Fever Fields: Difference between revisions
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{{ | {{DISPLAYTITLE:Fever System}} | ||
__TOC__ | |||
== | <!-- ═══════════════════════════════════════════════════════════ | ||
HERO BANNER | |||
════════════════════════════════════════════════════════════ --> | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(180,30,30,0.18) 0%, rgba(120,0,0,0.10) 40%, rgba(60,0,0,0.06) 100%); | |||
border: 2px solid rgba(220,60,30,0.50); | |||
border-left: 5px solid #e03a1e; | |||
border-radius: 8px; | |||
padding: 20px 24px 16px; | |||
margin: 0 0 28px 0; | |||
position: relative; | |||
overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:240px;height:100%;background:linear-gradient(270deg,rgba(220,60,30,0.12),transparent);pointer-events:none;"></div> | |||
<div style="font-family:'Georgia',serif;font-size:1.55em;font-weight:bold;color:#ff7043;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;text-shadow:0 0 18px rgba(255,80,30,0.45);">⚔ Fever System</div> | |||
<div style="color:#d4b5a8;font-size:0.98em;line-height:1.65;max-width:860px;"> | |||
The Fever System transforms selected fields and dungeons into <strong style="color:#ff9875;">high-stakes hunting zones</strong>. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a <strong style="color:#e03a1e;">red portal</strong>. | |||
</div> | |||
</div> | |||
== Core Fever Rules == | |||
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:16px;margin:0 0 28px 0;"> | |||
<div style="background:linear-gradient(160deg,rgba(40,14,4,0.85),rgba(20,6,2,0.95));border:1px solid rgba(220,80,30,0.35);border-top:3px solid #e03a1e;border-radius:8px;padding:18px 16px;"> | |||
<div style="font-size:1.30em;margin-bottom:8px;">🔥</div> | |||
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Random Options</div> | |||
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Every Fever equipment drop can roll <strong style="color:#ffcc80;">random stat options</strong> themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(14,30,10,0.85),rgba(6,18,4,0.95));border:1px solid rgba(80,180,60,0.30);border-top:3px solid #66bb6a;border-radius:8px;padding:18px 16px;"> | |||
<div style="font-size:1.30em;margin-bottom:8px;">💎</div> | |||
<div style="font-weight:bold;color:#81c784;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Rupes Nigra Materials</div> | |||
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.</div> | |||
</div> | |||
Fever maps | <div style="background:linear-gradient(160deg,rgba(10,18,40,0.85),rgba(4,8,24,0.95));border:1px solid rgba(60,120,220,0.30);border-top:3px solid #5c8ee0;border-radius:8px;padding:18px 16px;"> | ||
<div style="font-size:1.30em;margin-bottom:8px;">⚠️</div> | |||
<div style="font-weight:bold;color:#90b4e8;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">GvG / WoE Restriction</div> | |||
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.</div> | |||
</div> | |||
</div> | |||
== Fever Random Option Structure == | |||
<div style="background:linear-gradient(135deg,rgba(24,12,8,0.94),rgba(10,6,4,0.99));border:2px solid rgba(220,120,40,0.38);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 24px 0;"> | |||
<div style="font-weight:bold;color:#ffb080;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">How Fever Rolls Work</div> | |||
<div style="color:#d4b5a8;font-size:0.91em;line-height:1.70;"> | |||
Fever equipment is designed to roll <strong style="color:#ffe0b2;">positive bonuses</strong> and may also roll <strong style="color:#ff8a80;">drawback options</strong>. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable. | |||
</div> | |||
</div> | |||
= | <div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(260px,1fr));gap:14px;margin:0 0 30px 0;"> | ||
<div style="background:linear-gradient(160deg,rgba(18,22,34,0.96),rgba(8,10,18,0.99));border:1px solid rgba(255,204,128,0.20);border-top:3px solid #90caf9;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);"> | |||
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#90caf9;font-weight:bold;margin-bottom:7px;">Normal Fever Monster</div> | |||
<div style="font-size:1.18em;color:#eaf4ff;font-weight:bold;margin-bottom:12px;">Entry Roll</div> | |||
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;"> | |||
<div style="padding:8px 10px;background:rgba(144,202,249,0.07);border:1px solid rgba(144,202,249,0.16);border-radius:7px;"><strong style="color:#d8ecff;">Guaranteed:</strong> 1 random option</div> | |||
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 50%</div> | |||
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 50%</div> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(26,18,34,0.96),rgba(10,8,18,0.99));border:1px solid rgba(255,204,128,0.22);border-top:3px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 22px rgba(0,0,0,0.18);"> | |||
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:7px;">Elite Fever Monster</div> | |||
<div style="font-size:1.18em;color:#f4eaff;font-weight:bold;margin-bottom:12px;">Improved Roll</div> | |||
<div style="display:grid;gap:8px;color:#b0b8d0;font-size:0.89em;line-height:1.55;"> | |||
<div style="padding:8px 10px;background:rgba(206,147,216,0.07);border:1px solid rgba(206,147,216,0.16);border-radius:7px;"><strong style="color:#f3e5f5;">Guaranteed:</strong> 1 random option</div> | |||
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div> | |||
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 20%</div> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(36,26,8,0.96),rgba(14,10,4,0.99));border:1px solid rgba(255,204,128,0.30);border-top:3px solid #ffcc80;border-radius:10px;padding:16px 18px;box-shadow:0 0 24px rgba(255,180,80,0.07);"> | |||
<div style="font-size:0.76em;letter-spacing:0.12em;text-transform:uppercase;color:#ffcc80;font-weight:bold;margin-bottom:7px;">Fever MVP</div> | |||
<div style="font-size:1.18em;color:#fff3d8;font-weight:bold;margin-bottom:12px;">Premium Roll</div> | |||
<div style="display:grid;gap:8px;color:#d0c0a8;font-size:0.89em;line-height:1.55;"> | |||
<div style="padding:8px 10px;background:rgba(255,204,128,0.08);border:1px solid rgba(255,204,128,0.18);border-radius:7px;"><strong style="color:#ffe0b2;">Guaranteed:</strong> 2 random options</div> | |||
<div style="padding:8px 10px;background:rgba(129,199,132,0.07);border:1px solid rgba(129,199,132,0.16);border-radius:7px;"><strong style="color:#c8e6c9;">Bonus positive:</strong> 80%</div> | |||
