Fever Fields: Difference between revisions

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{{{DISPLAYTITLE:Fever System}}
{{DISPLAYTITLE:Fever System}}
__TOC__
__TOC__


<!-- ═══════════════════════════════════════════════════════════
    HERO BANNER
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<div style="
<div style="
   background: linear-gradient(135deg, rgba(180,30,30,0.18) 0%, rgba(120,0,0,0.10) 40%, rgba(60,0,0,0.06) 100%);
   background: linear-gradient(135deg, rgba(180,30,30,0.18) 0%, rgba(120,0,0,0.10) 40%, rgba(60,0,0,0.06) 100%);
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<div style="
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(220,60,30,0.12),transparent);pointer-events:none;"></div>
  position: absolute; top: 0; right: 0;
<div style="font-family:'Georgia',serif;font-size:1.55em;font-weight:bold;color:#ff7043;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;text-shadow:0 0 18px rgba(255,80,30,0.45);">⚔ Fever System</div>
  width: 220px; height: 100%;
<div style="color:#d4b5a8;font-size:0.98em;line-height:1.65;max-width:860px;">
  background: linear-gradient(270deg, rgba(220,60,30,0.10), transparent);
The Fever System transforms selected fields and dungeons into <strong style="color:#ff9875;">high-stakes hunting zones</strong>. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a <strong style="color:#e03a1e;">red portal</strong>.
  pointer-events: none;
"></div>
<div style="
  font-family: 'Georgia', serif;
  font-size: 1.5em;
  font-weight: bold;
  color: #ff7043;
  letter-spacing: 0.06em;
  text-transform: uppercase;
  margin-bottom: 6px;
  text-shadow: 0 0 18px rgba(255,80,30,0.45);
">⚔ Fever System</div>
<div style="color: #d4b5a8; font-size: 0.98em; line-height: 1.6; max-width: 760px;">
The Fever System transforms selected field and dungeon maps into <strong style="color:#ff9875;">high-stakes hunting zones</strong>. Every Fever map features stronger monster variants, themed equipment sets with <em>random options</em>, Rupes Nigra material drops, special boss encounters, and unique item combo effects. Fever portals are marked by a <strong style="color:#e03a1e;">red portal</strong> at the entrance.
</div>
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<!-- ═══════════════════════════════════════════════════════════
    CORE RULES
════════════════════════════════════════════════════════════ -->
== Core Fever Rules ==
== Core Fever Rules ==


<div style="
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:16px;margin:0 0 28px 0;">
  display: grid;
  grid-template-columns: 1fr 1fr 1fr;
  gap: 16px;
  margin: 0 0 28px 0;
">


<div style="
<div style="background:linear-gradient(160deg,rgba(40,14,4,0.85),rgba(20,6,2,0.95));border:1px solid rgba(220,80,30,0.35);border-top:3px solid #e03a1e;border-radius:8px;padding:18px 16px;">
  background: linear-gradient(160deg, rgba(40,14,4,0.85), rgba(20,6,2,0.95));
<div style="font-size:1.30em;margin-bottom:8px;">🔥</div>
  border: 1px solid rgba(220,80,30,0.35);
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Random Options</div>
  border-top: 3px solid #e03a1e;
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Every Fever equipment drop can roll <strong style="color:#ffcc80;">random stat options</strong> themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.</div>
  border-radius: 8px;
  padding: 18px 16px;
">
<div style="font-size:1.3em; margin-bottom:8px;">🔥</div>
<div style="font-weight:bold; color:#ff7043; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">Random Options</div>
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;">Every piece of equipment that drops inside a Fever map — armor, shoes, manteau, and boss drops — always comes with <strong style="color:#ffcc80;">random stat options</strong> themed to that map.</div>
</div>
</div>


<div style="
<div style="background:linear-gradient(160deg,rgba(14,30,10,0.85),rgba(6,18,4,0.95));border:1px solid rgba(80,180,60,0.30);border-top:3px solid #66bb6a;border-radius:8px;padding:18px 16px;">
  background: linear-gradient(160deg, rgba(14,30,10,0.85), rgba(6,18,4,0.95));
<div style="font-size:1.30em;margin-bottom:8px;">💎</div>
  border: 1px solid rgba(80,180,60,0.30);
<div style="font-weight:bold;color:#81c784;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Rupes Nigra Materials</div>
  border-top: 3px solid #66bb6a;
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.</div>
  border-radius: 8px;
  padding: 18px 16px;
">
<div style="font-size:1.3em; margin-bottom:8px;">💎</div>
<div style="font-weight:bold; color:#81c784; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">Rupes Nigra Drops</div>
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;"><strong style="color:#a5d6a7;">All Fever monsters</strong> — normal and elite — have a chance to drop Rupes Nigra crafting materials. Deeper, harder maps have better odds for rarer tiers.</div>
</div>
</div>


<div style="
<div style="background:linear-gradient(160deg,rgba(10,18,40,0.85),rgba(4,8,24,0.95));border:1px solid rgba(60,120,220,0.30);border-top:3px solid #5c8ee0;border-radius:8px;padding:18px 16px;">
  background: linear-gradient(160deg, rgba(10,18,40,0.85), rgba(4,8,24,0.95));
<div style="font-size:1.30em;margin-bottom:8px;">⚠️</div>
  border: 1px solid rgba(60,120,220,0.30);
<div style="font-weight:bold;color:#90b4e8;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">GvG / WoE Restriction</div>
  border-top: 3px solid #5c8ee0;
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.</div>
  border-radius: 8px;
  padding: 18px 16px;
">
<div style="font-size:1.3em; margin-bottom:8px;">⚠️</div>
<div style="font-weight:bold; color:#90b4e8; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">GvG / WoE Restriction</div>
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;"><strong style="color:#e57373;">Set bonuses and special effects are fully disabled</strong> on any map flagged as GvG, WoE, Castle, or Guild War. Equipment can still be worn, but the bonuses are suppressed.</div>
</div>
</div>


</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
== Fever Random Option Structure ==
    RUPES NIGRA CHAIN
════════════════════════════════════════════════════════════ -->
== Rupes Nigra Material Chain ==


<div style="
<div style="background:linear-gradient(135deg,rgba(24,12,8,0.94),rgba(10,6,4,0.99));border:2px solid rgba(220,120,40,0.38);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 24px 0;">
  background:linear-gradient(135deg,rgba(20,12,6,0.90),rgba(10,6,2,0.98));
<div style="font-weight:bold;color:#ffb080;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">How Fever Rolls Work</div>
  border:1px solid rgba(180,120,40,0.35);
<div style="color:#d4b5a8;font-size:0.91em;line-height:1.70;">
  border-radius:8px;
Fever equipment is designed to roll <strong style="color:#ffe0b2;">positive bonuses</strong> and may also roll <strong style="color:#ff8a80;">drawback options</strong>. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.
  padding:0;
</div>
  margin:0 0 28px 0;
  overflow:hidden;
">
 
<div style="
  background:linear-gradient(90deg,rgba(180,100,20,0.20),rgba(180,100,20,0.06),transparent);
  padding:14px 20px 12px;
  border-bottom:1px solid rgba(180,120,40,0.20);
  font-weight:bold;
  color:#d4a050;
  letter-spacing:0.08em;
  text-transform:uppercase;
  font-size:0.88em;
">
Progression Crafting Materials — Dropped by All Fever Monsters
</div>
</div>


{| style="width:100%; border-collapse:collapse; margin:0;"
|-
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25); width:34%;" | Material
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25); width:16%;" | Rarity
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25);" | Crafting Role & Notes


|-
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(260px,1fr));gap:14px;margin:0 0 30px 0;">
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d0b8; vertical-align:middle;" |
{{Item List|id=7024|item=Rupes Nigra Fragment|simple=yes}}
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); vertical-align:middle;" |
<span style="display:inline-flex;align-items:center;gap:6px;color:#90caf9;font-size:0.90em;font-weight:bold;white-space:nowrap;">◆ Common</span>
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0a098; font-size:0.92em; line-height:1.6; vertical-align:middle;" |
Base Fever progression material. Used for entry-level crafting, early Fever set upgrades, and compounding into higher tiers. Drops from all Fever monsters at a moderate rate.


|-
<div style="background:linear-gradient(160deg,rgba(18,22,34,0.96),rgba(8,10,18,0.99));border:1px solid rgba(255,204,128,0.20);border-top:3px solid #90caf9;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);">
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d0b8; vertical-align:middle;" |
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#90caf9;font-weight:bold;margin-bottom:7px;">Normal Fever Monster</div>
{{Item List|id=7025|item=Rupes Nigra Shard|simple=yes}}
<div style="font-size:1.18em;color:#eaf4ff;font-weight:bold;margin-bottom:12px;">Entry Roll</div>
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); vertical-align:middle;" |
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;">
<span style="display:inline-flex;align-items:center;gap:6px;color:#ce93d8;font-size:0.90em;font-weight:bold;white-space:nowrap;">◆◆ Uncommon</span>
<div style="padding:8px 10px;background:rgba(144,202,249,0.07);border:1px solid rgba(144,202,249,0.16);border-radius:7px;"><strong style="color:#d8ecff;">Guaranteed:</strong> 1 random option</div>
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0a098; font-size:0.92em; line-height:1.6; vertical-align:middle;" |
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 50%</div>
Mid-tier crafting material. Used for enhanced Fever equipment upgrades, item-combo prerequisites, and infusing stronger set bonuses. More frequent in deeper Fever maps.
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 50%</div>
</div>
</div>


|-
<div style="background:linear-gradient(160deg,rgba(26,18,34,0.96),rgba(10,8,18,0.99));border:1px solid rgba(255,204,128,0.22);border-top:3px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);">
| style="padding:16px; color:#e0d0b8; vertical-align:middle;" |
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:7px;">Elite Fever Monster</div>
{{Item List|id=7026|item=Rupes Nigra Stone|simple=yes}}
<div style="font-size:1.18em;color:#f4eaff;font-weight:bold;margin-bottom:12px;">Improved Roll</div>
| style="padding:16px; vertical-align:middle;" |
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;">
<span style="display:inline-flex;align-items:center;gap:6px;color:#ffcc80;font-size:0.90em;font-weight:bold;white-space:nowrap;">◆◆◆ Rare</span>
<div style="padding:8px 10px;background:rgba(206,147,216,0.07);border:1px solid rgba(206,147,216,0.16);border-radius:7px;"><strong style="color:#f3e5f5;">Guaranteed:</strong> 1 random option</div>
| style="padding:16px; color:#b0a098; font-size:0.92em; line-height:1.6; vertical-align:middle;" |
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div>
High-value capstone material. Required for top-tier Fever set refinement, special equipment fusion, and late-game crafting chains. Best obtained from Fever MVP kills and elite monsters.
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 20%</div>
|}
</div>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
<div style="background:linear-gradient(160deg,rgba(36,26,8,0.96),rgba(14,10,4,0.99));border:1px solid rgba(255,204,128,0.30);border-top:3px solid #ffcc80;border-radius:10px;padding:16px 18px;box-shadow:0 0 24px rgba(255,180,80,0.07);">
    MAP NAVIGATOR
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ffcc80;font-weight:bold;margin-bottom:7px;">Fever MVP</div>
════════════════════════════════════════════════════════════ -->
<div style="font-size:1.18em;color:#fff3d8;font-weight:bold;margin-bottom:12px;">Premium Roll</div>
 
<div style="display:grid;gap:8px;color:#d0c0a8;font-size:0.89em;line-height:1.55;">
== Fever Map Navigator ==
<div style="padding:8px 10px;background:rgba(255,204,128,0.08);border:1px solid rgba(255,204,128,0.18);border-radius:7px;"><strong style="color:#ffe0b2;">Guaranteed:</strong> 2 random options</div>
 
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div>
<div style="
<div style="padding:8px 10px;background:rgba(255,213,79,0.07);border:1px solid rgba(255,213,79,0.16);border-radius:7px;"><strong style="color:#fff9c4;">Rare roll:</strong> 12%</div>
  display: grid;
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 8%</div>
  grid-template-columns: repeat(5, 1fr);
</div>
  gap: 10px;
</div>
  margin: 0 0 28px 0;
">


<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:6px;">🌿</div>
<div style="color:#81c784;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Payon Forest</div>
<div style="color:#78909c;font-size:0.78em;">Forest Set</div>
</div>
</div>


<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:6px;">🏜️</div>
<div style="color:#ffd54f;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Sograt Desert</div>
<div style="color:#78909c;font-size:0.78em;">Sand Set</div>
</div>


<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
== Rupes Nigra Material Chain ==
<div style="font-size:1.4em;margin-bottom:6px;">🏚️</div>
<div style="color:#ce93d8;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Glast Heim</div>
<div style="color:#78909c;font-size:0.78em;">Shadow Set</div>
</div>


<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="background:linear-gradient(135deg,rgba(20,12,6,0.90),rgba(10,6,2,0.98));border:1px solid rgba(180,120,40,0.35);border-radius:8px;overflow:hidden;margin:0 0 28px 0;">
<div style="font-size:1.4em;margin-bottom:6px;">🌋</div>
<div style="background:linear-gradient(90deg,rgba(180,100,20,0.20),rgba(180,100,20,0.06),transparent);padding:14px 20px 12px;border-bottom:1px solid rgba(180,120,40,0.20);font-weight:bold;color:#d4a050;letter-spacing:0.08em;text-transform:uppercase;font-size:0.88em;">Progression Materials</div>
<div style="color:#ff7043;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Magma Dungeon</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
<div style="color:#78909c;font-size:0.78em;">Magma Set</div>
|-
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Material
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Rarity
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Primary Use
|-
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49992|item=Rupes Nigra Fragment|simple=yes}}
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90caf9;font-weight:bold;" | Common
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Entry Fever upgrades, early material conversion, and basic combo support.
|-
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#ce93d8;font-weight:bold;" | Uncommon
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Crafting upgrades, exchange recipes, and special equipment infusion. These materials are not equipped and should not be used as direct item-combo triggers.
|-
| style="padding:14px 16px;" | {{Item List|id=49994|item=Rupes Nigra Stone|simple=yes}}
| style="padding:14px 16px;color:#ffcc80;font-weight:bold;" | Rare
| style="padding:14px 16px;color:#b0a098;font-size:0.92em;line-height:1.60;" | High-end Fever crafting and capstone upgrades. These materials are not equipped and should not be used as direct item-combo triggers.
|}
</div>
</div>


