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{{DISPLAYTITLE:Equipment Refinement}} | {{DISPLAYTITLE:Equipment Refinement}} | ||
__TOC__ | __TOC__ | ||
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HERO BANNER | HERO BANNER | ||
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<div style="background:linear-gradient(135deg,rgba( | <div style="background:linear-gradient(135deg,rgba(20,12,4,0.24),rgba(12,6,2,0.14),rgba(6,2,0,0.06));border:2px solid rgba(240,160,40,0.46);border-left:5px solid #d49020;border-radius:10px;padding:22px 28px 20px;margin:0 0 28px 0;position:relative;overflow:hidden;"> | ||
<div style="position:absolute;top:0; | <div style="position:absolute;top:0;right:0;width:260px;height:100%;background:linear-gradient(270deg,rgba(200,140,30,0.09),transparent);pointer-events:none;"></div> | ||
<div style="position:absolute;bottom:-16px;right:28px;font-size:5em;opacity:0.05;pointer-events:none;line-height:1;">⚒</div> | |||
<div style="position:absolute; | <div style="font-family:'Georgia',serif;font-size:1.45em;font-weight:bold;color:#d4a030;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 22px rgba(200,140,30,0.42);">⚒ Equipment Refinement</div> | ||
<div style="font-family:'Georgia',serif;font-size:1. | <div style="color:#c0a870;font-size:0.96em;line-height:1.70;max-width:880px;">Refinement increases the power of weapons and armor by consuming ores, catalysts, and Zeny. Equipment starts at <strong style="color:#f0d080;">+0</strong> and the main progression path reaches <strong style="color:#f0d080;">+10</strong>. The old idea of a completely safe early refine range no longer applies: even low refines carry destruction risk.</div> | ||
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<!-- ═══════════════════════════════════════════════════════ | <!-- ═══════════════════════════════════════════════════════ | ||
REALITY STRIP | |||
════════════════════════════════════════════════════════ --> | ════════════════════════════════════════════════════════ --> | ||
<div style=" | <div style="display:grid;grid-template-columns:repeat(4,1fr);gap:10px;margin:0 0 28px 0;"> | ||
<div style=" | <div style="background:rgba(28,8,8,0.88);border:1px solid rgba(220,60,60,0.26);border-top:3px solid #d03838;border-radius:9px;padding:14px 12px;text-align:center;"> | ||
<div style="font-weight:bold;color:# | <div style="font-size:1.4em;margin-bottom:7px;">⚠️</div> | ||
<div style="font-size:. | <div style="font-weight:bold;color:#ff8080;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">No True Safe Range</div> | ||
<div style="color:#c08080;font-size:0.78em;line-height:1.50;">Early refine can still destroy the item.</div> | |||
</div> | </div> | ||
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(220,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:14px 12px;text-align:center;"> | |||
<div style=" | <div style="font-size:1.4em;margin-bottom:7px;">🛡️</div> | ||
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Armor Early Risk</div> | |||
<div style=" | <div style="font-family:'Courier New',monospace;font-size:1.0em;font-weight:bold;color:#ff9090;margin-bottom:4px;">1% / 2% / 3% / 5%</div> | ||
<div style=" | <div style="color:#4060a0;font-size:0.78em;">+0→+4 progression</div> | ||
<div style=" | |||
</div> | </div> | ||
< | <div style="background:rgba(8,14,26,0.88);border:1px solid rgba(220,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:14px 12px;text-align:center;"> | ||
<div style="font-size:1.4em;margin-bottom:7px;">⚔️</div> | |||
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Weapon Floor Risk</div> | |||
<div style="font-family:'Courier New',monospace;font-size:1.2em;font-weight:bold;color:#ff9090;margin-bottom:4px;">2%</div> | |||
<div style="color:#4060a0;font-size:0.78em;">All weapon attempts can break</div> | |||
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< | |||
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<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(200,140,30,0.22);border-top:3px solid #d49020;border-radius:9px;padding:14px 12px;text-align:center;"> | |||
<div style="font-size:1.4em;margin-bottom:7px;">◆</div> | |||
<div style="font-weight:bold;color:#e0c040;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">+9 → +10 Gate</div> | |||
<div style="color:#a08040;font-size:0.80em;line-height:1.55;">Carnium for armor<br>Bradium for weapons</div> | |||
<div style="background:rgba( | |||
<div style="font-size:1. | |||
<div style="font-weight:bold;color:# | |||
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< | |||
</div> | </div> | ||
</div> | </div> | ||
<div style="background:rgba( | <div style="background:linear-gradient(135deg,rgba(44,10,10,0.94),rgba(12,4,4,0.99));border:2px solid rgba(220,60,60,0.34);border-left:5px solid #d03838;border-radius:10px;padding:16px 20px;margin:0 0 30px 0;"> | ||
<div style="font-weight:900;color:#ff8080;font-size:0.94em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:8px;">Refinement Reality</div> | |||
<div style="font-weight: | <div style="color:#d0a0a0;font-size:0.93em;line-height:1.68;">When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.</div> | ||
<div style=" | |||
</div> | </div> | ||
== NPC Locations == | == NPC Locations == | ||
<div style="background:linear-gradient(135deg,rgba( | <div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,140,220,0.24);border-radius:9px;padding:16px 20px;margin:0 0 28px 0;"> | ||
<div style="font-weight:bold;color:# | <div style="font-weight:bold;color:#70a8e8;font-size:0.94em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🗺 Upgrade NPC Locations</div> | ||
<div style="display:grid;grid-template-columns:1fr 1fr;gap:8px | <div style="display:grid;grid-template-columns:1fr 1fr;gap:8px;"> | ||
<div style="padding: | <div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Prontera]] {{navi|prt_in|63|60}} and {{navi|prt_in|90|72}}</div> | ||
<div style="padding: | <div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Morroc]] {{navi|morocc_in|73|38}}</div> | ||
<div style="padding: | <div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> [[Payon]] {{navi|payon|144|173}}</div> | ||
<div style="padding: | <div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Alberta]] {{navi|alberta_in|29|59}}</div> | ||
