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== Classes in TimeRO: Ragnarok Infinite Zero ==
{{DISPLAYTITLE:Classes}}
**TOC**


Welcome to the '''Class Guide'''.
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<div style="position:absolute;bottom:-18px;right:28px;font-size:5em;opacity:0.05;pointer-events:none;line-height:1;">⚔</div>
<div style="font-family:'Georgia',serif;font-size:1.48em;font-weight:bold;color:#6ab8ff;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 22px rgba(80,160,255,0.42);">⚔ Classes</div>
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<strong style="color:#c0d8f0;">TimeRO</strong> keeps the tactical identity of <strong style="color:#c0d8f0;">Pre-Renewal Ragnarok Online</strong> while expanding the class roster with modernized Expanded and Advanced Expanded routes. Classic classes, Transcendent classes, Expanded classes, and Expanded Transclasses coexist under a controlled classic power level.
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'''TimeRO''' is built around the spirit and power level of '''Pre-Renewal Ragnarok Online'''. This means the server preserves the tactical pace, class identity, equipment value, and combat philosophy of the classic era, while expanding the universe with new class possibilities.
== Overview ==


Our goal is not to turn the game into a Renewal-style power race. Instead, TimeRO brings modern class variety into a Pre-Renewal-balanced environment.
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In TimeRO, players can enjoy:
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<div style="font-weight:bold;color:#7fc2ff;font-size:1.02em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:9px;">🌐 Class Variety, Classic Foundation</div>
<div style="color:#7898b8;font-size:0.91em;line-height:1.68;">
TimeRO includes the full classic class structure, Transcendent progression, and selected Expanded class routes. The objective is not raw power creep: every class is tuned around <strong style="color:#b0d0f0;">Pre-Renewal pacing</strong>, party identity, meaningful equipment, and recognizable combat roles.
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* Classic Pre-Renewal class progression.
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* Normal Transcendent Classes.
Expanded classes also have advanced paths in TimeRO: <strong style="color:#80d8b8;">Oboro</strong>, <strong style="color:#80d8b8;">Kagerou</strong>, <strong style="color:#80d8b8;">Rebellion</strong>, <strong style="color:#80d8b8;">Super Novice EX</strong>, <strong style="color:#80d8b8;">Soul Reaper</strong>, and <strong style="color:#80d8b8;">Star Emperor</strong>. These routes are adapted to fit the server's classic balance target.
* Expanded Classes such as Ninja, Gunslinger, Super Novice, Taekwon, Soul Linker, and Star Gladiator.
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* Advanced Expanded Classes such as Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, and Star Emperor.
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* Additional class paths balanced down to fit the Pre-Renewal universe.
* Custom job-change tasks that are more meaningful and challenging than the original job-change quests.


== Core Philosophy ==
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<div style="font-family:'Courier New',monospace;font-size:0.62em;letter-spacing:0.13em;text-transform:uppercase;color:#3a5878;margin-bottom:14px;">// Class families</div>


TimeRO classes are designed around three principles:
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{| class="wikitable" style="width:100%; text-align:center;"
<div style="display:flex;align-items:flex-start;gap:12px;padding:0 0 14px 0;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(80,160,255,0.16);border:2px solid rgba(80,160,255,0.36);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#70b8ff;font-size:0.80em;flex-shrink:0;">1</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#90c8f0;font-size:0.86em;margin-bottom:2px;">Classic Classes</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Novice, First Classes, and Second Classes.</div></div></div>
! Principle
! Meaning
|-
| '''Pre-Renewal Power Level'''
| Damage, survivability, equipment scaling, and class impact are balanced around the classic Pre-Renewal ecosystem.
|-
| '''Expanded Possibilities'''
| Players can access additional class routes without breaking the identity of the Pre-Renewal game.
|-
| '''Class Identity'''
| Every class has a clear role, a dedicated classroom, job-specific supplies, and a meaningful job-change task.
|}


== Arrival at Criatura Academy ==
<div style="display:flex;align-items:flex-start;gap:12px;padding:0 0 14px 0;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(240,160,40,0.18);border:2px solid rgba(240,160,40,0.38);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#f0c050;font-size:0.80em;flex-shrink:0;">2</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#f0d080;font-size:0.86em;margin-bottom:2px;">Transcendent Classes</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Reborn classic second-class upgrades.</div></div></div>


After arriving in TimeRO, players unload from the ship and are directed toward '''Criatura Academy'''.
<div style="display:flex;align-items:flex-start;gap:12px;padding:0 0 14px 0;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(0,200,160,0.16);border:2px solid rgba(0,200,160,0.36);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#60e8c8;font-size:0.80em;flex-shrink:0;">3</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#80e8d0;font-size:0.86em;margin-bottom:2px;">Expanded Classes</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Special class routes with unique mechanics.</div></div></div>


Criatura Academy is the main class and job hub of the server. It is where new players learn the world, choose their class path, and begin their progression.
<div style="display:flex;align-items:flex-start;gap:12px;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(180,80,255,0.16);border:2px solid rgba(180,80,255,0.36);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#c080ff;font-size:0.80em;flex-shrink:0;">4</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#d0a0ff;font-size:0.86em;margin-bottom:2px;">Expanded Transclasses</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Advanced routes for Expanded classes.</div></div></div>
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Inside the Academy, each class has its own classroom.
== Class System Rules ==


Every classroom contains:
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<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Class balance targets a <strong style="color:#a0c0e0;">Pre-Renewal power level</strong>, even when newer class routes are available.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Classic classes remain relevant. Expanded classes are designed to add options, <strong style="color:#a0c0e0;">not replace classic jobs</strong>.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Advanced Expanded classes may have <strong style="color:#a0c0e0;">custom scaling, cooldowns, and damage values</strong>.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Job-change requirements are documented separately on <strong style="color:#a0c0e0;">[[Job Change Tasks]]</strong>.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(0,200,160,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#40c0a0;flex-shrink:0;margin-top:1px;">●</span><span>Class supplies, weapon routes, and training support are handled through <strong style="color:#80d8b8;">[[Criatura Academy]]</strong>.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(0,200,160,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#40c0a0;flex-shrink:0;margin-top:1px;">●</span><span>Class identity matters: tanking, damage, support, control, utility, economy, and hybrid roles all have space.</span></div>
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* First Class Job Change NPCs.
== Classic First Classes ==
* Second Class Job Change NPCs.
* Expanded Class Job Change NPCs where applicable.
* Class-specific equipment vendors.
* Class-specific supplies.
* Basic training information.
* Access to job-change task pages.


