Fever Fields: Difference between revisions

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__TOC__
__TOC__


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    HERO BANNER
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<div style="
<div style="
   background: linear-gradient(135deg, rgba(180,30,30,0.18) 0%, rgba(120,0,0,0.10) 40%, rgba(60,0,0,0.06) 100%);
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<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(220,60,30,0.12),transparent);pointer-events:none;"></div>
  position: absolute; top: 0; right: 0;
<div style="font-family:'Georgia',serif;font-size:1.55em;font-weight:bold;color:#ff7043;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;text-shadow:0 0 18px rgba(255,80,30,0.45);">⚔ Fever System</div>
  width: 220px; height: 100%;
<div style="color:#d4b5a8;font-size:0.98em;line-height:1.65;max-width:860px;">
  background: linear-gradient(270deg, rgba(220,60,30,0.10), transparent);
The Fever System transforms selected fields and dungeons into <strong style="color:#ff9875;">high-stakes hunting zones</strong>. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a <strong style="color:#e03a1e;">red portal</strong>.
  pointer-events: none;
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<div style="
  font-family: 'Georgia', serif;
  font-size: 1.5em;
  font-weight: bold;
  color: #ff7043;
  letter-spacing: 0.06em;
  text-transform: uppercase;
  margin-bottom: 6px;
  text-shadow: 0 0 18px rgba(255,80,30,0.45);
">⚔ Fever System</div>
<div style="color: #d4b5a8; font-size: 0.98em; line-height: 1.6; max-width: 760px;">
The Fever System transforms selected field and dungeon maps into <strong style="color:#ff9875;">high-stakes hunting zones</strong>. Every Fever map features stronger monster variants, themed equipment sets with <em>random options</em>, Rupes Nigra material drops, special boss encounters, and unique item combo effects. Fever portals are marked by a <strong style="color:#e03a1e;">red portal</strong> at the entrance.
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    CORE RULES
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== Core Fever Rules ==
== Core Fever Rules ==


<div style="
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:16px;margin:0 0 28px 0;">
  display: grid;
  grid-template-columns: 1fr 1fr 1fr;
  gap: 16px;
  margin: 0 0 28px 0;
">


<div style="
<div style="background:linear-gradient(160deg,rgba(40,14,4,0.85),rgba(20,6,2,0.95));border:1px solid rgba(220,80,30,0.35);border-top:3px solid #e03a1e;border-radius:8px;padding:18px 16px;">
  background: linear-gradient(160deg, rgba(40,14,4,0.85), rgba(20,6,2,0.95));
<div style="font-size:1.30em;margin-bottom:8px;">🔥</div>
  border: 1px solid rgba(220,80,30,0.35);
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Random Options</div>
  border-top: 3px solid #e03a1e;
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Every Fever equipment drop can roll <strong style="color:#ffcc80;">random stat options</strong> themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.</div>
  border-radius: 8px;
  padding: 18px 16px;
">
<div style="font-size:1.3em; margin-bottom:8px;">🔥</div>
<div style="font-weight:bold; color:#ff7043; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">Random Options</div>
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;">Every piece of equipment that drops inside a Fever map — armor, shoes, manteau, and boss drops — always comes with <strong style="color:#ffcc80;">random stat options</strong> themed to that map.</div>
</div>
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<div style="
<div style="background:linear-gradient(160deg,rgba(14,30,10,0.85),rgba(6,18,4,0.95));border:1px solid rgba(80,180,60,0.30);border-top:3px solid #66bb6a;border-radius:8px;padding:18px 16px;">
  background: linear-gradient(160deg, rgba(14,30,10,0.85), rgba(6,18,4,0.95));
<div style="font-size:1.30em;margin-bottom:8px;">💎</div>
  border: 1px solid rgba(80,180,60,0.30);
<div style="font-weight:bold;color:#81c784;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Rupes Nigra Materials</div>
  border-top: 3px solid #66bb6a;
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.</div>
  border-radius: 8px;
  padding: 18px 16px;
">
<div style="font-size:1.3em; margin-bottom:8px;">💎</div>
<div style="font-weight:bold; color:#81c784; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">Rupes Nigra Drops</div>
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;"><strong style="color:#a5d6a7;">All Fever monsters</strong> — normal and elite — have a chance to drop Rupes Nigra crafting materials. Deeper, harder maps have better odds for rarer tiers.</div>
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<div style="
<div style="background:linear-gradient(160deg,rgba(10,18,40,0.85),rgba(4,8,24,0.95));border:1px solid rgba(60,120,220,0.30);border-top:3px solid #5c8ee0;border-radius:8px;padding:18px 16px;">
  background: linear-gradient(160deg, rgba(10,18,40,0.85), rgba(4,8,24,0.95));
<div style="font-size:1.30em;margin-bottom:8px;">⚠️</div>
  border: 1px solid rgba(60,120,220,0.30);
<div style="font-weight:bold;color:#90b4e8;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">GvG / WoE Restriction</div>
  border-top: 3px solid #5c8ee0;
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.</div>
  border-radius: 8px;
  padding: 18px 16px;
">
<div style="font-size:1.3em; margin-bottom:8px;">⚠️</div>
<div style="font-weight:bold; color:#90b4e8; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">GvG / WoE Restriction</div>
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;"><strong style="color:#e57373;">Set bonuses and special effects are fully disabled</strong> on any map flagged as GvG, WoE, Castle, or Guild War. Equipment can still be worn, but the bonuses are suppressed.</div>
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<!-- ═══════════════════════════════════════════════════════════
== Fever Random Option Structure ==
    RUPES NIGRA CHAIN
════════════════════════════════════════════════════════════ -->
== Rupes Nigra Material Chain ==


<div style="
<div style="background:linear-gradient(135deg,rgba(24,12,8,0.94),rgba(10,6,4,0.99));border:2px solid rgba(220,120,40,0.38);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 24px 0;">
  background:linear-gradient(135deg,rgba(20,12,6,0.90),rgba(10,6,2,0.98));
<div style="font-weight:bold;color:#ffb080;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">How Fever Rolls Work</div>
  border:1px solid rgba(180,120,40,0.35);
<div style="color:#d4b5a8;font-size:0.91em;line-height:1.70;">
  border-radius:8px;
Fever equipment is designed to roll <strong style="color:#ffe0b2;">positive bonuses</strong> and may also roll <strong style="color:#ff8a80;">drawback options</strong>. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.
  padding:0;
</div>
  margin:0 0 28px 0;
  overflow:hidden;
">
 
<div style="
  background:linear-gradient(90deg,rgba(180,100,20,0.20),rgba(180,100,20,0.06),transparent);
  padding:14px 20px 12px;
  border-bottom:1px solid rgba(180,120,40,0.20);
  font-weight:bold;
  color:#d4a050;
  letter-spacing:0.08em;
  text-transform:uppercase;
  font-size:0.88em;
">
Progression Crafting Materials — Dropped by All Fever Monsters
</div>
</div>


{| style="width:100%; border-collapse:collapse; margin:0;"
|-
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25); width:34%;" | Material
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25); width:16%;" | Rarity
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:12px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25);" | Crafting Role & Notes
|-
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d0b8; vertical-align:middle;" |
{{Item List|id=7024|item=Rupes Nigra Fragment|simple=yes}}
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); vertical-align:middle;" |
<span style="display:inline-flex;align-items:center;gap:6px;color:#90caf9;font-size:0.90em;font-weight:bold;white-space:nowrap;">◆ Common</span>
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0a098; font-size:0.92em; line-height:1.6; vertical-align:middle;" |
Base Fever progression material. Used for entry-level crafting, early Fever set upgrades, and compounding into higher tiers. Drops from all Fever monsters at a moderate rate.


|-
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(260px,1fr));gap:14px;margin:0 0 30px 0;">
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d0b8; vertical-align:middle;" |
{{Item List|id=7025|item=Rupes Nigra Shard|simple=yes}}
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); vertical-align:middle;" |
<span style="display:inline-flex;align-items:center;gap:6px;color:#ce93d8;font-size:0.90em;font-weight:bold;white-space:nowrap;">◆◆ Uncommon</span>
| style="padding:16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0a098; font-size:0.92em; line-height:1.6; vertical-align:middle;" |
Mid-tier crafting material. Used for enhanced Fever equipment upgrades, item-combo prerequisites, and infusing stronger set bonuses. More frequent in deeper Fever maps.


|-
<div style="background:linear-gradient(160deg,rgba(18,22,34,0.96),rgba(8,10,18,0.99));border:1px solid rgba(255,204,128,0.20);border-top:3px solid #90caf9;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);">
| style="padding:16px; color:#e0d0b8; vertical-align:middle;" |
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#90caf9;font-weight:bold;margin-bottom:7px;">Normal Fever Monster</div>
{{Item List|id=7026|item=Rupes Nigra Stone|simple=yes}}
<div style="font-size:1.18em;color:#eaf4ff;font-weight:bold;margin-bottom:12px;">Entry Roll</div>
| style="padding:16px; vertical-align:middle;" |
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;">
<span style="display:inline-flex;align-items:center;gap:6px;color:#ffcc80;font-size:0.90em;font-weight:bold;white-space:nowrap;">◆◆◆ Rare</span>
<div style="padding:8px 10px;background:rgba(144,202,249,0.07);border:1px solid rgba(144,202,249,0.16);border-radius:7px;"><strong style="color:#d8ecff;">Guaranteed:</strong> 1 random option</div>
| style="padding:16px; color:#b0a098; font-size:0.92em; line-height:1.6; vertical-align:middle;" |
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 50%</div>
High-value capstone material. Required for top-tier Fever set refinement, special equipment fusion, and late-game crafting chains. Best obtained from Fever MVP kills and elite monsters.
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 50%</div>
|}
</div>
</div>
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<!-- ═══════════════════════════════════════════════════════════
<div style="background:linear-gradient(160deg,rgba(26,18,34,0.96),rgba(10,8,18,0.99));border:1px solid rgba(255,204,128,0.22);border-top:3px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);">
    MAP NAVIGATOR
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:7px;">Elite Fever Monster</div>
════════════════════════════════════════════════════════════ -->
<div style="font-size:1.18em;color:#f4eaff;font-weight:bold;margin-bottom:12px;">Improved Roll</div>
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;">
<div style="padding:8px 10px;background:rgba(206,147,216,0.07);border:1px solid rgba(206,147,216,0.16);border-radius:7px;"><strong style="color:#f3e5f5;">Guaranteed:</strong> 1 random option</div>
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div>
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 20%</div>
</div>
</div>


