Refinement: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| (3 intermediate revisions by the same user not shown) | |||
| Line 33: | Line 33: | ||
<div style="font-size:1.4em;margin-bottom:7px;">⚔️</div> | <div style="font-size:1.4em;margin-bottom:7px;">⚔️</div> | ||
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Weapon Floor Risk</div> | <div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Weapon Floor Risk</div> | ||
<div style="font-family:'Courier New',monospace;font-size:1.2em;font-weight:bold;color:#ff9090;margin-bottom:4px;"> | <div style="font-family:'Courier New',monospace;font-size:1.2em;font-weight:bold;color:#ff9090;margin-bottom:4px;">2%</div> | ||
<div style="color:#4060a0;font-size:0.78em;">All weapon attempts can break</div> | <div style="color:#4060a0;font-size:0.78em;">All weapon attempts can break</div> | ||
</div> | </div> | ||
| Line 200: | Line 200: | ||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | ||
|- | |- | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | + | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +7 | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk. | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a | |||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8 | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8 | ||
| Line 245: | Line 216: | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | ||
|- | |- | ||
| style="padding:8px 10px | | style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10 | ||
| style="padding:8px 10px | | style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19% | ||
| style="padding:8px 10px | | style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81% | ||
| style="padding:8px 10px | | style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | } | ||
|} | |} | ||
</div> | </div> | ||
| Line 260: | Line 231: | ||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | ||
|- | |- | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | + | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +6 | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk. | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7 | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7 | ||
| Line 305: | Line 252: | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | ||
|- | |- | ||
| style="padding:8px 10px | | style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10 | ||
| style="padding:8px 10px | | style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19% | ||
| style="padding:8px 10px | | style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81% | ||
| style="padding:8px 10px | | style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | } | ||
|} | |} | ||
</div> | </div> | ||
| Line 320: | Line 267: | ||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | ||
|- | |- | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | + | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +5 | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk. | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6 | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6 | ||
| Line 355: | Line 283: | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +9 | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20% | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80% | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | ||
|- | |- | ||
| style="padding:8px 10px | | style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10 | ||
| style="padding:8px 10px | | style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19% | ||
| style="padding:8px 10px | | style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81% | ||
| style="padding:8px 10px | | style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | } | ||
|} | |} | ||
</div> | </div> | ||
| Line 380: | Line 303: | ||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | ||
|- | |- | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | + | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +4 | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk. | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5 | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5 | ||
| Line 405: | Line 314: | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +7 | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40% | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60% | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +9 | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20% | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80% | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80% | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | ||
|- | |- | ||
| style="padding:8px 10px | | style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10 | ||
| style="padding:8px 10px | | style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 9% | ||
| style="padding:8px 10px | | style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 91% | ||
| style="padding:8px 10px | | style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | } | ||
|} | |} | ||
</div> | </div> | ||
| Line 467: | Line 366: | ||
</div> | </div> | ||
Latest revision as of 04:46, 30 May 2026
⚠️
No True Safe Range
Early refine can still destroy the item.
🛡️
Armor Early Risk
1% / 2% / 3% / 5%
+0→+4 progression
⚔️
Weapon Floor Risk
2%
All weapon attempts can break
◆
+9 → +10 Gate
Carnium for armor
Bradium for weapons
Bradium for weapons
Refinement Reality
When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.
NPC Locations
🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235
⭐ Austry /navi prt_fild05 145/235 (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.
Upgrade Requirements
Armor Tables
Weapon Tables
Ore Types
Standard Ores
Failure can destroy the item, including cards and enchants.
Enriched Ores
Increases success rate by 20%. Failure can still destroy the item.
HD Ores
Used by special systems where failure degrades instead of breaking. Follow the specific NPC rules before using them.