DynamicFields: Difference between revisions

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(Created page with "== Overview == Dynamic Fields are fields where, after players kill a certain number of a specific monster, a Boss monster spawns either '''randomly''' or where the last mob was killed on the map. Some Fever Fields & Dungeons are also considered Dynamic Fields. == prt_fild02 == * Kill 50 {{Monster |id=1063 Lunatic}} to spawn 1 {{Monster |id=1093 Eclipse}}. == prt_fild04 & prt_fild07 == * Kill 200 {{Monster |id=1052 Roc...")
 
 
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{{DISPLAYTITLE:Dynamic Fields}}
__TOC__
<div style="background:linear-gradient(135deg,rgba(8,22,44,0.24),rgba(4,12,26,0.14),rgba(2,6,14,0.06));border:2px solid rgba(100,180,255,0.45);border-left:5px solid #3a8fe0;border-radius:10px;padding:22px 28px 20px;margin:0 0 30px 0;position:relative;overflow:hidden;">
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<div style="position:absolute;bottom:-18px;right:28px;font-size:5em;opacity:0.05;pointer-events:none;line-height:1;">⚔</div>
<div style="font-family:'Georgia',serif;font-size:1.48em;font-weight:bold;color:#6ab8ff;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 22px rgba(80,160,255,0.42);">⚔ Dynamic Fields</div>
<div style="color:#90b8d8;font-size:0.96em;line-height:1.70;max-width:840px;">Maps where <strong style="color:#c0d8f0;">player activity itself creates the boss encounter.</strong> Every kill on the correct map contributes to a shared progress counter. When the threshold is reached, a powerful Dynamic Boss spawns — then the field resets and the cycle begins again. No spawn timer. No waiting. Only hunting.</div>
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== Overview ==
== Overview ==


Dynamic Fields are fields where, after players kill a certain number of a specific monster, a Boss monster spawns either '''randomly''' or where the last mob was killed on the map. Some [[Fever System#Fever_Fields_.26_Fever_Dungeons|Fever Fields & Dungeons]] are also considered Dynamic Fields.
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<div style="font-weight:bold;color:#7fc2ff;font-size:1.02em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:9px;">🌐 Server-Wide Shared Objective</div>
<div style="color:#7898b8;font-size:0.91em;line-height:1.68;">Dynamic Fields are shared progression maps. Every player killing the required monster contributes to the <strong style="color:#b0d0f0;">same spawn counter</strong>. The boss spawns at a random location on the map — or near where the final monster was killed. After the boss is defeated, progress resets and hunting begins again.</div>
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Some <strong style="color:#60d8b8;">[[Fever System|Fever Fields &amp; Fever Dungeons]]</strong> also function as Dynamic Fields, adding random-option equipment drops and Rupes Nigra materials on top of the Dynamic Boss reward.
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<div style="background:linear-gradient(135deg,rgba(6,14,28,0.94),rgba(3,8,18,0.99));border:1px solid rgba(100,180,255,0.18);border-radius:9px;padding:18px 16px;position:relative;overflow:hidden;">
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<div style="font-family:'Courier New',monospace;font-size:0.62em;letter-spacing:0.13em;text-transform:uppercase;color:#3a5878;margin-bottom:14px;">// Cycle — How it works</div>
<div style="display:flex;flex-direction:column;gap:0;position:relative;">
<div style="position:absolute;left:17px;top:32px;bottom:32px;width:2px;background:linear-gradient(180deg,rgba(80,160,255,0.28),rgba(80,160,255,0.06));z-index:0;"></div>
 
<div style="display:flex;align-items:flex-start;gap:12px;padding:0 0 14px 0;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(80,160,255,0.16);border:2px solid rgba(80,160,255,0.36);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#70b8ff;font-size:0.80em;flex-shrink:0;">1</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#90c8f0;font-size:0.86em;margin-bottom:2px;">Hunt Required Monsters</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Kill the listed monster on its correct map.</div></div></div>
 
<div style="display:flex;align-items:flex-start;gap:12px;padding:0 0 14px 0;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(80,160,255,0.16);border:2px solid rgba(80,160,255,0.36);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#70b8ff;font-size:0.80em;flex-shrink:0;">2</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#90c8f0;font-size:0.86em;margin-bottom:2px;">Progress Increases</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Each valid kill adds to the shared counter.</div></div></div>
 