== Fever Map Navigator ==
<div style="background:linear-gradient(160deg,rgba(36,26,8,0.96),rgba(14,10,4,0.99));border:1px solid rgba(255,204,128,0.30);border-top:3px solid #ffcc80;border-radius:10px;padding:16px 18px;box-shadow:0 0 24px rgba(255,180,80,0.07);">
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ffcc80;font-weight:bold;margin-bottom:7px;">Fever MVP</div>
<div style="font-size:1.18em;color:#fff3d8;font-weight:bold;margin-bottom:12px;">Premium Roll</div>
<div style="display:grid;gap:8px;color:#d0c0a8;font-size:0.89em;line-height:1.55;">
<div style="padding:8px 10px;background:rgba(255,204,128,0.08);border:1px solid rgba(255,204,128,0.18);border-radius:7px;"><strong style="color:#ffe0b2;">Guaranteed:</strong> 2 random options</div>
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div>
<div style="padding:8px 10px;background:rgba(255,213,79,0.07);border:1px solid rgba(255,213,79,0.16);border-radius:7px;"><strong style="color:#fff9c4;">Rare roll:</strong> 12%</div>
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 8%</div>
</div>
</div>


<div style="
  display: grid;
  grid-template-columns: repeat(5, 1fr);
  gap: 10px;
  margin: 0 0 28px 0;
">
<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:6px;">🌿</div>
<div style="color:#81c784;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Payon Forest</div>
<div style="color:#78909c;font-size:0.78em;">Forest Set</div>
</div>
</div>


<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="font-size:1.4em;margin-bottom:6px;">🏜️</div>
<div style="color:#ffd54f;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Sograt Desert</div>
<div style="color:#78909c;font-size:0.78em;">Sand Set</div>
</div>


<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
== Rupes Nigra Material Chain ==
<div style="font-size:1.4em;margin-bottom:6px;">🏚️</div>
<div style="color:#ce93d8;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Glast Heim</div>
<div style="color:#78909c;font-size:0.78em;">Shadow Set</div>
</div>


<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;">
<div style="background:linear-gradient(135deg,rgba(20,12,6,0.90),rgba(10,6,2,0.98));border:1px solid rgba(180,120,40,0.35);border-radius:8px;overflow:hidden;margin:0 0 28px 0;">
<div style="font-size:1.4em;margin-bottom:6px;">🌋</div>
<div style="background:linear-gradient(90deg,rgba(180,100,20,0.20),rgba(180,100,20,0.06),transparent);padding:14px 20px 12px;border-bottom:1px solid rgba(180,120,40,0.20);font-weight:bold;color:#d4a050;letter-spacing:0.08em;text-transform:uppercase;font-size:0.88em;">Progression Materials</div>
<div style="color:#ff7043;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Magma Dungeon</div>
{| style="width:100%;border-collapse:collapse;margin:0;"
<div style="color:#78909c;font-size:0.78em;">Magma Set</div>
|-
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Material
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Rarity
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Primary Use
|-
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49992|item=Rupes Nigra Fragment|simple=yes}}
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90caf9;font-weight:bold;" | Common
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Entry Fever upgrades, early material conversion, and basic combo support.
|-
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#ce93d8;font-weight:bold;" | Uncommon
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Crafting upgrades, exchange recipes, and special equipment infusion. These materials are not equipped and should not be used as direct item-combo triggers.
|-
| style="padding:14px 16px;" | {{Item List|id=49994|item=Rupes Nigra Stone|simple=yes}}
| style="padding:14px 16px;color:#ffcc80;font-weight:bold;" | Rare
| style="padding:14px 16px;color:#b0a098;font-size:0.92em;line-height:1.60;" | High-end Fever crafting and capstone upgrades. These materials are not equipped and should not be used as direct item-combo triggers.
|}
</div>
</div>


<div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;">
== Fever Map Navigator ==
<div style="font-size:1.4em;margin-bottom:6px;">🐉</div>
<div style="color:#64b5f6;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Abyss Lake</div>
<div style="color:#78909c;font-size:0.78em;">Dragon & Bone Set</div>
</div>


<div style="display:grid;grid-template-columns:repeat(5,1fr);gap:10px;margin:0 0 28px 0;">
<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌿</div><div style="color:#81c784;font-weight:bold;font-size:0.88em;">Payon Forest</div><div style="color:#78909c;font-size:0.78em;">Forest Set</div></div>
<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏜️</div><div style="color:#ffd54f;font-weight:bold;font-size:0.88em;">Sograt Desert</div><div style="color:#78909c;font-size:0.78em;">Sand Set</div></div>
<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏚️</div><div style="color:#ce93d8;font-weight:bold;font-size:0.88em;">Glast Heim</div><div style="color:#78909c;font-size:0.78em;">Shadow Set</div></div>
<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌋</div><div style="color:#ff7043;font-weight:bold;font-size:0.88em;">Magma Dungeon</div><div style="color:#78909c;font-size:0.78em;">Magma Set</div></div>
<div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🐉</div><div style="color:#64b5f6;font-weight:bold;font-size:0.88em;">Abyss Lake</div><div style="color:#78909c;font-size:0.78em;">Dragonbone Set</div></div>
</div>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 1 — PAYON FOREST
     PAYON FOREST
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Payon Forest Fever Field ==
== Payon Forest Fever Field ==


<div style="
<div style="background:linear-gradient(135deg,rgba(12,28,8,0.94),rgba(6,16,4,0.99));border:2px solid rgba(80,160,40,0.36);border-left:5px solid #66bb6a;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
  background: linear-gradient(135deg, rgba(12,28,8,0.92), rgba(6,16,4,0.98));
<div style="color:#a5d6a7;font-size:0.90em;line-height:1.65;">
  border: 1px solid rgba(80,160,40,0.35);
Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.
  border-left: 5px solid #66bb6a;
<br><br>
  border-radius: 8px;
[[File:Pay_fild07_fever.png|250px]]
  padding: 16px 20px 14px;
  margin: 0 0 20px 0;
">
<div style="color:#a5d6a7; font-size:0.90em; line-height:1.65;">
Payon Forest has been corrupted by an ancient blight — Brute and Plant monsters have grown far stronger and more aggressive. The Forest Set focuses on <strong style="color:#c8e6c9;">natural vitality, high HP recovery, and elemental resistance</strong> against Poison and Earth damage. Hunters who master this field gain regenerative power unmatched in clean hunting grounds.
</div>
</div>
</div>
</div>
Line 207: Line 141:
=== Forest Set ===
=== Forest Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15000|item=Forest Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP, VIT, Poison resistance, Plant damage reduction.</span></div>
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22000|item=Forest Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP/SP recovery, Flee, movement speed, AGI.</span></div>
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20000|item=Forest Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.</span></div>
</div>
 
=== Forest Set Bonus ===


<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(10,28,8,0.92),rgba(6,18,4,0.98));border:1px solid rgba(80,160,40,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Forest Armor</div>
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<div style="padding:12px 14px;">
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;">
{{Item List|id=15000|item=Forest Armor|simple=yes}}
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li>
<div style="height:8px;"></div>
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;">
<li>HP healing received +<strong style="color:#c8e6c9;">20%</strong></li>
<li>Max HP <span style="color:#546e7a;">+200 ~ +600</span></li>
<li>Max HP % <span style="color:#546e7a;">+2% ~ +6%</span></li>
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Neutral element resistance <span style="color:#546e7a;">+2% ~ +5%</span></li>
<li>Poison element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Damage from Plant race <span style="color:#546e7a;">−3% ~ −6%</span></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>
</div>


<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;">
=== Forest Random Options ===
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Forest Shoes</div>
 
<div style="padding:12px 14px;">
 
{{Item List|id=22000|item=Forest Shoes|simple=yes}}
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="height:8px;"></div>
 
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(80,160,40,0.28);border-left:5px solid #81c784;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;margin-bottom:8px;">Forest Positive Pool</div>
<li>HP Recovery rate <span style="color:#546e7a;">+5% ~ +12%</span></li>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<li>SP Recovery rate <span style="color:#546e7a;">+4% ~ +8%</span></li>
<ul style="margin:0;padding:0 0 0 18px;">
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li>
<li>Damage to Plant monsters <strong style="color:#c8e6c9;">+4% ~ +12%</strong></li>
<li>Flee <span style="color:#546e7a;">+5 ~ +12</span></li>
<li>Damage to Brute monsters <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li>
<li>AGI <span style="color:#546e7a;">+2 ~ +4</span></li>
<li>Max HP <strong style="color:#c8e6c9;">+3% ~ +8%</strong></li>
<li>Max SP <span style="color:#546e7a;">+60 ~ +150</span></li>
<li>Healing received <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li>
<li>Poison resistance <strong style="color:#c8e6c9;">+10% ~ +30%</strong></li>
<li>Chance on kill: recover <strong style="color:#c8e6c9;">1% ~ 3%</strong> Max HP</li>
</ul>
</ul>
</div>
</div>
</div>
</div>


<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Forest Manteau</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Forest Drawback Pool</div>
<div style="padding:12px 14px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
{{Item List|id=20000|item=Forest Manteau|simple=yes}}
<ul style="margin:0;padding:0 0 0 18px;">
<div style="height:8px;"></div>
<li>Fire resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Max SP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;">
<li>ASPD <strong style="color:#ffccbc;">-1% ~ -3%</strong></li>
<li>Ranged damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>HIT <strong style="color:#ffccbc;">-5 ~ -15</strong></li>
<li>Flee <span style="color:#546e7a;">+4 ~ +10</span></li>
<li>Damage received from Plant monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Earth element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Wind element resistance <span style="color:#546e7a;">+3% ~ +6%</span></li>
<li>Damage from Brute race <span style="color:#546e7a;">−3% ~ −6%</span></li>
</ul>
</ul>
</div>
</div>
Line 262: Line 194:
</div>
</div>


