}|Monster Drop}}
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#f0c840;font-size:1.05em;font-weight:bold;">+5</span>
|5,000z
|-
|-
!Weapon Lv. 4
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 4
|{{tooltip|{{Item List|id=984|item=Oridecon}}|Monster Drop}}
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#f08060;font-size:1.05em;font-weight:bold;">+4</span>
|20,000z
|-
|-
!Any Armor
| style="padding:11px 12px;color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Any Armor
|{{tooltip|{{Item List|id=985|item=Elunium}}|Monster Drop}}
| style="padding:11px 12px;text-align:center;" | <span style="font-family:'Courier New',monospace;color:#f08060;font-size:1.05em;font-weight:bold;">+4</span>
|2,000z
|}
|}
<div style="padding:10px 12px;border-top:1px solid rgba(255,255,255,0.06);font-size:0.80em;color:#3a5060;line-height:1.55;">Past the safety level: each failed attempt can <strong style="color:#e07070;">permanently destroy</strong> the item — including cards and enchants. No Zeny or ores are refunded on failure.</div>
</div>


===Refining Rough Oridecons and Eluniums===
</div>
When you collect 5 {{item|id=756 Rough Oridecons}} and {{item|id=757 Rough Eluniums}}, you can convert them into a single {{item|id=984 Oridecon}} or {{item|id=985 Elunium}} by talking to an [[NPC]] in the upgrade shop.
*Note that you can make only one pure {{item|id=984 Oridecon}} or {{item|id=985 Elunium}} each time you talk to the NPC.
*This service does not cost any [[Zeny]].
*'''Locas''' {{Navi|izlude|155|132}} in Izlude will '''mass'''-convert rough ore into the pure ore.


==Effects Gained==
<!-- Blacksmith Blessing requirements table -->
===Weapons===
<div style="background:linear-gradient(135deg,rgba(22,12,4,0.92),rgba(12,6,2,0.98));border:1px solid rgba(240,160,40,0.24);border-left:4px solid #d49020;border-radius:8px;padding:14px 18px;margin:0 0 16px 0;display:grid;grid-template-columns:1fr auto;gap:16px;align-items:start;">
An upgraded weapon will get the following bonuses (for conciseness, only ATK is written):
<div>
*Level 1 - Every +1 upgrade gives 2 ATK, 0~3 ATK for every ''Over Upgrade'' pass the +7 Safety Limit, 16 ''High Upgrade'' ATK from +15 to +16, and 1 ATK for every ''High Upgrade'' pass +16.
<div style="font-weight:bold;color:#d4a030;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">🔨 Blacksmith Blessing (BSB) — Required Counts</div>
*Level 2 - Every +1 upgrade gives 3 ATK, 0~5 ATK for every ''Over Upgrade'' pass the +6 Safety Limit, 32 ''High Upgrade'' ATK from +15 to +16, and 2 ATK for every ''High Upgrade'' pass +16.
<div style="color:#806030;font-size:0.86em;line-height:1.65;">BSB preserves refine level on failure (item stays at current level instead of breaking). Usable from <strong style="color:#f0c840;">+7 up to +12 only.</strong></div>
*Level 3 - Every +1 upgrade gives 5 ATK, 0~8 ATK for every ''Over Upgrade'' pass the +5 Safety Limit, 32 ''High Upgrade'' ATK from +15 to +16, and 2 ATK for every ''High Upgrade'' pass +16.
</div>
*Level 4 - Every +1 upgrade gives 7 ATK, 0~14 ATK for every ''Over Upgrade'' pass the +4 Safety Limit, 48 ''High Upgrade'' ATK from +15 to +16, and 3 ATK for every ''High Upgrade'' pass +16.
<div style="background:rgba(0,0,0,0.30);border:1px solid rgba(240,160,40,0.16);border-radius:7px;overflow:hidden;min-width:160px;">
*A +20 Level 4 weapon has its ATK and MATK increased by 200~424.
{| style="width:100%;border-collapse:collapse;margin:0;"
 
'''Notes''':
*The ''Over Upgrade'' bonus is random for every hit and gives a minimum of 0. This bonus is not shown on the Status Window or affected by the Maximum ATK from [[Stats#CRIT|Critical Hit Damage]] and [[Power Maximize]] or the Maximum MATK from [[Recognized Spell]].
*All upgrade bonuses are cumulative so refining a Level 4 weapon from +15 to +16 increases ATK & MATK bonus from 105~259 to 160~328 (7 for the upgrade, 0~14 for the ''Over Upgrade'' and 48 for the ''High Upgrade'').
 
{|class="wikitablec mw-collapsible mw-collapsed"
!colspan=5|Level 1 Weapons
|- style="font-size:smaller;"
!rowspan=2|Upgrade Lv.
!colspan=4|ATK & MATK Bonuses
|- style="font-size:smaller;"
!Base Bonus!!Over Upgrade!!High Upgrade!!Overall Total
|-
|-
! +1
! style="background:rgba(0,0,0,0.30);color:#806030;padding:6px 12px;text-align:left;font-size:0.78em;border-bottom:1px solid rgba(240,160,40,0.14);" | Attempt
|2||-||-||2~2
! style="background:rgba(0,0,0,0.30);color:#806030;padding:6px 12px;text-align:center;font-size:0.78em;border-bottom:1px solid rgba(240,160,40,0.14);" | BSB Count
|-
|-
! +2
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +7 → +8 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 1
|4||-||-||4~4
|-
|-
! +3
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +8 → +9 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 2
|6||-||-||6~6
|-
|-
! +4
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +9 → +10 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 4
|8||-||-||8~8
|-
|-
! +5
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +10 → +11 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#ff9060;font-weight:bold;" | 7
|10||-||-||10~10
|-
|-
! +6
| style="padding:7px 12px;color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +11 → +12 | style="padding:7px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 4
|12||-||-||12~12
|}
</div>
</div>
 
<!-- ═══════════════════════════════════════════════════════
    BREAKING PROTECTION
════════════════════════════════════════════════════════ -->
== Breaking Protection ==
 