Criatura Academy is intended to be the central place where players understand the class system before committing to a path.
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First Classes define your first real combat identity. They are the foundation for the classic Second Class branches.
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== Job Change Requirements ==
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<div style="background:linear-gradient(90deg,rgba(80,160,255,0.16),rgba(80,160,255,0.04),transparent);padding:12px 18px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#6ab8ff;letter-spacing:0.09em;text-transform:uppercase;font-size:0.83em;">Classic First Class Table</div>


{| class="wikitable" style="width:100%; text-align:center;"
{| style="width:100%;border-collapse:collapse;margin:0;"
! Progression Step
! Requirement
! Notes
|-
|-
| '''Novice → First Class'''
! style="background:rgba(0,0,0,0.38);color:#7090b0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:170px;" | Class
| Novice Job Level 10
! style="background:rgba(0,0,0,0.38);color:#7090b0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:210px;" | Core Role
| Players must complete the appropriate First Class task.
! style="background:rgba(0,0,0,0.38);color:#7090b0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Identity
|-
|-
| '''Novice → Expanded Class'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f08080;" | [[Swordman]]
| Job Level 40–50, depending on the class path
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | Frontline melee
| Expanded classes have special entry tasks and are balanced for Pre-Renewal gameplay.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Durable physical combatant with direct pressure, weapon scaling, and defensive potential.
|-
|-
| '''First Class → Second Class'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#c090ff;" | [[Mage]]
| Job Level 40–50
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | Elemental caster
| Job Level 50 is recommended for maximum skill points before changing.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Ranged magical damage, elemental control, and spell-based area pressure.
|-
|-
| '''Base Level 99 → Reborn'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#80e898;" | [[Archer]]
| Base Level 99
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | Ranged physical
| Character becomes High Novice and starts the Transcendent path.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Reliable single-target damage, positioning, range advantage, and later trap or performance routes.
|-
|-
| '''High Novice → Trans First Class'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f8d060;" | [[Merchant]]
| High Novice Job Level 10
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | Economy / utility
| Follows the normal Transcendent class path.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Zeny tools, vending, item economy, melee utility, and later crafting or alchemy routes.
|-
|-
| '''Trans First Class → Trans Second Class'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d898ff;" | [[Thief]]
| Job Level 40–50
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | Mobility / burst
| Leads to Lord Knight, High Wizard, Sniper, and other Transcendent classes.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Fast melee gameplay with evasion, burst, stealing, mobility, and disruption.
|-
|-
| '''Expanded Rebirth Path'''
| style="padding:11px 14px;font-weight:bold;color:#f8e078;" | [[Acolyte]]
| After rebirth, expanded classes return to their base expanded path
| style="padding:11px 14px;color:#90a8c8;font-size:0.88em;" | Support / holy
| Ninja, Gunslinger, Super Novice, Soul Linker, and Star Gladiator can later advance into their higher forms.
| style="padding:11px 14px;color:#607090;font-size:0.90em;" | Healing, buffs, holy tools, support identity, and later divine or martial specialization.
|}
|}


== Expanded Class Advancement ==
</div>


Expanded Classes are available in TimeRO, but they are balanced to fit the Pre-Renewal world.
== Classic Second Classes ==


This means classes such as Rebellion, Oboro, Kagerou, Soul Reaper, Star Emperor, and Super Novice EX exist, but their power level, scaling, and impact are adjusted to avoid breaking the classic server environment.
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<div style="font-weight:bold;color:#f0a050;font-size:1.00em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">🔥 Core Branches of the Classic Game</div>
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Second Classes are the heart of classic Ragnarok identity. Each First Class splits into two distinct branches, giving the player a stronger and more specialized role.
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{| class="wikitable" style="width:100%; text-align:center;"
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
! Base Expanded Class
<div style="background:linear-gradient(90deg,rgba(240,180,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#f0c040;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;">Second Class Branches</div>
! Advanced Expanded Class
<div style="display:grid;grid-template-columns:1fr 1fr;gap:0;">
! Balance Direction
|-
| [[Ninja]]
| [[Oboro]] / [[Kagerou]]
| Fast, technical, skill-based combat balanced for Pre-Renewal pacing.
|-
| [[Gunslinger]]
| [[Rebellion]]
| Firearm specialist with adjusted damage scaling and controlled burst potential.
|-
| [[Super Novice]]
| [[Super Novice EX]]
| Flexible hybrid class with expanded options but controlled stat and skill impact.
|-
| [[Soul Linker]]
| [[Soul Reaper]]
| Spiritual support and magic class adapted to avoid Renewal-level scaling.
|-
| [[Star Gladiator]]
| [[Star Emperor]]
| Celestial fighter balanced around classic map, target, and stance identity.
|}