=== Forest Set Bonus ===


<div style="
=== Forest Item Combos ===
  background: linear-gradient(135deg, rgba(10,28,8,0.92), rgba(6,18,4,0.98));
 
  border: 1px solid rgba(80,160,40,0.30);
<div style="background:linear-gradient(135deg,rgba(12,30,8,0.94),rgba(6,18,4,0.98));border:2px solid rgba(80,160,40,0.38);border-left:5px solid #5d8a3a;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
  border-radius: 8px;
<div style="font-weight:bold;color:#a5d6a7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Umbral Shepherd <span style="background:rgba(80,160,40,0.18);border:1px solid rgba(80,160,40,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#a5d6a7;">Mid-Tier</span></div>
  padding: 16px 20px;
<div style="color:#4a7040;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Priest sustain · Shadow resistance · Undead farming</div>
  margin: 0 0 20px 0;
<div>{{Item List|id=15000|item=Forest Armor|simple=yes}} + {{Item List|id=4143|item=Bathory Card|simple=yes}} + {{Item List|id=2235|item=Crown|simple=yes}}</div>
">
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li>
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;">
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li>
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li>
<li>Max SP <strong style="color:#dcedc8;">+100</strong>.</li>
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong> </li>
<li>SP consumption <strong style="color:#dcedc8;">-5%</strong>.</li>
<li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li>
<li>HP healing received <strong style="color:#c8e6c9;">+20%</strong> </li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#81c784;">Implementation note:</strong> This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.</div>
</div>
</div>


=== Forest Item Combo ===
<div style="background:linear-gradient(135deg,rgba(10,28,6,0.95),rgba(4,16,2,0.98));border:2px solid rgba(100,200,60,0.46);border-left:5px solid #66bb6a;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
 
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox <span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;">Powerful</span></div>
<div style="
<div style="color:#3a6035;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kiting · SP recovery · Two-card equipment objective</div>
  background: linear-gradient(135deg, rgba(14,36,10,0.95), rgba(6,20,4,0.98));
<div>{{Item List|id=20000|item=Forest Manteau|simple=yes}} + {{Item List|id=4159|item=Nine Tail Card|simple=yes}} + {{Item List|id=4070|item=Eggyra Card|simple=yes}}</div>
  border: 2px solid rgba(100,200,60,0.40);
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
  border-left: 5px solid #8bc34a;
<li>FLEE <strong style="color:#dcedc8;">+20</strong>.</li>
  border-radius: 8px;
<li>SP Recovery rate <strong style="color:#dcedc8;">+15%</strong> additional.</li>
  padding: 16px 20px;
<li>Ranged physical damage <strong style="color:#dcedc8;">+8%</strong>.</li>
  margin: 0 0 20px 0;
<li>AGI <strong style="color:#dcedc8;">+1</strong>.</li>
  position: relative; overflow: hidden;
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(100,200,60,0.07),transparent);pointer-events:none;"></div>
<div style="font-weight:bold;color:#aed581;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Blight Warden Combo</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15000|item=Forest Armor|simple=yes}} {{Item List|id=4059|item=Evil Druid Card|simple=yes}}
<div style="margin-top:6px;">{{Item List|id=2258|item=Spiky Band|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted into any armor, shoes, or manteau)</span></div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
<li>Poison element resistance +<strong style="color:#dcedc8;">12%</strong> additional</li>
<li>VIT +<strong style="color:#dcedc8;">3</strong></li>
<li>HP healing received <strong style="color:#dcedc8;">+30%</strong> </li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#a5d6a7;">How it plays:</strong> This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.</div>
</div>
</div>


=== Forest Fever MVP ===
<div style="background:rgba(6,18,4,0.88);border:1px solid rgba(80,160,40,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8a0;font-size:0.89em;line-height:1.75;">
<li>Damage against Plant race <span style="color:#546e7a;">+8% ~ +14%</span></li>
<li>Damage against Brute race <span style="color:#546e7a;">+6% ~ +12%</span></li>
<li>Healing received from all sources <span style="color:#546e7a;">+6% ~ +10%</span></li>
<li>Chance (5%) on kill: instantly recover <strong style="color:#c8e6c9;">3% Max HP</strong></li>
<li>Earth element resistance <span style="color:#546e7a;">+5% ~ +9%</span></li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 2 — SOGRAT DESERT
     SOGRAT DESERT
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Sograt Desert Fever Field ==
== Sograt Desert Fever Field ==


<div style="
<div style="background:linear-gradient(135deg,rgba(36,28,6,0.94),rgba(18,12,2,0.99));border:2px solid rgba(220,180,40,0.34);border-left:5px solid #ffd54f;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
  background: linear-gradient(135deg, rgba(30,22,4,0.92), rgba(18,12,2,0.98));
<div style="color:#fff9c4;font-size:0.90em;line-height:1.65;">
  border: 1px solid rgba(200,160,30,0.35);
Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.
  border-left: 5px solid #ffd54f;
<br><br>
  border-radius: 8px;
[[File:Moc_fild17_fever.png|250px]]
  padding: 16px 20px 14px;
  margin: 0 0 20px 0;
">
<div style="color:#fff9c4; font-size:0.90em; line-height:1.65;">
The Sograt Desert Fever Field is a merciless expanse of scorched dunes. Demon and Brute-type monsters have been mutated by the desert heat and roam in ferocious packs. The Sand Set is built around <strong style="color:#fff59d;">endurance, defensive layers, and resistance to Fire and ranged attacks</strong>, rewarding players who can outlast and outlevel the desert's punishment.
</div>
</div>
</div>
</div>
Line 342: Line 239:
=== Sand Set ===
=== Sand Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15001|item=Sand Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Max HP, DEF, VIT, Fire/Neutral resistance.</span></div>
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22001|item=Sand Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP recovery, Flee, HIT, STR.</span></div>
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20001|item=Sand Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Fire/Earth resistance, Perfect Dodge.</span></div>
</div>
 
=== Sand Set Bonus ===


<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.92),rgba(18,12,2,0.98));border:1px solid rgba(200,160,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Sand Armor</div>
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<div style="padding:12px 14px;">
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;">
{{Item List|id=15001|item=Sand Armor|simple=yes}}
<li>Max HP +<strong style="color:#fff9c4;">8%</strong></li>
<div style="height:8px;"></div>
<li>Ranged damage received −<strong style="color:#fff9c4;">5%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Damage dealt to Fire element monsters +<strong style="color:#fff9c4;">10%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;">
<li>Resistance to Silence, Curse, Blind, and Stun +<strong style="color:#fff9c4;">20%</strong></li>
<li>Max HP <span style="color:#546e7a;">+20 ~ +150</span></li>
<li>Max HP % <span style="color:#546e7a;">+1% ~ +5%</span></li>
<li>DEF <span style="color:#546e7a;">+1 ~ +4</span></li>
<li>VIT <span style="color:#546e7a;">+1 ~ +3</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+2% ~ +7%</span></li>
<li>Neutral element resistance <span style="color:#546e7a;">+1% ~ +5%</span></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>
</div>


<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;">
=== Sand Random Options ===
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Sand Shoes</div>
 
<div style="padding:12px 14px;">
 
{{Item List|id=22001|item=Sand Shoes|simple=yes}}
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="height:8px;"></div>
 
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(200,160,30,0.28);border-left:5px solid #ffd54f;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;margin-bottom:8px;">Sand Positive Pool</div>
<li>Max HP <span style="color:#546e7a;">+10 ~ +60</span></li>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<li>Flee <span style="color:#546e7a;">+2 ~ +8</span></li>
<ul style="margin:0;padding:0 0 0 18px;">
<li>HP Recovery rate <span style="color:#546e7a;">+4% ~ +9%</span></li>
<li>Damage to Insect monsters <strong style="color:#fff9c4;">+4% ~ +12%</strong></li>
<li>Ranged damage received <span style="color:#546e7a;">+1% ~ +3%</span></li>
<li>Damage to Brute monsters <strong style="color:#fff9c4;">+4% ~ +10%</strong></li>
<li>STR <span style="color:#546e7a;">+1 ~ +2</span></li>
<li>HIT <strong style="color:#fff9c4;">+8 ~ +30</strong></li>
<li>HIT <span style="color:#546e7a;">+2 ~ +10</span></li>
<li>Fire resistance <strong style="color:#fff9c4;">+4% ~ +12%</strong></li>
<li>Ranged damage received <strong style="color:#fff9c4;">-3% ~ -8%</strong></li>
<li>Physical attacks have <strong style="color:#fff9c4;">1% ~ 4%</strong> chance to inflict Sleep</li>
</ul>
</ul>
</div>
</div>
</div>
</div>


<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Sand Manteau</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Sand Drawback Pool</div>
<div style="padding:12px 14px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
{{Item List|id=20001|item=Sand Manteau|simple=yes}}
<ul style="margin:0;padding:0 0 0 18px;">
<div style="height:8px;"></div>
<li>Water resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Variable cast time <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;">
<li>SP consumption <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>Ranged damage received <span style="color:#546e7a;">−1% ~ −3%</span></li>
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -18</strong></li>
<li>Fire element resistance <span style="color:#546e7a;">+1% ~ +5%</span></li>
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -6</strong></li>
<li>Earth element resistance <span style="color:#546e7a;">+3% ~ +6%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Damage from Demon race <span style="color:#546e7a;">−1% ~ −5%</span></li>
<li>Damage from Brute race <span style="color:#546e7a;">−1% ~ −5%</span></li>
</ul>
</ul>
</div>
</div>
Line 397: Line 292:
</div>
</div>


