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(Created page with "==Overview== Equipment in Ragnarok Online can be 'upgraded' or 'refined' by upgrade NPCs in each major towns to make them more powerful. All equipment has a maximum upgrade level of +20, starting from +0. +0 items do not have any prefixes, but once they are upgraded, the number of upgrade levels will be displayed on the equipment - e.g. +5 Stunner. Upgrades above +10 use a different system, and it is very unusual to see gear upgraded above +10. Also, you can tu...")
 
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==Overview==
{{DISPLAYTITLE:Equipment Refinement}}
Equipment in Ragnarok Online can be 'upgraded' or 'refined' by upgrade [[NPC]]s in each major [[town]]s to make them more powerful. All equipment has a maximum upgrade level of +20, starting from +0. +0 items do not have any prefixes, but once they are upgraded, the number of upgrade levels will be displayed on the equipment - e.g. +5 Stunner. Upgrades above +10 use a different system, and it is very unusual to see gear upgraded above +10.
__TOC__


Also, you can turn in {{item|id=756 Rough Oridecon}} and {{item|id=757 Rough Elunium}} to create single refined {{item|id=984 Oridecon}} and {{item|id=985 Elunium}}, which are needed for upgrading Lv. 3 / Lv. 4 weapons, items and armors, respectively. There are also more potent variants of these minerals:
<!-- ═══════════════════════════════════════════════════════
* Enriched ores (e.g. {{ Item List|id=6292|item=Enriched Oridecon|simple=yes }}, {{ Item List|id=6291|item=Enriched Elunium|simple=yes }}) which increase the chance of successfully upgrading an item.
    HERO BANNER
* HD ores (e.g. {{ Item List|id=6240|item=HD Oridecon|simple=yes }}, {{ Item List|id=6241|item=HD Elunium|simple=yes }}) which have the same rate as Enriched ores, but protect an item from breaking (only degrade by 1 refine level instead) in case of upgrade failure.
════════════════════════════════════════════════════════ -->
<div style="background:linear-gradient(135deg,rgba(20,12,4,0.24),rgba(12,6,2,0.14),rgba(6,2,0,0.06));border:2px solid rgba(240,160,40,0.46);border-left:5px solid #d49020;border-radius:10px;padding:22px 28px 20px;margin:0 0 28px 0;position:relative;overflow:hidden;">
<div style="position:absolute;top:0;right:0;width:260px;height:100%;background:linear-gradient(270deg,rgba(200,140,30,0.09),transparent);pointer-events:none;"></div>
<div style="position:absolute;bottom:-16px;right:28px;font-size:5em;opacity:0.05;pointer-events:none;line-height:1;">⚒</div>
<div style="font-family:'Georgia',serif;font-size:1.45em;font-weight:bold;color:#d4a030;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 22px rgba(200,140,30,0.42);">⚒ Equipment Refinement</div>
<div style="color:#c0a870;font-size:0.96em;line-height:1.70;max-width:880px;">Refinement increases the power of weapons and armor by consuming ores, catalysts, and Zeny. Equipment starts at <strong style="color:#f0d080;">+0</strong> and the main progression path reaches <strong style="color:#f0d080;">+10</strong>. The old idea of a completely safe early refine range no longer applies: even low refines carry destruction risk.</div>
</div>


==Upgrade NPC Locations==
<!-- ═══════════════════════════════════════════════════════
*Inside [[Prontera]] {{navi|prt_in|63|60}} and {{navi|prt_in|90|72}}
    REALITY STRIP
*Inside [[Morroc]] {{navi|morocc_in|73|38}}
════════════════════════════════════════════════════════ -->
*[[Payon]] {{navi|payon|144|173}}
<div style="display:grid;grid-template-columns:repeat(4,1fr);gap:10px;margin:0 0 28px 0;">
*Inside [[Alberta]] {{navi|alberta_in|29|59}}


==Upgrade Requirements==
<div style="background:rgba(28,8,8,0.88);border:1px solid rgba(220,60,60,0.26);border-top:3px solid #d03838;border-radius:9px;padding:14px 12px;text-align:center;">
To upgrade equipment, make sure you have the following:  
<div style="font-size:1.4em;margin-bottom:7px;">⚠️</div>
*Equipment
<div style="font-weight:bold;color:#ff8080;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">No True Safe Range</div>
*Zeny
<div style="color:#c08080;font-size:0.78em;line-height:1.50;">Early refine can still destroy the item.</div>
*Reagent
</div>
*Blacksmith Blessing (optional, will preserve upgrade level in case of failure, usable from +7 up to +12)


[[File:Refine_UI.jpg]]
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(220,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:7px;">🛡️</div>
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Armor Early Risk</div>
<div style="font-family:'Courier New',monospace;font-size:1.0em;font-weight:bold;color:#ff9090;margin-bottom:4px;">1% / 2% / 3% / 5%</div>
<div style="color:#4060a0;font-size:0.78em;">+0→+4 progression</div>
</div>


