Instances: Difference between revisions
(Created page with "An '''Instance''' (also known as '''Memorial Dungeon''') is a type of dungeon in which a specific copy ("instance") is created for each individual party attempting to enter. As such, the server requires a small time period to create the instance, and it can only be used until a certain time limit before it is destroyed. Therefore, each party has the instance to themselves. ==Characteristics== *They involve one-way (no going backwards) progressions in an NPC-narrated...") |
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{{DISPLAYTITLE:Instances}} | |||
__TOC__ | |||
= | <div style=" | ||
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border:2px solid rgba(80,170,255,0.42); | |||
border-left:5px solid #00d4ff; | |||
border-radius:8px; | |||
padding:20px 24px 16px; | |||
margin:0 0 28px 0; | |||
position:relative; | |||
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<div style="position:absolute;top:0;right:0;width:260px;height:100%;background:linear-gradient(270deg,rgba(0,212,255,0.12),transparent);pointer-events:none;"></div> | |||
<div style=" | |||
font-family:'Georgia',serif; | |||
font-size:1.5em; | |||
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color:#70dfff; | |||
letter-spacing:0.06em; | |||
text-transform:uppercase; | |||
margin-bottom:6px; | |||
text-shadow:0 0 18px rgba(0,212,255,0.42); | |||
">🏰 Instances</div> | |||
<div style="color:#b8d8e8;font-size:0.98em;line-height:1.6;max-width:840px;"> | |||
An '''Instance''', also known as a '''Memorial Dungeon''', is a private dungeon copy created for a specific party. TimeRO expands this system into three main formats: <strong style="color:#70dfff;">Classic</strong>, <strong style="color:#f9c84a;">Challenge</strong>, and <strong style="color:#c5a7ff;">Elite</strong>. | |||
</div> | |||
</div> | |||
= | == What Is an Instance? == | ||
== | An '''Instance''' is a special dungeon where the server creates a unique copy of the map for each party attempting to enter. | ||
{| class=" | |||
! | This means one party cannot enter another party's instance. The group has its own version of the dungeon, its own monsters, its own objectives, and its own time limit. | ||
Instances usually involve scripted progression, NPC narration, bosses, reward chests, cooldowns, and entrance requirements. | |||
== Instance Characteristics == | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Characteristic | |||
! Explanation | |||
|- | |||
| '''Private Dungeon Copy''' | |||
| Each party receives its own instance copy. | |||
|- | |||
| '''Party-Based Creation''' | |||
| Instances are usually created by the party leader. | |||
|- | |||
| '''Time Limit''' | |||
| The instance exists only for a limited duration. | |||
|- | |||
| '''Scripted Progression''' | |||
| Many instances use phases, objectives, NPC dialogue, boss triggers, or one-way progression. | |||
|- | |||
| '''Cooldowns''' | |||
| Some instances can only be repeated after a reset period. | |||
|- | |||
| '''Skill Restrictions''' | |||
| Teleport, Fly Wings, and some movement skills may be disabled depending on the instance. | |||
|- | |||
| '''Entry Restrictions''' | |||
| Some instances require a minimum Base Level, party size, or specific item. | |||
|- | |||
| '''Disconnect Rules''' | |||
| If a player disconnects inside an instance, re-entry behavior depends on the instance state, timer, and whether the player was dead. | |||
|} | |||
<div style=" | |||
background:linear-gradient(135deg,rgba(249,168,38,0.10),rgba(249,168,38,0.03)); | |||
border:1px solid rgba(249,168,38,0.26); | |||
border-left:5px solid #f9a826; | |||
border-radius:8px; | |||
padding:16px 20px; | |||
margin:0 0 28px 0; | |||
"> | |||
<div style="font-weight:bold;color:#f9c84a;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">⚠ Important Instance Notes</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#e8d0a0;font-size:0.92em;line-height:1.75;"> | |||
<li>Once inside, players usually cannot invite new members into the party.</li> | |||
<li>If the instance timer expires, players may be removed and sent back to their Save Point.</li> | |||
<li>If a player dies and respawns, they may not be able to re-enter depending on the instance rules.</li> | |||
