Fever Fields: Difference between revisions
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<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | <div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | ||
<ul style="margin:0;padding:0 0 0 18px;"> | <ul style="margin:0;padding:0 0 0 18px;"> | ||
<li>Damage to Dragon monsters <strong style="color:#e3f2fd;">+1% ~ + | <li>Damage to Dragon monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li> | ||
<li>Damage to Boss monsters <strong style="color:#e3f2fd;">+1% ~ + | <li>Damage to Boss monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li> | ||
<li>Damage to Large monsters <strong style="color:#e3f2fd;">+1% ~ + | <li>Damage to Large monsters <strong style="color:#e3f2fd;">+1% ~ +7%</strong></li> | ||
<li>Critical damage <strong style="color:#e3f2fd;">+ | <li>Critical damage <strong style="color:#e3f2fd;">+2% ~ +7%</strong></li> | ||
<li>HIT <strong style="color:#e3f2fd;">+ | <li>HIT <strong style="color:#e3f2fd;">+1 ~ +9</strong></li> | ||
<li>Damage received from Dragon monsters <strong style="color:#e3f2fd;">-3% ~ -10%</strong></li> | <li>Damage received from Dragon monsters <strong style="color:#e3f2fd;">-3% ~ -10%</strong></li> | ||
</ul> | </ul> | ||
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<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -8</strong></li> | <li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -8</strong></li> | ||
<li>Max SP <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | <li>Max SP <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | ||
<li>Damage received from normal monsters <strong style="color:#ffccbc;">+ | <li>Damage received from normal monsters <strong style="color:#ffccbc;">+1% ~ +10%</strong></li> | ||
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -20</strong></li> | <li>FLEE <strong style="color:#ffccbc;">-5 ~ -20</strong></li> | ||
</ul> | </ul> | ||
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<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div> | <div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div> | ||
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage · Critical momentum · Yellow Acidus precision route</div> | <div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage · Critical momentum · Yellow Acidus precision route</div> | ||
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4327|item=Yellow Acidus Card|simple=yes}} + {{Item List|id= | <div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4327|item=Yellow Acidus Card|simple=yes}} + {{Item List|id=5123|item=Ulle's Hat|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | ||
<li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li> | <li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li> | ||
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<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div> | <div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div> | ||
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Bone Head execution route</div> | <div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Bone Head execution route</div> | ||
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id= | <div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=2554|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=5398|item=Bone Head|simple=yes}}</div> | ||
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.</div> | <div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.</div> | ||
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;"> | ||
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</ul> | </ul> | ||
</div> | </div> | ||
== System Reference == | == System Reference == | ||
Latest revision as of 02:47, 30 May 2026
Core Fever Rules
🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.
Fever Random Option Structure
How Fever Rolls Work
Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.
Normal Fever Monster
Entry Roll
Guaranteed: 1 random option
Bonus positive: 50%
Drawback: 50%
Elite Fever Monster
Improved Roll
Guaranteed: 1 random option
Bonus positive: 80%
Drawback: 20%
Fever MVP
Premium Roll
Guaranteed: 2 random options
Bonus positive: 80%
Rare roll: 12%
Drawback: 8%
Rupes Nigra Material Chain
🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set
Payon Forest Fever Field
Forest Set
Forest Set Bonus
⬡ Full Set Effect
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.
Forest Random Options
Forest Positive Pool
- Damage to Plant monsters +4% ~ +12%
- Damage to Brute monsters +4% ~ +10%
- Max HP +3% ~ +8%
- Healing received +4% ~ +10%
- Poison resistance +10% ~ +30%
- Chance on kill: recover 1% ~ 3% Max HP
Forest Drawback Pool
- Fire resistance -3% ~ -8%
- Max SP -2% ~ -6%
- ASPD -1% ~ -3%
- HIT -5 ~ -15
- Damage received from Plant monsters +3% ~ +8%
Forest Item Combos
🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
- Heal and Sanctuary restore +15% more HP.
- Shadow-property damage received -10%.
- Max SP +100.
- SP consumption -5%.
⚙ Implementation note: This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.
🔗 Combo II — Moonlit Fox Powerful
Kiting · SP recovery · Two-card equipment objective
- FLEE +20.
- SP Recovery rate +15% additional.
- Ranged physical damage +8%.
- AGI +1.
⚙ How it plays: This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
⬡ Full Set Effect
- Max HP +8%
- Ranged damage received −5%
- Damage dealt to Fire element monsters +10%
- Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.
Sand Random Options
Sand Positive Pool
- Damage to Insect monsters +4% ~ +12%
- Damage to Brute monsters +4% ~ +10%
- HIT +8 ~ +30
- Fire resistance +4% ~ +12%
- Ranged damage received -3% ~ -8%
- Physical attacks have 1% ~ 4% chance to inflict Sleep
Sand Drawback Pool
- Water resistance -3% ~ -8%
- Variable cast time +3% ~ +8%
- SP consumption +3% ~ +8%
- FLEE -5 ~ -18
- Critical Rate -2 ~ -6
Desert Item Combos
🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Practical desert farming
- DEF +10
- Physical attacks have a 5% chance to inflict Sleep.
- Damage against Insect monsters +8%.
- Fire element resistance +5%.
🔗 Combo II — Phreeoni's Mask Powerful
Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating
- HIT +30.
- ATK +20.
- Physical damage against Insect and Brute monsters +10%.