</div> | </div> | ||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,140,220,0.12);font-size:0.84em;color:#4060a0;">⭐ <strong style="color:#70a0d0;">Austry</strong> {{Navi|prt_in|85|71}} (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.</div> | |||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(42,24,4,0.95),rgba(12,8,2,0.99));border:2px solid rgba(240,170,40,0.34);border-left:5px solid #f0a020;border-radius:12px;padding:20px 24px;margin:0 0 30px 0;position:relative;overflow:hidden;box-shadow:0 0 32px rgba(240,160,40,0.08);"> | |||
<div style="position:absolute;right:24px;bottom:-18px;font-size:5.5em;opacity:0.06;line-height:1;">◆</div> | |||
<div style="font-weight:900;color:#f0b040;font-size:0.94em;letter-spacing:0.11em;text-transform:uppercase;margin-bottom:10px;">+9 → +10 Catalyst Requirement</div> | |||
<div style="color:#d0b070;font-size:0.94em;line-height:1.70;max-width:900px;margin-bottom:16px;"> | |||
The final step to <strong style="color:#ffe0a0;">+10</strong> requires an additional catalyst. This is intentional: +10 is no longer just another ore click — it is the final commitment point of the refinement path. | |||
<div | |||
<div style=" | |||
<div style="font-weight: | |||
<div style=" | |||
</div> | </div> | ||
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;"> | |||
< | <div style="background:rgba(0,0,0,0.28);border:1px solid rgba(240,170,40,0.18);border-radius:9px;padding:14px 16px;"> | ||
<div | <div style="font-weight:bold;color:#f0d080;margin-bottom:8px;">Armor +9 → +10</div> | ||
<div style="font-weight:bold;color:# | <div>{{Item List|id=985|item=Elunium|simple=yes}} + {{Item List|id=6223|item=Carnium|simple=yes}}</div> | ||
<div style="color:#806030;font-size:0.82em;line-height:1.55;margin-top:8px;">Carnium is consumed as the additional high-grade catalyst for armor refinement.</div> | |||
<div>{{Item List|id= | |||
</div> | </div> | ||
<div style=" | <div style="background:rgba(0,0,0,0.28);border:1px solid rgba(240,170,40,0.18);border-radius:9px;padding:14px 16px;"> | ||
<div style="font-weight:bold;color:#f0d080;margin-bottom:8px;">Weapon +9 → +10</div> | |||
<div>{{Item List|id=984|item=Oridecon|simple=yes}} + {{Item List|id=6224|item=Bradium|simple=yes}}</div> | |||
<div style="color:#806030;font-size:0.82em;line-height:1.55;margin-top:8px;">Bradium is consumed as the additional high-grade catalyst for weapon refinement.</div> | |||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> | ||
== Upgrade Requirements == | == Upgrade Requirements == | ||
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;margin:0 0 28px 0;"> | |||
<div style="background:linear-gradient(90deg,rgba(200,160,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#d4b040;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Reagents & Fees</div> | |||
<div style="background:linear-gradient(135deg,rgba( | |||
<div style="background:linear-gradient(90deg,rgba(200, | |||
{| style="width:100%;border-collapse:collapse;margin:0;" | {| style="width:100%;border-collapse:collapse;margin:0;" | ||
|- | |- | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Equipment | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Required Ore | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | +9 → +10 Catalyst | ||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);width:80px;" | Fee | |||
|- | |- | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 1 | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1010|item=Phracon|simple=yes}} | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;" | — | ||
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 50z | |||
|- | |- | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 2 | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1011|item=Emveretarcon|simple=yes}} | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;" | — | ||
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 200z | |||
|- | |- | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 3 | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}} | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=6224|item=Bradium|simple=yes}} | ||
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 5,000z | |||
|- | |- | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 4 | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}} | ||
| style="padding:9px | | style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=6224|item=Bradium|simple=yes}} | ||
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f09060;" | 20,000z | |||
|- | |- | ||
| style="padding:9px | | style="padding:9px 12px;color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Any Armor | ||
| style="padding:9px | | style="padding:9px 12px;" | {{Item List|id=985|item=Elunium|simple=yes}} | ||
| style="padding:9px | | style="padding:9px 12px;" | {{Item List|id=6223|item=Carnium|simple=yes}} | ||
| style="padding:9px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 2,000z | |||
|} | |} | ||
</div> | </div> | ||
== Armor Tables == | |||
<div style="background:linear-gradient(135deg,rgba( | |||
<div style="background:linear-gradient(90deg,rgba( | <div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);;margin:0 0 22px 0;"> | ||
<div style="background:linear-gradient(90deg,rgba(220,70,70,0.18),transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.07);"> | |||
<div style="font-weight:900;color:#e07070;font-size:0.92em;letter-spacing:0.10em;text-transform:uppercase;">Armor Refine Table — Standard Elunium</div> | |||
<div style="color:#7080a0;font-size:0.84em;line-height:1.55;margin-top:5px;">Armor no longer has a true +0 → +4 safe range. Even early attempts can destroy the armor, including cards and enchants.</div> | |||
</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;" | {| style="width:100%;border-collapse:collapse;margin:0;" | ||
|- | |- | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Attempt | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Success | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Break | ||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Reality | |||
|- | |- | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +1 | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 99% | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 1% | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Early armor refining is no longer perfectly safe. | |||