<div style="display:flex;align-items:flex-start;gap:12px;padding:0 0 14px 0;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(240,160,40,0.18);border:2px solid rgba(240,160,40,0.38);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#f0c050;font-size:0.80em;flex-shrink:0;">3</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#f0d080;font-size:0.86em;margin-bottom:2px;">Boss Appears</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Threshold reached — boss spawns on the map.</div></div></div>
 
<div style="display:flex;align-items:flex-start;gap:12px;padding:0 0 14px 0;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(220,60,60,0.16);border:2px solid rgba(220,60,60,0.36);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#ff8888;font-size:0.80em;flex-shrink:0;">4</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#ff9898;font-size:0.86em;margin-bottom:2px;">Boss Defeated</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Kill the boss before it despawns.</div></div></div>
 
<div style="display:flex;align-items:flex-start;gap:12px;position:relative;z-index:1;"><div style="width:36px;height:36px;border-radius:50%;background:rgba(40,200,120,0.16);border:2px solid rgba(40,200,120,0.36);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#60e898;font-size:0.80em;flex-shrink:0;">5</div><div style="padding-top:8px;"><div style="font-weight:bold;color:#80e8a8;font-size:0.86em;margin-bottom:2px;">Rewards + Reset</div><div style="color:#5070a0;font-size:0.78em;line-height:1.50;">Loot. Field resets. Cycle restarts.</div></div></div>
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== Dynamic Field Rules ==
 
<div style="display:grid;grid-template-columns:1fr 1fr;gap:10px;margin:0 0 30px 0;">
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Only kills on the <strong style="color:#a0c0e0;">correct map</strong> count toward that field's progress.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Only the <strong style="color:#a0c0e0;">listed required monster</strong> contributes to that field's counter.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Progress is <strong style="color:#a0c0e0;">shared by all players</strong> on the server — everyone's kills count.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Bosses may spawn <strong style="color:#a0c0e0;">randomly</strong> or near the location of the final required kill.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Some bosses are part of a <strong style="color:#a0c0e0;">chain</strong> — defeating one unlocks progress toward the next.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(80,140,220,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#4a80d8;flex-shrink:0;margin-top:1px;">●</span><span>Dynamic Field bosses may appear in the <strong style="color:#a0c0e0;">[[MVP Timer]]</strong> when tracked by the server.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(0,200,160,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#40c0a0;flex-shrink:0;margin-top:1px;">●</span><span>Some Dynamic Fields are also part of the <strong style="color:#80d8b8;">[[Fever System]]</strong> — granting random-option equipment on top of boss drops.</span></div>
<div style="padding:10px 14px;border-radius:7px;background:rgba(8,14,28,0.86);border:1px solid rgba(0,200,160,0.18);font-size:0.88em;color:#7090b8;display:flex;align-items:flex-start;gap:10px;line-height:1.58;"><span style="color:#40c0a0;flex-shrink:0;margin-top:1px;">●</span><span>After the boss is defeated, the field <strong style="color:#80d8b8;">resets to zero</strong>. All maps start a fresh cycle.</span></div>
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== Classic Dynamic Fields ==
 
<div style="background:linear-gradient(90deg,rgba(80,160,255,0.09),rgba(80,160,255,0.03),transparent);border:1px solid rgba(80,160,255,0.20);border-radius:8px;padding:10px 16px;margin:0 0 18px 0;color:#5080c0;font-size:0.88em;line-height:1.65;">Lighter Dynamic Fields based on classic Ragnarok mini-boss chains. Low kill requirements and familiar monsters — good entry points for understanding the system.</div>
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
<div style="background:linear-gradient(90deg,rgba(80,160,255,0.16),rgba(80,160,255,0.04),transparent);padding:12px 18px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#6ab8ff;letter-spacing:0.09em;text-transform:uppercase;font-size:0.83em;">Classic Dynamic Spawn Table</div>
 