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 28px 0;">
 
<!-- Random Refine Boxes -->
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(120,80,220,0.24);border-top:3px solid #8050d0;border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(120,80,220,0.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#b080f0;font-size:0.84em;letter-spacing:0.07em;text-transform:uppercase;">🎲 Random Refine Box</div>
<div style="padding:12px 14px;">
<div style="margin-bottom:10px;">{{Item List|id=100266|item=Random Refine Boxes|simple=yes}} <span style="color:#5060a0;font-size:0.82em;">— 3.5M Zeny from [[Thor's Flame]]</span></div>
<div style="background:rgba(0,0,0,0.25);border:1px solid rgba(120,80,220,0.14);border-radius:6px;overflow:hidden;margin-bottom:10px;">
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! +7
! style="background:rgba(0,0,0,0.25);color:#5060a0;padding:6px 10px;font-size:0.76em;border-bottom:1px solid rgba(255,255,255,0.06);" | Outcome
|14||-||-||14~14
! style="background:rgba(0,0,0,0.25);color:#5060a0;padding:6px 10px;text-align:right;font-size:0.76em;border-bottom:1px solid rgba(255,255,255,0.06);" | Chance
|-
|-
! +8
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | +10 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | 0.1%
|16||0~2||-||16~18
|-
|-
! +9
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | +9 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | 1%
|18||0~4||-||18~22
|-
|-
! +10
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | +8 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | 5%
|20||0~6||-||20~26
|-
|-
! +11
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | +7 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | 15%
|22||0~8||-||22~30
|-
|-
! +12
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | +6 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | 35%
|24||0~10||-||24~34
|-
|-
! +13
| style="padding:6px 10px;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | +5 | style="padding:6px 10px;text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | 43.9%
|26||0~12||-||26~38
|}
|-
</div>
! +14
<ul style="margin:0;padding:0 0 0 14px;color:#5060a0;font-size:0.80em;line-height:1.65;">
|28||0~14||-||28~42
<li>Works on items between <strong style="color:#b090e8;">+4 and +9 inclusive</strong></li>
<li><strong style="color:#b090e8;">Will NOT break</strong> the item — may lower refine</li>
<li>Only consumed when you confirm the refine</li>
<li>Works on <strong style="color:#b090e8;">equipped</strong> gear only</li>
</ul>
</div>
</div>
 
<!-- HD Ores -->
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(40,200,160,0.24);border-top:3px solid #28c090;border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(40,200,160,0.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#40c8a8;font-size:0.84em;letter-spacing:0.07em;text-transform:uppercase;">💠 HD Oridecon & Elunium</div>
<div style="padding:12px 14px;">
<div style="display:grid;gap:6px;margin-bottom:10px;">
<div>{{ Item List|id=6240|item=HD Oridecon|simple=yes }}</div>
<div>{{ Item List|id=6241|item=HD Elunium|simple=yes }}</div>
</div>
<div style="background:rgba(40,200,160,0.06);border:1px solid rgba(40,200,160,0.14);border-radius:6px;padding:8px 10px;margin-bottom:10px;font-size:0.80em;color:#3a7060;line-height:1.60;">From [[Thor's Flame]]. <strong style="color:#60c8a8;">Only usable at +7 and above.</strong> On failure: item degrades <strong style="color:#60c8a8;">by 1 level only</strong> — does not break.</div>
<div style="background:rgba(0,0,0,0.25);border:1px solid rgba(40,200,160,0.14);border-radius:6px;padding:10px;margin-bottom:10px;">
<div style="font-family:'Courier New',monospace;font-size:0.75em;color:#3a6060;margin-bottom:6px;">// Example</div>
<div style="display:grid;grid-template-columns:1fr auto 1fr;gap:4px;align-items:center;font-size:0.82em;">
<div style="text-align:center;padding:5px;border-radius:5px;background:rgba(40,200,160,0.10);font-family:'Courier New',monospace;color:#60c8a8;">+7 → +8<br><span style="font-size:0.75em;color:#3a6060;">40% chance</span></div>
<div style="text-align:center;color:#3a6060;font-size:0.90em;">or</div>
<div style="text-align:center;padding:5px;border-radius:5px;background:rgba(220,60,60,0.08);font-family:'Courier New',monospace;color:#e07070;">+7 → +6<br><span style="font-size:0.75em;color:#3a4050;">on fail</span></div>
</div>
</div>
<div style="font-size:0.80em;color:#3a5060;">HD Carnium & HD Bradium from [[Thor's Flame]] work the same but for <strong style="color:#60c8a8;">+10 and above</strong> (fail = −1 level instead of −3 or break).</div>
</div>
</div>
 
<!-- Blacksmith Blessing -->
<div style="background:linear-gradient(135deg,rgba(22,10,4,0.92),rgba(12,6,2,0.98));border:1px solid rgba(240,160,40,0.24);border-top:3px solid #d49020;border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(240,160,40,0.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#d4a030;font-size:0.84em;letter-spacing:0.07em;text-transform:uppercase;">🔨 Blacksmith's Blessing</div>
<div style="padding:12px 14px;">
<div style="margin-bottom:10px;">{{Item List|id=6635|item=Blacksmith's Blessing|num=1|simple=yes}}</div>
<div style="background:rgba(240,160,40,0.06);border:1px solid rgba(240,160,40,0.14);border-radius:6px;padding:8px 10px;margin-bottom:10px;font-size:0.80em;color:#807030;line-height:1.60;"><strong style="color:#d4a030;">Only usable at +7 up to +12.</strong> On failure: item stays at <strong style="color:#d4a030;">same refine level</strong> (no degrade, no break).</div>
<div style="font-size:0.82em;color:#706030;margin-bottom:8px;font-weight:bold;">Craft Options:</div>
<div style="display:grid;gap:5px;margin-bottom:8px;font-size:0.82em;color:#706030;">
<div style="padding:5px 8px;border-radius:5px;background:rgba(240,160,40,0.06);border:1px solid rgba(240,160,40,0.12);">{{Item List|id=1000226|item=Blacksmith's Blessing Shard|num=2|simple=yes}} <span style="color:#3a4050;">(drops: Fever / Champion Monsters)</span></div>
<div style="padding:5px 8px;border-radius:5px;background:rgba(240,160,40,0.06);border:1px solid rgba(240,160,40,0.12);">{{Item List|id=100267|item=Blacksmith's Blessing Recipe|num=1|simple=yes}} <span style="color:#3a4050;">(5M Zeny from [[Thor's Flame]])</span> + {{Item List|id=984|item=Oridecon|num=20|simple=yes}} + {{Item List|id=985|item=Elunium|num=20|simple=yes}} + {{Item List|id=25429|item=Mythril Ore|num=1|simple=yes}}</div>
</div>
<div style="background:rgba(0,0,0,0.25);border:1px solid rgba(240,160,40,0.14);border-radius:6px;padding:10px;font-size:0.82em;">
<div style="font-family:'Courier New',monospace;font-size:0.75em;color:#3a4030;margin-bottom:6px;">// Example with Enriched Elunium + BSB</div>
<div style="display:grid;grid-template-columns:1fr auto 1fr;gap:4px;align-items:center;">
<div style="text-align:center;padding:5px;border-radius:5px;background:rgba(40,200,100,0.10);font-family:'Courier New',monospace;font-size:0.80em;color:#60d880;">+7 → +8<br><span style="font-size:0.75em;color:#3a5030;">40% chance</span></div>
<div style="text-align:center;color:#3a4030;font-size:0.90em;">or</div>
<div style="text-align:center;padding:5px;border-radius:5px;background:rgba(240,160,40,0.10);font-family:'Courier New',monospace;font-size:0.80em;color:#d4a030;">+7 → +7<br><span style="font-size:0.75em;color:#3a4030;">preserved</span></div>
</div>
</div>
</div>
</div>
 
</div>
 
<!-- ═══════════════════════════════════════════════════════
    UPGRADE BEYOND +10
════════════════════════════════════════════════════════ -->
== Upgrades Beyond +10 ==
 
