Fever Fields: Difference between revisions

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<div style="font-size:1.30em;margin-bottom:8px;">🔥</div>
<div style="font-size:1.30em;margin-bottom:8px;">🔥</div>
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Random Options</div>
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Random Options</div>
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Every Fever equipment drop can roll <strong style="color:#ffcc80;">random stat options</strong> themed to that map. The same item can become defensive, offensive, or utility-oriented depending on its rolls.</div>
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Every Fever equipment drop can roll <strong style="color:#ffcc80;">random stat options</strong> themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.</div>
</div>
</div>


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</div>
</div>
== Fever Random Option Structure ==
<div style="background:linear-gradient(135deg,rgba(24,12,8,0.94),rgba(10,6,4,0.99));border:2px solid rgba(220,120,40,0.38);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 24px 0;">
<div style="font-weight:bold;color:#ffb080;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">How Fever Rolls Work</div>
<div style="color:#d4b5a8;font-size:0.91em;line-height:1.70;">
Fever equipment is designed to roll <strong style="color:#ffe0b2;">positive bonuses</strong> and may also roll <strong style="color:#ff8a80;">drawback options</strong>. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.
</div>
</div>
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(260px,1fr));gap:14px;margin:0 0 30px 0;">
<div style="background:linear-gradient(160deg,rgba(18,22,34,0.96),rgba(8,10,18,0.99));border:1px solid rgba(255,204,128,0.20);border-top:3px solid #90caf9;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);">
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#90caf9;font-weight:bold;margin-bottom:7px;">Normal Fever Monster</div>
<div style="font-size:1.18em;color:#eaf4ff;font-weight:bold;margin-bottom:12px;">Entry Roll</div>
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;">
<div style="padding:8px 10px;background:rgba(144,202,249,0.07);border:1px solid rgba(144,202,249,0.16);border-radius:7px;"><strong style="color:#d8ecff;">Guaranteed:</strong> 1 random option</div>
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 50%</div>
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 50%</div>
</div>
</div>
<div style="background:linear-gradient(160deg,rgba(26,18,34,0.96),rgba(10,8,18,0.99));border:1px solid rgba(255,204,128,0.22);border-top:3px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);">
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:7px;">Elite Fever Monster</div>
<div style="font-size:1.18em;color:#f4eaff;font-weight:bold;margin-bottom:12px;">Improved Roll</div>
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;">
<div style="padding:8px 10px;background:rgba(206,147,216,0.07);border:1px solid rgba(206,147,216,0.16);border-radius:7px;"><strong style="color:#f3e5f5;">Guaranteed:</strong> 1 random option</div>
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div>
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 20%</div>
</div>
</div>
<div style="background:linear-gradient(160deg,rgba(36,26,8,0.96),rgba(14,10,4,0.99));border:1px solid rgba(255,204,128,0.30);border-top:3px solid #ffcc80;border-radius:10px;padding:16px 18px;box-shadow:0 0 24px rgba(255,180,80,0.07);">
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ffcc80;font-weight:bold;margin-bottom:7px;">Fever MVP</div>
<div style="font-size:1.18em;color:#fff3d8;font-weight:bold;margin-bottom:12px;">Premium Roll</div>
<div style="display:grid;gap:8px;color:#d0c0a8;font-size:0.89em;line-height:1.55;">
<div style="padding:8px 10px;background:rgba(255,204,128,0.08);border:1px solid rgba(255,204,128,0.18);border-radius:7px;"><strong style="color:#ffe0b2;">Guaranteed:</strong> 2 random options</div>
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div>
<div style="padding:8px 10px;background:rgba(255,213,79,0.07);border:1px solid rgba(255,213,79,0.16);border-radius:7px;"><strong style="color:#fff9c4;">Rare roll:</strong> 12%</div>
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 8%</div>
</div>
</div>
</div>


== Rupes Nigra Material Chain ==
== Rupes Nigra Material Chain ==
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<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>
=== Forest Random Options ===
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(80,160,40,0.28);border-left:5px solid #81c784;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;margin-bottom:8px;">Forest Positive Pool</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Plant monsters <strong style="color:#c8e6c9;">+4% ~ +12%</strong></li>
<li>Damage to Brute monsters <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li>
<li>Max HP <strong style="color:#c8e6c9;">+3% ~ +8%</strong></li>
<li>Healing received <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li>
<li>Poison resistance <strong style="color:#c8e6c9;">+10% ~ +30%</strong></li>
<li>Chance on kill: recover <strong style="color:#c8e6c9;">1% ~ 3%</strong> Max HP</li>
</ul>
</div>
</div>
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Forest Drawback Pool</div>
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Fire resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Max SP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li>
<li>ASPD <strong style="color:#ffccbc;">-1% ~ -3%</strong></li>
<li>HIT <strong style="color:#ffccbc;">-5 ~ -15</strong></li>
<li>Damage received from Plant monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
</ul>
</div>
</div>
</div>


