Refinement: Difference between revisions

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    EQUIPMENT REFINEMENT — TimeRO Wiki
    AAA+ Design · Animations · +0 to +10 System
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{{DISPLAYTITLE:Equipment Refinement}}
{{DISPLAYTITLE:Equipment Refinement}}
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     HERO BANNER
     HERO BANNER
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<div style="background:linear-gradient(135deg,rgba(28,16,3,.98) 0%,rgba(14,8,1,.99) 55%,rgba(6,3,0,1) 100%);border:2px solid rgba(210,158,38,.48);border-left:6px solid #c0880a;border-radius:12px;padding:26px 32px 22px;margin:0 0 8px 0;position:relative;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(20,12,4,0.24),rgba(12,6,2,0.14),rgba(6,2,0,0.06));border:2px solid rgba(240,160,40,0.46);border-left:5px solid #d49020;border-radius:10px;padding:22px 28px 20px;margin:0 0 28px 0;position:relative;overflow:hidden;">
<div style="position:absolute;top:0;left:0;right:0;height:2px;background:linear-gradient(90deg,transparent 0%,rgba(210,158,38,.28) 25%,rgba(248,205,78,.70) 50%,rgba(210,158,38,.28) 75%,transparent 100%);animation:hero-edge 3s ease-in-out infinite;"></div>
<div style="position:absolute;top:0;right:0;width:260px;height:100%;background:linear-gradient(270deg,rgba(200,140,30,0.09),transparent);pointer-events:none;"></div>
<div style="position:absolute;bottom:0;left:0;right:0;height:2px;background:linear-gradient(90deg,transparent 0%,rgba(210,158,38,.20) 25%,rgba(248,205,78,.50) 50%,rgba(210,158,38,.20) 75%,transparent 100%);animation:hero-edge 3s ease-in-out infinite .8s;"></div>
<div style="position:absolute;bottom:-16px;right:28px;font-size:5em;opacity:0.05;pointer-events:none;line-height:1;">⚒</div>
<div style="position:absolute;top:-8px;right:-14px;font-size:11em;line-height:1;opacity:.028;pointer-events:none;filter:blur(1px);transform:rotate(-8deg);">⚒</div>
<div style="font-family:'Georgia',serif;font-size:1.45em;font-weight:bold;color:#d4a030;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 22px rgba(200,140,30,0.42);">⚒ Equipment Refinement</div>
<div style="font-family:'Georgia',serif;font-size:1.64em;font-weight:bold;color:#d09a18;letter-spacing:.08em;text-transform:uppercase;margin-bottom:12px;animation:forge-glow 3.2s ease-in-out infinite;">⚒ Equipment Refinement</div>
<div style="color:#c0a870;font-size:0.96em;line-height:1.70;max-width:880px;">Refinement increases the power of weapons and armor by consuming ores, catalysts, and Zeny. Equipment starts at <strong style="color:#f0d080;">+0</strong> and the main progression path reaches <strong style="color:#f0d080;">+10</strong>. The old idea of a completely safe early refine range no longer applies: even low refines carry destruction risk.</div>
<div style="color:#a88040;font-size:.97em;line-height:1.74;max-width:860px;">Refinement strengthens weapons and armors by consuming ores and Zeny. Equipment can be refined from <strong style="color:#f0d060;">+0</strong> up to a maximum of <strong style="color:#f0d060;">+10</strong>. Within the <span style="color:#52d870;font-weight:bold;">Safe Zone</span>, every attempt is guaranteed. Beyond it, failures can permanently <strong style="color:#f06860;">destroy the item</strong> — including all cards and enchants slotted into it.</div>
<div style="margin-top:16px;display:flex;gap:10px;flex-wrap:wrap;">
<span style="background:rgba(46,185,70,.11);border:1px solid rgba(46,185,70,.32);border-radius:6px;padding:5px 14px;font-size:.80em;color:#50d870;font-weight:bold;letter-spacing:.05em;">✔ SAFE ZONE · 100% Guaranteed</span>
<span style="background:rgba(240,165,38,.11);border:1px solid rgba(240,165,38,.32);border-radius:6px;padding:5px 14px;font-size:.80em;color:#f0c840;font-weight:bold;letter-spacing:.05em;">⚠ RISK ZONE · Failure = Item Destroyed</span>
<span style="background:rgba(210,160,28,.11);border:1px solid rgba(210,160,28,.38);border-radius:6px;padding:5px 14px;font-size:.80em;color:#d4a020;font-weight:bold;letter-spacing:.05em;">★ MAX REFINE = +10</span>
<span style="background:rgba(80,140,220,.11);border:1px solid rgba(80,140,220,.28);border-radius:6px;padding:5px 14px;font-size:.80em;color:#70a8e8;font-weight:bold;letter-spacing:.05em;">💠 HD ORES · Degrade Instead of Break</span>
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     REFINE PROGRESSION LADDER
     REALITY STRIP
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<div style="background:linear-gradient(135deg,rgba(6,10,20,.99),rgba(3,5,12,1));border:2px solid rgba(255,255,255,.065);border-radius:12px;padding:22px 20px 18px;margin:0 0 22px 0;overflow:hidden;position:relative;animation:ladder-reveal .55s ease-out both;">
<div style="display:grid;grid-template-columns:repeat(4,1fr);gap:10px;margin:0 0 28px 0;">
<div style="position:absolute;top:0;left:0;right:0;height:2px;background:linear-gradient(90deg,transparent,rgba(210,158,38,.25),rgba(248,205,78,.58),rgba(210,158,38,.25),transparent);"></div>


<div style="display:flex;align-items:center;justify-content:space-between;margin-bottom:18px;">
<div style="background:rgba(28,8,8,0.88);border:1px solid rgba(220,60,60,0.26);border-top:3px solid #d03838;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="font-weight:bold;color:#6878a0;font-size:.82em;letter-spacing:.10em;text-transform:uppercase;">◆ Refinement Ladder · +0 to +10</div>
<div style="font-size:1.4em;margin-bottom:7px;">⚠️</div>
<div style="font-size:.74em;color:#2a3850;">Hover each node for details</div>
<div style="font-weight:bold;color:#ff8080;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">No True Safe Range</div>
<div style="color:#c08080;font-size:0.78em;line-height:1.50;">Early refine can still destroy the item.</div>
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<!-- Zone header -->
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(220,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="display:flex;gap:3px;margin-bottom:14px;border-radius:7px;overflow:hidden;">
<div style="font-size:1.4em;margin-bottom:7px;">🛡️</div>
<div style="flex:5;background:linear-gradient(135deg,rgba(24,90,34,.28),rgba(14,60,22,.40));border:1px solid rgba(46,170,58,.22);padding:7px 8px;text-align:center;font-size:.70em;font-weight:bold;color:#48d468;letter-spacing:.08em;text-transform:uppercase;">◈ SAFE ZONE &nbsp;·&nbsp; 100% Success</div>
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Armor Early Risk</div>
<div style="flex:3;background:linear-gradient(135deg,rgba(90,72,8,.28),rgba(66,54,5,.40));border:1px solid rgba(215,175,32,.22);padding:7px 8px;text-align:center;font-size:.70em;font-weight:bold;color:#d4c030;letter-spacing:.08em;text-transform:uppercase;">⚠ CAUTION</div>
<div style="font-family:'Courier New',monospace;font-size:1.0em;font-weight:bold;color:#ff9090;margin-bottom:4px;">1% / 2% / 3% / 5%</div>
<div style="flex:2;background:linear-gradient(135deg,rgba(90,36,8,.28),rgba(66,24,5,.40));border:1px solid rgba(215,92,26,.24);padding:7px 8px;text-align:center;font-size:.70em;font-weight:bold;color:#d06830;letter-spacing:.08em;text-transform:uppercase;">⚡ DANGER</div>
<div style="color:#4060a0;font-size:0.78em;">+0→+4 progression</div>
<div style="flex:1;background:linear-gradient(135deg,rgba(70,26,8,.34),rgba(42,14,2,.48));border:1px solid rgba(205,158,28,.38);padding:7px 8px;text-align:center;font-size:.70em;font-weight:bold;color:#d4a020;letter-spacing:.08em;text-transform:uppercase;">★ APEX</div>
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<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(220,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="display:flex;align-items:center;overflow-x:auto;padding:6px 2px 2px;gap:0;">
<div style="font-size:1.4em;margin-bottom:7px;">⚔️</div>
 
