Fever Fields: Difference between revisions

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(Undo revision 558960 by Admin (talk))
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<div style="background:linear-gradient(135deg,rgba(6,20,4,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #81c784;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);">
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">


<div style="background:linear-gradient(90deg,#81c7842E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);">
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(80,160,40,0.28);border-left:5px solid #81c784;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;">Forest Random Option Pool</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#81c784;font-weight:bold;margin-bottom:8px;">Forest Positive Pool</div>
<div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Forest options focus on sustain, Poison resistance, Plant/Brute hunting, and safe early Fever progression.</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Plant monsters <strong style="color:#c8e6c9;">+4% ~ +12%</strong></li>
<li>Damage to Brute monsters <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li>
<li>Max HP <strong style="color:#c8e6c9;">+3% ~ +8%</strong></li>
<li>Healing received <strong style="color:#c8e6c9;">+4% ~ +10%</strong></li>
<li>Poison resistance <strong style="color:#c8e6c9;">+10% ~ +30%</strong></li>
<li>Chance on kill: recover <strong style="color:#c8e6c9;">1% ~ 3%</strong> Max HP</li>
</ul>
</div>
</div>
</div>


<div style="padding:16px 18px 18px;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
 
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Forest Drawback Pool</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;">
<ul style="margin:0;padding:0 0 0 18px;">
<div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div>
<li>Fire resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div>
<li>Max SP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li>
</div>
<li>ASPD <strong style="color:#ffccbc;">-1% ~ -3%</strong></li>
<div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;">
<li>HIT <strong style="color:#ffccbc;">-5 ~ -15</strong></li>
<div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div>
<li>Damage received from Plant monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div>
</ul>
</div>
</div>
</div>
</div>
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div>
{| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;"
|-
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Plant Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Payon Forest farming modifier.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Brute Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +10%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Secondary damage route for mixed forest monster groups.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Max HP
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Improves sustain and early Fever survivability.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Healing Received
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +10%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes potions, Heal, and recovery effects stronger.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Poison Resistance
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +10% ~ +30%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Protects against poison pressure in forest maps.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | HP on Kill
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 3%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Gives momentum while clearing dense monster packs.
|}
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div>
{| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;"
|-
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Fire Weakness
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes the item weaker outside its forest identity.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Max SP Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2% ~ -6%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts skill-heavy farming builds.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | ASPD Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -1% ~ -3%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | A small penalty for fast attackers.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | HIT Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -15
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes evasive monsters harder to farm.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Plant Burden
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Risky drawback against the same map identity.
|}


</div>
</div>
</div>


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<div style="background:linear-gradient(135deg,rgba(28,20,4,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #ffd54f;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);">
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">


<div style="background:linear-gradient(90deg,#ffd54f2E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);">
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(200,160,30,0.28);border-left:5px solid #ffd54f;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;">Sand Random Option Pool</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffd54f;font-weight:bold;margin-bottom:8px;">Sand Positive Pool</div>
<div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Sand options focus on accuracy, Fire resistance, Insect/Brute hunting, and desert endurance.</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Insect monsters <strong style="color:#fff9c4;">+4% ~ +12%</strong></li>
<li>Damage to Brute monsters <strong style="color:#fff9c4;">+4% ~ +10%</strong></li>
<li>HIT <strong style="color:#fff9c4;">+8 ~ +30</strong></li>
<li>Fire resistance <strong style="color:#fff9c4;">+4% ~ +12%</strong></li>
<li>Ranged damage received <strong style="color:#fff9c4;">-3% ~ -8%</strong></li>
<li>Physical attacks have <strong style="color:#fff9c4;">1% ~ 4%</strong> chance to inflict Sleep</li>
</ul>
</div>
</div>
</div>


<div style="padding:16px 18px 18px;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
 