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
! style="background:rgba(0,0,0,0.38);color:#7090b0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:175px;" | Map
! style="background:rgba(0,0,0,0.38);color:#7090b0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Required Monster
! style="background:rgba(0,0,0,0.38);color:#7090b0;padding:9px 14px;text-align:center;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:90px;" | Kills
! style="background:rgba(0,0,0,0.38);color:#7090b0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Boss Spawn
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#5080a8;" | prt_fild02
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1063|name=Lunatic}}
| style="padding:11px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="font-family:'Courier New',monospace;color:#6ab8ff;font-weight:bold;">300</span>
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1093|name=Eclipse}}
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#5080a8;" | prt_fild04 / prt_fild07
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1052|name=Rocker}}
| style="padding:11px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="font-family:'Courier New',monospace;color:#6ab8ff;font-weight:bold;">300</span>
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1088|name=Vocal}}
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#5080a8;" | gef_fild01
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1012|name=Roda Frog}}
| style="padding:11px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="font-family:'Courier New',monospace;color:#6ab8ff;font-weight:bold;">300</span>
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1089|name=Toad}}
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#5080a8;" | moc_fild03
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1013|name=Wolf}}
| style="padding:11px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="font-family:'Courier New',monospace;color:#6ab8ff;font-weight:bold;">300</span>
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1092|name=Vagabond Wolf}}
|-
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#5080a8;" | pay_fild04
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1002|name=Poring}}
| style="padding:11px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="font-family:'Courier New',monospace;color:#90e890;font-weight:bold;">300</span>
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1090|name=Mastering}}
 
|}
</div>
 
== TimeRO Dynamic Boss Fields ==
 
<div style="background:linear-gradient(135deg,rgba(36,18,6,0.94),rgba(18,8,2,0.99));border:2px solid rgba(240,150,60,0.32);border-left:5px solid #f09030;border-radius:9px;padding:16px 22px;margin:0 0 20px 0;position:relative;overflow:hidden;">
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<div style="font-weight:bold;color:#f0a050;font-size:1.00em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">🔥 High-Value Shared Map Bosses</div>
<div style="color:#a07848;font-size:0.91em;line-height:1.68;">TimeRO adds stronger Dynamic Boss Fields with higher kill thresholds. These are designed as <strong style="color:#d09060;">shared map objectives</strong> for parties, farmers, and hunters seeking special rewards. Two kill tiers exist — <strong style="color:#f8d888;">1500 kills</strong> for full-zone bosses and <strong style="color:#90e8a0;">500 kills</strong> for dungeon-specific bosses. The boss spawn location is random within the map.</div>
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<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
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<div style="border-right:1px solid rgba(255,255,255,0.06);">
<div style="background:linear-gradient(90deg,rgba(240,180,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#f0c040;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;display:flex;align-items:center;gap:8px;"><span style="font-family:'Courier New',monospace;background:rgba(240,180,40,0.16);border:1px solid rgba(240,180,40,0.30);padding:2px 7px;border-radius:4px;font-size:0.90em;">1500 kills</span> Field Bosses</div>
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<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">gon_dun01</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Hunt →</div>{{Monster|id=1410|name=Peachtree}}</div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Boss →</div>{{Monster|id=3106|name=Peachtree Matriarch}}</div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Nature-themed Dynamic Boss.</div></div>
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">pay_dun03</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Hunt →</div>{{Monster|id=1170|name=Sohee}}</div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Boss →</div>{{Monster|id=3110|name=Lady Sohee}}</div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Spirit-themed Dynamic Boss.</div></div>
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">gl_church</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Hunt →</div>{{Monster|id=1117|name=Evil Druid}}</div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Boss →</div>{{Monster|id=3109|name=Grim Reaper}}</div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Undead holy-ground Dynamic Boss.</div></div>
<div style="padding:12px 16px;"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">um_fild03</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Hunt →</div>{{Monster|id=1500|name=Parasite}}</div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Boss →</div>{{Monster|id=1259|name=Gryphon}}</div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Field-hunt Dynamic Boss.</div></div>
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<div style="background:linear-gradient(90deg,rgba(80,200,100,0.12),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#60d880;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;display:flex;align-items:center;gap:8px;"><span style="font-family:'Courier New',monospace;background:rgba(80,200,100,0.14);border:1px solid rgba(80,200,100,0.28);padding:2px 7px;border-radius:4px;font-size:0.90em;">500 kills</span> Dungeon Bosses</div>
<div style="padding:0;">
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">gl_sew03</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Hunt →</div>{{Monster|id=1207|name=Sting}}</div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Boss →</div>{{Monster|id=3108|name=Cling}}</div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Sewer-themed Dynamic Boss.</div></div>
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">alde_dun03</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Hunt →</div>{{Monster|id=1216|name=Penomena}}</div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Boss →</div>{{Monster|id=3107|name=Jennifer}}</div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Clock Tower dungeon Dynamic Boss.</div></div>
<div style="padding:12px 16px;border-bottom:1px solid rgba(255,255,255,0.04);"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">gef_fild14</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Hunt →</div>{{Monster|id=1213|name=High Orc}}</div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Boss →</div><span style="color:#c0d8e8;font-weight:bold;font-size:0.88em;">General Orc</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Orc-themed Dynamic Boss.</div></div>
<div style="padding:12px 16px;"><div style="font-family:'Courier New',monospace;font-size:0.70em;color:#3a5878;margin-bottom:6px;">gl_sew04</div><div style="display:grid;grid-template-columns:1fr auto;align-items:center;gap:10px;"><div><div style="font-size:0.82em;color:#6080a0;margin-bottom:3px;">Hunt →</div>{{Monster|id=1194|name=Arclouze}}</div><div style="text-align:right;"><div style="font-size:0.78em;color:#6080a0;margin-bottom:3px;">Boss →</div><span style="color:#c0d8e8;font-weight:bold;font-size:0.88em;">Sieglouse</span></div></div><div style="margin-top:6px;font-size:0.77em;color:#3a5858;font-style:italic;">Insect-themed Dynamic Boss.</div></div>
</div>
</div>
</div>
</div>
 