<li>Some Memorial Dungeon chests can still be opened even if the party leader is offline.</li> | |||
</ul> | |||
</div> | |||
== TimeRO Instance Types == | |||
TimeRO organizes instances into three major categories. | |||
<div style=" | |||
display:grid; | |||
grid-template-columns:repeat(3,1fr); | |||
gap:14px; | |||
margin:0 0 28px 0; | |||
"> | |||
<div style="background:linear-gradient(160deg,rgba(8,24,40,0.90),rgba(4,12,22,0.98));border:1px solid rgba(80,170,255,0.35);border-radius:8px;padding:18px 16px;text-align:center;"> | |||
<div style="font-size:1.5em;margin-bottom:6px;">🌀</div> | |||
<div style="color:#70dfff;font-weight:bold;font-size:1.00em;margin-bottom:4px;">Classic Instances</div> | |||
<div style="color:#78909c;font-size:0.80em;">Original Adventure Format</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(40,26,8,0.90),rgba(20,12,4,0.98));border:1px solid rgba(249,168,38,0.38);border-radius:8px;padding:18px 16px;text-align:center;"> | |||
<div style="font-size:1.5em;margin-bottom:6px;">🎁</div> | |||
<div style="color:#f9c84a;font-weight:bold;font-size:1.00em;margin-bottom:4px;">Challenge Instances</div> | |||
<div style="color:#78909c;font-size:0.80em;">Hard Mode + Final Chest</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(26,14,46,0.90),rgba(12,6,28,0.98));border:1px solid rgba(167,139,250,0.38);border-radius:8px;padding:18px 16px;text-align:center;"> | |||
<div style="font-size:1.5em;margin-bottom:6px;">🏆</div> | |||
<div style="color:#c5a7ff;font-weight:bold;font-size:1.00em;margin-bottom:4px;">Elite Instances</div> | |||
<div style="color:#78909c;font-size:0.80em;">Seasonal Competition</div> | |||
</div> | |||
</div> | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Type | |||
! Main Identity | |||
! Best For | |||
! Reward Style | |||
|- | |||
| '''Classic''' | |||
| Original-style PvM adventures with phases, bosses, and progression. | |||
| Learning mechanics, party content, classic MVP progression. | |||
| Standard drops, MVP rewards, instance materials. | |||
|- | |||
| '''Challenge''' | |||
| Harder modified versions with extra mechanics and stronger enemies. | |||
| Advanced groups, optimized parties, high-value farming. | |||
| Guaranteed final Reward Chest and exclusive Challenge drops. | |||
|- | |||
| '''Elite''' | |||
| Seasonal competitive versions with ranking-based performance. | |||
| Competitive groups, speed clear teams, endgame parties. | |||
| Seasonal rewards, prestige rewards, ranking prizes. | |||
|} | |||
== Core Instance Rules == | |||
<div style=" | |||
display:grid; | |||
grid-template-columns:1fr 1fr 1fr; | |||
gap:16px; | |||
margin:0 0 28px 0; | |||
"> | |||
<div style=" | |||
background:linear-gradient(160deg,rgba(8,24,40,0.88),rgba(4,10,22,0.98)); | |||
border:1px solid rgba(80,170,255,0.32); | |||
border-top:3px solid #00d4ff; | |||
border-radius:8px; | |||
padding:18px 16px; | |||
"> | |||
<div style="font-size:1.3em;margin-bottom:8px;">🧪</div> | |||
<div style="font-weight:bold;color:#70dfff;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Stamina Flask</div> | |||
<div style="color:#b8c8d8;font-size:0.88em;line-height:1.65;">Many TimeRO instances require <strong style="color:#ffffff;">1 Stamina Flask</strong> to access. Always check the entrance NPC before creating the instance.</div> | |||
</div> | |||
<div style=" | |||
background:linear-gradient(160deg,rgba(40,26,8,0.88),rgba(20,12,4,0.98)); | |||
border:1px solid rgba(249,168,38,0.34); | |||
border-top:3px solid #f9a826; | |||
border-radius:8px; | |||
padding:18px 16px; | |||
"> | |||
<div style="font-size:1.3em;margin-bottom:8px;">🎁</div> | |||
<div style="font-weight:bold;color:#f9c84a;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Reward Chest</div> | |||
<div style="color:#d8c0a0;font-size:0.88em;line-height:1.65;">Challenge instances grant a final Reward Chest after successful completion, making them reliable high-value farming content.</div> | |||
</div> | |||
<div style=" | |||
background:linear-gradient(160deg,rgba(26,14,46,0.88),rgba(12,6,28,0.98)); | |||
border:1px solid rgba(167,139,250,0.34); | |||
border-top:3px solid #a78bfa; | |||
border-radius:8px; | |||
padding:18px 16px; | |||
"> | |||
<div style="font-size:1.3em;margin-bottom:8px;">🏆</div> | |||
<div style="font-weight:bold;color:#c5a7ff;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Seasonal Ranking</div> | |||