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Sand Drawback Pool</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;">
<ul style="margin:0;padding:0 0 0 18px;">
<div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div>
<li>Water resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div>
<li>Variable cast time <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>SP consumption <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -18</strong></li>
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -6</strong></li>
</ul>
</div>
</div>
<div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;">
<div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div>
<div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div>
</div>
</div>
</div>
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div>
{| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;"
|-
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Insect Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Sograt Desert swarm-clearing modifier.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Brute Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +10%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Useful against mixed desert threats.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | HIT
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +8 ~ +30
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Solves accuracy problems against evasive monsters.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Resistance
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core defensive stat for desert pressure.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Ranged Reduction
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Helps against ranged harassment and safer pulling.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Sleep Proc
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 4%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Adds crowd-control flavor through physical attacks.
|}
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div>
{| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;"
|-
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Water Weakness
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Elemental vulnerability outside the desert theme.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Cast Time Penalty
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Punishes caster builds on unlucky rolls.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | SP Cost Penalty
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes sustained skill farming more expensive.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | FLEE Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -18
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Reduces evasive defensive builds.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Critical Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2 ~ -6
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts crit-based physical characters.
|}


</div>
</div>
</div>


Line 453: Line 349:
<li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li>
<li>Damage dealt to Shadow element monsters +<strong style="color:#e1bee7;">10%</strong></li>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li>
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong></li>
<li>Immune to Curse</li>
<li>Immune to Sleep</li>
</ul>
</ul>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Disabled on GvG / WoE flagged maps.</div>
Line 461: Line 357:




<div style="background:linear-gradient(135deg,rgba(14,6,26,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #ce93d8;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);">
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">


<div style="background:linear-gradient(90deg,#ce93d82E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);">
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(130,60,200,0.28);border-left:5px solid #ce93d8;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;">Shadow Random Option Pool</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ce93d8;font-weight:bold;margin-bottom:8px;">Shadow Positive Pool</div>
<div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Shadow options focus on Glast Heim farming, SP economy, Shadow defense, and curse-based retaliation.</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Undead monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li>
<li>Damage to Demon monsters <strong style="color:#f3e5f5;">+5% ~ +10%</strong></li>
<li>Shadow resistance <strong style="color:#f3e5f5;">+3% ~ +15%</strong></li>
<li>SP recovery <strong style="color:#f3e5f5;">+5% ~ +15%</strong></li>
<li>Variable cast time <strong style="color:#f3e5f5;">-3% ~ -10%</strong></li>
<li>When hit, <strong style="color:#f3e5f5;">1% ~ 4%</strong> chance to inflict Curse on attacker</li>
</ul>
</div>
</div>
</div>


<div style="padding:16px 18px 18px;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
 
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Shadow Drawback Pool</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;">
<ul style="margin:0;padding:0 0 0 18px;">
<div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div>
<li>Holy resistance <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div>
<li>Max HP <strong style="color:#ffccbc;">-2% ~ -6%</strong></li>
</div>
<li>Healing received <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;">
<li>ATK <strong style="color:#ffccbc;">-5 ~ -20</strong></li>
<div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div>
<li>AGI <strong style="color:#ffccbc;">-1 ~ -3</strong></li>
<div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div>
</ul>
</div>
</div>
</div>
</div>
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div>
{| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;"
|-
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Undead Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +14%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Glast Heim farming modifier.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Demon Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +13%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Secondary route for mixed undead/demon maps.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Shadow Resistance
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core survival stat against dark pressure.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | SP Recovery
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +15%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Supports caster and skill-heavy farming.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Cast Reduction
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -10%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Improves spell tempo and responsiveness.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Curse Retaliation
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 4%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Punishes attackers and reinforces the haunted identity.
|}
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div>
{| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;"
|-
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Holy Weakness
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Thematic weakness for shadow-infused gear.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Max HP Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2% ~ -6%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Creates real risk on otherwise strong caster rolls.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Healing Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Weakens potion and support recovery.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | ATK Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -20
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts physical hybrid routes.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | AGI Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -1 ~ -3
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Clean implementation of the dark-weight drawback.
|}


