Fever Fields: Difference between revisions

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== General Info ==
{{DISPLAYTITLE:Fever System}}
__TOC__


The '''Fever System''' is a Zero-exclusive progression system built around dangerous field and dungeon maps, stronger monster variants, exclusive equipment sets, random options, special bosses, and rare material drops.
<!-- ═══════════════════════════════════════════════════════════
    HERO BANNER
════════════════════════════════════════════════════════════ -->
<div style="
  background: linear-gradient(135deg, rgba(180,30,30,0.18) 0%, rgba(120,0,0,0.10) 40%, rgba(60,0,0,0.06) 100%);
  border: 2px solid rgba(220,60,30,0.50);
  border-left: 5px solid #e03a1e;
  border-radius: 8px;
  padding: 20px 24px 16px;
  margin: 0 0 28px 0;
  position: relative;
  overflow: hidden;
">
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(220,60,30,0.12),transparent);pointer-events:none;"></div>
<div style="font-family:'Georgia',serif;font-size:1.55em;font-weight:bold;color:#ff7043;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;text-shadow:0 0 18px rgba(255,80,30,0.45);">⚔ Fever System</div>
<div style="color:#d4b5a8;font-size:0.98em;line-height:1.65;max-width:860px;">
The Fever System transforms selected fields and dungeons into <strong style="color:#ff9875;">high-stakes hunting zones</strong>. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a <strong style="color:#e03a1e;">red portal</strong>.
</div>
</div>


Fever maps are designed as high-value hunting zones where players can farm:
== Core Fever Rules ==
 
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:16px;margin:0 0 28px 0;">
 
<div style="background:linear-gradient(160deg,rgba(40,14,4,0.85),rgba(20,6,2,0.95));border:1px solid rgba(220,80,30,0.35);border-top:3px solid #e03a1e;border-radius:8px;padding:18px 16px;">
<div style="font-size:1.30em;margin-bottom:8px;">🔥</div>
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Random Options</div>
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Every Fever equipment drop can roll <strong style="color:#ffcc80;">random stat options</strong> themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.</div>
</div>
 
<div style="background:linear-gradient(160deg,rgba(14,30,10,0.85),rgba(6,18,4,0.95));border:1px solid rgba(80,180,60,0.30);border-top:3px solid #66bb6a;border-radius:8px;padding:18px 16px;">
<div style="font-size:1.30em;margin-bottom:8px;">💎</div>
<div style="font-weight:bold;color:#81c784;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Rupes Nigra Materials</div>
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.</div>
</div>


* Themed Fever equipment sets
<div style="background:linear-gradient(160deg,rgba(10,18,40,0.85),rgba(4,8,24,0.95));border:1px solid rgba(60,120,220,0.30);border-top:3px solid #5c8ee0;border-radius:8px;padding:18px 16px;">
* Equipment with [[Random Options]]
<div style="font-size:1.30em;margin-bottom:8px;">⚠️</div>
* Rupes Nigra material chain drops
<div style="font-weight:bold;color:#90b4e8;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">GvG / WoE Restriction</div>
* Fever MVP special-option equipment
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.</div>
* Mining and progression materials
</div>
* High-risk, high-reward monster encounters


A Fever map entrance is marked by a red portal.
</div>


[[File:180px-Fever field portal.jpg]]
== Fever Random Option Structure ==
 
<div style="background:linear-gradient(135deg,rgba(24,12,8,0.94),rgba(10,6,4,0.99));border:2px solid rgba(220,120,40,0.38);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 24px 0;">
<div style="font-weight:bold;color:#ffb080;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">How Fever Rolls Work</div>
<div style="color:#d4b5a8;font-size:0.91em;line-height:1.70;">
Fever equipment is designed to roll <strong style="color:#ffe0b2;">positive bonuses</strong> and may also roll <strong style="color:#ff8a80;">drawback options</strong>. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.
</div>
</div>


== Core Fever Rules ==


=== Random Option Equipment ===
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(260px,1fr));gap:14px;margin:0 0 30px 0;">


All equipment dropped inside Fever Fields and Fever Dungeons may come with random options.
<div style="background:linear-gradient(160deg,rgba(18,22,34,0.96),rgba(8,10,18,0.99));border:1px solid rgba(255,204,128,0.20);border-top:3px solid #90caf9;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);">
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#90caf9;font-weight:bold;margin-bottom:7px;">Normal Fever Monster</div>
<div style="font-size:1.18em;color:#eaf4ff;font-weight:bold;margin-bottom:12px;">Entry Roll</div>
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;">
<div style="padding:8px 10px;background:rgba(144,202,249,0.07);border:1px solid rgba(144,202,249,0.16);border-radius:7px;"><strong style="color:#d8ecff;">Guaranteed:</strong> 1 random option</div>
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 50%</div>
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 50%</div>
</div>
</div>


This includes:
<div style="background:linear-gradient(160deg,rgba(26,18,34,0.96),rgba(10,8,18,0.99));border:1px solid rgba(255,204,128,0.22);border-top:3px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);">
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:7px;">Elite Fever Monster</div>
<div style="font-size:1.18em;color:#f4eaff;font-weight:bold;margin-bottom:12px;">Improved Roll</div>
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;">
<div style="padding:8px 10px;background:rgba(206,147,216,0.07);border:1px solid rgba(206,147,216,0.16);border-radius:7px;"><strong style="color:#f3e5f5;">Guaranteed:</strong> 1 random option</div>
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div>
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 20%</div>
</div>
</div>


* Armor
<div style="background:linear-gradient(160deg,rgba(36,26,8,0.96),rgba(14,10,4,0.99));border:1px solid rgba(255,204,128,0.30);border-top:3px solid #ffcc80;border-radius:10px;padding:16px 18px;box-shadow:0 0 24px rgba(255,180,80,0.07);">
* Shoes
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ffcc80;font-weight:bold;margin-bottom:7px;">Fever MVP</div>
* Manteau
<div style="font-size:1.18em;color:#fff3d8;font-weight:bold;margin-bottom:12px;">Premium Roll</div>
* Fever boss equipment
<div style="display:grid;gap:8px;color:#d0c0a8;font-size:0.89em;line-height:1.55;">
* Special MVP drops
<div style="padding:8px 10px;background:rgba(255,204,128,0.08);border:1px solid rgba(255,204,128,0.18);border-radius:7px;"><strong style="color:#ffe0b2;">Guaranteed:</strong> 2 random options</div>
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div>
<div style="padding:8px 10px;background:rgba(255,213,79,0.07);border:1px solid rgba(255,213,79,0.16);border-radius:7px;"><strong style="color:#fff9c4;">Rare roll:</strong> 12%</div>
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 8%</div>
</div>
</div>


The options are themed according to the Fever map where the item drops.
</div>


=== Rupes Nigra Chain Drops ===


All Fever monsters have a chance to drop materials from the '''Rupes Nigra''' chain.
== Rupes Nigra Material Chain ==


