Refinement: Difference between revisions

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<div style="font-size:0.82em;color:#305070;line-height:1.60;">Used by special systems where failure <strong style="color:#e07070;">degrades instead of breaking</strong>. Follow the specific NPC rules before using them.</div>
<div style="font-size:0.82em;color:#305070;line-height:1.60;">Used by special systems where failure <strong style="color:#e07070;">degrades instead of breaking</strong>. Follow the specific NPC rules before using them.</div>
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== Breaking Protection ==
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin:0 0 28px 0;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(120,80,220,0.24);border-top:3px solid #8050d0;border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(120,80,220,0.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#b080f0;font-size:0.84em;letter-spacing:0.07em;text-transform:uppercase;">🎲 Random Refine Box</div>
<div style="padding:12px 14px;">
<div style="margin-bottom:10px;">{{Item List|id=100266|item=Random Refine Boxes|simple=yes}} <span style="color:#5060a0;font-size:0.82em;">— 3.5M Zeny from [[Thor's Flame]]</span></div>
<div style="background:rgba(0,0,0,0.25);border:1px solid rgba(120,80,220,0.14);border-radius:6px;overflow:hidden;margin-bottom:10px;">
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
! style="background:rgba(0,0,0,0.25);color:#5060a0;padding:6px 10px;font-size:0.76em;border-bottom:1px solid rgba(255,255,255,0.06);" | Outcome
! style="background:rgba(0,0,0,0.25);color:#5060a0;padding:6px 10px;text-align:right;font-size:0.76em;border-bottom:1px solid rgba(255,255,255,0.06);" | Chance
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | +10 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | 0.1%
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | +9 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | 1%
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | +8 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | 5%
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | +7 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | 15%
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | +6 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | 35%
|-
| style="padding:6px 10px;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | +5 | style="padding:6px 10px;text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | 43.9%
|}
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<ul style="margin:0;padding:0 0 0 14px;color:#5060a0;font-size:0.80em;line-height:1.65;">
<li>Works on items between <strong style="color:#b090e8;">+4 and +9 inclusive</strong></li>
<li><strong style="color:#b090e8;">Will not break</strong> the item — may lower refine</li>
<li>Only consumed when you confirm the refine</li>
<li>Works on <strong style="color:#b090e8;">equipped</strong> gear only</li>
</ul>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(40,200,160,0.24);border-top:3px solid #28c090;border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(40,200,160,0.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#40c8a8;font-size:0.84em;letter-spacing:0.07em;text-transform:uppercase;">💠 HD Oridecon & Elunium</div>
<div style="padding:12px 14px;">
<div style="display:grid;gap:6px;margin-bottom:10px;">
<div>{{ Item List|id=6240|item=HD Oridecon|simple=yes }}</div>
<div>{{ Item List|id=6241|item=HD Elunium|simple=yes }}</div>
</div>
<div style="background:rgba(40,200,160,0.06);border:1px solid rgba(40,200,160,0.14);border-radius:6px;padding:8px 10px;margin-bottom:10px;font-size:0.80em;color:#3a7060;line-height:1.60;">From [[Thor's Flame]]. <strong style="color:#60c8a8;">Only usable at +7 and above.</strong> On failure: item degrades <strong style="color:#60c8a8;">by 1 level only</strong> instead of breaking.</div>
<div style="font-size:0.80em;color:#3a5060;">HD Carnium and HD Bradium follow the same logic for the high-grade path when enabled by the server.</div>
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Revision as of 04:40, 30 May 2026

⚒ Equipment Refinement
Refinement increases the power of weapons and armor by consuming ores, catalysts, and Zeny. Equipment starts at +0 and the main progression path reaches +10. The old idea of a completely safe early refine range no longer applies: even low refines carry destruction risk.
⚠️
No True Safe Range
Early refine can still destroy the item.
🛡️
Armor Early Risk
1% / 2% / 3% / 5%
+0→+4 progression
⚔️
Weapon Floor Risk
5%
All weapon attempts can break
+9 → +10 Gate
Carnium for armor
Bradium for weapons
Refinement Reality
When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.


NPC Locations

🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235
Austry /navi prt_fild05 145/235 (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.
+9 → +10 Catalyst Requirement

The final step to +10 requires an additional catalyst. This is intentional: +10 is no longer just another ore click — it is the final commitment point of the refinement path.

Armor +9 → +10
Carnium is consumed as the additional high-grade catalyst for armor refinement.
Weapon +9 → +10
Bradium is consumed as the additional high-grade catalyst for weapon refinement.

Upgrade Requirements

Reagents & Fees
Equipment Required Ore +9 → +10 Catalyst Fee
Weapon Lv. 1

Phracon Phracon



50z
Weapon Lv. 2

Emveretarcon Emveretarcon



200z
Weapon Lv. 3

Oridecon Oridecon



Bradium Bradium



5,000z
Weapon Lv. 4

Oridecon Oridecon



Bradium Bradium



20,000z
Any Armor

Elunium Elunium



Carnium Carnium



2,000z

Armor Tables

Armor Refine Table — Standard Elunium
Armor no longer has a true +0 → +4 safe range. Even early attempts can destroy the armor, including cards and enchants.
Attempt Success Break Reality
+0 → +1 99% 1% Early armor refining is no longer perfectly safe.
+1 → +2 98% 2% Small but real destruction risk.
+2 → +3 97% 3% Risk starts to matter on valuable gear.
+3 → +4 95% 5% Old safe range is gone; cards and enchants are at risk.
+4 → +5 60% 40% Standard Elunium refine risk.
+5 → +6 40% 60% High destruction pressure.
+6 → +7 40% 60% Commit only on replaceable or prepared gear.
+7 → +8 20% 80% High-risk upgrade tier.
+8 → +9 20% 80% Very high-risk upgrade tier.
+9 → +10 9% 91% Requires Carnium as additional material.

Weapon Tables

Level 1 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 95% 5% Every weapon attempt has at least a 5% break risk.
+5 → +6 95% 5% Every weapon attempt has at least a 5% break risk.
+6 → +7 95% 5% Every weapon attempt has at least a 5% break risk.
+7 → +8 60% 40% Failure destroys the weapon.
+8 → +9 40% 60% Failure destroys the weapon.
+9 → +10 19% 81% Bradium required as additional material.
Level 2 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 95% 5% Every weapon attempt has at least a 5% break risk.
+5 → +6 95% 5% Every weapon attempt has at least a 5% break risk.
+6 → +7 60% 40% Failure destroys the weapon.
+7 → +8 40% 60% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 19% 81% Bradium required as additional material.
Level 3 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 95% 5% Every weapon attempt has at least a 5% break risk.
+5 → +6 60% 40% Failure destroys the weapon.
+6 → +7 50% 50% Failure destroys the weapon.
+7 → +8 20% 80% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 19% 81% Bradium required as additional material.
Level 4 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 60% 40% Failure destroys the weapon.
+5 → +6 40% 60% Failure destroys the weapon.
+6 → +7 40% 60% Failure destroys the weapon.
+7 → +8 20% 80% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 9% 91% Bradium required as additional material.

Ore Types

Standard Ores

Oridecon Oridecon


— Lv 3 & 4 weapons

Elunium Elunium


— All armors

Phracon Phracon


— Lv 1 weapons

Emveretarcon Emveretarcon


— Lv 2 weapons
Failure can destroy the item, including cards and enchants.
Enriched Ores
Increases success rate by 20%. Failure can still destroy the item.
HD Ores
Used by special systems where failure degrades instead of breaking. Follow the specific NPC rules before using them.

See Also