</div>
</div>
</div>


=== Glast Heim Item Combos ===
=== Glast Heim Item Combos ===
Line 564: Line 407:
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div>
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div>
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;">
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-8%</strong>.</li>
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-10%</strong>.</li>
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li>
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li>
<li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li>
<li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li>
Line 577: Line 420:
     MAGMA DUNGEON
     MAGMA DUNGEON
════════════════════════════════════════════════════════════ -->
════════════════════════════════════════════════════════════ -->
== Magma Dungeon Level 3 Fever Area ==
== Magma Dungeon Level 3 Fever Area ==


Line 608: Line 452:




<div style="background:linear-gradient(135deg,rgba(34,8,4,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #ff7043;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);">
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">


<div style="background:linear-gradient(90deg,#ff70432E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);">
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(220,80,30,0.28);border-left:5px solid #ff7043;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;">Magma Random Option Pool</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ff7043;font-weight:bold;margin-bottom:8px;">Magma Positive Pool</div>
<div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Magma options focus on Fire resistance, Earth monster damage, caster flow, and hybrid fire pressure.</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Fire magic damage <strong style="color:#ffe0b2;">+4% ~ +12%</strong></li>
<li>Damage to Earth monsters <strong style="color:#ffe0b2;">+5% ~ +14%</strong></li>
<li>Fire resistance <strong style="color:#ffe0b2;">+1% ~ +5%</strong></li>
<li>ATK/MATK <strong style="color:#ffe0b2;">+1% ~ +3%</strong></li>
<li>Chance on kill: recover <strong style="color:#ffe0b2;">5 ~ 15</strong> Max SP</li>
<li>Physical attacks have <strong style="color:#ffe0b2;">1% ~ 4%</strong> chance to auto-cast Fire Ball</li>
</ul>
</div>
</div>
</div>


<div style="padding:16px 18px 18px;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
 
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Magma Drawback Pool</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;">
<ul style="margin:0;padding:0 0 0 18px;">
<div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div>
<li>Water resistance <strong style="color:#ffccbc;">-4% ~ -10%</strong></li>
<div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div>
<li>Damage received from Water property monsters <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
</div>
<li>SP consumption <strong style="color:#ffccbc;">+1% ~ +8%</strong></li>
<div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;">
<li>After-cast delay <strong style="color:#ffccbc;">+3% ~ +8%</strong></li>
<div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div>
<li>DEF <strong style="color:#ffccbc;">-5 ~ -15</strong></li>
<div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div>
</ul>
</div>
</div>
</div>
</div>
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div>
{| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;"
|-
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Magic Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Main fire-caster scaling roll.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Earth Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +14%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Magma hunting modifier against Earth monsters.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Resistance
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +15%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core survival stat in Magma environments.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | ATK/MATK
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +2% ~ +6%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hybrid scaling for battle-mage and physical builds.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | SP on Kill
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 3%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Maintains farming momentum during long clears.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Fire Auto-cast
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | 1% ~ 4%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Adds explosive identity to physical attacks.
|}
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div>
{| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;"
|-
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Water Weakness
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -4% ~ -10%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Clear elemental counterweight to Fire gear.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Water Damage Taken
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Extra punishment against water-property monsters.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | SP Cost Penalty
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +10%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes spell spam more expensive.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | After-cast Penalty
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Weakens high-tempo caster builds.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | DEF Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -15
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Makes aggressive rolls less safe.
|}


</div>
</div>
</div>


=== Magma Item Combos ===
=== Magma Item Combos ===
Line 756: Line 547:




<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.09);border-left:5px solid #64b5f6;border-radius:11px;overflow:hidden;margin:0 0 24px 0;box-shadow:0 0 22px rgba(0,0,0,0.22);">
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(320px,1fr));gap:14px;margin:0 0 24px 0;">