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Weapon Floor Risk</div>
<div class="ref-node"><div class="ref-orb n-base" title="+0 — Base item. No refinement applied.">+0</div><div class="ref-lbl">Base</div><div class="ref-sub" style="color:#2a3a50;">—</div></div>
<div style="font-family:'Courier New',monospace;font-size:1.2em;font-weight:bold;color:#ff9090;margin-bottom:4px;">2%</div>
<div class="ref-track" style="background:linear-gradient(90deg,rgba(46,110,62,.35),rgba(46,175,70,.55));"></div>
<div style="color:#4060a0;font-size:0.78em;">All weapon attempts can break</div>
<div class="ref-node"><div class="ref-orb n-safe" title="+1 — Safe for all types. 100% success.">+1</div><div class="ref-lbl">+1</div><div class="ref-sub" style="color:#48d468;">SAFE</div></div>
<div class="ref-track" style="background:linear-gradient(90deg,rgba(46,175,70,.55),rgba(46,185,72,.62));"></div>
<div class="ref-node"><div class="ref-orb n-safe" title="+2 — Safe for all types. 100% success.">+2</div><div class="ref-lbl">+2</div><div class="ref-sub" style="color:#48d468;">SAFE</div></div>
<div class="ref-track" style="background:rgba(46,185,72,.58);"></div>
<div class="ref-node"><div class="ref-orb n-safe" title="+3 — Safe for all types. 100% success.">+3</div><div class="ref-lbl">+3</div><div class="ref-sub" style="color:#48d468;">SAFE</div></div>
<div class="ref-track" style="background:rgba(46,185,72,.58);"></div>
<div class="ref-node"><div class="ref-orb n-safe" title="+4 — Safe for all types. 100% success.">+4</div><div class="ref-lbl">+4</div><div class="ref-sub" style="color:#48d468;">SAFE</div></div>
<div class="ref-track" style="background:linear-gradient(90deg,rgba(46,185,72,.58),rgba(215,178,35,.52));"></div>
<div class="ref-node"><div class="ref-orb n-warn" title="+5 — First risky level for Lv4 weapons & Armor (60%). Safe for Lv1/2/3 weapons.">+5</div><div class="ref-lbl">+5</div><div class="ref-sub" style="color:#d4c030;">60~100%</div></div>
<div class="ref-track" style="background:linear-gradient(90deg,rgba(215,178,35,.52),rgba(215,178,35,.60));"></div>
<div class="ref-node"><div class="ref-orb n-warn" title="+6 — First risky for Lv3 (55%). Risky for Lv4/Armor (45%). Safe for Lv1/2.">+6</div><div class="ref-lbl">+6</div><div class="ref-sub" style="color:#d4c030;">45~100%</div></div>
<div class="ref-track" style="background:linear-gradient(90deg,rgba(215,178,35,.58),rgba(235,105,30,.55));"></div>
<div class="ref-node"><div class="ref-orb n-risk" title="+7 — Risky for Lv2 (60%), Lv3 (40%), Lv4 (30%), Armor (35%). Safe for Lv1 only.">+7</div><div class="ref-lbl">+7</div><div class="ref-sub" style="color:#f08440;">30~100%</div></div>
<div class="ref-track" style="background:linear-gradient(90deg,rgba(235,105,30,.55),rgba(235,90,25,.65));"></div>
<div class="ref-node"><div class="ref-orb n-risk" title="+8 — Risky for ALL types. Lv1=65%, Lv2=45%, Lv3=30%, Lv4=20%, Armor=25%.">+8</div><div class="ref-lbl">+8</div><div class="ref-sub" style="color:#f08440;">20~65%</div></div>
<div class="ref-track" style="background:linear-gradient(90deg,rgba(235,90,25,.65),rgba(225,46,24,.65));"></div>
<div class="ref-node"><div class="ref-orb n-crit" title="+9 — High danger for all. Lv1=40%, Lv2=25%, Lv3=18%, Lv4=12%, Armor=15%.">+9</div><div class="ref-lbl">+9</div><div class="ref-sub" style="color:#f06050;">12~40%</div></div>
<div class="ref-track" style="background:linear-gradient(90deg,rgba(225,46,24,.65),rgba(210,165,30,.70));"></div>
<div class="ref-node"><div class="ref-orb n-apex" title="+10 APEX — Maximum refine. Lv1=20%, Lv2=12%, Lv3=8%, Lv4=4%, Armor=8%.">+10</div><div class="ref-lbl"><strong>+10</strong></div><div class="ref-sub" style="color:#d4a020;">4~20%</div></div>
 
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<div style="display:flex;gap:16px;flex-wrap:wrap;margin-top:14px;padding-top:12px;border-top:1px solid rgba(255,255,255,.05);">
<span style="font-size:.74em;color:#3a5a3a;">● <span style="color:#48d468;font-weight:bold;">Green</span> = 100% safe for that type</span>
<span style="font-size:.74em;color:#4a4a20;">● <span style="color:#d4c030;font-weight:bold;">Amber</span> = Risky for some types</span>
<span style="font-size:.74em;color:#4a2a10;">● <span style="color:#f08440;font-weight:bold;">Orange</span> = Risky for most types</span>
<span style="font-size:.74em;color:#3a1010;">● <span style="color:#f06050;font-weight:bold;">Red</span> = High danger for all</span>
<span style="font-size:.74em;color:#3a2a00;">● <span style="color:#d4a020;font-weight:bold;">Gold</span> = Maximum refine · Apex</span>
<span style="font-size:.74em;color:#2a3050;">Rates shown = best to worst case across all equipment types</span>
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    QUICK FACTS STRIP
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<div style="font-weight:bold;color:#e0c040;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">+9 → +10 Gate</div>
<div style="display:grid;grid-template-columns:repeat(4,1fr);gap:10px;margin:0 0 26px 0;">
<div style="color:#a08040;font-size:0.80em;line-height:1.55;">Carnium for armor<br>Bradium for weapons</div>
 
<div style="background:rgba(6,12,24,.92);border:1px solid rgba(80,140,220,.22);border-top:3px solid #4878c8;border-radius:10px;padding:14px 12px;text-align:center;">
<div style="font-size:1.42em;margin-bottom:7px;">🔢</div>
<div style="font-weight:bold;color:#68a8e8;font-size:.86em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:6px;">Max Refine</div>
<div style="font-family:'Courier New',monospace;font-size:1.44em;font-weight:bold;color:#a0d0ff;margin-bottom:4px;">+10</div>
<div style="color:#304060;font-size:.76em;">All equipment types</div>
</div>
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<div style="background:rgba(6,12,24,.92);border:1px solid rgba(220,58,58,.22);border-top:3px solid #b83030;border-radius:10px;padding:14px 12px;text-align:center;">
<div style="font-size:1.42em;margin-bottom:7px;">💀</div>
<div style="font-weight:bold;color:#f07070;font-size:.86em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:6px;">On Failure</div>
<div style="font-family:'Courier New',monospace;font-size:.92em;font-weight:bold;color:#ff8888;margin-bottom:4px;">Item Destroyed</div>
<div style="color:#304060;font-size:.76em;">Cards + enchants lost</div>
</div>
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<div style="background:rgba(6,12,24,.92);border:1px solid rgba(48,188,70,.22);border-top:3px solid #30a840;border-radius:10px;padding:14px 12px;text-align:center;">
<div style="background:linear-gradient(135deg,rgba(44,10,10,0.94),rgba(12,4,4,0.99));border:2px solid rgba(220,60,60,0.34);border-left:5px solid #d03838;border-radius:10px;padding:16px 20px;margin:0 0 30px 0;">
<div style="font-size:1.42em;margin-bottom:7px;">✅</div>
<div style="font-weight:900;color:#ff8080;font-size:0.94em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:8px;">Refinement Reality</div>
<div style="font-weight:bold;color:#58d870;font-size:.86em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:6px;">Safe Range</div>
<div style="color:#d0a0a0;font-size:0.93em;line-height:1.68;">When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.</div>
<div style="font-family:'Courier New',monospace;font-size:.92em;font-weight:bold;color:#88e898;margin-bottom:4px;">+0 → Safety Lv</div>
<div style="color:#304060;font-size:.76em;">Always 100% success</div>
</div>
</div>


<div style="background:rgba(6,12,24,.92);border:1px solid rgba(200,140,28,.22);border-top:3px solid #c8880e;border-radius:10px;padding:14px 12px;text-align:center;">
<div style="font-size:1.42em;margin-bottom:7px;">🚫</div>
<div style="font-weight:bold;color:#e0c038;font-size:.86em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:6px;">Cannot Refine</div>
<div style="color:#906030;font-size:.78em;line-height:1.58;">Mid / Lower Headgears<br>Accessories</div>
</div>


</div>
<!-- ═══════════════════════════════════════════════════════
    NPC LOCATIONS
════════════════════════════════════════════════════════ -->
== NPC Locations ==
== NPC Locations ==