<div style="padding:8px 10px;background:rgba(255,213,79,0.07);border:1px solid rgba(255,213,79,0.16);border-radius:7px;"><strong style="color:#fff9c4;">Rare roll:</strong> 12%</div> | |||
<div style="padding:8px 10px;background:rgba(255,171,145,0.07);border:1px solid rgba(255,171,145,0.16);border-radius:7px;"><strong style="color:#ffccbc;">Drawback:</strong> 8%</div> | |||
</div> | |||
</div> | |||
</div> | |||
== Rupes Nigra Material Chain == | |||
{| | <div style="background:linear-gradient(135deg,rgba(20,12,6,0.90),rgba(10,6,2,0.98));border:1px solid rgba(180,120,40,0.35);border-radius:8px;overflow:hidden;margin:0 0 28px 0;"> | ||
<div style="background:linear-gradient(90deg,rgba(180,100,20,0.20),rgba(180,100,20,0.06),transparent);padding:14px 20px 12px;border-bottom:1px solid rgba(180,120,40,0.20);font-weight:bold;color:#d4a050;letter-spacing:0.08em;text-transform:uppercase;font-size:0.88em;">Progression Materials</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0;" | |||
|- | |- | ||
| | ! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Material | ||
| | ! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Rarity | ||
| | ! style="background:rgba(0,0,0,0.40);color:#d4a050;padding:12px 16px;text-align:left;font-size:0.86em;letter-spacing:0.08em;" | Primary Use | ||
|- | |- | ||
| Rupes Nigra | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49992|item=Rupes Nigra Fragment|simple=yes}} | ||
| | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90caf9;font-weight:bold;" | Common | ||
| | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Entry Fever upgrades, early material conversion, and basic combo support. | ||
|- | |- | ||
| Rupes Nigra Stone | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Item List|id=49993|item=Rupes Nigra Shard|simple=yes}} | ||
| Rare | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#ce93d8;font-weight:bold;" | Uncommon | ||
| High- | | style="padding:14px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#b0a098;font-size:0.92em;line-height:1.60;" | Crafting upgrades, exchange recipes, and special equipment infusion. These materials are not equipped and should not be used as direct item-combo triggers. | ||
|- | |||
| style="padding:14px 16px;" | {{Item List|id=49994|item=Rupes Nigra Stone|simple=yes}} | |||
| style="padding:14px 16px;color:#ffcc80;font-weight:bold;" | Rare | |||
| style="padding:14px 16px;color:#b0a098;font-size:0.92em;line-height:1.60;" | High-end Fever crafting and capstone upgrades. These materials are not equipped and should not be used as direct item-combo triggers. | |||
|} | |} | ||
</div> | |||
== Fever Map Navigator == | |||
== | <div style="display:grid;grid-template-columns:repeat(5,1fr);gap:10px;margin:0 0 28px 0;"> | ||
<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌿</div><div style="color:#81c784;font-weight:bold;font-size:0.88em;">Payon Forest</div><div style="color:#78909c;font-size:0.78em;">Forest Set</div></div> | |||
<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏜️</div><div style="color:#ffd54f;font-weight:bold;font-size:0.88em;">Sograt Desert</div><div style="color:#78909c;font-size:0.78em;">Sand Set</div></div> | |||
<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🏚️</div><div style="color:#ce93d8;font-weight:bold;font-size:0.88em;">Glast Heim</div><div style="color:#78909c;font-size:0.78em;">Shadow Set</div></div> | |||
<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🌋</div><div style="color:#ff7043;font-weight:bold;font-size:0.88em;">Magma Dungeon</div><div style="color:#78909c;font-size:0.78em;">Magma Set</div></div> | |||
<div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;"><div style="font-size:1.4em;margin-bottom:6px;">🐉</div><div style="color:#64b5f6;font-weight:bold;font-size:0.88em;">Abyss Lake</div><div style="color:#78909c;font-size:0.78em;">Dragonbone Set</div></div> | |||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
PAYON FOREST | |||
════════════════════════════════════════════════════════════ --> | |||
== Payon Forest Fever Field == | |||
<div style="background:linear-gradient(135deg,rgba(12,28,8,0.94),rgba(6,16,4,0.99));border:2px solid rgba(80,160,40,0.36);border-left:5px solid #66bb6a;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;position:relative;overflow:hidden;"> | |||
<div style="color:#a5d6a7;font-size:0.90em;line-height:1.65;"> | |||
Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain. | |||
<br><br> | |||
[[File:Pay_fild07_fever.png|250px]] | |||
</div> | |||
</div> | |||
=== Forest Set === | |||
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;"> | |||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15000|item=Forest Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP, VIT, Poison resistance, Plant damage reduction.</span></div> | |||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22000|item=Forest Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP/SP recovery, Flee, movement speed, AGI.</span></div> | |||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20000|item=Forest Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.</span></div> | |||
</div> | |||
== | === Forest Set Bonus === | ||
<div style="background:linear-gradient(135deg,rgba(10,28,8,0.92),rgba(6,18,4,0.98));border:1px solid rgba(80,160,40,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | |||
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;"> | |||
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li> | |||
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong></li> | |||
<li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li> | |||
<li>HP healing received +<strong style="color:#c8e6c9;">20%</strong></li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> | |||
</div> | |||
=== Forest Random Options === | |||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> | |||
== | <div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(80,160,40,0.28);border-left:5px solid #81c784;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | ||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;margin-bottom:8px;">Forest Positive Pool</div> | |||
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Damage to Plant monsters <strong style="color:#c8e6c9;">+4% ~ +12%</strong></li> | |||
<li>Damage to Brute monsters <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li> | |||