{| class="wikitable"
<div style="background:linear-gradient(135deg,rgba(20,12,6,0.90),rgba(10,6,2,0.98));border:1px solid rgba(180,120,40,0.35);border-radius:8px;overflow:hidden;margin:0 0 28px 0;">
! Material
<div style="background:linear-gradient(90deg,rgba(180,100,20,0.20),rgba(180,100,20,0.06),transparent);padding:14px 20px 12px;border-bottom:1px solid rgba(180,120,40,0.20);font-weight:bold;color:#d4a050;letter-spacing:0.08em;text-transform:uppercase;font-size:0.88em;">Progression Materials</div>
! Role
{| style="width:100%;border-collapse:collapse;margin:0;"
! Notes
|-
|-
| Rupes Nigra Fragment
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Material
| Common material
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Rarity
| Basic Fever progression material.
! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Primary Use
|-
|-
| Rupes Nigra Shard
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49992|item=Rupes Nigra Fragment|simple=yes}}
| Uncommon material
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90caf9;font-weight:bold;" | Common
| Used for stronger Fever crafting and upgrades.
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Entry Fever upgrades, early material conversion, and basic combo support.
|-
|-
| Rupes Nigra Stone
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}}
| Rare material
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#ce93d8;font-weight:bold;" | Uncommon
| High-value Fever material used for advanced progression.
| style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Crafting upgrades, exchange recipes, and special equipment infusion. These materials are not equipped and should not be used as direct item-combo triggers.
|-
| style="padding:14px 16px;" | {{Item List|id=49994|item=Rupes Nigra Stone|simple=yes}}
| style="padding:14px 16px;color:#ffcc80;font-weight:bold;" | Rare
| style="padding:14px 16px;color:#b0a098;font-size:0.92em;line-height:1.60;" | High-end Fever crafting and capstone upgrades. These materials are not equipped and should not be used as direct item-combo triggers.
|}
|}
</div>


Every Fever map can drop the full chain, but deeper and harder Fever maps have better chances for Shards and Stones.
== Fever Map Navigator ==


== Important Restriction ==
<div style="display:grid;grid-template-columns:repeat(5,1fr);gap:10px;margin:0 0 28px 0;">
<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌿</div><div style="color:#81c784;font-weight:bold;font-size:0.88em;">Payon Forest</div><div style="color:#78909c;font-size:0.78em;">Forest Set</div></div>
<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏜️</div><div style="color:#ffd54f;font-weight:bold;font-size:0.88em;">Sograt Desert</div><div style="color:#78909c;font-size:0.78em;">Sand Set</div></div>
<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏚️</div><div style="color:#ce93d8;font-weight:bold;font-size:0.88em;">Glast Heim</div><div style="color:#78909c;font-size:0.78em;">Shadow Set</div></div>
<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌋</div><div style="color:#ff7043;font-weight:bold;font-size:0.88em;">Magma Dungeon</div><div style="color:#78909c;font-size:0.78em;">Magma Set</div></div>
<div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🐉</div><div style="color:#64b5f6;font-weight:bold;font-size:0.88em;">Abyss Lake</div><div style="color:#78909c;font-size:0.78em;">Dragonbone Set</div></div>
</div>


'''Fever Set effects do not work on GvG or WoE flagged maps.'''
<!-- ═══════════════════════════════════════════════════════════
    PAYON FOREST
════════════════════════════════════════════════════════════ -->
== Payon Forest Fever Field ==


This includes all maps flagged as:
<div style="background:linear-gradient(135deg,rgba(12,28,8,0.94),rgba(6,16,4,0.99));border:2px solid rgba(80,160,40,0.36);border-left:5px solid #66bb6a;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;">
<div style="color:#a5d6a7;font-size:0.90em;line-height:1.65;">
Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.
<br><br>
[[File:Pay_fild07_fever.png|250px]]
</div>
</div>


* GvG
=== Forest Set ===
* WoE
* Castle maps
* Guild War maps
* Any custom map using GvG/WoE battle flags


The equipment itself may still be worn, but its Fever Set bonuses and Fever Set special effects are disabled on those maps.
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15000|item=Forest Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP, VIT, Poison resistance, Plant damage reduction.</span></div>
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22000|item=Forest Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP/SP recovery, Flee, movement speed, AGI.</span></div>
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20000|item=Forest Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.</span></div>
</div>


== Fever Fields & Fever Dungeons ==
=== Forest Set Bonus ===


Current Fever maps:
<div style="background:linear-gradient(135deg,rgba(10,28,8,0.92),rgba(6,18,4,0.98));border:1px solid rgba(80,160,40,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;">
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li>
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong></li>
<li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li>
<li>HP healing received +<strong style="color:#c8e6c9;">20%</strong></li>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>


* [[Payon Forest Fever Field]]
=== Forest Random Options ===
* [[Sograt Desert Fever Field]]
* [[Glast_Heim#Fever_Dungeons|Glast Heim Cavalry 1]]
* [[Juno#Magma_Dungeon_Level_3:_Fever_Area|Magma Dungeon Level 3]]
* [[Hugel#Abyss_Lake_Fever_Field|Abyss Lake Underground Cave Level 4]]


Each Fever map has its own themed equipment set.


== Fever Equipment Sets ==
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">


Each Fever map drops a complete three-piece set:
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(80,160,40,0.28);border-left:5px solid #81c784;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;margin-bottom:8px;">Forest Positive Pool</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Plant monsters <strong style="color:#c8e6c9;">+4% ~ +12%</strong></li>
<li>Damage to Brute monsters <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li>
<li>Max HP <strong style="color:#c8e6c9;">+3% ~ +8%</strong></li>
<li>Healing received <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li>
<li>Poison resistance <strong style="color:#c8e6c9;">+10% ~ +30%</strong></li>
<li>Chance on kill: recover <strong style="color:#c8e6c9;">1% ~ 3%</strong> Max HP</li>
</ul>
</div>
</div>


* Armor
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
* Shoes
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Forest Drawback Pool</div>
* Manteau
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Fire resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Max SP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li>
<li>ASPD <strong style="color:#ffccbc;">-1% ~ -3%</strong></li>
<li>HIT <strong style="color:#ffccbc;">-5 ~ -15</strong></li>
<li>Damage received from Plant monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
</ul>
</div>
</div>


All pieces may drop with random options.
</div>


{| class="wikitable"
! Fever Map
! Set Name
! Armor
! Shoes
! Manteau
! Theme
|-
| Payon Forest Fever Field
| Forest Set
| Forest Armor
| Forest Shoes
| Forest Manteau
| Nature, survival, regeneration
|-
| Sograt Desert Fever Field
| Sand Set
| Sand Armor
| Sand Shoes
| Sand Manteau
| Endurance, resistance, harsh terrain
|-
| Glast Heim Fever Dungeons
| Shadow Set
| Shadow Armor
| Shadow Shoes
| Shadow Manteau
| Darkness, curse, undead combat
|-
| Magma Dungeon Level 3
| Magma Set
| Magma Armor
| Magma Shoes
| Magma Manteau
| Fire, brute force, explosive damage
|-
| Abyss Lake Underground Cave Level 4
| Dragon & Bone Set
| Dragonbone Armor
| Dragonbone Shoes
| Dragonbone Manteau
| Dragons, bones, ancient monsters
|}