<div style="color:#d0c0e8;font-size:0.88em;line-height:1.65;">Elite instances evaluate performance through metrics such as clear time, deaths, and damage efficiency.</div> | |||
</div> | |||
</div> | |||
== How Instances Work == | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Step | |||
! Description | |||
|- | |||
| '''1. Prepare Requirements''' | |||
| Bring the required party, level, consumables, and 1 Stamina Flask if required. | |||
|- | |||
| '''2. Reserve the Instance''' | |||
| The party leader usually speaks to the entrance NPC or dimensional device. | |||
|- | |||
| '''3. Enter Before Timeout''' | |||
| Some instances allow only a short entry window after reservation. | |||
|- | |||
| '''4. Clear Objectives''' | |||
| Complete phases, defeat monsters, protect NPCs, solve mechanics, or defeat bosses. | |||
|- | |||
| '''5. Claim Rewards''' | |||
| Rewards may come from MVP drops, final chests, seasonal rankings, or special NPCs. | |||
|} | |||
== Daily Memorial Dungeons == | |||
Daily Memorial Dungeons reset at a fixed time and are useful for progression, farming, materials, and equipment development. | |||
<div style=" | |||
background:linear-gradient(135deg,rgba(8,24,40,0.92),rgba(4,12,22,0.98)); | |||
border:1px solid rgba(80,170,255,0.28); | |||
border-left:5px solid #00d4ff; | |||
border-radius:8px; | |||
padding:16px 20px; | |||
margin:0 0 20px 0; | |||
"> | |||
<div style="font-weight:bold;color:#70dfff;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">📅 Daily Reset</div> | |||
<div style="color:#b8d8e8;font-size:0.90em;line-height:1.65;"> | |||
Most daily Memorial Dungeons reset at <strong>04:00 UTC</strong>. Use this table as the main quick reference for daily instance requirements, bosses, and notable rewards. | |||
</div> | |||
</div> | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Instance Name | |||
! Level | |||
! Party | |||
! Reset Time | |||
! Boss(es) | |||
! Noteworthy Rewards | |||
|- | |||
| '''[[Poring Village]]''' | |||
| 30+ | |||
| 1 | |||
| 04:00 UTC | |||
| {{Monster|id=3812|name=Giant Amering}}, {{Monster|id=3811|name=Giant Goldring}}, {{Monster|id=3810|name=Great King Poring}} | |||
| {{Item List|id=19238|item=Poring Village Leek|simple=yes}} or {{Item List|id=19239|item=Poring Village Carrot|simple=yes}}, Potions, Jello Shards | |||
|- | |||
| '''[[Orcs Memory Memorial Dungeon|Orc's Memory]]''' | |||
| 60+ | |||
| 1 | |||
| 04:00 UTC | |||
| {{Monster|id=3901|name=Fallen Orc Hero}} | |||
| {{Item List|id=15220|item=Subjugation Armor|slots=1|simple=yes}}, {{Item List|id=20867|item=Subjugation Sash|slots=1|simple=yes}}, {{Item List|id=25424|item=Shimmering Crystal|simple=yes}}, {{Item List|id=25429|item=Mythril Ore|simple=yes}} + useful ores | |||
|- | |||
| '''[[Prontera Culvert Memorial Dungeon|Prontera Culvert]]''' | |||
| 60+ | |||
| 1 | |||
| 04:00 UTC | |||
| {{Monster|id=3975|name=Golden Thief Bug}} | |||
| {{Item List|id=28539|item=Subjugation Ring|slots=1|simple=yes}}, {{Item List|id=22150|item=Subjugation Boots|slots=1|simple=yes}}, {{Item List|id=25424|item=Shimmering Crystal|simple=yes}}, {{Item List|id=25429|item=Mythril Ore|simple=yes}} + useful ores | |||
|- | |||
| '''[[Ant Hell Memorial Dungeon|Ant Hell]]''' | |||
| 70+ | |||
| 1 | |||
| 04:00 UTC | |||
| {{Monster|id=20076|name=Cannibal Maya}} | |||
| {{Item List|id=25424|item=Shimmering Crystal|simple=yes}}, {{Item List|id=25475|item=Azure Crystal|simple=yes}}, {{Item List|id=23649|item=Jello Shard Box|simple=yes}}, {{Item List|id=25460|item=Bloody Ruby|simple=yes}}, {{Item List|id=25429|item=Mythril Ore|simple=yes}} + useful ores | |||
|- | |||
| '''[[Izlude Waterway Memorial Dungeon|Izlude Waterway]]''' | |||
| 80+ | |||
| 1 | |||
| 04:00 UTC | |||
| {{Monster|id=20081|name=Deepsea Coelacanth}} | |||
| {{Item List|id=25424|item=Shimmering Crystal|simple=yes}}, {{Item List|id=25476|item=Crimson Crystal|simple=yes}}, {{Item List|id=23649|item=Jello Shard Box|simple=yes}}, {{Item List|id=25459|item=Sea Sapphire|simple=yes}}, {{Item List|id=25429|item=Mythril Ore|simple=yes}} + useful ores | |||
|- | |||
| '''[[Odin's Temple of Glory Memorial Dungeon|Odin's Temple of Glory]]''' | |||
| 90+ | |||
| 1 | |||
| 04:00 UTC | |||