To start refining, drag the items to be refined from inventory to the square box in the middle. The required ore will appear in the blue hexagon at the top. Blacksmith Blessing (when applicable) will appear in the red hexagon next to the ores. Select the ore to be used by clicking on the appropriate hexagon. You will have the option to use Blacksmith Blessing starting at +7 up to +12. The center blue hexagon will display the ore selected. The red hexagon will display Blacksmith Blessing if you chose to use it for this refine. Please note success rate for the refine will appear at the top of the display while the Zeny cost will be shown next to the Zeny icon at the Refine button.
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(220,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:7px;">⚔️</div>
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Weapon Floor Risk</div>
<div style="font-family:'Courier New',monospace;font-size:1.2em;font-weight:bold;color:#ff9090;margin-bottom:4px;">2%</div>
<div style="color:#4060a0;font-size:0.78em;">All weapon attempts can break</div>
</div>


{|class=wikitablec
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(200,140,30,0.22);border-top:3px solid #d49020;border-radius:9px;padding:14px 12px;text-align:center;">
!Upgrade Level!! Required<br>Blacksmith Blessings<br>per attempt
<div style="font-size:1.4em;margin-bottom:7px;"></div>
|-
<div style="font-weight:bold;color:#e0c040;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">+9 → +10 Gate</div>
!+7 → +8
<div style="color:#a08040;font-size:0.80em;line-height:1.55;">Carnium for armor<br>Bradium for weapons</div>
| 1
</div>
|-
!+8 → +9
| 2
|-
!+9 → +10
|4
|-
!+10 → +11
|7
|-
!+11 → +12
|4
|-
|}


Not all item types can be upgraded. The following item types cannot be upgraded:
</div>
*Middle and Lower [[Headgears]].
*[[Accessories]].
*Any items that are not equipment.
*Any equipment that specifically says it cannot be upgraded.


===Reagents and Cost===
<div style="background:linear-gradient(135deg,rgba(44,10,10,0.94),rgba(12,4,4,0.99));border:2px solid rgba(220,60,60,0.34);border-left:5px solid #d03838;border-radius:10px;padding:16px 20px;margin:0 0 30px 0;">
In order to upgrade, you need to provide a reagent in order to upgrade your equipment. Reagent required differs depending on weapon level of the equipment. As for armors, they all take same reagent regardless of type.  
<div style="font-weight:900;color:#ff8080;font-size:0.94em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:8px;">Refinement Reality</div>
<div style="color:#d0a0a0;font-size:0.93em;line-height:1.68;">When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.</div>
</div>


Money taken also differs depending on weapon level of the [[weapons]].


Following list shows reagent + money required.
== NPC Locations ==
 
{|class=wikitablec
!Equipment!!Reagent!!Fee
|-
!Weapon Lv. 1
|{{tooltip|{{Item List|id=1010|item=Phracon}}|200z from NPC Shop}}
|50z
|-
!Weapon Lv. 2
|{{tooltip|{{Item List|id=1011|item=Emveretarcon}}|1,000z from NPC Shop}}
|200z
|-
!Weapon Lv. 3
|{{tooltip|{{Item List|id=984|item=Oridecon}}|Monster Drop}}
|5,000z
|-
!Weapon Lv. 4
|{{tooltip|{{Item List|id=984|item=Oridecon}}|Monster Drop}}
|20,000z
|-
!Any Armor
|{{tooltip|{{Item List|id=985|item=Elunium}}|Monster Drop}}
|2,000z
|}


===Refining Rough Oridecons and Eluniums===
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,140,220,0.24);border-radius:9px;padding:16px 20px;margin:0 0 28px 0;">
When you collect 5 {{item|id=756 Rough Oridecons}} and {{item|id=757 Rough Eluniums}}, you can convert them into a single {{item|id=984 Oridecon}} or {{item|id=985 Elunium}} by talking to an [[NPC]] in the upgrade shop.
<div style="font-weight:bold;color:#70a8e8;font-size:0.94em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🗺 Upgrade NPC Locations</div>
*Note that you can make only one pure {{item|id=984 Oridecon}} or {{item|id=985 Elunium}} each time you talk to the NPC.
<div style="display:grid;grid-template-columns:1fr 1fr;gap:8px;">
*This service does not cost any [[Zeny]].
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Prontera]] {{navi|prt_in|63|60}} and {{navi|prt_in|90|72}}</div>
*'''Locas''' {{Navi|izlude|155|132}} in Izlude will '''mass'''-convert rough ore into the pure ore.
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Morroc]] {{navi|morocc_in|73|38}}</div>
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> [[Payon]] {{navi|payon|144|173}}</div>
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Alberta]] {{navi|alberta_in|29|59}}</div>
</div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,140,220,0.12);font-size:0.84em;color:#4060a0;">⭐ <strong style="color:#70a0d0;">Austry</strong> {{Navi|prt_in|85|71}} (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.</div>
</div>