== Fever Set Notes ==
=== Forest Item Combos ===


Fever sets are designed for PvM progression.
<div style="background:linear-gradient(135deg,rgba(12,30,8,0.94),rgba(6,18,4,0.98));border:2px solid rgba(80,160,40,0.38);border-left:5px solid #5d8a3a;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#a5d6a7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Umbral Shepherd <span style="background:rgba(80,160,40,0.18);border:1px solid rgba(80,160,40,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#a5d6a7;">Mid-Tier</span></div>
<div style="color:#4a7040;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Priest sustain · Shadow resistance · Undead farming</div>
<div>{{Item List|id=15000|item=Forest Armor|simple=yes}} + {{Item List|id=4143|item=Bathory Card|simple=yes}} + {{Item List|id=2235|item=Crown|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li>
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li>
<li>Max SP <strong style="color:#dcedc8;">+100</strong>.</li>
<li>SP consumption <strong style="color:#dcedc8;">-5%</strong>.</li>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#81c784;">Implementation note:</strong> This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.</div>
</div>


They are especially effective in:
<div style="background:linear-gradient(135deg,rgba(10,28,6,0.95),rgba(4,16,2,0.98));border:2px solid rgba(100,200,60,0.46);border-left:5px solid #66bb6a;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox <span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;">Powerful</span></div>
<div style="color:#3a6035;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kiting · SP recovery · Two-card equipment objective</div>
<div>{{Item List|id=20000|item=Forest Manteau|simple=yes}} + {{Item List|id=4159|item=Nine Tail Card|simple=yes}} + {{Item List|id=4070|item=Eggyra Card|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;">
<li>FLEE <strong style="color:#dcedc8;">+20</strong>.</li>
<li>SP Recovery rate <strong style="color:#dcedc8;">+15%</strong> additional.</li>
<li>Ranged physical damage <strong style="color:#dcedc8;">+8%</strong>.</li>
<li>AGI <strong style="color:#dcedc8;">+1</strong>.</li>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#a5d6a7;">How it plays:</strong> This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.</div>
</div>


* Fever Fields
* Fever Dungeons
* Dynamic Fields
* MVP hunting
* Material farming
* Monster progression maps


They are not intended to become mandatory GvG/WoE equipment.
<!-- ═══════════════════════════════════════════════════════════
    SOGRAT DESERT
════════════════════════════════════════════════════════════ -->
== Sograt Desert Fever Field ==


'''Set effects are disabled on GvG/WoE flagged maps.'''
<div style="background:linear-gradient(135deg,rgba(36,28,6,0.94),rgba(18,12,2,0.99));border:2px solid rgba(220,180,40,0.34);border-left:5px solid #ffd54f;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="color:#fff9c4;font-size:0.90em;line-height:1.65;">
Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.
<br><br>
[[File:Moc_fild17_fever.png|250px]]
</div>
</div>


== Payon Forest Fever Field ==
=== Sand Set ===


=== Forest Set ===
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15001|item=Sand Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Max HP, DEF, VIT, Fire/Neutral resistance.</span></div>
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22001|item=Sand Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP recovery, Flee, HIT, STR.</span></div>
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20001|item=Sand Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Fire/Earth resistance, Perfect Dodge.</span></div>
</div>


The Forest Set is themed around natural vitality, movement, regeneration, and survival against forest monsters.
=== Sand Set Bonus ===


{| class="wikitable"
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.92),rgba(18,12,2,0.98));border:1px solid rgba(200,160,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
! Equipment
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
! Possible Random Options
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;">
|-
<li>Max HP +<strong style="color:#fff9c4;">8%</strong></li>
| Forest Armor
<li>Ranged damage received −<strong style="color:#fff9c4;">5%</strong></li>
|
<li>Damage dealt to Fire element monsters +<strong style="color:#fff9c4;">10%</strong></li>
* Max HP +
<li>Resistance to Silence, Curse, Blind, and Stun +<strong style="color:#fff9c4;">20%</strong></li>
* Max HP %
</ul>
* Vit +
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
* Neutral resistance %
</div>
* Plant resistance %
* Poison resistance %
|-
| Forest Shoes
|
* Movement Speed %
* HP Recovery %
* SP Recovery %
* Flee +
* Agi +
* Max SP +
|-
| Forest Manteau
|
* Ranged resistance %
* Flee +
* Perfect Dodge +
* Earth resistance %
* Plant damage reduction %
* Natural regeneration bonus
|}


=== Forest Set Bonus ===
=== Sand Random Options ===


When wearing Forest Armor, Forest Shoes, and Forest Manteau:


* Increases Max HP
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
* Improves natural HP recovery
* Reduces damage from Plant and Brute monsters
* Grants bonus survivability in Fever maps


'''Disabled on GvG/WoE flagged maps.'''
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(200,160,30,0.28);border-left:5px solid #ffd54f;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;margin-bottom:8px;">Sand Positive Pool</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Insect monsters <strong style="color:#fff9c4;">+4% ~ +12%</strong></li>
<li>Damage to Brute monsters <strong style="color:#fff9c4;">+4% ~ +10%</strong></li>
<li>HIT <strong style="color:#fff9c4;">+8 ~ +30</strong></li>
<li>Fire resistance <strong style="color:#fff9c4;">+4% ~ +12%</strong></li>
<li>Ranged damage received <strong style="color:#fff9c4;">-3% ~ -8%</strong></li>
<li>Physical attacks have <strong style="color:#fff9c4;">1% ~ 4%</strong> chance to inflict Sleep</li>
</ul>
</div>
</div>


=== Forest Fever MVP ===
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Sand Drawback Pool</div>
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Water resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Variable cast time <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>SP consumption <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -18</strong></li>
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -6</strong></li>
</ul>
</div>
</div>


The Payon Forest Fever MVP drops Forest equipment with special Fever options.
</div>


{| class="wikitable"
! Special MVP Options
|-
|
* Increased damage against Plant monsters
* Increased damage against Brute monsters
* Increased healing received
* Chance to recover HP when defeating monsters
* Bonus resistance against Earth and Poison attacks
|}


== Sograt Desert Fever Field ==
=== Desert Item Combos ===


=== Sand Set ===
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(18,12,2,0.98));border:2px solid rgba(200,160,30,0.38);border-left:5px solid #c8a020;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush <span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;">Mid-Tier</span></div>
<div style="color:#7d6020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Sleep control · Defensive bait · Practical desert farming</div>
<div>{{Item List|id=22001|item=Sand Shoes|simple=yes}} + {{Item List|id=4101|item=Sandman Card|simple=yes}} + {{Item List|id=2274|item=Ghost Bandana|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>DEF <strong style="color:#fffde7;">+10</strong></li>
<li>Physical attacks have a <strong style="color:#fffde7;">5%</strong> chance to inflict Sleep.</li>
<li>Damage against Insect monsters <strong style="color:#fffde7;">+8%</strong>.</li>
<li>Fire element resistance <strong style="color:#fffde7;">+5%</strong>.</li>
</ul>
</div>


