Refinement: Difference between revisions

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<div style="position:absolute;bottom:-16px;right:28px;font-size:5em;opacity:0.05;pointer-events:none;line-height:1;">⚒</div>
<div style="position:absolute;bottom:-16px;right:28px;font-size:5em;opacity:0.05;pointer-events:none;line-height:1;">⚒</div>
<div style="font-family:'Georgia',serif;font-size:1.45em;font-weight:bold;color:#d4a030;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 22px rgba(200,140,30,0.42);">⚒ Equipment Refinement</div>
<div style="font-family:'Georgia',serif;font-size:1.45em;font-weight:bold;color:#d4a030;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 22px rgba(200,140,30,0.42);">⚒ Equipment Refinement</div>
<div style="color:#c0a870;font-size:0.96em;line-height:1.70;max-width:840px;">Refinement (also called <strong style="color:#f0d080;">upgrading</strong>) increases the power of weapons and armor by consuming special ores and Zeny. Equipment starts at <strong style="color:#f0d080;">+0</strong> and can be refined up to <strong style="color:#f0d080;">+20</strong>. Beyond the Safety Level, each failure risks permanently destroying the item along with its cards and enchants. Plan carefully.</div>
<div style="color:#c0a870;font-size:0.96em;line-height:1.70;max-width:880px;">Refinement increases the power of weapons and armor by consuming ores, catalysts, and Zeny. Equipment starts at <strong style="color:#f0d080;">+0</strong> and the main progression path reaches <strong style="color:#f0d080;">+10</strong>. The old idea of a completely safe early refine range no longer applies: even low refines carry destruction risk.</div>
</div>
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     REALITY STRIP
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<div style="display:grid;grid-template-columns:repeat(4,1fr);gap:10px;margin:0 0 28px 0;">
<div style="display:grid;grid-template-columns:repeat(4,1fr);gap:10px;margin:0 0 28px 0;">


<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(80,140,220,0.22);border-top:3px solid #4a80c8;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="background:rgba(28,8,8,0.88);border:1px solid rgba(220,60,60,0.26);border-top:3px solid #d03838;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:7px;">🔢</div>
<div style="font-size:1.4em;margin-bottom:7px;">⚠️</div>
<div style="font-weight:bold;color:#70a8e8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Max Refine</div>
<div style="font-weight:bold;color:#ff8080;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">No True Safe Range</div>
<div style="font-family:'Courier New',monospace;font-size:1.4em;font-weight:bold;color:#a0d0ff;margin-bottom:4px;">+10</div>
<div style="color:#c08080;font-size:0.78em;line-height:1.50;">Early refine can still destroy the item.</div>
<div style="color:#4060a0;font-size:0.78em;">All equipment types</div>
</div>
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<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(220,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(220,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:7px;">⚠️</div>
<div style="font-size:1.4em;margin-bottom:7px;">🛡️</div>
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Break Risk</div>
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Armor Early Risk</div>
<div style="font-family:'Courier New',monospace;font-size:1.0em;font-weight:bold;color:#ff9090;margin-bottom:4px;">Past Safety Level</div>
<div style="font-family:'Courier New',monospace;font-size:1.0em;font-weight:bold;color:#ff9090;margin-bottom:4px;">1% / 2% / 3% / 5%</div>
<div style="color:#4060a0;font-size:0.78em;">Cards & enchants lost too</div>
<div style="color:#4060a0;font-size:0.78em;">+0→+4 progression</div>
</div>
</div>


<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(80,200,100,0.22);border-top:3px solid #38b050;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(220,60,60,0.22);border-top:3px solid #c03838;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:7px;"></div>
<div style="font-size:1.4em;margin-bottom:7px;">⚔️</div>
<div style="font-weight:bold;color:#60d878;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Safe Range</div>
<div style="font-weight:bold;color:#f07070;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Weapon Floor Risk</div>
<div style="font-family:'Courier New',monospace;font-size:1.0em;font-weight:bold;color:#90e8a0;margin-bottom:4px;">+0 → Safety Lv</div>
<div style="font-family:'Courier New',monospace;font-size:1.2em;font-weight:bold;color:#ff9090;margin-bottom:4px;">5%</div>
<div style="color:#4060a0;font-size:0.78em;">100% success rate</div>
<div style="color:#4060a0;font-size:0.78em;">All weapon attempts can break</div>
</div>
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<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(200,140,30,0.22);border-top:3px solid #d49020;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="background:rgba(8,14,26,0.88);border:1px solid rgba(200,140,30,0.22);border-top:3px solid #d49020;border-radius:9px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:7px;">🛡</div>
<div style="font-size:1.4em;margin-bottom:7px;"></div>
<div style="font-weight:bold;color:#e0c040;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">Cannot Refine</div>
<div style="font-weight:bold;color:#e0c040;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:6px;">+9 → +10 Gate</div>
<div style="color:#a08040;font-size:0.80em;line-height:1.55;">Mid / Lower Headgears<br>Accessories</div>
<div style="color:#a08040;font-size:0.80em;line-height:1.55;">Carnium for armor<br>Bradium for weapons</div>
</div>
 
</div>
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<div style="background:linear-gradient(135deg,rgba(44,10,10,0.94),rgba(12,4,4,0.99));border:2px solid rgba(220,60,60,0.34);border-left:5px solid #d03838;border-radius:10px;padding:16px 20px;margin:0 0 30px 0;">
<div style="font-weight:900;color:#ff8080;font-size:0.94em;letter-spacing:0.10em;text-transform:uppercase;margin-bottom:8px;">Refinement Reality</div>
<div style="color:#d0a0a0;font-size:0.93em;line-height:1.68;">When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.</div>
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    NPC LOCATIONS
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== NPC Locations ==
== NPC Locations ==