<div style="background:linear-gradient(135deg,rgba(30,8,4,0.92),rgba(16,4,2,0.98));border:2px solid rgba(220,60,30,0.32);border-left:5px solid #c03010;border-radius:9px;padding:16px 22px;margin:0 0 20px 0;position:relative;overflow:hidden;">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(200,60,20,0.07),transparent);pointer-events:none;"></div>
<div style="font-weight:bold;color:#f06030;font-size:1.00em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">⚠ Extreme Risk Zone — +11 to +20</div>
<div style="color:#906040;font-size:0.91em;line-height:1.70;max-width:700px;">Upgrading past +10 requires a different ore type and has <strong style="color:#f09060;">very low success rates</strong>. On failure, the item typically <strong style="color:#ff8060;">loses 3 refine levels</strong> — but can also break entirely. Use HD variants to prevent the 3-level drop (fail = −1 only).</div>
</div>
 
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin:0 0 28px 0;">
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(220,80,40,0.22);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(220,80,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#e08050;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Ores for +10 and Above</div>
<div style="padding:14px 16px;display:grid;gap:10px;">
<div style="padding:10px 12px;border-radius:7px;background:rgba(220,80,40,0.07);border:1px solid rgba(220,80,40,0.16);">
<div style="font-size:0.82em;color:#907060;margin-bottom:6px;font-weight:bold;">Armor</div>
<div style="display:flex;align-items:center;gap:10px;flex-wrap:wrap;">
<span>{{Item|id=6223 Carnium}}</span>
<span style="color:#5060a0;font-size:0.82em;">100,000z per attempt</span>
</div>
<div style="margin-top:6px;font-size:0.80em;color:#4a3020;">Exchange: 3× Elunium → 1× Carnium (50,000z, talk to Austry {{Navi|prt_in|85|71}})</div>
</div>
<div style="padding:10px 12px;border-radius:7px;background:rgba(220,80,40,0.07);border:1px solid rgba(220,80,40,0.16);">
<div style="font-size:0.82em;color:#907060;margin-bottom:6px;font-weight:bold;">Weapons</div>
<div style="display:flex;align-items:center;gap:10px;flex-wrap:wrap;">
<span>{{Item|id=6224 Bradium}}</span>
<span style="color:#5060a0;font-size:0.82em;">100,000z per attempt</span>
</div>
<div style="margin-top:6px;font-size:0.80em;color:#4a3020;">Exchange: 3× Oridecon → 1× Bradium (50,000z, talk to Austry)</div>
</div>
<div style="padding:10px 12px;border-radius:7px;background:rgba(40,200,160,0.06);border:1px solid rgba(40,200,160,0.14);">
<div style="font-size:0.82em;color:#3a7060;margin-bottom:4px;font-weight:bold;">HD Variants (break protection)</div>
<div style="font-size:0.82em;color:#3a6050;">{{Item|id=6225 HD Carnium}} · {{Item|id=6226 HD Bradium}} from [[Thor's Flame]]. Fail = −1 level only.</div>
</div>
</div>
</div>
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(220,80,40,0.22);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(220,80,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#e08050;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Success Rates Beyond +10</div>
<div style="padding:0;">
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! +15
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Attempt
|30||0~16||-||30~46
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv1/2/3 Wpn
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv4 Wpn / Armor
|-
|-
! +16
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.84em;color:#c0a060;" | +11 ~ +14
|32||0~18||16||48~66
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 18%
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f08060;font-weight:bold;" | 8%
|-
|-
! +17
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.84em;color:#c0a060;" | +15 ~ +18
|34||0~20||17||51~71
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0b060;font-weight:bold;" | 17%
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f06040;font-weight:bold;" | 7%
|-
|-
! +18
| style="padding:8px 12px;font-family:'Courier New',monospace;font-size:0.84em;color:#c0a060;" | +19 ~ +20
|36||0~22||18||54~76
| style="padding:8px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#e08040;font-weight:bold;" | 15%
|-
| style="padding:8px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#e05030;font-weight:bold;" | 5%
! +19
|38||0~24||19||57~81
|-
! +20
|40||0~26||20||60~86
|}
|}
</div>
<div style="padding:10px 12px;border-top:1px solid rgba(255,255,255,0.05);font-size:0.80em;color:#3a4050;line-height:1.55;">On failure: item typically loses <strong style="color:#f08060;">3 refine levels</strong>. May also break entirely. A +20 Level 4 weapon gains a total ATK & MATK bonus of <strong style="color:#f0d080;">+200~424</strong>.</div>
</div>
</div>
<!-- ═══════════════════════════════════════════════════════
    EFFECTS — WEAPON ATK TABLES
════════════════════════════════════════════════════════ -->
== Weapon ATK Bonuses ==
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.09),rgba(80,140,220,0.03),transparent);border:1px solid rgba(80,140,220,0.20);border-radius:8px;padding:10px 16px;margin:0 0 18px 0;color:#5080c0;font-size:0.88em;line-height:1.65;">
Every refine level adds <strong style="color:#90b8e0;">Base ATK</strong>. Past the safety level, <strong style="color:#90b8e0;">Over Upgrade</strong> bonus adds random bonus ATK per hit (minimum 0, not shown in Status Window). At +16 and above, <strong style="color:#90b8e0;">High Upgrade</strong> ATK is added. All bonuses are cumulative.
</div>


{|class="wikitablec mw-collapsible mw-collapsed"
{|class="wikitablec mw-collapsible mw-collapsed"
!colspan=5|Level 2 Weapons
!colspan=5|Level 1 Weapons — ATK & MATK Bonuses
|- style="font-size:smaller;"
|- style="font-size:smaller;"
!rowspan=2|Upgrade Lv.
!rowspan=2|Refine
!colspan=4|ATK & MATK Bonuses
!colspan=4|ATK & MATK
|- style="font-size:smaller;"
|- style="font-size:smaller;"
!Base Bonus!!Over Upgrade!!High Upgrade!!Overall Total
!Base!!Over Upgrade!!High Upgrade!!Total
|-
|-
! +1
! +1 || 2 || || || 2~2
|3||-||-||3~3
|-
|-
! +2
! +2 || 4 || || || 4~4
|6||-||-||6~6
|-
|-
! +3
! +3 || 6 || || || 6~6
|9||-||-||9~9
|-
|-
! +4
! +4 || 8 || || || 8~8
|12||-||-||12~12
|-
|-
! +5
! +5 || 10 || || || 10~10
|15||-||-||15~15
|-
|-
! +6
! +6 || 12 || || || 12~12
|18||-||-||18~18
|-
|-
! +7
! +7 || 14 || — || || 14~14
|21||0~5||-||21~26
|-
|-
! +8
! +8 || 16 || 0~2 || || 16~18
|24||0~10||-||24~34
|-
|-
! +9
! +9 || 18 || 0~4 || || 18~22
|27||0~15||-||27~42
|-
|-
! +10
! +10 || 20 || 0~6 || || 20~26
|30||0~20||-||30~50
|-
|-
! +11
! +11 || 22 || 0~8 || || 22~30
|33||0~25||-||33~58
|-
|-
! +12
! +12 || 24 || 0~10 || || 24~34
|36||0~30||-||36~66
|-
|-
! +13
! +13 || 26 || 0~12 || || 26~38
|39||0~35||-||39~74
|-
|-
! +14
! +14 || 28 || 0~14 || || 28~42
|42||0~40||-||42~82
|-
|-
! +15
! +15 || 30 || 0~16 || || 30~46
|45||0~45||-||45~90
|-
|-
! +16
! +16 || 32 || 0~18 || 16 || 48~66
|48||0~50||32||80~130
|-
|-
! +17
! +17 || 34 || 0~20 || 17 || 51~71
|51||0~55||34||85~140
|-
|-
! +18
! +18 || 36 || 0~22 || 18 || 54~76
|54||0~60||36||90~150
|-
|-
! +19
! +19 || 38 || 0~24 || 19 || 57~81
|57||0~65||38||95~160
|-
|-
! +20
! +20 || 40 || 0~26 || 20 || 60~86
|60||0~70||40||100~170
|}
|}