== Class Progression Tables ==
<div style="border-right:1px solid rgba(255,255,255,0.06);">
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Swordman branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Offense →</div><span style="color:#d8e8ff;font-weight:bold;">[[Knight]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Defense →</div><span style="color:#d8e8ff;font-weight:bold;">[[Crusader]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Melee frontline, mounted combat, and defensive holy utility.</div></div>
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Mage branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Damage →</div><span style="color:#d8e8ff;font-weight:bold;">[[Wizard]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Utility →</div><span style="color:#d8e8ff;font-weight:bold;">[[Sage]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Spell destruction, elemental control, and tactical magic support.</div></div>
<div style="padding:12px 16px;"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Archer branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Hunt →</div><span style="color:#d8e8ff;font-weight:bold;">[[Hunter]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Perform →</div><span style="color:#d8e8ff;font-weight:bold;">[[Bard]] / [[Dancer]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Ranged damage, traps, songs, dances, and party utility.</div></div>
</div>


=== Novice ===
<div>
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Merchant branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Forge →</div><span style="color:#d8e8ff;font-weight:bold;">[[Blacksmith]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Alchemy →</div><span style="color:#d8e8ff;font-weight:bold;">[[Alchemist]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Economy, crafting, weapon mastery, potions, and homunculus gameplay.</div></div>
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Thief branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Assault →</div><span style="color:#d8e8ff;font-weight:bold;">[[Assassin]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Trickery →</div><span style="color:#d8e8ff;font-weight:bold;">[[Rogue]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Burst, stealth, stealing, disruption, and flexible combat tricks.</div></div>
<div style="padding:12px 16px;"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">Acolyte branch</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Support →</div><span style="color:#d8e8ff;font-weight:bold;">[[Priest]]</span></div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Martial →</div><span style="color:#d8e8ff;font-weight:bold;">[[Monk]]</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Healing, holy power, party support, combos, and spiritual burst.</div></div>
</div>


{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
</div>
! style="text-align:center; background-color:#dae8fc;" | Novice
</div>
|-
| [[Novice]]
|}


=== First Classes ===
== Transcendent Classes ==


{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
<div style="background:linear-gradient(135deg,rgba(22,12,40,0.92),rgba(10,6,22,0.98));border:2px solid rgba(200,100,255,0.30);border-left:5px solid #c060f0;border-radius:9px;padding:16px 22px;margin:0 0 18px 0;position:relative;overflow:hidden;">
! colspan="6" style="text-align:center; background-color:#dae8fc;" | First Class
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(180,80,255,0.06),transparent);pointer-events:none;"></div>
|-
<div style="font-weight:bold;color:#d080ff;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">✨ Reborn Classic Progression</div>
| [[Swordman]] || [[Mage]] || [[Archer]] || [[Merchant]] || [[Thief]] || [[Acolyte]]
<div style="color:#906890;font-size:0.90em;line-height:1.68;max-width:760px;">
|}
Transcendent classes are the reborn versions of classic Second Classes. They keep the same class identity but gain stronger tools, refined scaling, and advanced skill options.
 
</div>
=== Normal and Transcendent Classes ===
</div>


{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(200,100,255,0.18);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
! First Class
<div style="background:linear-gradient(90deg,rgba(180,80,255,0.14),transparent);padding:11px 18px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#c080f8;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;">Classic → Transcendent</div>
! Second Class (2-1)
{| style="width:100%;border-collapse:collapse;margin:0;"
! Second Class (2-2)
! Transcendent Second Class (2-1)
! Transcendent Second Class (2-2)
|-
|-
| [[Swordman]] || [[Knight]] || [[Crusader]] || [[Lord Knight]] || [[Paladin]]
! style="background:rgba(0,0,0,0.38);color:#7070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Classic Class
! style="background:rgba(0,0,0,0.38);color:#7070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Transcendent Class
! style="background:rgba(0,0,0,0.38);color:#7070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Role Upgrade
|-
|-
| [[Mage]] || [[Wizard]] || [[Sage]] || [[High Wizard]] || [[Professor]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Knight]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Lord Knight]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger melee pressure and frontline scaling.
|-
|-
| [[Archer]] || [[Hunter]] || [[Bard]] / [[Dancer]] || [[Sniper]] || [[Clown]] / [[Gypsy]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Crusader]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Paladin]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger tanking, sacrifice tools, and holy identity.
|-
|-
| [[Merchant]] || [[Blacksmith]] || [[Alchemist]] || [[Whitesmith]] || [[Creator]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Wizard]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[High Wizard]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger area magic and destructive casting.
|-
|-
| [[Thief]] || [[Assassin]] || [[Rogue]] || [[Assassin Cross]] || [[Stalker]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Sage]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Professor]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger magic control and resource utility.
|-
|-
| [[Acolyte]] || [[Priest]] || [[Monk]] || [[High Priest]] || [[Champion]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Hunter]]
|}
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Sniper]]
 
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Higher ranged damage and refined trap utility.
=== Expanded Classes ===
 
{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
! Expanded Class
! Advanced Expanded Class
! TimeRO Balance Note
|-
|-
| [[Ninja]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Bard]] / [[Dancer]]
| [[Oboro]] / [[Kagerou]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Clown]] / [[Gypsy]]
| Advanced ninja arts adapted to Pre-Renewal power levels.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Improved performances and party utility.
|-
|-
| [[Gunslinger]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Blacksmith]]
| [[Rebellion]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Whitesmith]]
| Firearm progression with adjusted burst and scaling.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger weapon mastery and economy combat tools.
|-
|-
| [[Super Novice]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Alchemist]]
| [[Super Novice EX]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Creator]]
| Expanded flexibility without Renewal-level stat abuse.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger alchemy, potion, and homunculus-related potential.
|-
|-
| [[Taekwon]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Assassin]]
| [[Star Gladiator]] → [[Star Emperor]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Assassin Cross]]
| Celestial martial path balanced around classic combat values.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger burst, poison pressure, and critical identity.
|-
|-
| [[Taekwon]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Rogue]]
| [[Soul Linker]] → [[Soul Reaper]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[Stalker]]
| Spiritual class progression adjusted for Pre-Renewal support and magic balance.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger disruption, copying, and tactical control.
|}
 
== Job Classrooms ==
 
Each class has a dedicated classroom inside Criatura Academy.
 