| {{Monster|id=1891|name=Valkyrie}}, {{Monster|id=20534|name=Valkyrie Dragun}}, {{Monster|id=20534|name=Valkyrie Brigitte}}, {{Monster|id=20534|name=Valkyrie Aira}}, {{Monster|id=20534|name=Valkyrie Karin}}, {{Monster|id=20515|name=Valkyrie Ingrid}} | |||
| {{Item List|id=25424|item=Shimmering Crystal|simple=yes}}, {{Item List|id=6291|item=Enriched Elunium|simple=yes}}, {{Item List|id=6292|item=Enriched Oridecon|simple=yes}}, {{Item List|id=23986|item=Odin Reliquary|simple=yes}}, {{Item List|id=23985|item=Dragon Treasure|simple=yes}}, {{Item List|id=25429|item=Mythril Ore|simple=yes}} + useful ores | |||
|- | |- | ||
| [[ | | '''[[Sunken Ship Memorial Dungeon|Sunken Ship]]''' | ||
| 99+ | |||
| 1 | |||
| 04:00 UTC | |||
| {{Monster|id=20111|name=Stormy Drake}} | |||
| {{Item List|id=25424|item=Shimmering Crystal|simple=yes}}, {{Item List|id=25475|item=Azure Crystal|simple=yes}}, {{Item List|id=25476|item=Crimson Crystal|simple=yes}}, {{Item List|id=23649|item=Jello Shard Box|simple=yes}}, {{Item List|id=25460|item=Bloody Ruby|simple=yes}}, {{Item List|id=25429|item=Mythril Ore|simple=yes}} + useful ores | |||
|- | |- | ||
| [[ | | '''[[Old Glast Heim]]''' | ||
| 100+ | |||
| 1 | |||
| 04:00 UTC | |||
| {{Monster|id=2476|name=Amdarais}}, {{Monster|id=2475|name=Corrupted Root}} | |||
| {{Item List|id=6607|item=Temporal Crystal|simple=yes}}, {{Item List|id=6608|item=Coagulated Spell|simple=yes}}, {{Item List|id=450006|item=Temporal Armor|simple=yes}}, {{Item List|id=2499|item=Temporal Boots|simple=yes}} | |||
|- | |- | ||
| [[ | | '''[[Faceworm Nest]]''' | ||
| 110+ | |||
| 1 | |||
| 04:00 UTC | |||
| {{Monster|id=2529|name=Faceworm Queen}} | |||
| {{Item List|id=1000229|item=Dimension Stone|simple=yes}}, {{Item List|id=1000239|item=Dimension Craft Stone|simple=yes}}, job-specific {{Item List|id=480027|item=Giant Snake Skin|simple=yes}} | |||
|- | |- | ||
| [[ | | '''[[Sara's Memory]]''' | ||
| 99+ | |||
| 1 | |||
| 04:00 UTC | |||
| {{Monster|id=2542|name=Doyen Irene}} | |||
| {{Item List|id=1000229|item=Dimension Stone|simple=yes}}, {{Item List|id=1000239|item=Dimension Craft Stone|simple=yes}} | |||
|} | |||
== Classic Instances == | |||
<div style=" | |||
background:linear-gradient(135deg,rgba(8,24,40,0.92),rgba(4,12,22,0.98)); | |||
border:1px solid rgba(80,170,255,0.35); | |||
border-left:5px solid #00d4ff; | |||
border-radius:8px; | |||
padding:16px 20px 14px; | |||
margin:0 0 20px 0; | |||
"> | |||
<div style="color:#b8e8ff;font-size:0.90em;line-height:1.65;"> | |||
'''Classic Instances''' are the traditional instance experience: structured phases, boss encounters, map objectives, and group coordination. These instances preserve the recognizable Ragnarok dungeon-adventure feeling while fitting the TimeRO progression environment. | |||
</div> | |||
</div> | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Instance | |||
! Role | |||
! Party Style | |||
! Notes | |||
|- | |||
| '''[[Memorial Orc]]''' | |||
| Orc battlefield instance | |||
| Party | |||
| Features waves of Orc enemies, staged objectives, and a final Orc encounter. | |||
|- | |||
| '''[[Endless Tower]]''' | |||
| Vertical raid challenge | |||
| Raid | |||
| A long climb through many floors of monsters and MVPs. | |||
|- | |||
| '''[[Sealed Shrine]]''' | |||
| Boss-focused sealed encounter | |||
| Party | |||
| Classic party instance centered around a dangerous sealed boss. | |||
|- | |||
| '''[[Poring Village]]''' | |||
| Lightweight adventure instance | |||
| Solo | |||
| Smaller-scale instance suitable for casual progression and lighter play. | |||
|- | |||
| '''[[Ancient Odin]]''' | |||
| Divine ruin raid | |||
| Raid | |||
| High-scale instance themed around Odin-related encounters. | |||
|} | |||
=== Classic Rewards === | |||
Classic instances may reward: | |||
* MVP drops | |||
* Instance materials | |||
* Equipment drops | |||
* Special consumables | |||
* Quest progression | |||
* Access to further content | |||
== Challenge Instances == | |||
<div style=" | |||
background:linear-gradient(135deg,rgba(42,26,8,0.94),rgba(20,12,4,0.98)); | |||
border:1px solid rgba(249,168,38,0.38); | |||
border-left:5px solid #f9a826; | |||
border-radius:8px; | |||
padding:16px 20px 14px; | |||
margin:0 0 20px 0; | |||
"> | |||
<div style="color:#ffe0a8;font-size:0.90em;line-height:1.65;"> | |||