{|class="wikitablec mw-collapsible mw-collapsed"
{|class="wikitablec mw-collapsible mw-collapsed"
!colspan=5|Level 3 Weapons
!colspan=5|Level 2 Weapons — ATK & MATK Bonuses
|- style="font-size:smaller;"
|- style="font-size:smaller;"
!rowspan=2|Upgrade Lv.
!rowspan=2|Refine
!colspan=4|ATK & MATK Bonuses
!colspan=4|ATK & MATK
|- style="font-size:smaller;"
|- style="font-size:smaller;"
!Base Bonus!!Over Upgrade!!High Upgrade!!Overall Total
!Base!!Over Upgrade!!High Upgrade!!Total
|-
|-
! +1
! +1 || 3 || || || 3~3
|5||-||-||5~5
|-
|-
! +2
! +2 || 6 || || || 6~6
|10||-||-||10~10
|-
|-
! +3
! +3 || 9 || || || 9~9
|15||-||-||15~15
|-
|-
! +4
! +4 || 12 || || || 12~12
|20||-||-||20~20
|-
|-
! +5
! +5 || 15 || || || 15~15
|25||-||-||25~25
|-
|-
! +6
! +6 || 18 || — || || 18~18
|30||0~8||-||30~38
|-
|-
! +7
! +7 || 21 || 0~5 || || 21~26
|35||0~16||-||35~51
|-
|-
! +8
! +8 || 24 || 0~10 || || 24~34
|40||0~24||-||40~64
|-
|-
! +9
! +9 || 27 || 0~15 || || 27~42
|45||0~32||-||45~77
|-
|-
! +10
! +10 || 30 || 0~20 || || 30~50
|50||0~40||-||50~90
|-
|-
! +11
! +11 || 33 || 0~25 || || 33~58
|55||0~48||-||55~103
|-
|-
! +12
! +12 || 36 || 0~30 || || 36~66
|60||0~56||-||60~116
|-
|-
! +13
! +13 || 39 || 0~35 || || 39~74
|65||0~64||-||65~129
|-
|-
! +14
! +14 || 42 || 0~40 || || 42~82
|70||0~72||-||70~142
|-
|-
! +15
! +15 || 45 || 0~45 || || 45~90
|75||0~80||-||75~155
|-
|-
! +16
! +16 || 48 || 0~50 || 32 || 80~130
|80||0~88||32||112~200
|-
|-
! +17
! +17 || 51 || 0~55 || 34 || 85~140
|85||0~96||34||119~215
|-
|-
! +18
! +18 || 54 || 0~60 || 36 || 90~150
|90||0~104||36||126~230
|-
|-
! +19
! +19 || 57 || 0~65 || 38 || 95~160
|95||0~112||38||133~245
|-
|-
! +20
! +20 || 60 || 0~70 || 40 || 100~170
|100||0~120||40||140~260
|}
|}


{|class="wikitablec mw-collapsible mw-collapsed"
{|class="wikitablec mw-collapsible mw-collapsed"
!colspan=5|Level 4 Weapons
!colspan=5|Level 3 Weapons — ATK & MATK Bonuses
|- style="font-size:smaller;"
|- style="font-size:smaller;"
!rowspan=2|Upgrade Lv.
!rowspan=2|Refine
!colspan=4|ATK & MATK Bonuses
!colspan=4|ATK & MATK
|- style="font-size:smaller;"
|- style="font-size:smaller;"
!Base Bonus!!Over Upgrade!!High Upgrade!!Overall Total
!Base!!Over Upgrade!!High Upgrade!!Total
|-
|-
! +1
! +1 || 5 || || || 5~5
|7||-||-||7~7
|-
|-
! +2
! +2 || 10 || || || 10~10
|14||-||-||14~14
|-
|-
! +3
! +3 || 15 || || || 15~15
|21||-||-||21~21
|-
|-
! +4
! +4 || 20 || || || 20~20
|28||-||-||28~28
|-
|-
! +5
! +5 || 25 || — || || 25~25
|35||0~14||-||35~49
|-
|-
! +6
! +6 || 30 || 0~8 || || 30~38
|42||0~28||-||42~70
|-
|-
! +7
! +7 || 35 || 0~16 || || 35~51
|49||0~42||-||49~91
|-
|-
! +8
! +8 || 40 || 0~24 || || 40~64
|56||0~56||-||56~112
|-
|-
! +9
! +9 || 45 || 0~32 || || 45~77
|63||0~70||-||63~133
|-
|-
! +10
! +10 || 50 || 0~40 || || 50~90
|70||0~84||-||70~154
|-
|-
! +11
! +11 || 55 || 0~48 || || 55~103
|77||0~98||-||77~175
|-
|-
! +12
! +12 || 60 || 0~56 || || 60~116
|84||0~112||-||84~196
|-
|-
! +13
! +13 || 65 || 0~64 || || 65~129
|91||0~126||-||91~217
|-
|-
! +14
! +14 || 70 || 0~72 || || 70~142
|98||0~140||-||98~238
|-
|-
! +15
! +15 || 75 || 0~80 || || 75~155
|105||0~154||-||105~259
|-
|-
! +16
! +16 || 80 || 0~88 || 32 || 112~200
|112||0~168||48||160~328
|-
|-
! +17
! +17 || 85 || 0~96 || 34 || 119~215
|119||0~182||51||170~352
|-
|-
! +18
! +18 || 90 || 0~104 || 36 || 126~230
|126||0~196||54||180~376
|-
|-
! +19
! +19 || 95 || 0~112 || 38 || 133~245
|133||0~210||57||190~400
|-
|-
! +20
! +20 || 100 || 0~120 || 40 || 140~260
|140||0~224||60||200~424
|}
|}
===Armors===
Every upgrade increases the [[DEF#Hard DEF|Hard DEF]] by a certain amount (see table below).