Classrooms are not just decorative areas. They are the main progression point for that job family.
 
A classroom usually contains:
 
{| class="wikitable" style="width:100%; text-align:center;"
! Classroom Feature
! Purpose
|-
| '''First Class Instructor'''
| Handles the first job change after the Novice reaches Job Level 10.
|-
| '''Second Class Instructor'''
| Handles the second job change after the character reaches Job Level 40–50.
|-
| '''Advanced Instructor'''
| Handles Transcendent or Expanded advancement where applicable.
|-
|-
| '''Class Supplier'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#90a8c8;" | [[Priest]]
| Sells basic supplies useful for that job.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d080ff;" | [[High Priest]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Stronger support, healing, holy utility, and party safety.
|-
|-
| '''Class Equipment NPC'''
| style="padding:11px 14px;color:#90a8c8;" | [[Monk]]
| Provides or sells job-specific beginner equipment.
| style="padding:11px 14px;font-weight:bold;color:#d080ff;" | [[Champion]]
|-
| style="padding:11px 14px;color:#607090;font-size:0.90em;" | Stronger combo play and spiritual burst identity.
| '''Task Board'''
| Sends the player to the correct job-change task page.
|}
|}
</div>


== Job Change Tasks ==
== Expanded Classes ==


Every class in TimeRO has a custom job-change task.
<div style="background:linear-gradient(135deg,rgba(4,22,20,0.92),rgba(2,10,10,0.98));border:2px solid rgba(0,200,160,0.28);border-left:5px solid #20c8a8;border-radius:9px;padding:14px 20px;margin:0 0 18px 0;">
<div style="font-weight:bold;color:#60d8b8;font-size:0.96em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:7px;">🌙 Special Class Routes</div>
<div style="color:#50a090;font-size:0.90em;line-height:1.65;">
Expanded classes introduce unusual mechanics outside the classic six-class foundation. They are included in TimeRO with balance adjustments so their gameplay fits the Pre-Renewal environment.
</div>
</div>


These tasks are more challenging than the original job-change quests and are designed to teach the player what the class is supposed to do.
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(0,200,160,0.18);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
 
<div style="background:linear-gradient(90deg,rgba(0,200,160,0.14),transparent);padding:11px 18px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#60d8b8;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;">Expanded Class Reference</div>
Each task has its own wiki page. Use the buttons below to access the detailed task guide for each class.
{| style="width:100%;border-collapse:collapse;margin:0;"
 
== First Class Job Change Tasks ==
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Swordman]]
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:190px;" | Class
| Discipline and endurance
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:220px;" | Style
| Defeat training monsters, survive a timed endurance trial, and prove basic melee control.
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Identity
| <span class="plainlinks">[[Swordman Initiation Task|'''Swordman Task''']]</span>
|-
|-
| [[Mage]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#c8a8ff;" | [[Ninja]]
| Elemental control
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#80c8c0;font-size:0.88em;" | Hybrid assassin / caster
| Gather elemental catalysts, defeat monsters using proper elemental logic, and complete a spell-control test.
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Uses ninjutsu, throws, evasion, mobility, and deceptive combat patterns.
| <span class="plainlinks">[[Mage Initiation Task|'''Mage Task''']]</span>
|-
|-
| [[Archer]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ffb870;" | [[Gunslinger]]
| Precision and positioning
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#80c8c0;font-size:0.88em;" | Firearm specialist
| Hunt moving targets, collect bow materials, and complete a ranged accuracy challenge.
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Uses pistols, rifles, shotguns, launchers, and controlled ranged burst.
| <span class="plainlinks">[[Archer Initiation Task|'''Archer Task''']]</span>
|-
|-
| [[Merchant]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ff98f8;" | [[Super Novice]]
| Trade and logistics
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#80c8c0;font-size:0.88em;" | Flexible hybrid
| Complete a delivery route, gather trade materials, and prove basic economy knowledge.
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Blends selected basic-class tools into a unique low-stat, high-flexibility route.
| <span class="plainlinks">[[Merchant Initiation Task|'''Merchant Task''']]</span>
|-
|-
| [[Thief]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#fff080;" | [[Taekwon]]
| Stealth and opportunism
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#80c8c0;font-size:0.88em;" | Martial base route
| Retrieve stolen goods, avoid patrol monsters, and defeat targets using agility and timing.
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Kick-based combat route that later branches toward Soul Linker or Star Gladiator.
| <span class="plainlinks">[[Thief Initiation Task|'''Thief Task''']]</span>
|-
| [[Acolyte]]
| Faith and protection
| Heal wounded NPCs, defeat undead monsters, and complete a support-focused trial.
| <span class="plainlinks">[[Acolyte Initiation Task|'''Acolyte Task''']]</span>
|}
 
== Second Class Job Change Tasks ==
 
Second Class tasks are designed to test whether the player understands the role of the class they are choosing.
 