'''Challenge Instances''' are modified versions of existing instances with increased difficulty, extra mechanics, stronger enemies, and exclusive rewards. Their defining feature is the guaranteed final Reward Chest after completion. | |||
</div> | |||
</div> | |||
<div style=" | |||
background:linear-gradient(135deg,rgba(249,168,38,0.12),rgba(249,168,38,0.04)); | |||
border:1px solid rgba(249,168,38,0.28); | |||
border-radius:8px; | |||
padding:16px 20px; | |||
margin:0 0 20px 0; | |||
"> | |||
<div style="font-weight:bold;color:#f9c84a;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">🎁 Challenge Rules</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#e8d0a0;font-size:0.92em;line-height:1.75;"> | |||
<li>Enemies are stronger than the Classic version.</li> | |||
<li>Additional mechanics may appear.</li> | |||
<li>Instance pace is usually less forgiving.</li> | |||
<li>Exclusive drops may exist only in Challenge mode.</li> | |||
<li>A final Reward Chest is granted after successful completion.</li> | |||
</ul> | |||
</div> | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Instance | |||
! Difficulty | |||
! Reward Chest | |||
! Main Identity | |||
|- | |||
| '''[[Faceworm's Nest Challenge]]''' | |||
| Hard | |||
| Faceworm-themed Challenge Chest | |||
| Harder Faceworm route with stronger pressure and elevated reward options. | |||
|- | |||
| '''[[Devil's Tower Challenge]]''' | |||
| Hard | |||
| Thanatos Tower Chest | |||
| Modified tower challenge with stronger waves and exclusive Evil Slayer-style rewards. | |||
|- | |||
| '''[[Horror Toy Factory Challenge]]''' | |||
| Hard | |||
| Celine Nightmare Chest | |||
| Harder Toy Factory run with special factory equipment and Challenge-only effects. | |||
|} | |||
=== Challenge Rewards === | |||
Challenge instances may reward: | |||
* Guaranteed final Reward Chest | |||
* Exclusive Challenge equipment | |||
* Items with stronger random options | |||
* High-value instance materials | |||
* Rare consumables | |||
* Boss drops with improved reward identity | |||
== Elite Instances == | |||
<div style=" | |||
background:linear-gradient(135deg,rgba(28,14,52,0.94),rgba(12,6,28,0.98)); | |||
border:1px solid rgba(167,139,250,0.38); | |||
border-left:5px solid #a78bfa; | |||
border-radius:8px; | |||
padding:16px 20px 14px; | |||
margin:0 0 20px 0; | |||
"> | |||
<div style="color:#e0d2ff;font-size:0.90em;line-height:1.65;"> | |||
'''Elite Instances''' are seasonal competitive versions built for organized groups. These instances evaluate performance and reward the best teams of the season with exclusive prizes and prestige. | |||
</div> | |||
</div> | |||
<div style=" | |||
background:linear-gradient(135deg,rgba(167,139,250,0.12),rgba(167,139,250,0.04)); | |||
border:1px solid rgba(167,139,250,0.28); | |||
border-radius:8px; | |||
padding:16px 20px; | |||
margin:0 0 20px 0; | |||
"> | |||
<div style="font-weight:bold;color:#c5a7ff;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">🏆 Competitive Metrics</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;text-align:center;" | |||
|- | |||
! style="background:rgba(0,0,0,0.35);color:#c5a7ff;padding:10px;border-bottom:1px solid rgba(167,139,250,0.20);" | Metric | |||
! style="background:rgba(0,0,0,0.35);color:#c5a7ff;padding:10px;border-bottom:1px solid rgba(167,139,250,0.20);" | Meaning | |||
|- | |||
| style="padding:12px;border-bottom:1px solid rgba(255,255,255,0.04);" | Completion Time | |||
| style="padding:12px;border-bottom:1px solid rgba(255,255,255,0.04);" | Faster clears improve ranking performance. | |||
|- | |||
| style="padding:12px;border-bottom:1px solid rgba(255,255,255,0.04);" | Death Count | |||
| style="padding:12px;border-bottom:1px solid rgba(255,255,255,0.04);" | Fewer deaths indicate stronger execution. | |||
|- | |||
| style="padding:12px;" | Damage Efficiency | |||
| style="padding:12px;" | Better damage output and boss handling improve score. | |||
|} | |||
</div> | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Instance | |||
! Type | |||
! Season Role | |||
! Notes | |||
|- | |||
| '''[[Endless Tower Elite]]''' | |||
| Elite Raid | |||
| Seasonal ranking instance | |||
| Competitive version of Endless Tower with performance-based evaluation. | |||
|- | |||
| '''[[Old Glast Heim Elite]]''' | |||
| Elite Party/Raid | |||