=== Forest Item Combos ===
=== Forest Item Combos ===
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<li>AGI <strong style="color:#dcedc8;">+1</strong>.</li>
<li>AGI <strong style="color:#dcedc8;">+1</strong>.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#a5d6a7;">How it plays:</strong> This is now a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Forest Shoes with Eggyra gives the SP sustain needed for constant kiting and ranged farming.</div>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#a5d6a7;">How it plays:</strong> This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.</div>
</div>
</div>


=== Forest Fever MVP ===
<div style="background:rgba(6,18,4,0.88);border:1px solid rgba(80,160,40,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8a0;font-size:0.89em;line-height:1.75;">
<li>Plant race damage +8% ~ +14%</li>
<li>Brute race damage +6% ~ +12%</li>
<li>Healing received +6% ~ +10%</li>
<li>Chance on kill: recover 3% Max HP</li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
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<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>
=== Sand Random Options ===
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(200,160,30,0.28);border-left:5px solid #ffd54f;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;margin-bottom:8px;">Sand Positive Pool</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Insect monsters <strong style="color:#fff9c4;">+4% ~ +12%</strong></li>
<li>Damage to Brute monsters <strong style="color:#fff9c4;">+4% ~ +10%</strong></li>
<li>HIT <strong style="color:#fff9c4;">+8 ~ +30</strong></li>
<li>Fire resistance <strong style="color:#fff9c4;">+4% ~ +12%</strong></li>
<li>Ranged damage received <strong style="color:#fff9c4;">-3% ~ -8%</strong></li>
<li>Physical attacks have <strong style="color:#fff9c4;">1% ~ 4%</strong> chance to inflict Sleep</li>
</ul>
</div>
</div>
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Sand Drawback Pool</div>
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Water resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Variable cast time <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>SP consumption <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -18</strong></li>
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -6</strong></li>
</ul>
</div>
</div>
</div>


=== Desert Item Combos ===
=== Desert Item Combos ===
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<li>Fire element resistance <strong style="color:#fffde7;">+5%</strong>.</li>
<li>Fire element resistance <strong style="color:#fffde7;">+5%</strong>.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(24,18,4,0.55);border:1px solid rgba(200,160,30,0.22);border-radius:6px;color:#7d6020;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ffd54f;">Implementation note:</strong> The Sleep chance, DEF bonus, race damage, and elemental resistance are normal pre-renewal item-script style effects. No source modification required.</div>
</div>
</div>


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<li>Ignore <strong style="color:#fffde7;">10%</strong> DEF of Insect and Brute monsters.</li>
<li>Ignore <strong style="color:#fffde7;">10%</strong> DEF of Insect and Brute monsters.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(24,18,4,0.55);border:1px solid rgba(240,190,30,0.22);border-radius:6px;color:#7d6020;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#fff176;">How it plays:</strong> The Goblin's Mask keeps the desert combo grounded in monster-hunting flavor while the Andre Card gives a straightforward physical route. The effect emulates the fantasy of Phreeoni accuracy without requiring Phreeoni Card.</div>
</div>
</div>


=== Desert Fever MVP ===
<div style="background:rgba(22,16,4,0.88);border:1px solid rgba(200,160,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.89em;line-height:1.75;">
<li>Demon race damage +8% ~ +14%</li>
<li>Brute race damage +6% ~ +11%</li>
<li>Ranged damage received −6% ~ −10%</li>
<li>Chance when hit: gain DEF +12 for 5 seconds</li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
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<li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li>
<li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li>
<li>Immune to Curse −<strong style="color:#e1bee7;">50%</strong></li>
<li>Immune to Sleep</li>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
 
=== Shadow Random Options ===
 
 
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
 
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(130,60,200,0.28);border-left:5px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:8px;">Shadow Positive Pool</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Undead monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li>
<li>Damage to Demon monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li>
<li>Shadow resistance <strong style="color:#f3e5f5;">+3% ~ +15%</strong></li>
<li>SP recovery <strong style="color:#f3e5f5;">+5% ~ +15%</strong></li>
<li>Variable cast time <strong style="color:#f3e5f5;">-3% ~ -10%</strong></li>
<li>When hit, <strong style="color:#f3e5f5;">1% ~ 4%</strong> chance to inflict Curse on attacker</li>
</ul>
</ul>
</div>
</div>
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Shadow Drawback Pool</div>
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Holy resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Max HP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li>
<li>Healing received <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>ATK <strong style="color:#ffccbc;">-5 ~ -20</strong></li>
<li>AGI <strong style="color:#ffccbc;">-1 ~ -3</strong></li>
</ul>
</div>
</div>
</div>
</div>