|- | |- | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +1 → +2 | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98% | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2% | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Small but real destruction risk. | |||
|- | |- | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +2 → +3 | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 97% | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 3% | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Risk starts to matter on valuable gear. | |||
|- | |- | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +3 → +4 | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95% | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,. | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5% | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Old safe range is gone; cards and enchants are at risk. | |||
|- | |- | ||
| style="padding:10px 13px; | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5 | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60% | |||
| | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40% | ||
| | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Standard Elunium refine risk. | ||
|- | |- | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6 | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | High destruction pressure. | |||
|- | |- | ||
| style="padding: | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7 | ||
| | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40% | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Commit only on replaceable or prepared gear. | |||
|- | |- | ||
| style="padding: | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8 | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20% | |||
| style="padding: | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80% | ||
| style="padding: | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | High-risk upgrade tier. | ||
| style="padding: | |||
|- | |- | ||
| style="padding: | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9 | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20% | |||
| style="padding: | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80% | ||
| style="padding: | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Very high-risk upgrade tier. | ||
| style="padding: | |||
|- | |- | ||
| style="padding: | | style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10 | ||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 9% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 91% | |||
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Requires Carnium as additional material. | |||
| style="padding: | |||
| style="padding: | |||
| style="padding: | |||
|} | |} | ||
</div> | </div> | ||
== | == Weapon Tables == | ||
<div style="background:linear-gradient(135deg,rgba( | <div style="display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:16px;margin:0 0 28px 0;"> | ||
<div style="background:linear-gradient(90deg,rgba( | <div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);"> | ||
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 1 Weapons</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;" | {| style="width:100%;border-collapse:collapse;margin:0;" | ||
|- | |- | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break | ||
! style="background:rgba(0, | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | ||
|- | |- | ||
|- | |- | ||
| style="padding: | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +7 | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98% | |||
| style="padding: | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2% | ||
| style="padding: | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk. | ||
| style="padding: | |||
|- | |- | ||
| style="padding: | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8 | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60% | |||
| style="padding: | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40% | ||
| style="padding: | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | ||
| style="padding: | |||
|- | |- | ||
| style="padding: | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9 | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40% | |||
| style="padding: | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60% | ||
| style="padding: | | style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | ||
| style="padding: | |||
|- | |- | ||
| style="padding: | | style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10 | ||
| style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19% | |||
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81% | |||
| style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | } | |||
| style="padding: | |||
| style="padding: | |||
| style="padding: | |||
|} | |} | ||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);"> | |||
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 2 Weapons</div> | |||
<div | |||
<div style="background:linear-gradient(90deg,rgba( | |||
{| style="width:100%;border-collapse:collapse;margin:0;" | {| style="width:100%;border-collapse:collapse;margin:0;" | ||
|- | |- | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt | ||
! style="background:rgba(0,0,0,. | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success | ||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break | |||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | |||
|- | |- | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +6 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk. | |||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | |||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | |||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | |||
|- | |- | ||
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10 | |||
|- | | style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19% | ||
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81% | |||
| style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | } | |||
|} | |} | ||
</div> | |||
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);"> | |||
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 3 Weapons</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;" | |||
