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== Classes In Ragnarok: Infinite Zero ==
== Classes in TimeRO: Ragnarok Infinite Zero ==


Welcome to the <b>Class Guide!</b>
Welcome to the '''Class Guide'''.


On our server, we embrace the <b>Pre-Renewal</b> mechanics while adding a unique twist: we offer <b>Transcendent Classes</b> for all <b>Expanded Classes</b> and introduce numerous <b>balances and adjustments</b> to the standard transcendent classes. This means that every class, whether traditional or expanded, has the opportunity to transcend and unlock new powers, maintaining a balanced and dynamic gameplay experience.
'''TimeRO''' is built around the spirit and power level of '''Pre-Renewal Ragnarok Online'''. This means the server preserves the tactical pace, class identity, equipment value, and combat philosophy of the classic era, while expanding the universe with new class possibilities.


This page serves as a comprehensive guide to understanding the class progression system in our server, including the unique changes we made to provide a more dynamic and versatile gameplay experience.
Our goal is not to turn the game into a Renewal-style power race. Instead, TimeRO brings modern class variety into a Pre-Renewal-balanced environment.


---
In TimeRO, players can enjoy:


{| class="wikitable" style="margin: 1rem auto; font-weight: bold; text-align: center; width: 100%; min-width: 700px;" cellpadding="20"
* Classic Pre-Renewal class progression.
! colspan="1" style="text-align: center; background-color: #dae8fc;" | Novice
* Normal Transcendent Classes.
* Expanded Classes such as Ninja, Gunslinger, Super Novice, Taekwon, Soul Linker, and Star Gladiator.
* Advanced Expanded Classes such as Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, and Star Emperor.
* Additional class paths balanced down to fit the Pre-Renewal universe.
* Custom job-change tasks that are more meaningful and challenging than the original job-change quests.
 
== Core Philosophy ==
 
TimeRO classes are designed around three principles:
 
{| class="wikitable" style="width:100%; text-align:center;"
! Principle
! Meaning
|-
| '''Pre-Renewal Power Level'''
| Damage, survivability, equipment scaling, and class impact are balanced around the classic Pre-Renewal ecosystem.
|-
| '''Expanded Possibilities'''
| Players can access additional class routes without breaking the identity of the Pre-Renewal game.
|-
| '''Class Identity'''
| Every class has a clear role, a dedicated classroom, job-specific supplies, and a meaningful job-change task.
|}
 
== Arrival at Criatura Academy ==
 
After arriving in TimeRO, players unload from the ship and are directed toward '''Criatura Academy'''.
 
Criatura Academy is the main class and job hub of the server. It is where new players learn the world, choose their class path, and begin their progression.
 
Inside the Academy, each class has its own classroom.
 
Every classroom contains:
 
* First Class Job Change NPCs.
* Second Class Job Change NPCs.
* Expanded Class Job Change NPCs where applicable.
* Class-specific equipment vendors.
* Class-specific supplies.
* Basic training information.
* Access to job-change task pages.
 
Criatura Academy is intended to be the central place where players understand the class system before committing to a path.
 
== Job Change Requirements ==
 
{| class="wikitable" style="width:100%; text-align:center;"
! Progression Step
! Requirement
! Notes
|-
| '''Novice → First Class'''
| Novice Job Level 10
| Players must complete the appropriate First Class task.
|-
| '''Novice → Expanded Class'''
| Job Level 40–50, depending on the class path
| Expanded classes have special entry tasks and are balanced for Pre-Renewal gameplay.
|-
| '''First Class → Second Class'''
| Job Level 40–50
| Job Level 50 is recommended for maximum skill points before changing.
|-
| '''Base Level 99 → Reborn'''
| Base Level 99
| Character becomes High Novice and starts the Transcendent path.
|-
| '''High Novice → Trans First Class'''
| High Novice Job Level 10
| Follows the normal Transcendent class path.
|-
| '''Trans First Class → Trans Second Class'''
| Job Level 40–50
| Leads to Lord Knight, High Wizard, Sniper, and other Transcendent classes.
|-
| '''Expanded Rebirth Path'''
| After rebirth, expanded classes return to their base expanded path
| Ninja, Gunslinger, Super Novice, Soul Linker, and Star Gladiator can later advance into their higher forms.
|}
 
== Expanded Class Advancement ==
 
Expanded Classes are available in TimeRO, but they are balanced to fit the Pre-Renewal world.
 
This means classes such as Rebellion, Oboro, Kagerou, Soul Reaper, Star Emperor, and Super Novice EX exist, but their power level, scaling, and impact are adjusted to avoid breaking the classic server environment.
 