{|class="wikitablec mw-collapsible mw-collapsed"
{|class="wikitablec mw-collapsible mw-collapsed"
!colspan=2|Any Armors
!colspan=5|Level 4 Weapons — ATK & MATK Bonuses
|- style="font-size:smaller;"
|- style="font-size:smaller;"
!Upgrade Lv.
!rowspan=2|Refine
!Equip DEF Bonus
!colspan=4|ATK & MATK
|- style="font-size:smaller;"
!Base!!Over Upgrade!!High Upgrade!!Total
|-
|-
! +1
! +1 || 7 || — || — || 7~7
|10
|-
|-
! +2
! +2 || 14 || — || — || 14~14
|20
|-
|-
! +3
! +3 || 21 || — || — || 21~21
|30
|-
|-
! +4
! +4 || 28 || — || — || 28~28
|40
|-
|-
! +5
! +5 || 35 || 0~14 || — || 35~49
|60
|-
|-
! +6
! +6 || 42 || 0~28 || — || 42~70
|80
|-
|-
! +7
! +7 || 49 || 0~42 || — || 49~91
|100
|-
|-
! +8
! +8 || 56 || 0~56 || — || 56~112
|120
|-
|-
! +9
! +9 || 63 || 0~70 || — || 63~133
|150
|-
|-
! +10
! +10 || 70 || 0~84 || — || 70~154
|180
|-
|-
! +11
! +11 || 77 || 0~98 || — || 77~175
|210
|-
|-
! +12
! +12 || 84 || 0~112 || — || 84~196
|240
|-
|-
! +13
! +13 || 91 || 0~126 || — || 91~217
|280
|-
|-
! +14
! +14 || 98 || 0~140 || — || 98~238
|320
|-
|-
! +15
! +15 || 105 || 0~154 || — || 105~259
|360
|-
|-
! +16
! +16 || 112 || 0~168 || 48 || 160~328
|400
|-
|-
! +17
! +17 || 119 || 0~182 || 51 || 170~352
|450
|-
|-
! +18
! +18 || 126 || 0~196 || 54 || 180~376
|500
|-
|-
! +19
! +19 || 133 || 0~210 || 57 || 190~400
|550
|-
|-
! +20
! +20 || 140 || 0~224 || 60 || 200~424
|600
|}
|}


Upgrades are useful, as for weapon upgrade, it increases damage the player can inflict. For armors, it reduces damage the player will take.
== Armor DEF Bonuses ==


==Safety Level==
{|class="wikitablec mw-collapsible mw-collapsed"
The Safety Level is the maximum level of refinement that can be given to equipment with guaranteed success (0% chance of failure). Anything past the safety level has chance to fail, and failure means your equipment will be permanently destroyed, including any cards and other enchantments it may have had. You won't be refunded Zeny and the ore used to upgrade if it fails. Give careful thought before deciding if you want to upgrade a piece of equipment beyond its safety level.
!colspan=2|Armor Hard DEF Bonus per Refine Level
 
|- style="font-size:smaller;"
{|class=wikitablec
!Refine !! Equip DEF Bonus
!Equipment!!Safety Level
|-
! +1 || 10
|-
! +2 || 20
|-
! +3 || 30
|-
! +4 || 40
|-
! +5 || 60
|-
|-
!Weapon Lv. 1
! +6 || 80
| +7
|-
|-
!Weapon Lv. 2
! +7 || 100
| +6
|-
|-
!Weapon Lv. 3
! +8 || 120
| +5
|-
|-
!Weapon Lv. 4
! +9 || 150
|rowspan=2| +4
|-
|-
!Any Armor
! +10 || 180
|}
 
==Breaking Protection==
The more you get beyond the safety level, the higher are the chances that your equipment gets permanently destroyed, along with its cards or other enchantments.
 
===Random Refine Boxes===
* {{Item List|id=100266|item=Random Refine Boxes|simple=yes}} can be obtained for 3.5m Zeny from [[Thor's Flame]].
 
* Random Refine Boxes will refine any item that is '''between +4 and +9 INCLUSIVE'''.
 
* This consumable will only be used when you '''confirm the refine'''.
 
* Upon using the Random Refine Box a dialog box will appear prompting you which '''EQUIPPED''' gear you'd like to refine.
 
* Using a Random Refine Box '''will NOT break your item''', however it has a chance to lower your refinement.
 
* If your refine value was '''lowered OR stayed the same''', it will show the '''failed animation'''.
 
* If your refine value has '''increased''' from the original, it will show the '''success animation'''.
 
{| class="wikitablec" style="text-align: center;
! Refine Value !! Chance %
|-
|-
| +10
! +11 || 210
| 0.1%
|-
|-
| +9
! +12 || 240
| 1%
|-
|-
| +8
! +13 || 280
| 5%
|-
|-
| +7
! +14 || 320
| 15%
|-
|-
| +6
! +15 || 360
| 35%
|-
|-
| +5
! +16 || 400
| 43.9%
|-
|-
|}
! +17 || 450
 
===HD Oridecon & Elunium ===
During an upgrade attempt using HD Oridecon or HD Elunium, upgrade failure will only degrade the item by 1 refine level instead of breaking. '''This is only possible when refining gear +7 and above.'''
 
* HD Oridecon & Elunium can be obtained from [[Thor's Flame]].
 
{| class="wikitablec" style="text-align: center;
! Refine Attempt + Cost !! Refine (Chance%)
! style="background: #33CC66;" | Refine Success
! style="background: red;" | Refine Failure
|-
|-
| '''+7 → +8''' <br> {{Item List|id=6241|item=HD Elunium|num=1|simple=yes}} <br> or <br> {{Item List|id=6240|item=HD Oridecon|num=1|simple=yes}}
! +18 || 500
| 40%
| '''+7 → +8'''
| '''+7 → +6'''
|}
 
===Blacksmith's Blessing (BSB)===
During an upgrade attempt using Blacksmith's Blessing, upgrade failure will retain the original refine level instead of breaking. '''This is only possible when refining gear +7 and above.'''
* {{Item List|id=100267|item=Blacksmith's Blessing Recipe|simple=yes}} can be obtained for '''5m Zeny''' from [[Thor's Flame]]. '''The recipe will be consumed once the BSB is crafted.'''
* {{Item List|id=1000226|item=Blacksmith's Blessing Shard|simple=yes}} drop from Fever Monsters and Champion Monsters.
 