<div style="background:linear-gradient(90deg,#64b5f62E,transparent);padding:14px 18px 12px;border-bottom:1px solid rgba(255,255,255,0.08);">
<div style="background:linear-gradient(160deg,rgba(8,14,16,0.94),rgba(4,8,12,0.99));border:1px solid rgba(40,140,220,0.28);border-left:5px solid #64b5f6;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;">Dragonbone Random Option Pool</div>
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#64b5f6;font-weight:bold;margin-bottom:8px;">Dragonbone Positive Pool</div>
<div style="color:#b8c4d0;font-size:0.88em;line-height:1.55;margin-top:5px;">Dragonbone options focus on Dragon hunting, boss pressure, Large targets, critical scaling, and accuracy.</div>
<div style="color:#d8e8dc;font-size:0.91em;line-height:1.75;">
<ul style="margin:0;padding:0 0 0 18px;">
<li>Damage to Dragon monsters <strong style="color:#e3f2fd;">+6% ~ +16%</strong></li>
<li>Damage to Boss monsters <strong style="color:#e3f2fd;">+3% ~ +10%</strong></li>
<li>Damage to Large monsters <strong style="color:#e3f2fd;">+4% ~ +12%</strong></li>
<li>Critical damage <strong style="color:#e3f2fd;">+5% ~ +14%</strong></li>
<li>HIT <strong style="color:#e3f2fd;">+10 ~ +30</strong></li>
<li>Damage received from Dragon monsters <strong style="color:#e3f2fd;">-4% ~ -12%</strong></li>
</ul>
</div>
</div>
</div>


<div style="padding:16px 18px 18px;">
<div style="background:linear-gradient(160deg,rgba(22,10,8,0.94),rgba(10,5,4,0.99));border:1px solid rgba(255,120,96,0.24);border-left:5px solid #d45c48;border-radius:10px;padding:16px 18px;box-shadow:0 0 20px rgba(0,0,0,0.20);">
 
<div style="font-size:0.76em;letter-spacing:0.13em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin-bottom:8px;">Dragonbone Drawback Pool</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin-bottom:16px;">
<div style="color:#ffd0c2;font-size:0.91em;line-height:1.75;">
<div style="background:rgba(80,200,120,0.07);border:1px solid rgba(80,200,120,0.18);border-radius:9px;padding:12px 14px;">
<ul style="margin:0;padding:0 0 0 18px;">
<div style="color:#a5d6a7;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Positive Rolls</div>
<li>Damage to Small monsters <strong style="color:#ffccbc;">-4% ~ -10%</strong></li>
<div style="color:#8fa098;font-size:0.84em;line-height:1.50;">These are the desirable bonuses that define the set's hunting identity.</div>
<li>Critical Rate <strong style="color:#ffccbc;">-2 ~ -8</strong></li>
</div>
<li>Max SP <strong style="color:#ffccbc;">-3% ~ -8%</strong></li>
<div style="background:rgba(255,120,96,0.07);border:1px solid rgba(255,120,96,0.18);border-radius:9px;padding:12px 14px;">
<li>Damage received from normal monsters <strong style="color:#ffccbc;">+2% ~ +6%</strong></li>
<div style="color:#ffab91;font-weight:bold;font-size:0.88em;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:4px;">Drawback Rolls</div>
<li>FLEE <strong style="color:#ffccbc;">-5 ~ -20</strong></li>
<div style="color:#a89088;font-size:0.84em;line-height:1.50;">These are controlled penalties that make perfect Fever equipment rare and valuable.</div>
</ul>
</div>
</div>
</div>
</div>