<div style="background:linear-gradient(135deg,rgba(6,12,24,.94),rgba(3,6,16,.99));border:1px solid rgba(78,138,218,.22);border-radius:10px;padding:16px 20px;margin:0 0 26px 0;animation:section-in .4s ease-out both;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,140,220,0.24);border-radius:9px;padding:16px 20px;margin:0 0 28px 0;">
<div style="font-weight:bold;color:#68a8e8;font-size:.90em;letter-spacing:.07em;text-transform:uppercase;margin-bottom:12px;padding-bottom:9px;border-bottom:1px solid rgba(78,138,218,.14);">🗺 Upgrade NPC Locations</div>
<div style="font-weight:bold;color:#70a8e8;font-size:0.94em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🗺 Upgrade NPC Locations</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:8px;margin-bottom:12px;">
<div style="display:grid;grid-template-columns:1fr 1fr;gap:8px;">
<div style="padding:9px 13px;border-radius:7px;background:rgba(78,138,218,.07);border:1px solid rgba(78,138,218,.15);font-size:.87em;color:#6888b0;display:flex;align-items:center;gap:9px;"><span style="color:#4870c0;flex-shrink:0;">📍</span> Inside [[Prontera]] {{navi|prt_in|63|60}} and {{navi|prt_in|90|72}}</div>
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Prontera]] {{navi|prt_in|63|60}} and {{navi|prt_in|90|72}}</div>
<div style="padding:9px 13px;border-radius:7px;background:rgba(78,138,218,.07);border:1px solid rgba(78,138,218,.15);font-size:.87em;color:#6888b0;display:flex;align-items:center;gap:9px;"><span style="color:#4870c0;flex-shrink:0;">📍</span> Inside [[Morroc]] {{navi|morocc_in|73|38}}</div>
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Morroc]] {{navi|morocc_in|73|38}}</div>
<div style="padding:9px 13px;border-radius:7px;background:rgba(78,138,218,.07);border:1px solid rgba(78,138,218,.15);font-size:.87em;color:#6888b0;display:flex;align-items:center;gap:9px;"><span style="color:#4870c0;flex-shrink:0;">📍</span> [[Payon]] {{navi|payon|144|173}}</div>
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> [[Payon]] {{navi|payon|144|173}}</div>
<div style="padding:9px 13px;border-radius:7px;background:rgba(78,138,218,.07);border:1px solid rgba(78,138,218,.15);font-size:.87em;color:#6888b0;display:flex;align-items:center;gap:9px;"><span style="color:#4870c0;flex-shrink:0;">📍</span> Inside [[Alberta]] {{navi|alberta_in|29|59}}</div>
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Alberta]] {{navi|alberta_in|29|59}}</div>
</div>
<div style="padding:10px 14px;background:rgba(78,138,218,.05);border:1px solid rgba(78,138,218,.12);border-radius:7px;font-size:.82em;color:#3a5070;line-height:1.65;">
⭐ <strong style="color:#68a8e8;">Austry</strong> {{Navi|prt_in|85|71}} (Prontera, north room) — exchanges <strong style="color:#68a8e8;">3 Elunium → 1 Carnium</strong> and <strong style="color:#68a8e8;">3 Oridecon → 1 Bradium</strong> for +10 upgrade ores (50,000z fee each). · <strong style="color:#68a8e8;">Locas</strong> {{Navi|izlude|155|132}} in Izlude performs bulk Rough Ore conversion without the one-per-visit limit.
</div>
</div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,140,220,0.12);font-size:0.84em;color:#4060a0;">⭐ <strong style="color:#70a0d0;">Austry</strong> {{Navi|prt_in|85|71}} (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.</div>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════
<div style="background:linear-gradient(135deg,rgba(42,24,4,0.95),rgba(12,8,2,0.99));border:2px solid rgba(240,170,40,0.34);border-left:5px solid #f0a020;border-radius:12px;padding:20px 24px;margin:0 0 30px 0;position:relative;overflow:hidden;box-shadow:0 0 32px rgba(240,160,40,0.08);">
    ORE TYPES
<div style="position:absolute;right:24px;bottom:-18px;font-size:5.5em;opacity:0.06;line-height:1;"></div>
════════════════════════════════════════════════════════ -->
<div style="font-weight:900;color:#f0b040;font-size:0.94em;letter-spacing:0.11em;text-transform:uppercase;margin-bottom:10px;">+9 → +10 Catalyst Requirement</div>
== Ore Types ==
<div style="color:#d0b070;font-size:0.94em;line-height:1.70;max-width:900px;margin-bottom:16px;">
 
The final step to <strong style="color:#ffe0a0;">+10</strong> requires an additional catalyst. This is intentional: +10 is no longer just another ore click — it is the final commitment point of the refinement path.
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 14px 0;">
 
<!-- Standard -->
<div class="ore-card" style="background:linear-gradient(145deg,rgba(6,12,26,.95),rgba(3,6,16,.99));border:1px solid rgba(78,138,218,.22);border-top:3px solid #4070c8;border-radius:10px;padding:16px 14px;">
<div style="font-weight:bold;color:#68a8e8;font-size:.86em;letter-spacing:.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(78,138,218,.14);">Standard Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{Item List|id=984|item=Oridecon|simple=yes}} <span style="color:#3a5070;font-size:.80em;">— Lv 3 & 4 weapons</span></div>
<div>{{Item List|id=985|item=Elunium|simple=yes}} <span style="color:#3a5070;font-size:.80em;">— All armors</span></div>
<div>{{Item List|id=1010|item=Phracon|simple=yes}} <span style="color:#3a5070;font-size:.80em;">— Lv 1 weapons (NPC: 200z)</span></div>
<div>{{Item List|id=1011|item=Emveretarcon|simple=yes}} <span style="color:#3a5070;font-size:.80em;">— Lv 2 weapons (NPC: 1,000z)</span></div>
</div>
<div style="padding:8px 10px;background:rgba(220,60,60,.07);border:1px solid rgba(220,60,60,.16);border-radius:6px;font-size:.78em;color:#6a3030;line-height:1.55;">Failure past safety level = <strong style="color:#e07070;">item permanently destroyed</strong> · No refund</div>
</div>
 
<!-- Enriched -->
<div class="ore-card" style="background:linear-gradient(145deg,rgba(16,6,28,.95),rgba(8,3,16,.99));border:1px solid rgba(175,95,255,.22);border-top:3px solid #8844d0;border-radius:10px;padding:16px 14px;">
<div style="font-weight:bold;color:#b878f8;font-size:.86em;letter-spacing:.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(175,95,255,.14);">Enriched Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{Item List|id=6292|item=Enriched Oridecon|simple=yes}}</div>
<div>{{Item List|id=6291|item=Enriched Elunium|simple=yes}}</div>
</div>
<div style="padding:8px 10px;background:rgba(175,95,255,.06);border:1px solid rgba(175,95,255,.14);border-radius:6px;font-size:.78em;color:#5a3a80;line-height:1.55;margin-bottom:8px;"><strong style="color:#b878f8;">Notably higher success rates</strong> than standard ores at every level. Failure past safety = <strong style="color:#e07070;">item destroyed.</strong></div>
<div style="font-size:.78em;color:#3a2550;">Available through market, events, and [[Thor's Flame]] shop.</div>
</div>
</div>
 
