DynamicFields: Difference between revisions

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| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(80,200,100,0.16);border:2px solid rgba(80,200,100,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#70d888;font-size:0.82em;margin:0 auto;">1</div>
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(80,200,100,0.16);border:2px solid rgba(80,200,100,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#70d888;font-size:0.82em;margin:0 auto;">1</div>
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1002|name=Poring}}
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1002|name=Poring}}
| style="padding:13px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.05);" | <span style="font-family:'Courier New',monospace;color:#90e890;font-weight:bold;">100</span>
| style="padding:13px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.05);" | <span style="font-family:'Courier New',monospace;color:#90e890;font-weight:bold;">300</span>
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1090|name=Mastering}}
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1090|name=Mastering}}
|-
|-
| style="padding:13px 14px;text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(200,100,255,0.16);border:2px solid rgba(200,100,255,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#d080ff;font-size:0.82em;margin:0 auto;">2</div>
| style="padding:13px 14px;text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(200,100,255,0.16);border:2px solid rgba(200,100,255,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#d080ff;font-size:0.82em;margin:0 auto;">2</div>
| style="padding:13px 14px;" | {{Monster|id=1090|name=Mastering}} <span style="color:#5050a0;font-size:0.80em;">(Stage 2 unlocked)</span>
| style="padding:13px 14px;" | {{Monster|id=1090|name=Mastering}} <span style="color:#5050a0;font-size:0.80em;">(Stage 2 unlocked)</span>
| style="padding:13px 14px;text-align:center;" | <span style="font-family:'Courier New',monospace;color:#d080ff;font-weight:bold;">10</span>
| style="padding:13px 14px;text-align:center;" | <span style="font-family:'Courier New',monospace;color:#d080ff;font-weight:bold;">3</span>
| style="padding:13px 14px;" | {{Monster|id=1096|name=Angeling}}
| style="padding:13px 14px;" | {{Monster|id=1096|name=Angeling}}
|}
|}

Latest revision as of 16:40, 29 May 2026

⚔ Dynamic Fields
Maps where player activity itself creates the boss encounter. Every kill on the correct map contributes to a shared progress counter. When the threshold is reached, a powerful Dynamic Boss spawns — then the field resets and the cycle begins again. No spawn timer. No waiting. Only hunting.

Overview

🌐 Server-Wide Shared Objective
Dynamic Fields are shared progression maps. Every player killing the required monster contributes to the same spawn counter. The boss spawns at a random location on the map — or near where the final monster was killed. After the boss is defeated, progress resets and hunting begins again.

Some Fever Fields & Fever Dungeons also function as Dynamic Fields, adding random-option equipment drops and Rupes Nigra materials on top of the Dynamic Boss reward.

// Cycle — How it works
1
Hunt Required Monsters
Kill the listed monster on its correct map.
2
Progress Increases
Each valid kill adds to the shared counter.
3
Boss Appears
Threshold reached — boss spawns on the map.
4
Boss Defeated
Kill the boss before it despawns.
5
Rewards + Reset
Loot. Field resets. Cycle restarts.

Dynamic Field Rules

Only kills on the correct map count toward that field's progress.
Only the listed required monster contributes to that field's counter.
Progress is shared by all players on the server — everyone's kills count.
Bosses may spawn randomly or near the location of the final required kill.
Some bosses are part of a chain — defeating one unlocks progress toward the next.
Dynamic Field bosses may appear in the MVP Timer when tracked by the server.
Some Dynamic Fields are also part of the Fever System — granting random-option equipment on top of boss drops.
After the boss is defeated, the field resets to zero. All maps start a fresh cycle.

Classic Dynamic Fields

Lighter Dynamic Fields based on classic Ragnarok mini-boss chains. Low kill requirements and familiar monsters — good entry points for understanding the system.
Classic Dynamic Spawn Table
Map Required Monster Kills Boss Spawn
prt_fild02

1063.gif Lunatic

300

1093.gif Eclipse

prt_fild04 / prt_fild07

1052.gif Rocker

300

1088.gif Vocal

gef_fild01

1012.gif Roda Frog

300

1089.gif Toad

moc_fild03

1013.gif Wolf

300

1092.gif Vagabond Wolf

pay_fild04

1002.gif Poring

300

1090.gif Mastering

TimeRO Dynamic Boss Fields

🔥 High-Value Shared Map Bosses
TimeRO adds stronger Dynamic Boss Fields with higher kill thresholds. These are designed as shared map objectives for parties, farmers, and hunters seeking special rewards. Two kill tiers exist — 1500 kills for full-zone bosses and 500 kills for dungeon-specific bosses. The boss spawn location is random within the map.
1500 kills Field Bosses
gon_dun01
Hunt →