==Effects Gained==
<div style="background:linear-gradient(135deg,rgba(42,24,4,0.95),rgba(12,8,2,0.99));border:2px solid rgba(240,170,40,0.34);border-left:5px solid #f0a020;border-radius:12px;padding:20px 24px;margin:0 0 30px 0;position:relative;overflow:hidden;box-shadow:0 0 32px rgba(240,160,40,0.08);">
===Weapons===
<div style="position:absolute;right:24px;bottom:-18px;font-size:5.5em;opacity:0.06;line-height:1;">◆</div>
An upgraded weapon will get the following bonuses (for conciseness, only ATK is written):
<div style="font-weight:900;color:#f0b040;font-size:0.94em;letter-spacing:0.11em;text-transform:uppercase;margin-bottom:10px;">+9 → +10 Catalyst Requirement</div>
*Level 1 - Every +1 upgrade gives 2 ATK, 0~3 ATK for every ''Over Upgrade'' pass the +7 Safety Limit, 16 ''High Upgrade'' ATK from +15 to +16, and 1 ATK for every ''High Upgrade'' pass +16.
<div style="color:#d0b070;font-size:0.94em;line-height:1.70;max-width:900px;margin-bottom:16px;">
*Level 2 - Every +1 upgrade gives 3 ATK, 0~5 ATK for every ''Over Upgrade'' pass the +6 Safety Limit, 32 ''High Upgrade'' ATK from +15 to +16, and 2 ATK for every ''High Upgrade'' pass +16.
The final step to <strong style="color:#ffe0a0;">+10</strong> requires an additional catalyst. This is intentional: +10 is no longer just another ore click — it is the final commitment point of the refinement path.
*Level 3 - Every +1 upgrade gives 5 ATK, 0~8 ATK for every ''Over Upgrade'' pass the +5 Safety Limit, 32 ''High Upgrade'' ATK from +15 to +16, and 2 ATK for every ''High Upgrade'' pass +16.
</div>
*Level 4 - Every +1 upgrade gives 7 ATK, 0~14 ATK for every ''Over Upgrade'' pass the +4 Safety Limit, 48 ''High Upgrade'' ATK from +15 to +16, and 3 ATK for every ''High Upgrade'' pass +16.
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;">
*A +20 Level 4 weapon has its ATK and MATK increased by 200~424.
<div style="background:rgba(0,0,0,0.28);border:1px solid rgba(240,170,40,0.18);border-radius:9px;padding:14px 16px;">
<div style="font-weight:bold;color:#f0d080;margin-bottom:8px;">Armor +9 → +10</div>
<div>{{Item List|id=985|item=Elunium|simple=yes}} + {{Item List|id=6223|item=Carnium|simple=yes}}</div>
<div style="color:#806030;font-size:0.82em;line-height:1.55;margin-top:8px;">Carnium is consumed as the additional high-grade catalyst for armor refinement.</div>
</div>
<div style="background:rgba(0,0,0,0.28);border:1px solid rgba(240,170,40,0.18);border-radius:9px;padding:14px 16px;">
<div style="font-weight:bold;color:#f0d080;margin-bottom:8px;">Weapon +9 → +10</div>
<div>{{Item List|id=984|item=Oridecon|simple=yes}} + {{Item List|id=6224|item=Bradium|simple=yes}}</div>
<div style="color:#806030;font-size:0.82em;line-height:1.55;margin-top:8px;">Bradium is consumed as the additional high-grade catalyst for weapon refinement.</div>
</div>
</div>
</div>


'''Notes''':
== Upgrade Requirements ==
*The ''Over Upgrade'' bonus is random for every hit and gives a minimum of 0. This bonus is not shown on the Status Window or affected by the Maximum ATK from [[Stats#CRIT|Critical Hit Damage]] and [[Power Maximize]] or the Maximum MATK from [[Recognized Spell]].
*All upgrade bonuses are cumulative so refining a Level 4 weapon from +15 to +16 increases ATK & MATK bonus from 105~259 to 160~328 (7 for the upgrade, 0~14 for the ''Over Upgrade'' and 48 for the ''High Upgrade'').


{|class="wikitablec mw-collapsible mw-collapsed"
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;margin:0 0 28px 0;">
!colspan=5|Level 1 Weapons
<div style="background:linear-gradient(90deg,rgba(200,160,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#d4b040;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Reagents & Fees</div>
|- style="font-size:smaller;"
{| style="width:100%;border-collapse:collapse;margin:0;"
!rowspan=2|Upgrade Lv.
!colspan=4|ATK & MATK Bonuses
|- style="font-size:smaller;"
!Base Bonus!!Over Upgrade!!High Upgrade!!Overall Total
|-
! +1
|2||-||-||2~2
|-
! +2
|4||-||-||4~4
|-
|-
! +3
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Equipment
|6||-||-||6~6
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Required Ore
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | +9 → +10 Catalyst
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);width:80px;" | Fee
|-
|-
! +4
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 1
|8||-||-||8~8
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1010|item=Phracon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;" |
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 50z
|-
|-
! +5
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 2
|10||-||-||10~10
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1011|item=Emveretarcon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;" |
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 200z
|-
|-
! +6
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 3
|12||-||-||12~12
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=6224|item=Bradium|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 5,000z
|-
|-
! +7
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 4
|14||-||-||14~14
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=6224|item=Bradium|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f09060;" | 20,000z
|-
|-
! +8
| style="padding:9px 12px;color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Any Armor
|16||0~2||-||16~18
| style="padding:9px 12px;" | {{Item List|id=985|item=Elunium|simple=yes}}
|-
| style="padding:9px 12px;" | {{Item List|id=6223|item=Carnium|simple=yes}}
! +9
| style="padding:9px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 2,000z
|18||0~4||-||18~22
|-
! +10
|20||0~6||-||20~26
|-
! +11
|22||0~8||-||22~30
|-
! +12
|24||0~10||-||24~34
|-
! +13
|26||0~12||-||26~38
|-
! +14
|28||0~14||-||28~42
|-
! +15
|30||0~16||-||30~46
|-
! +16
|32||0~18||16||48~66
|-
! +17
|34||0~20||17||51~71
|-
! +18
|36||0~22||18||54~76
|-
! +19
|38||0~24||19||57~81
|-
! +20
|40||0~26||20||60~86
|}
|}
</div>