'''BSB's can be obtained in 2 ways:'''
{| class="wikitablec" style="text-align: center;
! Blacksmith's Blessing !! Cost
|-
|-
| {{Item List|id=6635|item=Blacksmith's Blessing|num=1|simple=yes}}
! +19 || 550
| {{Item List|id=1000226|item=Blacksmith's Blessing Shard|num=2|simple=yes}} <br> or <br> {{Item List|id=100267|item=Blacksmith's Blessing Recipe|num=1|simple=yes}} <br> {{Item List|id=984|item=Oridecon|num=20|simple=yes}} <br> {{Item List|id=985|item=Elunium|num=20|simple=yes}} <br> {{Item List|id=25429|item=Mythril Ore|num=1|simple=yes}}
|}
 
'''Example Scenario:'''
 
{| class="wikitablec" style="text-align: center;
! Refine Attempt + Cost !! Refine (Chance%)
! style="background: #33CC66;" | Refine Success
! style="background: red;" | Refine Failure
|-
|-
| '''+7 → +8''' <br> {{Item List|id=6291|item=Enriched Elunium|num=1|simple=yes}} <br> + <br> {{Item List|id=6635|item=Blacksmith's Blessing|num=1|simple=yes}}
! +20 || 600
| 40%
| '''+7 → +8'''
| '''+7 → +7'''
|}
|}


==Upgrades beyond +10==
<!-- ═══════════════════════════════════════════════════════
As of the Renewal update, it is possible to upgrade equipment beyond +10, as high as +20. To upgrade beyond +10, the player must start with an item at +10 or higher.
    SUCCESS CHANCE TABLES
*For armor, the player must have 100,000z and 1 {{Item|id=6223 Carnium}}.
════════════════════════════════════════════════════════ -->
*For weapons the player must have 100,000z and 1 {{Item|id=6224 Bradium}}.
== Success Chances ==
In the event of a failed upgrade attempt, the item may break, but more frequently, will lose three upgrade levels. The success rates of upgrading above +10 are very, very low, on the order of 20% for Level 1, 2 and 3 weapons and 8% on Level 4 weapons and armors.
 
It is possible to trade 3 {{Item|id=985 Elunium}} for 1 {{Item|id=6223 Carnium}}, and 3 {{Item |id=984 Oridecon}} for 1 {{Item|id=6224 Bradium}}.
In all cases, there is a 50,000z fee per exchange. The exchanging can be done by talking to '''Austry''' {{Navi|prt_in|85|71}} in the north room of the Prontera upgrade shop.


[[Thor's Flame]] can help craft {{Item|id=6225 HD Carnium}} and {{Item|id=6226 HD Bradium}}, which can be used on any refine NPC. Failing will result in losing one refine level, instead of three levels or breaking.
=== Standard Ores ===


==Success Chances==
<div style="display:grid;grid-template-columns:1fr 1fr;gap:16px;margin:0 0 28px 0;">


===Success chance with normal metals===
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
Chances to successfully refine an item on with normal metals are:
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#70a8e8;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Per-Attempt Success Rate</div>
 
{| style="width:100%;border-collapse:collapse;margin:0;"
{| class=wikitablec style="border 1em #aaaaaa solid"
|-
|'''Upgrade'''
|'''Lv. 1'''
|'''Lv. 2'''
|'''Lv. 3'''
|'''Lv. 4'''
|'''Armor'''
|-
|'''+4 → +5'''
|100%
|100%
|100%
|60%
|60%
|-
|'''+5 → +6'''
|100%
|100%
|60%
|40%
|40%
|-
|-
|'''+6 → +7'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Attempt
|100%
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.1
|60%
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.2
|50%
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.3
|40%
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.4
|40%
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Armor
|-
|-
|'''+7 → +8'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +4 → +5 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 60%
|60%
|40%
|20%
|20%
|20%
|-
|-
|'''+8 -> +9'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +5 → +6 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40%
|40%
|20%
|20%
|20%
|20%
|-
|-
|'''+9 → +10'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +6 → +7 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 50% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40%
|19%
|19%
|19%
|9%
|9%
|-
|-
|'''+11 ~ +14'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +7 → +8 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20%
|18%
|18%
|18%
|8%
|8%
|-
|-
|'''+15 ~ +18'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +8 → +9 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20%
|17%
|17%
|17%
|7%
|7%
|-
|-
|'''+19 ~ +20'''
| style="padding:8px 12px;font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +9 → +10 || style="padding:8px 12px;text-align:center;color:#e05030;font-weight:bold;" | 19% || style="padding:8px 12px;text-align:center;color:#e05030;font-weight:bold;" | 19% || style="padding:8px 12px;text-align:center;color:#e05030;font-weight:bold;" | 19% || style="padding:8px 12px;text-align:center;color:#e04020;font-weight:bold;" | 9% || style="padding:8px 12px;text-align:center;color:#e04020;font-weight:bold;" | 9%
|15%
|15%
|15%
|5%
|5%
|}
|}
</div>


'''This chart explains the cumulative chance of upgrading.'''
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
 
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#70a8e8;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Cumulative — Standard Ores (+0 → X)</div>
{| class=wikitablec style="border 1em #aaaaaa solid"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
|'''Upgrade'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | To Reach
|'''Lv. 1'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.1
|'''Lv. 2'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.2
|'''Lv. 3'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.3
|'''Lv. 4'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.4
|-
|-
|'''+0 +5'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +5 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 60%
|100%
|100%
|100%
|60%
|-
|-
|'''+0 +6'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +6 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 24%
|100%
|100%
|60%
|24%
|-
|-
|'''+0 +7'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +7 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 30% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 9.6%
|100%
|60%
|30%
|9.6%
|-
|-
|'''+0 +8'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +8 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 24% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 6% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e05030;" | 1.92%
|60%
|24%
|6%
|1.92%
|-
|-
|'''+0 +9'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +9 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 24% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 4.8% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e05030;" | 1.2% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e04020;" | 0.384%
|24%
|4.8%
|1.2%
|0.384%
|-
|-
|'''+0 +10'''
| style="padding:8px 12px;font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +10 || style="padding:8px 12px;text-align:center;color:#e06040;" | 4.56% || style="padding:8px 12px;text-align:center;color:#e05030;" | 0.912% || style="padding:8px 12px;text-align:center;color:#e04020;" | 0.228% || style="padding:8px 12px;text-align:center;color:#e03010;" | 0.03456%
|4.56%
|0.912%
|0.228%
|0.03456%
|}
|}
</div>


=== Success chance with Enriched & HD Ores ===
</div>
Success chances using are:


{| class=wikitablec style="border 1em #aaaaaa solid"
=== Enriched & HD Ores ===
 
<div style="background:linear-gradient(90deg,rgba(180,100,255,0.08),rgba(180,100,255,0.03),transparent);border:1px solid rgba(180,100,255,0.18);border-radius:8px;padding:9px 16px;margin:0 0 16px 0;font-size:0.86em;color:#7050a0;line-height:1.60;">
Red values below = <strong style="color:#e06060;">no improvement</strong> over normal ores at those levels. HD ores only usable at +7 and above (lower entries apply to Enriched only).
</div>
 