=== Sand Set Bonus ===


<div style="
=== Desert Item Combos ===
  background: linear-gradient(135deg, rgba(28,20,4,0.92), rgba(18,12,2,0.98));
 
  border: 1px solid rgba(200,160,30,0.30);
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(18,12,2,0.98));border:2px solid rgba(200,160,30,0.38);border-left:5px solid #c8a020;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
  border-radius: 8px;
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush <span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;">Mid-Tier</span></div>
  padding: 16px 20px;
<div style="color:#7d6020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Sleep control · Defensive bait · Practical desert farming</div>
  margin: 0 0 20px 0;
<div>{{Item List|id=22001|item=Sand Shoes|simple=yes}} + {{Item List|id=4101|item=Sandman Card|simple=yes}} + {{Item List|id=2274|item=Ghost Bandana|simple=yes}}</div>
">
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<li>DEF <strong style="color:#fffde7;">+10</strong></li>
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;">
<li>Physical attacks have a <strong style="color:#fffde7;">5%</strong> chance to inflict Sleep.</li>
<li>Max HP +<strong style="color:#fff9c4;">8%</strong></li>
<li>Damage against Insect monsters <strong style="color:#fffde7;">+8%</strong>.</li>
<li>Ranged damage received −<strong style="color:#fff9c4;">5%</strong></li>
<li>Fire element resistance <strong style="color:#fffde7;">+5%</strong>.</li>
<li>Damage dealt to Fire element monsters +<strong style="color:#fff9c4;">10%</strong></li>
<li>Resistance to status effects (Silence, Curse, Blind, Stun) +<strong style="color:#fff9c4;">20%</strong></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Desert Item Combo ===
<div style="background:linear-gradient(135deg,rgba(32,22,4,0.95),rgba(18,12,2,0.98));border:2px solid rgba(240,190,30,0.46);border-left:5px solid #f9a825;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
 
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mask <span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;">Powerful</span></div>
<div style="
<div style="color:#5a4010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating</div>
  background: linear-gradient(135deg, rgba(30,20,4,0.95), rgba(18,12,2,0.98));
<div>{{Item List|id=15001|item=Sand Armor|simple=yes}} + {{Item List|id=4043|item=Andre Card|simple=yes}} + {{Item List|id=2297|item=Goblin's Mask|simple=yes}}</div>
  border: 2px solid rgba(220,180,30,0.40);
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
  border-left: 5px solid #fdd835;
<li>HIT <strong style="color:#fffde7;">+30</strong>.</li>
  border-radius: 8px;
<li>ATK <strong style="color:#fffde7;">+20</strong>.</li>
  padding: 16px 20px;
<li>Physical damage against Insect and Brute monsters <strong style="color:#fffde7;">+10%</strong>.</li>
  margin: 0 0 20px 0;
<li>Ignore <strong style="color:#fffde7;">10%</strong> DEF of Insect and Brute monsters.</li>
  position: relative; overflow: hidden;
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(220,180,30,0.07),transparent);pointer-events:none;"></div>
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Scouring Wind Combo</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15001|item=Sand Armor|simple=yes}} {{Item List|id=22001|item=Sand Shoes|simple=yes}} {{Item List|id=4377|item=Antique Firelock Card|simple=yes}}
<div style="margin-top:6px;color:#90a4ae;font-size:0.88em;">(Antique Firelock Card in any piece of the set)</div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>DEF +<strong style="color:#fffde7;">8</strong></li>
<li>Resistance to Silence and Blind +<strong style="color:#fffde7;">25%</strong></li>
<li>Fire element resistance +<strong style="color:#fffde7;">10%</strong> additional</li>
<li>When hit by ranged attacks: 8% chance to gain a <strong style="color:#fffde7;">+15 DEF</strong> shield for 4 seconds</li>
</ul>
</ul>
</div>
</div>


=== Desert Fever MVP ===
<div style="background:rgba(22,16,4,0.88);border:1px solid rgba(200,160,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.89em;line-height:1.75;">
<li>Damage against Demon race <span style="color:#546e7a;">+8% ~ +14%</span></li>
<li>Damage against Brute race <span style="color:#546e7a;">+6% ~ +11%</span></li>
<li>Ranged damage received <span style="color:#546e7a;">−6% ~ −10%</span> additional</li>
<li>Chance (8%) when hit: gain <strong style="color:#fff9c4;">+12 DEF</strong> for 5 seconds</li>
<li>Fire element resistance <span style="color:#546e7a;">+6% ~ +10%</span> additional</li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 3 — GLAST HEIM
     GLAST HEIM
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Glast Heim Fever Dungeons ==
== Glast Heim Fever Dungeons ==


<div style="
<div style="background:linear-gradient(135deg,rgba(22,10,34,0.94),rgba(10,4,18,0.99));border:2px solid rgba(150,80,220,0.34);border-left:5px solid #ce93d8;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
  background: linear-gradient(135deg, rgba(16,8,28,0.92), rgba(8,4,18,0.98));
<div style="color:#e1bee7;font-size:0.90em;line-height:1.65;">
  border: 1px solid rgba(130,60,200,0.35);
Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.
  border-left: 5px solid #ab47bc;
<br><br>
  border-radius: 8px;
[[File:kl_knt02_fever.png|250px]]
  padding: 16px 20px 14px;
  margin: 0 0 20px 0;
">
<div style="color:#e1bee7; font-size:0.90em; line-height:1.65;">
The ruins of Glast Heim have collapsed inward, trapping wandering Undead and Demon entities within sealed catacombs. The Fever variants are driven by cursed dark energy — applying <strong style="color:#ce93d8;">Shadow element damage, Curse status chains, and massive SP drain</strong>. The Shadow Set is built for Undead and Demon hunting specialists — maximizing SP efficiency and Shadow element resilience.
</div>
</div>
</div>
</div>
Line 479: Line 335:
=== Shadow Set ===
=== Shadow Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15002|item=Shadow Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Shadow resistance, SP sustain, Undead/Demon mitigation.</span></div>
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22002|item=Shadow Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP recovery, Curse resistance, caster sustain.</span></div>
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20002|item=Shadow Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Flee, Perfect Dodge, magic pressure control.</span></div>
</div>


<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;">
=== Shadow Set Bonus ===
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Shadow Armor</div>
 
<div style="padding:12px 14px;">
<div style="background:linear-gradient(135deg,rgba(14,6,26,0.92),rgba(8,4,18,0.98));border:1px solid rgba(130,60,200,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
{{Item List|id=15002|item=Shadow Armor|simple=yes}}
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<div style="height:8px;"></div>
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;">
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;">
<li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li>
<li>Max HP % <span style="color:#546e7a;">+3% ~ +7%</span></li>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li>
<li>Shadow element resistance <span style="color:#546e7a;">+5% ~ +10%</span></li>
<li>Immune to Sleep</li>
<li>Undead element resistance <span style="color:#546e7a;">+4% ~ +9%</span></li>
<li>Demon race damage received <span style="color:#546e7a;">−3% ~ −6%</span></li>
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>MDEF <span style="color:#546e7a;">+3 ~ +8</span></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>
</div>


<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;">
=== Shadow Random Options ===
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Shadow Shoes</div>
 
<div style="padding:12px 14px;">
 
{{Item List|id=22002|item=Shadow Shoes|simple=yes}}
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="height:8px;"></div>
 
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(130,60,200,0.28);border-left:5px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:8px;">Shadow Positive Pool</div>
<li>SP Recovery rate <span style="color:#546e7a;">+6% ~ +14%</span></li>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<li>Max SP % <span style="color:#546e7a;">+3% ~ +7%</span></li>
<ul style="margin:0;padding:0 0 0 18px;">
<li>After-cast delay <span style="color:#546e7a;">−3% ~ −6%</span></li>
<li>Damage to Undead monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li>
<li>Flee <span style="color:#546e7a;">+4 ~ +10</span></li>
<li>Damage to Demon monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li>
<li>INT <span style="color:#546e7a;">+2 ~ +4</span></li>
<li>Shadow resistance <strong style="color:#f3e5f5;">+3% ~ +15%</strong></li>
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +5%</span></li>
<li>SP recovery <strong style="color:#f3e5f5;">+5% ~ +15%</strong></li>
<li>Variable cast time <strong style="color:#f3e5f5;">-3% ~ -10%</strong></li>
<li>When hit, <strong style="color:#f3e5f5;">1% ~ 4%</strong> chance to inflict Curse on attacker</li>
</ul>
</ul>
</div>
</div>
</div>
</div>


<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Shadow Manteau</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Shadow Drawback Pool</div>
<div style="padding:12px 14px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
{{Item List|id=20002|item=Shadow Manteau|simple=yes}}
<ul style="margin:0;padding:0 0 0 18px;">
<div style="height:8px;"></div>
<li>Holy resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Max HP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;">
<li>Healing received <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Shadow element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>ATK <strong style="color:#ffccbc;">-5 ~ -20</strong></li>
<li>Undead race damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>AGI <strong style="color:#ffccbc;">-1 ~ -3</strong></li>
<li>Demon race damage received <span style="color:#546e7a;">−3% ~ −6%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Curse resistance <span style="color:#546e7a;">+20% ~ +40%</span></li>
<li>Magic damage received <span style="color:#546e7a;">−2% ~ +5%</span></li>
</ul>
</ul>
</div>
</div>
Line 534: Line 388:
</div>
</div>


=== Shadow Set Bonus ===
=== Glast Heim Item Combos ===


<div style="
<div style="background:linear-gradient(135deg,rgba(14,6,24,0.94),rgba(8,4,18,0.98));border:2px solid rgba(130,60,180,0.38);border-left:5px solid #7b1fa2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
  background: linear-gradient(135deg, rgba(14,6,26,0.92), rgba(8,4,18,0.98));
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage <span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;">Mid-Tier</span></div>
  border: 1px solid rgba(130,60,200,0.30);
<div style="color:#6e4080;font-size:0.80em;margin:8px 0 14px;font-style:italic;">MATK scaling · SP economy · Undead/Demon caster route</div>
  border-radius: 8px;
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4409|item=Agav Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div>
  padding: 16px 20px;
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
  margin: 0 0 20px 0;
<li>MATK <strong style="color:#f3e5f5;">+5%</strong> additional.</li>
">
<li>INT <strong style="color:#f3e5f5;">+3</strong>.</li>
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<li>SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li>
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;">
<li><strong style="color:#f3e5f5;">-10%</strong> variable cast time.</li>
<li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li>
<li>Shadow element resistance +<strong style="color:#e1bee7;">10%</strong></li>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong> inside Fever maps</li>
<li>Curse status duration received −<strong style="color:#e1bee7;">50%</strong></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Glast Heim Item Combo ===
<div style="background:linear-gradient(135deg,rgba(18,4,26,0.95),rgba(8,2,14,0.98));border:2px solid rgba(190,80,250,0.46);border-left:5px solid #e040fb;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
 