== Poring Chain Fields ==
 
<div style="background:linear-gradient(135deg,rgba(22,12,40,0.92),rgba(10,6,22,0.98));border:2px solid rgba(200,100,255,0.30);border-left:5px solid #c060f0;border-radius:9px;padding:16px 22px;margin:0 0 18px 0;position:relative;overflow:hidden;">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(180,80,255,0.06),transparent);pointer-events:none;"></div>
<div style="font-weight:bold;color:#d080ff;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">✨ Special Two-Stage Chain — pay_fild04</div>
<div style="color:#906890;font-size:0.90em;line-height:1.68;max-width:700px;">The Poring Field contains the server's only two-stage <strong style="color:#c098e8;">escalating chain</strong> on the same map. Defeating the first boss enables the second stage. One map, two bosses, one after the other.</div>
</div>


== prt_fild02 ==
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(200,100,255,0.18);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
<div style="background:linear-gradient(90deg,rgba(180,80,255,0.14),transparent);padding:11px 18px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#c080f8;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;">pay_fild04 — Two-Stage Dynamic Chain</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
! style="background:rgba(0,0,0,0.38);color:#7070a0;padding:9px 14px;text-align:center;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:70px;" | Stage
! style="background:rgba(0,0,0,0.38);color:#7070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Hunt
! style="background:rgba(0,0,0,0.38);color:#7070a0;padding:9px 14px;text-align:center;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:90px;" | Kills
! style="background:rgba(0,0,0,0.38);color:#7070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Boss Spawn
|-
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(80,200,100,0.16);border:2px solid rgba(80,200,100,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#70d888;font-size:0.82em;margin:0 auto;">1</div>
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1002|name=Poring}}
| style="padding:13px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.05);" | <span style="font-family:'Courier New',monospace;color:#90e890;font-weight:bold;">300</span>
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1090|name=Mastering}}
|-
| style="padding:13px 14px;text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(200,100,255,0.16);border:2px solid rgba(200,100,255,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#d080ff;font-size:0.82em;margin:0 auto;">2</div>
| style="padding:13px 14px;" | {{Monster|id=1090|name=Mastering}} <span style="color:#5050a0;font-size:0.80em;">(Stage 2 unlocked)</span>
| style="padding:13px 14px;text-align:center;" | <span style="font-family:'Courier New',monospace;color:#d080ff;font-weight:bold;">3</span>
| style="padding:13px 14px;" | {{Monster|id=1096|name=Angeling}}
|}
</div>


* Kill 50 {{Monster |id=1063 Lunatic}} to spawn 1 {{Monster |id=1093 Eclipse}}.
== Clock Tower Dynamic Chain ==


== prt_fild04 & prt_fild07 ==
<div style="background:linear-gradient(135deg,rgba(14,22,40,0.92),rgba(6,10,22,0.98));border:2px solid rgba(80,160,240,0.30);border-left:5px solid #4a88d8;border-radius:9px;padding:14px 20px;margin:0 0 18px 0;">
<div style="font-weight:bold;color:#70a8f8;font-size:0.96em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:7px;">🕐 Chain Progression — alde_dun03</div>
<div style="color:#5070a0;font-size:0.90em;line-height:1.65;">A <strong style="color:#90c0ff;">two-stage boss chain</strong> inside Clock Tower. Defeating the first boss unlocks the hunt for a second, rarer boss. Low kill counts but valuable outcomes.</div>
</div>