<div style="display:grid;grid-template-columns:1fr 1fr;gap:16px;margin:0 0 24px 0;">
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(180,100,255,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#c080f8;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Per-Attempt — Enriched & HD Ores</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
| '''Upgrade'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Attempt
| '''Lv. 1'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.1
| '''Lv. 2'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.2
| '''Lv. 3'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.3
| '''Lv. 4'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.4
| '''Armor'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Armor
|-
|-
| '''+4 → +5*'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +4 → +5 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;font-weight:bold;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;font-weight:bold;" | 90%
| align=center style="color:red" | 100%
| align=center style="color:red" | 100%
| align=center style="color:red" | 100%
| 90%
| 90%
|-
|-
| '''+5 → +6*'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +5 → +6 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;font-weight:bold;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70%
| align=center style="color:red" | 100%
| align=center style="color:red" | 100%
| 90%
| 70%
| 70%
|-
|-
| '''+6 → +7'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +6 → +7 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;font-weight:bold;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 80% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70%
| align=center style="color:red" | 100%
| 90%
| 80%
| 70%
| 70%
|-
|-
| '''+7 → +8'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +7 → +8 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;font-weight:bold;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40%
| 90%
| 70%
| 40%
| 40%
| 40%
|-
|-
| '''+8 → +9'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +8 → +9 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40%
| 70%
| 40%
| 40%
| 40%
| 40%
|-
|-
| '''+9 → +10'''
| style="padding:8px 12px;font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +9 → +10 || style="padding:8px 12px;text-align:center;color:#f09060;font-weight:bold;" | 30% || style="padding:8px 12px;text-align:center;color:#f09060;font-weight:bold;" | 30% || style="padding:8px 12px;text-align:center;color:#f09060;font-weight:bold;" | 30% || style="padding:8px 12px;text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;text-align:center;color:#e06040;font-weight:bold;" | 20%
| 30%
| 30%
| 30%
| 20%
| 20%
|}
|}
*'''Note''' that red colored numbers mean no improvement over normal Oridecon or Elunium.
<div style="padding:8px 12px;border-top:1px solid rgba(255,255,255,0.05);font-size:0.78em;color:#3a4050;">* Red = no improvement over standard ore at this level.</div>
*'''Note''' that HD is only usable at +7 and above, so +4 → +5, +5 → +6, and +6 → +7 only apply to Enriched. Otherwise the rates are the same.
</div>
 
'''This chart explains the cumulative chance of upgrading.'''


{| class=wikitablec style="border 1em #aaaaaa solid"
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(180,100,255,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#c080f8;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Cumulative — Enriched & HD Ores (+0 → X)</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
| '''Upgrade'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | To Reach
| '''Lv. 1'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.1
| '''Lv. 2'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.2
| '''Lv. 3'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.3
| '''Lv. 4'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.4
| '''Armor'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Armor
|-
|-
| '''+0 +5'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +5 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;" | 90%
| 100%
| 100%
| 100%
| 90%
| 90%
|-
|-
| '''+0 +6'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +6 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 63% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 63%
| 100%
| 100%
| 90%
| 63%
| 63%
|-
|-
| '''+0 +7'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +7 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 72% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 44.1% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 44.1%
| 100%
| 90%
| 72%
| 44.1%
| 44.1%
|-
|-
| '''+0 +8'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +8 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 63% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 28.8% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 17.64% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 17.64%
| 90%
| 63%
| 28.8%
| 17.64%
| 17.64%
|-
|-
| '''+0 +9'''
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +9 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 63% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 25.2% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 11.52% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 7.056% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 7.056%
| 63%
| 25.2%
| 11.52%
| 7.056%
| 7.056%
|-
|-
| '''+0 +10'''
| style="padding:8px 12px;font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +10 || style="padding:8px 12px;text-align:center;color:#f09060;" | 18.9% || style="padding:8px 12px;text-align:center;color:#e06040;" | 7.56% || style="padding:8px 12px;text-align:center;color:#e05030;" | 3.456% || style="padding:8px 12px;text-align:center;color:#e04020;" | 1.4112% || style="padding:8px 12px;text-align:center;color:#e04020;" | 1.4112%
| 18.9%
| 7.56%
| 3.456%
| 1.4112%
| 1.4112%
|}
|}
</div>


==See Also==
</div>
*[[Upgrade Weapon|Upgrade Weapon (Mastersmith Skill)]]
*[[Enchantment]]


==References==
== See Also ==
<references/>


* [[Upgrade Weapon|Upgrade Weapon (Mastersmith Skill)]] · [[Enchantment]] · [[Memorial Dungeon Equipment]]
* [[Thor's Flame]] · [[Blacksmith's Blessing]]


{{Navbox Crafting}}
{{Navbox Crafting}}
[[Category: General Information]]
[[Category:General Information]]

Revision as of 23:10, 29 April 2026

⚒ Equipment Refinement
Refinement (also called upgrading) increases the power of weapons and armor by consuming special ores and Zeny. Equipment starts at +0 and can be refined up to +20. Beyond the Safety Level, each failure risks permanently destroying the item along with its cards and enchants. Plan carefully.
🔢
Max Refine
+20
All equipment types
⚠️
Break Risk
Past Safety Level
Cards & enchants lost too
Safe Range
+0 → Safety Lv
100% success rate
🛡
Cannot Refine
Mid / Lower Headgears
Accessories

NPC Locations

🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235
Austry /navi prt_fild05 145/235 (Prontera, north room) — exchanges 3 Elunium → 1 Carnium and 3 Oridecon → 1 Bradium for +10 upgrades (50,000z fee each). Also converts Rough Oridecon/Elunium in bulk via Locas /navi prt_fild05 145/235 in Izlude.

Ore Types

Standard Ores

Oridecon Oridecon


— Lv 3 & 4 weapons

Elunium Elunium


— All armors

Phracon Phracon


— Lv 1 weapons (NPC: 200z)

Emveretarcon Emveretarcon


— Lv 2 weapons (NPC: 1,000z)
Failure past Safety Level = item destroyed
Enriched Ores
Higher success rate than standard ores. Failure past Safety Level = item destroyed.
HD Ores
Same rate as Enriched. Failure = degrade by 1 only (no break). Only usable at +7 and above. From Thor's Flame.

Rough Ore Conversion: Collect Rough Oridecon Rough Oridecon


or 

Rough Elunium Rough Elunium


and speak to an NPC at any upgrade shop to convert into 1× 

Oridecon Oridecon


or 

Elunium Elunium


. Free of charge. One conversion per visit. Locas /navi prt_fild05 145/235 in Izlude performs mass-conversion without the one-per-visit limit.

Upgrade Requirements

Reagents & Fees
Equipment Required Ore Fee
Weapon Lv. 1

Phracon Phracon



50z
Weapon Lv. 2

Emveretarcon Emveretarcon



200z
Weapon Lv. 3

Oridecon Oridecon



5,000z
Weapon Lv. 4

Oridecon Oridecon



20,000z
Any Armor

Elunium Elunium



2,000z
Safety Levels — 100% success up to this level
Equipment Safe Up To
Weapon Lv. 1 +7
Weapon Lv. 2 +6
Weapon Lv. 3 +5
Weapon Lv. 4 +4
Any Armor +4
Past the safety level: each failed attempt can permanently destroy the item — including cards and enchants. No Zeny or ores are refunded on failure.
🔨 Blacksmith Blessing (BSB) — Required Counts
BSB preserves refine level on failure (item stays at current level instead of breaking). Usable from +7 up to +12 only.
Attempt BSB Count
+7 → +8 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 1
+8 → +9 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 2
+9 → +10 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 4
+10 → +11 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#ff9060;font-weight:bold;" | 7
+11 → +12 | style="padding:7px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 4