=== Swordman Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Knight]]
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#a8d0ff;" | [[Soul Linker]]
| Vanguard combat
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#80c8c0;font-size:0.88em;" | Spiritual support / magic
| Defeat mounted-combat trial monsters, survive a battlefield endurance test, and collect knightly proof materials.
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Provides soul-based utility, magical pressure, and specialized support effects.
| [[Knight Advancement Task|'''Knight Task''']]
|-
|-
| [[Crusader]]
| style="padding:12px 14px;font-weight:bold;color:#ffe880;" | [[Star Gladiator]]
| Oath and defense
| style="padding:12px 14px;color:#80c8c0;font-size:0.88em;" | Celestial martial fighter
| Protect an NPC escort, defeat undead or demon enemies, and pass a defensive faith trial.
| style="padding:12px 14px;color:#607090;font-size:0.90em;" | Uses celestial identity, stance mechanics, target identity, and map-based specialization.
| [[Crusader Advancement Task|'''Crusader Task''']]
|}
|}
</div>


=== Mage Path ===
== Expanded Transclasses ==


{| class="wikitable" style="width:100%; text-align:center;"
<div style="background:linear-gradient(135deg,rgba(18,6,24,0.92),rgba(8,2,14,0.98));border:2px solid rgba(160,60,220,0.28);border-left:5px solid #9030c8;border-radius:9px;padding:14px 20px;margin:0 0 18px 0;">
! Class
<div style="font-weight:bold;color:#c060f8;font-size:0.96em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:7px;">🔮 Advanced Expanded Progression</div>
! Task Theme
<div style="color:#6040a0;font-size:0.90em;line-height:1.65;">
! Task Summary
TimeRO supports Transclass-style progression for Expanded classes. These routes are balanced specifically for the server and may differ from official Renewal versions in damage, cooldowns, scaling, and skill behavior.
! Task Page
</div>
|-
</div>
| [[Wizard]]
| Destructive magic
| Complete an elemental damage trial, defeat monsters with correct elemental counters, and gather spell crystals.
| [[Wizard Advancement Task|'''Wizard Task''']]
|-
| [[Sage]]
| Magical theory
| Complete a knowledge trial, collect magic research materials, and defeat monsters using tactical spell choice.
| [[Sage Advancement Task|'''Sage Task''']]
|}


=== Archer Path ===
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(160,60,220,0.18);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
 
<div style="background:linear-gradient(90deg,rgba(160,60,220,0.14),transparent);padding:11px 18px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#b060e8;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;">Expanded Class → Advanced Route</div>
{| class="wikitable" style="width:100%; text-align:center;"
{| style="width:100%;border-collapse:collapse;margin:0;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Hunter]]
! style="background:rgba(0,0,0,0.38);color:#6060a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:230px;" | Expanded Route
| Tracking and traps
! style="background:rgba(0,0,0,0.38);color:#6060a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:230px;" | Advanced Route
| Track target monsters, place traps in a field trial, and defeat a marked beast.
! style="background:rgba(0,0,0,0.38);color:#6060a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | TimeRO Direction
| [[Hunter Advancement Task|'''Hunter Task''']]
|-
|-
| [[Bard]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#c8a8ff;" | [[Ninja]]
| Song and morale
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#d0a8ff;" | [[Oboro]] / [[Kagerou]]
| Collect rare sound materials, assist NPC performers, and complete a rhythm-based hunting task.
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Advanced technical route with controlled burst, ninjutsu, and mobility.
| [[Bard Advancement Task|'''Bard Task''']]
|-
|-
| [[Dancer]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#ffb870;" | [[Gunslinger]]
| Grace and rhythm
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#ffd0a0;" | [[Rebellion]]
| Complete movement trials, gather performance materials, and defeat monsters while maintaining positioning.
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Firearm route with stronger weapon variety and controlled ranged power.
| [[Dancer Advancement Task|'''Dancer Task''']]
|}
 
=== Merchant Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Blacksmith]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#ff98f8;" | [[Super Novice]]
| Forging and combat
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#ffc8ff;" | [[Super Novice EX]]
| Mine materials, craft a test weapon, and defeat monsters using forged equipment.
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Expanded hybrid route with limited but flexible class tools.
| [[Blacksmith Advancement Task|'''Blacksmith Task''']]
|-
|-
| [[Alchemist]]
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#a8d0ff;" | [[Soul Linker]]
| Research and creation
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);font-weight:bold;color:#c8e0ff;" | [[Soul Reaper]]
| Gather reagents, brew test mixtures, and defeat monsters affected by experimental substances.
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);color:#607090;font-size:0.90em;" | Spiritual magic route adapted for classic balance.
| [[Alchemist Advancement Task|'''Alchemist Task''']]
|}
 
=== Thief Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
| [[Assassin]]
| Lethality and precision
| Defeat marked targets, gather poison components, and complete a silent elimination trial.
| [[Assassin Advancement Task|'''Assassin Task''']]
|-
| [[Rogue]]
| Trickery and adaptation
| Recover stolen items, copy enemy patterns, and complete an infiltration challenge.
| [[Rogue Advancement Task|'''Rogue Task''']]
|}
 
=== Acolyte Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
| [[Priest]]
| Restoration and blessing
| Heal NPCs, purify cursed areas, and defeat undead enemies using holy methods.
| [[Priest Advancement Task|'''Priest Task''']]
|-
| [[Monk]]
| Discipline and spirit
| Complete martial trials, gather spiritual tokens, and defeat a combat master.
| [[Monk Advancement Task|'''Monk Task''']]
|}
 
== Transcendent Job Change Tasks ==
 
After reaching Base Level 99, eligible characters may perform [[Rebirth]].
 
Rebirth resets the character into a High Novice and opens the Transcendent path.
 
Transcendent job-change tasks are harder than normal tasks and require proof that the player mastered the original class identity.
 