{| class="wikitable" style="width:100%; text-align:center;"
! Base Expanded Class
! Advanced Expanded Class
! Balance Direction
|-
| [[Ninja]]
| [[Oboro]] / [[Kagerou]]
| Fast, technical, skill-based combat balanced for Pre-Renewal pacing.
|-
| [[Gunslinger]]
| [[Rebellion]]
| Firearm specialist with adjusted damage scaling and controlled burst potential.
|-
| [[Super Novice]]
| [[Super Novice EX]]
| Flexible hybrid class with expanded options but controlled stat and skill impact.
|-
| [[Soul Linker]]
| [[Soul Reaper]]
| Spiritual support and magic class adapted to avoid Renewal-level scaling.
|-
| [[Star Gladiator]]
| [[Star Emperor]]
| Celestial fighter balanced around classic map, target, and stance identity.
|}
 
== Class Progression Tables ==
 
=== Novice ===
 
{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
! style="text-align:center; background-color:#dae8fc;" | Novice
|-
|-
| [[Novice]]
| [[Novice]]
|}
|}


{| class="wikitable" style="margin: 1rem auto; font-weight: bold; text-align: center; width: 100%; min-width: 700px;" cellpadding="20"
=== First Classes ===
! colspan="6" style="text-align: center; background-color: #dae8fc;" | First Class
 
{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
! colspan="6" style="text-align:center; background-color:#dae8fc;" | First Class
|-
|-
| [[Swordman]] || [[Mage]] || [[Archer]] || [[Merchant]] || [[Thief]] || [[Acolyte]]
| [[Swordman]] || [[Mage]] || [[Archer]] || [[Merchant]] || [[Thief]] || [[Acolyte]]
|}
|}


{| class="wikitable" style="margin: 1rem auto; font-weight: bold; text-align: center; width: 100%; min-width: 700px;" cellpadding="20"
=== Normal and Transcendent Classes ===
! First Class || Second Class (2-1) || Second Class (2-2) || Transcendent Second Class (2-1) || Transcendent Second Class (2-2)
 
{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
! First Class
! Second Class (2-1)
! Second Class (2-2)
! Transcendent Second Class (2-1)
! Transcendent Second Class (2-2)
|-
|-
| [[Swordman]] || [[Knight]] || [[Crusader]] || [[Lord Knight]] || [[Paladin]]
| [[Swordman]] || [[Knight]] || [[Crusader]] || [[Lord Knight]] || [[Paladin]]
Line 28: Line 153:
| [[Mage]] || [[Wizard]] || [[Sage]] || [[High Wizard]] || [[Professor]]
| [[Mage]] || [[Wizard]] || [[Sage]] || [[High Wizard]] || [[Professor]]
|-
|-
| [[Archer]] || [[Hunter]] || [[Bard]]/[[Dancer]] || [[Sniper]] || [[Clown]]/[[Gypsy]]
| [[Archer]] || [[Hunter]] || [[Bard]] / [[Dancer]] || [[Sniper]] || [[Clown]] / [[Gypsy]]
|-
|-
| [[Merchant]] || [[Blacksmith]] || [[Alchemist]] || [[Whitesmith]] || [[Creator]]
| [[Merchant]] || [[Blacksmith]] || [[Alchemist]] || [[Whitesmith]] || [[Creator]]
Line 37: Line 162:
|}
|}


{| class="wikitable" style="margin: 1rem auto; font-weight: bold; text-align: center; width: 100%; min-width: 700px;" cellpadding="20"
=== Expanded Classes ===
! Expanded Class || Second Class || Transcendent Second Class
 
{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
! Expanded Class
! Advanced Expanded Class
! TimeRO Balance Note
|-
|-
| [[Ninja]] || N/A || [[Oboro]] / [[Kagerou]]
| [[Ninja]]
| [[Oboro]] / [[Kagerou]]
| Advanced ninja arts adapted to Pre-Renewal power levels.
|-
|-
| [[Super Novice]] || N/A || [[Super Novice Ex]]
| [[Gunslinger]]
| [[Rebellion]]
| Firearm progression with adjusted burst and scaling.
|-
|-
| [[Gunslinger]] || N/A || [[Rebellion]]
| [[Super Novice]]
| [[Super Novice EX]]
| Expanded flexibility without Renewal-level stat abuse.
|-
|-
| rowspan="2" | [[Taekwon]] || [[Star Gladiator]] || [[Star Emperor]]
| [[Taekwon]]
| [[Star Gladiator]] [[Star Emperor]]
| Celestial martial path balanced around classic combat values.
|-
|-
| [[Soul Linker]] || [[Soul Reaper]]
| [[Taekwon]]
| [[Soul Linker]] [[Soul Reaper]]
| Spiritual class progression adjusted for Pre-Renewal support and magic balance.
|}
|}


== Job Classrooms ==


== Class Progression ==
Each class has a dedicated classroom inside Criatura Academy.