<li>Max HP <strong style="color:#c8e6c9;">+3% ~ +8%</strong></li> | |||
<li>Healing received <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li> | |||
<li>Poison resistance <strong style="color:#c8e6c9;">+10% ~ +30%</strong></li> | |||
<li>Chance on kill: recover <strong style="color:#c8e6c9;">1% ~ 3%</strong> Max HP</li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Forest Drawback Pool</div> | |||
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Fire resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | |||
<li>Max SP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li> | |||
<li>ASPD <strong style="color:#ffccbc;">-1% ~ -3%</strong></li> | |||
<li>HIT <strong style="color:#ffccbc;">-5 ~ -15</strong></li> | |||
<li>Damage received from Plant monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
== | === Forest Item Combos === | ||
<div style="background:linear-gradient(135deg,rgba(12,30,8,0.94),rgba(6,18,4,0.98));border:2px solid rgba(80,160,40,0.38);border-left:5px solid #5d8a3a;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | |||
<div style="font-weight:bold;color:#a5d6a7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Umbral Shepherd <span style="background:rgba(80,160,40,0.18);border:1px solid rgba(80,160,40,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#a5d6a7;">Mid-Tier</span></div> | |||
<div style="color:#4a7040;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Priest sustain · Shadow resistance · Undead farming</div> | |||
<div>{{Item List|id=15000|item=Forest Armor|simple=yes}} + {{Item List|id=4143|item=Bathory Card|simple=yes}} + {{Item List|id=2235|item=Crown|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | |||
<li>Heal and Sanctuary restore <strong style="color:#dcedc8;">+15%</strong> more HP.</li> | |||
<li>Shadow-property damage received <strong style="color:#dcedc8;">-10%</strong>.</li> | |||
<li>Max SP <strong style="color:#dcedc8;">+100</strong>.</li> | |||
<li>SP consumption <strong style="color:#dcedc8;">-5%</strong>.</li> | |||
</ul> | |||
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(80,160,40,0.22);border-radius:6px;color:#4a7040;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#81c784;">Implementation note:</strong> This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.</div> | |||
</div> | |||
<div style="background:linear-gradient(135deg,rgba(10,28,6,0.95),rgba(4,16,2,0.98));border:2px solid rgba(100,200,60,0.46);border-left:5px solid #66bb6a;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | |||
<div style="font-weight:bold;color:#b2dfdb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Moonlit Fox <span style="background:rgba(100,200,60,0.22);border:1px solid rgba(100,200,60,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#c8e6c9;">Powerful</span></div> | |||
<div style="color:#3a6035;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Kiting · SP recovery · Two-card equipment objective</div> | |||
<div>{{Item List|id=20000|item=Forest Manteau|simple=yes}} + {{Item List|id=4159|item=Nine Tail Card|simple=yes}} + {{Item List|id=4070|item=Eggyra Card|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | |||
<li>FLEE <strong style="color:#dcedc8;">+20</strong>.</li> | |||
<li>SP Recovery rate <strong style="color:#dcedc8;">+15%</strong> additional.</li> | |||
<li>Ranged physical damage <strong style="color:#dcedc8;">+8%</strong>.</li> | |||
<li>AGI <strong style="color:#dcedc8;">+1</strong>.</li> | |||
</ul> | |||
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#a5d6a7;">How it plays:</strong> This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.</div> | |||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
! | SOGRAT DESERT | ||
════════════════════════════════════════════════════════════ --> | |||
== Sograt Desert Fever Field == | |||
== | <div style="background:linear-gradient(135deg,rgba(36,28,6,0.94),rgba(18,12,2,0.99));border:2px solid rgba(220,180,40,0.34);border-left:5px solid #ffd54f;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;"> | ||
<div style="color:#fff9c4;font-size:0.90em;line-height:1.65;"> | |||
Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay. | |||
<br><br> | |||
[[File:Moc_fild17_fever.png|250px]] | |||
</div> | |||
</div> | |||
=== Sand Set === | |||
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;"> | |||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15001|item=Sand Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Max HP, DEF, VIT, Fire/Neutral resistance.</span></div> | |||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22001|item=Sand Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">HP recovery, Flee, HIT, STR.</span></div> | |||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20001|item=Sand Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Ranged reduction, Fire/Earth resistance, Perfect Dodge.</span></div> | |||
</div> | |||
=== Sand Set Bonus === | |||
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.92),rgba(18,12,2,0.98));border:1px solid rgba(200,160,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | |||
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;"> | |||
<li>Max HP +<strong style="color:#fff9c4;">8%</strong></li> | |||
<li>Ranged damage received −<strong style="color:#fff9c4;">5%</strong></li> | |||
<li>Damage dealt to Fire element monsters +<strong style="color:#fff9c4;">10%</strong></li> | |||
<li>Resistance to Silence, Curse, Blind, and Stun +<strong style="color:#fff9c4;">20%</strong></li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> | |||
</div> | |||
=== Sand Random Options === | |||
= | <div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> | ||
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(200,160,30,0.28);border-left:5px solid #ffd54f;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;margin-bottom:8px;">Sand Positive Pool</div> | |||
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Damage to Insect monsters <strong style="color:#fff9c4;">+4% ~ +12%</strong></li> | |||
<li>Damage to Brute monsters <strong style="color:#fff9c4;">+4% ~ +10%</strong></li> | |||
<li>HIT <strong style="color:#fff9c4;">+8 ~ +30</strong></li> | |||
<li>Fire resistance <strong style="color:#fff9c4;">+4% ~ +12%</strong></li> | |||
<li>Ranged damage received <strong style="color:#fff9c4;">-3% ~ -8%</strong></li> | |||
