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**TOC**
**TOC**


<div style="background:linear-gradient(135deg,rgba(20,10,44,0.30),rgba(10,5,24,0.18),rgba(4,2,10,0.08));border:2px solid rgba(140,100,255,0.50);border-left:5px solid #7c4dff;border-radius:12px;padding:24px 30px 22px;margin:0 0 32px 0;position:relative;overflow:hidden;box-shadow:0 0 28px rgba(120,80,220,0.10),inset 0 0 36px rgba(120,80,220,0.04);">
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<div style="position:absolute;bottom:-24px;right:34px;font-size:5.8em;opacity:0.045;pointer-events:none;">⚔</div>
<div style="position:absolute;bottom:-18px;right:28px;font-size:5em;opacity:0.05;pointer-events:none;line-height:1;">⚔</div>
<div style="font-family:'Georgia',serif;font-size:1.62em;font-weight:bold;color:#a880ff;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 26px rgba(130,80,255,0.48);">⚔ Class System — TimeRO</div>
<div style="font-family:'Georgia',serif;font-size:1.48em;font-weight:bold;color:#6ab8ff;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 22px rgba(80,160,255,0.42);">⚔ Classes</div>
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<div style="color:#90b8d8;font-size:0.96em;line-height:1.70;max-width:900px;">
<strong style="color:#e0d0ff;">TimeRO</strong> keeps the tactical identity of <strong style="color:#e0d0ff;">Pre-Renewal Ragnarok Online</strong> while expanding class variety with modernized class routes. Classic classes, Transcendent classes, Expanded classes, and Advanced Expanded Transclasses coexist under a controlled Pre-Renewal power level.
<strong style="color:#c0d8f0;">TimeRO</strong> keeps the tactical identity of <strong style="color:#c0d8f0;">Pre-Renewal Ragnarok Online</strong> while expanding the class roster with modernized Expanded and Advanced Expanded routes. Classic classes, Transcendent classes, Expanded classes, and Expanded Transclasses coexist under a controlled classic power level.
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<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:16px;margin:0 0 32px 0;">
== Overview ==
<div style="background:linear-gradient(160deg,rgba(10,18,36,0.92),rgba(6,10,24,0.98));border:1px solid rgba(60,120,240,0.34);border-top:3px solid #4a8cf0;border-radius:10px;padding:22px 20px;position:relative;overflow:hidden;">
 
<div style="position:absolute;bottom:0;right:0;width:90px;height:90px;background:radial-gradient(circle,rgba(60,120,240,0.09),transparent);pointer-events:none;"></div>
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<div style="font-size:1.8em;margin-bottom:10px;">⚖️</div>
 
<div style="font-weight:bold;color:#70a8ff;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:9px;">Classic Power Level</div>
<div>
<div style="color:#6880a8;font-size:0.88em;line-height:1.70;">Classes are balanced around Pre-Renewal pacing. Damage, survivability, cooldowns, and scaling are adjusted so no route invalidates the classic class ecosystem.</div>
<div style="background:linear-gradient(135deg,rgba(10,22,40,0.92),rgba(5,12,24,0.98));border:2px solid rgba(100,180,255,0.30);border-left:5px solid #3a8fe0;border-radius:9px;padding:18px 22px;margin:0 0 16px 0;">
<div style="font-weight:bold;color:#7fc2ff;font-size:1.02em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:9px;">🌐 Class Variety, Classic Foundation</div>
<div style="color:#7898b8;font-size:0.91em;line-height:1.68;">
TimeRO includes the full classic class structure, Transcendent progression, and selected Expanded class routes. The objective is not raw power creep: every class is tuned around <strong style="color:#b0d0f0;">Pre-Renewal pacing</strong>, party identity, meaningful equipment, and recognizable combat roles.
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<div style="background:linear-gradient(160deg,rgba(18,10,36,0.92),rgba(10,6,24,0.98));border:1px solid rgba(140,80,255,0.34);border-top:3px solid #9050ff;border-radius:10px;padding:22px 20px;position:relative;overflow:hidden;">
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<div style="font-size:1.8em;margin-bottom:10px;">✨</div>
<div style="font-weight:bold;color:#c080ff;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:9px;">Expanded Routes</div>
<div style="color:#8060a8;font-size:0.88em;line-height:1.70;">Ninja, Gunslinger, Taekwon, Super Novice, Soul Linker, and Star Gladiator are included, along with their advanced Transclass equivalents.</div>
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<div style="background:linear-gradient(160deg,rgba(10,28,20,0.92),rgba(6,18,12,0.98));border:1px solid rgba(40,180,100,0.34);border-top:3px solid #28b464;border-radius:10px;padding:22px 20px;position:relative;overflow:hidden;">
 
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<div style="font-size:1.8em;margin-bottom:10px;">🎯</div>
Expanded classes also have advanced paths in TimeRO: <strong style="color:#80d8b8;">Oboro</strong>, <strong style="color:#80d8b8;">Kagerou</strong>, <strong style="color:#80d8b8;">Rebellion</strong>, <strong style="color:#80d8b8;">Super Novice EX</strong>, <strong style="color:#80d8b8;">Soul Reaper</strong>, and <strong style="color:#80d8b8;">Star Emperor</strong>. These routes are adapted to fit the server's classic balance target.
<div style="font-weight:bold;color:#60d888;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:9px;">Class Identity</div>
<div style="color:#507860;font-size:0.88em;line-height:1.70;">Every class keeps a recognizable combat role: frontline, magic damage, ranged damage, support, economy, utility, burst, control, or hybrid specialization.</div>
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== Class Families ==
<div style="background:linear-gradient(135deg,rgba(6,14,28,0.94),rgba(3,8,18,0.99));border:1px solid rgba(100,180,255,0.18);border-radius:9px;padding:18px 16px;position:relative;overflow:hidden;">
<div style="position:absolute;top:0;left:0;right:0;height:2px;background:linear-gradient(90deg,transparent,rgba(80,160,255,0.40),transparent);"></div>
<div style="font-family:'Courier New',monospace;font-size:0.62em;letter-spacing:0.13em;text-transform:uppercase;color:#3a5878;margin-bottom:14px;">// Class families</div>
 