{|class="wikitablec mw-collapsible mw-collapsed"
== Armor Tables ==
!colspan=5|Level 2 Weapons
|- style="font-size:smaller;"
!rowspan=2|Upgrade Lv.
!colspan=4|ATK & MATK Bonuses
|- style="font-size:smaller;"
!Base Bonus!!Over Upgrade!!High Upgrade!!Overall Total
|-
! +1
|3||-||-||3~3
|-
! +2
|6||-||-||6~6
|-
! +3
|9||-||-||9~9
|-
! +4
|12||-||-||12~12
|-
! +5
|15||-||-||15~15
|-
! +6
|18||-||-||18~18
|-
! +7
|21||0~5||-||21~26
|-
! +8
|24||0~10||-||24~34
|-
! +9
|27||0~15||-||27~42
|-
! +10
|30||0~20||-||30~50
|-
! +11
|33||0~25||-||33~58
|-
! +12
|36||0~30||-||36~66
|-
! +13
|39||0~35||-||39~74
|-
! +14
|42||0~40||-||42~82
|-
! +15
|45||0~45||-||45~90
|-
! +16
|48||0~50||32||80~130
|-
! +17
|51||0~55||34||85~140
|-
! +18
|54||0~60||36||90~150
|-
! +19
|57||0~65||38||95~160
|-
! +20
|60||0~70||40||100~170
|}


{|class="wikitablec mw-collapsible mw-collapsed"
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);;margin:0 0 22px 0;">
!colspan=5|Level 3 Weapons
<div style="background:linear-gradient(90deg,rgba(220,70,70,0.18),transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.07);">
|- style="font-size:smaller;"
<div style="font-weight:900;color:#e07070;font-size:0.92em;letter-spacing:0.10em;text-transform:uppercase;">Armor Refine Table — Standard Elunium</div>
!rowspan=2|Upgrade Lv.
<div style="color:#7080a0;font-size:0.84em;line-height:1.55;margin-top:5px;">Armor no longer has a true +0 → +4 safe range. Even early attempts can destroy the armor, including cards and enchants.</div>
!colspan=4|ATK & MATK Bonuses
</div>
|- style="font-size:smaller;"
{| style="width:100%;border-collapse:collapse;margin:0;"
!Base Bonus!!Over Upgrade!!High Upgrade!!Overall Total
|-
! +1
|5||-||-||5~5
|-
! +2
|10||-||-||10~10
|-
! +3
|15||-||-||15~15
|-
! +4
|20||-||-||20~20
|-
! +5
|25||-||-||25~25
|-
! +6
|30||0~8||-||30~38
|-
! +7
|35||0~16||-||35~51
|-
! +8
|40||0~24||-||40~64
|-
! +9
|45||0~32||-||45~77
|-
|-
! +10
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Attempt
|50||0~40||-||50~90
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Success
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Break
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Reality
|-
|-
! +11
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +1
|55||0~48||-||55~103
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 99%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 1%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Early armor refining is no longer perfectly safe.
|-
|-
! +12
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +1 → +2
|60||0~56||-||60~116
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Small but real destruction risk.
|-
|-
! +13
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +2 → +3
|65||0~64||-||65~129
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 97%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 3%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Risk starts to matter on valuable gear.
|-
|-
! +14
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +3 → +4
|70||0~72||-||70~142
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Old safe range is gone; cards and enchants are at risk.
|-
|-
! +15
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5
|75||0~80||-||75~155
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Standard Elunium refine risk.
|-
|-
! +16
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6
|80||0~88||32||112~200
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | High destruction pressure.
|-
|-
! +17
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7
|85||0~96||34||119~215
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Commit only on replaceable or prepared gear.
|-
|-
! +18
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8
|90||0~104||36||126~230
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | High-risk upgrade tier.
|-
|-
! +19
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
|95||0~112||38||133~245
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Very high-risk upgrade tier.
|-
|-
! +20
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
|100||0~120||40||140~260
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 9%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 91%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Requires Carnium as additional material.
|}
|}
</div>