The Sand Set is themed around endurance, defense, dry terrain, and survival under extreme desert conditions.
<div style="background:linear-gradient(135deg,rgba(32,22,4,0.95),rgba(18,12,2,0.98));border:2px solid rgba(240,190,30,0.46);border-left:5px solid #f9a825;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mask <span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;">Powerful</span></div>
<div style="color:#5a4010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating</div>
<div>{{Item List|id=15001|item=Sand Armor|simple=yes}} + {{Item List|id=4043|item=Andre Card|simple=yes}} + {{Item List|id=2297|item=Goblin's Mask|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;">
<li>HIT <strong style="color:#fffde7;">+30</strong>.</li>
<li>ATK <strong style="color:#fffde7;">+20</strong>.</li>
<li>Physical damage against Insect and Brute monsters <strong style="color:#fffde7;">+10%</strong>.</li>
<li>Ignore <strong style="color:#fffde7;">10%</strong> DEF of Insect and Brute monsters.</li>
</ul>
</div>


{| class="wikitable"
! Equipment
! Possible Random Options
|-
| Sand Armor
|
* Max HP +
* Max HP %
* Def +
* Vit +
* Fire resistance %
* Neutral resistance %
|-
| Sand Shoes
|
* Max SP +
* Movement Speed %
* HP Recovery %
* Resistance to slow effects
* Agi +
* Flee +
|-
| Sand Manteau
|
* Long-range damage reduction %
* Fire resistance %
* Earth resistance %
* Perfect Dodge +
* Demon resistance %
* Brute resistance %
|}


=== Sand Set Bonus ===
<!-- ═══════════════════════════════════════════════════════════
    GLAST HEIM
════════════════════════════════════════════════════════════ -->
== Glast Heim Fever Dungeons ==


When wearing Sand Armor, Sand Shoes, and Sand Manteau:
<div style="background:linear-gradient(135deg,rgba(22,10,34,0.94),rgba(10,4,18,0.99));border:2px solid rgba(150,80,220,0.34);border-left:5px solid #ce93d8;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="color:#e1bee7;font-size:0.90em;line-height:1.65;">
Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.
<br><br>
[[File:kl_knt02_fever.png|250px]]
</div>
</div>


* Increases Max HP
=== Shadow Set ===
* Reduces ranged damage
* Improves resistance against Fire and Earth attacks
* Grants bonus endurance in Fever maps


'''Disabled on GvG/WoE flagged maps.'''
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15002|item=Shadow Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Shadow resistance, SP sustain, Undead/Demon mitigation.</span></div>
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22002|item=Shadow Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP recovery, Curse resistance, caster sustain.</span></div>
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20002|item=Shadow Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Flee, Perfect Dodge, magic pressure control.</span></div>
</div>


=== Desert Fever MVP ===
=== Shadow Set Bonus ===


The Sograt Desert Fever MVP drops Sand equipment with special Fever options.
<div style="background:linear-gradient(135deg,rgba(14,6,26,0.92),rgba(8,4,18,0.98));border:1px solid rgba(130,60,200,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;">
<li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li>
<li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li>
<li>Immune to Sleep</li>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>


{| class="wikitable"
=== Shadow Random Options ===
! Special MVP Options
|-
|
* Increased damage against Demon monsters
* Increased damage against Brute monsters
* Bonus resistance against Fire attacks
* Bonus resistance against ranged attacks
* Chance to gain temporary defense when hit
|}


== Glast Heim Fever Dungeons ==


=== Shadow Set ===
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">


The Shadow Set is themed around darkness, curses, undead enemies, and cursed castle combat.
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(130,60,200,0.28);border-left:5px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
 
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:8px;">Shadow Positive Pool</div>
{| class="wikitable"
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
! Equipment
<ul style="margin:0;padding:0 0 0 18px;">
! Possible Random Options
<li>Damage to Undead monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li>
|-
<li>Damage to Demon monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li>
| Shadow Armor
<li>Shadow resistance <strong style="color:#f3e5f5;">+3% ~ +15%</strong></li>
|
<li>SP recovery <strong style="color:#f3e5f5;">+5% ~ +15%</strong></li>
* Max HP %
<li>Variable cast time <strong style="color:#f3e5f5;">-3% ~ -10%</strong></li>
* Dark resistance %
<li>When hit, <strong style="color:#f3e5f5;">1% ~ 4%</strong> chance to inflict Curse on attacker</li>
* Undead resistance %
</ul>
* Demon resistance %
</div>
* Vit +
</div>
* Mdef +
|-
| Shadow Shoes
|
* SP Recovery %
* Max SP %
* Cast delay reduction %
* Flee +
* Int +
* Movement Speed %
|-
| Shadow Manteau
|
* Shadow resistance %
* Undead damage reduction %
* Demon damage reduction %
* Perfect Dodge +
* Magic resistance %
* Curse resistance %
|}


=== Shadow Set Bonus ===
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Shadow Drawback Pool</div>
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Holy resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Max HP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li>
<li>Healing received <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>ATK <strong style="color:#ffccbc;">-5 ~ -20</strong></li>
<li>AGI <strong style="color:#ffccbc;">-1 ~ -3</strong></li>
</ul>
</div>
</div>


When wearing Shadow Armor, Shadow Shoes, and Shadow Manteau:
</div>


* Reduces damage from Undead and Demon monsters
=== Glast Heim Item Combos ===
* Improves resistance against Shadow-element attacks
* Improves survivability in cursed or dark Fever maps
* Grants bonus resistance against Curse


'''Disabled on GvG/WoE flagged maps.'''
<div style="background:linear-gradient(135deg,rgba(14,6,24,0.94),rgba(8,4,18,0.98));border:2px solid rgba(130,60,180,0.38);border-left:5px solid #7b1fa2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage <span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;">Mid-Tier</span></div>
<div style="color:#6e4080;font-size:0.80em;margin:8px 0 14px;font-style:italic;">MATK scaling · SP economy · Undead/Demon caster route</div>
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4409|item=Agav Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li>MATK <strong style="color:#f3e5f5;">+5%</strong> additional.</li>
<li>INT <strong style="color:#f3e5f5;">+3</strong>.</li>
<li>SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li>
<li><strong style="color:#f3e5f5;">-10%</strong> variable cast time.</li>
</ul>
</div>


=== Glast Heim Fever MVP ===
<div style="background:linear-gradient(135deg,rgba(18,4,26,0.95),rgba(8,2,14,0.98));border:2px solid rgba(190,80,250,0.46);border-left:5px solid #e040fb;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Gravebound Hex <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div>
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Shadow defense · Curse retaliation · Undead/Demon frontline route</div>
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-10%</strong>.</li>
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li>
<li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li>
<li>VIT <strong style="color:#f3e5f5;">+2</strong>.</li>
<li>When physically attacked, has a <strong style="color:#f3e5f5;">3%</strong> chance to inflict Curse on the attacker.</li>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#e040fb;">How it plays:</strong> This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.</div>
</div>


The Glast Heim Fever MVP drops Shadow equipment with special Fever options.