<div style="display:flex;flex-direction:column;gap:0;position:relative;">
<div style="position:absolute;left:17px;top:32px;bottom:32px;width:2px;background:linear-gradient(180deg,rgba(80,160,255,0.28),rgba(80,160,255,0.06));z-index:0;"></div>
 
<div style="display:flex;align-items:flex-start;gap:12px;padding:0 0 14px 0;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(80,160,255,0.16);border:2px solid rgba(80,160,255,0.36);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#70b8ff;font-size:0.80em;flex-shrink:0;">1</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#90c8f0;font-size:0.86em;margin-bottom:2px;">Classic Classes</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Novice, First Classes, and Second Classes.</div></div></div>
 
<div style="display:flex;align-items:flex-start;gap:12px;padding:0 0 14px 0;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(240,160,40,0.18);border:2px solid rgba(240,160,40,0.38);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#f0c050;font-size:0.80em;flex-shrink:0;">2</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#f0d080;font-size:0.86em;margin-bottom:2px;">Transcendent Classes</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Reborn classic second-class upgrades.</div></div></div>


<div style="background:linear-gradient(90deg,rgba(80,200,255,0.10),rgba(80,200,255,0.03),transparent);border:1px solid rgba(80,200,255,0.22);border-left:5px solid #50c8ff;border-radius:10px;padding:14px 18px;margin:0 0 24px 0;color:#8ab8d8;font-size:0.91em;line-height:1.70;">
<div style="display:flex;align-items:flex-start;gap:12px;padding:0 0 14px 0;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(0,200,160,0.16);border:2px solid rgba(0,200,160,0.36);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#60e8c8;font-size:0.80em;flex-shrink:0;">3</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#80e8d0;font-size:0.86em;margin-bottom:2px;">Expanded Classes</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Special class routes with unique mechanics.</div></div></div>
<strong style="color:#b8e8ff;">TimeRO class progression</strong> is divided into three major families: <strong style="color:#e0f4ff;">Classic Classes</strong>, <strong style="color:#e0f4ff;">Transcendent Classes</strong>, and <strong style="color:#e0f4ff;">Expanded / Advanced Expanded Classes</strong>. Job-change requirements and task details are documented separately.
 
<div style="display:flex;align-items:flex-start;gap:12px;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(180,80,255,0.16);border:2px solid rgba(180,80,255,0.36);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#c080ff;font-size:0.80em;flex-shrink:0;">4</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#d0a0ff;font-size:0.86em;margin-bottom:2px;">Expanded Transclasses</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Advanced routes for Expanded classes.</div></div></div>
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<div style="background:linear-gradient(135deg,rgba(6,8,20,0.96),rgba(3,4,12,0.99));border:1px solid rgba(80,160,255,0.22);border-radius:10px;padding:18px 18px;box-shadow:0 0 18px rgba(80,160,255,0.06);">
<div style="font-size:1.5em;margin-bottom:8px;">🛡️</div>
<div style="font-weight:bold;color:#80b8ff;font-size:0.95em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:8px;">Classic Classes</div>
<div style="color:#7088a8;font-size:0.88em;line-height:1.65;">The original class foundation: Novice, First Classes, Second Classes, and their core Pre-Renewal identities.</div>
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<div style="background:linear-gradient(135deg,rgba(10,6,24,0.96),rgba(4,3,12,0.99));border:1px solid rgba(180,120,255,0.22);border-radius:10px;padding:18px 18px;box-shadow:0 0 18px rgba(180,120,255,0.06);">
<div style="font-size:1.5em;margin-bottom:8px;">🔥</div>
<div style="font-weight:bold;color:#c8a8ff;font-size:0.95em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:8px;">Transcendent Classes</div>
<div style="color:#8b78b8;font-size:0.88em;line-height:1.65;">Advanced versions of classic Second Classes, unlocked after Rebirth and balanced around classic endgame expectations.</div>
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<div style="background:linear-gradient(135deg,rgba(6,24,22,0.96),rgba(3,12,12,0.99));border:1px solid rgba(0,220,190,0.22);border-radius:10px;padding:18px 18px;box-shadow:0 0 18px rgba(0,220,190,0.06);">
 
<div style="font-size:1.5em;margin-bottom:8px;"></div>
== Class System Rules ==
<div style="font-weight:bold;color:#50d8c8;font-size:0.95em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:8px;">Expanded Classes</div>
 
<div style="color:#60a8a0;font-size:0.88em;line-height:1.65;">Special class routes with unique mechanics, including Advanced Expanded Transclasses such as Rebellion and Soul Reaper.</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;margin:0 0 30px 0;">
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Class balance targets a <strong style="color:#a0c0e0;">Pre-Renewal power level</strong>, even when newer class routes are available.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Classic classes remain relevant. Expanded classes are designed to add options, <strong style="color:#a0c0e0;">not replace classic jobs</strong>.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Advanced Expanded classes may have <strong style="color:#a0c0e0;">custom scaling, cooldowns, and damage values</strong>.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Job-change requirements are documented separately on <strong style="color:#a0c0e0;">[[Job Change Tasks]]</strong>.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(0,200,160,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#40c0a0;flex-shrink:0;margin-top:1px;">●</span><span>Class supplies, weapon routes, and training support are handled through <strong style="color:#80d8b8;">[[Criatura Academy]]</strong>.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(0,200,160,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#40c0a0;flex-shrink:0;margin-top:1px;">●</span><span>Class identity matters: tanking, damage, support, control, utility, economy, and hybrid roles all have space.</span></div>
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== Classic First Classes ==
<div style="background:linear-gradient(90deg,rgba(80,160,255,0.09),rgba(80,160,255,0.03),transparent);border:1px solid rgba(80,160,255,0.20);border-radius:8px;padding:10px 16px;margin:0 0 18px 0;color:#5080c0;font-size:0.88em;line-height:1.65;">
First Classes define your first real combat identity. They are the foundation for the classic Second Class branches.
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== Novice Path ==
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
<div style="background:linear-gradient(90deg,rgba(80,160,255,0.16),rgba(80,160,255,0.04),transparent);padding:12px 18px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#6ab8ff;letter-spacing:0.09em;text-transform:uppercase;font-size:0.83em;">Classic First Class Table</div>


