Fever Fields: Difference between revisions
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<div style="font-size:1.30em;margin-bottom:8px;">๐ฅ</div> | <div style="font-size:1.30em;margin-bottom:8px;">๐ฅ</div> | ||
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Random Options</div> | <div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:8px;">Random Options</div> | ||
<div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Every Fever equipment drop can roll <strong style="color:#ffcc80;">random stat options</strong> themed to that map. | <div style="color:#c8b0a8;font-size:0.88em;line-height:1.65;">Every Fever equipment drop can roll <strong style="color:#ffcc80;">random stat options</strong> themed to that map. Fever rolls can include powerful positive effects and controlled drawback options, creating valuable but imperfect gear chase items.</div> | ||
</div> | </div> | ||
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</div> | </div> | ||
== Fever Random Option Structure == | |||
<div style="background:linear-gradient(135deg,rgba(24,12,8,0.94),rgba(10,6,4,0.99));border:2px solid rgba(220,120,40,0.38);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 24px 0;"> | |||
<div style="font-weight:bold;color:#ffb080;font-size:0.98em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">How Fever Rolls Work</div> | |||
<div style="color:#d4b5a8;font-size:0.91em;line-height:1.70;"> | |||
Fever equipment is designed to roll <strong style="color:#ffe0b2;">positive bonuses</strong> and may also roll <strong style="color:#ff8a80;">drawback options</strong>. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable. | |||
</div> | |||
</div> | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 28px 0;background:rgba(8,8,16,0.94);border:1px solid rgba(255,255,255,0.08);" | |||
|- | |||
! style="background:rgba(0,0,0,0.45);color:#ffcc80;padding:10px 14px;text-align:left;" | Drop Source | |||
! style="background:rgba(0,0,0,0.45);color:#ffcc80;padding:10px 14px;text-align:left;" | Guaranteed Rolls | |||
! style="background:rgba(0,0,0,0.45);color:#ffcc80;padding:10px 14px;text-align:left;" | Bonus Positive Roll | |||
! style="background:rgba(0,0,0,0.45);color:#ffcc80;padding:10px 14px;text-align:left;" | Rare Roll | |||
! style="background:rgba(0,0,0,0.45);color:#ffcc80;padding:10px 14px;text-align:left;" | Drawback Roll | |||
|- | |||
| style="padding:10px 14px;color:#c0c0c0;" | Normal Fever Monster | |||
| style="padding:10px 14px;color:#c0c0c0;" | 2 positive options | |||
| style="padding:10px 14px;color:#c0c0c0;" | 35% | |||
| style="padding:10px 14px;color:#78909c;" | โ | |||
| style="padding:10px 14px;color:#ffab91;" | 25% | |||
|- | |||
| style="padding:10px 14px;color:#c0c0c0;" | Elite Fever Monster | |||
| style="padding:10px 14px;color:#c0c0c0;" | 2 positive options | |||
| style="padding:10px 14px;color:#c0c0c0;" | 50% | |||
| style="padding:10px 14px;color:#78909c;" | โ | |||
| style="padding:10px 14px;color:#ffab91;" | 20% | |||
|- | |||
| style="padding:10px 14px;color:#f8d060;" | Fever MVP | |||
| style="padding:10px 14px;color:#f8d060;" | 2 positive options | |||
| style="padding:10px 14px;color:#f8d060;" | 75% | |||
| style="padding:10px 14px;color:#f8d060;" | 35% | |||
| style="padding:10px 14px;color:#ffab91;" | 15% | |||
|} | |||
== Rupes Nigra Material Chain == | == Rupes Nigra Material Chain == | ||
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<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">โ Disabled on GvG / WoE flagged maps.</div> | <div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">โ Disabled on GvG / WoE flagged maps.</div> | ||
</div> | </div> | ||
=== Forest Random Options === | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 22px 0;background:rgba(6,18,4,0.88);border:1px solid rgba(80,160,40,0.25);" | |||
|- | |||