In Ragnarok Online, a character's abilities and skills are defined by their class (also known as job). Characters start out as ''Novices'', then once they reach ''Job Level 10'', they can choose between a variety of ''first job classes''. After attaining ''Job Level 50'' and ''Base Level 50'', they can then change to a ''second class job'', either ''2-1'' or ''2-2''.
Classrooms are not just decorative areas. They are the main progression point for that job family.


Alternatively, from ''Novice'', players can choose to explore the ''Expanded Classes'' like ''Ninja'', ''Gunslinger'', or ''Taekwon''. Our server offers a unique progression for these classes, allowing them to ''transcend'' just like the base classes.
A classroom usually contains:


=== '''Job Change Requirements:''' ===
{| class="wikitable" style="width:100%; text-align:center;"
! Classroom Feature
! Purpose
|-
| '''First Class Instructor'''
| Handles the first job change after the Novice reaches Job Level 10.
|-
| '''Second Class Instructor'''
| Handles the second job change after the character reaches Job Level 40–50.
|-
| '''Advanced Instructor'''
| Handles Transcendent or Expanded advancement where applicable.
|-
| '''Class Supplier'''
| Sells basic supplies useful for that job.
|-
| '''Class Equipment NPC'''
| Provides or sells job-specific beginner equipment.
|-
| '''Task Board'''
| Sends the player to the correct job-change task page.
|}


Normal classes and ''Taekwon'' can change jobs when they achieve ''Base Level 10'' and ''Job Level 10''.
== Job Change Tasks ==


Expanded classes ''Ninja'', ''Gunslinger'', and ''Super Novice'' require ''Base Level 40'' as ''Novice'' to perform the job change.
Every class in TimeRO has a custom job-change task.


=== '''Example of Class Progression:''' ===
These tasks are more challenging than the original job-change quests and are designed to teach the player what the class is supposed to do.


The job change process can be confusing. Here is a general progression path:
Each task has its own wiki page. Use the buttons below to access the detailed task guide for each class.


Start off as ''Novice''
== First Class Job Change Tasks ==


Reach ''Job Level 10''
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
| [[Swordman]]
| Discipline and endurance
| Defeat training monsters, survive a timed endurance trial, and prove basic melee control.
| <span class="plainlinks">[[Swordman Initiation Task|'''Swordman Task''']]</span>
|-
| [[Mage]]
| Elemental control
| Gather elemental catalysts, defeat monsters using proper elemental logic, and complete a spell-control test.
| <span class="plainlinks">[[Mage Initiation Task|'''Mage Task''']]</span>
|-
| [[Archer]]
| Precision and positioning
| Hunt moving targets, collect bow materials, and complete a ranged accuracy challenge.
| <span class="plainlinks">[[Archer Initiation Task|'''Archer Task''']]</span>
|-
| [[Merchant]]
| Trade and logistics
| Complete a delivery route, gather trade materials, and prove basic economy knowledge.
| <span class="plainlinks">[[Merchant Initiation Task|'''Merchant Task''']]</span>
|-
| [[Thief]]
| Stealth and opportunism
| Retrieve stolen goods, avoid patrol monsters, and defeat targets using agility and timing.
| <span class="plainlinks">[[Thief Initiation Task|'''Thief Task''']]</span>
|-
| [[Acolyte]]
| Faith and protection
| Heal wounded NPCs, defeat undead monsters, and complete a support-focused trial.
| <span class="plainlinks">[[Acolyte Initiation Task|'''Acolyte Task''']]</span>
|}
 
== Second Class Job Change Tasks ==


Choose a ''first class'' (e.g., ''Swordsman'')
Second Class tasks are designed to test whether the player understands the role of the class they are choosing.
 