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<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4409|item=Agav Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div>
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4409|item=Agav Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li>MATK <strong style="color:#f3e5f5;">+3%</strong> additional.</li>
<li>MATK <strong style="color:#f3e5f5;">+5%</strong> additional.</li>
<li>INT <strong style="color:#f3e5f5;">+3</strong>.</li>
<li>INT <strong style="color:#f3e5f5;">+3</strong>.</li>
<li>SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li>
<li>SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li>
<li>Magic damage against Undead and Demon monsters <strong style="color:#f3e5f5;">+8%</strong>.</li>
<li><strong style="color:#f3e5f5;">-10%</strong> variable cast time.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(130,60,180,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ce93d8;">Implementation note:</strong> This uses ordinary MATK, INT, SP-cost, and race-targeted magic damage bonuses. It fits the Shadow set without relying on Raydric's neutral-defense identity.</div>
</div>
</div>


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<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Gravebound Hex <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div>
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Gravebound Hex <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div>
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Shadow defense · Curse retaliation · Undead/Demon frontline route</div>
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Shadow defense · Curse retaliation · Undead/Demon frontline route</div>
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4166|item=Nightmare Terror Card|simple=yes}} + {{Item List|id=20002|item=Shadow Manteau|simple=yes}}</div>
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-10%</strong>.</li>
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li>
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li>
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-8%</strong>.</li>
<li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li>
<li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li>
<li>When receiving physical damage, adds an extra <strong style="color:#f3e5f5;">3%</strong> chance to inflict Curse on the attacker.</li>
<li>VIT <strong style="color:#f3e5f5;">+2</strong>.</li>
<li>When physically attacked, has a <strong style="color:#f3e5f5;">3%</strong> chance to inflict Curse on the attacker.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#e040fb;">How it plays:</strong> This replaces the old Doppel-style ASPD fantasy with a real Shadow-set identity: the player becomes harder to kill in Glast Heim while punishing physical attackers with Curse pressure.</div>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#e040fb;">How it plays:</strong> This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.</div>
</div>
</div>


=== Glast Heim Fever MVP ===
<div style="background:rgba(12,6,22,0.88);border:1px solid rgba(130,60,200,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.89em;line-height:1.75;">
<li>Undead race damage +8% ~ +14%</li>
<li>Demon race damage +7% ~ +13%</li>
<li>Shadow resistance +6% ~ +11%</li>
<li>Chance on Undead kill: recover 4% Max SP</li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAGMA DUNGEON
     MAGMA DUNGEON
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Magma Dungeon Level 3 Fever Area ==
== Magma Dungeon Level 3 Fever Area ==


<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="color:#ffccbc;font-size:0.90em;line-height:1.65;">
<div style="color:#ffccbc;font-size:0.90em;line-height:1.65;">
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and caster momentum.
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.
</div>
</div>
</div>
</div>
Line 323: Line 443:
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.92em;line-height:1.80;">
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.92em;line-height:1.80;">
<li>Fire element resistance +<strong style="color:#ffe0b2;">15%</strong></li>
<li>Fire element resistance +<strong style="color:#ffe0b2;">15%</strong></li>
<li>MATK +<strong style="color:#ffe0b2;">6%</strong></li>
<li>ATK/MATK +<strong style="color:#ffe0b2;">3%</strong></li>
<li>Damage against Fire monsters +<strong style="color:#ffe0b2;">10%</strong></li>
<li>Damage against Earth monsters +<strong style="color:#ffe0b2;">10%</strong></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(220,80,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
=== Magma Random Options ===
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(220,80,30,0.28);border-left:5px solid #ff7043;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;margin-bottom:8px;">Magma Positive Pool</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Fire magic damage <strong style="color:#ffe0b2;">+4% ~ +12%</strong></li>
<li>Damage to Earth monsters <strong style="color:#ffe0b2;">+5% ~ +14%</strong></li>
<li>Fire resistance <strong style="color:#ffe0b2;">+1% ~ +5%</strong></li>
<li>ATK/MATK <strong style="color:#ffe0b2;">+1% ~ +3%</strong></li>
<li>Chance on kill: recover <strong style="color:#ffe0b2;">5 ~ 15</strong> Max SP</li>
<li>Physical attacks have <strong style="color:#ffe0b2;">1% ~ 4%</strong> chance to auto-cast Fire Ball</li>
</ul>
</div>
</div>
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Magma Drawback Pool</div>
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Water resistance <strong style="color:#ffccbc;">-4% ~ -10%</strong></li>
<li>Damage received from Water property monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>SP consumption <strong style="color:#ffccbc;">+1% ~ +8%</strong></li>
<li>After-cast delay <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>DEF <strong style="color:#ffccbc;">-5 ~ -15</strong></li>
</ul>
</div>
</div>
</div>
</div>