! style="background:rgba(0,0,0,0.40);color:#a5d6a7;padding:10px 14px;text-align:left;" | Positive Option Pool | |||
! style="background:rgba(0,0,0,0.40);color:#ffab91;padding:10px 14px;text-align:left;" | Drawback Option Pool | |||
|- | |||
| style="padding:12px 16px;color:#c5e1a5;line-height:1.75;vertical-align:top;" | | |||
* Damage to Plant monsters +4% ~ +12% | |||
* Damage to Brute monsters +4% ~ +10% | |||
* Max HP +3% ~ +8% | |||
* Healing received +4% ~ +10% | |||
* Poison resistance +10% ~ +30% | |||
* Chance on kill: recover 1% ~ 3% Max HP | |||
| style="padding:12px 16px;color:#ffccbc;line-height:1.75;vertical-align:top;" | | |||
* Fire resistance -3% ~ -8% | |||
* Max SP -2% ~ -6% | |||
* ASPD -1% ~ -3% | |||
* HIT -5 ~ -15 | |||
* Damage received from Plant monsters +3% ~ +8% | |||
|} | |||
=== Forest Item Combos === | === Forest Item Combos === | ||
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<li>AGI <strong style="color:#dcedc8;">+1</strong>.</li> | <li>AGI <strong style="color:#dcedc8;">+1</strong>.</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">โ <strong style="color:#a5d6a7;">How it plays:</strong> This is | <div style="margin-top:12px;padding:10px 14px;background:rgba(4,18,4,0.55);border:1px solid rgba(100,200,60,0.22);border-radius:6px;color:#3a5530;font-size:0.80em;line-height:1.60;">โ <strong style="color:#a5d6a7;">How it plays:</strong> This is a real equipment/card objective: Forest Manteau carries the evasive Nine Tail route, while Eggyra gives the SP sustain needed for constant kiting and ranged farming.</div> | ||
</div> | </div> | ||
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<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">โ Disabled on GvG / WoE flagged maps.</div> | <div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">โ Disabled on GvG / WoE flagged maps.</div> | ||
</div> | </div> | ||
=== Sand Random Options === | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 22px 0;background:rgba(22,16,4,0.88);border:1px solid rgba(200,160,30,0.25);" | |||
|- | |||
! style="background:rgba(0,0,0,0.40);color:#ffe082;padding:10px 14px;text-align:left;" | Positive Option Pool | |||
! style="background:rgba(0,0,0,0.40);color:#ffab91;padding:10px 14px;text-align:left;" | Drawback Option Pool | |||
|- | |||
| style="padding:12px 16px;color:#fff9c4;line-height:1.75;vertical-align:top;" | | |||
* Damage to Insect monsters +4% ~ +12% | |||
* Damage to Brute monsters +4% ~ +10% | |||
* HIT +8 ~ +30 | |||
* Fire resistance +4% ~ +12% | |||
* Ranged damage received -3% ~ -8% | |||
* Physical attacks have 1% ~ 4% chance to inflict Sleep | |||
| style="padding:12px 16px;color:#ffccbc;line-height:1.75;vertical-align:top;" | | |||
* Water resistance -3% ~ -8% | |||
* Variable cast time +3% ~ +8% | |||
* SP consumption +3% ~ +8% | |||
* FLEE -5 ~ -18 | |||
* Critical Rate -2 ~ -6 | |||
|} | |||
=== Desert Item Combos === | === Desert Item Combos === | ||
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<li>Fire element resistance <strong style="color:#fffde7;">+5%</strong>.</li> | <li>Fire element resistance <strong style="color:#fffde7;">+5%</strong>.</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
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<li>Ignore <strong style="color:#fffde7;">10%</strong> DEF of Insect and Brute monsters.</li> | <li>Ignore <strong style="color:#fffde7;">10%</strong> DEF of Insect and Brute monsters.</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
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<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop โ Sand Armor / Shoes / Manteau with Special Options</div> | <div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop โ Sand Armor / Shoes / Manteau with Special Options</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.89em;line-height:1.75;"> | <ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.89em;line-height:1.75;"> | ||