<div style="background:linear-gradient(135deg,rgba(8,10,22,0.96),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;margin:0 0 32px 0;">
<div style="background:linear-gradient(90deg,rgba(120,80,220,0.14),transparent);padding:12px 20px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#a880ff;font-size:0.84em;letter-spacing:0.10em;text-transform:uppercase;">Starting Class</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.40);color:#7080a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:180px;" | Class
! style="background:rgba(0,0,0,0.38);color:#7090b0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:170px;" | Class
! style="background:rgba(0,0,0,0.40);color:#7080a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:180px;" | Role
! style="background:rgba(0,0,0,0.38);color:#7090b0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:210px;" | Core Role
! style="background:rgba(0,0,0,0.40);color:#7080a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Description
! style="background:rgba(0,0,0,0.38);color:#7090b0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Identity
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f08080;" | [[Swordman]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | Frontline melee
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Durable physical combatant with direct pressure, weapon scaling, and defensive potential.
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#c090ff;" | [[Mage]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | Elemental caster
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Ranged magical damage, elemental control, and spell-based area pressure.
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#80e898;" | [[Archer]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | Ranged physical
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Reliable single-target damage, positioning, range advantage, and later trap or performance routes.
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f8d060;" | [[Merchant]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | Economy / utility
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Zeny tools, vending, item economy, melee utility, and later crafting or alchemy routes.
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d898ff;" | [[Thief]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | Mobility / burst
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Fast melee gameplay with evasion, burst, stealing, mobility, and disruption.
|-
|-
| style="padding:13px 16px;color:#e0d8f8;font-weight:bold;" | [[Novice]]
| style="padding:11px 14px;font-weight:bold;color:#f8e078;" | [[Acolyte]]
| style="padding:13px 16px;color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Starting route
| style="padding:11px 14px;color:#90a8c8;font-size:0.88em;" | Support / holy
| style="padding:13px 16px;color:#7080a0;font-size:0.90em;line-height:1.65;" | Every character begins as a Novice before choosing a classic or expanded path. Novice gameplay is short, introductory, and focused on learning movement, combat, and basic supplies.
| style="padding:11px 14px;color:#607090;font-size:0.90em;" | Healing, buffs, holy tools, support identity, and later divine or martial specialization.
|}
|}
</div>
</div>


== Classic First Classes ==
== Classic Second Classes ==
 
<div style="background:linear-gradient(135deg,rgba(36,18,6,0.94),rgba(18,8,2,0.99));border:2px solid rgba(240,150,60,0.32);border-left:5px solid #f09030;border-radius:9px;padding:16px 22px;margin:0 0 20px 0;position:relative;overflow:hidden;">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(240,150,60,0.07),transparent);pointer-events:none;"></div>
<div style="font-weight:bold;color:#f0a050;font-size:1.00em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">🔥 Core Branches of the Classic Game</div>
<div style="color:#a07848;font-size:0.91em;line-height:1.68;">
Second Classes are the heart of classic Ragnarok identity. Each First Class splits into two distinct branches, giving the player a stronger and more specialized role.
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<div style="background:linear-gradient(90deg,rgba(240,180,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#f0c040;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;">Second Class Branches</div>
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<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Swordman branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Offense →</div><span style="color:#d8e8ff;font-weight:bold;">[[Knight]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Defense →</div><span style="color:#d8e8ff;font-weight:bold;">[[Crusader]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Melee frontline, mounted combat, and defensive holy utility.</div></div>
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Mage branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Damage →</div><span style="color:#d8e8ff;font-weight:bold;">[[Wizard]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Utility →</div><span style="color:#d8e8ff;font-weight:bold;">[[Sage]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Spell destruction, elemental control, and tactical magic support.</div></div>
<div style="padding:12px 16px;"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Archer branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Hunt →</div><span style="color:#d8e8ff;font-weight:bold;">[[Hunter]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Perform →</div><span style="color:#d8e8ff;font-weight:bold;">[[Bard]] / [[Dancer]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Ranged damage, traps, songs, dances, and party utility.</div></div>
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<div style="background:linear-gradient(90deg,rgba(60,120,220,0.10),rgba(60,120,220,0.03),transparent);border:1px solid rgba(60,120,220,0.22);border-left:5px solid #4a8cf0;border-radius:10px;padding:13px 18px;margin:0 0 20px 0;color:#80a8d8;font-size:0.90em;line-height:1.68;">
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<strong style="color:#a8c8ff;">First Classes</strong> define the first major combat identity of a character. They branch into classic Second Classes later.
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Merchant branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Forge →</div><span style="color:#d8e8ff;font-weight:bold;">[[Blacksmith]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Alchemy →</div><span style="color:#d8e8ff;font-weight:bold;">[[Alchemist]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Economy, crafting, weapon mastery, potions, and homunculus gameplay.</div></div>
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Thief branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Assault →</div><span style="color:#d8e8ff;font-weight:bold;">[[Assassin]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Trickery →</div><span style="color:#d8e8ff;font-weight:bold;">[[Rogue]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Burst, stealth, stealing, disruption, and flexible combat tricks.</div></div>
<div style="padding:12px 16px;"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Acolyte branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Support →</div><span style="color:#d8e8ff;font-weight:bold;">[[Priest]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Martial →</div><span style="color:#d8e8ff;font-weight:bold;">[[Monk]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Healing, holy power, party support, combos, and spiritual burst.</div></div>
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<div style="background:linear-gradient(160deg,rgba(24,8,8,0.92),rgba(10,4,6,0.99));border:1px solid rgba(240,80,80,0.26);border-top:3px solid #f05050;border-radius:10px;padding:18px;"><div style="font-weight:bold;color:#f08080;font-size:1.0em;margin-bottom:8px;">[[Swordman]]</div><div style="color:#a87878;font-size:0.88em;line-height:1.65;">Frontline melee fighter. Durable, direct, and built for physical combat.</div></div>
<div style="background:linear-gradient(160deg,rgba(22,10,34,0.92),rgba(10,4,18,0.99));border:1px solid rgba(190,120,255,0.26);border-top:3px solid #b060ff;border-radius:10px;padding:18px;"><div style="font-weight:bold;color:#c090ff;font-size:1.0em;margin-bottom:8px;">[[Mage]]</div><div style="color:#9070b8;font-size:0.88em;line-height:1.65;">Elemental spellcaster with strong ranged magic and area control.</div></div>
<div style="background:linear-gradient(160deg,rgba(8,26,16,0.92),rgba(4,12,8,0.99));border:1px solid rgba(80,220,120,0.26);border-top:3px solid #50d878;border-radius:10px;padding:18px;"><div style="font-weight:bold;color:#80e898;font-size:1.0em;margin-bottom:8px;">[[Archer]]</div><div style="color:#70a880;font-size:0.88em;line-height:1.65;">Ranged physical attacker with high positioning value and reliable single-target damage.</div></div>
<div style="background:linear-gradient(160deg,rgba(30,22,6,0.92),rgba(14,10,3,0.99));border:1px solid rgba(240,200,80,0.26);border-top:3px solid #f0c850;border-radius:10px;padding:18px;"><div style="font-weight:bold;color:#f8d060;font-size:1.0em;margin-bottom:8px;">[[Merchant]]</div><div style="color:#b8a060;font-size:0.88em;line-height:1.65;">Economy-focused melee class with trading, vending, and item-based utility.</div></div>
<div style="background:linear-gradient(160deg,rgba(26,10,32,0.92),rgba(12,4,18,0.99));border:1px solid rgba(220,120,255,0.26);border-top:3px solid #d878ff;border-radius:10px;padding:18px;"><div style="font-weight:bold;color:#d898ff;font-size:1.0em;margin-bottom:8px;">[[Thief]]</div><div style="color:#a878b8;font-size:0.88em;line-height:1.65;">Fast melee class focused on evasion, mobility, burst, and opportunistic combat.</div></div>
<div style="background:linear-gradient(160deg,rgba(32,28,8,0.92),rgba(14,12,4,0.99));border:1px solid rgba(255,230,120,0.26);border-top:3px solid #f8e078;border-radius:10px;padding:18px;"><div style="font-weight:bold;color:#f8e078;font-size:1.0em;margin-bottom:8px;">[[Acolyte]]</div><div style="color:#b8ac70;font-size:0.88em;line-height:1.65;">Support-oriented class with healing, holy tools, buffs, and party utility.</div></div>
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== Classic Second Classes ==
== Transcendent Classes ==