- Ignore 10% DEF of Insect and Brute monsters.
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
⬡ Full Set Effect
- Damage received from Undead and Demon monsters −10%
- Damage dealt to Shadow element monsters +10%
- SP recovery +20%
- Immune to Sleep
⚠ Disabled on GvG / WoE flagged maps.
Shadow Random Options
Shadow Positive Pool
- Damage to Undead monsters +5% ~ +10%
- Damage to Demon monsters +5% ~ +10%
- Shadow resistance +3% ~ +15%
- SP recovery +5% ~ +15%
- Variable cast time -3% ~ -10%
- When hit, 1% ~ 4% chance to inflict Curse on attacker
Shadow Drawback Pool
- Holy resistance -3% ~ -8%
- Max HP -2% ~ -6%
- Healing received -3% ~ -8%
- ATK -5 ~ -20
- AGI -1 ~ -3
Glast Heim Item Combos
🔗 Combo I — Spectral Mage Mid-Tier
MATK scaling · SP economy · Undead/Demon caster route
- MATK +5% additional.
- INT +3.
- SP consumption -5%.
- -10% variable cast time.
🔗 Combo II — Gravebound Hex Powerful
Shadow defense · Curse retaliation · Undead/Demon frontline route
- Damage received from Undead and Demon monsters -10%.
- Shadow element resistance +10%.
- Max HP +5%.
- VIT +2.
- When physically attacked, has a 3% chance to inflict Curse on the attacker.
⚙ How it plays: This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.
Magma Dungeon Level 3 Fever Area
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.
Magma Set
Magma Set Bonus
⬡ Full Set Effect
- Fire element resistance +15%
- ATK/MATK +3%
- Damage against Earth monsters +10%
⚠ Disabled on GvG / WoE flagged maps.
Magma Random Options
Magma Positive Pool
- Fire magic damage +4% ~ +12%
- Damage to Earth monsters +5% ~ +14%
- Fire resistance +1% ~ +5%
- ATK/MATK +1% ~ +3%
- Chance on kill: recover 5 ~ 15 Max SP
- Physical attacks have 1% ~ 4% chance to auto-cast Fire Ball
Magma Drawback Pool
- Water resistance -4% ~ -10%
- Damage received from Water property monsters +3% ~ +8%
- SP consumption +1% ~ +8%
- After-cast delay +3% ~ +8%
- DEF -5 ~ -15
Magma Item Combos
🔗 Combo I — Cinder Arcanist Mid-Tier
Fire spell specialization · Cross-map card objective · Caster route
- MATK +4%.
- Fire Bolt damage +15%.
- Meteor Storm damage +15% additional.
- SP consumption -5%.
🔗 Combo II — Volcanix Hex Powerful
Battle-mage pressure · Fire retaliation · Flame Lord route
- ATK/MATK +5%.
- Fire element resistance +10%.
- Physical damage against Earth monsters +10%.
- Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
- When attacking, has a small chance to gain ATK +20 for 10 seconds.
⚙ Implementation note: Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.
Abyss Lake Fever Area
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
Dragonbone Set
Dragonbone Set Bonus
⬡ Full Set Effect
- Damage against Dragon race +12%
- Dragon race damage received −10%
- Critical damage +8%
- Max HP +8%
⚠ Disabled on GvG / WoE flagged maps.
Dragonbone Random Options
Dragonbone Positive Pool
- Damage to Dragon monsters +1% ~ +6%
- Damage to Boss monsters +1% ~ +6%
- Damage to Large monsters +1% ~ +7%
- Critical damage +2% ~ +7%
- HIT +1 ~ +9
- Damage received from Dragon monsters -3% ~ -10%
Dragonbone Drawback Pool
- Damage to Small monsters -4% ~ -10%
- Critical Rate -2 ~ -8
- Max SP -3% ~ -8%
- Damage received from normal monsters +1% ~ +10%
- FLEE -5 ~ -20
Abyss Lake Item Combos
🔗 Combo I — Dragon's Blood Mid-Tier
Dragon damage · Critical momentum · Yellow Acidus precision route
- Physical damage against Dragon monsters +10%.
- ASPD +5%.
- Critical Rate +7.
- Critical damage +8%.
- After killing a Dragon monster, recover 2% Max HP.
⚙ Item note: Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Bone Head execution route
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.
- Physical damage against Large monsters +12%.
- Physical damage against Boss monsters +8%.
- Dragon race damage received -10%.
- HIT +25.
- Ignore 100% DEF of Dragon monsters.
System Reference
Fever Maps at a Glance
| Map | Set | Core Identity | Normal Combo Route |
|---|---|---|---|
| Payon Forest | Forest | HP sustain, Brute/Plant hunting, Poison pressure | Bathory / Nine Tail + Eggyra |
| Sograt Desert | Sand | DEF, Sleep, Fire resistance, accuracy | Sandman / Goblin Mask / Andre |
| Glast Heim | Shadow | Undead/Demon hunting, SP economy, Shadow resistance | Agav / Waste Stove + Bison Horn |
| Magma Dungeon | Magma | Fire resistance, kill sustain, hybrid fire pressure | Salamander / Imp / Magmaring + Flame Lord |
| Abyss Lake | Dragonbone | Dragon hunting, boss pressure, Large targets | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head |
Implementation Notes
- Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
- Store option values as positive numbers and apply the negative sign inside the script where needed.
- Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
- GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.