{| class="wikitable"
<!-- ═══════════════════════════════════════════════════════════
! Special MVP Options
    MAGMA DUNGEON
|-
════════════════════════════════════════════════════════════ -->
|
* Increased damage against Undead monsters
* Increased damage against Demon monsters
* Bonus Shadow resistance
* Bonus Holy resistance
* Chance to reduce incoming damage after being hit
* Chance to recover SP when defeating Undead monsters
|}


== Magma Dungeon Level 3 Fever Area ==
== Magma Dungeon Level 3 Fever Area ==
<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="color:#ffccbc;font-size:0.90em;line-height:1.65;">
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.
</div>
</div>


=== Magma Set ===
=== Magma Set ===


The Magma Set is themed around fire, molten armor, explosive power, and aggressive PvM combat.
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15003|item=Magma Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire defense, MATK, caster pressure.</span></div>
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22003|item=Magma Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP sustain, after-cast support, kill recovery.</span></div>
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20003|item=Magma Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire resistance, magic reduction, survival.</span></div>
</div>
 
=== Magma Set Bonus ===


{| class="wikitable"
<div style="background:linear-gradient(135deg,rgba(34,8,4,0.92),rgba(18,4,2,0.98));border:1px solid rgba(220,80,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
! Equipment
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
! Possible Random Options
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.92em;line-height:1.80;">
|-
<li>Fire element resistance +<strong style="color:#ffe0b2;">15%</strong></li>
| Magma Armor
<li>ATK/MATK +<strong style="color:#ffe0b2;">3%</strong></li>
|
<li>Damage against Earth monsters +<strong style="color:#ffe0b2;">10%</strong></li>
* Max HP +
</ul>
* Fire resistance %
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(220,80,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
* Atk +
</div>
* Matk +
* Str +
* Vit +
|-
| Magma Shoes
|
* Movement Speed %
* Attack Speed %
* Max SP +
* Fire resistance %
* Agi +
* HP Recovery %
|-
| Magma Manteau
|
* Fire resistance %
* Neutral resistance %
* Melee damage reduction %
* Critical damage %
* Atk %
* Perfect Dodge +
|}


=== Magma Set Bonus ===
=== Magma Random Options ===


When wearing Magma Armor, Magma Shoes, and Magma Manteau:


* Increases damage against Fire-themed monsters
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">
* Improves resistance against Fire attacks
* Grants offensive bonuses for Fever map hunting
* Improves physical and magical pressure in PvM


'''Disabled on GvG/WoE flagged maps.'''
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(220,80,30,0.28);border-left:5px solid #ff7043;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;margin-bottom:8px;">Magma Positive Pool</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Fire magic damage <strong style="color:#ffe0b2;">+4% ~ +12%</strong></li>
<li>Damage to Earth monsters <strong style="color:#ffe0b2;">+5% ~ +14%</strong></li>
<li>Fire resistance <strong style="color:#ffe0b2;">+1% ~ +5%</strong></li>
<li>ATK/MATK <strong style="color:#ffe0b2;">+1% ~ +3%</strong></li>
<li>Chance on kill: recover <strong style="color:#ffe0b2;">5 ~ 15</strong> Max SP</li>
<li>Physical attacks have <strong style="color:#ffe0b2;">1% ~ 4%</strong> chance to auto-cast Fire Ball</li>
</ul>
</div>
</div>


=== Magma Fever MVP ===
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Magma Drawback Pool</div>
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Water resistance <strong style="color:#ffccbc;">-4% ~ -10%</strong></li>
<li>Damage received from Water property monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>SP consumption <strong style="color:#ffccbc;">+1% ~ +8%</strong></li>
<li>After-cast delay <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>DEF <strong style="color:#ffccbc;">-5 ~ -15</strong></li>
</ul>
</div>
</div>


The Magma Dungeon Fever MVP drops Magma equipment with special Fever options.
</div>


{| class="wikitable"
=== Magma Item Combos ===
! Special MVP Options
|-
|
* Increased damage against Fire monsters
* Increased damage against Formless monsters
* Increased damage against Demon monsters
* Bonus Fire resistance
* Chance to trigger a burning aura when attacking
* Bonus Atk or Matk against Fever monsters
|}


== Abyss Lake Underground Cave Level 4 ==
<div style="background:linear-gradient(135deg,rgba(34,10,4,0.94),rgba(18,4,2,0.98));border:2px solid rgba(220,80,30,0.38);border-left:5px solid #ff5722;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Cinder Arcanist <span style="background:rgba(220,80,30,0.18);border:1px solid rgba(220,80,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffccbc;">Mid-Tier</span></div>
<div style="color:#8a4020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Fire spell specialization · Cross-map card objective · Caster route</div>
<div>{{Item List|id=20003|item=Magma Manteau|simple=yes}} + {{Item List|id=4429|item=Salamander Card|simple=yes}} + {{Item List|id=4433|item=Imp Card|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<li>MATK <strong style="color:#ffe0b2;">+4%</strong>.</li>
<li>Fire Bolt damage <strong style="color:#ffe0b2;">+15%</strong>.</li>
<li>Meteor Storm damage <strong style="color:#ffe0b2;">+15%</strong> additional.</li>
<li>SP consumption <strong style="color:#ffe0b2;">-5%</strong>.</li>
</ul>
</div>


=== Dragon & Bone Set ===
<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Volcanix Hex <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div>
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Battle-mage pressure · Fire retaliation · Flame Lord route</div>
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4437|item=Magmaring Card|simple=yes}} + {{Item List|id=2678|item=Ring of the Flame Lord|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;">
<li>ATK/MATK <strong style="color:#ffe0b2;">+5%</strong>.</li>
<li>Fire element resistance <strong style="color:#ffe0b2;">+10%</strong>.</li>
<li>Physical damage against Earth monsters <strong style="color:#ffe0b2;">+10%</strong>.</li>
<li>Physical attacks have a <strong style="color:#ffe0b2;">3%</strong> chance to auto-cast Fire Ball Lv.5.</li>
<li>When attacking, has a small chance to gain <strong style="color:#ffe0b2;">ATK +20</strong> for 10 seconds.</li>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(255,90,40,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff7043;">Implementation note:</strong> Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.</div>
</div>


The Dragon & Bone Set is themed around ancient dragons, skeletal remains, heavy impact, and boss hunting.