* Kill 200 {{Monster |id=1052 Rocker}} to spawn 1 {{Monster |id=1088 Vocal}}.
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(80,160,240,0.18);border-radius:9px;overflow:hidden;margin:0 0 30px 0;">
<div style="background:linear-gradient(90deg,rgba(80,160,240,0.14),transparent);padding:11px 18px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#70a8f8;font-size:0.82em;letter-spacing:0.09em;text-transform:uppercase;">alde_dun03 — Clock Tower Chain</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 14px;text-align:center;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:70px;" | Stage
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Required Monster
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 14px;text-align:center;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:90px;" | Kills
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Boss Spawn
|-
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(80,160,240,0.16);border:2px solid rgba(80,160,240,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#70b8f8;font-size:0.82em;margin:0 auto;">1</div>
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1295|name=Owl Baron}}
| style="padding:13px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.05);" | <span style="font-family:'Courier New',monospace;color:#70b8f8;font-weight:bold;">30</span>
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | <span style="color:#c0d8e8;font-weight:bold;">Crow Duke</span>
|-
| style="padding:13px 14px;text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(200,80,80,0.16);border:2px solid rgba(200,80,80,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#f08888;font-size:0.82em;margin:0 auto;">2</div>
| style="padding:13px 14px;" | <span style="color:#c0d8e8;font-weight:bold;">Crow Duke</span> <span style="color:#5050a0;font-size:0.80em;">(Stage 2 unlocked)</span>
| style="padding:13px 14px;text-align:center;" | <span style="font-family:'Courier New',monospace;color:#f08888;font-weight:bold;">10</span>
| style="padding:13px 14px;" | <span style="color:#ffb0b0;font-weight:bold;">Crow Baron</span>
|}
</div>


== gef_fild01 ==
== MVP Timer Integration ==


* Kill 50 {{Monster |id=1012 Roda Frog}} to spawn 1 {{Monster |id=1089 Toad}}.
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:12px;margin:0 0 22px 0;">
<div style="background:linear-gradient(160deg,rgba(8,14,30,0.90),rgba(4,8,20,0.97));border:1px solid rgba(80,140,240,0.24);border-top:3px solid #4a88d8;border-radius:9px;padding:18px 16px;text-align:center;"><div style="font-size:1.5em;margin-bottom:8px;">📊</div><div style="font-weight:bold;color:#6aa8f8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">Summon Progress</div><div style="color:#506080;font-size:0.84em;line-height:1.60;">The required monster is being hunted. The boss has not yet spawned. Progress counter is active.</div></div>
<div style="background:linear-gradient(160deg,rgba(10,28,16,0.90),rgba(5,16,8,0.97));border:1px solid rgba(60,200,100,0.24);border-top:3px solid #38c060;border-radius:9px;padding:18px 16px;text-align:center;"><div style="font-size:1.5em;margin-bottom:8px;">🐉</div><div style="font-weight:bold;color:#60d880;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">Summoned MVP</div><div style="color:#406050;font-size:0.84em;line-height:1.60;">Kill threshold reached. The Dynamic Boss is currently alive on the map. Hunt it now.</div></div>
<div style="background:linear-gradient(160deg,rgba(24,8,8,0.90),rgba(14,4,4,0.97));border:1px solid rgba(200,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:18px 16px;text-align:center;"><div style="font-size:1.5em;margin-bottom:8px;">💀</div><div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">Defeated</div><div style="color:#604040;font-size:0.84em;line-height:1.60;">The boss was killed. The field has reset. Progress returns to zero and the hunt cycle restarts.</div></div>
</div>