{|class="wikitablec mw-collapsible mw-collapsed"
== Weapon Tables ==
!colspan=5|Level 4 Weapons
|- style="font-size:smaller;"
!rowspan=2|Upgrade Lv.
!colspan=4|ATK & MATK Bonuses
|- style="font-size:smaller;"
!Base Bonus!!Over Upgrade!!High Upgrade!!Overall Total
|-
! +1
|7||-||-||7~7
|-
! +2
|14||-||-||14~14
|-
! +3
|21||-||-||21~21
|-
! +4
|28||-||-||28~28
|-
! +5
|35||0~14||-||35~49
|-
! +6
|42||0~28||-||42~70
|-
! +7
|49||0~42||-||49~91
|-
! +8
|56||0~56||-||56~112
|-
! +9
|63||0~70||-||63~133
|-
! +10
|70||0~84||-||70~154
|-
! +11
|77||0~98||-||77~175
|-
! +12
|84||0~112||-||84~196
|-
! +13
|91||0~126||-||91~217
|-
! +14
|98||0~140||-||98~238
|-
! +15
|105||0~154||-||105~259
|-
! +16
|112||0~168||48||160~328
|-
! +17
|119||0~182||51||170~352
|-
! +18
|126||0~196||54||180~376
|-
! +19
|133||0~210||57||190~400
|-
! +20
|140||0~224||60||200~424
|}
 
===Armors===
Every upgrade increases the [[DEF#Hard DEF|Hard DEF]] by a certain amount (see table below).
 
{|class="wikitablec mw-collapsible mw-collapsed"
!colspan=2|Any Armors
|- style="font-size:smaller;"
!Upgrade Lv.
!Equip DEF Bonus
|-
! +1
|10
|-
! +2
|20
|-
! +3
|30
|-
! +4
|40
|-
! +5
|60
|-
! +6
|80
|-
! +7
|100
|-
! +8
|120
|-
! +9
|150
|-
! +10
|180
|-
! +11
|210
|-
! +12
|240
|-
! +13
|280
|-
! +14
|320
|-
! +15
|360
|-
! +16
|400
|-
! +17
|450
|-
! +18
|500
|-
! +19
|550
|-
! +20
|600
|}
 
Upgrades are useful, as for weapon upgrade, it increases damage the player can inflict. For armors, it reduces damage the player will take.
 
==Safety Level==
The Safety Level is the maximum level of refinement that can be given to equipment with guaranteed success (0% chance of failure). Anything past the safety level has chance to fail, and failure means your equipment will be permanently destroyed, including any cards and other enchantments it may have had. You won't be refunded Zeny and the ore used to upgrade if it fails. Give careful thought before deciding if you want to upgrade a piece of equipment beyond its safety level.
 
{|class=wikitablec
!Equipment!!Safety Level
|-
!Weapon Lv. 1
| +7
|-
!Weapon Lv. 2
| +6
|-
!Weapon Lv. 3
| +5
|-
!Weapon Lv. 4
|rowspan=2| +4
|-
!Any Armor
|}
 
==Breaking Protection==
The more you get beyond the safety level, the higher are the chances that your equipment gets permanently destroyed, along with its cards or other enchantments.
 
===Random Refine Boxes===
* {{Item List|id=100266|item=Random Refine Boxes|simple=yes}} can be obtained for 3.5m Zeny from [[Thor's Flame]].
 
* Random Refine Boxes will refine any item that is '''between +4 and +9 INCLUSIVE'''.
 
* This consumable will only be used when you '''confirm the refine'''.
 
* Upon using the Random Refine Box a dialog box will appear prompting you which '''EQUIPPED''' gear you'd like to refine.


* Using a Random Refine Box '''will NOT break your item''', however it has a chance to lower your refinement.
<div style="display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:16px;margin:0 0 28px 0;">
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
* If your refine value was '''lowered OR stayed the same''', it will show the '''failed animation'''.  
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 1 Weapons</div>
 
{| style="width:100%;border-collapse:collapse;margin:0;"
* If your refine value has '''increased''' from the original, it will show the '''success animation'''.
 
{| class="wikitablec" style="text-align: center;
! Refine Value !! Chance %  
|-
| +10
| 0.1%
|-
|-
| +9
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
| 1%
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
|-
|-
| +8
| 5%
|-
|-
| +7  
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +7
| 15%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk.
|-
|-
| +6
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8
| 35%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
| +5
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
| 43.9%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
| style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19%
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81%
| style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | }
|}
|}
 
</div>
===HD Oridecon & Elunium ===
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
During an upgrade attempt using HD Oridecon or HD Elunium, upgrade failure will only degrade the item by 1 refine level instead of breaking. '''This is only possible when refining gear +7 and above.'''
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 2 Weapons</div>
 
{| style="width:100%;border-collapse:collapse;margin:0;"
* HD Oridecon & Elunium can be obtained from [[Thor's Flame]].
 