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<div style="background:linear-gradient(135deg,rgba(22,12,40,0.92),rgba(10,6,22,0.98));border:2px solid rgba(200,100,255,0.30);border-left:5px solid #c060f0;border-radius:9px;padding:16px 22px;margin:0 0 18px 0;position:relative;overflow:hidden;">
<strong style="color:#b8e888;">Second Classes</strong> are the main classic Pre-Renewal branches. Each First Class splits into two distinct specializations.
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<div style="font-weight:bold;color:#d080ff;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">✨ Reborn Classic Progression</div>
<div style="color:#906890;font-size:0.90em;line-height:1.68;max-width:760px;">
Transcendent classes are the reborn versions of classic Second Classes. They keep the same class identity but gain stronger tools, refined scaling, and advanced skill options.
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<div style="background:linear-gradient(135deg,rgba(6,8,20,0.96),rgba(3,4,12,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;margin:0 0 32px 0;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(200,100,255,0.18);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
<div style="background:linear-gradient(90deg,rgba(100,160,60,0.14),transparent);padding:12px 20px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#90c860;font-size:0.84em;letter-spacing:0.10em;text-transform:uppercase;">Second Class Branches</div>
<div style="background:linear-gradient(90deg,rgba(180,80,255,0.14),transparent);padding:11px 18px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#c080f8;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;">Classic → Transcendent</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:170px;" | First Class
! style="background:rgba(0,0,0,0.38);color:#7070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Classic Class
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Second Class Options
! style="background:rgba(0,0,0,0.38);color:#7070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Transcendent Class
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Identity
! style="background:rgba(0,0,0,0.38);color:#7070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Role Upgrade
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Knight]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Lord Knight]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger melee pressure and frontline scaling.
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Crusader]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Paladin]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger tanking, sacrifice tools, and holy identity.
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Wizard]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[High Wizard]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger area magic and destructive casting.
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Sage]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Professor]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger magic control and resource utility.
|-
|-
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f08080;" | [[Swordman]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Hunter]]
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8e8ff;" | [[Knight]] · [[Crusader]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Sniper]]
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Offensive melee pressure or defensive holy frontline.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Higher ranged damage and refined trap utility.
|-
|-
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#c090ff;" | [[Mage]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Bard]] / [[Dancer]]
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8e8ff;" | [[Wizard]] · [[Sage]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Clown]] / [[Gypsy]]
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Destructive spellcasting or tactical magic utility.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Improved performances and party utility.
|-
|-
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#80e898;" | [[Archer]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Blacksmith]]
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8e8ff;" | [[Hunter]] · [[Bard]] / [[Dancer]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Whitesmith]]
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Ranged hunting, traps, songs, dances, and support pressure.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger weapon mastery and economy combat tools.
|-
|-
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f8d060;" | [[Merchant]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Alchemist]]
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8e8ff;" | [[Blacksmith]] · [[Alchemist]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Creator]]
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Forging, weapon mastery, economy, alchemy, and homunculus tools.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger alchemy, potion, and homunculus-related potential.
|-
|-
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d898ff;" | [[Thief]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Assassin]]
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8e8ff;" | [[Assassin]] · [[Rogue]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Assassin Cross]]
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Burst, stealth, disruption, stealing, and flexible melee pressure.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger burst, poison pressure, and critical identity.
|-
|-
| style="padding:12px 16px;font-weight:bold;color:#f8e078;" | [[Acolyte]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Rogue]]
| style="padding:12px 16px;color:#d8e8ff;" | [[Priest]] · [[Monk]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Stalker]]
| style="padding:12px 16px;color:#7080a0;font-size:0.90em;" | Party support, holy power, healing, or combo-based martial combat.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger disruption, copying, and tactical control.
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Priest]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[High Priest]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger support, healing, holy utility, and party safety.
|-
| style="padding:11px 14px;color:#90a8c8;" | [[Monk]]
| style="padding:11px 14px;font-weight:bold;color:#d080ff;" | [[Champion]]
| style="padding:11px 14px;color:#607090;font-size:0.90em;" | Stronger combo play and spiritual burst identity.
|}
|}
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</div>