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;">
<!-- HD Ores -->
<div style="background:rgba(0,0,0,0.28);border:1px solid rgba(240,170,40,0.18);border-radius:9px;padding:14px 16px;">
<div class="ore-card" style="background:linear-gradient(145deg,rgba(4,20,22,.95),rgba(2,10,12,.99));border:1px solid rgba(38,192,155,.22);border-top:3px solid #22b890;border-radius:10px;padding:16px 14px;">
<div style="font-weight:bold;color:#f0d080;margin-bottom:8px;">Armor +9 → +10</div>
<div style="font-weight:bold;color:#38c8a8;font-size:.86em;letter-spacing:.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(38,192,155,.14);">HD Ores <span style="font-size:.72em;background:rgba(38,192,155,.16);border:1px solid rgba(38,192,155,.35);border-radius:4px;padding:1px 7px;color:#38c8a8;letter-spacing:.04em;font-weight:normal;">+7 & ABOVE ONLY</span></div>
<div>{{Item List|id=985|item=Elunium|simple=yes}} + {{Item List|id=6223|item=Carnium|simple=yes}}</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div style="color:#806030;font-size:0.82em;line-height:1.55;margin-top:8px;">Carnium is consumed as the additional high-grade catalyst for armor refinement.</div>
<div>{{Item List|id=6240|item=HD Oridecon|simple=yes}}</div>
<div>{{Item List|id=6241|item=HD Elunium|simple=yes}}</div>
</div>
</div>
<div style="padding:8px 10px;background:rgba(38,192,155,.07);border:1px solid rgba(38,192,155,.16);border-radius:6px;font-size:.78em;color:#1a5040;line-height:1.55;">Same rates as Enriched. Failure = <strong style="color:#38c8a8;">item degrades by −1 only</strong> — never breaks. Only usable at <strong style="color:#38c8a8;">+7 and above</strong>. From [[Thor's Flame]].</div>
<div style="background:rgba(0,0,0,0.28);border:1px solid rgba(240,170,40,0.18);border-radius:9px;padding:14px 16px;">
<div style="font-weight:bold;color:#f0d080;margin-bottom:8px;">Weapon +9 → +10</div>
<div>{{Item List|id=984|item=Oridecon|simple=yes}} + {{Item List|id=6224|item=Bradium|simple=yes}}</div>
<div style="color:#806030;font-size:0.82em;line-height:1.55;margin-top:8px;">Bradium is consumed as the additional high-grade catalyst for weapon refinement.</div>
</div>
</div>
</div>
</div>
<!-- Rough Ore Conversion note -->
<div style="background:linear-gradient(90deg,rgba(200,160,38,.07),rgba(200,160,38,.02),transparent);border:1px solid rgba(200,160,38,.18);border-radius:8px;padding:10px 16px;margin:0 0 26px 0;font-size:.86em;color:#806028;line-height:1.68;">
<strong style="color:#c8a030;">Rough Ore Conversion:</strong> Collect <strong style="color:#c8a030;">5×</strong> {{Item List|id=756|item=Rough Oridecon|simple=yes}} or {{Item List|id=757|item=Rough Elunium|simple=yes}} and speak to any upgrade NPC to convert into 1× refined ore — free of charge, one conversion per visit. <strong style="color:#c8a030;">Locas</strong> {{Navi|izlude|155|132}} performs unlimited bulk conversion.
</div>
</div>


<!-- ═══════════════════════════════════════════════════════
    UPGRADE REQUIREMENTS & SAFETY LEVELS
════════════════════════════════════════════════════════ -->
== Upgrade Requirements ==
== Upgrade Requirements ==


<div style="display:grid;grid-template-columns:1fr 1fr;gap:16px;margin:0 0 26px 0;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;margin:0 0 28px 0;">
 
<div style="background:linear-gradient(90deg,rgba(200,160,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#d4b040;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Reagents & Fees</div>
<!-- Reagents table -->
<div style="background:linear-gradient(135deg,rgba(6,12,26,.96),rgba(3,6,16,.99));border:1px solid rgba(255,255,255,.07);border-radius:10px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(200,162,38,.16),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,.06);font-weight:bold;color:#c8a030;font-size:.82em;letter-spacing:.09em;text-transform:uppercase;">Reagents & Upgrade Fees</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,.38);color:#506080;padding:8px 13px;text-align:left;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.05);" | Equipment
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Equipment
! style="background:rgba(0,0,0,.38);color:#506080;padding:8px 13px;text-align:left;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.05);" | Required Ore
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Required Ore
! style="background:rgba(0,0,0,.38);color:#506080;padding:8px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.05);width:68px;" | Fee
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | +9 → +10 Catalyst
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);width:80px;" | Fee
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);color:#b0c8e8;font-weight:bold;font-size:.87em;" | Weapon Lv. 1
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 1
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);" | {{Item List|id=1010|item=Phracon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1010|item=Phracon|simple=yes}}
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);text-align:center;font-family:'Courier New',monospace;font-size:.83em;color:#88e090;" | 50z
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;" | —
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 50z
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);color:#b0c8e8;font-weight:bold;font-size:.87em;" | Weapon Lv. 2
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 2
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);" | {{Item List|id=1011|item=Emveretarcon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1011|item=Emveretarcon|simple=yes}}
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);text-align:center;font-family:'Courier New',monospace;font-size:.83em;color:#88e090;" | 200z
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;" | —
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 200z
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);color:#b0c8e8;font-weight:bold;font-size:.87em;" | Weapon Lv. 3
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 3
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);text-align:center;font-family:'Courier New',monospace;font-size:.83em;color:#f0c840;" | 5,000z
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=6224|item=Bradium|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 5,000z
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);color:#b0c8e8;font-weight:bold;font-size:.87em;" | Weapon Lv. 4
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 4
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.04);text-align:center;font-family:'Courier New',monospace;font-size:.83em;color:#f09060;" | 20,000z
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=6224|item=Bradium|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f09060;" | 20,000z
|-
|-
| style="padding:9px 13px;color:#b0c8e8;font-weight:bold;font-size:.87em;" | Any Armor
| style="padding:9px 12px;color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Any Armor
| style="padding:9px 13px;" | {{Item List|id=985|item=Elunium|simple=yes}}
| style="padding:9px 12px;" | {{Item List|id=985|item=Elunium|simple=yes}}
| style="padding:9px 13px;text-align:center;font-family:'Courier New',monospace;font-size:.83em;color:#f0c840;" | 2,000z
| style="padding:9px 12px;" | {{Item List|id=6223|item=Carnium|simple=yes}}
| style="padding:9px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 2,000z
|}
|}
</div>
</div>


<!-- Safety Levels table -->
== Armor Tables ==
<div style="background:linear-gradient(135deg,rgba(6,12,26,.96),rgba(3,6,16,.99));border:1px solid rgba(255,255,255,.07);border-radius:10px;overflow:hidden;">
 
<div style="background:linear-gradient(90deg,rgba(48,188,70,.16),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,.06);font-weight:bold;color:#48d068;font-size:.82em;letter-spacing:.09em;text-transform:uppercase;">Safety Levels · 100% Guaranteed Up To</div>
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);;margin:0 0 22px 0;">
<div style="background:linear-gradient(90deg,rgba(220,70,70,0.18),transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.07);">
<div style="font-weight:900;color:#e07070;font-size:0.92em;letter-spacing:0.10em;text-transform:uppercase;">Armor Refine Table — Standard Elunium</div>
<div style="color:#7080a0;font-size:0.84em;line-height:1.55;margin-top:5px;">Armor no longer has a true +0 → +4 safe range. Even early attempts can destroy the armor, including cards and enchants.</div>
</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,.38);color:#506080;padding:8px 13px;text-align:left;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.05);" | Equipment
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Attempt
! style="background:rgba(0,0,0,.38);color:#506080;padding:8px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.05);width:88px;" | Safe Up To
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Success
! style="background:rgba(0,0,0,.38);color:#506080;padding:8px 13px;text-align:left;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.05);" | First Risky Attempt
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Break
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Reality
|-
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);color:#b0c8e8;font-weight:bold;font-size:.87em;" | Weapon Lv. 1
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +1
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#58e870;font-size:1.08em;font-weight:bold;">+7</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 99%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);font-family:'Courier New',monospace;font-size:.82em;color:#f08440;">+7 → +8 (65%)</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 1%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Early armor refining is no longer perfectly safe.
|-
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);color:#b0c8e8;font-weight:bold;font-size:.87em;" | Weapon Lv. 2
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +1 → +2
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#58e870;font-size:1.08em;font-weight:bold;">+6</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);font-family:'Courier New',monospace;font-size:.82em;color:#d4c030;">+6 → +7 (60%)</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Small but real destruction risk.
|-
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);color:#b0c8e8;font-weight:bold;font-size:.87em;" | Weapon Lv. 3
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +2 → +3
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#d4c030;font-size:1.08em;font-weight:bold;">+5</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 97%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);font-family:'Courier New',monospace;font-size:.82em;color:#d4c030;">+5 → +6 (55%)</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 3%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Risk starts to matter on valuable gear.
|-
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);color:#b0c8e8;font-weight:bold;font-size:.87em;" | Weapon Lv. 4
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +3 → +4
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#f08440;font-size:1.08em;font-weight:bold;">+4</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,.04);font-family:'Courier New',monospace;font-size:.82em;color:#f08440;">+4 → +5 (60%)</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Old safe range is gone; cards and enchants are at risk.
|-
|-
| style="padding:10px 13px;color:#b0c8e8;font-weight:bold;font-size:.87em;" | Any Armor
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5
| style="padding:10px 13px;text-align:center;" | <span style="font-family:'Courier New',monospace;color:#f08440;font-size:1.08em;font-weight:bold;">+4</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:10px 13px;font-family:'Courier New',monospace;font-size:.82em;color:#f08440;">+4 → +5 (60%)</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
|}
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Standard Elunium refine risk.
<div style="padding:9px 13px;border-top:1px solid rgba(255,255,255,.05);font-size:.78em;color:#2a3a50;line-height:1.55;">Past safety: failure = <strong style="color:#e07070;">item + cards + enchants all destroyed.</strong> No Zeny or ore refunded.</div>
</div>
 