<div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
== Fever Map Navigator ==
<div style="font-size:1.4em;margin-bottom:6px;">🐉</div>
<div style="color:#64b5f6;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Abyss Lake</div>
<div style="color:#78909c;font-size:0.78em;">Dragon & Bone Set</div>
</div>


<div style="display:grid;grid-template-columns:repeat(5,1fr);gap:10px;margin:0 0 28px 0;">
<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌿</div><div style="color:#81c784;font-weight:bold;font-size:0.88em;">Payon Forest</div><div style="color:#78909c;font-size:0.78em;">Forest Set</div></div>
<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏜️</div><div style="color:#ffd54f;font-weight:bold;font-size:0.88em;">Sograt Desert</div><div style="color:#78909c;font-size:0.78em;">Sand Set</div></div>
<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏚️</div><div style="color:#ce93d8;font-weight:bold;font-size:0.88em;">Glast Heim</div><div style="color:#78909c;font-size:0.78em;">Shadow Set</div></div>
<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌋</div><div style="color:#ff7043;font-weight:bold;font-size:0.88em;">Magma Dungeon</div><div style="color:#78909c;font-size:0.78em;">Magma Set</div></div>
<div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🐉</div><div style="color:#64b5f6;font-weight:bold;font-size:0.88em;">Abyss Lake</div><div style="color:#78909c;font-size:0.78em;">Dragonbone Set</div></div>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 1 — PAYON FOREST
     PAYON FOREST
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Payon Forest Fever Field ==
== Payon Forest Fever Field ==


<div style="background:linear-gradient(135deg,rgba(12,28,8,0.94),rgba(6,16,4,0.99));border:2px solid rgba(80,160,40,0.36);border-left:5px solid #66bb6a;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(12,28,8,0.94),rgba(6,16,4,0.99));border:2px solid rgba(80,160,40,0.36);border-left:5px solid #66bb6a;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(102,187,106,0.10),transparent);pointer-events:none;"></div>
<div style="color:#a5d6a7;font-size:0.90em;line-height:1.65;">
<div style="position:absolute;bottom:-18px;right:24px;font-size:5em;opacity:0.045;pointer-events:none;line-height:1;">🌲</div>
Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.
<div style="position:relative;z-index:1;color:#a5d6a7;font-size:0.90em;line-height:1.65;">
<br><br>
Payon Forest has been corrupted by an ancient blight — Brute and Plant monsters have grown far stronger and more aggressive. The Forest Set focuses on <strong style="color:#c8e6c9;">natural vitality, high HP recovery, and elemental resistance</strong> against Poison and Earth damage. Hunters who master this field gain regenerative power unmatched in clean hunting grounds.
 
[[File:Pay_fild07_fever.png|250px]]
[[File:Pay_fild07_fever.png|250px]]
</div>
<div style="position:relative;z-index:1;margin-top:14px;background:rgba(6,20,4,0.64);border:1px solid rgba(100,180,80,0.18);border-radius:9px;padding:13px 15px;">
<div style="font-weight:bold;color:#a5d6a7;font-size:0.88em;letter-spacing:0.09em;text-transform:uppercase;margin-bottom:10px;">🌿 Monster Population — pay_fild07</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;">
<div style="background:rgba(6,20,4,0.84);border:1px solid rgba(100,180,80,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(100,180,80,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3013|name=Pestilent Spore}}</div>
<div style="position:relative;z-index:1;color:#a5d6a7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 90 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Common entry monster for early Fever progression.</div>
</div>
<div style="background:rgba(6,20,4,0.84);border:1px solid rgba(100,180,80,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(100,180,80,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3014|name=Contaminated Rat}}</div>
<div style="position:relative;z-index:1;color:#a5d6a7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 55 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Aggressive low-level threat with pressure on fragile characters.</div>
</div>
<div style="background:rgba(6,20,4,0.84);border:1px solid rgba(100,180,80,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(100,180,80,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3015|name=Plague Worm}}</div>
<div style="position:relative;z-index:1;color:#a5d6a7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 40 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Main leveling target of the Payon Forest Fever Field.</div>
</div>
<div style="background:rgba(24,18,4,0.86);border:1px solid rgba(255,160,64,0.24);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(255,160,64,0.24),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3057|name=Firebug}}</div>
<div style="position:relative;z-index:1;color:#ffcc80;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 30 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Elite spawn; much stronger than the regular forest population.</div>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(32,18,4,0.94),rgba(8,6,4,0.99));border:1px solid rgba(255,193,7,0.30);border-left:4px solid #ffc107;border-radius:9px;padding:12px 14px;position:relative;overflow:hidden;margin-top:12px;">
<div style="position:absolute;top:0;right:0;width:160px;height:100%;background:linear-gradient(270deg,rgba(255,193,7,0.30),transparent);opacity:0.55;pointer-events:none;"></div>
<div style="position:relative;z-index:1;display:grid;grid-template-columns:1fr auto;gap:12px;align-items:center;">
<div>
<div style="font-weight:bold;color:#ffc107;font-size:0.82em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:6px;">👑 Fever MVP</div>
<div>{{Monster|id=3059|name=Senshu World Sage}}</div>
</div>
<div style="text-align:right;color:#d7c8a0;font-size:0.82em;line-height:1.55;">
<div><strong style="color:#ffc107;">Spawn:</strong> 1 monster</div>
<div><strong style="color:#ffc107;">Respawn:</strong> 3 hours</div>
</div>
</div>
<div style="position:relative;z-index:1;color:#9a9088;font-size:0.80em;line-height:1.55;margin-top:8px;">Scheduled boss objective and peak threat of Payon Forest Fever.</div>
</div>
<div style="margin-top:12px;padding:10px 12px;background:rgba(0,0,0,0.22);border:1px solid rgba(255,255,255,0.08);border-radius:7px;color:#78909c;font-size:0.82em;line-height:1.60;">
<strong style="color:#a5d6a7;">Total Population:</strong> 215 regular monsters + 1 MVP. This entry Fever field is built around Poison-aligned hunting, sustain, and early equipment progression.
</div>
</div>
</div>
</div>
</div>
Line 251: Line 141:
=== Forest Set ===
=== Forest Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15000|item=Forest Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP, VIT, Poison resistance, Plant damage reduction.</span></div>
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22000|item=Forest Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP/SP recovery, Flee, movement speed, AGI.</span></div>
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20000|item=Forest Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.</span></div>
</div>


<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;">
=== Forest Set Bonus ===
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Forest Armor</div>
 
<div style="padding:12px 14px;">
<div style="background:linear-gradient(135deg,rgba(10,28,8,0.92),rgba(6,18,4,0.98));border:1px solid rgba(80,160,40,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
{{Item List|id=15000|item=Forest Armor|simple=yes}}
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<div style="height:8px;"></div>
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;">
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;">
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong></li>
<li>Max HP <span style="color:#546e7a;">+200 ~ +600</span></li>
<li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li>
<li>Max HP % <span style="color:#546e7a;">+2% ~ +6%</span></li>
<li>HP healing received +<strong style="color:#c8e6c9;">20%</strong></li>
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Neutral element resistance <span style="color:#546e7a;">+2% ~ +5%</span></li>
<li>Poison element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Damage from Plant race <span style="color:#546e7a;">−3% ~ −6%</span></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>
</div>


<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;">
=== Forest Random Options ===
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Forest Shoes</div>
 
<div style="padding:12px 14px;">
 
{{Item List|id=22000|item=Forest Shoes|simple=yes}}
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="height:8px;"></div>
 
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(80,160,40,0.28);border-left:5px solid #81c784;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;margin-bottom:8px;">Forest Positive Pool</div>
<li>HP Recovery rate <span style="color:#546e7a;">+5% ~ +12%</span></li>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<li>SP Recovery rate <span style="color:#546e7a;">+4% ~ +8%</span></li>
<ul style="margin:0;padding:0 0 0 18px;">
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li>
<li>Damage to Plant monsters <strong style="color:#c8e6c9;">+4% ~ +12%</strong></li>
<li>Flee <span style="color:#546e7a;">+5 ~ +12</span></li>
<li>Damage to Brute monsters <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li>
<li>AGI <span style="color:#546e7a;">+2 ~ +4</span></li>
<li>Max HP <strong style="color:#c8e6c9;">+3% ~ +8%</strong></li>
<li>Max SP <span style="color:#546e7a;">+60 ~ +150</span></li>
<li>Healing received <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li>
<li>Poison resistance <strong style="color:#c8e6c9;">+10% ~ +30%</strong></li>
<li>Chance on kill: recover <strong style="color:#c8e6c9;">1% ~ 3%</strong> Max HP</li>
</ul>
</ul>
</div>
</div>
</div>
</div>


<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Forest Manteau</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Forest Drawback Pool</div>
<div style="padding:12px 14px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
{{Item List|id=20000|item=Forest Manteau|simple=yes}}
<ul style="margin:0;padding:0 0 0 18px;">
<div style="height:8px;"></div>
<li>Fire resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Max SP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;">
<li>ASPD <strong style="color:#ffccbc;">-1% ~ -3%</strong></li>
<li>Ranged damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>HIT <strong style="color:#ffccbc;">-5 ~ -15</strong></li>
<li>Flee <span style="color:#546e7a;">+4 ~ +10</span></li>
<li>Damage received from Plant monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Earth element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Wind element resistance <span style="color:#546e7a;">+3% ~ +6%</span></li>
<li>Damage from Brute race <span style="color:#546e7a;">−3% ~ −6%</span></li>
</ul>
</ul>
</div>
</div>
Line 306: Line 194:
</div>
</div>


=== Forest Set Bonus ===
<div style="
  background: linear-gradient(135deg, rgba(10,28,8,0.92), rgba(6,18,4,0.98));
  border: 1px solid rgba(80,160,40,0.30);
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 20px 0;
">
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;">
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li>
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong> </li>
<li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li>
<li>HP healing received <strong style="color:#c8e6c9;">+20%</strong> </li>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>


=== Forest Item Combos ===
=== Forest Item Combos ===


<!-- COMBO I – MID TIER -->
<div style="background:linear-gradient(135deg,rgba(12,30,8,0.94),rgba(6,18,4,0.98));border:2px solid rgba(80,160,40,0.38);border-left:5px solid #5d8a3a;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="
<div style="font-weight:bold;color:#a5d6a7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Umbral Shepherd <span style="background:rgba(80,160,40,0.18);border:1px solid rgba(80,160,40,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#a5d6a7;">Mid-Tier</span></div>
  background: linear-gradient(135deg, rgba(12,30,8,0.94), rgba(6,18,4,0.98));
<div style="color:#4a7040;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Priest sustain · Shadow resistance · Undead farming</div>
  border: 2px solid rgba(80,160,40,0.38);
<div>{{Item List|id=15000|item=Forest Armor|simple=yes}} + {{Item List|id=4143|item=Bathory Card|simple=yes}} + {{Item List|id=2235|item=Crown|simple=yes}}</div>
  border-left: 5px solid #5d8a3a;
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li>
  padding: 16px 20px;
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li>
  margin: 0 0 14px 0;
<li>Max SP <strong style="color:#dcedc8;">+100</strong>.</li>
  position: relative; overflow: hidden;
<li>SP consumption <strong style="color:#dcedc8;">-5%</strong>.</li>
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(80,160,40,0.06),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#a5d6a7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Umbral Shepherd</div>
<span style="background:rgba(80,160,40,0.18);border:1px solid rgba(80,160,40,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#a5d6a7;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span>
</div>
<div style="color:#4a7040;font-size:0.80em;margin-bottom:14px;font-style:italic;">Elemental Conversion · Priest Self-Sustain · Field Card + Moonlight Flower MVP Drop</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15000|item=Forest Armor|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4143|item=Bathory Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Forest Armor — armor becomes Shadow property)</span></div>
<div style="margin-top:6px;">{{Item List|id=2235|item=Crown|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Moonlight Flower MVP · worn in upper headgear slot</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+20% more HP</strong></li>
<li>When Shadow-element damage is absorbed by the armor, recover <strong style="color:#dcedc8;">SP equal to 8%</strong> of the blocked amount</li>
<li>Undead-race attacks against the wearer are treated as Shadow-property for absorption — including physical strikes from Undead-race monsters</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;">
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#81c784;">Implementation note:</strong> This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.</div>
⚙ <strong style="color:#81c784;">How it plays:</strong> Bathory Card makes the Forest Armor Shadow-property. Undead monsters in Payon Dungeon deal Shadow-element damage — which a Shadow-property armor <em>absorbs</em>, converting hits into healing instead of damage. Combined with Crown (a Priest headgear that amplifies the Heal skill) and the combo's +20% Heal bonus, the Priest becomes a self-sustaining solo farmer inside Payon Dungeon: undead attacks restore HP, Heal tops off the rest, and every absorbed hit procs SP recovery. Zero consumables required. The shepherd tends the field — and the undead feed it.
</div>
</div>
</div>