| Seasonal ranking instance | |||
| Harder Old Glast Heim route with seasonal rewards and prestige prizes. | |||
|} | |||
=== Elite Rewards === | |||
Elite instances may reward: | |||
* Seasonal ranking prizes | |||
* Exclusive titles | |||
* Prestige rewards | |||
* Rare equipment | |||
* High-value seasonal boxes | |||
* Permanent recognition for top groups | |||
== Instance Access Requirements == | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Requirement | |||
! Applies To | |||
! Notes | |||
|- | |||
| '''1 Stamina Flask''' | |||
| Most TimeRO instances | |||
| Main access cost for instance content. | |||
|- | |||
| '''Party Requirement''' | |||
| Party and Raid instances | |||
| Some instances require at least 2 players or a full party. | |||
|- | |||
| '''Level Requirement''' | |||
| Depends on instance | |||
| Higher difficulty instances may require stronger characters. | |||
|- | |||
| '''Cooldown''' | |||
| Most instance content | |||
| Some instances have cooldowns before they can be repeated. | |||
|- | |||
| '''Mode Selection''' | |||
| Challenge and Elite versions | |||
| Some NPCs may allow players to choose Classic, Challenge, or Elite variants. | |||
|} | |||
== Reward Philosophy == | |||
Instances are designed to support different kinds of players. | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Player Type | |||
! Recommended Instance Type | |||
! Why | |||
|- | |||
| New or returning players | |||
| Classic / Daily | |||
| Learn mechanics and build progression safely. | |||
|- | |||
| Mid-game farmers | |||
| Daily / Classic / Challenge | |||
| Farm useful rewards and begin harder content. | |||
|- | |||
| Organized parties | |||
| Challenge | |||
| Reliable final chest and exclusive drops. | |||
|- | |||
| Competitive teams | |||
| Elite | |||
| Seasonal ranking, prestige, and top-tier rewards. | |||
|- | |||
| MVP hunters | |||
| Classic / Elite | |||
| Boss-focused content and long-form raid encounters. | |||
|} | |||
== Instance Progression Path == | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Stage | |||
! Instance Type | |||
! Goal | |||
|- | |||
| '''Early Instance Learning''' | |||
| Daily / Classic | |||
| Learn instance structure, party roles, boss mechanics, and reward flow. | |||
|- | |||
| '''Mid-Game Farming''' | |||
| Daily / Classic / Challenge | |||
| Build equipment, farm chests, and collect instance materials. | |||
|- | |||
| '''Advanced Group Content''' | |||
| Challenge | |||
| Clear harder versions for exclusive drops and stronger rewards. | |||
|- | |||
| '''Endgame Competition''' | |||
| Elite | |||
| Compete for seasonal rankings, prestige, and rare rewards. | |||
|} | |||
== Related Systems == | |||
Instances connect with several TimeRO systems: | |||
* [[MVP Timer]] | |||
* [[Random Options]] | |||
* [[Relic Weapon Quests]] | |||
* [[Expedition Gear Quests]] | |||
* [[Daily Quests]] | |||
* [[Fever System]] | |||
* [[Dynamic Fields]] | |||
== Quick Reference == | |||
{| class="wikitable" style="width:100%;text-align:center;" | |||
! Feature | |||
! Description | |||
|- | |- | ||
| | | Daily Memorial Dungeons | ||
| Daily-reset instances used for steady progression and material farming. | |||
|- | |- | ||
| | | Classic Instances | ||
| Original-style adventure instances with normal progression. | |||
|- | |- | ||
| | | Challenge Instances | ||
| Harder versions with guaranteed Reward Chest at the end. | |||
|- | |- | ||
| | | Elite Instances | ||
| Seasonal competitive versions with ranking rewards. | |||
|- | |- | ||
| | | Stamina Flask | ||
| Main access cost for many TimeRO instance runs. | |||
|- | |- | ||
| | | Best Use | ||
| Equipment progression, MVP encounters, exclusive rewards, and party gameplay. | |||
|} | |} | ||
[[Category:General Information]] | [[Category:General Information]] | ||
[[Category:Instances]] | |||
[[Category:Memorial Dungeons]] | |||
[[Category:TimeRO Systems]] | |||
[[Category:Progression]] | |||
Revision as of 02:32, 29 April 2026
What Is an Instance?
An Instance is a special dungeon where the server creates a unique copy of the map for each party attempting to enter.
This means one party cannot enter another party's instance. The group has its own version of the dungeon, its own monsters, its own objectives, and its own time limit.