== Transcendent Classes ==
== Expanded Classes ==


<div style="background:linear-gradient(90deg,rgba(255,140,30,0.10),rgba(255,140,30,0.03),transparent);border:1px solid rgba(255,140,30,0.22);border-left:5px solid #e06010;border-radius:10px;padding:13px 18px;margin:0 0 20px 0;color:#d09060;font-size:0.90em;line-height:1.70;">
<div style="background:linear-gradient(135deg,rgba(4,22,20,0.92),rgba(2,10,10,0.98));border:2px solid rgba(0,200,160,0.28);border-left:5px solid #20c8a8;border-radius:9px;padding:14px 20px;margin:0 0 18px 0;">
<strong style="color:#f8b060;">Transcendent Classes</strong> are reborn advanced forms of the classic Second Classes. They preserve the same role foundation while gaining stronger tools and refined class identity.
<div style="font-weight:bold;color:#60d8b8;font-size:0.96em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:7px;">🌙 Special Class Routes</div>
<div style="color:#50a090;font-size:0.90em;line-height:1.65;">
Expanded classes introduce unusual mechanics outside the classic six-class foundation. They are included in TimeRO with balance adjustments so their gameplay fits the Pre-Renewal environment.
</div>
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<div style="background:linear-gradient(135deg,rgba(20,8,4,0.94),rgba(8,4,2,0.99));border:1px solid rgba(255,140,30,0.18);border-radius:10px;overflow:hidden;margin:0 0 32px 0;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(0,200,160,0.18);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
<div style="background:linear-gradient(90deg,rgba(255,140,30,0.14),transparent);padding:12px 20px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#f0a060;font-size:0.84em;letter-spacing:0.10em;text-transform:uppercase;">Classic Second Class → Transcendent Class</div>
<div style="background:linear-gradient(90deg,rgba(0,200,160,0.14),transparent);padding:11px 18px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#60d8b8;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;">Expanded Class Reference</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.40);color:#806850;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Classic Class
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:190px;" | Class
! style="background:rgba(0,0,0,0.40);color:#806850;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Transcendent Class
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:220px;" | Style
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Identity
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Knight]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#c8a8ff;" | [[Ninja]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[Lord Knight]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#80c8c0;font-size:0.88em;" | Hybrid assassin / caster
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Uses ninjutsu, throws, evasion, mobility, and deceptive combat patterns.
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Crusader]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ffb870;" | [[Gunslinger]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[Paladin]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#80c8c0;font-size:0.88em;" | Firearm specialist
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Uses pistols, rifles, shotguns, launchers, and controlled ranged burst.
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Wizard]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ff98f8;" | [[Super Novice]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[High Wizard]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#80c8c0;font-size:0.88em;" | Flexible hybrid
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Blends selected basic-class tools into a unique low-stat, high-flexibility route.
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Sage]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#fff080;" | [[Taekwon]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[Professor]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#80c8c0;font-size:0.88em;" | Martial base route
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Kick-based combat route that later branches toward Soul Linker or Star Gladiator.
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Hunter]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#a8d0ff;" | [[Soul Linker]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[Sniper]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#80c8c0;font-size:0.88em;" | Spiritual support / magic
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Provides soul-based utility, magical pressure, and specialized support effects.
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Bard]] / [[Dancer]]
| style="padding:12px 14px;font-weight:bold;color:#ffe880;" | [[Star Gladiator]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[Clown]] / [[Gypsy]]
| style="padding:12px 14px;color:#80c8c0;font-size:0.88em;" | Celestial martial fighter
| style="padding:12px 14px;color:#607090;font-size:0.90em;" | Uses celestial identity, stance mechanics, target identity, and map-based specialization.
|}
</div>
 
== Expanded Transclasses ==
 
<div style="background:linear-gradient(135deg,rgba(18,6,24,0.92),rgba(8,2,14,0.98));border:2px solid rgba(160,60,220,0.28);border-left:5px solid #9030c8;border-radius:9px;padding:14px 20px;margin:0 0 18px 0;">
<div style="font-weight:bold;color:#c060f8;font-size:0.96em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:7px;">🔮 Advanced Expanded Progression</div>
<div style="color:#6040a0;font-size:0.90em;line-height:1.65;">
TimeRO supports Transclass-style progression for Expanded classes. These routes are balanced specifically for the server and may differ from official Renewal versions in damage, cooldowns, scaling, and skill behavior.
</div>
</div>
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(160,60,220,0.18);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
<div style="background:linear-gradient(90deg,rgba(160,60,220,0.14),transparent);padding:11px 18px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#b060e8;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;">Expanded Class → Advanced Route</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Blacksmith]]
! style="background:rgba(0,0,0,0.38);color:#6060a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:230px;" | Expanded Route
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[Whitesmith]]
! style="background:rgba(0,0,0,0.38);color:#6060a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:230px;" | Advanced Route
! style="background:rgba(0,0,0,0.38);color:#6060a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | TimeRO Direction
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Alchemist]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#c8a8ff;" | [[Ninja]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[Creator]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d0a8ff;" | [[Oboro]] / [[Kagerou]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Advanced technical route with controlled burst, ninjutsu, and mobility.
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Assassin]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#ffb870;" | [[Gunslinger]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[Assassin Cross]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#ffd0a0;" | [[Rebellion]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Firearm route with stronger weapon variety and controlled ranged power.
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Rogue]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#ff98f8;" | [[Super Novice]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[Stalker]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#ffc8ff;" | [[Super Novice EX]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Expanded hybrid route with limited but flexible class tools.
|-
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8c8b8;" | [[Priest]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#a8d0ff;" | [[Soul Linker]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0b070;" | [[High Priest]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#c8e0ff;" | [[Soul Reaper]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Spiritual magic route adapted for classic balance.
|-
|-
| style="padding:11px 16px;color:#d8c8b8;" | [[Monk]]
| style="padding:13px 14px;font-weight:bold;color:#fff080;" | [[Star Gladiator]]
| style="padding:11px 16px;font-weight:bold;color:#f0b070;" | [[Champion]]
| style="padding:13px 14px;font-weight:bold;color:#fff0a8;" | [[Star Emperor]]
| style="padding:13px 14px;color:#607090;font-size:0.90em;" | Celestial martial route with stance and target identity preserved.
|}
|}
</div>
</div>