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<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Alberta]] {{navi|alberta_in|29|59}}</div>
<div style="padding:8px 12px;border-radius:7px;background:rgba(80,140,220,0.07);border:1px solid rgba(80,140,220,0.16);font-size:0.88em;color:#7090b8;display:flex;align-items:center;gap:8px;"><span style="color:#5080c0;">📍</span> Inside [[Alberta]] {{navi|alberta_in|29|59}}</div>
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<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,140,220,0.12);font-size:0.84em;color:#4060a0;">⭐ <strong style="color:#70a0d0;">Austry</strong> {{Navi|prt_in|85|71}} (Prontera, north room) — exchanges 3 Elunium → 1 Carnium and 3 Oridecon → 1 Bradium for +10 upgrades (50,000z fee each). Also converts Rough Oridecon/Elunium in bulk via <strong style="color:#70a0d0;">Locas</strong> {{Navi|izlude|155|132}} in Izlude.</div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,140,220,0.12);font-size:0.84em;color:#4060a0;">⭐ <strong style="color:#70a0d0;">Austry</strong> {{Navi|prt_in|85|71}} (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.</div>
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<!-- ═══════════════════════════════════════════════════════
<div style="background:linear-gradient(135deg,rgba(42,24,4,0.95),rgba(12,8,2,0.99));border:2px solid rgba(240,170,40,0.34);border-left:5px solid #f0a020;border-radius:12px;padding:20px 24px;margin:0 0 30px 0;position:relative;overflow:hidden;box-shadow:0 0 32px rgba(240,160,40,0.08);">
    ORE TYPES
<div style="position:absolute;right:24px;bottom:-18px;font-size:5.5em;opacity:0.06;line-height:1;"></div>
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<div style="font-weight:900;color:#f0b040;font-size:0.94em;letter-spacing:0.11em;text-transform:uppercase;margin-bottom:10px;">+9 → +10 Catalyst Requirement</div>
== Ore Types ==
<div style="color:#d0b070;font-size:0.94em;line-height:1.70;max-width:900px;margin-bottom:16px;">
 
The final step to <strong style="color:#ffe0a0;">+10</strong> requires an additional catalyst. This is intentional: +10 is no longer just another ore click — it is the final commitment point of the refinement path.
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 28px 0;">
 
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,140,220,0.22);border-top:3px solid #4a80c8;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#70a8e8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(80,140,220,0.14);">Standard Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{Item List|id=984|item=Oridecon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 3 & 4 weapons</span></div>
<div>{{Item List|id=985|item=Elunium|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— All armors</span></div>
<div>{{Item List|id=1010|item=Phracon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 1 weapons (NPC: 200z)</span></div>
<div>{{Item List|id=1011|item=Emveretarcon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 2 weapons (NPC: 1,000z)</span></div>
</div>
</div>
<div style="font-size:0.80em;color:#3a5070;border-top:1px solid rgba(80,140,220,0.10);padding-top:8px;">Failure past Safety Level = <strong style="color:#e07070;">item destroyed</strong></div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;">
<div style="background:rgba(0,0,0,0.28);border:1px solid rgba(240,170,40,0.18);border-radius:9px;padding:14px 16px;">
<div style="font-weight:bold;color:#f0d080;margin-bottom:8px;">Armor +9 → +10</div>
<div>{{Item List|id=985|item=Elunium|simple=yes}} + {{Item List|id=6223|item=Carnium|simple=yes}}</div>
<div style="color:#806030;font-size:0.82em;line-height:1.55;margin-top:8px;">Carnium is consumed as the additional high-grade catalyst for armor refinement.</div>
</div>
</div>
 
<div style="background:rgba(0,0,0,0.28);border:1px solid rgba(240,170,40,0.18);border-radius:9px;padding:14px 16px;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(180,100,255,0.22);border-top:3px solid #9050d0;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#f0d080;margin-bottom:8px;">Weapon +9 → +10</div>
<div style="font-weight:bold;color:#c080f8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(180,100,255,0.14);">Enriched Ores</div>
<div>{{Item List|id=984|item=Oridecon|simple=yes}} + {{Item List|id=6224|item=Bradium|simple=yes}}</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div style="color:#806030;font-size:0.82em;line-height:1.55;margin-top:8px;">Bradium is consumed as the additional high-grade catalyst for weapon refinement.</div>
<div>{{ Item List|id=6292|item=Enriched Oridecon|simple=yes }}</div>
<div>{{ Item List|id=6291|item=Enriched Elunium|simple=yes }}</div>
</div>
</div>
<div style="font-size:0.82em;color:#6050a0;line-height:1.60;">Higher success rate than standard ores. Failure past Safety Level = <strong style="color:#e07070;">item destroyed.</strong></div>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(40,200,160,0.22);border-top:3px solid #28c090;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#40c8a8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(40,200,160,0.14);">HD Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{ Item List|id=6240|item=HD Oridecon|simple=yes }}</div>
<div>{{ Item List|id=6241|item=HD Elunium|simple=yes }}</div>
</div>
<div style="font-size:0.82em;color:#305070;line-height:1.60;">Same rate as Enriched. Failure = <strong style="color:#80e8c0;">degrade by 1 only</strong> (no break). <strong>Only usable at +7 and above.</strong> From [[Thor's Flame]].</div>
</div>
</div>


</div>
<!-- Rough Ore Conversion -->
<div style="background:linear-gradient(90deg,rgba(200,160,40,0.08),rgba(200,160,40,0.03),transparent);border:1px solid rgba(200,160,40,0.20);border-radius:8px;padding:12px 18px;margin:0 0 28px 0;font-size:0.88em;color:#9070a0;line-height:1.68;">
<strong style="color:#d4b040;">Rough Ore Conversion:</strong> Collect <strong style="color:#d4b040;">5×</strong> {{Item List|id=756|item=Rough Oridecon|simple=yes}} or {{Item List|id=757|item=Rough Elunium|simple=yes}} and speak to an NPC at any upgrade shop to convert into 1× {{Item List|id=984|item=Oridecon|simple=yes}} or {{Item List|id=985|item=Elunium|simple=yes}}. Free of charge. One conversion per visit. <strong style="color:#d4b040;">Locas</strong> {{Navi|izlude|155|132}} in Izlude performs mass-conversion without the one-per-visit limit.
</div>
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    REQUIREMENTS + SAFETY LEVELS SIDE BY SIDE
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== Upgrade Requirements ==
== Upgrade Requirements ==


<div style="display:grid;grid-template-columns:1fr 1fr;gap:16px;margin:0 0 28px 0;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;margin:0 0 28px 0;">
 