Instances usually involve scripted progression, NPC narration, bosses, reward chests, cooldowns, and entrance requirements.
Instance Characteristics
| Characteristic | Explanation |
|---|---|
| Private Dungeon Copy | Each party receives its own instance copy. |
| Party-Based Creation | Instances are usually created by the party leader. |
| Time Limit | The instance exists only for a limited duration. |
| Scripted Progression | Many instances use phases, objectives, NPC dialogue, boss triggers, or one-way progression. |
| Cooldowns | Some instances can only be repeated after a reset period. |
| Skill Restrictions | Teleport, Fly Wings, and some movement skills may be disabled depending on the instance. |
| Entry Restrictions | Some instances require a minimum Base Level, party size, or specific item. |
| Disconnect Rules | If a player disconnects inside an instance, re-entry behavior depends on the instance state, timer, and whether the player was dead. |
- Once inside, players usually cannot invite new members into the party.
- If the instance timer expires, players may be removed and sent back to their Save Point.
- If a player dies and respawns, they may not be able to re-enter depending on the instance rules.
- Some Memorial Dungeon chests can still be opened even if the party leader is offline.
TimeRO Instance Types
TimeRO organizes instances into three major categories.
| Type | Main Identity | Best For | Reward Style |
|---|---|---|---|
| Classic | Original-style PvM adventures with phases, bosses, and progression. | Learning mechanics, party content, classic MVP progression. | Standard drops, MVP rewards, instance materials. |
| Challenge | Harder modified versions with extra mechanics and stronger enemies. | Advanced groups, optimized parties, high-value farming. | Guaranteed final Reward Chest and exclusive Challenge drops. |
| Elite | Seasonal competitive versions with ranking-based performance. | Competitive groups, speed clear teams, endgame parties. | Seasonal rewards, prestige rewards, ranking prizes. |
Core Instance Rules
How Instances Work
| Step | Description |
|---|---|
| 1. Prepare Requirements | Bring the required party, level, consumables, and 1 Stamina Flask if required. |
| 2. Reserve the Instance | The party leader usually speaks to the entrance NPC or dimensional device. |
| 3. Enter Before Timeout | Some instances allow only a short entry window after reservation. |
| 4. Clear Objectives | Complete phases, defeat monsters, protect NPCs, solve mechanics, or defeat bosses. |
| 5. Claim Rewards | Rewards may come from MVP drops, final chests, seasonal rankings, or special NPCs. |
Daily Memorial Dungeons
Daily Memorial Dungeons reset at a fixed time and are useful for progression, farming, materials, and equipment development.
Most daily Memorial Dungeons reset at 04:00 UTC. Use this table as the main quick reference for daily instance requirements, bosses, and notable rewards.
| Instance Name | Level | Party | Reset Time | Boss(es) | Noteworthy Rewards |
|---|---|---|---|---|---|
| Poring Village | 30+ | 1 | 04:00 UTC |
or
, Potions, Jello Shards | |
| Orc's Memory | 60+ | 1 | 04:00 UTC |
+ useful ores | |
| Prontera Culvert | 60+ | 1 | 04:00 UTC |
+ useful ores | |
| Ant Hell | 70+ | 1 | 04:00 UTC |
, File:23649.png Jello Shard Box
+ useful ores | |
| Izlude Waterway | 80+ | 1 | 04:00 UTC |
, File:23649.png Jello Shard Box
+ useful ores | |
| Odin's Temple of Glory | 90+ | 1 | 04:00 UTC |
|
, File:23986.png Odin Reliquary
, File:23985.png Dragon Treasure
+ useful ores |
| Sunken Ship | 99+ | 1 | 04:00 UTC |
, File:23649.png Jello Shard Box
+ useful ores | |
| Old Glast Heim | 100+ | 1 | 04:00 UTC |
, File:450006.png Temporal Armor
| |
| Faceworm Nest | 110+ | 1 | 04:00 UTC |
File:1000229.png Dimension Stone
, File:1000239.png Dimension Craft Stone
, job-specific File:480027.png Giant Snake Skin
| |
| Sara's Memory | 99+ | 1 | 04:00 UTC |
File:1000229.png Dimension Stone
, File:1000239.png Dimension Craft Stone
|
Classic Instances
Classic Instances are the traditional instance experience: structured phases, boss encounters, map objectives, and group coordination. These instances preserve the recognizable Ragnarok dungeon-adventure feeling while fitting the TimeRO progression environment.
| Instance | Role | Party Style | Notes |
|---|---|---|---|
| Memorial Orc | Orc battlefield instance | Party | Features waves of Orc enemies, staged objectives, and a final Orc encounter. |
| Endless Tower | Vertical raid challenge | Raid | A long climb through many floors of monsters and MVPs. |
| Sealed Shrine | Boss-focused sealed encounter | Party | Classic party instance centered around a dangerous sealed boss. |
| Poring Village | Lightweight adventure instance | Solo | Smaller-scale instance suitable for casual progression and lighter play. |
| Ancient Odin | Divine ruin raid | Raid | High-scale instance themed around Odin-related encounters. |
Classic Rewards
Classic instances may reward:
- MVP drops
- Instance materials
- Equipment drops
- Special consumables
- Quest progression
- Access to further content
Challenge Instances
Challenge Instances are modified versions of existing instances with increased difficulty, extra mechanics, stronger enemies, and exclusive rewards. Their defining feature is the guaranteed final Reward Chest after completion.