== Expanded Classes and Advanced Expanded Transclasses ==
== Balance Notes ==


<div style="background:linear-gradient(90deg,rgba(0,200,180,0.10),rgba(0,200,180,0.03),transparent);border:1px solid rgba(0,200,180,0.24);border-left:5px solid #20c8b0;border-radius:10px;padding:13px 18px;margin:0 0 20px 0;color:#50c8b8;font-size:0.90em;line-height:1.70;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:12px;margin:0 0 22px 0;">
<strong style="color:#b8fff4;">Important:</strong> TimeRO includes Expanded Classes and also gives them advanced Transclass-style routes. These classes are adapted to fit Pre-Renewal balance, so skills and scaling may differ from official Renewal behavior.
<div style="background:linear-gradient(160deg,rgba(8,14,30,0.90),rgba(4,8,20,0.97));border:1px solid rgba(80,140,240,0.24);border-top:3px solid #4a88d8;border-radius:9px;padding:18px 16px;text-align:center;"><div style="font-size:1.5em;margin-bottom:8px;">⚖️</div><div style="font-weight:bold;color:#6aa8f8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">Classic Pace</div><div style="color:#506080;font-size:0.84em;line-height:1.60;">The game is tuned around Pre-Renewal combat tempo and party expectations.</div></div>
<div style="background:linear-gradient(160deg,rgba(10,28,16,0.90),rgba(5,16,8,0.97));border:1px solid rgba(60,200,100,0.24);border-top:3px solid #38c060;border-radius:9px;padding:18px 16px;text-align:center;"><div style="font-size:1.5em;margin-bottom:8px;">🎯</div><div style="font-weight:bold;color:#60d880;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">Role Identity</div><div style="color:#406050;font-size:0.84em;line-height:1.60;">Each class should have a clear purpose without invalidating other jobs.</div></div>
<div style="background:linear-gradient(160deg,rgba(24,8,8,0.90),rgba(14,4,4,0.97));border:1px solid rgba(200,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:18px 16px;text-align:center;"><div style="font-size:1.5em;margin-bottom:8px;">🔥</div><div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">No Power Creep</div><div style="color:#604040;font-size:0.84em;line-height:1.60;">Newer class routes are adjusted so classic classes remain valuable.</div></div>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(4,20,20,0.96),rgba(2,8,10,0.99));border:1px solid rgba(0,220,190,0.18);border-radius:10px;overflow:hidden;margin:0 0 32px 0;">
<div style="background:rgba(6,10,18,0.96);border:1px solid rgba(80,160,255,0.18);border-radius:8px;padding:16px 20px;margin:0 0 30px 0;">
<div style="background:linear-gradient(90deg,rgba(0,200,180,0.14),transparent);padding:12px 20px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#40d8c8;font-size:0.84em;letter-spacing:0.10em;text-transform:uppercase;">Expanded Route Overview</div>
<div style="font-family:'Courier New',monospace;font-size:0.65em;letter-spacing:0.12em;text-transform:uppercase;color:#3a5870;margin-bottom:10px;">// Design direction</div>
<div style="font-family:'Courier New',monospace;color:#6ab8ff;font-size:0.90em;line-height:1.80;">Classic classes: <span style="color:#90e890;">core identity preserved</span><br>Transcendent classes: <span style="color:#f8d060;">stronger but controlled</span><br>Expanded classes: <span style="color:#60d880;">new routes, classic scaling</span><br>Advanced Expanded classes: <span style="color:#c080f8;">adapted for TimeRO balance</span></div>
</div>
 