<!-- Reagents & Cost -->
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(200,160,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#d4b040;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Reagents & Fees</div>
<div style="background:linear-gradient(90deg,rgba(200,160,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#d4b040;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Reagents & Fees</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
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! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Equipment
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Equipment
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Required Ore
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Required Ore
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);width:60px;" | Fee
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | +9 → +10 Catalyst
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);width:80px;" | Fee
|-
|-
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 1
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 1
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1010|item=Phracon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1010|item=Phracon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;" | —
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 50z
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 50z
|-
|-
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 2
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 2
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1011|item=Emveretarcon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=1011|item=Emveretarcon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#6070a0;" | —
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 200z
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#90e090;" | 200z
|-
|-
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 3
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 3
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=6224|item=Bradium|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 5,000z
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 5,000z
|-
|-
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 4
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 4
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=984|item=Oridecon|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=6224|item=Bradium|simple=yes}}
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f09060;" | 20,000z
| style="padding:9px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f09060;" | 20,000z
|-
|-
| style="padding:9px 12px;color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Any Armor
| style="padding:9px 12px;color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Any Armor
| style="padding:9px 12px;" | {{Item List|id=985|item=Elunium|simple=yes}}
| style="padding:9px 12px;" | {{Item List|id=985|item=Elunium|simple=yes}}
| style="padding:9px 12px;" | {{Item List|id=6223|item=Carnium|simple=yes}}
| style="padding:9px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 2,000z
| style="padding:9px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | 2,000z
|}
|}
</div>
</div>


<!-- Safety Levels -->
== Armor Tables ==
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
 
<div style="background:linear-gradient(90deg,rgba(80,200,100,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#60d878;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Safety Levels 100% success up to this level</div>
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);;margin:0 0 22px 0;">
<div style="background:linear-gradient(90deg,rgba(220,70,70,0.18),transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.07);">
<div style="font-weight:900;color:#e07070;font-size:0.92em;letter-spacing:0.10em;text-transform:uppercase;">Armor Refine Table Standard Elunium</div>
<div style="color:#7080a0;font-size:0.84em;line-height:1.55;margin-top:5px;">Armor no longer has a true +0 → +4 safe range. Even early attempts can destroy the armor, including cards and enchants.</div>
</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Equipment
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Attempt
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);width:90px;" | Safe Up To
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Success
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Break
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:9px 13px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Reality
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +1
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 99%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 1%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Early armor refining is no longer perfectly safe.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +1 → +2
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 98%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 2%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Small but real destruction risk.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +2 → +3
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 97%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 3%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Risk starts to matter on valuable gear.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +3 → +4
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Old safe range is gone; cards and enchants are at risk.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Standard Elunium refine risk.
|-
|-
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 1
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#90e8a0;font-size:1.05em;font-weight:bold;">+7</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | High destruction pressure.
|-
|-
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 2
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#90e8a0;font-size:1.05em;font-weight:bold;">+6</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Commit only on replaceable or prepared gear.
|-
|-
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 3
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#f0c840;font-size:1.05em;font-weight:bold;">+5</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | High-risk upgrade tier.
|-
|-
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Weapon Lv. 4
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;" | <span style="font-family:'Courier New',monospace;color:#f08060;font-size:1.05em;font-weight:bold;">+4</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Very high-risk upgrade tier.
|-
|-
| style="padding:11px 12px;color:#c0d0e8;font-weight:bold;font-size:0.88em;" | Any Armor
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
| style="padding:11px 12px;text-align:center;" | <span style="font-family:'Courier New',monospace;color:#f08060;font-size:1.05em;font-weight:bold;">+4</span>
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 9%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 91%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.88em;line-height:1.50;" | Requires Carnium as additional material.
|}
|}
<div style="padding:10px 12px;border-top:1px solid rgba(255,255,255,0.06);font-size:0.80em;color:#3a5060;line-height:1.55;">Past the safety level: each failed attempt can <strong style="color:#e07070;">permanently destroy</strong> the item — including cards and enchants. No Zeny or ores are refunded on failure.</div>
</div>
</div>


</div>
=== Armor DEF Bonus Reference ===


<!-- Blacksmith Blessing requirements table -->
{|class="wikitablec mw-collapsible mw-collapsed"
<div style="background:linear-gradient(135deg,rgba(22,12,4,0.92),rgba(12,6,2,0.98));border:1px solid rgba(240,160,40,0.24);border-left:4px solid #d49020;border-radius:8px;padding:14px 18px;margin:0 0 16px 0;display:grid;grid-template-columns:1fr auto;gap:16px;align-items:start;">
!colspan=2|Armor Hard DEF Bonus per Refine Level
<div>
|- style="font-size:smaller;"
<div style="font-weight:bold;color:#d4a030;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">🔨 Blacksmith Blessing (BSB) — Required Counts</div>
!Refine !! Equip DEF Bonus
<div style="color:#806030;font-size:0.86em;line-height:1.65;">BSB preserves refine level on failure (item stays at current level instead of breaking). Usable from <strong style="color:#f0c840;">+7 up to +12 only.</strong></div>
|-
</div>
! +1 || 10
 
|-
<div style="background:rgba(0,0,0,0.30);border:1px solid rgba(240,160,40,0.16);border-radius:7px;overflow:hidden;min-width:160px;">
! +2 || 20
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
! +3 || 30
|-
! +4 || 40
|-
! +5 || 60
|-
! +6 || 80
|-
! +7 || 100
|-
! +8 || 120
|-
! +9 || 150
|-
! +10 || 180
|-
! +11 || 210
|-
! +12 || 240
|-
! +13 || 280
|-
! +14 || 320
|-
|-
! style="background:rgba(0,0,0,0.30);color:#806030;padding:6px 12px;text-align:left;font-size:0.78em;border-bottom:1px solid rgba(240,160,40,0.14);" | Attempt
! +15 || 360
! style="background:rgba(0,0,0,0.30);color:#806030;padding:6px 12px;text-align:center;font-size:0.78em;border-bottom:1px solid rgba(240,160,40,0.14);" | BSB Count
|-
|-
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +7 → +8
! +16 || 400
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 1
|-
|-
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +8 → +9
! +17 || 450
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 2
|-
|-
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +9 → +10
! +18 || 500
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 4
|-
|-
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +10 → +11
! +19 || 550
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#ff9060;font-weight:bold;" | 7
|-
|-
| style="padding:7px 12px;color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +11 → +12
! +20 || 600
| style="padding:7px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 4
|}
|}
</div>
</div>


<!-- ═══════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════
     BREAKING PROTECTION
     SUCCESS CHANCE TABLES
════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════ -->


== Breaking Protection ==


<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 28px 0;">
== Weapon Tables ==