<li> | <li>Insect race damage +8% ~ +14%</li> | ||
<li>Brute race damage +6% ~ +11%</li> | <li>Brute race damage +6% ~ +11%</li> | ||
<li>Ranged damage received โ6% ~ โ10%</li> | <li>Ranged damage received โ6% ~ โ10%</li> | ||
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<li>Immune to Curse</li> | <li>Immune to Curse</li> | ||
</ul> | </ul> | ||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">โ Disabled on GvG / WoE flagged maps.</div> | |||
</div> | </div> | ||
=== Shadow Random Options === | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 22px 0;background:rgba(12,6,22,0.88);border:1px solid rgba(130,60,200,0.25);" | |||
|- | |||
! style="background:rgba(0,0,0,0.40);color:#ce93d8;padding:10px 14px;text-align:left;" | Positive Option Pool | |||
! style="background:rgba(0,0,0,0.40);color:#ffab91;padding:10px 14px;text-align:left;" | Drawback Option Pool | |||
|- | |||
| style="padding:12px 16px;color:#e1bee7;line-height:1.75;vertical-align:top;" | | |||
* Damage to Undead monsters +5% ~ +14% | |||
* Damage to Demon monsters +5% ~ +13% | |||
* Shadow resistance +4% ~ +12% | |||
* SP recovery +5% ~ +15% | |||
* Variable cast time -3% ~ -10% | |||
* When hit, 1% ~ 4% chance to inflict Curse on attacker | |||
| style="padding:12px 16px;color:#ffccbc;line-height:1.75;vertical-align:top;" | | |||
* Holy resistance -3% ~ -8% | |||
* Max HP -2% ~ -6% | |||
* Healing received -3% ~ -8% | |||
* ATK -5 ~ -20 | |||
* AGI -1 ~ -3 | |||
|} | |||
=== Glast Heim Item Combos === | === Glast Heim Item Combos === | ||
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<li>INT <strong style="color:#f3e5f5;">+3</strong>.</li> | <li>INT <strong style="color:#f3e5f5;">+3</strong>.</li> | ||
<li>SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li> | <li>SP consumption <strong style="color:#f3e5f5;">-5%</strong>.</li> | ||
<li><strong style="color:#f3e5f5;">-10%</strong> variable cast time</li> | <li><strong style="color:#f3e5f5;">-10%</strong> variable cast time.</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
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<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">๐ Combo II โ Gravebound Hex <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div> | <div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">๐ Combo II โ Gravebound Hex <span style="background:rgba(190,80,250,0.22);border:1px solid rgba(190,80,250,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#f3e5f5;">Powerful</span></div> | ||
<div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Shadow defense ยท Curse retaliation ยท Undead/Demon frontline route</div> | <div style="color:#8a40a0;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Shadow defense ยท Curse retaliation ยท Undead/Demon frontline route</div> | ||
<div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id= | <div>{{Item List|id=15002|item=Shadow Armor|simple=yes}} + {{Item List|id=4332|item=Waste Stove Card|simple=yes}} + {{Item List|id=2702|item=Bison Horn|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | ||
<li>Damage received from Undead and Demon monsters <strong style="color:#f3e5f5;">-8%</strong>.</li> | |||
<li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li> | <li>Shadow element resistance <strong style="color:#f3e5f5;">+10%</strong>.</li> | ||
<li> | <li>Max HP <strong style="color:#f3e5f5;">+5%</strong>.</li> | ||
<li> | <li>VIT <strong style="color:#f3e5f5;">+2</strong>.</li> | ||
<li> | <li>When physically attacked, has a <strong style="color:#f3e5f5;">3%</strong> chance to inflict Curse on the attacker.</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">โ <strong style="color:#e040fb;">How it plays:</strong> This | <div style="margin-top:12px;padding:10px 14px;background:rgba(18,8,30,0.55);border:1px solid rgba(190,80,250,0.22);border-radius:6px;color:#8a60a0;font-size:0.80em;line-height:1.60;">โ <strong style="color:#e040fb;">How it plays:</strong> This is a frontline Shadow-set combo. Shadow Armor gives the set identity, Waste Stove adds the haunted curse pressure, and Bison Horn turns the build into a durable Glast Heim brawler route.</div> | ||