</div>
 
<!-- ═══════════════════════════════════════════════════════
    SUCCESS RATES
════════════════════════════════════════════════════════ -->
== Success Rates ==
 
=== Standard Ores ===
 
<div style="background:linear-gradient(90deg,rgba(78,138,218,.08),rgba(78,138,218,.02),transparent);border:1px solid rgba(78,138,218,.18);border-radius:8px;padding:9px 15px;margin:0 0 14px 0;font-size:.84em;color:#3a5070;line-height:1.65;">
🎯 <strong style="color:#68a8e8;">Reading the table:</strong> All rows up to the Safety Level show 100%. Below that, the first risky row differs per weapon tier. Past safety = item can break on failure. <strong style="color:#f08440;">Orange/red values</strong> = use HD Ores or Enriched Ores here.
</div>
 
<div style="background:linear-gradient(135deg,rgba(6,12,26,.96),rgba(3,6,16,.99));border:1px solid rgba(255,255,255,.07);border-radius:10px;overflow:hidden;margin:0 0 18px 0;">
<div style="background:linear-gradient(90deg,rgba(78,138,218,.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,.06);font-weight:bold;color:#70a8e8;font-size:.82em;letter-spacing:.09em;text-transform:uppercase;">Per-Attempt Success Rate · Standard Ores</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:left;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Attempt
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Lv.1 Wep
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Lv.2 Wep
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Lv.3 Wep
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | High destruction pressure.
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Lv.4 Wep
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Armor
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +0 → +4
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7
| colspan=5 style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#58e870;font-weight:bold;background:rgba(50,180,70,.06);" | 100% · SAFE FOR ALL TYPES
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Commit only on replaceable or prepared gear.
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +4 → +5
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#58e870;font-weight:bold;" | 100%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#58e870;font-weight:bold;" | 100%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#58e870;font-weight:bold;" | 100%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | High-risk upgrade tier.
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4c030;font-weight:bold;background:rgba(200,170,30,.06);" | 60%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4c030;font-weight:bold;background:rgba(200,170,30,.06);" | 60%
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +5 → +6
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#58e870;font-weight:bold;" | 100%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#58e870;font-weight:bold;" | 100%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4c030;font-weight:bold;background:rgba(200,170,30,.06);" | 55%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Very high-risk upgrade tier.
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4b830;font-weight:bold;background:rgba(200,160,28,.06);" | 45%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4b830;font-weight:bold;background:rgba(200,160,28,.06);" | 45%
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +6 → +7
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#58e870;font-weight:bold;" | 100%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 9%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4c030;font-weight:bold;background:rgba(200,170,30,.06);" | 60%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 91%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4a830;font-weight:bold;background:rgba(200,150,26,.06);" | 40%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Requires Carnium as additional material.
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#f09050;font-weight:bold;background:rgba(220,100,30,.06);" | 30%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4a830;font-weight:bold;background:rgba(200,140,24,.06);" | 35%
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +7 → +8
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4c030;font-weight:bold;background:rgba(200,170,30,.06);" | 65%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4a830;font-weight:bold;background:rgba(200,150,26,.06);" | 45%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#f09050;font-weight:bold;background:rgba(220,100,30,.06);" | 30%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#f07040;font-weight:bold;background:rgba(220,80,24,.06);" | 20%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#f08448;font-weight:bold;background:rgba(220,90,26,.06);" | 25%
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +8 → +9
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4a830;font-weight:bold;background:rgba(200,150,26,.06);" | 40%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#f09050;font-weight:bold;background:rgba(220,100,30,.06);" | 25%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#f07848;font-weight:bold;background:rgba(218,86,28,.06);" | 18%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#f06848;font-weight:bold;background:rgba(215,70,26,.06);" | 12%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#f07048;font-weight:bold;background:rgba(216,78,27,.06);" | 15%
|-
| style="padding:9px 13px;font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +9 → +10 ★
| style="padding:9px 13px;text-align:center;color:#f09050;font-weight:bold;background:rgba(220,100,30,.08);" | 20%
| style="padding:9px 13px;text-align:center;color:#f07040;font-weight:bold;background:rgba(220,80,24,.08);" | 12%
| style="padding:9px 13px;text-align:center;color:#f06050;font-weight:bold;background:rgba(215,60,22,.08);" | 8%
| style="padding:9px 13px;text-align:center;color:#e85040;font-weight:bold;background:rgba(210,48,20,.10);" | 4%
| style="padding:9px 13px;text-align:center;color:#f06050;font-weight:bold;background:rgba(215,60,22,.08);" | 8%
|}
|}
</div>
</div>


=== Enriched & HD Ores ===
== Weapon Tables ==


<div style="background:linear-gradient(135deg,rgba(6,12,26,.96),rgba(3,6,16,.99));border:1px solid rgba(255,255,255,.07);border-radius:10px;overflow:hidden;margin:0 0 18px 0;">
<div style="display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:16px;margin:0 0 28px 0;">
<div style="background:linear-gradient(90deg,rgba(175,95,255,.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,.06);font-weight:bold;color:#b878f8;font-size:.82em;letter-spacing:.09em;text-transform:uppercase;">Per-Attempt Success Rate · Enriched & HD Ores</div>
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
<div style="padding:8px 16px;border-bottom:1px solid rgba(255,255,255,.04);font-size:.78em;color:#3a2858;line-height:1.55;">Rows at or below safety level are identical to standard ores (100%) and are omitted. HD Ores only usable at +7 and above. On HD failure: −1 level (no destroy).</div>
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 1 Weapons</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:left;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Attempt
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Lv.1 Wep
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Lv.2 Wep
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Lv.3 Wep
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Lv.4 Wep
! style="background:rgba(0,0,0,.40);color:#506080;padding:9px 13px;text-align:center;font-size:.78em;border-bottom:1px solid rgba(255,255,255,.06);" | Armor
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +4 → +5
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#3a5060;font-size:.80em;" | SAFE
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#3a5060;font-size:.80em;" | SAFE
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#3a5060;font-size:.80em;" | SAFE
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#b0d880;font-weight:bold;" | 90%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#b0d880;font-weight:bold;" | 90%
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +5 → +6
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +7
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#3a5060;font-size:.80em;" | SAFE
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#3a5060;font-size:.80em;" | SAFE
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#b0d870;font-weight:bold;" | 85%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk.
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4c838;font-weight:bold;" | 75%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4c838;font-weight:bold;" | 75%
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +6 → +7
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#3a5060;font-size:.80em;" | SAFE
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#b0d870;font-weight:bold;" | 90%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4c030;font-weight:bold;" | 70%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4a830;font-weight:bold;" | 55%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4ba30;font-weight:bold;" | 65%
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +7 → +8 <span style="font-size:.72em;color:#28a890;">HD ✔</span>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#b0d870;font-weight:bold;" | 90%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4c030;font-weight:bold;" | 75%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4a830;font-weight:bold;" | 55%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4a030;font-weight:bold;" | 40%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4a430;font-weight:bold;" | 50%
|-
|-
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +8 → +9 <span style="font-size:.72em;color:#28a890;">HD ✔</span>
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4c030;font-weight:bold;" | 70%
| style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d4a830;font-weight:bold;" | 50%
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d49828;font-weight:bold;" | 35%
| style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | }
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d48820;font-weight:bold;" | 25%
| style="padding:9px 13px;border-bottom:1px solid rgba(255,255,255,.035);text-align:center;color:#d49828;font-weight:bold;" | 35%
|-
| style="padding:9px 13px;font-family:'Courier New',monospace;font-size:.84em;color:#c8b070;" | +9 → +10 ★ <span style="font-size:.72em;color:#28a890;">HD ✔</span>
| style="padding:9px 13px;text-align:center;color:#d4a830;font-weight:bold;" | 40%
| style="padding:9px 13px;text-align:center;color:#d49020;font-weight:bold;" | 28%
| style="padding:9px 13px;text-align:center;color:#d48018;font-weight:bold;" | 18%
| style="padding:9px 13px;text-align:center;color:#d47010;font-weight:bold;" | 10%
| style="padding:9px 13px;text-align:center;color:#d48018;font-weight:bold;" | 18%
|}
|}
</div>
</div>
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
<!-- ═══════════════════════════════════════════════════════
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 2 Weapons</div>
    PROTECTION METHODS
════════════════════════════════════════════════════════ -->
== Breaking Protection ==
 