<li>Physical attacks have <strong style="color:#fff9c4;">1% ~ 4%</strong> chance to inflict Sleep</li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Sand Drawback Pool</div> | |||
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Water resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | |||
<li>Variable cast time <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> | |||
<li>SP consumption <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> | |||
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -18</strong></li> | |||
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -6</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Desert Item Combos === | |||
<div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(18,12,2,0.98));border:2px solid rgba(200,160,30,0.38);border-left:5px solid #c8a020;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | |||
<div style="font-weight:bold;color:#ffe082;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Sandstorm Ambush <span style="background:rgba(200,160,30,0.18);border:1px solid rgba(200,160,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe082;">Mid-Tier</span></div> | |||
<div style="color:#7d6020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Sleep control · Defensive bait · Practical desert farming</div> | |||
<div>{{Item List|id=22001|item=Sand Shoes|simple=yes}} + {{Item List|id=4101|item=Sandman Card|simple=yes}} + {{Item List|id=2274|item=Ghost Bandana|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | |||
<li>DEF <strong style="color:#fffde7;">+10</strong></li> | |||
<li>Physical attacks have a <strong style="color:#fffde7;">5%</strong> chance to inflict Sleep.</li> | |||
<li>Damage against Insect monsters <strong style="color:#fffde7;">+8%</strong>.</li> | |||
<li>Fire element resistance <strong style="color:#fffde7;">+5%</strong>.</li> | |||
</ul> | |||
</div> | |||
=== | <div style="background:linear-gradient(135deg,rgba(32,22,4,0.95),rgba(18,12,2,0.98));border:2px solid rgba(240,190,30,0.46);border-left:5px solid #f9a825;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Phreeoni's Mask <span style="background:rgba(240,190,30,0.22);border:1px solid rgba(240,190,30,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#fff9c4;">Powerful</span></div> | |||
<div style="color:#5a4010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating</div> | |||
<div>{{Item List|id=15001|item=Sand Armor|simple=yes}} + {{Item List|id=4043|item=Andre Card|simple=yes}} + {{Item List|id=2297|item=Goblin's Mask|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | |||
<li>HIT <strong style="color:#fffde7;">+30</strong>.</li> | |||
<li>ATK <strong style="color:#fffde7;">+20</strong>.</li> | |||
<li>Physical damage against Insect and Brute monsters <strong style="color:#fffde7;">+10%</strong>.</li> | |||
<li>Ignore <strong style="color:#fffde7;">10%</strong> DEF of Insect and Brute monsters.</li> | |||
</ul> | |||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
! | GLAST HEIM | ||
════════════════════════════════════════════════════════════ --> | |||
== Glast Heim Fever Dungeons == | |||
== | <div style="background:linear-gradient(135deg,rgba(22,10,34,0.94),rgba(10,4,18,0.99));border:2px solid rgba(150,80,220,0.34);border-left:5px solid #ce93d8;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;"> | ||
<div style="color:#e1bee7;font-size:0.90em;line-height:1.65;"> | |||
Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility. | |||
<br><br> | |||
[[File:kl_knt02_fever.png|250px]] | |||
</div> | |||
</div> | |||
=== | === Shadow Set === | ||
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;"> | |||
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15002|item=Shadow Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Shadow resistance, SP sustain, Undead/Demon mitigation.</span></div> | |||
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22002|item=Shadow Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP recovery, Curse resistance, caster sustain.</span></div> | |||
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20002|item=Shadow Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Flee, Perfect Dodge, magic pressure control.</span></div> | |||
</div> | |||
=== Shadow Set Bonus === | |||
=== | <div style="background:linear-gradient(135deg,rgba(14,6,26,0.92),rgba(8,4,18,0.98));border:1px solid rgba(130,60,200,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;"> | |||
<li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li> | |||
<li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li> | |||
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li> | |||
<li>Immune to Sleep</li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> | |||
</div> | |||
=== Shadow Random Options === | |||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> | |||
=== | <div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(130,60,200,0.28);border-left:5px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | ||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:8px;">Shadow Positive Pool</div> | |||
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Damage to Undead monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li> | |||
<li>Damage to Demon monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li> | |||
<li>Shadow resistance <strong style="color:#f3e5f5;">+3% ~ +15%</strong></li> | |||
<li>SP recovery <strong style="color:#f3e5f5;">+5% ~ +15%</strong></li> | |||
<li>Variable cast time <strong style="color:#f3e5f5;">-3% ~ -10%</strong></li> | |||
<li>When hit, <strong style="color:#f3e5f5;">1% ~ 4%</strong> chance to inflict Curse on attacker</li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Shadow Drawback Pool</div> | |||
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Holy resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | |||
<li>Max HP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li> | |||
<li>Healing received <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | |||
<li>ATK <strong style="color:#ffccbc;">-5 ~ -20</strong></li> | |||
<li>AGI <strong style="color:#ffccbc;">-1 ~ -3</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
== Glast Heim | === Glast Heim Item Combos === | ||
=== Shadow | <div style="background:linear-gradient(135deg,rgba(14,6,24,0.94),rgba(8,4,18,0.98));border:2px solid rgba(130,60,180,0.38);border-left:5px solid #7b1fa2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | ||