{| class="wikitablec" style="text-align: center;
! Refine Attempt + Cost !! Refine (Chance%)  
! style="background: #33CC66;" | Refine Success
! style="background: red;" | Refine Failure
|-
| '''+7 → +8''' <br> {{Item List|id=6241|item=HD Elunium|num=1|simple=yes}} <br> or <br> {{Item List|id=6240|item=HD Oridecon|num=1|simple=yes}}
| 40%
| '''+7 → +8'''
| '''+7 → +6'''
|}
 
===Blacksmith's Blessing (BSB)===
During an upgrade attempt using Blacksmith's Blessing, upgrade failure will retain the original refine level instead of breaking. '''This is only possible when refining gear +7 and above.'''
* {{Item List|id=100267|item=Blacksmith's Blessing Recipe|simple=yes}} can be obtained for '''5m Zeny''' from [[Thor's Flame]]. '''The recipe will be consumed once the BSB is crafted.'''
* {{Item List|id=1000226|item=Blacksmith's Blessing Shard|simple=yes}} drop from Fever Monsters and Champion Monsters.
 
'''BSB's can be obtained in 2 ways:'''
{| class="wikitablec" style="text-align: center;
! Blacksmith's Blessing !! Cost
|-
| {{Item List|id=6635|item=Blacksmith's Blessing|num=1|simple=yes}}
| {{Item List|id=1000226|item=Blacksmith's Blessing Shard|num=2|simple=yes}} <br> or <br> {{Item List|id=100267|item=Blacksmith's Blessing Recipe|num=1|simple=yes}} <br> {{Item List|id=984|item=Oridecon|num=20|simple=yes}} <br> {{Item List|id=985|item=Elunium|num=20|simple=yes}} <br> {{Item List|id=25429|item=Mythril Ore|num=1|simple=yes}}
|}
 
'''Example Scenario:'''
 
{| class="wikitablec" style="text-align: center;
! Refine Attempt + Cost !! Refine (Chance%)  
! style="background: #33CC66;" | Refine Success
! style="background: red;" | Refine Failure
|-
| '''+7 → +8''' <br> {{Item List|id=6291|item=Enriched Elunium|num=1|simple=yes}} <br> + <br> {{Item List|id=6635|item=Blacksmith's Blessing|num=1|simple=yes}}
| 40%
| '''+7 → +8'''
| '''+7 → +7'''
|}
 
==Upgrades beyond +10==
As of the Renewal update, it is possible to upgrade equipment beyond +10, as high as +20. To upgrade beyond +10, the player must start with an item at +10 or higher.
*For armor, the player must have 100,000z and 1 {{Item|id=6223 Carnium}}.
*For weapons the player must have 100,000z and 1 {{Item|id=6224 Bradium}}.
In the event of a failed upgrade attempt, the item may break, but more frequently, will lose three upgrade levels. The success rates of upgrading above +10 are very, very low, on the order of 20% for Level 1, 2 and 3 weapons and 8% on Level 4 weapons and armors.
 
It is possible to trade 3 {{Item|id=985 Elunium}} for 1 {{Item|id=6223 Carnium}}, and 3 {{Item |id=984 Oridecon}} for 1 {{Item|id=6224 Bradium}}.
In all cases, there is a 50,000z fee per exchange. The exchanging can be done by talking to '''Austry''' {{Navi|prt_in|85|71}} in the north room of the Prontera upgrade shop.
 
[[Thor's Flame]] can help craft {{Item|id=6225 HD Carnium}} and {{Item|id=6226 HD Bradium}}, which can be used on any refine NPC. Failing will result in losing one refine level, instead of three levels or breaking.
 
==Success Chances==
 
===Success chance with normal metals===
Chances to successfully refine an item on with normal metals are:
 
{| class=wikitablec style="border 1em #aaaaaa solid"
|-
|'''Upgrade'''
|'''Lv. 1'''
|'''Lv. 2'''
|'''Lv. 3'''
|'''Lv. 4'''
|'''Armor'''
|-
|'''+4 → +5'''
|100%
|100%
|100%
|60%
|60%
|-
|-
|'''+5 → +6'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
|100%
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
|100%
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
|60%
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
|40%
|40%
|-
|-
|'''+6 → +7'''
|100%
|60%
|50%
|40%
|40%
|-
|-
|'''+7 → +8'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +6
|60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
|40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
|20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk.
|20%
|20%
|-
|-
|'''+8 -> +9'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7
|40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
|20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
|20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|20%
|20%
|-
|-
|'''+9 → +10'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8
|19%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
|19%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
|19%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|9%
|9%
|-
|-
|'''+11 ~ +14'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
|18%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
|18%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
|18%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|8%
|8%
|-
|-
|'''+15 ~ +18'''
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
|17%
| style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19%
|17%
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81%
|17%
| style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | }
|7%
|7%
|-
|'''+19 ~ +20'''
|15%
|15%
|15%
|5%
|5%
|}
|}
 
</div>
'''This chart explains the cumulative chance of upgrading.'''
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
 