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
 
<!-- HD Ores -->
<div class="prot-card" style="background:linear-gradient(145deg,rgba(4,20,22,.97),rgba(2,10,12,.99));border:1px solid rgba(38,192,155,.22);border-top:3px solid #22b890;border-radius:10px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(38,192,155,.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(38,192,155,.12);font-weight:bold;color:#38c8a8;font-size:.84em;letter-spacing:.07em;text-transform:uppercase;">💠 HD Ores</div>
<div style="padding:12px 14px;">
<div style="display:grid;gap:6px;margin-bottom:10px;">
<div>{{Item List|id=6240|item=HD Oridecon|simple=yes}}</div>
<div>{{Item List|id=6241|item=HD Elunium|simple=yes}}</div>
</div>
<div style="background:rgba(38,192,155,.07);border:1px solid rgba(38,192,155,.15);border-radius:7px;padding:9px 11px;font-size:.80em;color:#1a5040;line-height:1.60;">
<strong style="color:#38c8a8;">Usable at +7 and above only.</strong><br>
Failure = <strong style="color:#38c8a8;">degrade by −1 level</strong> — item never breaks.<br><br>
Same per-attempt rates as Enriched Ores. From [[Thor's Flame]].
</div>
<div style="margin-top:10px;padding:7px 11px;background:rgba(0,0,0,.28);border-radius:6px;font-family:'Courier New',monospace;font-size:.78em;color:#1a4030;">
<span style="color:#38c8a8;">// Failure example</span><br>
+8 fails → item becomes +7<br>
+10 fails → item becomes +9
</div>
</div>
</div>
 
<!-- Blacksmith Blessing -->
<div class="prot-card" style="background:linear-gradient(145deg,rgba(22,12,3,.97),rgba(12,6,1,.99));border:1px solid rgba(200,158,32,.24);border-top:3px solid #c89010;border-radius:10px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(200,158,32,.18),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(200,158,32,.12);font-weight:bold;color:#c8a030;font-size:.84em;letter-spacing:.07em;text-transform:uppercase;">🔨 Blacksmith's Blessing</div>
<div style="padding:12px 14px;">
<div style="margin-bottom:10px;">{{Item List|id=6635|item=Blacksmith's Blessing|num=1|simple=yes}}</div>
<div style="background:rgba(200,158,32,.07);border:1px solid rgba(200,158,32,.16);border-radius:7px;padding:9px 11px;font-size:.80em;color:#6a5010;line-height:1.60;margin-bottom:10px;">
<strong style="color:#c8a030;">Usable at +7 → +9 only.</strong><br>
Failure = <strong style="color:#c8a030;">refine level preserved</strong> — no degrade, no break.<br><br>
Consumed per attempt. Stack before attempting.
</div>
<div style="background:rgba(0,0,0,.28);border:1px solid rgba(200,158,32,.12);border-radius:7px;overflow:hidden;">
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,.28);color:#604010;padding:6px 10px;font-size:.74em;border-bottom:1px solid rgba(200,158,32,.10);text-align:left;" | Attempt
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
! style="background:rgba(0,0,0,.28);color:#604010;padding:6px 10px;font-size:.74em;border-bottom:1px solid rgba(200,158,32,.10);text-align:center;" | BSB Needed
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
|-
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,.03);font-family:'Courier New',monospace;font-size:.80em;color:#a08030;" | +7 → +8
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,.03);text-align:center;font-family:'Courier New',monospace;font-size:.88em;color:#f0d058;font-weight:bold;" | 1
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,.03);font-family:'Courier New',monospace;font-size:.80em;color:#a08030;" | +8 → +9
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,.03);text-align:center;font-family:'Courier New',monospace;font-size:.88em;color:#f0d058;font-weight:bold;" | 2
|-
| style="padding:6px 10px;font-family:'Courier New',monospace;font-size:.80em;color:#a08030;" | +9 → +10
| style="padding:6px 10px;text-align:center;font-family:'Courier New',monospace;font-size:.88em;color:#f09040;font-weight:bold;" | 4
|}
</div>
</div>
</div>
 
<!-- How to Craft BSB -->
<div class="prot-card" style="background:linear-gradient(145deg,rgba(22,12,3,.97),rgba(12,6,1,.99));border:1px solid rgba(200,158,32,.16);border-top:3px solid #8a6008;border-radius:10px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(200,158,32,.10),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(200,158,32,.10);font-weight:bold;color:#a07828;font-size:.84em;letter-spacing:.07em;text-transform:uppercase;">⚗ Crafting BSB</div>
<div style="padding:12px 14px;font-size:.82em;color:#6a5010;line-height:1.70;">
<div style="margin-bottom:8px;font-weight:bold;color:#a07828;">Option A — Shards</div>
<div style="padding:8px 10px;background:rgba(0,0,0,.25);border-radius:6px;margin-bottom:12px;">{{Item List|id=1000226|item=Blacksmith's Blessing Shard|num=2|simple=yes}}<br><span style="color:#3a3010;font-size:.82em;">Drops from Fever & Champion monsters</span></div>
<div style="margin-bottom:8px;font-weight:bold;color:#a07828;">Option B — Recipe</div>
<div style="padding:8px 10px;background:rgba(0,0,0,.25);border-radius:6px;">
{{Item List|id=100267|item=Blacksmith's Blessing Recipe|num=1|simple=yes}}<br>
<span style="color:#3a3010;font-size:.80em;">5,000,000z from [[Thor's Flame]]</span><br>
<span style="color:#3a3010;font-size:.80em;">+ {{Item List|id=984|item=Oridecon|num=20|simple=yes}}</span><br>
<span style="color:#3a3010;font-size:.80em;">+ {{Item List|id=985|item=Elunium|num=20|simple=yes}}</span><br>
<span style="color:#3a3010;font-size:.80em;">+ {{Item List|id=25429|item=Mythril Ore|num=1|simple=yes}}</span>
</div>
</div>
</div>
 
</div>
 
<!-- Protection comparison banner -->
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:12px;margin:0 0 26px 0;">
<div style="background:rgba(220,60,60,.08);border:1px solid rgba(220,60,60,.20);border-radius:8px;padding:12px 14px;text-align:center;">
<div style="font-size:1.30em;margin-bottom:6px;">💥</div>
<div style="font-weight:bold;color:#f07070;font-size:.82em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:5px;">No Protection</div>
<div style="font-size:.78em;color:#5a2020;line-height:1.55;">Failure past safety = <strong style="color:#f07070;">item permanently destroyed</strong> with all cards & enchants</div>
</div>
<div style="background:rgba(38,192,155,.07);border:1px solid rgba(38,192,155,.20);border-radius:8px;padding:12px 14px;text-align:center;">
<div style="font-size:1.30em;margin-bottom:6px;">💠</div>
<div style="font-weight:bold;color:#38c8a8;font-size:.82em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:5px;">HD Ore (+7~+10)</div>
<div style="font-size:.78em;color:#1a4030;line-height:1.55;">Failure = <strong style="color:#38c8a8;">degrade by −1</strong>. Item survives. Slower but safe long-term path.</div>
</div>
<div style="background:rgba(200,158,32,.07);border:1px solid rgba(200,158,32,.20);border-radius:8px;padding:12px 14px;text-align:center;">
<div style="font-size:1.30em;margin-bottom:6px;">🔨</div>
<div style="font-weight:bold;color:#c8a030;font-size:.82em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:5px;">BSB (+7~+9)</div>
<div style="font-size:.78em;color:#5a3a10;line-height:1.55;">Failure = <strong style="color:#c8a030;">level preserved</strong>. No loss of any kind. Best for high-value items.</div>
</div>
</div>
 
<!-- ═══════════════════════════════════════════════════════
    WEAPON ATK BONUS TABLES
════════════════════════════════════════════════════════ -->
== Weapon ATK Bonuses ==
 
<div style="background:linear-gradient(90deg,rgba(78,138,218,.08),rgba(78,138,218,.02),transparent);border:1px solid rgba(78,138,218,.18);border-radius:8px;padding:9px 15px;margin:0 0 16px 0;color:#3a5070;font-size:.85em;line-height:1.65;">
Each refine level adds <strong style="color:#88b8e0;">Base ATK</strong>. Past the safety level, <strong style="color:#88b8e0;">Over Upgrade ATK</strong> adds random bonus ATK per hit (minimum 0, not shown in Status Window). All bonuses stack cumulatively.
</div>
 