</div> | </div> | ||
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<div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;"> | <div style="background:linear-gradient(135deg,rgba(38,10,4,0.94),rgba(18,4,2,0.99));border:2px solid rgba(240,90,40,0.36);border-left:5px solid #ff7043;border-radius:10px;padding:18px 22px 16px;margin:0 0 22px 0;"> | ||
<div style="color:#ffccbc;font-size:0.90em;line-height:1.65;"> | <div style="color:#ffccbc;font-size:0.90em;line-height:1.65;"> | ||
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and | Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure. | ||
</div> | </div> | ||
</div> | </div> | ||
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<li>Damage against Earth monsters +<strong style="color:#ffe0b2;">10%</strong></li> | <li>Damage against Earth monsters +<strong style="color:#ffe0b2;">10%</strong></li> | ||
</ul> | </ul> | ||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(220,80,30,0.20);color:#546e7a;font-size:0.82em;">โ Disabled on GvG / WoE flagged maps.</div> | |||
</div> | </div> | ||
=== Magma Random Options === | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 22px 0;background:rgba(28,8,4,0.88);border:1px solid rgba(220,80,30,0.25);" | |||
|- | |||
! style="background:rgba(0,0,0,0.40);color:#ff8a65;padding:10px 14px;text-align:left;" | Positive Option Pool | |||
! style="background:rgba(0,0,0,0.40);color:#ffab91;padding:10px 14px;text-align:left;" | Drawback Option Pool | |||
|- | |||
| style="padding:12px 16px;color:#ffccbc;line-height:1.75;vertical-align:top;" | | |||
* Fire magic damage +4% ~ +12% | |||
* Damage to Earth monsters +5% ~ +14% | |||
* Fire resistance +5% ~ +15% | |||
* ATK/MATK +2% ~ +6% | |||
* Chance on kill: recover 1% ~ 3% Max SP | |||
* Physical attacks have 1% ~ 4% chance to auto-cast Fire Ball | |||
| style="padding:12px 16px;color:#ffccbc;line-height:1.75;vertical-align:top;" | | |||
* Water resistance -4% ~ -10% | |||
* Damage received from Water property monsters +3% ~ +8% | |||
* SP consumption +3% ~ +10% | |||
* After-cast delay +3% ~ +8% | |||
* DEF -5 ~ -15 | |||
|} | |||
=== Magma Item Combos === | === Magma Item Combos === | ||
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<li>SP consumption <strong style="color:#ffe0b2;">-5%</strong>.</li> | <li>SP consumption <strong style="color:#ffe0b2;">-5%</strong>.</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | <div style="background:linear-gradient(135deg,rgba(40,8,4,0.95),rgba(18,4,2,0.98));border:2px solid rgba(255,90,40,0.46);border-left:5px solid #e03a1e;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">๐ Combo II โ | <div style="font-weight:bold;color:#ff7043;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">๐ Combo II โ Volcanix Hex <span style="background:rgba(255,90,40,0.22);border:1px solid rgba(255,90,40,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#ffe0b2;">Powerful</span></div> | ||
<div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Battle-mage pressure ยท | <div style="color:#8a2010;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Battle-mage pressure ยท Fire retaliation ยท Flame Lord route</div> | ||
<div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id= | <div>{{Item List|id=15003|item=Magma Armor|simple=yes}} + {{Item List|id=4437|item=Magmaring Card|simple=yes}} + {{Item List|id=2678|item=Ring of the Flame Lord|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | ||
<li>ATK/MATK <strong style="color:#ffe0b2;">+5%</strong>.</li> | |||
<li>Fire element resistance <strong style="color:#ffe0b2;">+10%</strong>.</li> | <li>Fire element resistance <strong style="color:#ffe0b2;">+10%</strong>.</li> | ||