=== Swordman Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
| [[Knight]]
| Vanguard combat
| Defeat mounted-combat trial monsters, survive a battlefield endurance test, and collect knightly proof materials.
| [[Knight Advancement Task|'''Knight Task''']]
|-
| [[Crusader]]
| Oath and defense
| Protect an NPC escort, defeat undead or demon enemies, and pass a defensive faith trial.
| [[Crusader Advancement Task|'''Crusader Task''']]
|}
 
=== Mage Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
| [[Wizard]]
| Destructive magic
| Complete an elemental damage trial, defeat monsters with correct elemental counters, and gather spell crystals.
| [[Wizard Advancement Task|'''Wizard Task''']]
|-
| [[Sage]]
| Magical theory
| Complete a knowledge trial, collect magic research materials, and defeat monsters using tactical spell choice.
| [[Sage Advancement Task|'''Sage Task''']]
|}
 
=== Archer Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
| [[Hunter]]
| Tracking and traps
| Track target monsters, place traps in a field trial, and defeat a marked beast.
| [[Hunter Advancement Task|'''Hunter Task''']]
|-
| [[Bard]]
| Song and morale
| Collect rare sound materials, assist NPC performers, and complete a rhythm-based hunting task.
| [[Bard Advancement Task|'''Bard Task''']]
|-
| [[Dancer]]
| Grace and rhythm
| Complete movement trials, gather performance materials, and defeat monsters while maintaining positioning.
| [[Dancer Advancement Task|'''Dancer Task''']]
|}
 
=== Merchant Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
| [[Blacksmith]]
| Forging and combat
| Mine materials, craft a test weapon, and defeat monsters using forged equipment.
| [[Blacksmith Advancement Task|'''Blacksmith Task''']]
|-
| [[Alchemist]]
| Research and creation
| Gather reagents, brew test mixtures, and defeat monsters affected by experimental substances.
| [[Alchemist Advancement Task|'''Alchemist Task''']]
|}
 
=== Thief Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
| [[Assassin]]
| Lethality and precision
| Defeat marked targets, gather poison components, and complete a silent elimination trial.
| [[Assassin Advancement Task|'''Assassin Task''']]
|-
| [[Rogue]]
| Trickery and adaptation
| Recover stolen items, copy enemy patterns, and complete an infiltration challenge.
| [[Rogue Advancement Task|'''Rogue Task''']]
|}
 
=== Acolyte Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
| [[Priest]]
| Restoration and blessing
| Heal NPCs, purify cursed areas, and defeat undead enemies using holy methods.
| [[Priest Advancement Task|'''Priest Task''']]
|-
| [[Monk]]
| Discipline and spirit
| Complete martial trials, gather spiritual tokens, and defeat a combat master.
| [[Monk Advancement Task|'''Monk Task''']]
|}
 
== Transcendent Job Change Tasks ==
 
After reaching Base Level 99, eligible characters may perform [[Rebirth]].
 
Rebirth resets the character into a High Novice and opens the Transcendent path.
 
Transcendent job-change tasks are harder than normal tasks and require proof that the player mastered the original class identity.
 
{| class="wikitable" style="width:100%; text-align:center;"
! Transcendent Class
! Task Theme
! Task Page
|-
| [[Lord Knight]]
| Battlefield command and advanced melee pressure
| [[Lord Knight Transcendence Task|'''Lord Knight Task''']]
|-
| [[Paladin]]
| Sacred defense and party protection
| [[Paladin Transcendence Task|'''Paladin Task''']]
|-
| [[High Wizard]]
| High-level elemental destruction
| [[High Wizard Transcendence Task|'''High Wizard Task''']]
|-
| [[Professor]]
| Advanced magical control and disruption
| [[Professor Transcendence Task|'''Professor Task''']]
|-
| [[Sniper]]
| Superior tracking and ranged execution
| [[Sniper Transcendence Task|'''Sniper Task''']]
|-
| [[Clown]]
| Battle performance and morale control
| [[Clown Transcendence Task|'''Clown Task''']]
|-
| [[Gypsy]]
| Battle performance and movement mastery
| [[Gypsy Transcendence Task|'''Gypsy Task''']]
|-
| [[Whitesmith]]
| Master forging and weapon domination
| [[Whitesmith Transcendence Task|'''Whitesmith Task''']]
|-
| [[Creator]]
| Advanced alchemy and biological research
| [[Creator Transcendence Task|'''Creator Task''']]
|-
| [[Assassin Cross]]
| Advanced assassination and poison mastery
| [[Assassin Cross Transcendence Task|'''Assassin Cross Task''']]
|-
| [[Stalker]]
| Advanced infiltration and tactical theft
| [[Stalker Transcendence Task|'''Stalker Task''']]
|-
| [[High Priest]]
| Divine restoration and exorcism
| [[High Priest Transcendence Task|'''High Priest Task''']]
|-
| [[Champion]]
| Spiritual combat and controlled burst
| [[Champion Transcendence Task|'''Champion Task''']]
|}
 
== Expanded Class Job Change Tasks ==
 
Expanded Classes have their own progression identity.
 