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Gravebound Hex <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div>
<div style="
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Shadow defense · Curse retaliation · Undead/Demon frontline route</div>
  background: linear-gradient(135deg, rgba(16,6,28,0.95), rgba(8,4,18,0.98));
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div>
  border: 2px solid rgba(160,80,220,0.40);
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
  border-left: 5px solid #9c27b0;
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-10%</strong>.</li>
  border-radius: 8px;
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li>
  padding: 16px 20px;
<li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li>
  margin: 0 0 20px 0;
<li>VIT <strong style="color:#f3e5f5;">+2</strong>.</li>
  position: relative; overflow: hidden;
<li>When physically attacked, has a <strong style="color:#f3e5f5;">3%</strong> chance to inflict Curse on the attacker.</li>
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(130,60,200,0.07),transparent);pointer-events:none;"></div>
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Cursed Vault Combo</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15002|item=Shadow Armor|simple=yes}} {{Item List|id=20002|item=Shadow Manteau|simple=yes}} {{Item List|id=4064|item=Wraith Dead Card|simple=yes}}
<div style="margin-top:6px;color:#90a4ae;font-size:0.88em;">(Wraith Dead Card in Shadow Manteau)</div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li>Shadow element resistance +<strong style="color:#f3e5f5;">12%</strong> additional</li>
<li>INT +<strong style="color:#f3e5f5;">4</strong></li>
<li>When killing an Undead monster: 10% chance to recover <strong style="color:#f3e5f5;">5% Max SP</strong></li>
<li>Curse status immunity inside Fever maps</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#e040fb;">How it plays:</strong> This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.</div>
</div>
</div>


=== Glast Heim Fever MVP ===
<div style="background:rgba(12,6,22,0.88);border:1px solid rgba(130,60,200,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.89em;line-height:1.75;">
<li>Damage against Undead race <span style="color:#546e7a;">+8% ~ +14%</span></li>
<li>Damage against Demon race <span style="color:#546e7a;">+7% ~ +13%</span></li>
<li>Shadow element resistance <span style="color:#546e7a;">+6% ~ +11%</span> additional</li>
<li>Holy element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li>
<li>Chance (7%) when hit: reduce next instance of damage by <strong style="color:#e1bee7;">15%</strong> (2-second window)</li>
<li>Chance (10%) on Undead kill: recover <strong style="color:#e1bee7;">4% Max SP</strong></li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 4 — MAGMA DUNGEON
     MAGMA DUNGEON
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Magma Dungeon Level 3 Fever Area ==
== Magma Dungeon Level 3 Fever Area ==


<div style="
<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
  background: linear-gradient(135deg, rgba(30,8,4,0.92), rgba(18,4,2,0.98));
<div style="color:#ffccbc;font-size:0.90em;line-height:1.65;">
  border: 1px solid rgba(220,80,30,0.38);
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.
  border-left: 5px solid #f4511e;
  border-radius: 8px;
  padding: 16px 20px 14px;
  margin: 0 0 20px 0;
">
<div style="color:#ffccbc; font-size:0.90em; line-height:1.65;">
The deepest floors of Magma Dungeon have cracked open, and superheated Fire element creatures have flooded the tunnels. The Magma Set is the most <strong style="color:#ff8a65;">offensively-oriented Fever set</strong> — boosting ATK, MATK, Fire resistance, and ASPD for aggressive, sustained pressure in a kill-or-be-killed environment.
</div>
</div>
</div>
</div>
Line 616: Line 431:
=== Magma Set ===
=== Magma Set ===


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15003|item=Magma Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire defense, MATK, caster pressure.</span></div>
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22003|item=Magma Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP sustain, after-cast support, kill recovery.</span></div>
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20003|item=Magma Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire resistance, magic reduction, survival.</span></div>
</div>
 
=== Magma Set Bonus ===


<div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(34,8,4,0.92),rgba(18,4,2,0.98));border:1px solid rgba(220,80,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Magma Armor</div>
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<div style="padding:12px 14px;">
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.92em;line-height:1.80;">
{{Item List|id=15003|item=Magma Armor|simple=yes}}
<li>Fire element resistance +<strong style="color:#ffe0b2;">15%</strong></li>
<div style="height:8px;"></div>
<li>ATK/MATK +<strong style="color:#ffe0b2;">3%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Damage against Earth monsters +<strong style="color:#ffe0b2;">10%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;">
<li>Max HP <span style="color:#546e7a;">+200 ~ +500</span></li>
<li>ATK <span style="color:#546e7a;">+8 ~ +20</span></li>
<li>MATK <span style="color:#546e7a;">+8 ~ +18</span></li>
<li>STR <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+5% ~ +10%</span></li>
<li>VIT <span style="color:#546e7a;">+2 ~ +4</span></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(220,80,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>
</div>


<div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;">
=== Magma Random Options ===
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Magma Shoes</div>
 
<div style="padding:12px 14px;">
 
{{Item List|id=22003|item=Magma Shoes|simple=yes}}
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="height:8px;"></div>
 
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(220,80,30,0.28);border-left:5px solid #ff7043;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;margin-bottom:8px;">Magma Positive Pool</div>
<li>ASPD <span style="color:#546e7a;">+3% ~ +7%</span></li>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li>
<ul style="margin:0;padding:0 0 0 18px;">
<li>Max SP <span style="color:#546e7a;">+60 ~ +140</span></li>
<li>Fire magic damage <strong style="color:#ffe0b2;">+4% ~ +12%</strong></li>
<li>Fire element resistance <span style="color:#546e7a;">+3% ~ +7%</span></li>
<li>Damage to Earth monsters <strong style="color:#ffe0b2;">+5% ~ +14%</strong></li>
<li>AGI <span style="color:#546e7a;">+2 ~ +4</span></li>
<li>Fire resistance <strong style="color:#ffe0b2;">+1% ~ +5%</strong></li>
<li>HP Recovery rate <span style="color:#546e7a;">+3% ~ +8%</span></li>
<li>ATK/MATK <strong style="color:#ffe0b2;">+1% ~ +3%</strong></li>
<li>Chance on kill: recover <strong style="color:#ffe0b2;">5 ~ 15</strong> Max SP</li>
<li>Physical attacks have <strong style="color:#ffe0b2;">1% ~ 4%</strong> chance to auto-cast Fire Ball</li>
</ul>
</ul>
</div>
</div>
</div>
</div>


<div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Magma Manteau</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Magma Drawback Pool</div>
<div style="padding:12px 14px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
{{Item List|id=20003|item=Magma Manteau|simple=yes}}
<ul style="margin:0;padding:0 0 0 18px;">
<div style="height:8px;"></div>
<li>Water resistance <strong style="color:#ffccbc;">-4% ~ -10%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Damage received from Water property monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;">
<li>SP consumption <strong style="color:#ffccbc;">+1% ~ +8%</strong></li>
<li>Fire element resistance <span style="color:#546e7a;">+4% ~ +9%</span></li>
<li>After-cast delay <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>Neutral element resistance <span style="color:#546e7a;">+2% ~ +5%</span></li>
<li>DEF <strong style="color:#ffccbc;">-5 ~ -15</strong></li>
<li>Melee damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>Critical rate <span style="color:#546e7a;">+3 ~ +7</span></li>
<li>ATK % <span style="color:#546e7a;">+2% ~ +5%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
</ul>
</ul>
</div>
</div>
Line 671: Line 483:
</div>
</div>


=== Magma Set Bonus ===
=== Magma Item Combos ===


<div style="
<div style="background:linear-gradient(135deg,rgba(34,10,4,0.94),rgba(18,4,2,0.98));border:2px solid rgba(220,80,30,0.38);border-left:5px solid #ff5722;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
  background: linear-gradient(135deg, rgba(28,6,2,0.92), rgba(16,4,2,0.98));
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Cinder Arcanist <span style="background:rgba(220,80,30,0.18);border:1px solid rgba(220,80,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffccbc;">Mid-Tier</span></div>
  border: 1px solid rgba(220,80,30,0.30);
<div style="color:#8a4020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Fire spell specialization · Cross-map card objective · Caster route</div>
  border-radius: 8px;
<div>{{Item List|id=20003|item=Magma Manteau|simple=yes}} + {{Item List|id=4429|item=Salamander Card|simple=yes}} + {{Item List|id=4433|item=Imp Card|simple=yes}}</div>
  padding: 16px 20px;
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
  margin: 0 0 20px 0;
<li>MATK <strong style="color:#ffe0b2;">+4%</strong>.</li>
">
<li>Fire Bolt damage <strong style="color:#ffe0b2;">+15%</strong>.</li>
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<li>Meteor Storm damage <strong style="color:#ffe0b2;">+15%</strong> additional.</li>
<ul style="margin:0;padding:0 0 0 18px;color:#e8c0b0;font-size:0.92em;line-height:1.80;">
<li>SP consumption <strong style="color:#ffe0b2;">-5%</strong>.</li>
<li>ATK +<strong style="color:#ffccbc;">20</strong> and MATK +<strong style="color:#ffccbc;">15</strong></li>
<li>Fire element resistance +<strong style="color:#ffccbc;">10%</strong></li>
<li>ASPD +<strong style="color:#ffccbc;">5%</strong> inside Fever maps</li>
<li>Damage against Fire-element and Formless monsters +<strong style="color:#ffccbc;">8%</strong></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(220,80,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Magma Item Combo ===
<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
 