<!-- COMBO II – POWERFUL -->
<div style="background:linear-gradient(135deg,rgba(10,28,6,0.95),rgba(4,16,2,0.98));border:2px solid rgba(100,200,60,0.46);border-left:5px solid #66bb6a;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox <span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;">Powerful</span></div>
  background: linear-gradient(135deg, rgba(10,28,6,0.95), rgba(4,16,2,0.98));
<div style="color:#3a6035;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kiting · SP recovery · Two-card equipment objective</div>
  border: 2px solid rgba(100,200,60,0.46);
<div>{{Item List|id=20000|item=Forest Manteau|simple=yes}} + {{Item List|id=4159|item=Nine Tail Card|simple=yes}} + {{Item List|id=4070|item=Eggyra Card|simple=yes}}</div>
  border-left: 5px solid #66bb6a;
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>FLEE <strong style="color:#dcedc8;">+20</strong>.</li>
  padding: 16px 20px;
<li>SP Recovery rate <strong style="color:#dcedc8;">+15%</strong> additional.</li>
  margin: 0 0 20px 0;
<li>Ranged physical damage <strong style="color:#dcedc8;">+8%</strong>.</li>
  position: relative; overflow: hidden;
<li>AGI <strong style="color:#dcedc8;">+1</strong>.</li>
">
<div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(100,200,60,0.08),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox</div>
<span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span>
</div>
<div style="color:#3a6035;font-size:0.80em;margin-bottom:14px;font-style:italic;">Kiting · Ranged Mastery · Blind-on-Dodge — Requires Moonlight Flower Card</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=20000|item=Forest Manteau|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4055|item=Moonlight Flower Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Forest Manteau)</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
<li>FLEE <strong style="color:#dcedc8;">+15</strong> and Critical Rate <strong style="color:#dcedc8;">+8</strong></li>
<li>Ranged physical attacks deal <strong style="color:#dcedc8;">+18% more damage</strong></li>
<li>When a Flee-based dodge activates, <strong style="color:#dcedc8;">5% chance</strong> to auto-inflict <strong style="color:#dcedc8;">Blind</strong> on the attacker — reduces target HIT and FLEE by 25% for 10 seconds</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#a5d6a7;">How it plays:</strong> This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.</div>
⚙ <strong style="color:#a5d6a7;">How it plays:</strong> Moonlight Flower Card's base effect (AGI +15, Move Speed +20%) already creates a highly mobile hunter. The combo unlocks a different strategic layer: your evasions now have consequence. Each Flee dodge carries a 5% chance to auto-inflict Blind on the attacker — dropping both their HIT and FLEE by 25%. Hunters and high-AGI Rogues build around this: evade, blind the mob, then capitalise with +18% ranged damage while it stumbles. The fox dances through the forest; the prey cannot see it coming.
</div>
</div>
</div>


=== Forest Fever MVP ===
<div style="background:rgba(6,18,4,0.88);border:1px solid rgba(80,160,40,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8a0;font-size:0.89em;line-height:1.75;">
<li>Damage against Plant race <span style="color:#546e7a;">+8% ~ +14%</span></li>
<li>Damage against Brute race <span style="color:#546e7a;">+6% ~ +12%</span></li>
<li>Healing received from all sources <span style="color:#546e7a;">+6% ~ +10%</span></li>
<li>Chance (5%) on kill: instantly recover <strong style="color:#c8e6c9;">3% Max HP</strong></li>
<li>Earth element resistance <span style="color:#546e7a;">+5% ~ +9%</span></li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 2 — SOGRAT DESERT
     SOGRAT DESERT
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Sograt Desert Fever Field ==
== Sograt Desert Fever Field ==


 
<div style="background:linear-gradient(135deg,rgba(36,28,6,0.94),rgba(18,12,2,0.99));border:2px solid rgba(220,180,40,0.34);border-left:5px solid #ffd54f;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
 
<div style="color:#fff9c4;font-size:0.90em;line-height:1.65;">
<div style="background:linear-gradient(135deg,rgba(36,28,6,0.94),rgba(18,12,2,0.99));border:2px solid rgba(220,180,40,0.34);border-left:5px solid #ffd54f;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(255,213,79,0.10),transparent);pointer-events:none;"></div>
<br><br>
<div style="position:absolute;bottom:-18px;right:24px;font-size:5em;opacity:0.045;pointer-events:none;line-height:1;">🏜️</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.90em;line-height:1.65;">
The Sograt Desert Fever Field is a merciless expanse of scorched dunes. Demon and Brute-type monsters have been mutated by the desert heat and roam in ferocious packs. The Sand Set is built around <strong style="color:#fff59d;">endurance, defensive layers, and resistance to Fire and ranged attacks</strong>, rewarding players who can outlast and outlevel the desert's punishment.
 
[[File:Moc_fild17_fever.png|250px]]
[[File:Moc_fild17_fever.png|250px]]
</div>
<div style="position:relative;z-index:1;margin-top:14px;background:rgba(24,18,4,0.64);border:1px solid rgba(220,180,40,0.18);border-radius:9px;padding:13px 15px;">
<div style="font-weight:bold;color:#fff176;font-size:0.88em;letter-spacing:0.09em;text-transform:uppercase;margin-bottom:10px;">🏜️ Monster Population — moc_fild17</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;">
<div style="background:rgba(24,18,4,0.84);border:1px solid rgba(220,180,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(220,180,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3018|name=Elite Ant}}</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 70 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Main swarm unit and primary desert hunting target.</div>
</div>
<div style="background:rgba(24,18,4,0.84);border:1px solid rgba(220,180,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(220,180,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3021|name=Elite Ant Larva}}</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 30 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Support swarm monster that fills the ant colony population.</div>
</div>
<div style="background:rgba(36,14,4,0.86);border:1px solid rgba(255,120,40,0.24);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(255,120,40,0.24),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3000|name=Inferno Scorpion}}</div>
<div style="position:relative;z-index:1;color:#ffcc80;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 70 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fire-themed desert threat and second major hunting target.</div>
</div>
<div style="background:rgba(24,18,4,0.84);border:1px solid rgba(220,180,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(220,180,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3001|name=Desert Mosquito}}</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 15 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fast nuisance monster that adds movement pressure.</div>
</div>
<div style="background:rgba(24,18,4,0.84);border:1px solid rgba(220,180,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(220,180,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3002|name=Sand Lurker}}</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 25 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Ambush-style monster supporting the desert terrain identity.</div>
</div>
<div style="background:rgba(24,18,4,0.84);border:1px solid rgba(220,180,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(220,180,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3017|name=Elite Ant Egg}}</div>
<div style="position:relative;z-index:1;color:#fff9c4;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 10 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Stationary colony spawn and utility monster.</div>
</div>
<div style="background:rgba(24,24,8,0.84);border:1px solid rgba(180,220,80,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(180,220,80,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3055|name=Living Soil}}</div>
<div style="position:relative;z-index:1;color:#e6ee9c;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 10 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Earth-themed support monster reinforcing the desert field identity.</div>
</div>
</div>
<div style="margin-top:12px;padding:10px 12px;background:rgba(0,0,0,0.22);border:1px solid rgba(255,255,255,0.08);border-radius:7px;color:#78909c;font-size:0.82em;line-height:1.60;">
<strong style="color:#fff176;">Total Population:</strong> 230 regular monsters. A dense mid-level Fever zone focused on insects, Fire pressure, Earth terrain, and swarm hunting.
</div>
</div>
</div>
</div>
</div>
Line 480: Line 239:
=== Sand Set ===
=== Sand Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
 
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15001|item=Sand Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Max HP, DEF, VIT, Fire/Neutral resistance.</span></div>
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22001|item=Sand Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP recovery, Flee, HIT, STR.</span></div>
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Sand Armor</div>
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20001|item=Sand Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Fire/Earth resistance, Perfect Dodge.</span></div>
<div style="padding:12px 14px;">
{{Item List|id=15001|item=Sand Armor|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;">
<li>Max HP <span style="color:#546e7a;">+20 ~ +150</span></li>
<li>Natural HP recovery <span style="color:#546e7a;">+3% ~ +15%</span></li>
<li>DEF <span style="color:#546e7a;">+1 ~ +4</span></li>
<li>VIT <span style="color:#546e7a;">+1 ~ +3</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+2% ~ +7%</span></li>
<li>Neutral element resistance <span style="color:#546e7a;">+1% ~ +5%</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Sand Shoes</div>
<div style="padding:12px 14px;">
{{Item List|id=22001|item=Sand Shoes|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;">
<li>Max HP <span style="color:#546e7a;">+10 ~ +60</span></li>
<li>Flee <span style="color:#546e7a;">+2 ~ +8</span></li>
<li>HP Recovery rate <span style="color:#546e7a;">+4% ~ +9%</span></li>
<li>Ranged damage received <span style="color:#546e7a;">+1% ~ +3%</span></li>
<li>STR <span style="color:#546e7a;">+1 ~ +2</span></li>
<li>HIT <span style="color:#546e7a;">+2 ~ +10</span></li>
</ul>
</div>
</div>
 
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Sand Manteau</div>
<div style="padding:12px 14px;">
{{Item List|id=20001|item=Sand Manteau|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;">
<li>Ranged damage received <span style="color:#546e7a;">−1% ~ −3%</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+1% ~ +3%</span></li>
<li>Earth element resistance <span style="color:#546e7a;">+1% ~ +3%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+1 ~ +3</span></li>
<li>Flee <span style="color:#546e7a;">+1 ~ +5</span></li>
<li>HIT <span style="color:#546e7a;">-1 ~ −5</span></li>
</ul>
</div>
</div>
 
</div>
</div>


=== Sand Set Bonus ===
=== Sand Set Bonus ===


<div style="
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.92),rgba(18,12,2,0.98));border:1px solid rgba(200,160,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
  background: linear-gradient(135deg, rgba(28,20,4,0.92), rgba(18,12,2,0.98));
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
  border: 1px solid rgba(200,160,30,0.30);
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 20px 0;
">
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;">
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;">
<li>Max HP +<strong style="color:#fff9c4;">8%</strong></li>
<li>Max HP +<strong style="color:#fff9c4;">8%</strong></li>
<li>Ranged damage received −<strong style="color:#fff9c4;">5%</strong></li>
<li>Ranged damage received −<strong style="color:#fff9c4;">5%</strong></li>
<li>Damage dealt to Fire element monsters +<strong style="color:#fff9c4;">10%</strong></li>
<li>Damage dealt to Fire element monsters +<strong style="color:#fff9c4;">10%</strong></li>
<li>Resistance to status effects (Silence, Curse, Blind, Stun) +<strong style="color:#fff9c4;">20%</strong></li>
<li>Resistance to Silence, Curse, Blind, and Stun +<strong style="color:#fff9c4;">20%</strong></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Desert Item Combos ===
=== Sand Random Options ===
 
 
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">


<!-- COMBO I – MID TIER -->
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(200,160,30,0.28);border-left:5px solid #ffd54f;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;margin-bottom:8px;">Sand Positive Pool</div>
  background: linear-gradient(135deg, rgba(28,20,4,0.94), rgba(18,12,2,0.98));
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
  border: 2px solid rgba(200,160,30,0.38);
<ul style="margin:0;padding:0 0 0 18px;">
  border-left: 5px solid #c8a020;
<li>Damage to Insect monsters <strong style="color:#fff9c4;">+4% ~ +12%</strong></li>
  border-radius: 8px;
<li>Damage to Brute monsters <strong style="color:#fff9c4;">+4% ~ +10%</strong></li>
  padding: 16px 20px;
<li>HIT <strong style="color:#fff9c4;">+8 ~ +30</strong></li>
  margin: 0 0 14px 0;
<li>Fire resistance <strong style="color:#fff9c4;">+4% ~ +12%</strong></li>
  position: relative; overflow: hidden;
<li>Ranged damage received <strong style="color:#fff9c4;">-3% ~ -8%</strong></li>
">
<li>Physical attacks have <strong style="color:#fff9c4;">1% ~ 4%</strong> chance to inflict Sleep</li>
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(200,160,30,0.06),transparent);pointer-events:none;"></div>
</ul>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush</div>
<span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span>
</div>
</div>
<div style="color:#7d6020;font-size:0.80em;margin-bottom:14px;font-style:italic;">Bait · Sleep · Burst — Field Card + GTB MVP Drop · For physical hunters in the deep desert</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=22001|item=Sand Shoes|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4174|item=Sandman Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;"></div>
<div style="margin-top:6px;">{{Item List|id=2225|item=Turban|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Phreeoni MVP · worn in upper headgear slot</span></div>
</div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>Chance of fisical attacks <strong style="color:#fffde7;">Cause Sleeping</strong> +15% </strong></li>
<li>+40 Flee <strong style="color:#fffde7;"></li>


<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Sand Drawback Pool</div>
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Water resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Variable cast time <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>SP consumption <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -18</strong></li>
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -6</strong></li>
</ul>
</div>
</div>
</div>
</div>


<!-- COMBO II – POWERFUL -->
<div style="
  background: linear-gradient(135deg, rgba(32,22,4,0.95), rgba(18,12,2,0.98));
  border: 2px solid rgba(240,190,30,0.46);
  border-left: 5px solid #f9a825;
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 20px 0;
  position: relative; overflow: hidden;
">
<div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(240,190,30,0.08),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mark</div>
<span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span>
</div>
<div style="color:#5a4010;font-size:0.80em;margin-bottom:14px;font-style:italic;">Evasion-as-Offense · Stacking ATK · DEF Penetration — Requires Phreeoni Card</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15001|item=Sand Armor|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4131|item=Phreeoni Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;"></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>Perfect Dodge <strong style="color:#fffde7;">+5</strong> additional</li>
<li>+15 ATK</strong></li>
<li>+15 Flee</strong></li>
</div>
</div>
=== Desert Item Combos ===
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(18,12,2,0.98));border:2px solid rgba(200,160,30,0.38);border-left:5px solid #c8a020;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush <span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;">Mid-Tier</span></div>
<div style="color:#7d6020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Sleep control · Defensive bait · Practical desert farming</div>
<div>{{Item List|id=22001|item=Sand Shoes|simple=yes}} + {{Item List|id=4101|item=Sandman Card|simple=yes}} + {{Item List|id=2274|item=Ghost Bandana|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>DEF <strong style="color:#fffde7;">+10</strong></li>
<li>Physical attacks have a <strong style="color:#fffde7;">5%</strong> chance to inflict Sleep.</li>
<li>Damage against Insect monsters <strong style="color:#fffde7;">+8%</strong>.</li>
<li>Fire element resistance <strong style="color:#fffde7;">+5%</strong>.</li>
</ul>
</div>
</div>