Line 340: Line 495:
<li>SP consumption <strong style="color:#ffe0b2;">-5%</strong>.</li>
<li>SP consumption <strong style="color:#ffe0b2;">-5%</strong>.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(220,80,30,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff8a65;">Design note:</strong> This avoids Earth Deleter/Pasana because those are too local and too obvious for Magma progression. Salamander and Imp create a more interesting cross-map fire-caster chase.</div>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Volcanic Hex <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div>
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Volcanix Hex <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div>
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Battle-mage pressure · Curse retaliation · Fire autocast route</div>
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Battle-mage pressure · Fire retaliation · Flame Lord route</div>
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4166|item=Nightmare Terror Card|simple=yes}} + {{Item List|id=4431|item=Kasa Card|simple=yes}}</div>
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4437|item=Magmaring Card|simple=yes}} + {{Item List|id=2678|item=Ring of the Flame Lord|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<li>Fire element resistance <strong style="color:#ffe0b2;">+7%</strong>.</li>
<li>ATK/MATK <strong style="color:#ffe0b2;">+5%</strong>.</li>
<li>MATK <strong style="color:#ffe0b2;">+7%</strong>.</li>
<li>Fire element resistance <strong style="color:#ffe0b2;">+10%</strong>.</li>
<li>ASPD <strong style="color:#ffe0b2;">+7%</strong>.</li>
<li>Physical damage against Earth monsters <strong style="color:#ffe0b2;">+10%</strong>.</li>
<li>Physical attacks have a <strong style="color:#ffe0b2;">3%</strong> chance to auto-cast Fire Ball Lv.5.</li>
<li>Physical attacks have a <strong style="color:#ffe0b2;">3%</strong> chance to auto-cast Fire Ball Lv.5.</li>
<li>When receiving physical damage, adds an extra <strong style="color:#ffe0b2;">3%</strong> chance to inflict Curse on the attacker.</li>
<li>When attacking, has a small chance to gain <strong style="color:#ffe0b2;">ATK +20</strong> for 10 seconds.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(255,90,40,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff7043;">Implementation note:</strong> Autocast-on-physical-attack and status-on-hit effects are standard rAthena item-script patterns. This should not require source modification.</div>
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(255,90,40,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff7043;">Implementation note:</strong> Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.</div>
</div>
</div>


=== Magma Fever MVP ===
<div style="background:rgba(28,8,4,0.88);border:1px solid rgba(220,80,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.89em;line-height:1.75;">
<li>Fire magic damage +6% ~ +12%</li>
<li>SP recovery +6% ~ +10%</li>
<li>Fire resistance +6% ~ +12%</li>
<li>Chance when casting: reduce next SP cost by 25%</li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
Line 397: Line 541:
<li>Max HP +<strong style="color:#e3f2fd;">8%</strong></li>
<li>Max HP +<strong style="color:#e3f2fd;">8%</strong></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(40,140,220,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
=== Dragonbone Random Options ===
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(40,140,220,0.28);border-left:5px solid #64b5f6;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;margin-bottom:8px;">Dragonbone Positive Pool</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Dragon monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li>
<li>Damage to Boss monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li>
<li>Damage to Large monsters <strong style="color:#e3f2fd;">+1% ~ +7%</strong></li>
<li>Critical damage <strong style="color:#e3f2fd;">+2% ~ +7%</strong></li>
<li>HIT <strong style="color:#e3f2fd;">+1 ~ +9</strong></li>
<li>Damage received from Dragon monsters <strong style="color:#e3f2fd;">-3% ~ -10%</strong></li>
</ul>
</div>
</div>
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Dragonbone Drawback Pool</div>
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Small monsters <strong style="color:#ffccbc;">-4% ~ -10%</strong></li>
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -8</strong></li>
<li>Max SP <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Damage received from normal monsters <strong style="color:#ffccbc;">+1% ~ +10%</strong></li>
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -20</strong></li>
</ul>
</div>
</div>
</div>
</div>