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Volcanix Hex <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div>
<div style="
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Battle-mage pressure · Fire retaliation · Flame Lord route</div>
  background: linear-gradient(135deg, rgba(30,6,2,0.95), rgba(18,4,2,0.98));
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4437|item=Magmaring Card|simple=yes}} + {{Item List|id=2678|item=Ring of the Flame Lord|simple=yes}}</div>
  border: 2px solid rgba(240,100,30,0.42);
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
  border-left: 5px solid #ff5722;
<li>ATK/MATK <strong style="color:#ffe0b2;">+5%</strong>.</li>
  border-radius: 8px;
<li>Fire element resistance <strong style="color:#ffe0b2;">+10%</strong>.</li>
  padding: 16px 20px;
<li>Physical damage against Earth monsters <strong style="color:#ffe0b2;">+10%</strong>.</li>
  margin: 0 0 20px 0;
<li>Physical attacks have a <strong style="color:#ffe0b2;">3%</strong> chance to auto-cast Fire Ball Lv.5.</li>
  position: relative; overflow: hidden;
<li>When attacking, has a small chance to gain <strong style="color:#ffe0b2;">ATK +20</strong> for 10 seconds.</li>
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(220,80,30,0.08),transparent);pointer-events:none;"></div>
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Magma Surge Combo</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15003|item=Magma Armor|simple=yes}} {{Item List|id=20003|item=Magma Manteau|simple=yes}} {{Item List|id=4115|item=Agav Card|simple=yes}}
<div style="margin-top:6px;color:#90a4ae;font-size:0.88em;">(Agav Card in Magma Armor)</div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<li>ATK +<strong style="color:#ffe0b2;">15</strong> additional</li>
<li>Critical rate +<strong style="color:#ffe0b2;">5</strong></li>
<li>When attacking with a Fire-element skill: 8% chance to trigger a <strong style="color:#ffe0b2;">burning aura</strong> — adds +12 ATK for 6 seconds</li>
<li>Damage against Formless monsters +<strong style="color:#ffe0b2;">10%</strong> additional</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(255,90,40,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff7043;">Implementation note:</strong> Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.</div>
</div>
</div>


=== Magma Fever MVP ===
<div style="background:rgba(22,6,4,0.88);border:1px solid rgba(220,80,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#e8c0b0;font-size:0.89em;line-height:1.75;">
<li>Damage against Fire-element monsters <span style="color:#546e7a;">+8% ~ +15%</span></li>
<li>Damage against Formless race <span style="color:#546e7a;">+7% ~ +13%</span></li>
<li>Damage against Demon race <span style="color:#546e7a;">+5% ~ +10%</span></li>
<li>Fire element resistance <span style="color:#546e7a;">+6% ~ +10%</span> additional</li>
<li>Chance (8%) on attack: trigger burning aura — ATK +<strong style="color:#ffccbc;">18</strong> for 5 seconds</li>
<li>ATK % or MATK % against Fever monsters <span style="color:#546e7a;">+5% ~ +9%</span></li>
</ul>
</div>


<!-- ═══════════════════════════════════════════════════════════
<!-- ═══════════════════════════════════════════════════════════
     MAP 5 — ABYSS LAKE
     ABYSS LAKE
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Abyss Lake Underground Cave Level 4 ==
== Abyss Lake Fever Area ==


<div style="
<div style="background:linear-gradient(135deg,rgba(6,18,38,0.94),rgba(2,8,20,0.99));border:2px solid rgba(40,140,220,0.36);border-left:5px solid #64b5f6;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
  background: linear-gradient(135deg, rgba(4,14,30,0.92), rgba(2,8,20,0.98));
<div style="color:#b3d4f8;font-size:0.90em;line-height:1.65;">
  border: 1px solid rgba(40,140,220,0.38);
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
  border-left: 5px solid #1565c0;
  border-radius: 8px;
  padding: 16px 20px 14px;
  margin: 0 0 20px 0;
">
<div style="color:#b3d4f8; font-size:0.90em; line-height:1.65;">
The fourth level of the Abyss Lake Underground Cave is an ancient sealed cavern, home to massive Dragon-race creatures and skeletal constructs of enormous size. Boss-type monsters appear more frequently and hit far harder than surface variants. The Dragon & Bone Set rewards the bravest hunters with <strong style="color:#90caf9;">Dragon resistance, Boss damage mitigation, and critical power</strong> — and is the only set to ship with <strong style="color:#80deea;">two distinct item combos</strong>.
</div>
</div>
</div>
</div>


=== Dragon & Bone Set ===
=== Dragonbone Set ===
 
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon defense, HP, boss pressure.</span></div>
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon kill momentum, Critical, ATK.</span></div>
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20004|item=Dragonbone Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Dragon resistance, Critical damage.</span></div>
</div>


<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;">
=== Dragonbone Set Bonus ===


<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.92),rgba(2,8,20,0.98));border:1px solid rgba(40,140,220,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Dragonbone Armor</div>
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<div style="padding:12px 14px;">
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.92em;line-height:1.80;">
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}
<li>Damage against Dragon race +<strong style="color:#e3f2fd;">12%</strong></li>
<div style="height:8px;"></div>
<li>Dragon race damage received <strong style="color:#e3f2fd;">10%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Critical damage +<strong style="color:#e3f2fd;">8%</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;">
<li>Max HP +<strong style="color:#e3f2fd;">8%</strong></li>
<li>Max HP % <span style="color:#546e7a;">+3% ~ +7%</span></li>
<li>Dragon race damage received <span style="color:#546e7a;">−4% ~ +8%</span></li>
<li>Boss race damage received <span style="color:#546e7a;">−3% ~ −6%</span></li>
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>STR <span style="color:#546e7a;">+2 ~ +4</span></li>
<li>MDEF <span style="color:#546e7a;">+3 ~ +7</span></li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(40,140,220,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>
</div>
</div>


<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;">
=== Dragonbone Random Options ===
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Dragonbone Shoes</div>
 
<div style="padding:12px 14px;">
 
{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
<div style="height:8px;"></div>
 
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(40,140,220,0.28);border-left:5px solid #64b5f6;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;margin-bottom:8px;">Dragonbone Positive Pool</div>
<li>Max HP <span style="color:#546e7a;">+200 ~ +500</span></li>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li>
<ul style="margin:0;padding:0 0 0 18px;">
<li>ASPD <span style="color:#546e7a;">+3% ~ +7%</span></li>
<li>Damage to Dragon monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li>
<li>Critical rate <span style="color:#546e7a;">+4 ~ +9</span></li>
<li>Damage to Boss monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li>
<li>AGI <span style="color:#546e7a;">+2 ~ +5</span></li>
<li>Damage to Large monsters <strong style="color:#e3f2fd;">+1% ~ +7%</strong></li>
<li>Max SP <span style="color:#546e7a;">+60 ~ +140</span></li>
<li>Critical damage <strong style="color:#e3f2fd;">+2% ~ +7%</strong></li>
<li>HIT <strong style="color:#e3f2fd;">+1 ~ +9</strong></li>
<li>Damage received from Dragon monsters <strong style="color:#e3f2fd;">-3% ~ -10%</strong></li>
</ul>
</ul>
</div>
</div>
</div>
</div>


<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Dragonbone Manteau</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Dragonbone Drawback Pool</div>
<div style="padding:12px 14px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
{{Item List|id=20004|item=Dragonbone Manteau|simple=yes}}
<ul style="margin:0;padding:0 0 0 18px;">
<div style="height:8px;"></div>
<li>Damage to Small monsters <strong style="color:#ffccbc;">-4% ~ -10%</strong></li>
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div>
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -8</strong></li>
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;">
<li>Max SP <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Dragon race damage received <span style="color:#546e7a;">−4% ~ −8%</span></li>
<li>Damage received from normal monsters <strong style="color:#ffccbc;">+1% ~ +10%</strong></li>
<li>Neutral element resistance <span style="color:#546e7a;">+3% ~ +6%</span></li>
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -20</strong></li>
<li>Boss race damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>Critical damage <span style="color:#546e7a;">+5% ~ +10%</span></li>
<li>Ranged damage received <span style="color:#546e7a;">−3% ~ −7%</span></li>
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li>
</ul>
</ul>
</div>
</div>
</div>
</div>


</div>
=== Dragon & Bone Set Bonus ===
<div style="
  background: linear-gradient(135deg, rgba(4,12,28,0.92), rgba(2,8,18,0.98));
  border: 1px solid rgba(40,140,220,0.30);
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 20px 0;
">
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.92em;line-height:1.80;">
<li>Dragon race damage received −<strong style="color:#e3f2fd;">12%</strong></li>
<li>Boss race damage received −<strong style="color:#e3f2fd;">8%</strong></li>
<li>Critical rate +<strong style="color:#e3f2fd;">8</strong> and Critical damage +<strong style="color:#e3f2fd;">10%</strong> inside Fever maps</li>
<li>Dragon Slayer effect: every 30th critical hit summons a <strong style="color:#e3f2fd;">Dragon Spirit</strong> — adds +20 ATK for 8 seconds</li>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(40,140,220,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div>
</div>
</div>


=== Abyss Lake Item Combos ===
=== Abyss Lake Item Combos ===


<div style="
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
  background: linear-gradient(90deg,rgba(40,140,220,0.10),rgba(0,188,212,0.06));
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div>
  border: 1px solid rgba(40,140,220,0.22);
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage · Critical momentum · Yellow Acidus precision route</div>
  border-radius: 8px;
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4327|item=Yellow Acidus Card|simple=yes}} + {{Item List|id=5123|item=Ulle's Hat|simple=yes}}</div>
  padding: 10px 16px;
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
  margin: 0 0 14px 0;
<li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li>
  font-size: 0.84em; color: #80deea; letter-spacing: 0.04em;
<li>ASPD <strong style="color:#e1f5fe;">+5%</strong>.</li>
">
<li>Critical Rate <strong style="color:#e1f5fe;">+7</strong>.</li>
⚠ <strong>Abyss Lake is the only Fever map with two distinct item combos.</strong> Both can be active simultaneously if all items are equipped. They do <em>not</em> conflict.
<li>Critical damage <strong style="color:#e1f5fe;">+8%</strong>.</li>
</div>
<li>After killing a Dragon monster, recover <strong style="color:#e1f5fe;">2%</strong> Max HP.</li>
 