Breaking Protection

🎲 Random Refine Box
Outcome Chance
+10 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | 0.1%
+9 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | 1%
+8 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | 5%
+7 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | 15%
+6 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | 35%
+5 | style="padding:6px 10px;text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | 43.9%
  • Works on items between +4 and +9 inclusive
  • Will NOT break the item — may lower refine
  • Only consumed when you confirm the refine
  • Works on equipped gear only
💠 HD Oridecon & Elunium
From Thor's Flame. Only usable at +7 and above. On failure: item degrades by 1 level only — does not break.
// Example
+7 → +8
40% chance
or
+7 → +6
on fail
HD Carnium & HD Bradium from Thor's Flame work the same but for +10 and above (fail = −1 level instead of −3 or break).
🔨 Blacksmith's Blessing
Only usable at +7 up to +12. On failure: item stays at same refine level (no degrade, no break).
Craft Options:
// Example with Enriched Elunium + BSB
+7 → +8
40% chance
or
+7 → +7
preserved

Upgrades Beyond +10

⚠ Extreme Risk Zone — +11 to +20
Upgrading past +10 requires a different ore type and has very low success rates. On failure, the item typically loses 3 refine levels — but can also break entirely. Use HD variants to prevent the 3-level drop (fail = −1 only).
Ores for +10 and Above
Armor

Carnium Item #6223 Carnium} 100,000z per attempt

Exchange: 3× Elunium → 1× Carnium (50,000z, talk to Austry /navi prt_fild05 145/235)
Weapons

Bradium Item #6224 Bradium} 100,000z per attempt

Exchange: 3× Oridecon → 1× Bradium (50,000z, talk to Austry)
HD Variants (break protection)
Success Rates Beyond +10
Attempt Lv1/2/3 Wpn Lv4 Wpn / Armor
+11 ~ +14 18% 8%
+15 ~ +18 17% 7%
+19 ~ +20 15% 5%
On failure: item typically loses 3 refine levels. May also break entirely. A +20 Level 4 weapon gains a total ATK & MATK bonus of +200~424.

Weapon ATK Bonuses

Every refine level adds Base ATK. Past the safety level, Over Upgrade bonus adds random bonus ATK per hit (minimum 0, not shown in Status Window). At +16 and above, High Upgrade ATK is added. All bonuses are cumulative.

Level 1 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 2 2~2
+2 4 4~4
+3 6 6~6
+4 8 8~8
+5 10 10~10
+6 12 12~12
+7 14 14~14
+8 16 0~2 16~18
+9 18 0~4 18~22
+10 20 0~6 20~26
+11 22 0~8 22~30
+12 24 0~10 24~34
+13 26 0~12 26~38
+14 28 0~14 28~42
+15 30 0~16 30~46
+16 32 0~18 16 48~66
+17 34 0~20 17 51~71
+18 36 0~22 18 54~76
+19 38 0~24 19 57~81
+20 40 0~26 20 60~86
Level 2 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 3 3~3
+2 6 6~6
+3 9 9~9
+4 12 12~12
+5 15 15~15
+6 18 18~18
+7 21 0~5 21~26
+8 24 0~10 24~34
+9 27 0~15 27~42
+10 30 0~20 30~50
+11 33 0~25 33~58
+12 36 0~30 36~66
+13 39 0~35 39~74
+14 42 0~40 42~82
+15 45 0~45 45~90
+16 48 0~50 32 80~130
+17 51 0~55 34 85~140
+18 54 0~60 36 90~150
+19 57 0~65 38 95~160
+20 60 0~70 40 100~170
Level 3 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 5 5~5
+2 10 10~10
+3 15 15~15
+4 20 20~20
+5 25 25~25
+6 30 0~8 30~38
+7 35 0~16 35~51
+8 40 0~24 40~64
+9 45 0~32 45~77
+10 50 0~40 50~90
+11 55 0~48 55~103
+12 60 0~56 60~116
+13 65 0~64 65~129
+14 70 0~72 70~142
+15 75 0~80 75~155
+16 80 0~88 32 112~200
+17 85 0~96 34 119~215
+18 90 0~104 36 126~230
+19 95 0~112 38 133~245
+20 100 0~120 40 140~260
Level 4 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 7 7~7
+2 14 14~14
+3 21 21~21
+4 28 28~28
+5 35 0~14 35~49
+6 42 0~28 42~70
+7 49 0~42 49~91
+8 56 0~56 56~112
+9 63 0~70 63~133
+10 70 0~84 70~154
+11 77 0~98 77~175
+12 84 0~112 84~196
+13 91 0~126 91~217
+14 98 0~140 98~238
+15 105 0~154 105~259
+16 112 0~168 48 160~328
+17 119 0~182 51 170~352
+18 126 0~196 54 180~376
+19 133 0~210 57 190~400
+20 140 0~224 60 200~424

Armor DEF Bonuses

Armor Hard DEF Bonus per Refine Level
Refine Equip DEF Bonus
+1 10
+2 20
+3 30
+4 40
+5 60
+6 80
+7 100
+8 120
+9 150
+10 180
+11 210
+12 240
+13 280
+14 320
+15 360
+16 400
+17 450
+18 500
+19 550
+20 600

Success Chances

Standard Ores

Per-Attempt Success Rate
Attempt Lv.1 Lv.2 Lv.3 Lv.4 Armor
+4 → +5 100% 100% 100% 60% 60%
+5 → +6 100% 100% 60% 40% 40%
+6 → +7 100% 60% 50% 40% 40%
+7 → +8 60% 40% 20% 20% 20%
+8 → +9 40% 20% 20% 20% 20%
+9 → +10 19% 19% 19% 9% 9%
Cumulative — Standard Ores (+0 → X)
To Reach Lv.1 Lv.2 Lv.3 Lv.4
+5 100% 100% 100% 60%
+6 100% 100% 60% 24%
+7 100% 60% 30% 9.6%
+8 60% 24% 6% 1.92%
+9 24% 4.8% 1.2% 0.384%
+10 4.56% 0.912% 0.228% 0.03456%

Enriched & HD Ores

Red values below = no improvement over normal ores at those levels. HD ores only usable at +7 and above (lower entries apply to Enriched only).

Per-Attempt — Enriched & HD Ores
Attempt Lv.1 Lv.2 Lv.3 Lv.4 Armor
+4 → +5 100%* 100%* 100%* 90% 90%
+5 → +6 100%* 100%* 90% 70% 70%
+6 → +7 100%* 90% 80% 70% 70%
+7 → +8 90% 70% 40% 40% 40%
+8 → +9 70% 40% 40% 40% 40%
+9 → +10 30% 30% 30% 20% 20%
* Red = no improvement over standard ore at this level.
Cumulative — Enriched & HD Ores (+0 → X)
To Reach Lv.1 Lv.2 Lv.3 Lv.4 Armor
+5 100% 100% 100% 90% 90%
+6 100% 100% 90% 63% 63%
+7 100% 90% 72% 44.1% 44.1%
+8 90% 63% 28.8% 17.64% 17.64%
+9 63% 25.2% 11.52% 7.056% 7.056%
+10 18.9% 7.56% 3.456% 1.4112% 1.4112%

See Also