Enchanting: Difference between revisions
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| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | First job class essence enchants for Expedition, Guardian, and Conqueror equipment. | | style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | First job class essence enchants for Expedition, Guardian, and Conqueror equipment. | ||
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| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8e8ff;font-weight:bold;" | | | style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d8e8ff;font-weight:bold;" | Advanced Enchant Staff | ||
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;" | {{navi|prontera|47|227}} | | style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;" | {{navi|prontera|47|227}} | ||
| style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Second job class essence enchants for | | style="padding:12px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Second job class essence enchants for Grade III+ equipment. | ||
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<div style="background:linear-gradient(135deg,rgba(6,10,20,0.96),rgba(3,5,12,0.99));border:1px solid rgba(255,255,255,0.07);border-radius:9px;overflow:hidden;margin:0 0 30px 0;"> | <div style="background:linear-gradient(135deg,rgba(6,10,20,0.96),rgba(3,5,12,0.99));border:1px solid rgba(255,255,255,0.07);border-radius:9px;overflow:hidden;margin:0 0 30px 0;"> | ||
<div style="background:linear-gradient(90deg,rgba(140,80,255,0.14),transparent);padding:12px 18px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#a880ff;font-size:0.83em;letter-spacing:0.10em;text-transform:uppercase;">Enchant Capacity by Grade</div> | <div style="background:linear-gradient(90deg,rgba(140,80,255,0.14),transparent);padding:12px 18px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#a880ff;font-size:0.83em;letter-spacing:0.10em;text-transform:uppercase;">Enchant Capacity by Grade</div> | ||
<div style="background:linear-gradient(90deg,rgba(240,180,40,0.10),rgba(240,180,40,0.03),transparent);border-bottom:1px solid rgba(255,255,255,0.06);padding:12px 18px;color:#c0a060;font-size:0.88em;line-height:1.65;"> | |||
<strong style="color:#f0c850;">Class Essence Requirement:</strong> Tier 1 Essence Enchants require armor refined to <strong style="color:#f0c850;">+7 or higher</strong>. Tier 2 Essence Enchants require armor refined to <strong style="color:#f0c850;">+9 or higher</strong>. | |||
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! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Rules | ! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Rules | ||
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| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#808890;font-weight:bold;" | | | style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#808890;font-weight:bold;" | 2nd Class Set<br/><small>Grade III</small> | ||
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;" | 1 enchant | | style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;" | 1 enchant | ||
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Can receive a stat enchant. Armor refined to +9 or higher may roll a | | style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | | ||
Can receive a stat enchant. Only Armor refined to <strong style="color:#f0c850;">+7 or higher</strong> may roll <strong style="color:#d0b0ff;">an enchant</strong>. Armor refined to <strong style="color:#f0c850;">+9 or higher</strong> may roll a <strong style="color:#d0b0ff;">Rare enchant</strong> more easily. | |||
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| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#60d880;font-weight:bold;" | | | style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#60d880;font-weight:bold;" | Guardian Gear<br/><small>Grade III</small> | ||
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;" | 1 enchant | | style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;" | 1 enchant | ||
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | Can receive either a stat enchant or class essence enchant, depending on equipment and refine | | style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | | ||
Can receive either a stat enchant or a class essence enchant, depending on equipment type and refine level. <strong style="color:#d0b0ff;">Tier 1</strong> requires armor <strong style="color:#f0c850;">+7</strong>; <strong style="color:#d0b0ff;">Tier 2</strong> requires armor <strong style="color:#f0c850;">+9</strong>. | |||
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| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#f0c050;font-weight:bold;" | | | style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#f0c050;font-weight:bold;" | Conqueror Gear<br/><small>Grade II</small> | ||
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;" | 2 enchants | | style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;" | 2 enchants | ||
| style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | One enchant can be stat-based. The second enchant | | style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#607090;font-size:0.90em;" | | ||
One enchant can be stat-based. The second enchant can be a class essence enchant if the armor meets the refine requirement: <strong style="color:#f0c850;">+7</strong> for Tier 1 or <strong style="color:#f0c850;">+9</strong> for Tier 2. | |||
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| style="padding:12px 16px;color:#f07070;font-weight:bold;" | Conqueror Gear<br/><small>Grade I</small> | | style="padding:12px 16px;color:#f07070;font-weight:bold;" | Legendary Conqueror Gear<br/><small>Grade I</small> | ||
| style="padding:12px 16px;color:#90a8c8;" | 3 enchants | | style="padding:12px 16px;color:#90a8c8;" | 3 enchants | ||
| style="padding:12px 16px;color:#607090;font-size:0.90em;" | Two enchants can be stat-based. The final enchant | | style="padding:12px 16px;color:#607090;font-size:0.90em;" | | ||
Two enchants can be stat-based. The final enchant can be a class essence enchant if the armor meets the refine requirement: <strong style="color:#f0c850;">+7</strong> for Tier 1 or <strong style="color:#f0c850;">+9</strong> for Tier 2. | |||
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<div style="background:linear-gradient(90deg,rgba(240,180,40,0.10),rgba(240,180,40,0.03),transparent);border:1px solid rgba(240,180,40,0.24);border-radius:8px;padding:10px 16px;color:#c0a060;font-size:0.87em;line-height:1.65;margin:0 0 24px 0;"> | <div style="background:linear-gradient(90deg,rgba(240,180,40,0.10),rgba(240,180,40,0.03),transparent);border:1px solid rgba(240,180,40,0.24);border-radius:8px;padding:10px 16px;color:#c0a060;font-size:0.87em;line-height:1.65;margin:0 0 24px 0;"> | ||
At the beginning of the enchant process, you may be given the option to choose your <strong style="color:#f0c850;">Job Essence Lv2</strong> for <strong style="color:#f0c850;">15,000,000 Zeny</strong> and {{Item List|id=9100000|item=Daily Coins|num=20|simple=yes} | At the beginning of the enchant process, you may be given the option to choose your <strong style="color:#f0c850;">Job Essence Lv2</strong> for <strong style="color:#f0c850;">15,000,000 Zeny</strong> and {{Item List|id=9100000|item=Daily Coins|num=20|simple=yes}} | ||
</div> | </div> | ||
Latest revision as of 02:13, 7 June 2026
General Info
Memorial Dungeon equipment can be enchanted with two major enchant families: stat-based enchants and class-based essence enchants. Stat enchants provide general bonuses, while class essences add class-specific identity and scaling.
Enchanting costs 100,000 Zeny. Resetting enchants costs 200,000 Zeny. Both enchant and reset have a 100% success rate.
Core Rules
NPC Locations
Grade Enchant Rules
Stats-based Enchants
Speak with the Enchant Staff in the building at to add a random stat-based enchant to eligible Memorial Dungeon equipment.
This NPC handles the basic stat enchant pool for Subjugation, Expedition, Guardian, and Conqueror equipment.
Class-based Essence Enchants
At the beginning of the enchant process, you may be given the option to choose your Job Essence Lv2 for 15,000,000 Zeny and
20 Daily Coins
First Job Essence Enchants
The First Job Enchant Staff is located at and handles first job essence pools for eligible equipment.
Second Job Essence Enchants
The Second Job Enchant Staff is located at and handles advanced second job essence pools. Each class has Variant I and Variant II pools.
Ninja Essence Enchants
The Ninja Enchant Staff is located at . It can enchant Expedition, Guardian, and Conqueror armor with Ninja class essences. Male Ninja roll the Essence I pool, while female Ninja roll the Essence II pool.
Important Warning
Resetting an item does not remove only one enchant. It removes all enchants from that equipment piece. Always confirm before resetting high-value gear.