=== Desert Fever MVP ===
<div style="background:linear-gradient(135deg,rgba(32,22,4,0.95),rgba(18,12,2,0.98));border:2px solid rgba(240,190,30,0.46);border-left:5px solid #f9a825;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
 
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mask <span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;">Powerful</span></div>
<div style="background:rgba(22,16,4,0.88);border:1px solid rgba(200,160,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#5a4010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating</div>
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options</div>
<div>{{Item List|id=15001|item=Sand Armor|simple=yes}} + {{Item List|id=4043|item=Andre Card|simple=yes}} + {{Item List|id=2297|item=Goblin's Mask|simple=yes}}</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.89em;line-height:1.75;">
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>Damage against Demon race <span style="color:#546e7a;">+8% ~ +14%</span></li>
<li>HIT <strong style="color:#fffde7;">+30</strong>.</li>
<li>Damage against Brute race <span style="color:#546e7a;">+6% ~ +11%</span></li>
<li>ATK <strong style="color:#fffde7;">+20</strong>.</li>
<li>Ranged damage received <span style="color:#546e7a;">−6% ~ −10%</span> additional</li>
<li>Physical damage against Insect and Brute monsters <strong style="color:#fffde7;">+10%</strong>.</li>
<li>Chance (8%) when hit: gain <strong style="color:#fff9c4;">+12 DEF</strong> for 5 seconds</li>
<li>Ignore <strong style="color:#fffde7;">10%</strong> DEF of Insect and Brute monsters.</li>
<li>Fire element resistance <span style="color:#546e7a;">+6% ~ +10%</span> additional</li>
</ul>
</ul>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 3 — GLAST HEIM
     GLAST HEIM
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Glast Heim Fever Dungeons ==
== Glast Heim Fever Dungeons ==


<div style="background:linear-gradient(135deg,rgba(22,10,34,0.94),rgba(10,4,18,0.99));border:2px solid rgba(150,80,220,0.34);border-left:5px solid #ce93d8;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(22,10,34,0.94),rgba(10,4,18,0.99));border:2px solid rgba(150,80,220,0.34);border-left:5px solid #ce93d8;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(206,147,216,0.10),transparent);pointer-events:none;"></div>
<div style="color:#e1bee7;font-size:0.90em;line-height:1.65;">
<div style="position:absolute;bottom:-18px;right:24px;font-size:5em;opacity:0.045;pointer-events:none;line-height:1;">🏚️</div>
Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.90em;line-height:1.65;">
<br><br>
The ruins of Glast Heim have collapsed inward, trapping wandering Undead and Demon entities within sealed catacombs. The Fever variants are driven by cursed dark energy — applying <strong style="color:#ce93d8;">Shadow element damage, Curse status chains, and massive SP drain</strong>. The Shadow Set is built for Undead and Demon hunting specialists — maximizing SP efficiency and Shadow element resilience.
 
[[File:kl_knt02_fever.png|250px]]
[[File:kl_knt02_fever.png|250px]]
</div>
<div style="position:relative;z-index:1;margin-top:14px;background:rgba(18,8,30,0.64);border:1px solid rgba(150,80,220,0.18);border-radius:9px;padding:13px 15px;">
<div style="font-weight:bold;color:#e1bee7;font-size:0.88em;letter-spacing:0.09em;text-transform:uppercase;margin-bottom:10px;">🏚️ Monster Population — gl_knt02</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;">
<div style="background:rgba(18,8,30,0.84);border:1px solid rgba(150,80,220,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(150,80,220,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3069|name=Corrupted Raydric}}</div>
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 80 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Main Shadow field monster and core hunting target.</div>
</div>
<div style="background:rgba(18,8,30,0.84);border:1px solid rgba(150,80,220,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(150,80,220,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3070|name=Corrupted Archer}}</div>
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 40 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Ranged pressure monster that punishes careless pulls.</div>
</div>
<div style="background:rgba(18,8,30,0.84);border:1px solid rgba(150,80,220,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(150,80,220,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3071|name=Corrupted Khalitzburg}}</div>
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 30 regular + 10 fixed spawns</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fixed spawns respawn every 30 minutes + 15 minutes variance.</div>
</div>
<div style="background:rgba(18,8,30,0.84);border:1px solid rgba(150,80,220,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(150,80,220,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3073|name=Undead Wizard}}</div>
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 20 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Magic threat with Shadow-themed pressure.</div>
</div>
<div style="background:rgba(18,8,30,0.84);border:1px solid rgba(150,80,220,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(150,80,220,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=3072|name=Corrupted Whiteknight}}</div>
<div style="position:relative;z-index:1;color:#e1bee7;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 5 regular + 1 fixed spawn</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fixed spawn respawns every 1 hour + 30 minutes variance.</div>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(38,8,8,0.94),rgba(8,6,4,0.99));border:1px solid rgba(220,60,80,0.32);border-left:4px solid #e57373;border-radius:9px;padding:12px 14px;position:relative;overflow:hidden;margin-top:12px;">
<div style="position:absolute;top:0;right:0;width:160px;height:100%;background:linear-gradient(270deg,rgba(220,60,80,0.32),transparent);opacity:0.55;pointer-events:none;"></div>
<div style="position:relative;z-index:1;display:grid;grid-template-columns:1fr auto;gap:12px;align-items:center;">
<div>
<div style="font-weight:bold;color:#e57373;font-size:0.82em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:6px;">👑 Fever MVP</div>
<div>{{Monster|id=3074|name=Bloody Knight}}</div>
</div>
<div style="text-align:right;color:#d7c8a0;font-size:0.82em;line-height:1.55;">
<div><strong style="color:#e57373;">Spawn:</strong> 1 monster</div>
<div><strong style="color:#e57373;">Respawn:</strong> 2 hours + 30 minutes variance</div>
</div>
</div>
<div style="position:relative;z-index:1;color:#9a9088;font-size:0.80em;line-height:1.55;margin-top:8px;">High-level Fever MVP and scheduled Glast Heim objective.</div>
</div>
<div style="margin-top:12px;padding:10px 12px;background:rgba(0,0,0,0.22);border:1px solid rgba(255,255,255,0.08);border-radius:7px;color:#78909c;font-size:0.82em;line-height:1.60;">
<strong style="color:#e1bee7;">Total Population:</strong> 186 regular monsters + 1 MVP. A high-level Fever dungeon with Undead pressure, ranged threats, fixed elite spawns, and scheduled boss hunting.
</div>
</div>
</div>
</div>
</div>
Line 703: Line 335:
=== Shadow Set ===
=== Shadow Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15002|item=Shadow Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Shadow resistance, SP sustain, Undead/Demon mitigation.</span></div>
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22002|item=Shadow Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP recovery, Curse resistance, caster sustain.</span></div>
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20002|item=Shadow Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Flee, Perfect Dodge, magic pressure control.</span></div>
</div>
 
=== Shadow Set Bonus ===


<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(14,6,26,0.92),rgba(8,4,18,0.98));border:1px solid rgba(130,60,200,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Shadow Armor</div>
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<div style="padding:12px 14px;">
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;">
{{Item List|id=15002|item=Shadow Armor|simple=yes}}
<li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li>
<div style="height:8px;"></div>
<li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;">
<li>Immune to Sleep</li>
<li>Max HP % <span style="color:#546e7a;">+3% ~ +7%</span></li>
<li>Shadow element resistance <span style="color:#546e7a;">+5% ~ +10%</span></li>
<li>Undead element resistance <span style="color:#546e7a;">+4% ~ +9%</span></li>
<li>Demon race damage received <span style="color:#546e7a;">−3% ~ −6%</span></li>
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>MDEF <span style="color:#546e7a;">+3 ~ +8</span></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>
</div>


<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;">
=== Shadow Random Options ===
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Shadow Shoes</div>
 
<div style="padding:12px 14px;">
 
{{Item List|id=22002|item=Shadow Shoes|simple=yes}}
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="height:8px;"></div>
 
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(130,60,200,0.28);border-left:5px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:8px;">Shadow Positive Pool</div>
<li>SP Recovery rate <span style="color:#546e7a;">+6% ~ +14%</span></li>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<li>Max SP % <span style="color:#546e7a;">+3% ~ +7%</span></li>
<ul style="margin:0;padding:0 0 0 18px;">
<li>After-cast delay <span style="color:#546e7a;">−3% ~ −6%</span></li>
<li>Damage to Undead monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li>
<li>Flee <span style="color:#546e7a;">+4 ~ +10</span></li>
<li>Damage to Demon monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li>
<li>INT <span style="color:#546e7a;">+2 ~ +4</span></li>
<li>Shadow resistance <strong style="color:#f3e5f5;">+3% ~ +15%</strong></li>
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +5%</span></li>
<li>SP recovery <strong style="color:#f3e5f5;">+5% ~ +15%</strong></li>
<li>Variable cast time <strong style="color:#f3e5f5;">-3% ~ -10%</strong></li>
<li>When hit, <strong style="color:#f3e5f5;">1% ~ 4%</strong> chance to inflict Curse on attacker</li>
</ul>
</ul>
</div>
</div>
</div>
</div>


<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Shadow Manteau</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Shadow Drawback Pool</div>
<div style="padding:12px 14px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
{{Item List|id=20002|item=Shadow Manteau|simple=yes}}
<ul style="margin:0;padding:0 0 0 18px;">
<div style="height:8px;"></div>
<li>Holy resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Max HP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;">
<li>Healing received <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Shadow element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>ATK <strong style="color:#ffccbc;">-5 ~ -20</strong></li>
<li>Undead race damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>AGI <strong style="color:#ffccbc;">-1 ~ -3</strong></li>
<li>Demon race damage received <span style="color:#546e7a;">−3% ~ −6%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Curse resistance <span style="color:#546e7a;">+20% ~ +40%</span></li>
<li>Magic damage received <span style="color:#546e7a;">−2% ~ +5%</span></li>
</ul>
</ul>
</div>
</div>
</div>
</div>


</div>
=== Shadow Set Bonus ===
<div style="
  background: linear-gradient(135deg, rgba(14,6,26,0.92), rgba(8,4,18,0.98));
  border: 1px solid rgba(130,60,200,0.30);
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 20px 0;
">
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;">
<li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li>
<li>Shadow element resistance +<strong style="color:#e1bee7;">10%</strong></li>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong> inside Fever maps</li>
<li>Curse status duration received −<strong style="color:#e1bee7;">50%</strong></li>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Glast Heim Item Combos ===
=== Glast Heim Item Combos ===


<!-- COMBO I – MID TIER -->
<div style="background:linear-gradient(135deg,rgba(14,6,24,0.94),rgba(8,4,18,0.98));border:2px solid rgba(130,60,180,0.38);border-left:5px solid #7b1fa2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage <span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;">Mid-Tier</span></div>
  background: linear-gradient(135deg, rgba(14,6,24,0.94), rgba(8,4,18,0.98));
<div style="color:#6e4080;font-size:0.80em;margin:8px 0 14px;font-style:italic;">MATK scaling · SP economy · Undead/Demon caster route</div>
  border: 2px solid rgba(130,60,180,0.38);
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4409|item=Agav Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div>
  border-left: 5px solid #7b1fa2;
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>MATK <strong style="color:#f3e5f5;">+5%</strong> additional.</li>
  padding: 16px 20px;
<li>INT <strong style="color:#f3e5f5;">+3</strong>.</li>
  margin: 0 0 14px 0;
<li>SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li>
  position: relative; overflow: hidden;
<li><strong style="color:#f3e5f5;">-10%</strong> variable cast time.</li>
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(130,60,180,0.06),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage</div>
<span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span>
</div>
<div style="color:#4e2870;font-size:0.80em;margin-bottom:14px;font-style:italic;">Damage Absorption → Self-Heal · Magic Amplification · Field Card + Dark Lord MVP Drop</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15002|item=Shadow Armor|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4135|item=Raydric Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Shadow Armor — Neutral property damage -20%)</span></div>
<div style="margin-top:6px;">{{Item List|id=2613|item=Necklace of Oblivion|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Dark Lord MVP · worn in accessory slot</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li>When Neutral-element damage is reduced by the armor, recover <strong style="color:#f3e5f5;">HP equal to 8%</strong> of the blocked amount</li>
<li>INT <strong style="color:#f3e5f5;">+5</strong> and MATK <strong style="color:#f3e5f5;">+3%</strong></li>
<li>Skill SP consumption reduced by an additional <strong style="color:#f3e5f5;">5%</strong> (stacks with Necklace of Oblivion's base effect)</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(10,4,20,0.55);border:1px solid rgba(130,60,180,0.22);border-radius:6px;color:#3e1e58;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#ce93d8;">How it plays:</strong> Raydric Card is the cornerstone defensive card of Glast Heim — it reduces Neutral-element physical damage by 20%. This combo transforms that reduction into active healing: every blocked Neutral hit restores HP proportional to what was absorbed. Combined with the Necklace of Oblivion's INT bonus and the combo's MATK increase, a Wizard or Sage can stand inside Raydric packs, absorb their Neutral strikes as HP recovery, and maintain full spell uptime without pots. The blocked damage becomes spell fuel. You do not dodge the ruins — you let them break against you.
</div>
</div>
</div>