<li> | <li>Physical damage against Earth monsters <strong style="color:#ffe0b2;">+10%</strong>.</li> | ||
<li>Physical attacks have a <strong style="color:#ffe0b2;">3%</strong> chance to auto-cast Fire Ball Lv.5.</li> | <li>Physical attacks have a <strong style="color:#ffe0b2;">3%</strong> chance to auto-cast Fire Ball Lv.5.</li> | ||
<li>When attacking, has a small chance to gain <strong style="color:#ffe0b2;">ATK +20</strong> for 10 seconds.</li> | |||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(255,90,40,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">โ <strong style="color:#ff7043;">Implementation note:</strong> | <div style="margin-top:12px;padding:10px 14px;background:rgba(34,10,4,0.55);border:1px solid rgba(255,90,40,0.22);border-radius:6px;color:#a05030;font-size:0.80em;line-height:1.60;">โ <strong style="color:#ff7043;">Implementation note:</strong> Volcanix Hex uses ordinary ATK/MATK, resistance, race/element damage, auto-cast, and temporary self-buff logic. It is designed to be implemented with standard rAthena item-script patterns.</div> | ||
</div> | </div> | ||
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<li>Max HP +<strong style="color:#e3f2fd;">8%</strong></li> | <li>Max HP +<strong style="color:#e3f2fd;">8%</strong></li> | ||
</ul> | </ul> | ||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(40,140,220,0.20);color:#546e7a;font-size:0.82em;">โ Disabled on GvG / WoE flagged maps.</div> | |||
</div> | </div> | ||
=== Dragonbone Random Options === | |||
{| style="width:100%;border-collapse:collapse;margin:0 0 22px 0;background:rgba(4,12,26,0.88);border:1px solid rgba(40,140,220,0.25);" | |||
|- | |||
! style="background:rgba(0,0,0,0.40);color:#64b5f6;padding:10px 14px;text-align:left;" | Positive Option Pool | |||
! style="background:rgba(0,0,0,0.40);color:#ffab91;padding:10px 14px;text-align:left;" | Drawback Option Pool | |||
|- | |||
| style="padding:12px 16px;color:#b3d4f8;line-height:1.75;vertical-align:top;" | | |||
* Damage to Dragon monsters +6% ~ +16% | |||
* Damage to Boss monsters +3% ~ +10% | |||
* Damage to Large monsters +4% ~ +12% | |||
* Critical damage +5% ~ +14% | |||
* HIT +10 ~ +30 | |||
* Damage received from Dragon monsters -4% ~ -12% | |||
| style="padding:12px 16px;color:#ffccbc;line-height:1.75;vertical-align:top;" | | |||
* Damage to Small monsters -4% ~ -10% | |||
* Critical Rate -2 ~ -8 | |||
* Max SP -3% ~ -8% | |||
* Damage received from normal monsters +2% ~ +6% | |||
* FLEE -5 ~ -20 | |||
|} | |||
=== Abyss Lake Item Combos === | === Abyss Lake Item Combos === | ||
| Line 402: | Line 549: | ||
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | <div style="background:linear-gradient(135deg,rgba(4,14,32,0.94),rgba(2,8,20,0.98));border:2px solid rgba(40,140,220,0.38);border-left:5px solid #1976d2;border-radius:8px;padding:16px 20px;margin:0 0 14px 0;"> | ||
<div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">๐ Combo I โ Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div> | <div style="font-weight:bold;color:#64b5f6;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">๐ Combo I โ Dragon's Blood <span style="background:rgba(40,140,220,0.18);border:1px solid rgba(40,140,220,0.40);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#b3d4f8;">Mid-Tier</span></div> | ||
<div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage ยท Critical momentum ยท | <div style="color:#1a5a90;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Dragon damage ยท Critical momentum ยท Yellow Acidus precision route</div> | ||
<div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id= | <div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=4327|item=Yellow Acidus Card|simple=yes}} + {{Item List|id=5653|item=Ulle's Hat|simple=yes}}</div> | ||
<ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | ||