<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#a5d6a7;font-weight:bold;margin:4px 0 8px;">Positive Options</div>
{| style="width:100%;border-collapse:collapse;margin:0 0 16px 0;background:rgba(0,0,0,0.22);border:1px solid rgba(80,200,120,0.16);border-radius:8px;overflow:hidden;"
|-
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Option
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
! style="background:rgba(80,200,120,0.12);color:#c8e6c9;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Purpose
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Dragon Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +6% ~ +16%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Primary Abyss Lake hunting modifier.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Boss Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +3% ~ +10%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Improves performance against high-value targets.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Large Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +4% ~ +12%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Supports large monster and boss pressure.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Critical Damage
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +5% ~ +14%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Core offensive scaling for dragon hunters.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | HIT
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +10 ~ +30
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Stabilizes damage against evasive targets.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#d8ffe0;font-weight:bold;width:26%;" | Dragon Reduction
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -4% ~ -12%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Defensive counterpart to dragon hunting.
|}
<div style="font-size:0.78em;letter-spacing:0.12em;text-transform:uppercase;color:#ffab91;font-weight:bold;margin:4px 0 8px;">Drawback Options</div>
{| style="width:100%;border-collapse:collapse;margin:0;background:rgba(0,0,0,0.22);border:1px solid rgba(255,120,96,0.16);border-radius:8px;overflow:hidden;"
|-
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Drawback
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Range
! style="background:rgba(255,120,96,0.12);color:#ffccbc;padding:9px 13px;text-align:left;font-size:0.80em;letter-spacing:0.08em;text-transform:uppercase;" | Tradeoff
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Small Damage Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -4% ~ -10%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Narrows the item toward large prey.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Critical Rate Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -2 ~ -8
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Weakens crit builds if paired with bad rolls.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Max SP Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -3% ~ -8%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Hurts skill-heavy dragon farming.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | Normal Monster Weakness
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | +2% ~ +6%
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Trades boss identity for weaker general farming.
|-
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffd6cc;font-weight:bold;width:26%;" | FLEE Loss
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#ffffff;font-family:'Courier New',monospace;font-size:0.90em;width:22%;" | -5 ~ -20
| style="padding:10px 13px;border-bottom:1px solid rgba(255,255,255,0.055);color:#9fb0b8;font-size:0.90em;line-height:1.55;" | Forces commitment instead of evasion.
|}
</div>
</div>
</div>



Revision as of 02:40, 30 May 2026

⚔ Fever System

The Fever System transforms selected fields and dungeons into high-stakes hunting zones. Fever maps contain stronger monster variants, random-option equipment, Rupes Nigra materials, themed set bonuses, special boss encounters, and item combo effects. Fever entrances are marked by a red portal.

Core Fever Rules

🔥
Random Options
Every Fever equipment drop can roll random stat options themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.
💎
Rupes Nigra Materials
Fever monsters can drop Rupes Nigra materials. Harder maps, elite monsters, and Fever MVPs are the best source of higher-tier materials.
⚠️
GvG / WoE Restriction
Fever set bonuses and special combo effects are disabled on maps flagged as GvG, WoE, Castle, or Guild War.

Fever Random Option Structure

How Fever Rolls Work

Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.


Normal Fever Monster
Entry Roll
Guaranteed: 1 random option
Bonus positive: 50%
Drawback: 50%
Elite Fever Monster
Improved Roll
Guaranteed: 1 random option
Bonus positive: 80%
Drawback: 20%
Fever MVP
Premium Roll
Guaranteed: 2 random options
Bonus positive: 80%
Rare roll: 12%
Drawback: 8%


Rupes Nigra Material Chain

Progression Materials
Material Rarity Primary Use

Rupes Nigra Fragment Rupes Nigra Fragment



Common Entry Fever upgrades, early material conversion, and basic combo support.

Rupes Nigra Shard Rupes Nigra Shard



Uncommon Crafting upgrades, exchange recipes, and special equipment infusion. These materials are not equipped and should not be used as direct item-combo triggers.