These classes do not exist to replace the classic jobs. They exist to open new styles of gameplay inside the Pre-Renewal universe.
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Requirement
! Task Theme
! Task Summary
! Task Page
|-
| [[Ninja]]
| Novice Job Level 40–50
| Shadows and discipline
| Complete stealth trials, gather ninja tools, and defeat marked enemies without relying on brute force.
| [[Ninja Initiation Task|'''Ninja Task''']]
|-
| [[Gunslinger]]
| Novice Job Level 40–50
| Firearms and precision
| Gather firearm components, complete a shooting trial, and defeat ranged targets.
| [[Gunslinger Initiation Task|'''Gunslinger Task''']]
|-
| [[Super Novice]]
| Novice Job Level 40–50
| Versatility and courage
| Complete mixed trials based on several first-class roles and prove adaptability.
| [[Super Novice Initiation Task|'''Super Novice Task''']]
|-
| [[Taekwon]]
| Novice Job Level 10
| Martial movement
| Complete movement, kick, and discipline trials before choosing a celestial or spiritual future.
| [[Taekwon Initiation Task|'''Taekwon Task''']]
|}
 
== Advanced Expanded Class Tasks ==
 
After rebirth or advanced progression, Expanded Classes return to their base expanded form and may later advance into their higher class.
 
These higher forms are balanced down to TimeRO’s Pre-Renewal power level.
 
{| class="wikitable" style="width:100%; text-align:center;"
! Base Path
! Advanced Class
! Requirement
! Task Theme
! Task Page
|-
| [[Ninja]]
| [[Oboro]]
| Job Level 40–50
| Moonlit assassination, illusion, and refined ninja arts.
| [[Oboro Advancement Task|'''Oboro Task''']]
|-
| [[Ninja]]
| [[Kagerou]]
| Job Level 40–50
| Solar discipline, explosive arts, and advanced shadow combat.
| [[Kagerou Advancement Task|'''Kagerou Task''']]
|-
| [[Gunslinger]]
| [[Rebellion]]
| Job Level 40–50
| Heavy firearms, tactical suppression, and weapon mastery.
| [[Rebellion Advancement Task|'''Rebellion Task''']]
|-
| [[Super Novice]]
| [[Super Novice EX]]
| Job Level 40–50
| Extreme versatility, hybrid mastery, and survival against impossible odds.
| [[Super Novice EX Advancement Task|'''Super Novice EX Task''']]
|-
| [[Soul Linker]]
| [[Soul Reaper]]
| Job Level 40–50
| Soul harvesting, spiritual judgment, and controlled forbidden power.
| [[Soul Reaper Advancement Task|'''Soul Reaper Task''']]
|-
| [[Star Gladiator]]
| [[Star Emperor]]
| Job Level 40–50
| Celestial authority, stellar combat, and mastery over sun, moon, and stars.
| [[Star Emperor Advancement Task|'''Star Emperor Task''']]
|}


Reach ''Job Level 50'' and ''Base Level 50''
== Recommended Progression Flow ==


Choose a ''second class'' (e.g., ''Knight'')
A standard class path looks like this:


Reach ''Base Level 99''
# Start as [[Novice]].
# Reach Novice Job Level 10.
# Enter Criatura Academy.
# Choose a class classroom.
# Complete the First Class task.
# Change into a First Class.
# Reach Job Level 40–50.
# Complete the Second Class task.
# Change into a Second Class.
# Reach Base Level 99.
# Perform [[Rebirth]].
# Become [[High Novice]].
# Reach High Novice Job Level 10.
# Follow the Transcendent class path.
# Complete the appropriate Transcendent task.


Perform a ''[[Rebirth]]'' (transcend)
Expanded class progression follows a similar structure, but returns to the appropriate expanded base class after rebirth before advancing into its higher form.


Become a ''Base Level 1 Job Level 1 [[High Novice]]'' (all stats and skills are reset)
== Important Balance Note ==


Reach ''Job Level 10''
Although TimeRO offers advanced expanded classes, the server remains balanced around a '''Pre-Renewal power level'''.


Change job to the same first class (e.g., ''High Swordsman'')
This means:


Reach ''Job Level 50''
* Advanced expanded classes are adjusted to fit the server’s combat environment.
* Skills may be rebalanced.
* Damage values may differ from official Renewal behavior.
* Cooldowns, scaling, and effects may be adjusted.
* No class is intended to invalidate classic Pre-Renewal roles.


Change job to the same ''[[Transcendent]]'' class (e.g., ''Lord Knight'')
The goal is to create new possibilities inside the Pre-Renewal universe, not to replace it.