Line 403: Line 582:
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div>
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div>
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage · Critical momentum · Feasible card/headgear route</div>
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage · Critical momentum · Yellow Acidus precision route</div>
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4308|item=Purple Ferus Card|simple=yes}} + {{Item List|id=5019|item=Corsair|simple=yes}}</div>
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4327|item=Yellow Acidus Card|simple=yes}} + {{Item List|id=5123|item=Ulle's Hat|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
<li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li>
<li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li>
<li>Critical Rate <strong style="color:#e1f5fe;">+5</strong>.</li>
<li>ASPD <strong style="color:#e1f5fe;">+5%</strong>.</li>
<li>Critical Rate <strong style="color:#e1f5fe;">+7</strong>.</li>
<li>Critical damage <strong style="color:#e1f5fe;">+8%</strong>.</li>
<li>Critical damage <strong style="color:#e1f5fe;">+8%</strong>.</li>
<li>Max HP <strong style="color:#e1f5fe;">+5%</strong>.</li>
<li>After killing a Dragon monster, recover <strong style="color:#e1f5fe;">2%</strong> Max HP.</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,14,32,0.55);border:1px solid rgba(40,140,220,0.22);border-radius:6px;color:#1a5a90;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#64b5f6;">Item note:</strong> If your server uses custom Majestic Goat variants, replace the displayed ID with your active version, such as 5374 or 5518.</div>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,14,32,0.55);border:1px solid rgba(40,140,220,0.22);border-radius:6px;color:#1a5a90;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#64b5f6;">Item note:</strong> Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.</div>
</div>
</div>


<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div>
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div>
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Feasible replacement for Drake Card gating</div>
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Bone Head execution route</div>
<div>{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} + {{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=2256|item=Majestic Goat |simple=yes}} or {{Item List|id=5518|item=Chifres Místicos |simple=yes}}</div>
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=2554|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=5398|item=Bone Head|simple=yes}}</div>
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate high-end boss-hunting route. If your server uses Majestic Goat ID 5518 instead, swap 5374 for 5518.</div>
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.</div>
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;">
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li>
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li>
<li>Physical damage against Boss monsters <strong style="color:#e1f5fe;">+8%</strong>.</li>
<li>Physical damage against Boss monsters <strong style="color:#e1f5fe;">+8%</strong>.</li>
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li>
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li>
<li>Max HP <strong style="color:#e1f5fe;">+8%</strong>.</li>
<li>HIT <strong style="color:#e1f5fe;">+25</strong>.</li>
<li>HIT <strong style="color:#e1f5fe;">+20</strong>.</li>
<li>Ignore <strong style="color:#e1f5fe;">100%</strong> DEF of Dragon monsters.</li>
</ul>
</div>
 
=== Abyss Lake Fever MVP ===
<div style="background:rgba(4,12,26,0.88);border:1px solid rgba(40,140,220,0.25);border-radius:8px;padding:14px 18px;margin:0 0 28px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.89em;line-height:1.75;">
<li>Dragon race damage +10% ~ +16%</li>
<li>Boss-type damage +3% ~ +10%</li>
<li>Critical damage +8% ~ +14%</li>
<li>Chance on critical hit: ATK +15 for 10 seconds</li>
</ul>
</ul>
</div>
</div>
== Mythic Fever Combos ==
<div style="background:linear-gradient(135deg,rgba(30,10,42,0.94),rgba(10,4,18,0.99));border:2px solid rgba(220,120,255,0.34);border-left:5px solid #c060f0;border-radius:10px;padding:18px 22px 16px;margin:0 0 24px 0;">
<div style="font-weight:bold;color:#d080ff;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">Optional Prestige Layer</div>
<div style="color:#c8a0d8;font-size:0.90em;line-height:1.68;">
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.
</div>
</div>
{| style="width:100%;border-collapse:collapse;margin:0 0 28px 0;background:rgba(8,8,16,0.94);border:1px solid rgba(255,255,255,0.08);"
|-
! style="background:rgba(0,0,0,0.45);color:#d0b0ff;padding:10px 14px;text-align:left;" | Map
! style="background:rgba(0,0,0,0.45);color:#d0b0ff;padding:10px 14px;text-align:left;" | Mythic Card
! style="background:rgba(0,0,0,0.45);color:#d0b0ff;padding:10px 14px;text-align:left;" | Suggested Mythic Upgrade
|-
| style="padding:10px 14px;color:#a5d6a7;" | Forest
| style="padding:10px 14px;color:#c0c0c0;" | Moonlight Flower Card
| style="padding:10px 14px;color:#c0c0c0;" | Stronger movement, stronger Blind-on-dodge, higher ranged scaling.
|-
| style="padding:10px 14px;color:#fff176;" | Desert
| style="padding:10px 14px;color:#c0c0c0;" | Phreeoni Card
| style="padding:10px 14px;color:#c0c0c0;" | Massive HIT and stronger DEF ignore against evasive/boss targets.
|-
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim
| style="padding:10px 14px;color:#c0c0c0;" | Doppelganger Card
| style="padding:10px 14px;color:#c0c0c0;" | Higher ASPD and stronger Soul Strike / Spectral Echo procs.
|-
| style="padding:10px 14px;color:#ff7043;" | Magma
| style="padding:10px 14px;color:#c0c0c0;" | Kiel-D-01 Card
| style="padding:10px 14px;color:#c0c0c0;" | True after-cast-delay caster route.
|-
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake
| style="padding:10px 14px;color:#c0c0c0;" | Drake Card
| style="padding:10px 14px;color:#c0c0c0;" | Stronger boss/Large DEF penetration and weapon freedom.
|}