Rupes Nigra Stone Rupes Nigra Stone



Rare High-end Fever crafting and capstone upgrades. These materials are not equipped and should not be used as direct item-combo triggers.

Fever Map Navigator

🌿
Payon Forest
Forest Set
🏜️
Sograt Desert
Sand Set
🏚️
Glast Heim
Shadow Set
🌋
Magma Dungeon
Magma Set
🐉
Abyss Lake
Dragonbone Set

Payon Forest Fever Field

Payon Forest is an entry Fever field built around Poison pressure, Brute and Plant hunting, regeneration, and defensive sustain.

Pay fild07 fever.png

Forest Set

Forest Armor Forest Armor



HP, VIT, Poison resistance, Plant damage reduction.

Forest Shoes Forest Shoes



HP/SP recovery, Flee, movement speed, AGI.

Forest Manteau Forest Manteau



Ranged reduction, Flee, Perfect Dodge, Earth/Wind resistance.

Forest Set Bonus

⬡ Full Set Effect
  • Max HP +10%
  • Natural HP recovery +15%
  • Damage dealt to Plant and Brute monsters +8%
  • HP healing received +20%
⚠ Disabled on GvG / WoE flagged maps.

Forest Random Options

Forest Positive Pool
  • Damage to Plant monsters +4% ~ +12%
  • Damage to Brute monsters +4% ~ +10%
  • Max HP +3% ~ +8%
  • Healing received +4% ~ +10%
  • Poison resistance +10% ~ +30%
  • Chance on kill: recover 1% ~ 3% Max HP
Forest Drawback Pool
  • Fire resistance -3% ~ -8%
  • Max SP -2% ~ -6%
  • ASPD -1% ~ -3%
  • HIT -5 ~ -15
  • Damage received from Plant monsters +3% ~ +8%


Forest Item Combos

🔗 Combo I — Umbral Shepherd Mid-Tier
Priest sustain · Shadow resistance · Undead farming
  • Heal and Sanctuary restore +15% more HP.
  • Shadow-property damage received -10%.
  • Max SP +100.
  • SP consumption -5%.
Implementation note: This combo uses ordinary stat, resistance, and skill-cost bonuses. It does not require custom source hooks.
🔗 Combo II — Moonlit Fox Powerful
Kiting · SP recovery · Two-card equipment objective
  • FLEE +20.
  • SP Recovery rate +15% additional.
  • Ranged physical damage +8%.
  • AGI +1.
How it plays: This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.


Sograt Desert Fever Field

Sograt Desert is built around Fire pressure, Insect swarms, Brute threats, defensive endurance, and status-based counterplay.

Moc fild17 fever.png

Sand Set

Sand Armor Sand Armor



Max HP, DEF, VIT, Fire/Neutral resistance.

Sand Shoes Sand Shoes



HP recovery, Flee, HIT, STR.

Sand Manteau Sand Manteau



Ranged reduction, Fire/Earth resistance, Perfect Dodge.

Sand Set Bonus

⬡ Full Set Effect
  • Max HP +8%
  • Ranged damage received −5%
  • Damage dealt to Fire element monsters +10%
  • Resistance to Silence, Curse, Blind, and Stun +20%
⚠ Disabled on GvG / WoE flagged maps.

Sand Random Options

Sand Positive Pool
  • Damage to Insect monsters +4% ~ +12%
  • Damage to Brute monsters +4% ~ +10%
  • HIT +8 ~ +30
  • Fire resistance +4% ~ +12%
  • Ranged damage received -3% ~ -8%
  • Physical attacks have 1% ~ 4% chance to inflict Sleep
Sand Drawback Pool
  • Water resistance -3% ~ -8%
  • Variable cast time +3% ~ +8%
  • SP consumption +3% ~ +8%
  • FLEE -5 ~ -18
  • Critical Rate -2 ~ -6


Desert Item Combos

🔗 Combo I — Sandstorm Ambush Mid-Tier
Sleep control · Defensive bait · Practical desert farming
  • DEF +10
  • Physical attacks have a 5% chance to inflict Sleep.
  • Damage against Insect monsters +8%.
  • Fire element resistance +5%.
🔗 Combo II — Phreeoni's Mask Powerful
Accuracy · Anti-swarm damage · Feasible replacement for Phreeoni Card gating
  • HIT +30.
  • ATK +20.
  • Physical damage against Insect and Brute monsters +10%.
  • Ignore 10% DEF of Insect and Brute monsters.