<div style="font-weight:bold;color:#ce93d8;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Spectral Mage <span style="background:rgba(130,60,180,0.18);border:1px solid rgba(130,60,180,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ce93d8;">Mid-Tier</span></div> | |||
<div style="color:#6e4080;font-size:0.80em;margin:8px 0 14px;font-style:italic;">MATK scaling · SP economy · Undead/Demon caster route</div> | |||
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4409|item=Agav Card|simple=yes}} + {{Item List|id=2602|item=Necklace|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | |||
<li>MATK <strong style="color:#f3e5f5;">+5%</strong> additional.</li> | |||
<li>INT <strong style="color:#f3e5f5;">+3</strong>.</li> | |||
<li>SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li> | |||
<li><strong style="color:#f3e5f5;">-10%</strong> variable cast time.</li> | |||
</ul> | |||
</div> | |||
<div style="background:linear-gradient(135deg,rgba(18,4,26,0.95),rgba(8,2,14,0.98));border:2px solid rgba(190,80,250,0.46);border-left:5px solid #e040fb;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | |||
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Gravebound Hex <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div> | |||
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Shadow defense · Curse retaliation · Undead/Demon frontline route</div> | |||
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | |||
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-10%</strong>.</li> | |||
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li> | |||
<li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li> | |||
<li>VIT <strong style="color:#f3e5f5;">+2</strong>.</li> | |||
<li>When physically attacked, has a <strong style="color:#f3e5f5;">3%</strong> chance to inflict Curse on the attacker.</li> | |||
</ul> | |||
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#e040fb;">How it plays:</strong> This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.</div> | |||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
MAGMA DUNGEON | |||
════════════════════════════════════════════════════════════ --> | |||
== Magma Dungeon Level 3 Fever Area == | |||
<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;"> | |||
<div style="color:#ffccbc;font-size:0.90em;line-height:1.65;"> | |||
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure. | |||
</div> | |||
</div> | |||
=== Magma Set === | |||
=== | <div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;"> | ||
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15003|item=Magma Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire defense, MATK, caster pressure.</span></div> | |||
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22003|item=Magma Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">SP sustain, after-cast support, kill recovery.</span></div> | |||
<div style="background:rgba(28,8,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20003|item=Magma Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Fire resistance, magic reduction, survival.</span></div> | |||
</div> | |||
=== Magma Set Bonus === | |||
<div style="background:linear-gradient(135deg,rgba(34,8,4,0.92),rgba(18,4,2,0.98));border:1px solid rgba(220,80,30,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | |||
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.92em;line-height:1.80;"> | |||
<li>Fire element resistance +<strong style="color:#ffe0b2;">15%</strong></li> | |||
<li>ATK/MATK +<strong style="color:#ffe0b2;">3%</strong></li> | |||
<li>Damage against Earth monsters +<strong style="color:#ffe0b2;">10%</strong></li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(220,80,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> | |||
</div> | |||
== Magma | === Magma Random Options === | ||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> | |||
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(220,80,30,0.28);border-left:5px solid #ff7043;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | |||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;margin-bottom:8px;">Magma Positive Pool</div> | |||
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Fire magic damage <strong style="color:#ffe0b2;">+4% ~ +12%</strong></li> | |||
<li>Damage to Earth monsters <strong style="color:#ffe0b2;">+5% ~ +14%</strong></li> | |||
<li>Fire resistance <strong style="color:#ffe0b2;">+1% ~ +5%</strong></li> | |||
<li>ATK/MATK <strong style="color:#ffe0b2;">+1% ~ +3%</strong></li> | |||
<li>Chance on kill: recover <strong style="color:#ffe0b2;">5 ~ 15</strong> Max SP</li> | |||
<li>Physical attacks have <strong style="color:#ffe0b2;">1% ~ 4%</strong> chance to auto-cast Fire Ball</li> | |||
</ul> | |||
</div> | |||
</div> | |||
=== | <div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | ||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Magma Drawback Pool</div> | |||
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Water resistance <strong style="color:#ffccbc;">-4% ~ -10%</strong></li> | |||
<li>Damage received from Water property monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> | |||
<li>SP consumption <strong style="color:#ffccbc;">+1% ~ +8%</strong></li> | |||
<li>After-cast delay <strong style="color:#ffccbc;">+3% ~ +8%</strong></li> | |||
<li>DEF <strong style="color:#ffccbc;">-5 ~ -15</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Magma Item Combos === | |||
<div style="background:linear-gradient(135deg,rgba(34,10,4,0.94),rgba(18,4,2,0.98));border:2px solid rgba(220,80,30,0.38);border-left:5px solid #ff5722;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | |||
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Cinder Arcanist <span style="background:rgba(220,80,30,0.18);border:1px solid rgba(220,80,30,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffccbc;">Mid-Tier</span></div> | |||
<div style="color:#8a4020;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Fire spell specialization · Cross-map card objective · Caster route</div> | |||
<div>{{Item List|id=20003|item=Magma Manteau|simple=yes}} + {{Item List|id=4429|item=Salamander Card|simple=yes}} + {{Item List|id=4433|item=Imp Card|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | |||
<li>MATK <strong style="color:#ffe0b2;">+4%</strong>.</li> | |||