1410.gif Peachtree

Nature-themed Dynamic Boss.
pay_dun03
Hunt →

1170.gif Sohee

Boss →

3110.gif Lady Sohee

Spirit-themed Dynamic Boss.
gl_church
Hunt →

1117.gif Evil Druid

Boss →

3109.gif Grim Reaper

Undead holy-ground Dynamic Boss.
um_fild03
Hunt →

1500.gif Parasite

Boss →

1259.gif Gryphon

Field-hunt Dynamic Boss.
500 kills Dungeon Bosses
gl_sew03
Hunt →

1207.gif Sting

Boss →

3108.gif Cling

Sewer-themed Dynamic Boss.
alde_dun03
Hunt →

1216.gif Penomena

Boss →

3107.gif Jennifer

Clock Tower dungeon Dynamic Boss.
gef_fild14
Hunt →

1213.gif High Orc

Boss →
General Orc
Orc-themed Dynamic Boss.
gl_sew04
Hunt →

1194.gif Arclouze

Boss →
Sieglouse
Insect-themed Dynamic Boss.

Poring Chain Fields

✨ Special Two-Stage Chain — pay_fild04
The Poring Field contains the server's only two-stage escalating chain on the same map. Defeating the first boss enables the second stage. One map, two bosses, one after the other.
pay_fild04 — Two-Stage Dynamic Chain
Stage Hunt Kills Boss Spawn
1

1002.gif Poring

300

1090.gif Mastering

2

1090.gif Mastering (Stage 2 unlocked)

3

1096.gif Angeling

Clock Tower Dynamic Chain

🕐 Chain Progression — alde_dun03
A two-stage boss chain inside Clock Tower. Defeating the first boss unlocks the hunt for a second, rarer boss. Low kill counts but valuable outcomes.
alde_dun03 — Clock Tower Chain
Stage Required Monster Kills Boss Spawn
1

1295.gif Owl Baron

30 Crow Duke
2
Crow Duke (Stage 2 unlocked) 10 Crow Baron

Glast Heim Knight Dynamic Field

🏚 gl_knt01 — Corrupted Knight Field
One of the highest-difficulty Dynamic Fields. Requires 1000 kills of the elite Corrupted Raydric before summoning the Bloody Knight — a powerful boss with significant drops.
gl_knt01 — Glast Heim Knight Field
Map Required Monster Kills Required Boss Spawn
gl_knt01

3069.gif Corrupted Raydric

1000

1268.gif Bloody Knight

MVP Timer Integration

📊
Summon Progress
The required monster is being hunted. The boss has not yet spawned. Progress counter is active.
🐉
Summoned MVP
Kill threshold reached. The Dynamic Boss is currently alive on the map. Hunt it now.
💀
Defeated
The boss was killed. The field has reset. Progress returns to zero and the hunt cycle restarts.
// Example — MVP Timer progress display
Progress to summon Lady Sohee: 750 / 1500 kills
Progress to summon Bloody Knight: 387 / 1000 kills
Progress to summon Peachtree Matriarch: 1500 / 1500 kills ← BOSS ALIVE

Rewards

📦 Standard Boss Drops
  • Special boss drops (unique per field)
  • Rare equipment pieces
  • Quest progression materials
  • Server-exclusive item types
  • Access to stronger chain bosses
🌡 Dynamic Fields (Extra)
  • Rupes Nigra Fragment / Shard / Stone
  • Fever-tier materials for crafting
  • Event boxes and progression chests

Design Notes

🌍
Making Maps Feel Alive
Dynamic Fields remove passive waiting from MVP hunting. Instead of standing at a spawn point for a fixed timer, players actively push the map toward a boss encounter through collective hunting.
⚡ Active map farming
🤝 Party coordination
🌐 Server-wide participation
📈 Long-term progression

Quick Reference

Content Type Reference
Type Best For
Classic Dynamic Fields Early mini-boss hunting, casual progression, learning the system.
TimeRO Dynamic Boss Fields Shared map objectives, coordinated party hunting, higher-value rewards.
Fever Dynamic Fields Advanced farming, random-option equipment, Fever materials, and Rupes Nigra.
MVP Timer Tracking Checking boss status, summon progress counter, and active boss windows in real time.

See Also