<!-- COMBO II – POWERFUL -->
<div style="background:linear-gradient(135deg,rgba(18,4,26,0.95),rgba(8,2,14,0.98));border:2px solid rgba(190,80,250,0.46);border-left:5px solid #e040fb;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Gravebound Hex <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div>
  background: linear-gradient(135deg, rgba(18,6,30,0.95), rgba(8,4,18,0.98));
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Shadow defense · Curse retaliation · Undead/Demon frontline route</div>
  border: 2px solid rgba(190,80,250,0.46);
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div>
  border-left: 5px solid #ab47bc;
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-10%</strong>.</li>
  padding: 16px 20px;
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li>
  margin: 0 0 20px 0;
<li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li>
  position: relative; overflow: hidden;
<li>VIT <strong style="color:#f3e5f5;">+2</strong>.</li>
">
<li>When physically attacked, has a <strong style="color:#f3e5f5;">3%</strong> chance to inflict Curse on the attacker.</li>
<div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(190,80,250,0.08),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Doppel Striker</div>
<span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span>
</div>
<div style="color:#3a1050;font-size:0.80em;margin-bottom:14px;font-style:italic;">Auto-Cast Soul Strike · Ghost-Element Chains · Spectral Echo — Requires Doppelganger Card</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=20002|item=Shadow Manteau|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4046|item=Doppelganger Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Shadow Manteau — garment slot, not weapon; provides partial ASPD)</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li><strong style="color:#f3e5f5;">12% chance</strong> on each physical attack to auto-cast <strong style="color:#f3e5f5;">Soul Strike Level 5</strong> — Ghost-property magic that strikes Undead and Ghost race monsters at full effectiveness</li>
<li>When an Undead or Ghost monster is killed, <strong style="color:#f3e5f5;">8% chance</strong> to trigger <strong style="color:#f3e5f5;">Spectral Echo</strong> — a phantom strike hitting an adjacent monster for 100% weapon ATK (Ghost element)</li>
<li>ASPD <strong style="color:#f3e5f5;">+10%</strong> — garment slot yields a partial ASPD benefit; full Doppelganger ASPD bonus applies only when slotted in a weapon</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(10,4,20,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#2e0c44;font-size:0.80em;line-height:1.60;">
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#e040fb;">How it plays:</strong> This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.</div>
⚙ <strong style="color:#e040fb;">How it plays:</strong> Doppelganger Card is universally slotted into weapons for maximum ASPD. Using it here in Shadow Manteau is a deliberate strategic trade: you sacrifice the full ASPD bonus but gain Ghost-property Soul Strike procs on every physical attack. Glast Heim is saturated with Undead and Ghost race monsters — both hit by Ghost-element Soul Strike at full power. Assassins and Rogues attacking at high speed will proc Soul Strike every several swings, layering sustained magic damage onto physical hits. The Spectral Echo on kill then chains into adjacent mobs for even more damage. The Doppelganger finally fights the way its lore describes: a phantom double that strikes where you are not.
</div>
</div>
</div>


=== Glast Heim Fever MVP ===
<div style="background:rgba(12,6,22,0.88);border:1px solid rgba(130,60,200,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.89em;line-height:1.75;">
<li>Damage against Undead race <span style="color:#546e7a;">+8% ~ +14%</span></li>
<li>Damage against Demon race <span style="color:#546e7a;">+7% ~ +13%</span></li>
<li>Shadow element resistance <span style="color:#546e7a;">+6% ~ +11%</span> additional</li>
<li>Holy element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Chance (7%) when hit: reduce next instance of damage by <strong style="color:#e1bee7;">15%</strong> (2-second window)</li>
<li>Chance (10%) on Undead kill: recover <strong style="color:#e1bee7;">4% Max SP</strong></li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 4 — MAGMA DUNGEON
     MAGMA DUNGEON
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->


== Magma Dungeon Level 3 Fever Area ==
== Magma Dungeon Level 3 Fever Area ==


<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #f4511e;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(244,81,30,0.11),transparent);pointer-events:none;"></div>
<div style="color:#ffccbc;font-size:0.90em;line-height:1.65;">
<div style="position:absolute;bottom:-18px;right:24px;font-size:5em;opacity:0.045;pointer-events:none;line-height:1;">🌋</div>
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.90em;line-height:1.65;">
The deepest floors of Magma Dungeon have cracked open, and superheated Fire element creatures have flooded the tunnels. The Magma Set is the most <strong style="color:#ff8a65;">offensively-oriented Fever set</strong> — boosting ATK, MATK, Fire resistance, and ASPD for aggressive, sustained pressure in a kill-or-be-killed environment.
 
[[File:mag_dun03_fever.png|250px]]
</div>
 
<div style="position:relative;z-index:1;margin-top:14px;background:rgba(32,8,4,0.64);border:1px solid rgba(240,90,40,0.18);border-radius:9px;padding:13px 15px;">
<div style="font-weight:bold;color:#ffab91;font-size:0.88em;letter-spacing:0.09em;text-transform:uppercase;margin-bottom:10px;">🌋 Monster Population — mag_dun03</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;">
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20378|name=Rigid Lava Golem}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 18 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Durable Fire-heavy front-line monster.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20377|name=Rigid Kaho}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 20 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fire caster pressure unit.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20376|name=Rigid Explosion}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 20 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Volatile monster for burst-pressure pulls.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20374|name=Rigid Sky Deleter}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 32 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">High-density flying dragon threat.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20375|name=Rigid Earth Deleter}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 32 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">High-density grounded dragon threat.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20373|name=Rigid Nightmare Terror}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 27 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Dangerous sustained combat monster.</div>
</div>
<div style="background:rgba(32,8,4,0.84);border:1px solid rgba(240,90,40,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(240,90,40,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20372|name=Rigid Blazer}}</div>
<div style="position:relative;z-index:1;color:#ffccbc;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 18 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fire support monster reinforcing Magma pressure.</div>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(44,12,4,0.96),rgba(8,6,4,0.99));border:1px solid rgba(255,160,64,0.34);border-left:4px solid #ff9800;border-radius:9px;padding:12px 14px;position:relative;overflow:hidden;margin-top:12px;">
<div style="position:absolute;top:0;right:0;width:160px;height:100%;background:linear-gradient(270deg,rgba(255,160,64,0.34),transparent);opacity:0.55;pointer-events:none;"></div>
<div style="position:relative;z-index:1;display:grid;grid-template-columns:1fr auto;gap:12px;align-items:center;">
<div>
<div style="font-weight:bold;color:#ff9800;font-size:0.82em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:6px;">👑 Fever MVP</div>
<div>{{Monster|id=3012|name=Searing Monarch}}</div>
</div>
<div style="text-align:right;color:#d7c8a0;font-size:0.82em;line-height:1.55;">
<div><strong style="color:#ff9800;">Spawn:</strong> 1 monster</div>
<div><strong style="color:#ff9800;">Respawn:</strong> 6 hours + 10 minutes variance</div>
</div>
</div>
<div style="position:relative;z-index:1;color:#9a9088;font-size:0.80em;line-height:1.55;margin-top:8px;">Magma Fever MVP and long-window boss objective.</div>
</div>
<div style="margin-top:12px;padding:10px 12px;background:rgba(0,0,0,0.22);border:1px solid rgba(255,255,255,0.08);border-radius:7px;color:#78909c;font-size:0.82em;line-height:1.60;">
<strong style="color:#ffab91;">Total Population:</strong> 167 regular monsters + 1 MVP. A Fire-heavy Fever dungeon designed around high pressure, elemental resistance, and sustained party hunting.
</div>
</div>
</div>
</div>
</div>
Line 945: Line 431:
=== Magma Set ===
=== Magma Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15003|item=Magma Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire defense, MATK, caster pressure.</span></div>
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22003|item=Magma Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP sustain, after-cast support, kill recovery.</span></div>
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20003|item=Magma Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire resistance, magic reduction, survival.</span></div>
</div>


<div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;">
=== Magma Set Bonus ===
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Magma Armor</div>
 
<div style="padding:12px 14px;">
<div style="background:linear-gradient(135deg,rgba(34,8,4,0.92),rgba(18,4,2,0.98));border:1px solid rgba(220,80,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
{{Item List|id=15003|item=Magma Armor|simple=yes}}
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<div style="height:8px;"></div>
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.92em;line-height:1.80;">
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Fire element resistance +<strong style="color:#ffe0b2;">15%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;">
<li>ATK/MATK +<strong style="color:#ffe0b2;">3%</strong></li>
<li>Max HP <span style="color:#546e7a;">+200 ~ +500</span></li>
<li>Damage against Earth monsters +<strong style="color:#ffe0b2;">10%</strong></li>
<li>ATK <span style="color:#546e7a;">+8 ~ +20</span></li>
<li>MATK <span style="color:#546e7a;">+8 ~ +18</span></li>
<li>STR <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+5% ~ +10%</span></li>
<li>VIT <span style="color:#546e7a;">+2 ~ +4</span></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(220,80,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>
</div>


<div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;">
=== Magma Random Options ===
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Magma Shoes</div>
 
<div style="padding:12px 14px;">
 
{{Item List|id=22003|item=Magma Shoes|simple=yes}}
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="height:8px;"></div>
 
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(220,80,30,0.28);border-left:5px solid #ff7043;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;margin-bottom:8px;">Magma Positive Pool</div>
<li>ASPD <span style="color:#546e7a;">+3% ~ +7%</span></li>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li>
<ul style="margin:0;padding:0 0 0 18px;">
<li>Max SP <span style="color:#546e7a;">+60 ~ +140</span></li>
<li>Fire magic damage <strong style="color:#ffe0b2;">+4% ~ +12%</strong></li>
<li>Fire element resistance <span style="color:#546e7a;">+3% ~ +7%</span></li>
<li>Damage to Earth monsters <strong style="color:#ffe0b2;">+5% ~ +14%</strong></li>
<li>AGI <span style="color:#546e7a;">+2 ~ +4</span></li>
<li>Fire resistance <strong style="color:#ffe0b2;">+1% ~ +5%</strong></li>
<li>HP Recovery rate <span style="color:#546e7a;">+3% ~ +8%</span></li>
<li>ATK/MATK <strong style="color:#ffe0b2;">+1% ~ +3%</strong></li>
<li>Chance on kill: recover <strong style="color:#ffe0b2;">5 ~ 15</strong> Max SP</li>
<li>Physical attacks have <strong style="color:#ffe0b2;">1% ~ 4%</strong> chance to auto-cast Fire Ball</li>
</ul>
</ul>
</div>
</div>
</div>
</div>


<div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Magma Manteau</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Magma Drawback Pool</div>
<div style="padding:12px 14px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
{{Item List|id=20003|item=Magma Manteau|simple=yes}}
<ul style="margin:0;padding:0 0 0 18px;">
<div style="height:8px;"></div>
<li>Water resistance <strong style="color:#ffccbc;">-4% ~ -10%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Damage received from Water property monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;">
<li>SP consumption <strong style="color:#ffccbc;">+1% ~ +8%</strong></li>
<li>Fire element resistance <span style="color:#546e7a;">+4% ~ +9%</span></li>
<li>After-cast delay <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>Neutral element resistance <span style="color:#546e7a;">+2% ~ +5%</span></li>
<li>DEF <strong style="color:#ffccbc;">-5 ~ -15</strong></li>
<li>Melee damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>Critical rate <span style="color:#546e7a;">+3 ~ +7</span></li>
<li>ATK % <span style="color:#546e7a;">+2% ~ +5%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
</ul>
</ul>
</div>
</div>
</div>
</div>


</div>
=== Magma Set Bonus ===
<div style="
  background: linear-gradient(135deg, rgba(28,6,2,0.92), rgba(16,4,2,0.98));
  border: 1px solid rgba(220,80,30,0.30);
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 20px 0;
">
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8c0b0;font-size:0.92em;line-height:1.80;">
<li>ATK +<strong style="color:#ffccbc;">20</strong> and MATK +<strong style="color:#ffccbc;">15</strong></li>
<li>Fire element resistance +<strong style="color:#ffccbc;">10%</strong></li>
<li>ASPD +<strong style="color:#ffccbc;">5%</strong></li>
<li>Damage against Fire-element and Formless monsters +<strong style="color:#ffccbc;">8%</strong></li>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(220,80,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Magma Item Combos ===
=== Magma Item Combos ===


<!-- COMBO I – MID TIER -->
<div style="background:linear-gradient(135deg,rgba(34,10,4,0.94),rgba(18,4,2,0.98));border:2px solid rgba(220,80,30,0.38);border-left:5px solid #ff5722;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Cinder Arcanist <span style="background:rgba(220,80,30,0.18);border:1px solid rgba(220,80,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffccbc;">Mid-Tier</span></div>
  background: linear-gradient(135deg, rgba(28,6,2,0.94), rgba(18,4,2,0.98));
<div style="color:#8a4020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Fire spell specialization · Cross-map card objective · Caster route</div>
  border: 2px solid rgba(200,70,20,0.38);
<div>{{Item List|id=20003|item=Magma Manteau|simple=yes}} + {{Item List|id=4429|item=Salamander Card|simple=yes}} + {{Item List|id=4433|item=Imp Card|simple=yes}}</div>
  border-left: 5px solid #d84315;
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>MATK <strong style="color:#ffe0b2;">+4%</strong>.</li>
  padding: 16px 20px;
<li>Fire Bolt damage <strong style="color:#ffe0b2;">+15%</strong>.</li>
  margin: 0 0 14px 0;
<li>Meteor Storm damage <strong style="color:#ffe0b2;">+15%</strong> additional.</li>
  position: relative; overflow: hidden;
<li>SP consumption <strong style="color:#ffe0b2;">-5%</strong>.</li>
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(200,70,20,0.06),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Mana Kiln</div>
<span style="background:rgba(200,70,20,0.18);border:1px solid rgba(200,70,20,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ff8a65;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span>
</div>
<div style="color:#7d3010;font-size:0.80em;margin-bottom:14px;font-style:italic;">SP Recovery on Kill · Zero-Pot Casting · Stacked Cast Delay — Field Card + Kiel-D-01 MVP Drop</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=22003|item=Magma Shoes|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4261|item=Earth Deleter Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Magma Shoes — 5% chance on Boss kill to fully restore SP)</span></div>
<div style="margin-top:6px;">{{Item List|id=5580|item=Kiel's Combat Visor|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Kiel-D-01 MVP · worn in upper headgear slot</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<li>Earth Deleter's SP restore now triggers on <strong style="color:#ffe0b2;">normal monster kills</strong> as well: <strong style="color:#ffe0b2;">5% chance</strong> to recover <strong style="color:#ffe0b2;">15% Max SP</strong></li>
<li>After-cast delay <strong style="color:#ffe0b2;">-5%</strong> additional — stacks with Kiel's Combat Visor (-10%) for <strong style="color:#ffe0b2;">-15% total</strong></li>
<li>When SP is recovered via Earth Deleter's proc, the next skill cast within <strong style="color:#ffe0b2;">4 seconds costs 0 SP</strong></li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,4,2,0.55);border:1px solid rgba(200,70,20,0.22);border-radius:6px;color:#6b2c08;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#ff8a65;">How it plays:</strong> Earth Deleter Card is famous for fully restoring SP on Boss kills — a cornerstone card for MVP fights. This combo extends its utility to regular grinding: each monster killed in Magma Dungeon has a 5% chance to proc a 15% SP restore, and when that proc fires, your very next skill costs zero SP. Kiel's Combat Visor stacks with the combo's -5% delay for -15% total after-cast delay. For Wizards and Sages, this creates a self-sustaining fire cycle: kill → SP proc → free spell → kill again. The Kiln never goes cold, and the dungeon becomes your forge.
</div>
</div>
</div>