<li>Fire Bolt damage <strong style="color:#ffe0b2;">+15%</strong>.</li> | |||
<li>Meteor Storm damage <strong style="color:#ffe0b2;">+15%</strong> additional.</li> | |||
<li>SP consumption <strong style="color:#ffe0b2;">-5%</strong>.</li> | |||
</ul> | |||
</div> | |||
=== Magma | <div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Volcanix Hex <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div> | |||
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Battle-mage pressure · Fire retaliation · Flame Lord route</div> | |||
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4437|item=Magmaring Card|simple=yes}} + {{Item List|id=2678|item=Ring of the Flame Lord|simple=yes}}</div> | |||
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | |||
<li>ATK/MATK <strong style="color:#ffe0b2;">+5%</strong>.</li> | |||
<li>Fire element resistance <strong style="color:#ffe0b2;">+10%</strong>.</li> | |||
<li>Physical damage against Earth monsters <strong style="color:#ffe0b2;">+10%</strong>.</li> | |||
<li>Physical attacks have a <strong style="color:#ffe0b2;">3%</strong> chance to auto-cast Fire Ball Lv.5.</li> | |||
<li>When attacking, has a small chance to gain <strong style="color:#ffe0b2;">ATK +20</strong> for 10 seconds.</li> | |||
</ul> | |||
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(255,90,40,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#ff7043;">Implementation note:</strong> Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.</div> | |||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
! | ABYSS LAKE | ||
════════════════════════════════════════════════════════════ --> | |||
== Abyss Lake Fever Area == | |||
== Abyss Lake | <div style="background:linear-gradient(135deg,rgba(6,18,38,0.94),rgba(2,8,20,0.99));border:2px solid rgba(40,140,220,0.36);border-left:5px solid #64b5f6;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;"> | ||
<div style="color:#b3d4f8;font-size:0.90em;line-height:1.65;"> | |||
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming. | |||
</div> | |||
</div> | |||
=== | === Dragonbone Set === | ||
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin:0 0 20px 0;"> | |||
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=15004|item=Dragonbone Armor|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon defense, HP, boss pressure.</span></div> | |||
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Dragon kill momentum, Critical, ATK.</span></div> | |||
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;padding:12px 14px;">{{Item List|id=20004|item=Dragonbone Manteau|simple=yes}}<br><span style="color:#78909c;font-size:0.84em;">Neutral reduction, Dragon resistance, Critical damage.</span></div> | |||
</div> | |||
=== Dragonbone Set Bonus === | |||
=== Dragon | <div style="background:linear-gradient(135deg,rgba(4,14,32,0.92),rgba(2,8,20,0.98));border:1px solid rgba(40,140,220,0.30);border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.92em;line-height:1.80;"> | |||
<li>Damage against Dragon race +<strong style="color:#e3f2fd;">12%</strong></li> | |||
<li>Dragon race damage received −<strong style="color:#e3f2fd;">10%</strong></li> | |||
<li>Critical damage +<strong style="color:#e3f2fd;">8%</strong></li> | |||
<li>Max HP +<strong style="color:#e3f2fd;">8%</strong></li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(40,140,220,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div> | |||
</div> | |||
=== Dragonbone Random Options === | |||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;"> | |||
= | <div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(40,140,220,0.28);border-left:5px solid #64b5f6;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | ||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;margin-bottom:8px;">Dragonbone Positive Pool</div> | |||
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Damage to Dragon monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li> | |||
<li>Damage to Boss monsters <strong style="color:#e3f2fd;">+1% ~ +6%</strong></li> | |||
<li>Damage to Large monsters <strong style="color:#e3f2fd;">+1% ~ +7%</strong></li> | |||
<li>Critical damage <strong style="color:#e3f2fd;">+2% ~ +7%</strong></li> | |||
<li>HIT <strong style="color:#e3f2fd;">+1 ~ +9</strong></li> | |||
<li>Damage received from Dragon monsters <strong style="color:#e3f2fd;">-3% ~ -10%</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
== | <div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);"> | ||
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Dragonbone Drawback Pool</div> | |||
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;"> | |||
<ul style="margin:0;padding:0 0 0 18px;"> | |||
<li>Damage to Small monsters <strong style="color:#ffccbc;">-4% ~ -10%</strong></li> | |||
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -8</strong></li> | |||
<li>Max SP <strong style="color:#ffccbc;">-3% ~ -8%</strong></li> | |||
<li>Damage received from normal monsters <strong style="color:#ffccbc;">+1% ~ +10%</strong></li> | |||
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -20</strong></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Abyss Lake Item Combos === | |||
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | |||
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo I — Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div> | |||
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage · Critical momentum · Yellow Acidus precision route</div> | |||
| | <div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4327|item=Yellow Acidus Card|simple=yes}} + {{Item List|id=5123|item=Ulle's Hat|simple=yes}}</div> | ||
| | <ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | ||
| | <li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li> | ||
| | <li>ASPD <strong style="color:#e1f5fe;">+5%</strong>.</li> | ||
| | <li>Critical Rate <strong style="color:#e1f5fe;">+7</strong>.</li> | ||
<li>Critical damage <strong style="color:#e1f5fe;">+8%</strong>.</li> | |||
<li>After killing a Dragon monster, recover <strong style="color:#e1f5fe;">2%</strong> Max HP.</li> | |||
</ul> | |||
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,14,32,0.55);border:1px solid rgba(40,140,220,0.22);border-radius:6px;color:#1a5a90;font-size:0.80em;line-height:1.60;">⚙ <strong style="color:#64b5f6;">Item note:</strong> Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.</div> | |||