<!-- Random Refine Boxes -->
<div style="display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:16px;margin:0 0 28px 0;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(120,80,220,0.24);border-top:3px solid #8050d0;border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
<div style="background:linear-gradient(90deg,rgba(120,80,220,0.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#b080f0;font-size:0.84em;letter-spacing:0.07em;text-transform:uppercase;">🎲 Random Refine Box</div>
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 1 Weapons</div>
<div style="padding:12px 14px;">
<div style="margin-bottom:10px;">{{Item List|id=100266|item=Random Refine Boxes|simple=yes}} <span style="color:#5060a0;font-size:0.82em;">— 3.5M Zeny from [[Thor's Flame]]</span></div>
<div style="background:rgba(0,0,0,0.25);border:1px solid rgba(120,80,220,0.14);border-radius:6px;overflow:hidden;margin-bottom:10px;">
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.25);color:#5060a0;padding:6px 10px;font-size:0.76em;border-bottom:1px solid rgba(255,255,255,0.06);" | Outcome
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
! style="background:rgba(0,0,0,0.25);color:#5060a0;padding:6px 10px;text-align:right;font-size:0.76em;border-bottom:1px solid rgba(255,255,255,0.06);" | Chance
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +1
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +1 → +2
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +2 → +3
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +3 → +4
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | +10 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | 0.1%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | +9 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | 1%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | +8 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | +7 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | 15%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | +6 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | 35%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
|-
| style="padding:6px 10px;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | +5 | style="padding:6px 10px;text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | 43.9%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 19%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 81%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Bradium required as additional material.
|}
|}
</div>
</div>
<ul style="margin:0;padding:0 0 0 14px;color:#5060a0;font-size:0.80em;line-height:1.65;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
<li>Works on items between <strong style="color:#b090e8;">+4 and +9 inclusive</strong></li>
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 2 Weapons</div>
<li><strong style="color:#b090e8;">Will NOT break</strong> the item — may lower refine</li>
{| style="width:100%;border-collapse:collapse;margin:0;"
<li>Only consumed when you confirm the refine</li>
|-
<li>Works on <strong style="color:#b090e8;">equipped</strong> gear only</li>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
</ul>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
</div>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
</div>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
 
|-
<!-- HD Ores -->
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +1
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(40,200,160,0.24);border-top:3px solid #28c090;border-radius:9px;overflow:hidden;">
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
<div style="background:linear-gradient(90deg,rgba(40,200,160,0.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#40c8a8;font-size:0.84em;letter-spacing:0.07em;text-transform:uppercase;">💠 HD Oridecon & Elunium</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
<div style="padding:12px 14px;">
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
<div style="display:grid;gap:6px;margin-bottom:10px;">
|-
<div>{{ Item List|id=6240|item=HD Oridecon|simple=yes }}</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +1 → +2
<div>{{ Item List|id=6241|item=HD Elunium|simple=yes }}</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
<div style="background:rgba(40,200,160,0.06);border:1px solid rgba(40,200,160,0.14);border-radius:6px;padding:8px 10px;margin-bottom:10px;font-size:0.80em;color:#3a7060;line-height:1.60;">From [[Thor's Flame]]. <strong style="color:#60c8a8;">Only usable at +7 and above.</strong> On failure: item degrades <strong style="color:#60c8a8;">by 1 level only</strong> — does not break.</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
<div style="background:rgba(0,0,0,0.25);border:1px solid rgba(40,200,160,0.14);border-radius:6px;padding:10px;margin-bottom:10px;">
|-
<div style="font-family:'Courier New',monospace;font-size:0.75em;color:#3a6060;margin-bottom:6px;">// Example</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +2 → +3
<div style="display:grid;grid-template-columns:1fr auto 1fr;gap:4px;align-items:center;font-size:0.82em;">
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
<div style="text-align:center;padding:5px;border-radius:5px;background:rgba(40,200,160,0.10);font-family:'Courier New',monospace;color:#60c8a8;">+7 → +8<br><span style="font-size:0.75em;color:#3a6060;">40% chance</span></div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
<div style="text-align:center;color:#3a6060;font-size:0.90em;">or</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
<div style="text-align:center;padding:5px;border-radius:5px;background:rgba(220,60,60,0.08);font-family:'Courier New',monospace;color:#e07070;">+7 → +6<br><span style="font-size:0.75em;color:#3a4050;">on fail</span></div>
|-
</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +3 → +4
</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
<div style="font-size:0.80em;color:#3a5060;">HD Carnium & HD Bradium from [[Thor's Flame]] work the same but for <strong style="color:#60c8a8;">+10 and above</strong> (fail = −1 level instead of −3 or break).</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
</div>
|-
 