<li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li> | <li>Physical damage against Dragon monsters <strong style="color:#e1f5fe;">+10%</strong>.</li> | ||
<li>Critical Rate <strong style="color:#e1f5fe;">+ | <li>ASPD <strong style="color:#e1f5fe;">+5%</strong>.</li> | ||
<li>Critical Rate <strong style="color:#e1f5fe;">+7</strong>.</li> | |||
<li>Critical damage <strong style="color:#e1f5fe;">+8%</strong>.</li> | <li>Critical damage <strong style="color:#e1f5fe;">+8%</strong>.</li> | ||
<li> | <li>After killing a Dragon monster, recover <strong style="color:#e1f5fe;">2%</strong> Max HP.</li> | ||
</ul> | </ul> | ||
<div style="margin-top:12px;padding:10px 14px;background:rgba(4,14,32,0.55);border:1px solid rgba(40,140,220,0.22);border-radius:6px;color:#1a5a90;font-size:0.80em;line-height:1.60;">โ <strong style="color:#64b5f6;">Item note:</strong> | <div style="margin-top:12px;padding:10px 14px;background:rgba(4,14,32,0.55);border:1px solid rgba(40,140,220,0.22);border-radius:6px;color:#1a5a90;font-size:0.80em;line-height:1.60;">โ <strong style="color:#64b5f6;">Item note:</strong> Dragon's Blood now uses Yellow Acidus Card and Ulle's Hat to make the combo feel more naturally tied to Abyss Lake and dragon-hunting momentum.</div> | ||
</div> | </div> | ||
<div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | <div style="background:linear-gradient(135deg,rgba(4,14,32,0.95),rgba(2,8,20,0.98));border:2px solid rgba(0,190,220,0.46);border-left:5px solid #0097a7;border-radius:8px;padding:16px 20px;margin:0 0 20px 0;"> | ||
<div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">๐ Combo II โ Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div> | <div style="font-weight:bold;color:#80deea;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;">๐ Combo II โ Drake's Legacy <span style="background:rgba(0,190,220,0.22);border:1px solid rgba(0,190,220,0.50);border-radius:4px;padding:2px 8px;font-size:0.72em;color:#e1f5fe;">Powerful</span></div> | ||
<div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker ยท Large target pressure ยท | <div style="color:#0c5060;font-size:0.80em;margin:8px 0 14px;font-style:italic;">Boss breaker ยท Large target pressure ยท Bone Head execution route</div> | ||
<div>{{Item List|id= | <div>{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} + {{Item List|id=2526|item=Nidhogg's Shadow Garb|simple=yes}} + {{Item List|id=5398|item=Bone Head|simple=yes}}</div> | ||
<div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">โ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate | <div style="margin:12px 0;padding:8px 12px;background:rgba(0,140,160,0.10);border:1px solid rgba(0,160,180,0.22);border-radius:6px;color:#80cbc4;font-size:0.82em;line-height:1.55;">โ Wearing Nidhogg's Shadow Garb replaces Dragonbone Manteau, so this combo is designed as an alternate boss-hunting route built around Dragonbone Shoes, not the full Dragonbone set.</div> | ||
<ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;"> | <ul style="margin:12px 0 0 18px;color:#b3e5fc;font-size:0.91em;line-height:1.80;"> | ||
<li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li> | <li>Physical damage against Large monsters <strong style="color:#e1f5fe;">+12%</strong>.</li> | ||
<li>Physical damage against Boss monsters <strong style="color:#e1f5fe;">+8%</strong>.</li> | <li>Physical damage against Boss monsters <strong style="color:#e1f5fe;">+8%</strong>.</li> | ||
<li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li> | <li>Dragon race damage received <strong style="color:#e1f5fe;">-10%</strong>.</li> | ||
<li> | <li>HIT <strong style="color:#e1f5fe;">+25</strong>.</li> | ||
<li> | <li>Ignore <strong style="color:#e1f5fe;">10%</strong> DEF of Dragon monsters.</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 497: | Line 645: | ||
| style="padding:10px 14px;color:#ce93d8;" | Glast Heim | | style="padding:10px 14px;color:#ce93d8;" | Glast Heim | ||