== System Reference ==
== System Reference ==
Line 498: Line 631:
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim
| style="padding:10px 14px;color:#c0c0c0;" | Shadow
| style="padding:10px 14px;color:#c0c0c0;" | Shadow
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Ghost procs
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Shadow resistance
| style="padding:10px 14px;color:#c0c0c0;" | Agav / Nightmare Terror
| style="padding:10px 14px;color:#c0c0c0;" | Agav / Waste Stove + Bison Horn
|-
|-
| style="padding:10px 14px;color:#ff7043;" | Magma Dungeon
| style="padding:10px 14px;color:#ff7043;" | Magma Dungeon
| style="padding:10px 14px;color:#c0c0c0;" | Magma
| style="padding:10px 14px;color:#c0c0c0;" | Magma
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, caster flow
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, hybrid fire pressure
| style="padding:10px 14px;color:#c0c0c0;" | Salamander / Imp / Kasa
| style="padding:10px 14px;color:#c0c0c0;" | Salamander / Imp / Magmaring + Flame Lord
|-
|-
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets
| style="padding:10px 14px;color:#c0c0c0;" | Purple Ferus / Majestic Goat / Nidhogg
| style="padding:10px 14px;color:#c0c0c0;" | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head
|}
|}
=== Implementation Notes ===
<div style="background:linear-gradient(135deg,rgba(10,12,24,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:8px;padding:16px 20px;margin:0 0 28px 0;">
<ul style="margin:0;padding:0 0 0 18px;color:#b0b8d0;font-size:0.90em;line-height:1.75;">
<li>Drawback options should be implemented as separate random-option IDs with negative effects in the option script.</li>
<li>Store option values as positive numbers and apply the negative sign inside the script where needed.</li>
<li>Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.</li>
<li>GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.</li>
</ul>
</div>


== See Also ==
== See Also ==

Latest revision as of 02:47, 30 May 2026

⚔ Fever System

The Fever System transforms selected fields and dungeons into high-stakes hunting zones. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a red portal.

Core Fever Rules

🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.

Fever Random Option Structure

How Fever Rolls Work

Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.


Normal Fever Monster
Entry Roll
Guaranteed: 1 random option
Bonus positive: 50%
Drawback: 50%
Elite Fever Monster
Improved Roll
Guaranteed: 1 random option
Bonus positive: 80%
Drawback: 20%
Fever MVP
Premium Roll
Guaranteed: 2 random options
Bonus positive: 80%
Rare roll: 12%
Drawback: 8%


Rupes Nigra Material Chain

Progression Materials
Material Rarity Primary Use

Rupes Nigra Fragment Rupes Nigra Fragment



Common Entry Fever upgrades, early material conversion, and basic combo support.

Rupes Nigra Shard Rupes Nigra Shard



Uncommon Crafting upgrades, exchange recipes, and special equipment infusion. These materials are not equipped and should not be used as direct item-combo triggers.

Rupes Nigra Stone Rupes Nigra Stone



Rare High-end Fever crafting and capstone upgrades. These materials are not equipped and should not be used as direct item-combo triggers.

Fever Map Navigator

🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set

Payon Forest Fever Field

Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.

Pay fild07 fever.png

Forest Set

Forest Armor Forest Armor



HP, VIT, Poison resistance, Plant damage reduction.

Forest Shoes Forest Shoes



HP/SP recovery, Flee, movement speed, AGI.

Forest Manteau Forest Manteau



Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.