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5
<!-- Blacksmith Blessing -->
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
<div style="background:linear-gradient(135deg,rgba(22,10,4,0.92),rgba(12,6,2,0.98));border:1px solid rgba(240,160,40,0.24);border-top:3px solid #d49020;border-radius:9px;overflow:hidden;">
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
<div style="background:linear-gradient(90deg,rgba(240,160,40,0.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#d4a030;font-size:0.84em;letter-spacing:0.07em;text-transform:uppercase;">🔨 Blacksmith's Blessing</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
<div style="padding:12px 14px;">
|-
<div style="margin-bottom:10px;">{{Item List|id=6635|item=Blacksmith's Blessing|num=1|simple=yes}}</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6
<div style="background:rgba(240,160,40,0.06);border:1px solid rgba(240,160,40,0.14);border-radius:6px;padding:8px 10px;margin-bottom:10px;font-size:0.80em;color:#807030;line-height:1.60;"><strong style="color:#d4a030;">Only usable at +7 up to +12.</strong> On failure: item stays at <strong style="color:#d4a030;">same refine level</strong> (no degrade, no break).</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
<div style="font-size:0.82em;color:#706030;margin-bottom:8px;font-weight:bold;">Craft Options:</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
<div style="display:grid;gap:5px;margin-bottom:8px;font-size:0.82em;color:#706030;">
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
<div style="padding:5px 8px;border-radius:5px;background:rgba(240,160,40,0.06);border:1px solid rgba(240,160,40,0.12);">{{Item List|id=1000226|item=Blacksmith's Blessing Shard|num=2|simple=yes}} <span style="color:#3a4050;">(drops: Fever / Champion Monsters)</span></div>
|-
<div style="padding:5px 8px;border-radius:5px;background:rgba(240,160,40,0.06);border:1px solid rgba(240,160,40,0.12);">{{Item List|id=100267|item=Blacksmith's Blessing Recipe|num=1|simple=yes}} <span style="color:#3a4050;">(5M Zeny from [[Thor's Flame]])</span> + {{Item List|id=984|item=Oridecon|num=20|simple=yes}} + {{Item List|id=985|item=Elunium|num=20|simple=yes}} + {{Item List|id=25429|item=Mythril Ore|num=1|simple=yes}}</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7
</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
<div style="background:rgba(0,0,0,0.25);border:1px solid rgba(240,160,40,0.14);border-radius:6px;padding:10px;font-size:0.82em;">
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
<div style="font-family:'Courier New',monospace;font-size:0.75em;color:#3a4030;margin-bottom:6px;">// Example with Enriched Elunium + BSB</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
<div style="display:grid;grid-template-columns:1fr auto 1fr;gap:4px;align-items:center;">
|-
<div style="text-align:center;padding:5px;border-radius:5px;background:rgba(40,200,100,0.10);font-family:'Courier New',monospace;font-size:0.80em;color:#60d880;">+7 → +8<br><span style="font-size:0.75em;color:#3a5030;">40% chance</span></div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8
<div style="text-align:center;color:#3a4030;font-size:0.90em;">or</div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
<div style="text-align:center;padding:5px;border-radius:5px;background:rgba(240,160,40,0.10);font-family:'Courier New',monospace;font-size:0.80em;color:#d4a030;">+7 → +7<br><span style="font-size:0.75em;color:#3a4030;">preserved</span></div>
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 19%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 81%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Bradium required as additional material.
|}
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 3 Weapons</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +1
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +1 → +2
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +2 → +3
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +3 → +4
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 50%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 50%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 19%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 81%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Bradium required as additional material.
|}
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;box-shadow:0 0 26px rgba(0,0,0,0.22);">
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.16),transparent);padding:12px 15px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:900;color:#70a8e8;font-size:0.86em;letter-spacing:0.09em;text-transform:uppercase;">Level 4 Weapons</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Attempt
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Success
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:center;font-size:0.76em;" | Break
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 10px;text-align:left;font-size:0.76em;" | Note
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +0 → +1
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +1 → +2
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +2 → +3
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +3 → +4
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 95%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 5%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Every weapon attempt has at least a 5% break risk.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +4 → +5
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +5 → +6
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +6 → +7
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 40%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 60%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +7 → +8
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +8 → +9
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 20%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 80%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Failure destroys the weapon.
|-
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);font-family:'Courier New',monospace;color:#f0c080;font-weight:bold;" | +9 → +10
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#90e890;font-weight:900;" | 9%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;color:#ff7070;font-weight:900;" | 91%
| style="padding:8px 10px;border-bottom:1px solid rgba(255,255,255,0.05);color:#8090a8;font-size:0.84em;line-height:1.45;" | Bradium required as additional material.
|}
</div>
</div>
</div>
</div>


</div>
=== Weapon ATK / MATK Bonus Reference ===
 
<!-- ═══════════════════════════════════════════════════════
    UPGRADE BEYOND +10
════════════════════════════════════════════════════════ -->
 
<!-- ═══════════════════════════════════════════════════════
    EFFECTS — WEAPON ATK TABLES
════════════════════════════════════════════════════════ -->
 
== Weapon ATK Bonuses ==


<div style="background:linear-gradient(90deg,rgba(80,140,220,0.09),rgba(80,140,220,0.03),transparent);border:1px solid rgba(80,140,220,0.20);border-radius:8px;padding:10px 16px;margin:0 0 18px 0;color:#5080c0;font-size:0.88em;line-height:1.65;">
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.09),rgba(80,140,220,0.03),transparent);border:1px solid rgba(80,140,220,0.20);border-radius:8px;padding:10px 16px;margin:0 0 18px 0;color:#5080c0;font-size:0.88em;line-height:1.65;">
Every refine level adds <strong style="color:#90b8e0;">Base ATK</strong>. Past the safety level, <strong style="color:#90b8e0;">Over Upgrade</strong> bonus adds random bonus ATK per hit (minimum 0, not shown in Status Window). At +16 and above, <strong style="color:#90b8e0;">High Upgrade</strong> ATK is added. All bonuses are cumulative.
Every refine level adds <strong style="color:#90b8e0;">Base ATK</strong>. After the old threshold levels, <strong style="color:#90b8e0;">Over Upgrade</strong> bonus adds random bonus ATK per hit (minimum 0, not shown in Status Window). At +16 and above, <strong style="color:#90b8e0;">High Upgrade</strong> ATK is added. All bonuses are cumulative.
</div>
</div>


Line 498: Line 688:
|}
|}


== Armor DEF Bonuses ==


{|class="wikitablec mw-collapsible mw-collapsed"
== Ore Types ==
!colspan=2|Armor Hard DEF Bonus per Refine Level
|- style="font-size:smaller;"
!Refine !! Equip DEF Bonus
|-
! +1 || 10
|-
! +2 || 20
|-
! +3 || 30
|-
! +4 || 40
|-
! +5 || 60
|-
! +6 || 80
|-
! +7 || 100
|-
! +8 || 120
|-
! +9 || 150
|-
! +10 || 180
|-
! +11 || 210
|-
! +12 || 240
|-
! +13 || 280
|-
! +14 || 320
|-
! +15 || 360
|-
! +16 || 400
|-
! +17 || 450
|-
! +18 || 500
|-
! +19 || 550
|-
! +20 || 600
|}


<!-- ═══════════════════════════════════════════════════════
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 28px 0;">
    SUCCESS CHANCE TABLES
════════════════════════════════════════════════════════ -->
== Success Chances ==


=== Standard Ores ===
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(80,140,220,0.22);border-top:3px solid #4a80c8;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#70a8e8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(80,140,220,0.14);">Standard Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{Item List|id=984|item=Oridecon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 3 & 4 weapons</span></div>
<div>{{Item List|id=985|item=Elunium|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— All armors</span></div>
<div>{{Item List|id=1010|item=Phracon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 1 weapons</span></div>
<div>{{Item List|id=1011|item=Emveretarcon|simple=yes}} <span style="color:#5070a0;font-size:0.82em;">— Lv 2 weapons</span></div>
</div>
<div style="font-size:0.80em;color:#3a5070;border-top:1px solid rgba(80,140,220,0.10);padding-top:8px;">Failure can <strong style="color:#e07070;">destroy</strong> the item, including cards and enchants.</div>
</div>