<!-- COMBO II – POWERFUL -->
<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Volcanix Hex <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div>
  background: linear-gradient(135deg, rgba(34,6,2,0.95), rgba(18,4,2,0.98));
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Battle-mage pressure · Fire retaliation · Flame Lord route</div>
  border: 2px solid rgba(255,130,20,0.46);
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4437|item=Magmaring Card|simple=yes}} + {{Item List|id=2678|item=Ring of the Flame Lord|simple=yes}}</div>
  border-left: 5px solid #ef6c00;
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>ATK/MATK <strong style="color:#ffe0b2;">+5%</strong>.</li>
  padding: 16px 20px;
<li>Fire element resistance <strong style="color:#ffe0b2;">+10%</strong>.</li>
  margin: 0 0 20px 0;
<li>Physical damage against Earth monsters <strong style="color:#ffe0b2;">+10%</strong>.</li>
  position: relative; overflow: hidden;
<li>Physical attacks have a <strong style="color:#ffe0b2;">3%</strong> chance to auto-cast Fire Ball Lv.5.</li>
">
<li>When attacking, has a small chance to gain <strong style="color:#ffe0b2;">ATK +20</strong> for 10 seconds.</li>
<div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(255,130,20,0.08),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Ignis Last Stand</div>
<span style="background:rgba(255,130,20,0.22);border:1px solid rgba(255,130,20,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span>
</div>
<div style="color:#5a2008;font-size:0.80em;margin-bottom:14px;font-style:italic;">HP Threshold · Unbreakable Casting · Berserker Mode — Requires Kiel-D-01 Card</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15003|item=Magma Armor|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4403|item=Kiel-D-01 Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Magma Armor — after-cast delay -30%)</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<li>When current HP falls below <strong style="color:#ffe0b2;">50%</strong>, enter <strong style="color:#ffe0b2;">Ignis</strong> state: ASPD <strong style="color:#ffe0b2;">+8%</strong> and MATK <strong style="color:#ffe0b2;">+12%</strong></li>
<li>While in <strong style="color:#ffe0b2;">Ignis</strong> state, skill casting <strong style="color:#ffe0b2;">cannot be interrupted by incoming damage</strong></li>
<li>After-cast delay <strong style="color:#ffe0b2;">-5%</strong> additional from the combo (stacks with Kiel's base -30%: <strong style="color:#ffe0b2;">-35% total</strong>)</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,4,2,0.55);border:1px solid rgba(255,130,20,0.22);border-radius:6px;color:#5a2008;font-size:0.80em;line-height:1.60;">
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(255,90,40,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff7043;">Implementation note:</strong> Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.</div>
⚙ <strong style="color:#ff7043;">How it plays:</strong> Magma Dungeon's constant fire AoE chips HP down steadily — most builds try to avoid that damage. Ignis Last Stand inverts the logic: falling below 50% HP activates Ignis state, granting bonus ASPD, higher MATK, and crucially, unbreakable casting. Skills that normally interrupt on a hit — Meteor Storm channel, high-level Jupitel Thunder, long Firebolt chains — all become unstoppable while in Ignis state. The dungeon's own fire damage becomes the trigger for your most dangerous phase. Kiel-D-01's mechanical precision operating at its thermal limit. The more the dungeon burns you, the harder you burn back.
</div>
</div>
</div>


=== Magma Fever MVP ===
<div style="background:rgba(22,6,4,0.88);border:1px solid rgba(220,80,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8c0b0;font-size:0.89em;line-height:1.75;">
<li>Damage against Fire-element monsters <span style="color:#546e7a;">+8% ~ +15%</span></li>
<li>Damage against Formless race <span style="color:#546e7a;">+7% ~ +13%</span></li>
<li>Damage against Demon race <span style="color:#546e7a;">+5% ~ +10%</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+6% ~ +10%</span> additional</li>
<li>Chance (8%) on attack: trigger burning aura — ATK +<strong style="color:#ffccbc;">18</strong> for 5 seconds</li>
<li>ATK % or MATK % against Fever monsters <span style="color:#546e7a;">+5% ~ +9%</span></li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 5 — ABYSS LAKE
     ABYSS LAKE
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Abyss Lake Fever Area ==


== Abyss Lake Underground Cave Level 4 ==
<div style="background:linear-gradient(135deg,rgba(6,18,38,0.94),rgba(2,8,20,0.99));border:2px solid rgba(40,140,220,0.36);border-left:5px solid #64b5f6;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="color:#b3d4f8;font-size:0.90em;line-height:1.65;">
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(8,18,42,0.94),rgba(4,8,24,0.99));border:2px solid rgba(60,150,240,0.34);border-left:5px solid #64b5f6;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
=== Dragonbone Set ===
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(100,181,246,0.11),transparent);pointer-events:none;"></div>
<div style="position:absolute;bottom:-18px;right:24px;font-size:5em;opacity:0.045;pointer-events:none;line-height:1;">🐉</div>
<div style="position:relative;z-index:1;color:#b3d4f8;font-size:0.90em;line-height:1.65;">
The fourth level of the Abyss Lake Underground Cave is an ancient sealed cavern, home to massive Dragon-race creatures and skeletal constructs of enormous size. Boss-type monsters appear more frequently and hit far harder than surface variants. The Dragon & Bone Set rewards the bravest hunters with <strong style="color:#90caf9;">Dragon resistance, Boss damage mitigation, and critical power</strong> — and is the only set to ship with <strong style="color:#80deea;">two distinct item combos</strong>.


[[File:abyss_04_fever.png|250px]]
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon defense, HP, boss pressure.</span></div>
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon kill momentum, Critical, ATK.</span></div>
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20004|item=Dragonbone Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Dragon resistance, Critical damage.</span></div>
</div>
</div>


<div style="position:relative;z-index:1;margin-top:14px;background:rgba(6,14,34,0.64);border:1px solid rgba(60,150,240,0.18);border-radius:9px;padding:13px 15px;">
=== Dragonbone Set Bonus ===
<div style="font-weight:bold;color:#90caf9;font-size:0.88em;letter-spacing:0.09em;text-transform:uppercase;margin-bottom:10px;">🐉 Monster Population — abyss_04</div>
 
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;">
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.92),rgba(2,8,20,0.98));border:1px solid rgba(40,140,220,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.92em;line-height:1.80;">
<div style="position:relative;z-index:1;">{{Monster|id=20612|name=Purple Ferus}}</div>
<li>Damage against Dragon race +<strong style="color:#e3f2fd;">12%</strong></li>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 25 monsters</div>
<li>Dragon race damage received −<strong style="color:#e3f2fd;">10%</strong></li>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Fast Dragon monster with 5-second respawn.</div>
<li>Critical damage +<strong style="color:#e3f2fd;">8%</strong></li>
</div>
<li>Max HP +<strong style="color:#e3f2fd;">8%</strong></li>
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
</ul>
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(40,140,220,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
<div style="position:relative;z-index:1;">{{Monster|id=20613|name=Treasure Mimic}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 15 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Treasure-themed support monster with 5-second respawn.</div>
</div>
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20614|name=Black Acidus}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 35 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Main dark dragon pressure with 5-second respawn.</div>
</div>
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20615|name=Silver Acidus}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 35 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Main silver dragon pressure with 5-second respawn.</div>
</div>
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20616|name=Bone Ferus}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 50 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Dense skeletal dragon population with 5-second respawn.</div>
</div>
<div style="background:rgba(6,14,34,0.84);border:1px solid rgba(60,150,240,0.22);border-radius:9px;padding:11px 13px;position:relative;overflow:hidden;">
<div style="position:absolute;bottom:0;right:0;width:70px;height:70px;background:radial-gradient(circle,rgba(60,150,240,0.22),transparent 70%);opacity:0.60;pointer-events:none;"></div>
<div style="position:relative;z-index:1;">{{Monster|id=20617|name=Bone Acidus}}</div>
<div style="position:relative;z-index:1;color:#bbdefb;font-size:0.84em;margin-top:7px;font-weight:bold;"><span style="font-family:'Courier New',monospace;color:#90a4ae;font-size:0.78em;text-transform:uppercase;letter-spacing:0.08em;">Spawn</span> 50 monsters</div>
<div style="position:relative;z-index:1;color:#78909c;font-size:0.78em;margin-top:4px;line-height:1.45;">Dense skeletal acidus population with 5-second respawn.</div>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(20,16,36,0.96),rgba(8,6,4,0.99));border:1px solid rgba(120,180,255,0.36);border-left:4px solid #90caf9;border-radius:9px;padding:12px 14px;position:relative;overflow:hidden;margin-top:12px;">
<div style="position:absolute;top:0;right:0;width:160px;height:100%;background:linear-gradient(270deg,rgba(120,180,255,0.36),transparent);opacity:0.55;pointer-events:none;"></div>
<div style="position:relative;z-index:1;display:grid;grid-template-columns:1fr auto;gap:12px;align-items:center;">
<div>
<div style="font-weight:bold;color:#90caf9;font-size:0.82em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:6px;">👑 Fever MVP</div>
<div>{{Monster|id=20618|name=Bone Detardeurus}}</div>
</div>
<div style="text-align:right;color:#d7c8a0;font-size:0.82em;line-height:1.55;">
<div><strong style="color:#90caf9;">Spawn:</strong> 1 monster</div>
<div><strong style="color:#90caf9;">Respawn:</strong> 20 minutes</div>
</div>
</div>
<div style="position:relative;z-index:1;color:#9a9088;font-size:0.80em;line-height:1.55;margin-top:8px;">Frequent Abyss Fever MVP objective in a dense Dragon/Bone hunting zone.</div>
</div>
<div style="margin-top:12px;padding:10px 12px;background:rgba(0,0,0,0.22);border:1px solid rgba(255,255,255,0.08);border-radius:7px;color:#78909c;font-size:0.82em;line-height:1.60;">
<strong style="color:#90caf9;">Total Population:</strong> 210 regular monsters + 1 MVP. A dense Dragon/Bone Fever map with very fast regular monster respawn and a frequent MVP objective.
</div>
</div>
</div>
</div>


=== Dragon & Bone Set ===
=== Dragonbone Random Options ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">


<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;">
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Dragonbone Armor</div>
<div style="padding:12px 14px;">
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}
<div style="height:8px;"></div>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;">
<li>Max HP % <span style="color:#546e7a;">+3% ~ +10%</span></li>
<li>DEF <span style="color:#546e7a;">+2 ~ +7</span></li>
<li>Boss race damage received <span style="color:#546e7a;">−2% ~ −6%</span></li>
<li>AGI <span style="color:#546e7a;">+1 ~ +4</span></li>
<li>ATK <span style="color:#546e7a;">+3 ~ +15</span></li>
<li>MDEF <span style="color:#546e7a;">+2 ~ +7</span></li>
</ul>
</div>
</div>


<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(40,140,220,0.28);border-left:5px solid #64b5f6;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Dragonbone Shoes</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;margin-bottom:8px;">Dragonbone Positive Pool</div>
<div style="padding:12px 14px;">
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}
<ul style="margin:0;padding:0 0 0 18px;">
<div style="height:8px;"></div>
<li>Damage to Dragon monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Damage to Boss monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;">
<li>Damage to Large monsters <strong style="color:#e3f2fd;">+1% ~ +7%</strong></li>
<li>Max HP <span style="color:#546e7a;">+100 ~ +600</span></li>
<li>Critical damage <strong style="color:#e3f2fd;">+2% ~ +7%</strong></li>
<li>Boss race damage received <span style="color:#546e7a;">-2% ~ -6%</span></li>
<li>HIT <strong style="color:#e3f2fd;">+1 ~ +9</strong></li>
<li>ASPD <span style="color:#546e7a;">+1% ~ +6%</span></li>
<li>Damage received from Dragon monsters <strong style="color:#e3f2fd;">-3% ~ -10%</strong></li>
<li>Critical rate <span style="color:#546e7a;">+1 ~ +6</span></li>
<li>HIT <span style="color:#546e7a;">+2 ~ +15</span></li>
<li>FLEE <span style="color:#546e7a;">+6 ~ +14</span></li>
</ul>
</ul>
</div>
</div>
</div>
</div>


<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Dragonbone Manteau</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Dragonbone Drawback Pool</div>
<div style="padding:12px 14px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
{{Item List|id=20004|item=Dragonbone Manteau|simple=yes}}
<ul style="margin:0;padding:0 0 0 18px;">
<div style="height:8px;"></div>
<li>Damage to Small monsters <strong style="color:#ffccbc;">-4% ~ -10%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -8</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;">
<li>Max SP <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Ranged damage dealt <span style="color:#546e7a;">1% ~ 7%</span></li>
<li>Damage received from normal monsters <strong style="color:#ffccbc;">+1% ~ +10%</strong></li>
<li>Boss race damage received <span style="color:#546e7a;">−1% ~ -7%</span></li>
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -20</strong></li>
<li>Critical damage <span style="color:#546e7a;">+3% ~ +10%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>FLEE <span style="color:#546e7a;">3 ~ 15</span></li>
<li>HIT <span style="color:#546e7a;">+1 ~ +10</span></li>
</ul>
</ul>
</div>
</div>
</div>
</div>