<div style="
  background: linear-gradient(135deg, rgba(4,14,30,0.95), rgba(2,8,20,0.98));
  border: 2px solid rgba(40,180,220,0.42);
  border-left: 5px solid #0288d1;
  border-radius: 8px;
  padding: 16px 20px;
  margin: 0 0 14px 0;
  position: relative; overflow: hidden;
">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(40,140,220,0.08),transparent);pointer-events:none;"></div>
<div style="font-weight:bold;color:#4fc3f7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Combo I — Ancient Scale Combo</div>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} {{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} {{Item List|id=4319|item=Dragon Tail Card|simple=yes}}
<div style="margin-top:6px;color:#90a4ae;font-size:0.88em;">(Dragon Tail Card in Dragonbone Shoes)</div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
<li>Dragon race damage received −<strong style="color:#e1f5fe;">10%</strong> additional</li>
<li>AGI +<strong style="color:#e1f5fe;">4</strong></li>
<li>Critical rate +<strong style="color:#e1f5fe;">6</strong> additional</li>
<li>Chance (10%) on critical hit: Dragon Slayer effect activates immediately (ATK +20 for 8s)</li>
</ul>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,14,32,0.55);border:1px solid rgba(40,140,220,0.22);border-radius:6px;color:#1a5a90;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#64b5f6;">Item note:</strong> Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.</div>
</div>
</div>


<div style="
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
  background: linear-gradient(135deg, rgba(4,14,30,0.95), rgba(2,8,20,0.98));
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div>
  border: 2px solid rgba(0,180,200,0.42);
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Bone Head execution route</div>
  border-left: 5px solid #00acc1;
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=2554|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=5398|item=Bone Head|simple=yes}}</div>
  border-radius: 8px;
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.</div>
  padding: 16px 20px;
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;">
  margin: 0 0 20px 0;
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li>
  position: relative; overflow: hidden;
<li>Physical damage against Boss monsters <strong style="color:#e1f5fe;">+8%</strong>.</li>
">
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li>
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(0,180,200,0.08),transparent);pointer-events:none;"></div>
<li>HIT <strong style="color:#e1f5fe;">+25</strong>.</li>
<div style="font-weight:bold;color:#4dd0e1;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Combo II — Bone Tyrant Combo</div>
<li>Ignore <strong style="color:#e1f5fe;">100%</strong> DEF of Dragon monsters.</li>
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;">
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div>
<div>
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} {{Item List|id=20004|item=Dragonbone Manteau|simple=yes}} {{Item List|id=4121|item=Ancient Mimic Card|simple=yes}}
<div style="margin-top:6px;color:#90a4ae;font-size:0.88em;">(Ancient Mimic Card in Dragonbone Manteau)</div>
</div>
</div>
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b3e8f0;font-size:0.91em;line-height:1.80;">
<li>Boss race damage received −<strong style="color:#e0f7fa;">8%</strong> additional</li>
<li>Critical damage +<strong style="color:#e0f7fa;">8%</strong> additional</li>
<li>STR +<strong style="color:#e0f7fa;">4</strong></li>
<li>When fighting Boss-type monsters: Max HP +<strong style="color:#e0f7fa;">5%</strong> passive bonus</li>
</ul>
</ul>
</div>
</div>


=== Abyss Lake Fever MVP ===
<div style="background:rgba(4,12,26,0.88);border:1px solid rgba(40,140,220,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;">
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.89em;line-height:1.75;">
<li>Damage against Dragon race <span style="color:#546e7a;">+10% ~ +16%</span></li>
<li>Damage against Boss-type monsters <span style="color:#546e7a;">+8% ~ +14%</span></li>
<li>Critical damage <span style="color:#546e7a;">+8% ~ +14%</span> additional</li>
<li>Dragon race damage received <span style="color:#546e7a;">−6% ~ +11%</span> additional</li>
<li>Neutral element resistance <span style="color:#546e7a;">+5% ~ +9%</span> additional</li>
<li>Chance (12%) on critical hit: Dragon Slayer effect activates — ATK +<strong style="color:#e3f2fd;">25</strong> for 10 seconds</li>
</ul>
</div>
<!-- ═══════════════════════════════════════════════════════════
    MASTER SUMMARY
════════════════════════════════════════════════════════════ -->
== System Reference ==
== System Reference ==


=== Fever Maps at a Glance ===
=== Fever Maps at a Glance ===


<div style="
{| style="width:100%;border-collapse:collapse;margin:0 0 24px 0;background:rgba(8,8,16,0.94);border:1px solid rgba(255,255,255,0.08);"
  background: linear-gradient(135deg, rgba(14,10,20,0.92), rgba(8,6,14,0.98));
  border: 1px solid rgba(255,255,255,0.10);
  border-radius: 8px;
  overflow: hidden;
  margin: 0 0 24px 0;
">
{| style="width:100%; border-collapse:collapse; margin:0;"
|-
|-
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Map
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Map
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Set
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Set
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Identity
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Core Identity
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Combos
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Normal Combo Route
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Material Drops
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#c8e6c9;" | 🌿 Payon Forest Fever Field
| style="padding:10px 14px;color:#a5d6a7;" | Payon Forest
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e8e0;" | Forest Set
| style="padding:10px 14px;color:#c0c0c0;" | Forest
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Survival · HP Recovery · Poison/Earth Resist
| style="padding:10px 14px;color:#c0c0c0;" | HP sustain, Brute/Plant hunting, Poison pressure
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#81c784;">1</span> — Blight Warden
| style="padding:10px 14px;color:#c0c0c0;" | Bathory / Nine Tail + Eggyra
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#fff9c4;" | 🏜️ Sograt Desert Fever Field
| style="padding:10px 14px;color:#fff176;" | Sograt Desert
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e8e0d0;" | Sand Set
| style="padding:10px 14px;color:#c0c0c0;" | Sand
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Endurance · Ranged Defense · Fire/Status Resist
| style="padding:10px 14px;color:#c0c0c0;" | DEF, Sleep, Fire resistance, accuracy
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ffd54f;">1</span> — Scouring Wind
| style="padding:10px 14px;color:#c0c0c0;" | Sandman / Goblin Mask / Andre
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e1bee7;" | 🏚️ Glast Heim Fever Dungeons
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d8e8;" | Shadow Set
| style="padding:10px 14px;color:#c0c0c0;" | Shadow
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Undead/Demon · Shadow Resist · SP Recovery
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Shadow resistance
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ce93d8;">1</span> — Cursed Vault
| style="padding:10px 14px;color:#c0c0c0;" | Agav / Waste Stove + Bison Horn
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffccbc;" | 🌋 Magma Dungeon Level 3
| style="padding:10px 14px;color:#ff7043;" | Magma Dungeon
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e8d0c8;" | Magma Set
| style="padding:10px 14px;color:#c0c0c0;" | Magma
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | ATK/MATK Pressure · ASPD · Fire Offense
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, hybrid fire pressure
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ff7043;">1</span> — Magma Surge
| style="padding:10px 14px;color:#c0c0c0;" | Salamander / Imp / Magmaring + Flame Lord
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|-
|-
| style="padding:11px 14px; color:#b3d4f8;" | 🐉 Abyss Lake Cave Level 4
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake
| style="padding:11px 14px; color:#c8d8e8;" | Dragon & Bone Set
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone
| style="padding:11px 14px; color:#90a0a0; font-size:0.89em;" | Dragon/Boss Hunting · Critical · High-End PvM
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets
| style="padding:11px 14px;" | <span style="color:#64b5f6;">2</span> — Ancient Scale + Bone Tyrant
| style="padding:10px 14px;color:#c0c0c0;" | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head
| style="padding:11px 14px; color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone
|}
|}
</div>


=== Option Design Reference ===
=== Implementation Notes ===


<div style="
<div style="background:linear-gradient(135deg,rgba(10,12,24,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:8px;padding:16px 20px;margin:0 0 28px 0;">
  background: linear-gradient(135deg, rgba(12,10,18,0.92), rgba(6,6,12,0.98));
<ul style="margin:0;padding:0 0 0 18px;color:#b0b8d0;font-size:0.90em;line-height:1.75;">
  border: 1px solid rgba(255,255,255,0.08);
<li>Drawback options should be implemented as separate random-option IDs with negative effects in the option script.</li>
  border-radius: 8px;
<li>Store option values as positive numbers and apply the negative sign inside the script where needed.</li>
  overflow: hidden;
<li>Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.</li>
  margin: 0 0 24px 0;
<li>GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.</li>
">
</ul>
{| style="width:100%; border-collapse:collapse; margin:0;"
|-
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Option Category
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Where It Appears
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Power Level
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Elemental Resistance
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Race Damage Reduction
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Stat Boosts (STR / AGI / VIT / INT)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Race Damage Bonus (vs. specific race)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | Fever MVP drops only
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffd54f;">Enhanced
|-
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Proc Effects (on kill / on hit)
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | Fever MVP drops only
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffd54f;">Enhanced
|-
| style="padding:11px 14px; color:#e0e0e0;" | Item Combo Set Bonuses
| style="padding:11px 14px; color:#a0b0c0; font-size:0.89em;" | Card + Set combination
| style="padding:11px 14px; color:#ff8a65;">Powerful
|}
</div>
</div>


<div style="
== See Also ==
  background: linear-gradient(135deg, rgba(20,10,4,0.88), rgba(12,6,2,0.95));
 
  border: 1px solid rgba(255,80,30,0.28);
* [[Dynamic Fields]]
  border-left: 4px solid #e53935;
* [[MVP Timer]]
  border-radius: 8px;
* [[Random Options]]
  padding: 14px 18px;
* [[Extraction Fields]]
  margin: 0 0 8px 0;
* [[Quests]]
  font-size: 0.90em;
  color: #ffcdd2;
  line-height: 1.70;
">
⚠ <strong style="color:#ef9a9a;">Reminder:</strong> All Fever set bonuses and item combo effects are <strong style="color:#e57373;">disabled on GvG, WoE, Castle, and Guild War flagged maps.</strong> Equipment may still be worn — only the Fever-specific bonuses are suppressed. Plan your gear loadout accordingly if you participate in competitive content.
</div>


[[Category:Game Systems]]
[[Category:General Information]]
[[Category:Equipment]]
[[Category:Fields]]
[[Category:Fever System]]
[[Category:Fever System]]

Latest revision as of 02:47, 30 May 2026

⚔ Fever System

The Fever System transforms selected fields and dungeons into high-stakes hunting zones. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a red portal.

Core Fever Rules

🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.

Fever Random Option Structure

How Fever Rolls Work

Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.