<div style="display:grid;grid-template-columns:1fr 1fr;gap:16px;margin:0 0 28px 0;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(180,100,255,0.22);border-top:3px solid #9050d0;border-radius:9px;padding:16px 14px;">
<div style="font-weight:bold;color:#c080f8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(180,100,255,0.14);">Enriched Ores</div>
<div style="display:grid;gap:7px;margin-bottom:10px;">
<div>{{ Item List|id=6292|item=Enriched Oridecon|simple=yes }}</div>
<div>{{ Item List|id=6291|item=Enriched Elunium|simple=yes }}</div>
</div>
<div style="font-size:0.82em;color:#6050a0;line-height:1.60;">Higher success rate than standard ores. Failure can still <strong style="color:#e07070;">destroy</strong> the item.</div>
</div>


<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(40,200,160,0.22);border-top:3px solid #28c090;border-radius:9px;padding:16px 14px;">
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#70a8e8;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Per-Attempt Success Rate</div>
<div style="font-weight:bold;color:#40c8a8;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;padding-bottom:8px;border-bottom:1px solid rgba(40,200,160,0.14);">HD Ores</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
<div style="display:grid;gap:7px;margin-bottom:10px;">
|-
<div>{{ Item List|id=6240|item=HD Oridecon|simple=yes }}</div>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Attempt
<div>{{ Item List|id=6241|item=HD Elunium|simple=yes }}</div>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.1
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.2
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.3
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.4
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Armor
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +4 → +5 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 60%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +5 → +6 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +6 → +7 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;font-weight:bold;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 50% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +7 → +8 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +8 → +9 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;font-weight:bold;" | 20%
|-
| style="padding:8px 12px;font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +9 → +10 || style="padding:8px 12px;text-align:center;color:#e05030;font-weight:bold;" | 19% || style="padding:8px 12px;text-align:center;color:#e05030;font-weight:bold;" | 19% || style="padding:8px 12px;text-align:center;color:#e05030;font-weight:bold;" | 19% || style="padding:8px 12px;text-align:center;color:#e04020;font-weight:bold;" | 9% || style="padding:8px 12px;text-align:center;color:#e04020;font-weight:bold;" | 9%
|}
</div>
</div>
 
<div style="font-size:0.82em;color:#305070;line-height:1.60;">Used by special systems where failure degrades instead of breaking. Follow the specific NPC rules before using them.</div>
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(80,140,220,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#70a8e8;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Cumulative — Standard Ores (+0 → X)</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | To Reach
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.1
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.2
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.3
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.4
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +5 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 60%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +6 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 24%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +7 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 30% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 9.6%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +8 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 60% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 24% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 6% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e05030;" | 1.92%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +9 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 24% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 4.8% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e05030;" | 1.2% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e04020;" | 0.384%
|-
| style="padding:8px 12px;font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +10 || style="padding:8px 12px;text-align:center;color:#e06040;" | 4.56% || style="padding:8px 12px;text-align:center;color:#e05030;" | 0.912% || style="padding:8px 12px;text-align:center;color:#e04020;" | 0.228% || style="padding:8px 12px;text-align:center;color:#e03010;" | 0.03456%
|}
</div>
</div>


</div>
</div>


=== Enriched & HD Ores ===
== Breaking Protection ==


<div style="background:linear-gradient(90deg,rgba(180,100,255,0.08),rgba(180,100,255,0.03),transparent);border:1px solid rgba(180,100,255,0.18);border-radius:8px;padding:9px 16px;margin:0 0 16px 0;font-size:0.86em;color:#7050a0;line-height:1.60;">
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin:0 0 28px 0;">
Red values below = <strong style="color:#e06060;">no improvement</strong> over normal ores at those levels. HD ores only usable at +7 and above (lower entries apply to Enriched only).
</div>


<div style="display:grid;grid-template-columns:1fr 1fr;gap:16px;margin:0 0 24px 0;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(120,80,220,0.24);border-top:3px solid #8050d0;border-radius:9px;overflow:hidden;">
 