</div>
=== Dragon & Bone Set Bonus ===
<div style="
  background: linear-gradient(135deg, rgba(4,12,28,0.92), rgba(2,8,18,0.98));
  border: 1px solid rgba(40,140,220,0.30);
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 20px 0;
">
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.92em;line-height:1.80;">
<li>Dragon race damage received −<strong style="color:#e3f2fd;">15%</strong></li>
<li>Boss race damage received −<strong style="color:#e3f2fd;">5%</strong></li>
<li>Critical rate +<strong style="color:#e3f2fd;">8</strong> and Critical damage +<strong style="color:#e3f2fd;">5%</strong> </li>
<li>Dragon Slayer effect: 1% chance summons a <strong style="color:#e3f2fd;">Dragon Spirit</strong> — adds +15 ATK for 5 seconds</li>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(40,140,220,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Abyss Lake Item Combos ===
=== Abyss Lake Item Combos ===


<!-- COMBO I – MID TIER -->
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div>
  background: linear-gradient(135deg, rgba(4,12,28,0.94), rgba(2,8,20,0.98));
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage · Critical momentum · Yellow Acidus precision route</div>
  border: 2px solid rgba(40,130,200,0.38);
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4327|item=Yellow Acidus Card|simple=yes}} + {{Item List|id=5123|item=Ulle's Hat|simple=yes}}</div>
  border-left: 5px solid #0277bd;
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
  border-radius: 8px;
<li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li>
  padding: 16px 20px;
<li>ASPD <strong style="color:#e1f5fe;">+5%</strong>.</li>
  margin: 0 0 14px 0;
<li>Critical Rate <strong style="color:#e1f5fe;">+7</strong>.</li>
  position: relative; overflow: hidden;
<li>Critical damage <strong style="color:#e1f5fe;">+8%</strong>.</li>
">
<li>After killing a Dragon monster, recover <strong style="color:#e1f5fe;">2%</strong> Max HP.</li>
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(40,130,200,0.06),transparent);pointer-events:none;"></div>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood</div>
<span style="background:rgba(40,130,200,0.18);border:1px solid rgba(40,130,200,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#90caf9;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Mid-Tier</span>
</div>
<div style="color:#1a3a58;font-size:0.80em;margin-bottom:14px;font-style:italic;">Kill-Stack Snowball · Dragon Slayer Momentum · Field Card + Drake MVP Drop</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=4308|item=Purple Ferus Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted in Dragonbone Shoes — Dragon race damage received -15%)</span></div>
<div style="margin-top:6px;">{{Item List|id=2256|item=Corsair|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">— ~5% drop from Drake MVP · worn in upper headgear slot</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
<li>Each Dragon-race kill grants <strong style="color:#e1f5fe;">Dragon's Blood</strong> buff for 15 seconds: ATK <strong style="color:#e1f5fe;">+8%</strong> and Critical Rate <strong style="color:#e1f5fe;">+3</strong> per stack</li>
<li>Stacks up to <strong style="color:#e1f5fe;">3 times</strong> — maximum: ATK <strong style="color:#e1f5fe;">+24%</strong>, Critical Rate <strong style="color:#e1f5fe;">+9</strong>; consecutive Dragon kills refresh duration without resetting stacks</li>
<li>HIT <strong style="color:#e1f5fe;">+10</strong> — Corsair's pirate marksmanship sharpens accuracy in the dark cavern</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(2,8,20,0.55);border:1px solid rgba(40,130,200,0.22);border-radius:6px;color:#1a3550;font-size:0.80em;line-height:1.60;">
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,14,32,0.55);border:1px solid rgba(40,140,220,0.22);border-radius:6px;color:#1a5a90;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#64b5f6;">Item note:</strong> Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.</div>
⚙ <strong style="color:#64b5f6;">How it plays:</strong> Purple Ferus Card reduces incoming Dragon race damage by 15%, letting you absorb hits from the dense Abyss Lake population. Corsair ties the hunter to Drake's sea-captain legacy. The payoff is Dragon's Blood: every dragon you kill stacks ATK and Critical Rate. Abyss Lake has 5-second respawns and dragon packs everywhere — maintaining 3 stacks is achievable with consistent hunting pace, delivering +24% ATK and +9 Critical Rate on every swing. Stop killing and the stacks decay. Keep moving, keep hunting, keep the blood hot.
</div>
</div>
</div>


<!-- COMBO II – POWERFUL -->
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div>
  background: linear-gradient(135deg, rgba(4,14,32,0.95), rgba(2,8,20,0.98));
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Bone Head execution route</div>
  border: 2px solid rgba(0,190,220,0.46);
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=2554|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=5398|item=Bone Head|simple=yes}}</div>
  border-left: 5px solid #0097a7;
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.</div>
  border-radius: 8px;
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;">
  padding: 16px 20px;
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li>
  margin: 0 0 20px 0;
<li>Physical damage against Boss monsters <strong style="color:#e1f5fe;">+8%</strong>.</li>
  position: relative; overflow: hidden;
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li>
">
<li>HIT <strong style="color:#e1f5fe;">+25</strong>.</li>
<div style="position:absolute;top:0;right:0;width:200px;height:100%;background:linear-gradient(270deg,rgba(0,190,220,0.08),transparent);pointer-events:none;"></div>
<li>Ignore <strong style="color:#e1f5fe;">100%</strong> DEF of Dragon monsters.</li>
<div style="display:flex;align-items:center;gap:10px;margin-bottom:6px;">
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy</div>
<span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e0f7fa;font-weight:bold;letter-spacing:0.06em;text-transform:uppercase;white-space:nowrap;">Powerful</span>
</div>
<div style="color:#0c3a40;font-size:0.80em;margin-bottom:14px;font-style:italic;">DEF Penetration · Boss Breaker · Drake Card in Garment — Requires Drake Card + Nidhogg's Shadow Garb · Replaces Dragonbone Manteau</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}
<div style="margin-top:8px;">{{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} {{Item List|id=4056|item=Drake Card|simple=yes}}</div>
<div style="margin-top:4px;color:#90a4ae;font-size:0.88em;">(Drake Card slotted in Nidhogg's Shadow Garb — worn in garment slot, replacing Dragonbone Manteau)</div>
</div>
</div>
<div style="margin-bottom:12px;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">
⚠ Wearing Nidhogg's Shadow Garb suspends the Dragon &amp; Bone 3-piece set bonus. The combo effect is specifically designed to compensate and surpass it for Boss and Dragon hunting.
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;">
<li>Physical attacks against <strong style="color:#e1f5fe;">Boss-type and Large-size monsters ignore 30% of their base DEF</strong></li>
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong> additional</li>
<li>Max HP <strong style="color:#e1f5fe;">+10%</strong> — Nidhogg's Shadow Garb's vitality amplified through the Dragonbone Armor's bone-forged structure</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(2,8,20,0.55);border:1px solid rgba(0,190,220,0.22);border-radius:6px;color:#0c3040;font-size:0.80em;line-height:1.60;">
⚙ <strong style="color:#80deea;">How it plays:</strong> Drake Card's DEF-ignore is traditionally reserved for weapon slots. This combo unlocks it through the garment slot — a deliberate trade: you give up the Dragon &amp; Bone 3-piece bonus but free your weapon for other cards, and gain 30% DEF penetration against all Boss-type and Large monsters. Bone Detardeurus (the Abyss Lake Fever MVP) is a Boss-type dragon with enormous DEF; this combo is specifically built to crack it open. Nidhogg's Shadow Garb is one of the finest garments in the pre-renewal game; paired with Dragonbone Armor, it creates a prestige endgame loadout. Drake's pirate legacy lives on: no armor holds against him.
</div>
</div>
</div>
=== Abyss Lake Fever MVP ===
<div style="background:rgba(4,12,26,0.88);border:1px solid rgba(40,140,220,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.89em;line-height:1.75;">
<li>Damage against Dragon race <span style="color:#546e7a;">+10% ~ +16%</span></li>
<li>Damage against Boss-type monsters <span style="color:#546e7a;">+3% ~ +10%</span></li>
<li>Critical damage <span style="color:#546e7a;">+8% ~ +14%</span> additional</li>
<li>Dragon race damage received <span style="color:#546e7a;">−6% ~ +11%</span> additional</li>
<li>Neutral element resistance <span style="color:#546e7a;">+5% ~ +9%</span> additional</li>
<li>Chance (5%) on critical hit: Dragon Slayer effect activates — ATK +<strong style="color:#e3f2fd;">15</strong> for 10 seconds</li>
</ul>
</div>
<!-- ═══════════════════════════════════════════════════════════
    MASTER SUMMARY
════════════════════════════════════════════════════════════ -->


== System Reference ==
== System Reference ==
Line 1,352: Line 612:
=== Fever Maps at a Glance ===
=== Fever Maps at a Glance ===


<div style="
{| style="width:100%;border-collapse:collapse;margin:0 0 24px 0;background:rgba(8,8,16,0.94);border:1px solid rgba(255,255,255,0.08);"
  background: linear-gradient(135deg, rgba(14,10,20,0.92), rgba(8,6,14,0.98));
  border: 1px solid rgba(255,255,255,0.10);
  border-radius: 8px;
  overflow: hidden;
  margin: 0 0 24px 0;
">
{| style="width:100%; border-collapse:collapse; margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Map
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Map
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Set
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Set
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Identity
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Core Identity
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Combos
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Normal Combo Route
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Material Drops
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#c8e6c9;" | 🌿 Payon Forest Fever Field
| style="padding:10px 14px;color:#a5d6a7;" | Payon Forest
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e8e0;" | Forest Set
| style="padding:10px 14px;color:#c0c0c0;" | Forest
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Survival · HP Recovery · Poison/Earth Resist
| style="padding:10px 14px;color:#c0c0c0;" | HP sustain, Brute/Plant hunting, Poison pressure
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#81c784;">1</span> — Blight Warden
| style="padding:10px 14px;color:#c0c0c0;" | Bathory / Nine Tail + Eggyra
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#fff9c4;" | 🏜️ Sograt Desert Fever Field
| style="padding:10px 14px;color:#fff176;" | Sograt Desert
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e8e0d0;" | Sand Set
| style="padding:10px 14px;color:#c0c0c0;" | Sand
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Endurance · Ranged Defense · Fire/Status Resist
| style="padding:10px 14px;color:#c0c0c0;" | DEF, Sleep, Fire resistance, accuracy
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ffd54f;">1</span> — Scouring Wind
| style="padding:10px 14px;color:#c0c0c0;" | Sandman / Goblin Mask / Andre
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e1bee7;" | 🏚️ Glast Heim Fever Dungeons
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d8e8;" | Shadow Set
| style="padding:10px 14px;color:#c0c0c0;" | Shadow
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Undead/Demon · Shadow Resist · SP Recovery
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Shadow resistance
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ce93d8;">1</span> — Cursed Vault
| style="padding:10px 14px;color:#c0c0c0;" | Agav / Waste Stove + Bison Horn
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffccbc;" | 🌋 Magma Dungeon Level 3
| style="padding:10px 14px;color:#ff7043;" | Magma Dungeon
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e8d0c8;" | Magma Set
| style="padding:10px 14px;color:#c0c0c0;" | Magma
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | ATK/MATK Pressure · ASPD · Fire Offense
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, hybrid fire pressure
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ff7043;">1</span> — Magma Surge
| style="padding:10px 14px;color:#c0c0c0;" | Salamander / Imp / Magmaring + Flame Lord
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; color:#b3d4f8;" | 🐉 Abyss Lake Cave Level 4
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake
| style="padding:11px 14px; color:#c8d8e8;" | Dragon & Bone Set
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone
| style="padding:11px 14px; color:#90a0a0; font-size:0.89em;" | Dragon/Boss Hunting · Critical · High-End PvM
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets
| style="padding:11px 14px;" | <span style="color:#64b5f6;">2</span> — Ancient Scale + Bone Tyrant
| style="padding:10px 14px;color:#c0c0c0;" | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head
| style="padding:11px 14px; color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|}
|}
</div>


=== Combo Investment Reference ===
=== Implementation Notes ===


<div style="
<div style="background:linear-gradient(135deg,rgba(10,12,24,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:8px;padding:16px 20px;margin:0 0 28px 0;">
  background: linear-gradient(135deg, rgba(12,10,18,0.92), rgba(6,6,12,0.98));
<ul style="margin:0;padding:0 0 0 18px;color:#b0b8d0;font-size:0.90em;line-height:1.75;">
  border: 1px solid rgba(255,255,255,0.08);
<li>Drawback options should be implemented as separate random-option IDs with negative effects in the option script.</li>
  border-radius: 8px;
<li>Store option values as positive numbers and apply the negative sign inside the script where needed.</li>
  overflow: hidden;
<li>Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.</li>
  margin: 0 0 24px 0;
<li>GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.</li>
">
</ul>
{| style="width:100%; border-collapse:collapse; margin:0;"
|-
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08); width:18%;" | Map
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08); width:22%;" | Combo I (Mid-Tier)
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Field Card Source
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | MVP Equipment Drop (~5%)
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08); width:22%;" | Combo II (Powerful) — MVP Card
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#c8e6c9; font-size:0.88em;" | 🌿 Forest
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a5d6a7; font-size:0.88em;" | Umbral Shepherd
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Bathory Card (Payon fields)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Spiky Band — Moonlight Flower MVP
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b2dfdb; font-size:0.86em;" | Moonlit Fox — Moonlight Flower Card
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#fff9c4; font-size:0.88em;" | 🏜️ Desert
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffe082; font-size:0.88em;" | Sandstorm Ambush
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Sandman Card (Sograt Desert)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Turban — Phreeoni MVP
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#fff176; font-size:0.86em;" | Phreeoni's Mark — Phreeoni Card
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e1bee7; font-size:0.88em;" | 🏚️ Glast Heim
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ce93d8; font-size:0.88em;" | Spectral Mage
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Raydric Card (Glast Heim field)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Necklace — Dark Lord MVP
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e040fb; font-size:0.86em;" | Doppel Striker — Doppelganger Card
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffccbc; font-size:0.88em;" | 🌋 Magma
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ff8a65; font-size:0.88em;" | Mana Kiln
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Earth Deleter Card (Magma Dungeon field)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.86em;" | Kiel's Combat Visor — Kiel-D-01 MVP
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ff7043; font-size:0.86em;" | Ignis Last Stand — Kiel-D-01 Card
|-
| style="padding:11px 14px; color:#b3d4f8; font-size:0.88em;" | 🐉 Abyss Lake
| style="padding:11px 14px; color:#64b5f6; font-size:0.88em;" | Dragon's Blood
| style="padding:11px 14px; color:#90a0a0; font-size:0.86em;" | Purple Ferus Card (Abyss Lake field)
| style="padding:11px 14px; color:#90a0a0; font-size:0.86em;" | Corsair — Drake MVP
| style="padding:11px 14px; color:#80deea; font-size:0.86em;" | Drake's Legacy — Drake Card + Nidhogg's Garb
|}
</div>
</div>