{| class="wikitable" style="width:100%; text-align:center;"
! Transcendent Class
! Task Theme
! Task Page
|-
| [[Lord Knight]]
| Battlefield command and advanced melee pressure
| [[Lord Knight Transcendence Task|'''Lord Knight Task''']]
|-
| [[Paladin]]
| Sacred defense and party protection
| [[Paladin Transcendence Task|'''Paladin Task''']]
|-
| [[High Wizard]]
| High-level elemental destruction
| [[High Wizard Transcendence Task|'''High Wizard Task''']]
|-
| [[Professor]]
| Advanced magical control and disruption
| [[Professor Transcendence Task|'''Professor Task''']]
|-
| [[Sniper]]
| Superior tracking and ranged execution
| [[Sniper Transcendence Task|'''Sniper Task''']]
|-
| [[Clown]]
| Battle performance and morale control
| [[Clown Transcendence Task|'''Clown Task''']]
|-
| [[Gypsy]]
| Battle performance and movement mastery
| [[Gypsy Transcendence Task|'''Gypsy Task''']]
|-
| [[Whitesmith]]
| Master forging and weapon domination
| [[Whitesmith Transcendence Task|'''Whitesmith Task''']]
|-
| [[Creator]]
| Advanced alchemy and biological research
| [[Creator Transcendence Task|'''Creator Task''']]
|-
| [[Assassin Cross]]
| Advanced assassination and poison mastery
| [[Assassin Cross Transcendence Task|'''Assassin Cross Task''']]
|-
| [[Stalker]]
| Advanced infiltration and tactical theft
| [[Stalker Transcendence Task|'''Stalker Task''']]
|-
|-
| [[High Priest]]
| style="padding:13px 14px;font-weight:bold;color:#fff080;" | [[Star Gladiator]]
| Divine restoration and exorcism
| style="padding:13px 14px;font-weight:bold;color:#fff0a8;" | [[Star Emperor]]
| [[High Priest Transcendence Task|'''High Priest Task''']]
| style="padding:13px 14px;color:#607090;font-size:0.90em;" | Celestial martial route with stance and target identity preserved.
|-
| [[Champion]]
| Spiritual combat and controlled burst
| [[Champion Transcendence Task|'''Champion Task''']]
|}
|}
</div>


== Expanded Class Job Change Tasks ==
== Balance Notes ==
 
Expanded Classes have their own progression identity.
 
These classes do not exist to replace the classic jobs. They exist to open new styles of gameplay inside the Pre-Renewal universe.
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Requirement
! Task Theme
! Task Summary
! Task Page
|-
| [[Ninja]]
| Novice Job Level 40–50
| Shadows and discipline
| Complete stealth trials, gather ninja tools, and defeat marked enemies without relying on brute force.
| [[Ninja Initiation Task|'''Ninja Task''']]
|-
| [[Gunslinger]]
| Novice Job Level 40–50
| Firearms and precision
| Gather firearm components, complete a shooting trial, and defeat ranged targets.
| [[Gunslinger Initiation Task|'''Gunslinger Task''']]
|-
| [[Super Novice]]
| Novice Job Level 40–50
| Versatility and courage
| Complete mixed trials based on several first-class roles and prove adaptability.
| [[Super Novice Initiation Task|'''Super Novice Task''']]
|-
| [[Taekwon]]
| Novice Job Level 10
| Martial movement
| Complete movement, kick, and discipline trials before choosing a celestial or spiritual future.
| [[Taekwon Initiation Task|'''Taekwon Task''']]
|}


== Advanced Expanded Class Tasks ==
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:12px;margin:0 0 22px 0;">
<div style="background:linear-gradient(160deg,rgba(8,14,30,0.90),rgba(4,8,20,0.97));border:1px solid rgba(80,140,240,0.24);border-top:3px solid #4a88d8;border-radius:9px;padding:18px 16px;text-align:center;"><div style="font-size:1.5em;margin-bottom:8px;">⚖️</div><div style="font-weight:bold;color:#6aa8f8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">Classic Pace</div><div style="color:#506080;font-size:0.84em;line-height:1.60;">The game is tuned around Pre-Renewal combat tempo and party expectations.</div></div>
<div style="background:linear-gradient(160deg,rgba(10,28,16,0.90),rgba(5,16,8,0.97));border:1px solid rgba(60,200,100,0.24);border-top:3px solid #38c060;border-radius:9px;padding:18px 16px;text-align:center;"><div style="font-size:1.5em;margin-bottom:8px;">🎯</div><div style="font-weight:bold;color:#60d880;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">Role Identity</div><div style="color:#406050;font-size:0.84em;line-height:1.60;">Each class should have a clear purpose without invalidating other jobs.</div></div>
<div style="background:linear-gradient(160deg,rgba(24,8,8,0.90),rgba(14,4,4,0.97));border:1px solid rgba(200,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:18px 16px;text-align:center;"><div style="font-size:1.5em;margin-bottom:8px;">🔥</div><div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">No Power Creep</div><div style="color:#604040;font-size:0.84em;line-height:1.60;">Newer class routes are adjusted so classic classes remain valuable.</div></div>
</div>


After rebirth or advanced progression, Expanded Classes return to their base expanded form and may later advance into their higher class.
<div style="background:rgba(6,10,18,0.96);border:1px solid rgba(80,160,255,0.18);border-radius:8px;padding:16px 20px;margin:0 0 30px 0;">
<div style="font-family:'Courier New',monospace;font-size:0.65em;letter-spacing:0.12em;text-transform:uppercase;color:#3a5870;margin-bottom:10px;">// Design direction</div>
<div style="font-family:'Courier New',monospace;color:#6ab8ff;font-size:0.90em;line-height:1.80;">Classic classes: <span style="color:#90e890;">core identity preserved</span><br>Transcendent classes: <span style="color:#f8d060;">stronger but controlled</span><br>Expanded classes: <span style="color:#60d880;">new routes, classic scaling</span><br>Advanced Expanded classes: <span style="color:#c080f8;">adapted for TimeRO balance</span></div>
</div>


These higher forms are balanced down to TimeRO’s Pre-Renewal power level.
== Quick Reference ==