<div style="background:linear-gradient(90deg,rgba(120,80,220,0.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#b080f0;font-size:0.84em;letter-spacing:0.07em;text-transform:uppercase;">🎲 Random Refine Box</div>
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
<div style="padding:12px 14px;">
<div style="background:linear-gradient(90deg,rgba(180,100,255,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#c080f8;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Per-Attempt Enriched & HD Ores</div>
<div style="margin-bottom:10px;">{{Item List|id=100266|item=Random Refine Boxes|simple=yes}} <span style="color:#5060a0;font-size:0.82em;">3.5M Zeny from [[Thor's Flame]]</span></div>
<div style="background:rgba(0,0,0,0.25);border:1px solid rgba(120,80,220,0.14);border-radius:6px;overflow:hidden;margin-bottom:10px;">
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Attempt
! style="background:rgba(0,0,0,0.25);color:#5060a0;padding:6px 10px;font-size:0.76em;border-bottom:1px solid rgba(255,255,255,0.06);" | Outcome
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.1
! style="background:rgba(0,0,0,0.25);color:#5060a0;padding:6px 10px;text-align:right;font-size:0.76em;border-bottom:1px solid rgba(255,255,255,0.06);" | Chance
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.2
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.3
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.4
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Armor
|-
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +4 → +5 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;font-weight:bold;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;font-weight:bold;" | 90%
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | +10 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | 0.1%
|-
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +5 → +6 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;font-weight:bold;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70%
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | +9 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | 1%
|-
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +6 → +7 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f06060;font-weight:bold;" | 100%* || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;font-weight:bold;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 80% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70%
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | +8 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | 5%
|-
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +7 → +8 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;font-weight:bold;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40%
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | +7 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | 15%
|-
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +8 → +9 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;font-weight:bold;" | 70% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;font-weight:bold;" | 40%
| style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | +6 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | 35%
|-
|-
| style="padding:8px 12px;font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +9 → +10 || style="padding:8px 12px;text-align:center;color:#f09060;font-weight:bold;" | 30% || style="padding:8px 12px;text-align:center;color:#f09060;font-weight:bold;" | 30% || style="padding:8px 12px;text-align:center;color:#f09060;font-weight:bold;" | 30% || style="padding:8px 12px;text-align:center;color:#e06040;font-weight:bold;" | 20% || style="padding:8px 12px;text-align:center;color:#e06040;font-weight:bold;" | 20%
| style="padding:6px 10px;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | +5 | style="padding:6px 10px;text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | 43.9%
|}
|}
<div style="padding:8px 12px;border-top:1px solid rgba(255,255,255,0.05);font-size:0.78em;color:#3a4050;">* Red = no improvement over standard ore at this level.</div>
</div>
<ul style="margin:0;padding:0 0 0 14px;color:#5060a0;font-size:0.80em;line-height:1.65;">
<li>Works on items between <strong style="color:#b090e8;">+4 and +9 inclusive</strong></li>
<li><strong style="color:#b090e8;">Will not break</strong> the item — may lower refine</li>
<li>Only consumed when you confirm the refine</li>
<li>Works on <strong style="color:#b090e8;">equipped</strong> gear only</li>
</ul>
</div>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.92),rgba(4,8,18,0.98));border:1px solid rgba(40,200,160,0.24);border-top:3px solid #28c090;border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(180,100,255,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#c080f8;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Cumulative — Enriched & HD Ores (+0 → X)</div>
<div style="background:linear-gradient(90deg,rgba(40,200,160,0.16),transparent);padding:11px 14px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#40c8a8;font-size:0.84em;letter-spacing:0.07em;text-transform:uppercase;">💠 HD Oridecon & Elunium</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
<div style="padding:12px 14px;">
|-
<div style="display:grid;gap:6px;margin-bottom:10px;">
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | To Reach
<div>{{ Item List|id=6240|item=HD Oridecon|simple=yes }}</div>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.1
<div>{{ Item List|id=6241|item=HD Elunium|simple=yes }}</div>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.2
</div>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.3
<div style="background:rgba(40,200,160,0.06);border:1px solid rgba(40,200,160,0.14);border-radius:6px;padding:8px 10px;margin-bottom:10px;font-size:0.80em;color:#3a7060;line-height:1.60;">From [[Thor's Flame]]. <strong style="color:#60c8a8;">Only usable at +7 and above.</strong> On failure: item degrades <strong style="color:#60c8a8;">by 1 level only</strong> instead of breaking.</div>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv.4
<div style="font-size:0.80em;color:#3a5060;">HD Carnium and HD Bradium follow the same logic for the high-grade path when enabled by the server.</div>
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Armor
</div>
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +5 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;" | 90%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +6 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 63% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 63%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +7 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#90e890;" | 100% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 72% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 44.1% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 44.1%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +8 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#c0d880;" | 90% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 63% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 28.8% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 17.64% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 17.64%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +9 || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f0c840;" | 63% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#f09060;" | 25.2% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 11.52% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 7.056% || style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;color:#e06040;" | 7.056%
|-
| style="padding:8px 12px;font-family:'Courier New',monospace;font-size:0.82em;color:#c0a060;" | +10 || style="padding:8px 12px;text-align:center;color:#f09060;" | 18.9% || style="padding:8px 12px;text-align:center;color:#e06040;" | 7.56% || style="padding:8px 12px;text-align:center;color:#e05030;" | 3.456% || style="padding:8px 12px;text-align:center;color:#e04020;" | 1.4112% || style="padding:8px 12px;text-align:center;color:#e04020;" | 1.4112%
|}
</div>
</div>


Line 670: Line 777:


* [[Upgrade Weapon|Upgrade Weapon (Mastersmith Skill)]] · [[Enchantment]] · [[Memorial Dungeon Equipment]]
* [[Upgrade Weapon|Upgrade Weapon (Mastersmith Skill)]] · [[Enchantment]] · [[Memorial Dungeon Equipment]]
* [[Thor's Flame]] · [[Blacksmith's Blessing]]
* [[Thor's Flame]]


{{Navbox Crafting}}
{{Navbox Crafting}}
[[Category:General Information]]
[[Category:General Information]]

Revision as of 04:32, 30 May 2026

⚒ Equipment Refinement
Refinement increases the power of weapons and armor by consuming ores, catalysts, and Zeny. Equipment starts at +0 and the main progression path reaches +10. The old idea of a completely safe early refine range no longer applies: even low refines carry destruction risk.
⚠️
No True Safe Range
Early refine can still destroy the item.
🛡️
Armor Early Risk
1% / 2% / 3% / 5%
+0→+4 progression
⚔️
Weapon Floor Risk
5%
All weapon attempts can break
+9 → +10 Gate
Carnium for armor
Bradium for weapons
Refinement Reality
When an item breaks, the equipment is permanently destroyed. Cards, enchants, refine level, and invested materials are lost. The percentage tables below are the main decision point of this system and should be checked before refining valuable gear.


NPC Locations

🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235
Austry /navi prt_fild05 145/235 (Prontera, north room) handles high-grade +10 catalyst exchange and advanced refine services.
+9 → +10 Catalyst Requirement

The final step to +10 requires an additional catalyst. This is intentional: +10 is no longer just another ore click — it is the final commitment point of the refinement path.

Armor +9 → +10
Carnium is consumed as the additional high-grade catalyst for armor refinement.
Weapon +9 → +10
Bradium is consumed as the additional high-grade catalyst for weapon refinement.

Upgrade Requirements

Reagents & Fees
Equipment Required Ore +9 → +10 Catalyst Fee
Weapon Lv. 1

Phracon Phracon



50z
Weapon Lv. 2

Emveretarcon Emveretarcon



200z
Weapon Lv. 3

Oridecon Oridecon



Bradium Bradium



5,000z
Weapon Lv. 4

Oridecon Oridecon



Bradium Bradium



20,000z
Any Armor

Elunium Elunium



Carnium Carnium



2,000z

Armor Tables

Armor Refine Table — Standard Elunium
Armor no longer has a true +0 → +4 safe range. Even early attempts can destroy the armor, including cards and enchants.
Attempt Success Break Reality
+0 → +1 99% 1% Early armor refining is no longer perfectly safe.
+1 → +2 98% 2% Small but real destruction risk.
+2 → +3 97% 3% Risk starts to matter on valuable gear.
+3 → +4 95% 5% Old safe range is gone; cards and enchants are at risk.
+4 → +5 60% 40% Standard Elunium refine risk.
+5 → +6 40% 60% High destruction pressure.
+6 → +7 40% 60% Commit only on replaceable or prepared gear.
+7 → +8 20% 80% High-risk upgrade tier.
+8 → +9 20% 80% Very high-risk upgrade tier.
+9 → +10 9% 91% Requires Carnium as additional material.