== moc_fild03 ==
<div style="background:rgba(6,10,18,0.96);border:1px solid rgba(80,160,255,0.18);border-radius:8px;padding:16px 20px;margin:0 0 30px 0;">
<div style="font-family:'Courier New',monospace;font-size:0.65em;letter-spacing:0.12em;text-transform:uppercase;color:#3a5870;margin-bottom:10px;">// Example — MVP Timer progress display</div>
<div style="font-family:'Courier New',monospace;color:#6ab8ff;font-size:0.90em;line-height:1.80;">Progress to summon Lady Sohee: <span style="color:#f8d060;">750</span> / <span style="color:#90e890;">1500</span> kills<br>Progress to summon Bloody Knight: <span style="color:#f8d060;">387</span> / <span style="color:#f07070;">1000</span> kills<br>Progress to summon Peachtree Matriarch: <span style="color:#f8d060;">1500</span> / <span style="color:#90e890;">1500</span> kills <span style="color:#60d880;">← BOSS ALIVE</span></div>
</div>


* Kill 50 {{Monster |id=1013 Wolf}} to spawn 1 {{Monster |id=1092 Vagabond Wolf}}.
== Rewards ==


== pay_fild04 ==
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin:0 0 30px 0;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,160,240,0.20);border-radius:9px;padding:16px 18px;">
<div style="font-weight:bold;color:#6aa8f8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:12px;padding-bottom:8px;border-bottom:1px solid rgba(80,160,240,0.14);">📦 Standard Boss Drops</div>
<ul style="margin:0;padding:0 0 0 16px;color:#607090;font-size:0.88em;line-height:1.80;"><li>Special boss drops (unique per field)</li><li>Rare equipment pieces</li><li>Quest progression materials</li><li>Server-exclusive item types</li><li>Access to stronger chain bosses</li></ul>
</div>
<div style="background:linear-gradient(135deg,rgba(8,22,16,0.92),rgba(4,14,8,0.98));border:1px solid rgba(60,200,120,0.20);border-radius:9px;padding:16px 18px;">
<div style="font-weight:bold;color:#60d888;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:12px;padding-bottom:8px;border-bottom:1px solid rgba(60,200,120,0.14);">🌡 Dynamic Fields (Extra)</div>
<ul style="margin:0;padding:0 0 0 16px;color:#507060;font-size:0.88em;line-height:1.80;"><li>Rupes Nigra Fragment / Shard / Stone</li><li>Fever-tier materials for crafting</li><li>Event boxes and progression chests</li></ul>
</div>
</div>


* Kill 200 {{Monster |id=1002 Poring}} to spawn 1 {{Monster |id=1090 Mastering}}.
== Design Notes ==
* Kill 3 {{Monster |id=1090 Mastering}} to spawn 1 {{Monster |id=1096 Angeling}}.
* Kill 100 {{Monster |id=1002 Poring}}, 100 {{Monster |id=1031 Poporing}}, 100 {{Monster |id=1113 Drops}} and 100 {{Monster |id=1242 Marin}} to spawn 1 {{Monster |id=1120 Ghostring}}.
* Kill 3 {{Monster |id=1120 Ghostring}} to spawn 1 {{Monster |id=1582 Deviling}}.


== xmas_fild01 ==
<div style="background:linear-gradient(135deg,rgba(10,16,30,0.92),rgba(5,9,18,0.98));border:1px solid rgba(255,255,255,0.07);border-radius:9px;padding:18px 22px;margin:0 0 30px 0;display:grid;grid-template-columns:auto 1fr;gap:18px;align-items:start;">
<div style="width:50px;height:50px;border-radius:14px;background:rgba(80,160,240,0.12);border:1px solid rgba(80,160,240,0.22);display:flex;align-items:center;justify-content:center;font-size:1.5em;flex-shrink:0;">🌍</div>
<div>
<div style="font-weight:bold;color:#6aa8d8;font-size:0.94em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:10px;">Making Maps Feel Alive</div>
<div style="color:#506080;font-size:0.90em;line-height:1.72;">Dynamic Fields remove passive waiting from MVP hunting. Instead of standing at a spawn point for a fixed timer, players <strong style="color:#90b8d8;">actively push the map toward a boss encounter</strong> through collective hunting.</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:8px;margin-top:12px;">
<div style="padding:7px 12px;border-radius:6px;background:rgba(80,160,240,0.06);border:1px solid rgba(80,160,240,0.14);font-size:0.84em;color:#5080a8;">⚡ Active map farming</div>
<div style="padding:7px 12px;border-radius:6px;background:rgba(80,160,240,0.06);border:1px solid rgba(80,160,240,0.14);font-size:0.84em;color:#5080a8;">🤝 Party coordination</div>
<div style="padding:7px 12px;border-radius:6px;background:rgba(80,160,240,0.06);border:1px solid rgba(80,160,240,0.14);font-size:0.84em;color:#5080a8;">🌐 Server-wide participation</div>
<div style="padding:7px 12px;border-radius:6px;background:rgba(80,160,240,0.06);border:1px solid rgba(80,160,240,0.14);font-size:0.84em;color:#5080a8;">📈 Long-term progression</div>
</div>
</div>
</div>