- Enemies are stronger than the Classic version.
- Additional mechanics may appear.
- Instance pace is usually less forgiving.
- Exclusive drops may exist only in Challenge mode.
- A final Reward Chest is granted after successful completion.
| Instance | Difficulty | Reward Chest | Main Identity |
|---|---|---|---|
| Faceworm's Nest Challenge | Hard | Faceworm-themed Challenge Chest | Harder Faceworm route with stronger pressure and elevated reward options. |
| Devil's Tower Challenge | Hard | Thanatos Tower Chest | Modified tower challenge with stronger waves and exclusive Evil Slayer-style rewards. |
| Horror Toy Factory Challenge | Hard | Celine Nightmare Chest | Harder Toy Factory run with special factory equipment and Challenge-only effects. |
Challenge Rewards
Challenge instances may reward:
- Guaranteed final Reward Chest
- Exclusive Challenge equipment
- Items with stronger random options
- High-value instance materials
- Rare consumables
- Boss drops with improved reward identity
Elite Instances
Elite Instances are seasonal competitive versions built for organized groups. These instances evaluate performance and reward the best teams of the season with exclusive prizes and prestige.
| Metric | Meaning |
|---|---|
| Completion Time | Faster clears improve ranking performance. |
| Death Count | Fewer deaths indicate stronger execution. |
| Damage Efficiency | Better damage output and boss handling improve score. |
| Instance | Type | Season Role | Notes |
|---|---|---|---|
| Endless Tower Elite | Elite Raid | Seasonal ranking instance | Competitive version of Endless Tower with performance-based evaluation. |
| Old Glast Heim Elite | Elite Party/Raid | Seasonal ranking instance | Harder Old Glast Heim route with seasonal rewards and prestige prizes. |
Elite Rewards
Elite instances may reward:
- Seasonal ranking prizes
- Exclusive titles
- Prestige rewards
- Rare equipment
- High-value seasonal boxes
- Permanent recognition for top groups
Instance Access Requirements
| Requirement | Applies To | Notes |
|---|---|---|
| 1 Stamina Flask | Most TimeRO instances | Main access cost for instance content. |
| Party Requirement | Party and Raid instances | Some instances require at least 2 players or a full party. |
| Level Requirement | Depends on instance | Higher difficulty instances may require stronger characters. |
| Cooldown | Most instance content | Some instances have cooldowns before they can be repeated. |
| Mode Selection | Challenge and Elite versions | Some NPCs may allow players to choose Classic, Challenge, or Elite variants. |
Reward Philosophy
Instances are designed to support different kinds of players.
| Player Type | Recommended Instance Type | Why |
|---|---|---|
| New or returning players | Classic / Daily | Learn mechanics and build progression safely. |
| Mid-game farmers | Daily / Classic / Challenge | Farm useful rewards and begin harder content. |
| Organized parties | Challenge | Reliable final chest and exclusive drops. |
| Competitive teams | Elite | Seasonal ranking, prestige, and top-tier rewards. |
| MVP hunters | Classic / Elite | Boss-focused content and long-form raid encounters. |
Instance Progression Path
| Stage | Instance Type | Goal |
|---|---|---|
| Early Instance Learning | Daily / Classic | Learn instance structure, party roles, boss mechanics, and reward flow. |
| Mid-Game Farming | Daily / Classic / Challenge | Build equipment, farm chests, and collect instance materials. |
| Advanced Group Content | Challenge | Clear harder versions for exclusive drops and stronger rewards. |
| Endgame Competition | Elite | Compete for seasonal rankings, prestige, and rare rewards. |
Related Systems
Instances connect with several TimeRO systems:
- MVP Timer
- Random Options
- Relic Weapon Quests
- Expedition Gear Quests
- Daily Quests
- Fever System
- Dynamic Fields
Quick Reference
| Feature | Description |
|---|---|
| Daily Memorial Dungeons | Daily-reset instances used for steady progression and material farming. |
| Classic Instances | Original-style adventure instances with normal progression. |
| Challenge Instances | Harder versions with guaranteed Reward Chest at the end. |
| Elite Instances | Seasonal competitive versions with ranking rewards. |
| Stamina Flask | Main access cost for many TimeRO instance runs. |
| Best Use | Equipment progression, MVP encounters, exclusive rewards, and party gameplay. |