Armor DEF Bonus Reference

Armor Hard DEF Bonus per Refine Level
Refine Equip DEF Bonus
+1 10
+2 20
+3 30
+4 40
+5 60
+6 80
+7 100
+8 120
+9 150
+10 180
+11 210
+12 240
+13 280
+14 320
+15 360
+16 400
+17 450
+18 500
+19 550
+20 600


Weapon Tables

Level 1 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 95% 5% Every weapon attempt has at least a 5% break risk.
+5 → +6 95% 5% Every weapon attempt has at least a 5% break risk.
+6 → +7 95% 5% Every weapon attempt has at least a 5% break risk.
+7 → +8 60% 40% Failure destroys the weapon.
+8 → +9 40% 60% Failure destroys the weapon.
+9 → +10 19% 81% Bradium required as additional material.
Level 2 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 95% 5% Every weapon attempt has at least a 5% break risk.
+5 → +6 95% 5% Every weapon attempt has at least a 5% break risk.
+6 → +7 60% 40% Failure destroys the weapon.
+7 → +8 40% 60% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 19% 81% Bradium required as additional material.
Level 3 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 95% 5% Every weapon attempt has at least a 5% break risk.
+5 → +6 60% 40% Failure destroys the weapon.
+6 → +7 50% 50% Failure destroys the weapon.
+7 → +8 20% 80% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 19% 81% Bradium required as additional material.
Level 4 Weapons
Attempt Success Break Note
+0 → +1 95% 5% Every weapon attempt has at least a 5% break risk.
+1 → +2 95% 5% Every weapon attempt has at least a 5% break risk.
+2 → +3 95% 5% Every weapon attempt has at least a 5% break risk.
+3 → +4 95% 5% Every weapon attempt has at least a 5% break risk.
+4 → +5 60% 40% Failure destroys the weapon.
+5 → +6 40% 60% Failure destroys the weapon.
+6 → +7 40% 60% Failure destroys the weapon.
+7 → +8 20% 80% Failure destroys the weapon.
+8 → +9 20% 80% Failure destroys the weapon.
+9 → +10 9% 91% Bradium required as additional material.

Weapon ATK / MATK Bonus Reference

Every refine level adds Base ATK. After the old threshold levels, Over Upgrade bonus adds random bonus ATK per hit (minimum 0, not shown in Status Window). At +16 and above, High Upgrade ATK is added. All bonuses are cumulative.

Level 1 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 2 2~2
+2 4 4~4
+3 6 6~6
+4 8 8~8
+5 10 10~10
+6 12 12~12
+7 14 14~14
+8 16 0~2 16~18
+9 18 0~4 18~22
+10 20 0~6 20~26
+11 22 0~8 22~30
+12 24 0~10 24~34
+13 26 0~12 26~38
+14 28 0~14 28~42
+15 30 0~16 30~46
+16 32 0~18 16 48~66
+17 34 0~20 17 51~71
+18 36 0~22 18 54~76
+19 38 0~24 19 57~81
+20 40 0~26 20 60~86
Level 2 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 3 3~3
+2 6 6~6
+3 9 9~9
+4 12 12~12
+5 15 15~15
+6 18 18~18
+7 21 0~5 21~26
+8 24 0~10 24~34
+9 27 0~15 27~42
+10 30 0~20 30~50
+11 33 0~25 33~58
+12 36 0~30 36~66
+13 39 0~35 39~74
+14 42 0~40 42~82
+15 45 0~45 45~90
+16 48 0~50 32 80~130
+17 51 0~55 34 85~140
+18 54 0~60 36 90~150
+19 57 0~65 38 95~160
+20 60 0~70 40 100~170
Level 3 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 5 5~5
+2 10 10~10
+3 15 15~15
+4 20 20~20
+5 25 25~25
+6 30 0~8 30~38
+7 35 0~16 35~51
+8 40 0~24 40~64
+9 45 0~32 45~77
+10 50 0~40 50~90
+11 55 0~48 55~103
+12 60 0~56 60~116
+13 65 0~64 65~129
+14 70 0~72 70~142
+15 75 0~80 75~155
+16 80 0~88 32 112~200
+17 85 0~96 34 119~215
+18 90 0~104 36 126~230
+19 95 0~112 38 133~245
+20 100 0~120 40 140~260
Level 4 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 7 7~7
+2 14 14~14
+3 21 21~21
+4 28 28~28
+5 35 0~14 35~49
+6 42 0~28 42~70
+7 49 0~42 49~91
+8 56 0~56 56~112
+9 63 0~70 63~133
+10 70 0~84 70~154
+11 77 0~98 77~175
+12 84 0~112 84~196
+13 91 0~126 91~217
+14 98 0~140 98~238
+15 105 0~154 105~259
+16 112 0~168 48 160~328
+17 119 0~182 51 170~352
+18 126 0~196 54 180~376
+19 133 0~210 57 190~400
+20 140 0~224 60 200~424


Ore Types

Standard Ores

Oridecon Oridecon


— Lv 3 & 4 weapons

Elunium Elunium


— All armors

Phracon Phracon


— Lv 1 weapons

Emveretarcon Emveretarcon


— Lv 2 weapons
Failure can destroy the item, including cards and enchants.
Enriched Ores
Higher success rate than standard ores. Failure can still destroy the item.
HD Ores
Used by special systems where failure degrades instead of breaking. Follow the specific NPC rules before using them.

Breaking Protection

🎲 Random Refine Box
Outcome Chance
+10 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | 0.1%
+9 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | 1%
+8 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | 5%
+7 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | 15%
+6 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | 35%
+5 | style="padding:6px 10px;text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | 43.9%
  • Works on items between +4 and +9 inclusive
  • Will not break the item — may lower refine
  • Only consumed when you confirm the refine
  • Works on equipped gear only
💠 HD Oridecon & Elunium
From Thor's Flame. Only usable at +7 and above. On failure: item degrades by 1 level only instead of breaking.
HD Carnium and HD Bradium follow the same logic for the high-grade path when enabled by the server.

See Also