{| class="wikitable"
<!-- ═══════════════════════════════════════════════════════════
! Equipment
    ABYSS LAKE
! Possible Random Options
════════════════════════════════════════════════════════════ -->
|-
== Abyss Lake Fever Area ==
| Dragonbone Armor
|
* Max HP %
* Dragon resistance %
* Boss resistance %
* Vit +
* Str +
* Mdef +
|-
| Dragonbone Shoes
|
* Max HP +
* Movement Speed %
* Attack Speed %
* Critical rate +
* Agi +
* Max SP +
|-
| Dragonbone Manteau
|
* Dragon resistance %
* Neutral resistance %
* Boss damage reduction %
* Critical damage %
* Long-range resistance %
* Perfect Dodge +
|}


=== Dragon & Bone Set Bonus ===
<div style="background:linear-gradient(135deg,rgba(6,18,38,0.94),rgba(2,8,20,0.99));border:2px solid rgba(40,140,220,0.36);border-left:5px solid #64b5f6;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;">
<div style="color:#b3d4f8;font-size:0.90em;line-height:1.65;">
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
</div>
</div>


When wearing Dragonbone Armor, Dragonbone Shoes, and Dragonbone Manteau:
=== Dragonbone Set ===


* Reduces damage from Dragon monsters
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;">
* Improves resistance against Boss-type monsters
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon defense, HP, boss pressure.</span></div>
* Increases performance in Abyss Lake Fever hunting
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon kill momentum, Critical, ATK.</span></div>
* Grants offensive and defensive bonuses for high-end PvM
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20004|item=Dragonbone Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Dragon resistance, Critical damage.</span></div>
</div>


'''Disabled on GvG/WoE flagged maps.'''
=== Dragonbone Set Bonus ===


=== Abyss Lake Fever MVP ===
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.92),rgba(2,8,20,0.98));border:1px solid rgba(40,140,220,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div>
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.92em;line-height:1.80;">
<li>Damage against Dragon race +<strong style="color:#e3f2fd;">12%</strong></li>
<li>Dragon race damage received −<strong style="color:#e3f2fd;">10%</strong></li>
<li>Critical damage +<strong style="color:#e3f2fd;">8%</strong></li>
<li>Max HP +<strong style="color:#e3f2fd;">8%</strong></li>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(40,140,220,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
</div>


The Abyss Lake Fever MVP drops Dragonbone equipment with special Fever options.
=== Dragonbone Random Options ===


{| class="wikitable"
! Special MVP Options
|-
|
* Increased damage against Dragon monsters
* Increased damage against Boss monsters
* Increased critical damage
* Bonus resistance against Dragon monsters
* Bonus resistance against Neutral attacks
* Chance to gain a temporary Dragon Slayer effect
|}


== Fever MVP Special Options ==
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">


Each Fever map has a unique MVP or boss encounter. Fever MVPs may drop equipment with stronger or exclusive random options.
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(40,140,220,0.28);border-left:5px solid #64b5f6;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;margin-bottom:8px;">Dragonbone Positive Pool</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Dragon monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li>
<li>Damage to Boss monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li>
<li>Damage to Large monsters <strong style="color:#e3f2fd;">+1% ~ +7%</strong></li>
<li>Critical damage <strong style="color:#e3f2fd;">+2% ~ +7%</strong></li>
<li>HIT <strong style="color:#e3f2fd;">+1 ~ +9</strong></li>
<li>Damage received from Dragon monsters <strong style="color:#e3f2fd;">-3% ~ -10%</strong></li>
</ul>
</div>
</div>


These options are generally more powerful than normal Fever monster options.
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Dragonbone Drawback Pool</div>
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Small monsters <strong style="color:#ffccbc;">-4% ~ -10%</strong></li>
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -8</strong></li>
<li>Max SP <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<li>Damage received from normal monsters <strong style="color:#ffccbc;">+1% ~ +10%</strong></li>
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -20</strong></li>
</ul>
</div>
</div>


{| class="wikitable"
</div>
! MVP Option Type
! Description
|-
| Map Theme Damage
| Increases damage against the main race or element of the Fever map.
|-
| Map Theme Resistance
| Reduces damage from the main race or element of the Fever map.
|-
| Fever Monster Damage
| Increases damage against monsters inside Fever maps.
|-
| Boss Hunting Bonus
| Improves damage or resistance against Boss-type monsters.
|-
| Recovery Trigger
| Chance to recover HP or SP when defeating monsters.
|-
| Temporary Combat Buff
| Chance to activate a short-duration offensive or defensive effect.
|}


== Fever Option Philosophy ==
=== Abyss Lake Item Combos ===


Fever options are designed to make equipment feel unique without replacing all existing gear.
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;">
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div>
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage · Critical momentum · Yellow Acidus precision route</div>
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4327|item=Yellow Acidus Card|simple=yes}} + {{Item List|id=5123|item=Ulle's Hat|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;">
<li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li>
<li>ASPD <strong style="color:#e1f5fe;">+5%</strong>.</li>
<li>Critical Rate <strong style="color:#e1f5fe;">+7</strong>.</li>
<li>Critical damage <strong style="color:#e1f5fe;">+8%</strong>.</li>
<li>After killing a Dragon monster, recover <strong style="color:#e1f5fe;">2%</strong> Max HP.</li>
</ul>
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,14,32,0.55);border:1px solid rgba(40,140,220,0.22);border-radius:6px;color:#1a5a90;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#64b5f6;">Item note:</strong> Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.</div>
</div>


Each set has a clear identity:
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;">
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div>
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Bone Head execution route</div>
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=2554|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=5398|item=Bone Head|simple=yes}}</div>
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.</div>
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;">
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li>
<li>Physical damage against Boss monsters <strong style="color:#e1f5fe;">+8%</strong>.</li>
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li>
<li>HIT <strong style="color:#e1f5fe;">+25</strong>.</li>
<li>Ignore <strong style="color:#e1f5fe;">100%</strong> DEF of Dragon monsters.</li>
</ul>
</div>


{| class="wikitable"
== System Reference ==
! Set
! Main Identity
|-
| Forest Set
| Survival, regeneration, natural resistance
|-
| Sand Set
| Endurance, ranged defense, harsh terrain resistance
|-
| Shadow Set
| Undead and Demon hunting, Shadow resistance
|-
| Magma Set
| Fire resistance, offensive pressure, explosive PvM
|-
| Dragon & Bone Set
| Dragon hunting, Boss resistance, high-end PvM
|}