== Quick Reference ==
 
<div style="background:linear-gradient(135deg,rgba(6,10,20,0.96),rgba(3,5,12,0.99));border:1px solid rgba(255,255,255,0.07);border-radius:9px;overflow:hidden;margin:0 0 16px 0;">
<div style="background:linear-gradient(90deg,rgba(80,160,240,0.12),transparent);padding:12px 18px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#5090c8;font-size:0.83em;letter-spacing:0.10em;text-transform:uppercase;">Class Type Reference</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.40);color:#608c90;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:190px;" | Expanded Class
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:220px;" | Type
! style="background:rgba(0,0,0,0.40);color:#608c90;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:220px;" | Advanced / Transclass Route
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Includes
! style="background:rgba(0,0,0,0.40);color:#608c90;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Identity
|-
|-
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#c8a8ff;" | [[Ninja]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7090c8;font-weight:bold;" | Classic First Classes
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8c0ff;" | [[Oboro]] · [[Kagerou]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Swordman, Mage, Archer, Merchant, Thief, Acolyte.
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#70a8a0;font-size:0.90em;" | Technical hybrid assassin/mage route with elemental ninjutsu, throws, mobility, and deceptive combat.
|-
|-
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ffb870;" | [[Gunslinger]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#f0a050;font-weight:bold;" | Classic Second Classes
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ffd0a0;" | [[Rebellion]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Knight, Crusader, Wizard, Sage, Hunter, Bard, Dancer, Blacksmith, Alchemist, Assassin, Rogue, Priest, Monk.
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#70a8a0;font-size:0.90em;" | Firearm specialist using pistols, rifles, shotguns, launchers, and controlled ranged burst.
|-
|-
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ff98f8;" | [[Super Novice]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c080f8;font-weight:bold;" | Transcendent Classes
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ffc8ff;" | [[Super Novice EX]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Lord Knight, Paladin, High Wizard, Professor, Sniper, Clown, Gypsy, Whitesmith, Creator, Assassin Cross, Stalker, High Priest, Champion.
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#70a8a0;font-size:0.90em;" | Flexible hybrid class that combines selected tools from multiple roles while remaining stat-limited and balance-controlled.
|-
|-
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#a8d0ff;" | [[Taekwon]] → [[Soul Linker]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#60d880;font-weight:bold;" | Expanded Classes
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#c8e0ff;" | [[Soul Reaper]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Ninja, Gunslinger, Super Novice, Taekwon, Soul Linker, Star Gladiator.
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#70a8a0;font-size:0.90em;" | Spiritual magic/support route with soul-based buffs, curses, and adapted magical pressure.
|-
|-
| style="padding:12px 16px;font-weight:bold;color:#fff080;" | [[Taekwon]] → [[Star Gladiator]]
| style="padding:11px 16px;color:#b060e8;font-weight:bold;" | Expanded Transclasses
| style="padding:12px 16px;font-weight:bold;color:#fff0a8;" | [[Star Emperor]]
| style="padding:11px 16px;color:#6070a0;font-size:0.90em;" | Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, Star Emperor.
| style="padding:12px 16px;color:#70a8a0;font-size:0.90em;" | Celestial martial route built around stances, target identity, maps, stars, suns, moons, and controlled burst windows.
|}
|}
</div>
</div>


== Balance Philosophy ==
== See Also ==
 
<div style="background:linear-gradient(135deg,rgba(14,10,28,0.94),rgba(8,6,18,0.99));border:1px solid rgba(140,100,255,0.26);border-radius:10px;padding:20px 24px;margin:0 0 28px 0;display:grid;grid-template-columns:auto 1fr;gap:18px;align-items:start;">
<div style="width:52px;height:52px;border-radius:14px;background:rgba(120,80,220,0.14);border:1px solid rgba(120,80,220,0.28);display:flex;align-items:center;justify-content:center;font-size:1.5em;flex-shrink:0;">⚖️</div>
<div>
<div style="font-weight:bold;color:#b090e8;font-size:0.96em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:10px;">Pre-Renewal First — Expanded Variety Second</div>
<div style="color:#7060a8;font-size:0.90em;line-height:1.72;">TimeRO allows more class routes than a strict classic server, but the balance target remains Pre-Renewal. Expanded and Advanced Expanded classes are adjusted so they add new playstyles without replacing classic classes. The goal is not raw power creep — it is more viable identity, more routes, and more party variety.</div>
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== Related Links ==
* [[Criatura Academy]] · [[Job Change Tasks]] · [[Class Equipment]]
 
* [[Rebirth]] · [[Novice]] · [[Daily Quests]]
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<div style="background:linear-gradient(90deg,rgba(120,80,220,0.14),transparent);padding:12px 20px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#a880ff;font-size:0.84em;letter-spacing:0.10em;text-transform:uppercase;">Class Progression Resources</div>
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<div style="padding:12px 14px;border-radius:8px;background:rgba(60,160,240,0.07);border:1px solid rgba(60,160,240,0.16);color:#80b8e8;font-size:0.90em;">🏛 [[Criatura Academy]]</div>
<div style="padding:12px 14px;border-radius:8px;background:rgba(120,80,220,0.07);border:1px solid rgba(120,80,220,0.18);color:#b8a0ff;font-size:0.90em;">📋 [[Job Change Tasks]]</div>
<div style="padding:12px 14px;border-radius:8px;background:rgba(240,200,96,0.07);border:1px solid rgba(240,200,96,0.18);color:#f0c860;font-size:0.90em;">⚔ [[Class Equipment]]</div>
<div style="padding:12px 14px;border-radius:8px;background:rgba(255,140,30,0.07);border:1px solid rgba(255,140,30,0.18);color:#f0a060;font-size:0.90em;">🔥 [[Rebirth]]</div>
<div style="padding:12px 14px;border-radius:8px;background:rgba(80,200,255,0.07);border:1px solid rgba(80,200,255,0.16);color:#80d8ff;font-size:0.90em;">✨ [[Novice]]</div>
<div style="padding:12px 14px;border-radius:8px;background:rgba(40,180,100,0.07);border:1px solid rgba(40,180,100,0.16);color:#80e8a0;font-size:0.90em;">📜 [[Daily Quests]]</div>
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[[Category:General Information]]
[[Category:General Information]]
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 01:10, 6 June 2026

    • TOC**
⚔ Classes

TimeRO keeps the tactical identity of Pre-Renewal Ragnarok Online while expanding the class roster with modernized Expanded and Advanced Expanded routes. Classic classes, Transcendent classes, Expanded classes, and Expanded Transclasses coexist under a controlled classic power level.

Overview

🌐 Class Variety, Classic Foundation

TimeRO includes the full classic class structure, Transcendent progression, and selected Expanded class routes. The objective is not raw power creep: every class is tuned around Pre-Renewal pacing, party identity, meaningful equipment, and recognizable combat roles.

Expanded classes also have advanced paths in TimeRO: Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, and Star Emperor. These routes are adapted to fit the server's classic balance target.

// Class families
1
Classic Classes
Novice, First Classes, and Second Classes.
2
Transcendent Classes
Reborn classic second-class upgrades.
3
Expanded Classes
Special class routes with unique mechanics.
4
Expanded Transclasses
Advanced routes for Expanded classes.