</div> | |||
== | <div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">🔗 Combo II — Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div> | |||
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker · Large target pressure · Bone Head execution route</div> | |||
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=2554|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=5398|item=Bone Head|simple=yes}}</div> | |||
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.</div> | |||
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;"> | |||
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li> | |||
<li>Physical damage against Boss monsters <strong style="color:#e1f5fe;">+8%</strong>.</li> | |||
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li> | |||
<li>HIT <strong style="color:#e1f5fe;">+25</strong>.</li> | |||
<li>Ignore <strong style="color:#e1f5fe;">100%</strong> DEF of Dragon monsters.</li> | |||
</ul> | |||
</div> | |||
== System Reference == | |||
=== Fever Maps at a Glance === | |||
{| | {| style="width:100%;border-collapse:collapse;margin:0 0 24px 0;background:rgba(8,8,16,0.94);border:1px solid rgba(255,255,255,0.08);" | ||
|- | |- | ||
| | ! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Map | ||
| | ! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Set | ||
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Core Identity | |||
! style="background:rgba(0,0,0,0.45);color:#b0b8d0;padding:10px 14px;text-align:left;" | Normal Combo Route | |||
|- | |- | ||
| | | style="padding:10px 14px;color:#a5d6a7;" | Payon Forest | ||
| | | style="padding:10px 14px;color:#c0c0c0;" | Forest | ||
| style="padding:10px 14px;color:#c0c0c0;" | HP sustain, Brute/Plant hunting, Poison pressure | |||
| style="padding:10px 14px;color:#c0c0c0;" | Bathory / Nine Tail + Eggyra | |||
|- | |- | ||
| | | style="padding:10px 14px;color:#fff176;" | Sograt Desert | ||
| | | style="padding:10px 14px;color:#c0c0c0;" | Sand | ||
| style="padding:10px 14px;color:#c0c0c0;" | DEF, Sleep, Fire resistance, accuracy | |||
| style="padding:10px 14px;color:#c0c0c0;" | Sandman / Goblin Mask / Andre | |||
|- | |- | ||
| | | style="padding:10px 14px;color:#ce93d8;" | Glast Heim | ||
| | | style="padding:10px 14px;color:#c0c0c0;" | Shadow | ||
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Shadow resistance | |||
| style="padding:10px 14px;color:#c0c0c0;" | Agav / Waste Stove + Bison Horn | |||
|- | |- | ||
| | | style="padding:10px 14px;color:#ff7043;" | Magma Dungeon | ||
| Dragon hunting, | | style="padding:10px 14px;color:#c0c0c0;" | Magma | ||
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, hybrid fire pressure | |||
| style="padding:10px 14px;color:#c0c0c0;" | Salamander / Imp / Magmaring + Flame Lord | |||
|- | |||
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake | |||
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone | |||
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets | |||
| style="padding:10px 14px;color:#c0c0c0;" | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head | |||
|} | |} | ||
== | === Implementation Notes === | ||
== | <div style="background:linear-gradient(135deg,rgba(10,12,24,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:8px;padding:16px 20px;margin:0 0 28px 0;"> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#b0b8d0;font-size:0.90em;line-height:1.75;"> | |||
<li>Drawback options should be implemented as separate random-option IDs with negative effects in the option script.</li> | |||
<li>Store option values as positive numbers and apply the negative sign inside the script where needed.</li> | |||
<li>Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.</li> | |||
<li>GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.</li> | |||
</ul> | |||
</div> | |||
== See Also == | |||
* [[Dynamic Fields]] | |||
* [[MVP Timer]] | |||
* [[Random Options]] | |||
* [[Extraction Fields]] | |||
* [[Quests]] | |||
[[Category:General Information]] | |||
[[Category:Fields]] | |||
[[Category:Fever System]] | |||
Latest revision as of 02:47, 30 May 2026
Core Fever Rules
🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.
Fever Random Option Structure
How Fever Rolls Work
Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.
Normal Fever Monster
Entry Roll
Guaranteed: 1 random option
Bonus positive: 50%
Drawback: 50%
Elite Fever Monster
Improved Roll
Guaranteed: 1 random option
Bonus positive: 80%
Drawback: 20%
Fever MVP
Premium Roll
Guaranteed: 2 random options
Bonus positive: 80%
Rare roll: 12%
Drawback: 8%
Rupes Nigra Material Chain
🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set
Payon Forest Fever Field
Forest Set
Forest Set Bonus
⬡ Full Set Effect
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.
Forest Random Options
Forest Positive Pool
- Damage to Plant monsters +4% ~ +12%
- Damage to Brute monsters +4% ~ +10%
- Max HP +3% ~ +8%
- Healing received +4% ~ +10%
- Poison resistance +10% ~ +30%
- Chance on kill: recover 1% ~ 3% Max HP
Forest Drawback Pool
- Fire resistance -3% ~ -8%
- Max SP -2% ~ -6%
- ASPD -1% ~ -3%
- HIT -5 ~ -15
- Damage received from Plant monsters +3% ~ +8%
Forest Item Combos
🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
- Heal and Sanctuary restore +15% more HP.
- Shadow-property damage received -10%.
- Max SP +100.
- SP consumption -5%.
⚙ Implementation note: This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.
🔗 Combo II — Moonlit Fox Powerful
Kiting · SP recovery · Two-card equipment objective
- FLEE +20.
- SP Recovery rate +15% additional.
- Ranged physical damage +8%.
- AGI +1.
⚙ How it plays: This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
⬡ Full Set Effect
- Max HP +8%
- Ranged damage received −5%
- Damage dealt to Fire element monsters +10%
- Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.
Sand Random Options
Sand Positive Pool
- Damage to Insect monsters +4% ~ +12%
- Damage to Brute monsters +4% ~ +10%
- HIT +8 ~ +30
- Fire resistance +4% ~ +12%
- Ranged damage received -3% ~ -8%
- Physical attacks have 1% ~ 4% chance to inflict Sleep
Sand Drawback Pool
- Water resistance -3% ~ -8%
- Variable cast time +3% ~ +8%
- SP consumption +3% ~ +8%
- FLEE -5 ~ -18
- Critical Rate -2 ~ -6
Desert Item Combos
🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Practical desert farming
- DEF +10
- Physical attacks have a 5% chance to inflict Sleep.