| | |||
|- | |- | ||
! | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt | ||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success | |||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break | |||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | |||
|- | |- | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +5 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk. | |||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | |||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 50% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 50% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | |||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +9 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | |||
|- | |- | ||
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10 | |||
|- | | style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19% | ||
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81% | |||
|- | | style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | } | ||
|- | |||
|} | |} | ||
</div> | |||
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);"> | |||
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 4 Weapons</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;" | |||
| | |||
|- | |- | ||
! | ! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt | ||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success | |||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break | |||
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note | |||
|- | |- | ||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +4 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk. | |||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | |||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +7 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | |||
|- | |- | ||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +9 | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80% | |||
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon. | |||
|- | |- | ||
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10 | |||
|- | | style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 9% | ||
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 91% | |||
|- | | style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | } | ||
|} | |} | ||
</div> | |||
</div> | |||
== Ore Types == | |||
< | <div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 28px 0;"> | ||
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,140,220,0.22);border-top:3px solid #4a80c8;border-radius:9px;padding:16px 14px;"> | |||
<div style="font-weight:bold;color:#70a8e8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(80,140,220,0.14);">Standard Ores</div> | |||
<div style="display:grid;gap:7px;margin-bottom:10px;"> | |||
<div>{{Item List|id=984|item=Oridecon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 3 & 4 weapons</span></div> | |||
<div>{{Item List|id=985|item=Elunium|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— All armors</span></div> | |||
<div>{{Item List|id=1010|item=Phracon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 1 weapons</span></div> | |||
<div>{{Item List|id=1011|item=Emveretarcon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 2 weapons</span></div> | |||
</div> | |||
<div style="font-size:0.80em;color:#3a5070;border-top:1px solid rgba(80,140,220,0.10);padding-top:8px;">Failure can <strong style="color:#e07070;">destroy</strong> the item, including cards and enchants.</div> | |||
<div style="background:linear-gradient(135deg,rgba( | |||
<div style="font-weight:bold;color:# | |||
< | |||
< | |||
< | |||
< | |||
< | |||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba( | <div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(180,100,255,0.22);border-top:3px solid #9050d0;border-radius:9px;padding:16px 14px;"> | ||
<div style="font-weight:bold;color:# | <div style="font-weight:bold;color:#c080f8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(180,100,255,0.14);">Enriched Ores</div> | ||
<div style="display:grid;gap:7px;margin-bottom:10px;"> | |||
<div>{{ Item List|id=6292|item=Enriched Oridecon|simple=yes }}</div> | |||
< | <div>{{ Item List|id=6291|item=Enriched Elunium|simple=yes }}</div> | ||
< | |||
< | |||
</div> | </div> | ||
<div style="font-size:0.82em;color:#6050a0;line-height:1.60;">Increases success rate by 20%. Failure can still <strong style="color:#e07070;">destroy</strong> the item.</div> | |||
<div style=" | |||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba( | <div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(40,200,160,0.22);border-top:3px solid #28c090;border-radius:9px;padding:16px 14px;"> | ||
<div style="font-weight:bold;color:# | <div style="font-weight:bold;color:#40c8a8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(40,200,160,0.14);">HD Ores</div> | ||
< | <div style="display:grid;gap:7px;margin-bottom:10px;"> | ||
< | <div>{{ Item List|id=6240|item=HD Oridecon|simple=yes }}</div> | ||
<div>{{ Item List|id=6241|item=HD Elunium|simple=yes }}</div> | |||
< | |||
</div> | </div> | ||
<div style="font-size:0.82em;color:#305070;line-height:1.60;">Used by special systems where failure <strong style="color:#e07070;">degrades instead of breaking</strong>. Follow the specific NPC rules before using them.</div> | |||
</div> | </div> | ||
</div> | </div> | ||
Latest revision as of 04:46, 30 May 2026
⚠️
No True Safe Range
Early refine can still destroy the item.
🛡️
Armor Early Risk
1% / 2% / 3% / 5%
+0→+4 progression
⚔️
Weapon Floor Risk
2%
All weapon attempts can break
◆
+9 → +10 Gate
Carnium for armor
Bradium for weapons
Bradium for weapons
Refinement Reality
When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.
NPC Locations
🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235
⭐ Austry /navi prt_fild05 145/235 (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.
Upgrade Requirements
Armor Tables
Weapon Tables
Ore Types
Standard Ores
Failure can destroy the item, including cards and enchants.
Enriched Ores
Increases success rate by 20%. Failure can still destroy the item.
HD Ores
Used by special systems where failure degrades instead of breaking. Follow the specific NPC rules before using them.