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 3 Weapons</div>
{| class=wikitablec style="border 1em #aaaaaa solid"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
|'''Upgrade'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
|'''Lv. 1'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
|'''Lv. 2'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
|'''Lv. 3'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
|'''Lv. 4'''
|-
|-
|'''+0 → +5'''
|100%
|100%
|100%
|60%
|-
|-
|'''+0 → +6'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +5
|100%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
|100%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
|60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk.
|24%
|-
|-
|'''+0 → +7'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6
|100%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
|60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
|30%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|9.6%
|-
|-
|'''+0 → +8'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7
|60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 50%
|24%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 50%
|6%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|1.92%
|-
|-
|'''+0 → +9'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +9
|24%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
|4.8%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
|1.2%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|0.384%
|-
|-
|'''+0 → +10'''
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
|4.56%
| style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 19%
|0.912%
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 81%
|0.228%
| style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | }
|0.03456%
|}
|}
 
</div>
=== Success chance with Enriched & HD Ores ===
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
Success chances using are:
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 4 Weapons</div>
 
{| style="width:100%;border-collapse:collapse;margin:0;"
{| class=wikitablec style="border 1em #aaaaaa solid"
|-
|-
| '''Upgrade'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
| '''Lv. 1'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
| '''Lv. 2'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
| '''Lv. 3'''
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
| '''Lv. 4'''
| '''Armor'''
|-
|-
| '''+4 → +5*'''
| align=center style="color:red" | 100%
| align=center style="color:red" | 100%
| align=center style="color:red" | 100%
| 90%
| 90%
|-
|-
| '''+5 → +6*'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +4
| align=center style="color:red" | 100%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
| align=center style="color:red" | 100%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
| 90%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 2% break risk.
| 70%
| 70%
|-
|-
| '''+6 → +7'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5
| align=center style="color:red" | 100%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| 90%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| 80%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
| 70%
| 70%
|-
|-
| '''+7 → +8'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +7
| 90%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| 70%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
| 40%
| 40%
|-
|-
| '''+8 → +9'''
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +9
| 70%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
| 40%
| 40%
|-
|-
| '''+9 → +10'''
| style="padding:8px 10px;font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
| 30%
| style="padding:8px 10px;text-align:center;color:#90e890;font-weight:900;" | 9%
| 30%
| style="padding:8px 10px;text-align:center;color:#ff7070;font-weight:900;" | 91%
| 30%
| style="padding:8px 10px;color:#8090a8;font-size:0.84em;line-height:1.45;" | }
| 20%
| 20%
|}
|}
*'''Note''' that red colored numbers mean no improvement over normal Oridecon or Elunium.
</div>
*'''Note''' that HD is only usable at +7 and above, so +4 → +5, +5 → +6, and +6 → +7 only apply to Enriched. Otherwise the rates are the same.
</div>


'''This chart explains the cumulative chance of upgrading.'''
== Ore Types ==


{| class=wikitablec style="border 1em #aaaaaa solid"
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 28px 0;">
|-
| '''Upgrade'''
| '''Lv. 1'''
| '''Lv. 2'''
| '''Lv. 3'''
| '''Lv. 4'''
| '''Armor'''
|-
| '''+0 → +5'''
| 100%
| 100%
| 100%
| 90%
| 90%
|-
| '''+0 → +6'''
| 100%
| 100%
| 90%
| 63%
| 63%
|-
| '''+0 → +7'''
| 100%
| 90%
| 72%
| 44.1%
| 44.1%
|-
| '''+0 → +8'''
| 90%
| 63%
| 28.8%
| 17.64%
| 17.64%
|-
| '''+0 → +9'''
| 63%
| 25.2%
| 11.52%
| 7.056%
| 7.056%
|-
| '''+0 → +10'''
| 18.9%
| 7.56%
| 3.456%
| 1.4112%
| 1.4112%
|}


==See Also==
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,140,220,0.22);border-top:3px solid #4a80c8;border-radius:9px;padding:16px 14px;">
*[[Upgrade Weapon|Upgrade Weapon (Mastersmith Skill)]]
<div style="font-weight:bold;color:#70a8e8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(80,140,220,0.14);">Standard Ores</div>
*[[Enchantment]]
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{Item List|id=984|item=Oridecon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 3 & 4 weapons</span></div>
<div>{{Item List|id=985|item=Elunium|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— All armors</span></div>
<div>{{Item List|id=1010|item=Phracon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 1 weapons</span></div>
<div>{{Item List|id=1011|item=Emveretarcon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 2 weapons</span></div>
</div>
<div style="font-size:0.80em;color:#3a5070;border-top:1px solid rgba(80,140,220,0.10);padding-top:8px;">Failure can <strong style="color:#e07070;">destroy</strong> the item, including cards and enchants.</div>
</div>


==References==
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(180,100,255,0.22);border-top:3px solid #9050d0;border-radius:9px;padding:16px 14px;">
<references/>
<div style="font-weight:bold;color:#c080f8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(180,100,255,0.14);">Enriched Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{ Item List|id=6292|item=Enriched Oridecon|simple=yes }}</div>
<div>{{ Item List|id=6291|item=Enriched Elunium|simple=yes }}</div>
</div>
<div style="font-size:0.82em;color:#6050a0;line-height:1.60;">Increases success rate by 20%. Failure can still <strong style="color:#e07070;">destroy</strong> the item.</div>
</div>