- Damage against Insect monsters +8%.
- Fire element resistance +5%.
🔗 Combo II — Phreeoni's Mask Powerful
Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating
- HIT +30.
- ATK +20.
- Physical damage against Insect and Brute monsters +10%.
- Ignore 10% DEF of Insect and Brute monsters.
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
⬡ Full Set Effect
- Damage received from Undead and Demon monsters −10%
- Damage dealt to Shadow element monsters +10%
- SP recovery +20%
- Immune to Sleep
⚠ Disabled on GvG / WoE flagged maps.
Shadow Random Options
Shadow Positive Pool
- Damage to Undead monsters +5% ~ +10%
- Damage to Demon monsters +5% ~ +10%
- Shadow resistance +3% ~ +15%
- SP recovery +5% ~ +15%
- Variable cast time -3% ~ -10%
- When hit, 1% ~ 4% chance to inflict Curse on attacker
Shadow Drawback Pool
- Holy resistance -3% ~ -8%
- Max HP -2% ~ -6%
- Healing received -3% ~ -8%
- ATK -5 ~ -20
- AGI -1 ~ -3
Glast Heim Item Combos
🔗 Combo I — Spectral Mage Mid-Tier
MATK scaling · SP economy · Undead/Demon caster route
- MATK +5% additional.
- INT +3.
- SP consumption -5%.
- -10% variable cast time.
🔗 Combo II — Gravebound Hex Powerful
Shadow defense · Curse retaliation · Undead/Demon frontline route
- Damage received from Undead and Demon monsters -10%.
- Shadow element resistance +10%.
- Max HP +5%.
- VIT +2.
- When physically attacked, has a 3% chance to inflict Curse on the attacker.
⚙ How it plays: This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.
Magma Dungeon Level 3 Fever Area
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.
Magma Set
Magma Set Bonus
⬡ Full Set Effect
- Fire element resistance +15%
- ATK/MATK +3%
- Damage against Earth monsters +10%
⚠ Disabled on GvG / WoE flagged maps.
Magma Random Options
Magma Positive Pool
- Fire magic damage +4% ~ +12%
- Damage to Earth monsters +5% ~ +14%
- Fire resistance +1% ~ +5%
- ATK/MATK +1% ~ +3%
- Chance on kill: recover 5 ~ 15 Max SP
- Physical attacks have 1% ~ 4% chance to auto-cast Fire Ball
Magma Drawback Pool
- Water resistance -4% ~ -10%
- Damage received from Water property monsters +3% ~ +8%
- SP consumption +1% ~ +8%
- After-cast delay +3% ~ +8%
- DEF -5 ~ -15
Magma Item Combos
🔗 Combo I — Cinder Arcanist Mid-Tier
Fire spell specialization · Cross-map card objective · Caster route
- MATK +4%.
- Fire Bolt damage +15%.
- Meteor Storm damage +15% additional.
- SP consumption -5%.
🔗 Combo II — Volcanix Hex Powerful
Battle-mage pressure · Fire retaliation · Flame Lord route
- ATK/MATK +5%.
- Fire element resistance +10%.
- Physical damage against Earth monsters +10%.
- Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
- When attacking, has a small chance to gain ATK +20 for 10 seconds.
⚙ Implementation note: Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.
Abyss Lake Fever Area
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
Dragonbone Set
Dragonbone Set Bonus
⬡ Full Set Effect
- Damage against Dragon race +12%
- Dragon race damage received −10%
- Critical damage +8%
- Max HP +8%
⚠ Disabled on GvG / WoE flagged maps.
Dragonbone Random Options
Dragonbone Positive Pool
- Damage to Dragon monsters +1% ~ +6%
- Damage to Boss monsters +1% ~ +6%
- Damage to Large monsters +1% ~ +7%
- Critical damage +2% ~ +7%
- HIT +1 ~ +9
- Damage received from Dragon monsters -3% ~ -10%
Dragonbone Drawback Pool
- Damage to Small monsters -4% ~ -10%
- Critical Rate -2 ~ -8
- Max SP -3% ~ -8%
- Damage received from normal monsters +1% ~ +10%
- FLEE -5 ~ -20
Abyss Lake Item Combos
🔗 Combo I — Dragon's Blood Mid-Tier
Dragon damage · Critical momentum · Yellow Acidus precision route
- Physical damage against Dragon monsters +10%.
- ASPD +5%.
- Critical Rate +7.
- Critical damage +8%.
- After killing a Dragon monster, recover 2% Max HP.
⚙ Item note: Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Bone Head execution route
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.
- Physical damage against Large monsters +12%.
- Physical damage against Boss monsters +8%.
- Dragon race damage received -10%.
- HIT +25.
- Ignore 100% DEF of Dragon monsters.
System Reference
Fever Maps at a Glance
| Map | Set | Core Identity | Normal Combo Route |
|---|---|---|---|
| Payon Forest | Forest | HP sustain, Brute/Plant hunting, Poison pressure | Bathory / Nine Tail + Eggyra |
| Sograt Desert | Sand | DEF, Sleep, Fire resistance, accuracy | Sandman / Goblin Mask / Andre |
| Glast Heim | Shadow | Undead/Demon hunting, SP economy, Shadow resistance | Agav / Waste Stove + Bison Horn |
| Magma Dungeon | Magma | Fire resistance, kill sustain, hybrid fire pressure | Salamander / Imp / Magmaring + Flame Lord |
| Abyss Lake | Dragonbone | Dragon hunting, boss pressure, Large targets | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head |
Implementation Notes
- Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
- Store option values as positive numbers and apply the negative sign inside the script where needed.
- Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
- GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.