Reach ''Base Level 99'' and ''Job Level 70''
== See Also ==


Our server's progression system ensures that ''every class'', including ''Expanded Classes'', has the opportunity to ''transcend'' and unlock new powers, maintaining a balanced and dynamic gameplay experience.
* [[Criatura Academy]]
* [[Novice]]
* [[Rebirth]]
* [[Class Equipment]]
* [[Headgear Quests]]
* [[Expedition Gear Quests]]
* [[Relic Weapon Quests]]
* [[Job Change Tasks]]


I used ''text'' for bold and italic formatting as per MediaWiki syntax. Let me know if you need more adjustments.
[[Category:General Information]]
[[Category:General Information]] [[Category:Classes]]
[[Category:Classes]]

Revision as of 15:10, 28 April 2026

Classes in TimeRO: Ragnarok Infinite Zero

Welcome to the Class Guide.

TimeRO is built around the spirit and power level of Pre-Renewal Ragnarok Online. This means the server preserves the tactical pace, class identity, equipment value, and combat philosophy of the classic era, while expanding the universe with new class possibilities.

Our goal is not to turn the game into a Renewal-style power race. Instead, TimeRO brings modern class variety into a Pre-Renewal-balanced environment.

In TimeRO, players can enjoy:

  • Classic Pre-Renewal class progression.
  • Normal Transcendent Classes.
  • Expanded Classes such as Ninja, Gunslinger, Super Novice, Taekwon, Soul Linker, and Star Gladiator.
  • Advanced Expanded Classes such as Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, and Star Emperor.
  • Additional class paths balanced down to fit the Pre-Renewal universe.
  • Custom job-change tasks that are more meaningful and challenging than the original job-change quests.

Core Philosophy

TimeRO classes are designed around three principles:

Principle Meaning
Pre-Renewal Power Level Damage, survivability, equipment scaling, and class impact are balanced around the classic Pre-Renewal ecosystem.
Expanded Possibilities Players can access additional class routes without breaking the identity of the Pre-Renewal game.
Class Identity Every class has a clear role, a dedicated classroom, job-specific supplies, and a meaningful job-change task.

Arrival at Criatura Academy

After arriving in TimeRO, players unload from the ship and are directed toward Criatura Academy.

Criatura Academy is the main class and job hub of the server. It is where new players learn the world, choose their class path, and begin their progression.

Inside the Academy, each class has its own classroom.

Every classroom contains:

  • First Class Job Change NPCs.
  • Second Class Job Change NPCs.
  • Expanded Class Job Change NPCs where applicable.
  • Class-specific equipment vendors.
  • Class-specific supplies.
  • Basic training information.
  • Access to job-change task pages.

Criatura Academy is intended to be the central place where players understand the class system before committing to a path.

Job Change Requirements

Progression Step Requirement Notes
Novice → First Class Novice Job Level 10 Players must complete the appropriate First Class task.
Novice → Expanded Class Job Level 40–50, depending on the class path Expanded classes have special entry tasks and are balanced for Pre-Renewal gameplay.
First Class → Second Class Job Level 40–50 Job Level 50 is recommended for maximum skill points before changing.
Base Level 99 → Reborn Base Level 99 Character becomes High Novice and starts the Transcendent path.
High Novice → Trans First Class High Novice Job Level 10 Follows the normal Transcendent class path.
Trans First Class → Trans Second Class Job Level 40–50 Leads to Lord Knight, High Wizard, Sniper, and other Transcendent classes.
Expanded Rebirth Path After rebirth, expanded classes return to their base expanded path Ninja, Gunslinger, Super Novice, Soul Linker, and Star Gladiator can later advance into their higher forms.

Expanded Class Advancement

Expanded Classes are available in TimeRO, but they are balanced to fit the Pre-Renewal world.

This means classes such as Rebellion, Oboro, Kagerou, Soul Reaper, Star Emperor, and Super Novice EX exist, but their power level, scaling, and impact are adjusted to avoid breaking the classic server environment.

Base Expanded Class Advanced Expanded Class Balance Direction
Ninja Oboro / Kagerou Fast, technical, skill-based combat balanced for Pre-Renewal pacing.
Gunslinger Rebellion Firearm specialist with adjusted damage scaling and controlled burst potential.
Super Novice Super Novice EX Flexible hybrid class with expanded options but controlled stat and skill impact.
Soul Linker Soul Reaper Spiritual support and magic class adapted to avoid Renewal-level scaling.
Star Gladiator Star Emperor Celestial fighter balanced around classic map, target, and stance identity.