== Reward Summary ==
=== Fever Maps at a Glance ===


{| class="wikitable"
{| style="width:100%;border-collapse:collapse;margin:0 0 24px 0;background:rgba(8,8,16,0.94);border:1px solid rgba(255,255,255,0.08);"
! Fever Map
! Main Set
! Material Drops
! MVP Special Drops
|-
|-
| Payon Forest Fever Field
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Map
| Forest Set
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Set
| Rupes Nigra Fragment, Shard, Stone
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Core Identity
| Forest equipment with nature and recovery options
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Normal Combo Route
|-
|-
| Sograt Desert Fever Field
| style="padding:10px 14px;color:#a5d6a7;" | Payon Forest
| Sand Set
| style="padding:10px 14px;color:#c0c0c0;" | Forest
| Rupes Nigra Fragment, Shard, Stone
| style="padding:10px 14px;color:#c0c0c0;" | HP sustain, Brute/Plant hunting, Poison pressure
| Sand equipment with endurance and desert options
| style="padding:10px 14px;color:#c0c0c0;" | Bathory / Nine Tail + Eggyra
|-
|-
| Glast Heim Fever Dungeons
| style="padding:10px 14px;color:#fff176;" | Sograt Desert
| Shadow Set
| style="padding:10px 14px;color:#c0c0c0;" | Sand
| Rupes Nigra Fragment, Shard, Stone
| style="padding:10px 14px;color:#c0c0c0;" | DEF, Sleep, Fire resistance, accuracy
| Shadow equipment with undead and curse options
| style="padding:10px 14px;color:#c0c0c0;" | Sandman / Goblin Mask / Andre
|-
|-
| Magma Dungeon Level 3
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim
| Magma Set
| style="padding:10px 14px;color:#c0c0c0;" | Shadow
| Rupes Nigra Fragment, Shard, Stone
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Shadow resistance
| Magma equipment with fire and offensive options
| style="padding:10px 14px;color:#c0c0c0;" | Agav / Waste Stove + Bison Horn
|-
|-
| Abyss Lake Underground Cave Level 4
| style="padding:10px 14px;color:#ff7043;" | Magma Dungeon
| Dragon & Bone Set
| style="padding:10px 14px;color:#c0c0c0;" | Magma
| Rupes Nigra Fragment, Shard, Stone
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, hybrid fire pressure
| Dragonbone equipment with dragon and boss options
| style="padding:10px 14px;color:#c0c0c0;" | Salamander / Imp / Magmaring + Flame Lord
|-
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets
| style="padding:10px 14px;color:#c0c0c0;" | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head
|}
|}


== Final Notes ==
=== Implementation Notes ===
 
<div style="background:linear-gradient(135deg,rgba(10,12,24,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:8px;padding:16px 20px;margin:0 0 28px 0;">
<ul style="margin:0;padding:0 0 0 18px;color:#b0b8d0;font-size:0.90em;line-height:1.75;">
<li>Drawback options should be implemented as separate random-option IDs with negative effects in the option script.</li>
<li>Store option values as positive numbers and apply the negative sign inside the script where needed.</li>
<li>Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.</li>
<li>GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.</li>
</ul>
</div>


Fever equipment is intended for PvM progression and Fever map specialization.
== See Also ==


All Fever equipment may roll random options, and Fever MVP equipment may roll stronger special options.
* [[Dynamic Fields]]
* [[MVP Timer]]
* [[Random Options]]
* [[Extraction Fields]]
* [[Quests]]


'''Fever Set effects do not work on GvG/WoE flagged maps.'''
[[Category:General Information]]
[[Category:Fields]]
[[Category:Fever System]]

Latest revision as of 02:47, 30 May 2026

⚔ Fever System

The Fever System transforms selected fields and dungeons into high-stakes hunting zones. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a red portal.

Core Fever Rules

🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.

Fever Random Option Structure

How Fever Rolls Work

Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.


Normal Fever Monster
Entry Roll
Guaranteed: 1 random option
Bonus positive: 50%
Drawback: 50%
Elite Fever Monster
Improved Roll
Guaranteed: 1 random option
Bonus positive: 80%
Drawback: 20%
Fever MVP
Premium Roll
Guaranteed: 2 random options
Bonus positive: 80%
Rare roll: 12%
Drawback: 8%


Rupes Nigra Material Chain

Progression Materials
Material Rarity Primary Use

Rupes Nigra Fragment Rupes Nigra Fragment



Common Entry Fever upgrades, early material conversion, and basic combo support.

Rupes Nigra Shard Rupes Nigra Shard



Uncommon Crafting upgrades, exchange recipes, and special equipment infusion. These materials are not equipped and should not be used as direct item-combo triggers.

Rupes Nigra Stone Rupes Nigra Stone



Rare High-end Fever crafting and capstone upgrades. These materials are not equipped and should not be used as direct item-combo triggers.

Fever Map Navigator

🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set

Payon Forest Fever Field

Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.

Pay fild07 fever.png

Forest Set

Forest Armor Forest Armor



HP, VIT, Poison resistance, Plant damage reduction.

Forest Shoes Forest Shoes



HP/SP recovery, Flee, movement speed, AGI.

Forest Manteau Forest Manteau



Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.

Forest Set Bonus

⬡ Full Set Effect
  • Max HP +10%
  • Natural HP recovery +15%
  • Damage dealt to Plant and Brute monsters +8%
  • HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.

Forest Random Options

Forest Positive Pool
  • Damage to Plant monsters +4% ~ +12%
  • Damage to Brute monsters +4% ~ +10%
  • Max HP +3% ~ +8%
  • Healing received +4% ~ +10%
  • Poison resistance +10% ~ +30%
  • Chance on kill: recover 1% ~ 3% Max HP
Forest Drawback Pool
  • Fire resistance -3% ~ -8%
  • Max SP -2% ~ -6%
  • ASPD -1% ~ -3%
  • HIT -5 ~ -15
  • Damage received from Plant monsters +3% ~ +8%


Forest Item Combos

🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
  • Heal and Sanctuary restore +15% more HP.
  • Shadow-property damage received -10%.
  • Max SP +100.
  • SP consumption -5%.
Implementation note: This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.
🔗 Combo II — Moonlit Fox Powerful
Kiting · SP recovery · Two-card equipment objective
  • FLEE +20.
  • SP Recovery rate +15% additional.
  • Ranged physical damage +8%.
  • AGI +1.
How it plays: This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.


Sograt Desert Fever Field

Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.

Moc fild17 fever.png

Sand Set

Sand Armor Sand Armor



Max HP, DEF, VIT, Fire/Neutral resistance.

Sand Shoes Sand Shoes



HP recovery, Flee, HIT, STR.

Sand Manteau Sand Manteau



Ranged reduction, Fire/Earth resistance, Perfect Dodge.

Sand Set Bonus

⬡ Full Set Effect
  • Max HP +8%
  • Ranged damage received −5%
  • Damage dealt to Fire element monsters +10%
  • Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.