{|class="wikitablec mw-collapsible mw-collapsed"
!colspan=5|⚔ Level 1 Weapons — ATK Bonuses per Refine (+0 to +10)
|- style="font-size:smaller;"
!rowspan=2|Refine
!colspan=4|ATK
|- style="font-size:smaller;"
!Base ATK!!Over Upgrade!!Total Min!!Total Max
|-
! +1 || +2 || — || 2 || 2
|-
! +2 || +4 || — || 4 || 4
|-
! +3 || +6 || — || 6 || 6
|-
|-
! +4 || +8 || — || 8 || 8
|-
|-
! +5 || +10 || || 10 || 10
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +6
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk.
|-
|-
! +6 || +12 || || 12 || 12
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 +7
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
! +7 || +14 || || 14 || 14
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 +8
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
! +8 || +16 || 0 ~ 2 || 16 || 18
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
! +9 || +18 || 0 ~ 4 || 18 || 22
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 +10
|-
| style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19%
! +10 ★ || +20 || 0 ~ 6 || 20 || 26
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81%
| style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | }
|}
|}
 
</div>
{|class="wikitablec mw-collapsible mw-collapsed"
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
!colspan=5|⚔ Level 2 Weapons — ATK Bonuses per Refine (+0 to +10)
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 3 Weapons</div>
|- style="font-size:smaller;"
{| style="width:100%;border-collapse:collapse;margin:0;"
!rowspan=2|Refine
!colspan=4|ATK
|- style="font-size:smaller;"
!Base ATK!!Over Upgrade!!Total Min!!Total Max
|-
|-
! +1 || +3 || — || 3 || 3
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
|-
|-
! +2 || +6 || — || 6 || 6
|-
|-
! +3 || +9 || || 9 || 9
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +5
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk.
|-
|-
! +4 || +12 || || 12 || 12
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
! +5 || +15 || || 15 || 15
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 50%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 50%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
! +6 || +18 || || 18 || 18
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +9
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
! +7 || +21 || 0 ~ 5 || 21 || 26
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
|-
| style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19%
! +8 || +24 || 0 ~ 10 || 24 || 34
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81%
|-
| style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | }
! +9 || +27 || 0 ~ 15 || 27 || 42
|-
! +10 ★ || +30 || 0 ~ 20 || 30 || 50
|}
|}
 
</div>
{|class="wikitablec mw-collapsible mw-collapsed"
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
!colspan=5|⚔ Level 3 Weapons — ATK Bonuses per Refine (+0 to +10)
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 4 Weapons</div>
|- style="font-size:smaller;"
{| style="width:100%;border-collapse:collapse;margin:0;"
!rowspan=2|Refine
!colspan=4|ATK
|- style="font-size:smaller;"
!Base ATK!!Over Upgrade!!Total Min!!Total Max
|-
! +1 || +5 || — || 5 || 5
|-
|-
! +2 || +10 || — || 10 || 10
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
|-
|-
! +3 || +15 || — || 15 || 15
|-
|-
! +4 || +20 || || 20 || 20
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +4
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk.
|-
|-
! +5 || +25 || || 25 || 25
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
! +6 || +30 || 0 ~ 8 || 30 || 38
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +7
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
! +7 || +35 || 0 ~ 16 || 35 || 51
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +9
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
! +8 || +40 || 0 ~ 24 || 40 || 64
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
|-
| style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 9%
! +9 || +45 || 0 ~ 32 || 45 || 77
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 91%
|-
| style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | }
! +10 ★ || +50 || 0 ~ 40 || 50 || 90
|}
|}
</div>
</div>


{|class="wikitablec mw-collapsible mw-collapsed"
== Ore Types ==
!colspan=5|⚔ Level 4 Weapons — ATK Bonuses per Refine (+0 to +10)
|- style="font-size:smaller;"
!rowspan=2|Refine
!colspan=4|ATK
|- style="font-size:smaller;"
!Base ATK!!Over Upgrade!!Total Min!!Total Max
|-
! +1 || +7 || — || 7 || 7
|-
! +2 || +14 || — || 14 || 14
|-
! +3 || +21 || — || 21 || 21
|-
! +4 || +28 || — || 28 || 28
|-
! +5 || +35 || 0 ~ 14 || 35 || 49
|-
! +6 || +42 || 0 ~ 28 || 42 || 70
|-
! +7 || +49 || 0 ~ 42 || 49 || 91
|-
! +8 || +56 || 0 ~ 56 || 56 || 112
|-
! +9 || +63 || 0 ~ 70 || 63 || 133
|-
! +10 ★ || +70 || 0 ~ 84 || 70 || 154
|}


<!-- ═══════════════════════════════════════════════════════
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 28px 0;">
    ARMOR DEF BONUS TABLE
════════════════════════════════════════════════════════ -->
== Armor DEF Bonuses ==


{|class="wikitablec mw-collapsible mw-collapsed"
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,140,220,0.22);border-top:3px solid #4a80c8;border-radius:9px;padding:16px 14px;">
!colspan=2|🛡 Armor — Hard DEF Bonus per Refine Level (+0 to +10)
<div style="font-weight:bold;color:#70a8e8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(80,140,220,0.14);">Standard Ores</div>
|- style="font-size:smaller;"
<div style="display:grid;gap:7px;margin-bottom:10px;">
!Refine!!DEF Bonus
<div>{{Item List|id=984|item=Oridecon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 3 & 4 weapons</span></div>
|-
<div>{{Item List|id=985|item=Elunium|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— All armors</span></div>
! +1 || +10
<div>{{Item List|id=1010|item=Phracon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 1 weapons</span></div>
|-
<div>{{Item List|id=1011|item=Emveretarcon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 2 weapons</span></div>
! +2 || +20
</div>
|-
<div style="font-size:0.80em;color:#3a5070;border-top:1px solid rgba(80,140,220,0.10);padding-top:8px;">Failure can <strong style="color:#e07070;">destroy</strong> the item, including cards and enchants.</div>
! +3 || +30
|-
! +4 || +40
|-
! +5 || +60
|-
! +6 || +80
|-
! +7 || +100
|-
! +8 || +120
|-
! +9 || +150
|-
! +10 ★ || +180
|}
 
<!-- ═══════════════════════════════════════════════════════
    QUICK STRATEGY GUIDE
════════════════════════════════════════════════════════ -->
== Refinement Strategy ==
 
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin:0 0 26px 0;">
 
<div style="background:linear-gradient(135deg,rgba(6,22,8,.96),rgba(3,12,4,.99));border:1px solid rgba(48,188,70,.20);border-left:4px solid #30a848;border-radius:10px;padding:16px 18px;">
<div style="font-weight:bold;color:#48d068;font-size:.90em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:12px;">✔ Getting to the Safe Ceiling</div>
<ul style="margin:0;padding:0 0 0 16px;color:#2a5030;font-size:.87em;line-height:1.80;">
<li>Use standard ores up to safety level — zero risk, free success.</li>
<li>Priority target: reach <strong style="color:#48d068;">+7 / +6 / +5 / +4</strong> safely based on your weapon type.</li>
<li>This is your risk-free baseline. The set bonuses and combos are fully active here.</li>
<li>If you only have budget for standard ores, <strong style="color:#48d068;">stop at your safety level</strong> and invest remaining Zeny elsewhere.</li>
</ul>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(22,12,3,.96),rgba(12,6,1,.99));border:1px solid rgba(200,158,32,.20);border-left:4px solid #c89010;border-radius:10px;padding:16px 18px;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(180,100,255,0.22);border-top:3px solid #9050d0;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#c8a030;font-size:.90em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:12px;">⚠ Pushing Into the Risk Zone</div>
<div style="font-weight:bold;color:#c080f8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(180,100,255,0.14);">Enriched Ores</div>
<ul style="margin:0;padding:0 0 0 16px;color:#5a3a10;font-size:.87em;line-height:1.80;">
<div style="display:grid;gap:7px;margin-bottom:10px;">
<li>Switch to <strong style="color:#c8a030;">Enriched Ores</strong> for meaningfully higher success rates at +5/+6/+7.</li>
<div>{{ Item List|id=6292|item=Enriched Oridecon|simple=yes }}</div>
<li>Use <strong style="color:#c8a030;">HD Ores</strong> from +7 onward to eliminate break risk — degrade only.</li>
<div>{{ Item List|id=6291|item=Enriched Elunium|simple=yes }}</div>
<li>Stack <strong style="color:#c8a030;">Blacksmith's Blessings</strong> before attempting +7→+8, +8→+9, +9→+10 on high-value items.</li>
<li>Do <strong style="color:#c8a030;">not</strong> attempt risky refines on items with multiple MVP-tier cards.</li>
</ul>
</div>
</div>
 