Forest Set Bonus

⬡ Full Set Effect
  • Max HP +10%
  • Natural HP recovery +15%
  • Damage dealt to Plant and Brute monsters +8%
  • HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.

Forest Random Options

Forest Positive Pool
  • Damage to Plant monsters +4% ~ +12%
  • Damage to Brute monsters +4% ~ +10%
  • Max HP +3% ~ +8%
  • Healing received +4% ~ +10%
  • Poison resistance +10% ~ +30%
  • Chance on kill: recover 1% ~ 3% Max HP
Forest Drawback Pool
  • Fire resistance -3% ~ -8%
  • Max SP -2% ~ -6%
  • ASPD -1% ~ -3%
  • HIT -5 ~ -15
  • Damage received from Plant monsters +3% ~ +8%


Forest Item Combos

🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
  • Heal and Sanctuary restore +15% more HP.
  • Shadow-property damage received -10%.
  • Max SP +100.
  • SP consumption -5%.
Implementation note: This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.
🔗 Combo II — Moonlit Fox Powerful
Kiting · SP recovery · Two-card equipment objective
  • FLEE +20.
  • SP Recovery rate +15% additional.
  • Ranged physical damage +8%.
  • AGI +1.
How it plays: This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.


Sograt Desert Fever Field

Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.

Moc fild17 fever.png

Sand Set

Sand Armor Sand Armor



Max HP, DEF, VIT, Fire/Neutral resistance.

Sand Shoes Sand Shoes



HP recovery, Flee, HIT, STR.

Sand Manteau Sand Manteau



Ranged reduction, Fire/Earth resistance, Perfect Dodge.

Sand Set Bonus

⬡ Full Set Effect
  • Max HP +8%
  • Ranged damage received −5%
  • Damage dealt to Fire element monsters +10%
  • Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.

Sand Random Options

Sand Positive Pool
  • Damage to Insect monsters +4% ~ +12%
  • Damage to Brute monsters +4% ~ +10%
  • HIT +8 ~ +30
  • Fire resistance +4% ~ +12%
  • Ranged damage received -3% ~ -8%
  • Physical attacks have 1% ~ 4% chance to inflict Sleep
Sand Drawback Pool
  • Water resistance -3% ~ -8%
  • Variable cast time +3% ~ +8%
  • SP consumption +3% ~ +8%
  • FLEE -5 ~ -18
  • Critical Rate -2 ~ -6


Desert Item Combos

🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Practical desert farming
  • DEF +10
  • Physical attacks have a 5% chance to inflict Sleep.
  • Damage against Insect monsters +8%.
  • Fire element resistance +5%.
🔗 Combo II — Phreeoni's Mask Powerful
Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating
  • HIT +30.
  • ATK +20.
  • Physical damage against Insect and Brute monsters +10%.
  • Ignore 10% DEF of Insect and Brute monsters.


Glast Heim Fever Dungeons

Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.

Kl knt02 fever.png

Shadow Set

Shadow Armor Shadow Armor



Shadow resistance, SP sustain, Undead/Demon mitigation.

Shadow Shoes Shadow Shoes



SP recovery, Curse resistance, caster sustain.

Shadow Manteau Shadow Manteau



Neutral reduction, Flee, Perfect Dodge, magic pressure control.

Shadow Set Bonus

⬡ Full Set Effect
  • Damage received from Undead and Demon monsters −10%
  • Damage dealt to Shadow element monsters +10%
  • SP recovery +20%
  • Immune to Sleep
⚠ Disabled on GvG / WoE flagged maps.

Shadow Random Options

Shadow Positive Pool
  • Damage to Undead monsters +5% ~ +10%
  • Damage to Demon monsters +5% ~ +10%
  • Shadow resistance +3% ~ +15%
  • SP recovery +5% ~ +15%
  • Variable cast time -3% ~ -10%
  • When hit, 1% ~ 4% chance to inflict Curse on attacker
Shadow Drawback Pool
  • Holy resistance -3% ~ -8%
  • Max HP -2% ~ -6%
  • Healing received -3% ~ -8%
  • ATK -5 ~ -20
  • AGI -1 ~ -3

Glast Heim Item Combos

🔗 Combo I — Spectral Mage Mid-Tier
MATK scaling · SP economy · Undead/Demon caster route
  • MATK +5% additional.
  • INT +3.
  • SP consumption -5%.
  • -10% variable cast time.
🔗 Combo II — Gravebound Hex Powerful
Shadow defense · Curse retaliation · Undead/Demon frontline route
  • Damage received from Undead and Demon monsters -10%.
  • Shadow element resistance +10%.
  • Max HP +5%.
  • VIT +2.
  • When physically attacked, has a 3% chance to inflict Curse on the attacker.
How it plays: This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.