=== Option Design Reference ===
== See Also ==


<div style="
* [[Dynamic Fields]]
  background: linear-gradient(135deg, rgba(12,10,18,0.92), rgba(6,6,12,0.98));
* [[MVP Timer]]
  border: 1px solid rgba(255,255,255,0.08);
* [[Random Options]]
  border-radius: 8px;
* [[Extraction Fields]]
  overflow: hidden;
* [[Quests]]
  margin: 0 0 24px 0;
">
{| style="width:100%; border-collapse:collapse; margin:0;"
|-
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Option Category
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Where It Appears
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Power Level
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Elemental Resistance
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Race Damage Reduction
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Stat Boosts (STR / AGI / VIT / INT)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Race Damage Bonus (vs. specific race)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | Fever MVP drops only
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffd54f;">Enhanced
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Proc Effects (on kill / on hit)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | Fever MVP drops only
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffd54f;">Enhanced
|-
| style="padding:11px 14px; color:#e0e0e0;" | Item Combo Set Bonuses
| style="padding:11px 14px; color:#a0b0c0; font-size:0.89em;" | Card + Set combination
| style="padding:11px 14px; color:#ff8a65;">Powerful
|}
</div>
 
<div style="
  background: linear-gradient(135deg, rgba(20,10,4,0.88), rgba(12,6,2,0.95));
  border: 1px solid rgba(255,80,30,0.28);
  border-left: 4px solid #e53935;
  border-radius: 8px;
  padding: 14px 18px;
  margin: 0 0 8px 0;
  font-size: 0.90em;
  color: #ffcdd2;
  line-height: 1.70;
">
⚠ <strong style="color:#ef9a9a;">Reminder:</strong> All Fever set bonuses and item combo effects are <strong style="color:#e57373;">disabled on GvG, WoE, Castle, and Guild War flagged maps.</strong> Equipment may still be worn — only the Fever-specific bonuses are suppressed. Plan your gear loadout accordingly if you participate in competitive content.
</div>


[[Category:Game Systems]]
[[Category:General Information]]
[[Category:Equipment]]
[[Category:Fields]]
[[Category:Fever System]]
[[Category:Fever System]]

Latest revision as of 02:47, 30 May 2026

⚔ Fever System

The Fever System transforms selected fields and dungeons into high-stakes hunting zones. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a red portal.

Core Fever Rules

🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.

Fever Random Option Structure

How Fever Rolls Work

Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.


Normal Fever Monster
Entry Roll
Guaranteed: 1 random option
Bonus positive: 50%
Drawback: 50%
Elite Fever Monster
Improved Roll
Guaranteed: 1 random option
Bonus positive: 80%
Drawback: 20%
Fever MVP
Premium Roll
Guaranteed: 2 random options
Bonus positive: 80%
Rare roll: 12%
Drawback: 8%


Rupes Nigra Material Chain

Progression Materials
Material Rarity Primary Use

Rupes Nigra Fragment Rupes Nigra Fragment



Common Entry Fever upgrades, early material conversion, and basic combo support.

Rupes Nigra Shard Rupes Nigra Shard



Uncommon Crafting upgrades, exchange recipes, and special equipment infusion. These materials are not equipped and should not be used as direct item-combo triggers.

Rupes Nigra Stone Rupes Nigra Stone



Rare High-end Fever crafting and capstone upgrades. These materials are not equipped and should not be used as direct item-combo triggers.

Fever Map Navigator

🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set

Payon Forest Fever Field

Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.

Pay fild07 fever.png

Forest Set

Forest Armor Forest Armor



HP, VIT, Poison resistance, Plant damage reduction.

Forest Shoes Forest Shoes



HP/SP recovery, Flee, movement speed, AGI.

Forest Manteau Forest Manteau



Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.

Forest Set Bonus

⬡ Full Set Effect
  • Max HP +10%
  • Natural HP recovery +15%
  • Damage dealt to Plant and Brute monsters +8%
  • HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.

Forest Random Options

Forest Positive Pool
  • Damage to Plant monsters +4% ~ +12%
  • Damage to Brute monsters +4% ~ +10%
  • Max HP +3% ~ +8%
  • Healing received +4% ~ +10%
  • Poison resistance +10% ~ +30%
  • Chance on kill: recover 1% ~ 3% Max HP
Forest Drawback Pool
  • Fire resistance -3% ~ -8%
  • Max SP -2% ~ -6%
  • ASPD -1% ~ -3%
  • HIT -5 ~ -15
  • Damage received from Plant monsters +3% ~ +8%


Forest Item Combos

🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
  • Heal and Sanctuary restore +15% more HP.
  • Shadow-property damage received -10%.
  • Max SP +100.
  • SP consumption -5%.
Implementation note: This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.
🔗 Combo II — Moonlit Fox Powerful
Kiting · SP recovery · Two-card equipment objective
  • FLEE +20.
  • SP Recovery rate +15% additional.
  • Ranged physical damage +8%.
  • AGI +1.
How it plays: This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.


Sograt Desert Fever Field

Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.

Moc fild17 fever.png

Sand Set

Sand Armor Sand Armor



Max HP, DEF, VIT, Fire/Neutral resistance.

Sand Shoes Sand Shoes



HP recovery, Flee, HIT, STR.

Sand Manteau Sand Manteau



Ranged reduction, Fire/Earth resistance, Perfect Dodge.

Sand Set Bonus

⬡ Full Set Effect
  • Max HP +8%
  • Ranged damage received −5%
  • Damage dealt to Fire element monsters +10%
  • Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.

Sand Random Options

Sand Positive Pool
  • Damage to Insect monsters +4% ~ +12%
  • Damage to Brute monsters +4% ~ +10%
  • HIT +8 ~ +30
  • Fire resistance +4% ~ +12%
  • Ranged damage received -3% ~ -8%
  • Physical attacks have 1% ~ 4% chance to inflict Sleep
Sand Drawback Pool
  • Water resistance -3% ~ -8%
  • Variable cast time +3% ~ +8%
  • SP consumption +3% ~ +8%
  • FLEE -5 ~ -18
  • Critical Rate -2 ~ -6


Desert Item Combos

🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Practical desert farming
  • DEF +10
  • Physical attacks have a 5% chance to inflict Sleep.
  • Damage against Insect monsters +8%.
  • Fire element resistance +5%.
🔗 Combo II — Phreeoni's Mask Powerful
Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating
  • HIT +30.
  • ATK +20.
  • Physical damage against Insect and Brute monsters +10%.
  • Ignore 10% DEF of Insect and Brute monsters.


Glast Heim Fever Dungeons

Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.

Kl knt02 fever.png

Shadow Set

Shadow Armor Shadow Armor



Shadow resistance, SP sustain, Undead/Demon mitigation.

Shadow Shoes Shadow Shoes



SP recovery, Curse resistance, caster sustain.

Shadow Manteau Shadow Manteau



Neutral reduction, Flee, Perfect Dodge, magic pressure control.

Shadow Set Bonus

⬡ Full Set Effect
  • Damage received from Undead and Demon monsters −10%
  • Damage dealt to Shadow element monsters +10%
  • SP recovery +20%
  • Immune to Sleep
⚠ Disabled on GvG / WoE flagged maps.

Shadow Random Options

Shadow Positive Pool
  • Damage to Undead monsters +5% ~ +10%
  • Damage to Demon monsters +5% ~ +10%
  • Shadow resistance +3% ~ +15%
  • SP recovery +5% ~ +15%
  • Variable cast time -3% ~ -10%
  • When hit, 1% ~ 4% chance to inflict Curse on attacker
Shadow Drawback Pool
  • Holy resistance -3% ~ -8%
  • Max HP -2% ~ -6%
  • Healing received -3% ~ -8%
  • ATK -5 ~ -20
  • AGI -1 ~ -3

Glast Heim Item Combos

🔗 Combo I — Spectral Mage Mid-Tier
MATK scaling · SP economy · Undead/Demon caster route
  • MATK +5% additional.
  • INT +3.
  • SP consumption -5%.
  • -10% variable cast time.
🔗 Combo II — Gravebound Hex Powerful
Shadow defense · Curse retaliation · Undead/Demon frontline route
  • Damage received from Undead and Demon monsters -10%.
  • Shadow element resistance +10%.
  • Max HP +5%.
  • VIT +2.
  • When physically attacked, has a 3% chance to inflict Curse on the attacker.
How it plays: This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.


Magma Dungeon Level 3 Fever Area

Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.

Magma Set

Magma Armor Magma Armor



Fire defense, MATK, caster pressure.

Magma Shoes Magma Shoes



SP sustain, after-cast support, kill recovery.

Magma Manteau Magma Manteau



Fire resistance, magic reduction, survival.

Magma Set Bonus

⬡ Full Set Effect
  • Fire element resistance +15%
  • ATK/MATK +3%
  • Damage against Earth monsters +10%
⚠ Disabled on GvG / WoE flagged maps.

Magma Random Options

Magma Positive Pool
  • Fire magic damage +4% ~ +12%
  • Damage to Earth monsters +5% ~ +14%
  • Fire resistance +1% ~ +5%
  • ATK/MATK +1% ~ +3%
  • Chance on kill: recover 5 ~ 15 Max SP
  • Physical attacks have 1% ~ 4% chance to auto-cast Fire Ball
Magma Drawback Pool
  • Water resistance -4% ~ -10%
  • Damage received from Water property monsters +3% ~ +8%
  • SP consumption +1% ~ +8%
  • After-cast delay +3% ~ +8%
  • DEF -5 ~ -15

Magma Item Combos

🔗 Combo I — Cinder Arcanist Mid-Tier
Fire spell specialization · Cross-map card objective · Caster route
  • MATK +4%.
  • Fire Bolt damage +15%.
  • Meteor Storm damage +15% additional.
  • SP consumption -5%.
🔗 Combo II — Volcanix Hex Powerful
Battle-mage pressure · Fire retaliation · Flame Lord route
  • ATK/MATK +5%.
  • Fire element resistance +10%.
  • Physical damage against Earth monsters +10%.
  • Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
  • When attacking, has a small chance to gain ATK +20 for 10 seconds.
Implementation note: Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.


Abyss Lake Fever Area

Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.

Dragonbone Set

Dragonbone Armor Dragonbone Armor



Dragon defense, HP, boss pressure.

Dragonbone Shoes Dragonbone Shoes



Dragon kill momentum, Critical, ATK.

Dragonbone Manteau Dragonbone Manteau



Neutral reduction, Dragon resistance, Critical damage.

Dragonbone Set Bonus

⬡ Full Set Effect
  • Damage against Dragon race +12%
  • Dragon race damage received −10%
  • Critical damage +8%
  • Max HP +8%
⚠ Disabled on GvG / WoE flagged maps.

Dragonbone Random Options

Dragonbone Positive Pool
  • Damage to Dragon monsters +1% ~ +6%
  • Damage to Boss monsters +1% ~ +6%
  • Damage to Large monsters +1% ~ +7%
  • Critical damage +2% ~ +7%
  • HIT +1 ~ +9
  • Damage received from Dragon monsters -3% ~ -10%
Dragonbone Drawback Pool
  • Damage to Small monsters -4% ~ -10%
  • Critical Rate -2 ~ -8
  • Max SP -3% ~ -8%
  • Damage received from normal monsters +1% ~ +10%
  • FLEE -5 ~ -20

Abyss Lake Item Combos

🔗 Combo I — Dragon's Blood Mid-Tier
Dragon damage · Critical momentum · Yellow Acidus precision route
  • Physical damage against Dragon monsters +10%.
  • ASPD +5%.
  • Critical Rate +7.
  • Critical damage +8%.
  • After killing a Dragon monster, recover 2% Max HP.
Item note: Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Bone Head execution route
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.
  • Physical damage against Large monsters +12%.
  • Physical damage against Boss monsters +8%.
  • Dragon race damage received -10%.
  • HIT +25.
  • Ignore 100% DEF of Dragon monsters.

System Reference

Fever Maps at a Glance

Map Set Core Identity Normal Combo Route
Payon Forest Forest HP sustain, Brute/Plant hunting, Poison pressure Bathory / Nine Tail + Eggyra
Sograt Desert Sand DEF, Sleep, Fire resistance, accuracy Sandman / Goblin Mask / Andre
Glast Heim Shadow Undead/Demon hunting, SP economy, Shadow resistance Agav / Waste Stove + Bison Horn
Magma Dungeon Magma Fire resistance, kill sustain, hybrid fire pressure Salamander / Imp / Magmaring + Flame Lord
Abyss Lake Dragonbone Dragon hunting, boss pressure, Large targets Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head

Implementation Notes

  • Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
  • Store option values as positive numbers and apply the negative sign inside the script where needed.
  • Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
  • GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.

See Also