{| class="wikitable" style="width:100%; text-align:center;"
<div style="background:linear-gradient(135deg,rgba(6,10,20,0.96),rgba(3,5,12,0.99));border:1px solid rgba(255,255,255,0.07);border-radius:9px;overflow:hidden;margin:0 0 16px 0;">
! Base Path
<div style="background:linear-gradient(90deg,rgba(80,160,240,0.12),transparent);padding:12px 18px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#5090c8;font-size:0.83em;letter-spacing:0.10em;text-transform:uppercase;">Class Type Reference</div>
! Advanced Class
{| style="width:100%;border-collapse:collapse;margin:0;"
! Requirement
! Task Theme
! Task Page
|-
|-
| [[Ninja]]
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:220px;" | Type
| [[Oboro]]
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Includes
| Job Level 40–50
| Moonlit assassination, illusion, and refined ninja arts.
| [[Oboro Advancement Task|'''Oboro Task''']]
|-
|-
| [[Ninja]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7090c8;font-weight:bold;" | Classic First Classes
| [[Kagerou]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Swordman, Mage, Archer, Merchant, Thief, Acolyte.
| Job Level 40–50
| Solar discipline, explosive arts, and advanced shadow combat.
| [[Kagerou Advancement Task|'''Kagerou Task''']]
|-
|-
| [[Gunslinger]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#f0a050;font-weight:bold;" | Classic Second Classes
| [[Rebellion]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Knight, Crusader, Wizard, Sage, Hunter, Bard, Dancer, Blacksmith, Alchemist, Assassin, Rogue, Priest, Monk.
| Job Level 40–50
| Heavy firearms, tactical suppression, and weapon mastery.
| [[Rebellion Advancement Task|'''Rebellion Task''']]
|-
|-
| [[Super Novice]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c080f8;font-weight:bold;" | Transcendent Classes
| [[Super Novice EX]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Lord Knight, Paladin, High Wizard, Professor, Sniper, Clown, Gypsy, Whitesmith, Creator, Assassin Cross, Stalker, High Priest, Champion.
| Job Level 40–50
| Extreme versatility, hybrid mastery, and survival against impossible odds.
| [[Super Novice EX Advancement Task|'''Super Novice EX Task''']]
|-
|-
| [[Soul Linker]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#60d880;font-weight:bold;" | Expanded Classes
| [[Soul Reaper]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Ninja, Gunslinger, Super Novice, Taekwon, Soul Linker, Star Gladiator.
| Job Level 40–50
| Soul harvesting, spiritual judgment, and controlled forbidden power.
| [[Soul Reaper Advancement Task|'''Soul Reaper Task''']]
|-
|-
| [[Star Gladiator]]
| style="padding:11px 16px;color:#b060e8;font-weight:bold;" | Expanded Transclasses
| [[Star Emperor]]
| style="padding:11px 16px;color:#6070a0;font-size:0.90em;" | Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, Star Emperor.
| Job Level 40–50
| Celestial authority, stellar combat, and mastery over sun, moon, and stars.
| [[Star Emperor Advancement Task|'''Star Emperor Task''']]
|}
|}
 
</div>
== Recommended Progression Flow ==
 
A standard class path looks like this:
 
# Start as [[Novice]].
# Reach Novice Job Level 10.
# Enter Criatura Academy.
# Choose a class classroom.
# Complete the First Class task.
# Change into a First Class.
# Reach Job Level 40–50.
# Complete the Second Class task.
# Change into a Second Class.
# Reach Base Level 99.
# Perform [[Rebirth]].
# Become [[High Novice]].
# Reach High Novice Job Level 10.
# Follow the Transcendent class path.
# Complete the appropriate Transcendent task.
 
Expanded class progression follows a similar structure, but returns to the appropriate expanded base class after rebirth before advancing into its higher form.
 
== Important Balance Note ==
 
Although TimeRO offers advanced expanded classes, the server remains balanced around a '''Pre-Renewal power level'''.
 
This means:
 
* Advanced expanded classes are adjusted to fit the server’s combat environment.
* Skills may be rebalanced.
* Damage values may differ from official Renewal behavior.
* Cooldowns, scaling, and effects may be adjusted.
* No class is intended to invalidate classic Pre-Renewal roles.
 
The goal is to create new possibilities inside the Pre-Renewal universe, not to replace it.


== See Also ==
== See Also ==


* [[Criatura Academy]]
* [[Criatura Academy]] · [[Job Change Tasks]] · [[Class Equipment]]
* [[Novice]]
* [[Rebirth]] · [[Novice]] · [[Daily Quests]]
* [[Rebirth]]
* [[Class Equipment]]
* [[Headgear Quests]]
* [[Expedition Gear Quests]]
* [[Relic Weapon Quests]]
* [[Job Change Tasks]]


[[Category:General Information]]
[[Category:General Information]]
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 01:10, 6 June 2026

    • TOC**
⚔ Classes

TimeRO keeps the tactical identity of Pre-Renewal Ragnarok Online while expanding the class roster with modernized Expanded and Advanced Expanded routes. Classic classes, Transcendent classes, Expanded classes, and Expanded Transclasses coexist under a controlled classic power level.

Overview

🌐 Class Variety, Classic Foundation

TimeRO includes the full classic class structure, Transcendent progression, and selected Expanded class routes. The objective is not raw power creep: every class is tuned around Pre-Renewal pacing, party identity, meaningful equipment, and recognizable combat roles.

Expanded classes also have advanced paths in TimeRO: Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, and Star Emperor. These routes are adapted to fit the server's classic balance target.

// Class families
1
Classic Classes
Novice, First Classes, and Second Classes.
2
Transcendent Classes
Reborn classic second-class upgrades.
3
Expanded Classes
Special class routes with unique mechanics.
4
Expanded Transclasses
Advanced routes for Expanded classes.

Class System Rules

Class balance targets a Pre-Renewal power level, even when newer class routes are available.
Classic classes remain relevant. Expanded classes are designed to add options, not replace classic jobs.
Advanced Expanded classes may have custom scaling, cooldowns, and damage values.
Job-change requirements are documented separately on Job Change Tasks.
Class supplies, weapon routes, and training support are handled through Criatura Academy.
Class identity matters: tanking, damage, support, control, utility, economy, and hybrid roles all have space.