Normal Fever Monster
Entry Roll
Guaranteed: 1 random option
Bonus positive: 50%
Drawback: 50%
Elite Fever Monster
Improved Roll
Guaranteed: 1 random option
Bonus positive: 80%
Drawback: 20%
Fever MVP
Premium Roll
Guaranteed: 2 random options
Bonus positive: 80%
Rare roll: 12%
Drawback: 8%


Rupes Nigra Material Chain

Progression Materials
Material Rarity Primary Use

Rupes Nigra Fragment Rupes Nigra Fragment



Common Entry Fever upgrades, early material conversion, and basic combo support.

Rupes Nigra Shard Rupes Nigra Shard



Uncommon Crafting upgrades, exchange recipes, and special equipment infusion. These materials are not equipped and should not be used as direct item-combo triggers.

Rupes Nigra Stone Rupes Nigra Stone



Rare High-end Fever crafting and capstone upgrades. These materials are not equipped and should not be used as direct item-combo triggers.

Fever Map Navigator

🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set

Payon Forest Fever Field

Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.

Pay fild07 fever.png

Forest Set

Forest Armor Forest Armor



HP, VIT, Poison resistance, Plant damage reduction.

Forest Shoes Forest Shoes



HP/SP recovery, Flee, movement speed, AGI.

Forest Manteau Forest Manteau



Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.

Forest Set Bonus

⬡ Full Set Effect
  • Max HP +10%
  • Natural HP recovery +15%
  • Damage dealt to Plant and Brute monsters +8%
  • HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.

Forest Random Options

Forest Positive Pool
  • Damage to Plant monsters +4% ~ +12%
  • Damage to Brute monsters +4% ~ +10%
  • Max HP +3% ~ +8%
  • Healing received +4% ~ +10%
  • Poison resistance +10% ~ +30%
  • Chance on kill: recover 1% ~ 3% Max HP
Forest Drawback Pool
  • Fire resistance -3% ~ -8%
  • Max SP -2% ~ -6%
  • ASPD -1% ~ -3%
  • HIT -5 ~ -15
  • Damage received from Plant monsters +3% ~ +8%


Forest Item Combos

🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
  • Heal and Sanctuary restore +15% more HP.
  • Shadow-property damage received -10%.
  • Max SP +100.
  • SP consumption -5%.
Implementation note: This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.
🔗 Combo II — Moonlit Fox Powerful
Kiting · SP recovery · Two-card equipment objective
  • FLEE +20.
  • SP Recovery rate +15% additional.
  • Ranged physical damage +8%.
  • AGI +1.
How it plays: This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.


Sograt Desert Fever Field

Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.

Moc fild17 fever.png

Sand Set

Sand Armor Sand Armor



Max HP, DEF, VIT, Fire/Neutral resistance.

Sand Shoes Sand Shoes



HP recovery, Flee, HIT, STR.

Sand Manteau Sand Manteau



Ranged reduction, Fire/Earth resistance, Perfect Dodge.

Sand Set Bonus

⬡ Full Set Effect
  • Max HP +8%
  • Ranged damage received −5%
  • Damage dealt to Fire element monsters +10%
  • Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.

Sand Random Options

Sand Positive Pool
  • Damage to Insect monsters +4% ~ +12%
  • Damage to Brute monsters +4% ~ +10%
  • HIT +8 ~ +30
  • Fire resistance +4% ~ +12%
  • Ranged damage received -3% ~ -8%
  • Physical attacks have 1% ~ 4% chance to inflict Sleep
Sand Drawback Pool
  • Water resistance -3% ~ -8%
  • Variable cast time +3% ~ +8%
  • SP consumption +3% ~ +8%
  • FLEE -5 ~ -18
  • Critical Rate -2 ~ -6


Desert Item Combos

🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Practical desert farming
  • DEF +10
  • Physical attacks have a 5% chance to inflict Sleep.
  • Damage against Insect monsters +8%.
  • Fire element resistance +5%.
🔗 Combo II — Phreeoni's Mask Powerful
Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating
  • HIT +30.
  • ATK +20.
  • Physical damage against Insect and Brute monsters +10%.
  • Ignore 10% DEF of Insect and Brute monsters.


Glast Heim Fever Dungeons

Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.

Kl knt02 fever.png

Shadow Set

Shadow Armor Shadow Armor



Shadow resistance, SP sustain, Undead/Demon mitigation.

Shadow Shoes Shadow Shoes



SP recovery, Curse resistance, caster sustain.

Shadow Manteau Shadow Manteau



Neutral reduction, Flee, Perfect Dodge, magic pressure control.

Shadow Set Bonus

⬡ Full Set Effect
  • Damage received from Undead and Demon monsters −10%
  • Damage dealt to Shadow element monsters +10%
  • SP recovery +20%
  • Immune to Sleep
⚠ Disabled on GvG / WoE flagged maps.

Shadow Random Options

Shadow Positive Pool
  • Damage to Undead monsters +5% ~ +10%
  • Damage to Demon monsters +5% ~ +10%
  • Shadow resistance +3% ~ +15%
  • SP recovery +5% ~ +15%
  • Variable cast time -3% ~ -10%
  • When hit, 1% ~ 4% chance to inflict Curse on attacker
Shadow Drawback Pool
  • Holy resistance -3% ~ -8%
  • Max HP -2% ~ -6%
  • Healing received -3% ~ -8%
  • ATK -5 ~ -20
  • AGI -1 ~ -3

Glast Heim Item Combos

🔗 Combo I — Spectral Mage Mid-Tier
MATK scaling · SP economy · Undead/Demon caster route
  • MATK +5% additional.
  • INT +3.
  • SP consumption -5%.
  • -10% variable cast time.
🔗 Combo II — Gravebound Hex Powerful
Shadow defense · Curse retaliation · Undead/Demon frontline route
  • Damage received from Undead and Demon monsters -10%.
  • Shadow element resistance +10%.
  • Max HP +5%.
  • VIT +2.
  • When physically attacked, has a 3% chance to inflict Curse on the attacker.
How it plays: This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.


Magma Dungeon Level 3 Fever Area

Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.

Magma Set

Magma Armor Magma Armor



Fire defense, MATK, caster pressure.

Magma Shoes Magma Shoes



SP sustain, after-cast support, kill recovery.

Magma Manteau Magma Manteau



Fire resistance, magic reduction, survival.

Magma Set Bonus

⬡ Full Set Effect
  • Fire element resistance +15%
  • ATK/MATK +3%
  • Damage against Earth monsters +10%
⚠ Disabled on GvG / WoE flagged maps.

Magma Random Options

Magma Positive Pool
  • Fire magic damage +4% ~ +12%
  • Damage to Earth monsters +5% ~ +14%
  • Fire resistance +1% ~ +5%
  • ATK/MATK +1% ~ +3%
  • Chance on kill: recover 5 ~ 15 Max SP
  • Physical attacks have 1% ~ 4% chance to auto-cast Fire Ball
Magma Drawback Pool
  • Water resistance -4% ~ -10%
  • Damage received from Water property monsters +3% ~ +8%
  • SP consumption +1% ~ +8%
  • After-cast delay +3% ~ +8%
  • DEF -5 ~ -15

Magma Item Combos

🔗 Combo I — Cinder Arcanist Mid-Tier
Fire spell specialization · Cross-map card objective · Caster route
  • MATK +4%.
  • Fire Bolt damage +15%.
  • Meteor Storm damage +15% additional.
  • SP consumption -5%.
🔗 Combo II — Volcanix Hex Powerful
Battle-mage pressure · Fire retaliation · Flame Lord route
  • ATK/MATK +5%.
  • Fire element resistance +10%.
  • Physical damage against Earth monsters +10%.
  • Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
  • When attacking, has a small chance to gain ATK +20 for 10 seconds.
Implementation note: Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.


Abyss Lake Fever Area

Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.

Dragonbone Set

Dragonbone Armor Dragonbone Armor



Dragon defense, HP, boss pressure.

Dragonbone Shoes Dragonbone Shoes



Dragon kill momentum, Critical, ATK.

Dragonbone Manteau Dragonbone Manteau



Neutral reduction, Dragon resistance, Critical damage.

Dragonbone Set Bonus

⬡ Full Set Effect
  • Damage against Dragon race +12%
  • Dragon race damage received −10%
  • Critical damage +8%
  • Max HP +8%
⚠ Disabled on GvG / WoE flagged maps.

Dragonbone Random Options

Dragonbone Positive Pool
  • Damage to Dragon monsters +1% ~ +6%
  • Damage to Boss monsters +1% ~ +6%
  • Damage to Large monsters +1% ~ +7%
  • Critical damage +2% ~ +7%
  • HIT +1 ~ +9
  • Damage received from Dragon monsters -3% ~ -10%
Dragonbone Drawback Pool
  • Damage to Small monsters -4% ~ -10%
  • Critical Rate -2 ~ -8
  • Max SP -3% ~ -8%
  • Damage received from normal monsters +1% ~ +10%
  • FLEE -5 ~ -20

Abyss Lake Item Combos

🔗 Combo I — Dragon's Blood Mid-Tier
Dragon damage · Critical momentum · Yellow Acidus precision route
  • Physical damage against Dragon monsters +10%.
  • ASPD +5%.
  • Critical Rate +7.
  • Critical damage +8%.
  • After killing a Dragon monster, recover 2% Max HP.
Item note: Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Bone Head execution route
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.
  • Physical damage against Large monsters +12%.
  • Physical damage against Boss monsters +8%.
  • Dragon race damage received -10%.
  • HIT +25.
  • Ignore 100% DEF of Dragon monsters.

System Reference

Fever Maps at a Glance

Map Set Core Identity Normal Combo Route
Payon Forest Forest HP sustain, Brute/Plant hunting, Poison pressure Bathory / Nine Tail + Eggyra
Sograt Desert Sand DEF, Sleep, Fire resistance, accuracy Sandman / Goblin Mask / Andre
Glast Heim Shadow Undead/Demon hunting, SP economy, Shadow resistance Agav / Waste Stove + Bison Horn
Magma Dungeon Magma Fire resistance, kill sustain, hybrid fire pressure Salamander / Imp / Magmaring + Flame Lord
Abyss Lake Dragonbone Dragon hunting, boss pressure, Large targets Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head

Implementation Notes

  • Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
  • Store option values as positive numbers and apply the negative sign inside the script where needed.
  • Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
  • GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.

See Also