Glast Heim Fever Dungeons

Glast Heim Fever maps focus on Undead and Demon hunting, Shadow pressure, SP management, Curse resistance, and anti-ghost utility.

Kl knt02 fever.png

Shadow Set

Shadow Armor Shadow Armor



Shadow resistance, SP sustain, Undead/Demon mitigation.

Shadow Shoes Shadow Shoes



SP recovery, Curse resistance, caster sustain.

Shadow Manteau Shadow Manteau



Neutral reduction, Flee, Perfect Dodge, magic pressure control.

Shadow Set Bonus

⬡ Full Set Effect
  • Damage received from Undead and Demon monsters −10%
  • Damage dealt to Shadow element monsters +10%
  • SP recovery +20%
  • Immune to Sleep
⚠ Disabled on GvG / WoE flagged maps.

Shadow Random Options

Shadow Positive Pool
  • Damage to Undead monsters +5% ~ +10%
  • Damage to Demon monsters +5% ~ +10%
  • Shadow resistance +3% ~ +15%
  • SP recovery +5% ~ +15%
  • Variable cast time -3% ~ -10%
  • When hit, 1% ~ 4% chance to inflict Curse on attacker
Shadow Drawback Pool
  • Holy resistance -3% ~ -8%
  • Max HP -2% ~ -6%
  • Healing received -3% ~ -8%
  • ATK -5 ~ -20
  • AGI -1 ~ -3

Glast Heim Item Combos

🔗 Combo I — Spectral Mage Mid-Tier
MATK scaling · SP economy · Undead/Demon caster route
  • MATK +5% additional.
  • INT +3.
  • SP consumption -5%.
  • -10% variable cast time.
🔗 Combo II — Gravebound Hex Powerful
Shadow defense · Curse retaliation · Undead/Demon frontline route
  • Damage received from Undead and Demon monsters -10%.
  • Shadow element resistance +10%.
  • Max HP +5%.
  • VIT +2.
  • When physically attacked, has a 3% chance to inflict Curse on the attacker.
How it plays: This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.


Magma Dungeon Level 3 Fever Area

Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.

Magma Set

Magma Armor Magma Armor



Fire defense, MATK, caster pressure.

Magma Shoes Magma Shoes



SP sustain, after-cast support, kill recovery.

Magma Manteau Magma Manteau



Fire resistance, magic reduction, survival.

Magma Set Bonus

⬡ Full Set Effect
  • Fire element resistance +15%
  • ATK/MATK +3%
  • Damage against Earth monsters +10%
⚠ Disabled on GvG / WoE flagged maps.

Magma Random Options

Magma Positive Pool
  • Fire magic damage +4% ~ +12%
  • Damage to Earth monsters +5% ~ +14%
  • Fire resistance +1% ~ +5%
  • ATK/MATK +1% ~ +3%
  • Chance on kill: recover 5 ~ 15 Max SP
  • Physical attacks have 1% ~ 4% chance to auto-cast Fire Ball
Magma Drawback Pool
  • Water resistance -4% ~ -10%
  • Damage received from Water property monsters +3% ~ +8%
  • SP consumption +1% ~ +8%
  • After-cast delay +3% ~ +8%
  • DEF -5 ~ -15

Magma Item Combos

🔗 Combo I — Cinder Arcanist Mid-Tier
Fire spell specialization · Cross-map card objective · Caster route
  • MATK +4%.
  • Fire Bolt damage +15%.
  • Meteor Storm damage +15% additional.
  • SP consumption -5%.
🔗 Combo II — Volcanix Hex Powerful
Battle-mage pressure · Fire retaliation · Flame Lord route
  • ATK/MATK +5%.
  • Fire element resistance +10%.
  • Physical damage against Earth monsters +10%.
  • Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
  • When attacking, has a small chance to gain ATK +20 for 10 seconds.
Implementation note: Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.