Magma Dungeon Level 3 Fever Area

Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.

Magma Set

Magma Armor Magma Armor



Fire defense, MATK, caster pressure.

Magma Shoes Magma Shoes



SP sustain, after-cast support, kill recovery.

Magma Manteau Magma Manteau



Fire resistance, magic reduction, survival.

Magma Set Bonus

⬡ Full Set Effect
  • Fire element resistance +15%
  • ATK/MATK +3%
  • Damage against Earth monsters +10%
⚠ Disabled on GvG / WoE flagged maps.

Magma Random Options

Magma Positive Pool
  • Fire magic damage +4% ~ +12%
  • Damage to Earth monsters +5% ~ +14%
  • Fire resistance +1% ~ +5%
  • ATK/MATK +1% ~ +3%
  • Chance on kill: recover 5 ~ 15 Max SP
  • Physical attacks have 1% ~ 4% chance to auto-cast Fire Ball
Magma Drawback Pool
  • Water resistance -4% ~ -10%
  • Damage received from Water property monsters +3% ~ +8%
  • SP consumption +1% ~ +8%
  • After-cast delay +3% ~ +8%
  • DEF -5 ~ -15

Magma Item Combos

🔗 Combo I — Cinder Arcanist Mid-Tier
Fire spell specialization · Cross-map card objective · Caster route
  • MATK +4%.
  • Fire Bolt damage +15%.
  • Meteor Storm damage +15% additional.
  • SP consumption -5%.
🔗 Combo II — Volcanix Hex Powerful
Battle-mage pressure · Fire retaliation · Flame Lord route
  • ATK/MATK +5%.
  • Fire element resistance +10%.
  • Physical damage against Earth monsters +10%.
  • Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
  • When attacking, has a small chance to gain ATK +20 for 10 seconds.
Implementation note: Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.


Abyss Lake Fever Area

Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.

Dragonbone Set

Dragonbone Armor Dragonbone Armor



Dragon defense, HP, boss pressure.

Dragonbone Shoes Dragonbone Shoes



Dragon kill momentum, Critical, ATK.

Dragonbone Manteau Dragonbone Manteau



Neutral reduction, Dragon resistance, Critical damage.

Dragonbone Set Bonus

⬡ Full Set Effect
  • Damage against Dragon race +12%
  • Dragon race damage received −10%
  • Critical damage +8%
  • Max HP +8%
⚠ Disabled on GvG / WoE flagged maps.

Dragonbone Random Options

Dragonbone Positive Pool
  • Damage to Dragon monsters +1% ~ +6%
  • Damage to Boss monsters +1% ~ +6%
  • Damage to Large monsters +1% ~ +7%
  • Critical damage +2% ~ +7%
  • HIT +1 ~ +9
  • Damage received from Dragon monsters -3% ~ -10%
Dragonbone Drawback Pool
  • Damage to Small monsters -4% ~ -10%
  • Critical Rate -2 ~ -8
  • Max SP -3% ~ -8%
  • Damage received from normal monsters +1% ~ +10%
  • FLEE -5 ~ -20

Abyss Lake Item Combos

🔗 Combo I — Dragon's Blood Mid-Tier
Dragon damage · Critical momentum · Yellow Acidus precision route
  • Physical damage against Dragon monsters +10%.
  • ASPD +5%.
  • Critical Rate +7.
  • Critical damage +8%.
  • After killing a Dragon monster, recover 2% Max HP.
Item note: Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Bone Head execution route
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.
  • Physical damage against Large monsters +12%.
  • Physical damage against Boss monsters +8%.
  • Dragon race damage received -10%.
  • HIT +25.
  • Ignore 100% DEF of Dragon monsters.

System Reference

Fever Maps at a Glance

Map Set Core Identity Normal Combo Route
Payon Forest Forest HP sustain, Brute/Plant hunting, Poison pressure Bathory / Nine Tail + Eggyra
Sograt Desert Sand DEF, Sleep, Fire resistance, accuracy Sandman / Goblin Mask / Andre
Glast Heim Shadow Undead/Demon hunting, SP economy, Shadow resistance Agav / Waste Stove + Bison Horn
Magma Dungeon Magma Fire resistance, kill sustain, hybrid fire pressure Salamander / Imp / Magmaring + Flame Lord
Abyss Lake Dragonbone Dragon hunting, boss pressure, Large targets Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head

Implementation Notes

  • Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
  • Store option values as positive numbers and apply the negative sign inside the script where needed.
  • Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
  • GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.

See Also