* Kill 200 {{Monster |id=1242 Marin}} to spawn 1 {{Monster |id=1388 Arc Angeling}}.
== Quick Reference ==


== Clock Tower ==  
<div style="background:linear-gradient(135deg,rgba(6,10,20,0.96),rgba(3,5,12,0.99));border:1px solid rgba(255,255,255,0.07);border-radius:9px;overflow:hidden;margin:0 0 16px 0;">
<div style="background:linear-gradient(90deg,rgba(80,160,240,0.12),transparent);padding:12px 18px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#5090c8;font-size:0.83em;letter-spacing:0.10em;text-transform:uppercase;">Content Type Reference</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:200px;" | Type
! style="background:rgba(0,0,0,0.38);color:#6070a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Best For
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7090c8;font-weight:bold;" | Classic Dynamic Fields
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Early mini-boss hunting, casual progression, learning the system.
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#f0a050;font-weight:bold;" | TimeRO Dynamic Boss Fields
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Shared map objectives, coordinated party hunting, higher-value rewards.
|-
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#60d880;font-weight:bold;" | Fever Dynamic Fields
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;font-size:0.90em;" | Advanced farming, random-option equipment, Fever materials, and Rupes Nigra.
|-
| style="padding:11px 16px;color:#c080f8;font-weight:bold;" | MVP Timer Tracking
| style="padding:11px 16px;color:#6070a0;font-size:0.90em;" | Checking boss status, summon progress counter, and active boss windows in real time.
|}
</div>


See here: https://wiki.playragnarokzero.com/wiki/Clock_Tower
== See Also ==


== gl_step ==
* [[MVP Timer]] · [[Fever System]] · [[Random Options]]
* [[Extraction Fields]] · [[Quests]] · [[Daily Quests]]


See here: https://wiki.playragnarokzero.com/wiki/Glast_Heim#Staircase_.28gl_step.29
[[Category:General Information]]
[[Category:Fields]]
[[Category:Dynamic Fields]]

Latest revision as of 04:10, 6 June 2026

⚔ Dynamic Fields
Maps where player activity itself creates the boss encounter. Every kill on the correct map contributes to a shared progress counter. When the threshold is reached, a powerful Dynamic Boss spawns — then the field resets and the cycle begins again. No spawn timer. No waiting. Only hunting.

Overview

🌐 Server-Wide Shared Objective
Dynamic Fields are shared progression maps. Every player killing the required monster contributes to the same spawn counter. The boss spawns at a random location on the map — or near where the final monster was killed. After the boss is defeated, progress resets and hunting begins again.

Some Fever Fields & Fever Dungeons also function as Dynamic Fields, adding random-option equipment drops and Rupes Nigra materials on top of the Dynamic Boss reward.

// Cycle — How it works
1
Hunt Required Monsters
Kill the listed monster on its correct map.
2
Progress Increases
Each valid kill adds to the shared counter.
3
Boss Appears
Threshold reached — boss spawns on the map.
4
Boss Defeated
Kill the boss before it despawns.
5
Rewards + Reset
Loot. Field resets. Cycle restarts.

Dynamic Field Rules

Only kills on the correct map count toward that field's progress.
Only the listed required monster contributes to that field's counter.
Progress is shared by all players on the server — everyone's kills count.
Bosses may spawn randomly or near the location of the final required kill.
Some bosses are part of a chain — defeating one unlocks progress toward the next.
Dynamic Field bosses may appear in the MVP Timer when tracked by the server.
Some Dynamic Fields are also part of the Fever System — granting random-option equipment on top of boss drops.
After the boss is defeated, the field resets to zero. All maps start a fresh cycle.