Abyss Lake Fever Area

Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.

Dragonbone Set

Dragonbone Armor Dragonbone Armor



Dragon defense, HP, boss pressure.

Dragonbone Shoes Dragonbone Shoes



Dragon kill momentum, Critical, ATK.

Dragonbone Manteau Dragonbone Manteau



Neutral reduction, Dragon resistance, Critical damage.

Dragonbone Set Bonus

⬡ Full Set Effect
  • Damage against Dragon race +12%
  • Dragon race damage received −10%
  • Critical damage +8%
  • Max HP +8%
⚠ Disabled on GvG / WoE flagged maps.

Dragonbone Random Options

Dragonbone Positive Pool
  • Damage to Dragon monsters +6% ~ +16%
  • Damage to Boss monsters +3% ~ +10%
  • Damage to Large monsters +4% ~ +12%
  • Critical damage +5% ~ +14%
  • HIT +10 ~ +30
  • Damage received from Dragon monsters -4% ~ -12%
Dragonbone Drawback Pool
  • Damage to Small monsters -4% ~ -10%
  • Critical Rate -2 ~ -8
  • Max SP -3% ~ -8%
  • Damage received from normal monsters +2% ~ +6%
  • FLEE -5 ~ -20


Abyss Lake Item Combos

🔗 Combo I — Dragon's Blood Mid-Tier
Dragon damage · Critical momentum · Yellow Acidus precision route
  • Physical damage against Dragon monsters +10%.
  • ASPD +5%.
  • Critical Rate +7.
  • Critical damage +8%.
  • After killing a Dragon monster, recover 2% Max HP.
Item note: Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.
🔗 Combo II — Drake's Legacy Powerful
Boss breaker · Large target pressure · Bone Head execution route
⚠ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.
  • Physical damage against Large monsters +12%.
  • Physical damage against Boss monsters +8%.
  • Dragon race damage received -10%.
  • HIT +25.
  • Ignore 10% DEF of Dragon monsters.


Mythic Fever Combos

Optional Prestige Layer

MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.

Map Mythic Card Suggested Mythic Upgrade
Forest Moonlight Flower Card Stronger movement, stronger Blind-on-dodge, higher ranged scaling.
Desert Phreeoni Card Massive HIT and stronger DEF ignore against evasive/boss targets.
Glast Heim Doppelganger Card Higher ASPD and stronger Soul Strike / Spectral Echo procs.
Magma Kiel-D-01 Card True after-cast-delay caster route.
Abyss Lake Drake Card Stronger boss/Large DEF penetration and weapon freedom.

System Reference

Fever Maps at a Glance

Map Set Core Identity Normal Combo Route
Payon Forest Forest HP sustain, Brute/Plant hunting, Poison pressure Bathory / Nine Tail + Eggyra
Sograt Desert Sand DEF, Sleep, Fire resistance, accuracy Sandman / Goblin Mask / Andre
Glast Heim Shadow Undead/Demon hunting, SP economy, Shadow resistance Agav / Waste Stove + Bison Horn
Magma Dungeon Magma Fire resistance, kill sustain, hybrid fire pressure Salamander / Imp / Magmaring + Flame Lord
Abyss Lake Dragonbone Dragon hunting, boss pressure, Large targets Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head

Implementation Notes

  • Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
  • Store option values as positive numbers and apply the negative sign inside the script where needed.
  • Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
  • GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.

See Also