Classic First Classes

First Classes define your first real combat identity. They are the foundation for the classic Second Class branches.

Classic First Class Table
Class Core Role Identity
Swordman Frontline melee Durable physical combatant with direct pressure, weapon scaling, and defensive potential.
Mage Elemental caster Ranged magical damage, elemental control, and spell-based area pressure.
Archer Ranged physical Reliable single-target damage, positioning, range advantage, and later trap or performance routes.
Merchant Economy / utility Zeny tools, vending, item economy, melee utility, and later crafting or alchemy routes.
Thief Mobility / burst Fast melee gameplay with evasion, burst, stealing, mobility, and disruption.
Acolyte Support / holy Healing, buffs, holy tools, support identity, and later divine or martial specialization.

Classic Second Classes

🔥 Core Branches of the Classic Game

Second Classes are the heart of classic Ragnarok identity. Each First Class splits into two distinct branches, giving the player a stronger and more specialized role.

Second Class Branches
Swordman branch
Offense →
Knight
Defense →
Crusader
Melee frontline, mounted combat, and defensive holy utility.
Mage branch
Damage →
Wizard
Utility →
Sage
Spell destruction, elemental control, and tactical magic support.
Archer branch
Hunt →
Hunter
Perform →
Bard / Dancer
Ranged damage, traps, songs, dances, and party utility.
Merchant branch
Forge →
Blacksmith
Alchemy →
Alchemist
Economy, crafting, weapon mastery, potions, and homunculus gameplay.
Thief branch
Assault →
Assassin
Trickery →
Rogue
Burst, stealth, stealing, disruption, and flexible combat tricks.
Acolyte branch
Support →
Priest
Martial →
Monk
Healing, holy power, party support, combos, and spiritual burst.

Transcendent Classes

✨ Reborn Classic Progression

Transcendent classes are the reborn versions of classic Second Classes. They keep the same class identity but gain stronger tools, refined scaling, and advanced skill options.

Classic → Transcendent
Classic Class Transcendent Class Role Upgrade
Knight Lord Knight Stronger melee pressure and frontline scaling.
Crusader Paladin Stronger tanking, sacrifice tools, and holy identity.
Wizard High Wizard Stronger area magic and destructive casting.
Sage Professor Stronger magic control and resource utility.
Hunter Sniper Higher ranged damage and refined trap utility.
Bard / Dancer Clown / Gypsy Improved performances and party utility.
Blacksmith Whitesmith Stronger weapon mastery and economy combat tools.
Alchemist Creator Stronger alchemy, potion, and homunculus-related potential.
Assassin Assassin Cross Stronger burst, poison pressure, and critical identity.
Rogue Stalker Stronger disruption, copying, and tactical control.
Priest High Priest Stronger support, healing, holy utility, and party safety.
Monk Champion Stronger combo play and spiritual burst identity.

Expanded Classes

🌙 Special Class Routes

Expanded classes introduce unusual mechanics outside the classic six-class foundation. They are included in TimeRO with balance adjustments so their gameplay fits the Pre-Renewal environment.

Expanded Class Reference
Class Style Identity
Ninja Hybrid assassin / caster Uses ninjutsu, throws, evasion, mobility, and deceptive combat patterns.
Gunslinger Firearm specialist Uses pistols, rifles, shotguns, launchers, and controlled ranged burst.
Super Novice Flexible hybrid Blends selected basic-class tools into a unique low-stat, high-flexibility route.
Taekwon Martial base route Kick-based combat route that later branches toward Soul Linker or Star Gladiator.
Soul Linker Spiritual support / magic Provides soul-based utility, magical pressure, and specialized support effects.
Star Gladiator Celestial martial fighter Uses celestial identity, stance mechanics, target identity, and map-based specialization.

Expanded Transclasses

🔮 Advanced Expanded Progression

TimeRO supports Transclass-style progression for Expanded classes. These routes are balanced specifically for the server and may differ from official Renewal versions in damage, cooldowns, scaling, and skill behavior.

Expanded Class → Advanced Route
Expanded Route Advanced Route TimeRO Direction
Ninja Oboro / Kagerou Advanced technical route with controlled burst, ninjutsu, and mobility.
Gunslinger Rebellion Firearm route with stronger weapon variety and controlled ranged power.
Super Novice Super Novice EX Expanded hybrid route with limited but flexible class tools.
Soul Linker Soul Reaper Spiritual magic route adapted for classic balance.
Star Gladiator Star Emperor Celestial martial route with stance and target identity preserved.

Balance Notes

⚖️
Classic Pace
The game is tuned around Pre-Renewal combat tempo and party expectations.
🎯
Role Identity
Each class should have a clear purpose without invalidating other jobs.
🔥
No Power Creep
Newer class routes are adjusted so classic classes remain valuable.
// Design direction
Classic classes: core identity preserved
Transcendent classes: stronger but controlled
Expanded classes: new routes, classic scaling
Advanced Expanded classes: adapted for TimeRO balance

Quick Reference

Class Type Reference
Type Includes
Classic First Classes Swordman, Mage, Archer, Merchant, Thief, Acolyte.
Classic Second Classes Knight, Crusader, Wizard, Sage, Hunter, Bard, Dancer, Blacksmith, Alchemist, Assassin, Rogue, Priest, Monk.
Transcendent Classes Lord Knight, Paladin, High Wizard, Professor, Sniper, Clown, Gypsy, Whitesmith, Creator, Assassin Cross, Stalker, High Priest, Champion.
Expanded Classes Ninja, Gunslinger, Super Novice, Taekwon, Soul Linker, Star Gladiator.
Expanded Transclasses Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, Star Emperor.

See Also