<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(40,200,160,0.22);border-top:3px solid #28c090;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#40c8a8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(40,200,160,0.14);">HD Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{ Item List|id=6240|item=HD Oridecon|simple=yes }}</div>
<div>{{ Item List|id=6241|item=HD Elunium|simple=yes }}</div>
</div>
<div style="font-size:0.82em;color:#305070;line-height:1.60;">Used by special systems where failure <strong style="color:#e07070;">degrades instead of breaking</strong>. Follow the specific NPC rules before using them.</div>
</div>


{{Navbox Crafting}}
</div>
[[Category: General Information]]

Latest revision as of 04:46, 30 May 2026

⚒ Equipment Refinement
Refinement increases the power of weapons and armor by consuming ores, catalysts, and Zeny. Equipment starts at +0 and the main progression path reaches +10. The old idea of a completely safe early refine range no longer applies: even low refines carry destruction risk.
⚠️
No True Safe Range
Early refine can still destroy the item.
🛡️
Armor Early Risk
1% / 2% / 3% / 5%
+0→+4 progression
⚔️
Weapon Floor Risk
2%
All weapon attempts can break
+9 → +10 Gate
Carnium for armor
Bradium for weapons
Refinement Reality
When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.


NPC Locations

🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235
Austry /navi prt_fild05 145/235 (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.
+9 → +10 Catalyst Requirement

The final step to +10 requires an additional catalyst. This is intentional: +10 is no longer just another ore click — it is the final commitment point of the refinement path.

Armor +9 → +10
Carnium is consumed as the additional high-grade catalyst for armor refinement.
Weapon +9 → +10
Bradium is consumed as the additional high-grade catalyst for weapon refinement.

Upgrade Requirements

Reagents & Fees
Equipment Required Ore +9 → +10 Catalyst Fee
Weapon Lv. 1

Phracon Phracon



50z
Weapon Lv. 2

Emveretarcon Emveretarcon



200z
Weapon Lv. 3

Oridecon Oridecon



Bradium Bradium



5,000z
Weapon Lv. 4

Oridecon Oridecon



Bradium Bradium



20,000z
Any Armor

Elunium Elunium



Carnium Carnium



2,000z

Armor Tables

Armor Refine Table — Standard Elunium
Armor no longer has a true +0 → +4 safe range. Even early attempts can destroy the armor, including cards and enchants.
Attempt Success Break Reality
+0 → +1 99% 1% Early armor refining is no longer perfectly safe.
+1 → +2 98% 2% Small but real destruction risk.
+2 → +3 97% 3% Risk starts to matter on valuable gear.
+3 → +4 95% 5% Old safe range is gone; cards and enchants are at risk.
+4 → +5 60% 40% Standard Elunium refine risk.
+5 → +6 40% 60% High destruction pressure.
+6 → +7 40% 60% Commit only on replaceable or prepared gear.
+7 → +8 20% 80% High-risk upgrade tier.
+8 → +9 20% 80% Very high-risk upgrade tier.
+9 → +10 9% 91% Requires Carnium as additional material.

Weapon Tables

Level 1 Weapons
Attempt Success Break Note
+0 → +7 98% 2% Every weapon attempt has at least a 2% break risk.
+7 → +8 60% 40% Failure destroys the weapon.
+8 → +9 40% 60% Failure destroys the weapon.
+9 → +10 19% 81% }
Level 2 Weapons
Attempt Success Break Note
+0 → +6 98% 2% Every weapon attempt has at least a 2% break risk.
+6 → +7 60% 40% Failure destroys the weapon.
+7 → +8 40% 60% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 19% 81% }
Level 3 Weapons
Attempt Success Break Note
+0 → +5 98% 2% Every weapon attempt has at least a 2% break risk.
+5 → +6 60% 40% Failure destroys the weapon.
+6 → +7 50% 50% Failure destroys the weapon.
+7 → +9 20% 80% Failure destroys the weapon.
+9 → +10 19% 81% }
Level 4 Weapons
Attempt Success Break Note
+0 → +4 98% 2% Every weapon attempt has at least a 2% break risk.
+4 → +5 60% 40% Failure destroys the weapon.
+5 → +7 40% 60% Failure destroys the weapon.
+7 → +9 20% 80% Failure destroys the weapon.
+9 → +10 9% 91% }

Ore Types

Standard Ores

Oridecon Oridecon


— Lv 3 & 4 weapons

Elunium Elunium


— All armors

Phracon Phracon


— Lv 1 weapons

Emveretarcon Emveretarcon


— Lv 2 weapons
Failure can destroy the item, including cards and enchants.
Enriched Ores
Increases success rate by 20%. Failure can still destroy the item.
HD Ores
Used by special systems where failure degrades instead of breaking. Follow the specific NPC rules before using them.