Sand Random Options

Sand Positive Pool
  • Damage to Insect monsters +4% ~ +12%
  • Damage to Brute monsters +4% ~ +10%
  • HIT +8 ~ +30
  • Fire resistance +4% ~ +12%
  • Ranged damage received -3% ~ -8%
  • Physical attacks have 1% ~ 4% chance to inflict Sleep
Sand Drawback Pool
  • Water resistance -3% ~ -8%
  • Variable cast time +3% ~ +8%
  • SP consumption +3% ~ +8%
  • FLEE -5 ~ -18
  • Critical Rate -2 ~ -6


Desert Item Combos

🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Practical desert farming
  • DEF +10
  • Physical attacks have a 5% chance to inflict Sleep.
  • Damage against Insect monsters +8%.
  • Fire element resistance +5%.
🔗 Combo II — Phreeoni's Mask Powerful
Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating
  • HIT +30.
  • ATK +20.
  • Physical damage against Insect and Brute monsters +10%.
  • Ignore 10% DEF of Insect and Brute monsters.


Glast Heim Fever Dungeons

Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.

Kl knt02 fever.png

Shadow Set

Shadow Armor Shadow Armor



Shadow resistance, SP sustain, Undead/Demon mitigation.

Shadow Shoes Shadow Shoes



SP recovery, Curse resistance, caster sustain.

Shadow Manteau Shadow Manteau



Neutral reduction, Flee, Perfect Dodge, magic pressure control.

Shadow Set Bonus

⬡ Full Set Effect
  • Damage received from Undead and Demon monsters −10%
  • Damage dealt to Shadow element monsters +10%
  • SP recovery +20%
  • Immune to Sleep
⚠ Disabled on GvG / WoE flagged maps.

Shadow Random Options

Shadow Positive Pool
  • Damage to Undead monsters +5% ~ +10%
  • Damage to Demon monsters +5% ~ +10%
  • Shadow resistance +3% ~ +15%
  • SP recovery +5% ~ +15%
  • Variable cast time -3% ~ -10%
  • When hit, 1% ~ 4% chance to inflict Curse on attacker
Shadow Drawback Pool
  • Holy resistance -3% ~ -8%
  • Max HP -2% ~ -6%
  • Healing received -3% ~ -8%
  • ATK -5 ~ -20
  • AGI -1 ~ -3

Glast Heim Item Combos

🔗 Combo I — Spectral Mage Mid-Tier
MATK scaling · SP economy · Undead/Demon caster route
  • MATK +5% additional.
  • INT +3.
  • SP consumption -5%.
  • -10% variable cast time.
🔗 Combo II — Gravebound Hex Powerful
Shadow defense · Curse retaliation · Undead/Demon frontline route
  • Damage received from Undead and Demon monsters -10%.
  • Shadow element resistance +10%.
  • Max HP +5%.
  • VIT +2.
  • When physically attacked, has a 3% chance to inflict Curse on the attacker.
How it plays: This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.


Magma Dungeon Level 3 Fever Area

Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.

Magma Set

Magma Armor Magma Armor



Fire defense, MATK, caster pressure.

Magma Shoes Magma Shoes



SP sustain, after-cast support, kill recovery.

Magma Manteau Magma Manteau



Fire resistance, magic reduction, survival.

Magma Set Bonus

⬡ Full Set Effect
  • Fire element resistance +15%
  • ATK/MATK +3%
  • Damage against Earth monsters +10%
⚠ Disabled on GvG / WoE flagged maps.

Magma Random Options

Magma Positive Pool
  • Fire magic damage +4% ~ +12%
  • Damage to Earth monsters +5% ~ +14%
  • Fire resistance +1% ~ +5%
  • ATK/MATK +1% ~ +3%
  • Chance on kill: recover 5 ~ 15 Max SP
  • Physical attacks have 1% ~ 4% chance to auto-cast Fire Ball
Magma Drawback Pool
  • Water resistance -4% ~ -10%
  • Damage received from Water property monsters +3% ~ +8%
  • SP consumption +1% ~ +8%
  • After-cast delay +3% ~ +8%
  • DEF -5 ~ -15

Magma Item Combos

🔗 Combo I — Cinder Arcanist Mid-Tier
Fire spell specialization · Cross-map card objective · Caster route
  • MATK +4%.
  • Fire Bolt damage +15%.
  • Meteor Storm damage +15% additional.
  • SP consumption -5%.
🔗 Combo II — Volcanix Hex Powerful
Battle-mage pressure · Fire retaliation · Flame Lord route
  • ATK/MATK +5%.
  • Fire element resistance +10%.
  • Physical damage against Earth monsters +10%.
  • Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
  • When attacking, has a small chance to gain ATK +20 for 10 seconds.
Implementation note: Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.


Abyss Lake Fever Area

Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.

Dragonbone Set

Dragonbone Armor Dragonbone Armor



Dragon defense, HP, boss pressure.

Dragonbone Shoes Dragonbone Shoes



Dragon kill momentum, Critical, ATK.

Dragonbone Manteau Dragonbone Manteau



Neutral reduction, Dragon resistance, Critical damage.

Dragonbone Set Bonus

⬡ Full Set Effect
  • Damage against Dragon race +12%
  • Dragon race damage received −10%
  • Critical damage +8%
  • Max HP +8%
⚠ Disabled on GvG / WoE flagged maps.

Dragonbone Random Options

Dragonbone Positive Pool
  • Damage to Dragon monsters +1% ~ +6%
  • Damage to Boss monsters +1% ~ +6%
  • Damage to Large monsters +1% ~ +7%
  • Critical damage +2% ~ +7%
  • HIT +1 ~ +9
  • Damage received from Dragon monsters -3% ~ -10%
Dragonbone Drawback Pool
  • Damage to Small monsters -4% ~ -10%
  • Critical Rate -2 ~ -8
  • Max SP -3% ~ -8%
  • Damage received from normal monsters +1% ~ +10%
  • FLEE -5 ~ -20

Abyss Lake Item Combos

🔗 Combo I — Dragon's Blood Mid-Tier
Dragon damage · Critical momentum · Yellow Acidus precision route
  • Physical damage against Dragon monsters +10%.
  • ASPD +5%.
  • Critical Rate +7.
  • Critical damage +8%.
  • After killing a Dragon monster, recover 2% Max HP.
Item note: Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Bone Head execution route
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.
  • Physical damage against Large monsters +12%.
  • Physical damage against Boss monsters +8%.
  • Dragon race damage received -10%.
  • HIT +25.
  • Ignore 100% DEF of Dragon monsters.

System Reference

Fever Maps at a Glance

Map Set Core Identity Normal Combo Route
Payon Forest Forest HP sustain, Brute/Plant hunting, Poison pressure Bathory / Nine Tail + Eggyra
Sograt Desert Sand DEF, Sleep, Fire resistance, accuracy Sandman / Goblin Mask / Andre
Glast Heim Shadow Undead/Demon hunting, SP economy, Shadow resistance Agav / Waste Stove + Bison Horn
Magma Dungeon Magma Fire resistance, kill sustain, hybrid fire pressure Salamander / Imp / Magmaring + Flame Lord
Abyss Lake Dragonbone Dragon hunting, boss pressure, Large targets Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head

Implementation Notes

  • Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
  • Store option values as positive numbers and apply the negative sign inside the script where needed.
  • Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
  • GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.

See Also