Class Progression Tables

Novice

Novice
Novice

First Classes

First Class
Swordman Mage Archer Merchant Thief Acolyte

Normal and Transcendent Classes

First Class Second Class (2-1) Second Class (2-2) Transcendent Second Class (2-1) Transcendent Second Class (2-2)
Swordman Knight Crusader Lord Knight Paladin
Mage Wizard Sage High Wizard Professor
Archer Hunter Bard / Dancer Sniper Clown / Gypsy
Merchant Blacksmith Alchemist Whitesmith Creator
Thief Assassin Rogue Assassin Cross Stalker
Acolyte Priest Monk High Priest Champion

Expanded Classes

Expanded Class Advanced Expanded Class TimeRO Balance Note
Ninja Oboro / Kagerou Advanced ninja arts adapted to Pre-Renewal power levels.
Gunslinger Rebellion Firearm progression with adjusted burst and scaling.
Super Novice Super Novice EX Expanded flexibility without Renewal-level stat abuse.
Taekwon Star GladiatorStar Emperor Celestial martial path balanced around classic combat values.
Taekwon Soul LinkerSoul Reaper Spiritual class progression adjusted for Pre-Renewal support and magic balance.

Job Classrooms

Each class has a dedicated classroom inside Criatura Academy.

Classrooms are not just decorative areas. They are the main progression point for that job family.

A classroom usually contains:

Classroom Feature Purpose
First Class Instructor Handles the first job change after the Novice reaches Job Level 10.
Second Class Instructor Handles the second job change after the character reaches Job Level 40–50.
Advanced Instructor Handles Transcendent or Expanded advancement where applicable.
Class Supplier Sells basic supplies useful for that job.
Class Equipment NPC Provides or sells job-specific beginner equipment.
Task Board Sends the player to the correct job-change task page.

Job Change Tasks

Every class in TimeRO has a custom job-change task.

These tasks are more challenging than the original job-change quests and are designed to teach the player what the class is supposed to do.

Each task has its own wiki page. Use the buttons below to access the detailed task guide for each class.

First Class Job Change Tasks

Class Task Theme Task Summary Task Page
Swordman Discipline and endurance Defeat training monsters, survive a timed endurance trial, and prove basic melee control. Swordman Task
Mage Elemental control Gather elemental catalysts, defeat monsters using proper elemental logic, and complete a spell-control test. Mage Task
Archer Precision and positioning Hunt moving targets, collect bow materials, and complete a ranged accuracy challenge. Archer Task
Merchant Trade and logistics Complete a delivery route, gather trade materials, and prove basic economy knowledge. Merchant Task
Thief Stealth and opportunism Retrieve stolen goods, avoid patrol monsters, and defeat targets using agility and timing. Thief Task
Acolyte Faith and protection Heal wounded NPCs, defeat undead monsters, and complete a support-focused trial. Acolyte Task

Second Class Job Change Tasks

Second Class tasks are designed to test whether the player understands the role of the class they are choosing.

Swordman Path

Class Task Theme Task Summary Task Page
Knight Vanguard combat Defeat mounted-combat trial monsters, survive a battlefield endurance test, and collect knightly proof materials. Knight Task
Crusader Oath and defense Protect an NPC escort, defeat undead or demon enemies, and pass a defensive faith trial. Crusader Task

Mage Path

Class Task Theme Task Summary Task Page
Wizard Destructive magic Complete an elemental damage trial, defeat monsters with correct elemental counters, and gather spell crystals. Wizard Task
Sage Magical theory Complete a knowledge trial, collect magic research materials, and defeat monsters using tactical spell choice. Sage Task

Archer Path

Class Task Theme Task Summary Task Page
Hunter Tracking and traps Track target monsters, place traps in a field trial, and defeat a marked beast. Hunter Task
Bard Song and morale Collect rare sound materials, assist NPC performers, and complete a rhythm-based hunting task. Bard Task
Dancer Grace and rhythm Complete movement trials, gather performance materials, and defeat monsters while maintaining positioning. Dancer Task

Merchant Path

Class Task Theme Task Summary Task Page
Blacksmith Forging and combat Mine materials, craft a test weapon, and defeat monsters using forged equipment. Blacksmith Task
Alchemist Research and creation Gather reagents, brew test mixtures, and defeat monsters affected by experimental substances. Alchemist Task

Thief Path

Class Task Theme Task Summary Task Page
Assassin Lethality and precision Defeat marked targets, gather poison components, and complete a silent elimination trial. Assassin Task
Rogue Trickery and adaptation Recover stolen items, copy enemy patterns, and complete an infiltration challenge. Rogue Task

Acolyte Path

Class Task Theme Task Summary Task Page
Priest Restoration and blessing Heal NPCs, purify cursed areas, and defeat undead enemies using holy methods. Priest Task
Monk Discipline and spirit Complete martial trials, gather spiritual tokens, and defeat a combat master. Monk Task

Transcendent Job Change Tasks

After reaching Base Level 99, eligible characters may perform Rebirth.