Class System Rules

Class balance targets a Pre-Renewal power level, even when newer class routes are available.
Classic classes remain relevant. Expanded classes are designed to add options, not replace classic jobs.
Advanced Expanded classes may have custom scaling, cooldowns, and damage values.
Job-change requirements are documented separately on Job Change Tasks.
Class supplies, weapon routes, and training support are handled through Criatura Academy.
Class identity matters: tanking, damage, support, control, utility, economy, and hybrid roles all have space.

Classic First Classes

First Classes define your first real combat identity. They are the foundation for the classic Second Class branches.

Classic First Class Table
Class Core Role Identity
Swordman Frontline melee Durable physical combatant with direct pressure, weapon scaling, and defensive potential.
Mage Elemental caster Ranged magical damage, elemental control, and spell-based area pressure.
Archer Ranged physical Reliable single-target damage, positioning, range advantage, and later trap or performance routes.
Merchant Economy / utility Zeny tools, vending, item economy, melee utility, and later crafting or alchemy routes.
Thief Mobility / burst Fast melee gameplay with evasion, burst, stealing, mobility, and disruption.
Acolyte Support / holy Healing, buffs, holy tools, support identity, and later divine or martial specialization.

Classic Second Classes

🔥 Core Branches of the Classic Game

Second Classes are the heart of classic Ragnarok identity. Each First Class splits into two distinct branches, giving the player a stronger and more specialized role.

Second Class Branches
Swordman branch
Offense →
Knight
Defense →
Crusader
Melee frontline, mounted combat, and defensive holy utility.
Mage branch
Damage →
Wizard
Utility →
Sage
Spell destruction, elemental control, and tactical magic support.
Archer branch
Hunt →
Hunter
Perform →
Bard / Dancer
Ranged damage, traps, songs, dances, and party utility.
Merchant branch
Forge →
Blacksmith
Alchemy →
Alchemist
Economy, crafting, weapon mastery, potions, and homunculus gameplay.
Thief branch
Assault →
Assassin
Trickery →
Rogue
Burst, stealth, stealing, disruption, and flexible combat tricks.
Acolyte branch
Support →
Priest
Martial →
Monk
Healing, holy power, party support, combos, and spiritual burst.

Transcendent Classes

✨ Reborn Classic Progression

Transcendent classes are the reborn versions of classic Second Classes. They keep the same class identity but gain stronger tools, refined scaling, and advanced skill options.

Classic → Transcendent
Classic Class Transcendent Class Role Upgrade
Knight Lord Knight Stronger melee pressure and frontline scaling.
Crusader Paladin Stronger tanking, sacrifice tools, and holy identity.
Wizard High Wizard Stronger area magic and destructive casting.
Sage Professor Stronger magic control and resource utility.
Hunter Sniper Higher ranged damage and refined trap utility.
Bard / Dancer Clown / Gypsy Improved performances and party utility.
Blacksmith Whitesmith Stronger weapon mastery and economy combat tools.
Alchemist Creator Stronger alchemy, potion, and homunculus-related potential.
Assassin Assassin Cross Stronger burst, poison pressure, and critical identity.
Rogue Stalker Stronger disruption, copying, and tactical control.
Priest High Priest Stronger support, healing, holy utility, and party safety.
Monk Champion Stronger combo play and spiritual burst identity.

Expanded Classes

🌙 Special Class Routes

Expanded classes introduce unusual mechanics outside the classic six-class foundation. They are included in TimeRO with balance adjustments so their gameplay fits the Pre-Renewal environment.

Expanded Class Reference
Class Style Identity
Ninja Hybrid assassin / caster Uses ninjutsu, throws, evasion, mobility, and deceptive combat patterns.
Gunslinger Firearm specialist Uses pistols, rifles, shotguns, launchers, and controlled ranged burst.
Super Novice Flexible hybrid Blends selected basic-class tools into a unique low-stat, high-flexibility route.
Taekwon Martial base route Kick-based combat route that later branches toward Soul Linker or Star Gladiator.
Soul Linker Spiritual support / magic Provides soul-based utility, magical pressure, and specialized support effects.
Star Gladiator Celestial martial fighter Uses celestial identity, stance mechanics, target identity, and map-based specialization.

Expanded Transclasses

🔮 Advanced Expanded Progression

TimeRO supports Transclass-style progression for Expanded classes. These routes are balanced specifically for the server and may differ from official Renewal versions in damage, cooldowns, scaling, and skill behavior.

Expanded Class → Advanced Route
Expanded Route Advanced Route TimeRO Direction
Ninja Oboro / Kagerou Advanced technical route with controlled burst, ninjutsu, and mobility.
Gunslinger Rebellion Firearm route with stronger weapon variety and controlled ranged power.
Super Novice Super Novice EX Expanded hybrid route with limited but flexible class tools.
Soul Linker Soul Reaper Spiritual magic route adapted for classic balance.
Star Gladiator Star Emperor Celestial martial route with stance and target identity preserved.

Balance Notes

⚖️
Classic Pace
The game is tuned around Pre-Renewal combat tempo and party expectations.
🎯
Role Identity
Each class should have a clear purpose without invalidating other jobs.
🔥
No Power Creep
Newer class routes are adjusted so classic classes remain valuable.
// Design direction
Classic classes: core identity preserved
Transcendent classes: stronger but controlled
Expanded classes: new routes, classic scaling
Advanced Expanded classes: adapted for TimeRO balance

Quick Reference

Class Type Reference
Type Includes
Classic First Classes Swordman, Mage, Archer, Merchant, Thief, Acolyte.
Classic Second Classes Knight, Crusader, Wizard, Sage, Hunter, Bard, Dancer, Blacksmith, Alchemist, Assassin, Rogue, Priest, Monk.
Transcendent Classes Lord Knight, Paladin, High Wizard, Professor, Sniper, Clown, Gypsy, Whitesmith, Creator, Assassin Cross, Stalker, High Priest, Champion.
Expanded Classes Ninja, Gunslinger, Super Novice, Taekwon, Soul Linker, Star Gladiator.
Expanded Transclasses Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, Star Emperor.

See Also