<div style="font-size:0.82em;color:#6050a0;line-height:1.60;">Increases success rate by 20%. Failure can still <strong style="color:#e07070;">destroy</strong> the item.</div>
<div style="background:linear-gradient(135deg,rgba(14,6,28,.96),rgba(6,3,14,.99));border:1px solid rgba(175,95,255,.18);border-left:4px solid #8844d0;border-radius:10px;padding:16px 18px;">
<div style="font-weight:bold;color:#b070f8;font-size:.90em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:12px;">🎲 Chasing +10</div>
<ul style="margin:0;padding:0 0 0 16px;color:#3a1860;font-size:.87em;line-height:1.80;">
<li>+10 is <strong style="color:#b070f8;">extremely rare</strong> with standard ores (4% ~ 20% per attempt). Expect dozens of attempts.</li>
<li>Best path: HD Ore + BSB at every step from +7 onward — no breaks, no degrades past +9.</li>
<li>At +9→+10: even Enriched Ores give only 10~40%. Use BSB (4 count) and accept it may take many tries.</li>
<li>A +10 item is prestige-tier. Every +10 is a significant achievement.</li>
</ul>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(22,6,6,.96),rgba(12,3,3,.99));border:1px solid rgba(220,58,38,.18);border-left:4px solid #b03020;border-radius:10px;padding:16px 18px;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(40,200,160,0.22);border-top:3px solid #28c090;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#f07060;font-size:.90em;letter-spacing:.06em;text-transform:uppercase;margin-bottom:12px;">💀 What You Lose on Failure</div>
<div style="font-weight:bold;color:#40c8a8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(40,200,160,0.14);">HD Ores</div>
<ul style="margin:0;padding:0 0 0 16px;color:#5a2020;font-size:.87em;line-height:1.80;">
<div style="display:grid;gap:7px;margin-bottom:10px;">
<li>The <strong style="color:#f07060;">entire item is destroyed</strong> — base item, refine level, all upgrades.</li>
<div>{{ Item List|id=6240|item=HD Oridecon|simple=yes }}</div>
<li>All <strong style="color:#f07060;">cards slotted</strong> into the item are destroyed alongside it.</li>
<div>{{ Item List|id=6241|item=HD Elunium|simple=yes }}</div>
<li>All <strong style="color:#f07060;">enchants</strong> on the item are lost permanently.</li>
<li>Zeny spent and ores consumed are <strong style="color:#f07060;">not refunded</strong> on failure.</li>
<li>HD Ores and BSB are the only ways to prevent total loss.</li>
</ul>
</div>
</div>
 
<div style="font-size:0.82em;color:#305070;line-height:1.60;">Used by special systems where failure <strong style="color:#e07070;">degrades instead of breaking</strong>. Follow the specific NPC rules before using them.</div>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════
    SEE ALSO
════════════════════════════════════════════════════════ -->
== See Also ==
<div style="background:linear-gradient(135deg,rgba(6,12,26,.94),rgba(3,6,16,.99));border:1px solid rgba(255,255,255,.06);border-radius:9px;padding:14px 18px;margin:0 0 20px 0;">
<div style="display:flex;flex-wrap:wrap;gap:10px;">
<span style="background:rgba(78,138,218,.10);border:1px solid rgba(78,138,218,.22);border-radius:6px;padding:5px 13px;font-size:.85em;color:#68a8e8;">[[Enchantment]]</span>
<span style="background:rgba(78,138,218,.10);border:1px solid rgba(78,138,218,.22);border-radius:6px;padding:5px 13px;font-size:.85em;color:#68a8e8;">[[Thor's Flame]]</span>
<span style="background:rgba(78,138,218,.10);border:1px solid rgba(78,138,218,.22);border-radius:6px;padding:5px 13px;font-size:.85em;color:#68a8e8;">[[Blacksmith's Blessing]]</span>
<span style="background:rgba(78,138,218,.10);border:1px solid rgba(78,138,218,.22);border-radius:6px;padding:5px 13px;font-size:.85em;color:#68a8e8;">[[Fever System]]</span>
<span style="background:rgba(78,138,218,.10);border:1px solid rgba(78,138,218,.22);border-radius:6px;padding:5px 13px;font-size:.85em;color:#68a8e8;">[[Random Options]]</span>
<span style="background:rgba(78,138,218,.10);border:1px solid rgba(78,138,218,.22);border-radius:6px;padding:5px 13px;font-size:.85em;color:#68a8e8;">[[Upgrade Weapon (Skill)]]</span>
</div>
</div>
</div>
{{Navbox Crafting}}
[[Category:General Information]]
[[Category:Equipment]]
[[Category:Refinement]]

Latest revision as of 04:46, 30 May 2026

⚒ Equipment Refinement
Refinement increases the power of weapons and armor by consuming ores, catalysts, and Zeny. Equipment starts at +0 and the main progression path reaches +10. The old idea of a completely safe early refine range no longer applies: even low refines carry destruction risk.
⚠️
No True Safe Range
Early refine can still destroy the item.
🛡️
Armor Early Risk
1% / 2% / 3% / 5%
+0→+4 progression
⚔️
Weapon Floor Risk
2%
All weapon attempts can break
+9 → +10 Gate
Carnium for armor
Bradium for weapons
Refinement Reality
When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.


NPC Locations

🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235
Austry /navi prt_fild05 145/235 (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.
+9 → +10 Catalyst Requirement

The final step to +10 requires an additional catalyst. This is intentional: +10 is no longer just another ore click — it is the final commitment point of the refinement path.

Armor +9 → +10
Carnium is consumed as the additional high-grade catalyst for armor refinement.
Weapon +9 → +10
Bradium is consumed as the additional high-grade catalyst for weapon refinement.

Upgrade Requirements

Reagents & Fees
Equipment Required Ore +9 → +10 Catalyst Fee
Weapon Lv. 1

Phracon Phracon



50z
Weapon Lv. 2

Emveretarcon Emveretarcon



200z
Weapon Lv. 3

Oridecon Oridecon



Bradium Bradium



5,000z
Weapon Lv. 4

Oridecon Oridecon



Bradium Bradium



20,000z
Any Armor

Elunium Elunium



Carnium Carnium



2,000z

Armor Tables

Armor Refine Table — Standard Elunium
Armor no longer has a true +0 → +4 safe range. Even early attempts can destroy the armor, including cards and enchants.
Attempt Success Break Reality
+0 → +1 99% 1% Early armor refining is no longer perfectly safe.
+1 → +2 98% 2% Small but real destruction risk.
+2 → +3 97% 3% Risk starts to matter on valuable gear.
+3 → +4 95% 5% Old safe range is gone; cards and enchants are at risk.
+4 → +5 60% 40% Standard Elunium refine risk.
+5 → +6 40% 60% High destruction pressure.
+6 → +7 40% 60% Commit only on replaceable or prepared gear.
+7 → +8 20% 80% High-risk upgrade tier.
+8 → +9 20% 80% Very high-risk upgrade tier.
+9 → +10 9% 91% Requires Carnium as additional material.

Weapon Tables

Level 1 Weapons
Attempt Success Break Note
+0 → +7 98% 2% Every weapon attempt has at least a 2% break risk.
+7 → +8 60% 40% Failure destroys the weapon.
+8 → +9 40% 60% Failure destroys the weapon.
+9 → +10 19% 81% }
Level 2 Weapons
Attempt Success Break Note
+0 → +6 98% 2% Every weapon attempt has at least a 2% break risk.
+6 → +7 60% 40% Failure destroys the weapon.
+7 → +8 40% 60% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 19% 81% }
Level 3 Weapons
Attempt Success Break Note
+0 → +5 98% 2% Every weapon attempt has at least a 2% break risk.
+5 → +6 60% 40% Failure destroys the weapon.
+6 → +7 50% 50% Failure destroys the weapon.
+7 → +9 20% 80% Failure destroys the weapon.
+9 → +10 19% 81% }
Level 4 Weapons
Attempt Success Break Note
+0 → +4 98% 2% Every weapon attempt has at least a 2% break risk.
+4 → +5 60% 40% Failure destroys the weapon.
+5 → +7 40% 60% Failure destroys the weapon.
+7 → +9 20% 80% Failure destroys the weapon.
+9 → +10 9% 91% }

Ore Types

Standard Ores

Oridecon Oridecon


— Lv 3 & 4 weapons

Elunium Elunium


— All armors

Phracon Phracon


— Lv 1 weapons

Emveretarcon Emveretarcon


— Lv 2 weapons
Failure can destroy the item, including cards and enchants.
Enriched Ores
Increases success rate by 20%. Failure can still destroy the item.
HD Ores
Used by special systems where failure degrades instead of breaking. Follow the specific NPC rules before using them.