Rebirth resets the character into a High Novice and opens the Transcendent path.

Transcendent job-change tasks are harder than normal tasks and require proof that the player mastered the original class identity.

Transcendent Class Task Theme Task Page
Lord Knight Battlefield command and advanced melee pressure Lord Knight Task
Paladin Sacred defense and party protection Paladin Task
High Wizard High-level elemental destruction High Wizard Task
Professor Advanced magical control and disruption Professor Task
Sniper Superior tracking and ranged execution Sniper Task
Clown Battle performance and morale control Clown Task
Gypsy Battle performance and movement mastery Gypsy Task
Whitesmith Master forging and weapon domination Whitesmith Task
Creator Advanced alchemy and biological research Creator Task
Assassin Cross Advanced assassination and poison mastery Assassin Cross Task
Stalker Advanced infiltration and tactical theft Stalker Task
High Priest Divine restoration and exorcism High Priest Task
Champion Spiritual combat and controlled burst Champion Task

Expanded Class Job Change Tasks

Expanded Classes have their own progression identity.

These classes do not exist to replace the classic jobs. They exist to open new styles of gameplay inside the Pre-Renewal universe.

Class Requirement Task Theme Task Summary Task Page
Ninja Novice Job Level 40–50 Shadows and discipline Complete stealth trials, gather ninja tools, and defeat marked enemies without relying on brute force. Ninja Task
Gunslinger Novice Job Level 40–50 Firearms and precision Gather firearm components, complete a shooting trial, and defeat ranged targets. Gunslinger Task
Super Novice Novice Job Level 40–50 Versatility and courage Complete mixed trials based on several first-class roles and prove adaptability. Super Novice Task
Taekwon Novice Job Level 10 Martial movement Complete movement, kick, and discipline trials before choosing a celestial or spiritual future. Taekwon Task

Advanced Expanded Class Tasks

After rebirth or advanced progression, Expanded Classes return to their base expanded form and may later advance into their higher class.

These higher forms are balanced down to TimeRO’s Pre-Renewal power level.

Base Path Advanced Class Requirement Task Theme Task Page
Ninja Oboro Job Level 40–50 Moonlit assassination, illusion, and refined ninja arts. Oboro Task
Ninja Kagerou Job Level 40–50 Solar discipline, explosive arts, and advanced shadow combat. Kagerou Task
Gunslinger Rebellion Job Level 40–50 Heavy firearms, tactical suppression, and weapon mastery. Rebellion Task
Super Novice Super Novice EX Job Level 40–50 Extreme versatility, hybrid mastery, and survival against impossible odds. Super Novice EX Task
Soul Linker Soul Reaper Job Level 40–50 Soul harvesting, spiritual judgment, and controlled forbidden power. Soul Reaper Task
Star Gladiator Star Emperor Job Level 40–50 Celestial authority, stellar combat, and mastery over sun, moon, and stars. Star Emperor Task

Recommended Progression Flow

A standard class path looks like this:

  1. Start as Novice.
  2. Reach Novice Job Level 10.
  3. Enter Criatura Academy.
  4. Choose a class classroom.
  5. Complete the First Class task.
  6. Change into a First Class.
  7. Reach Job Level 40–50.
  8. Complete the Second Class task.
  9. Change into a Second Class.
  10. Reach Base Level 99.
  11. Perform Rebirth.
  12. Become High Novice.
  13. Reach High Novice Job Level 10.
  14. Follow the Transcendent class path.
  15. Complete the appropriate Transcendent task.

Expanded class progression follows a similar structure, but returns to the appropriate expanded base class after rebirth before advancing into its higher form.

Important Balance Note

Although TimeRO offers advanced expanded classes, the server remains balanced around a Pre-Renewal power level.

This means:

  • Advanced expanded classes are adjusted to fit the server’s combat environment.
  • Skills may be rebalanced.
  • Damage values may differ from official Renewal behavior.
  • Cooldowns, scaling, and effects may be adjusted.
  • No class is intended to invalidate classic Pre-Renewal roles.

The goal is to create new possibilities inside the Pre-Renewal universe, not to replace it.

See Also