Classic Dynamic Fields

Lighter Dynamic Fields based on classic Ragnarok mini-boss chains. Low kill requirements and familiar monsters — good entry points for understanding the system.
Classic Dynamic Spawn Table
Map Required Monster Kills Boss Spawn
prt_fild02 1063.gifLunatic 300 1093.gifEclipse
prt_fild04 / prt_fild07 1052.gifRocker 300 1088.gifVocal
gef_fild01 1012.gifRoda Frog 300 1089.gifToad
moc_fild03 1013.gifWolf 300 1092.gifVagabond Wolf
pay_fild04 1002.gifPoring 300 1090.gifMastering

TimeRO Dynamic Boss Fields

🔥 High-Value Shared Map Bosses
TimeRO adds stronger Dynamic Boss Fields with higher kill thresholds. These are designed as shared map objectives for parties, farmers, and hunters seeking special rewards. Two kill tiers exist — 1500 kills for full-zone bosses and 500 kills for dungeon-specific bosses. The boss spawn location is random within the map.
1500 kills Field Bosses
gon_dun01
Nature-themed Dynamic Boss.
pay_dun03
Hunt →
1170.gifSohee
Boss →
3110.gifLady Sohee
Spirit-themed Dynamic Boss.
gl_church
Hunt →
1117.gifEvil Druid
Boss →
3109.gifGrim Reaper
Undead holy-ground Dynamic Boss.
um_fild03
Hunt →
1500.gifParasite
Boss →
1259.gifGryphon
Field-hunt Dynamic Boss.
500 kills Dungeon Bosses
gl_sew03
Hunt →
1207.gifSting
Boss →
3108.gifCling
Sewer-themed Dynamic Boss.
alde_dun03
Hunt →
1216.gifPenomena
Boss →
3107.gifJennifer
Clock Tower dungeon Dynamic Boss.
gef_fild14
Hunt →
1213.gifHigh Orc
Boss →
General Orc
Orc-themed Dynamic Boss.
gl_sew04
Hunt →
1194.gifArclouze
Boss →
Sieglouse
Insect-themed Dynamic Boss.

Poring Chain Fields

✨ Special Two-Stage Chain — pay_fild04
The Poring Field contains the server's only two-stage escalating chain on the same map. Defeating the first boss enables the second stage. One map, two bosses, one after the other.
pay_fild04 — Two-Stage Dynamic Chain
Stage Hunt Kills Boss Spawn
1
1002.gifPoring 300 1090.gifMastering
2
1090.gifMastering (Stage 2 unlocked) 3 1096.gifAngeling

Clock Tower Dynamic Chain

🕐 Chain Progression — alde_dun03
A two-stage boss chain inside Clock Tower. Defeating the first boss unlocks the hunt for a second, rarer boss. Low kill counts but valuable outcomes.
alde_dun03 — Clock Tower Chain
Stage Required Monster Kills Boss Spawn
1
1295.gifOwl Baron 30 Crow Duke
2
Crow Duke (Stage 2 unlocked) 10 Crow Baron

MVP Timer Integration

📊
Summon Progress
The required monster is being hunted. The boss has not yet spawned. Progress counter is active.
🐉
Summoned MVP
Kill threshold reached. The Dynamic Boss is currently alive on the map. Hunt it now.
💀
Defeated
The boss was killed. The field has reset. Progress returns to zero and the hunt cycle restarts.
// Example — MVP Timer progress display
Progress to summon Lady Sohee: 750 / 1500 kills
Progress to summon Bloody Knight: 387 / 1000 kills
Progress to summon Peachtree Matriarch: 1500 / 1500 kills ← BOSS ALIVE

Rewards

📦 Standard Boss Drops
  • Special boss drops (unique per field)
  • Rare equipment pieces
  • Quest progression materials
  • Server-exclusive item types
  • Access to stronger chain bosses
🌡 Dynamic Fields (Extra)
  • Rupes Nigra Fragment / Shard / Stone
  • Fever-tier materials for crafting
  • Event boxes and progression chests

Design Notes

🌍
Making Maps Feel Alive
Dynamic Fields remove passive waiting from MVP hunting. Instead of standing at a spawn point for a fixed timer, players actively push the map toward a boss encounter through collective hunting.
⚡ Active map farming
🤝 Party coordination
🌐 Server-wide participation
📈 Long-term progression

Quick Reference

Content Type Reference
Type Best For
Classic Dynamic Fields Early mini-boss hunting, casual progression, learning the system.
TimeRO Dynamic Boss Fields Shared map objectives, coordinated party hunting, higher-value rewards.
Fever Dynamic Fields Advanced farming, random-option equipment, Fever materials, and Rupes Nigra.
MVP Timer Tracking Checking boss status, summon progress counter, and active boss windows in real time.

See Also