| style="padding:10px 14px;color:#c0c0c0;" | Shadow | | style="padding:10px 14px;color:#c0c0c0;" | Shadow | ||
| style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, | | style="padding:10px 14px;color:#c0c0c0;" | Undead/Demon hunting, SP economy, Shadow resistance | ||
| style="padding:10px 14px;color:#c0c0c0;" | Agav / | | style="padding:10px 14px;color:#c0c0c0;" | Agav / Waste Stove + Bison Horn | ||
|- | |- | ||
| style="padding:10px 14px;color:#ff7043;" | Magma Dungeon | | style="padding:10px 14px;color:#ff7043;" | Magma Dungeon | ||
| style="padding:10px 14px;color:#c0c0c0;" | Magma | | style="padding:10px 14px;color:#c0c0c0;" | Magma | ||
| style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, | | style="padding:10px 14px;color:#c0c0c0;" | Fire resistance, kill sustain, hybrid fire pressure | ||
| style="padding:10px 14px;color:#c0c0c0;" | Salamander / Imp / | | style="padding:10px 14px;color:#c0c0c0;" | Salamander / Imp / Magmaring + Flame Lord | ||
|- | |- | ||
| style="padding:10px 14px;color:#64b5f6;" | Abyss Lake | | style="padding:10px 14px;color:#64b5f6;" | Abyss Lake | ||
| style="padding:10px 14px;color:#c0c0c0;" | Dragonbone | | style="padding:10px 14px;color:#c0c0c0;" | Dragonbone | ||
| style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets | | style="padding:10px 14px;color:#c0c0c0;" | Dragon hunting, boss pressure, Large targets | ||
| style="padding:10px 14px;color:#c0c0c0;" | | | style="padding:10px 14px;color:#c0c0c0;" | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head | ||
|} | |} | ||
=== Implementation Notes === | |||
<div style="background:linear-gradient(135deg,rgba(10,12,24,0.94),rgba(4,6,14,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:8px;padding:16px 20px;margin:0 0 28px 0;"> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#b0b8d0;font-size:0.90em;line-height:1.75;"> | |||
<li>Drawback options should be implemented as separate random-option IDs with negative effects in the option script.</li> | |||
<li>Store option values as positive numbers and apply the negative sign inside the script where needed.</li> | |||
<li>Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.</li> | |||
<li>GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.</li> | |||
</ul> | |||
</div> | |||
== See Also == | == See Also == | ||
Revision as of 01:23, 30 May 2026
Core Fever Rules
Fever Random Option Structure
Fever equipment is designed to roll positive bonuses and may also roll drawback options. Drawbacks are not negative drop chances; they are normal item options with negative stat effects. This keeps the system compatible with Ragnarok-style item scripting while making perfect rolls more valuable.
| Drop Source | Guaranteed Rolls | Bonus Positive Roll | Rare Roll | Drawback Roll |
|---|---|---|---|---|
| Normal Fever Monster | 2 positive options | 35% | โ | 25% |
| Elite Fever Monster | 2 positive options | 50% | โ | 20% |
| Fever MVP | 2 positive options | 75% | 35% | 15% |
Rupes Nigra Material Chain
Payon Forest Fever Field
Forest Set
Forest Set Bonus
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
Forest Random Options
| Positive Option Pool | Drawback Option Pool |
|---|---|
|
|
Forest Item Combos
- Heal and Sanctuary restore +15% more HP.
- Shadow-property damage received -10%.
- Max SP +100.
- SP consumption -5%.
- FLEE +20.
- SP Recovery rate +15% additional.
- Ranged physical damage +8%.
- AGI +1.
Forest Fever MVP
- Plant race damage +8% ~ +14%
- Brute race damage +6% ~ +12%
- Healing received +6% ~ +10%
- Chance on kill: recover 3% Max HP
Sograt Desert Fever Field
Sand Set
Sand Set Bonus
- Max HP +8%
- Ranged damage received โ5%
- Damage dealt to Fire element monsters +10%
- Resistance to Silence, Curse, Blind, and Stun +20%
Sand Random Options
| Positive Option Pool | Drawback Option Pool |
|---|---|
|
|
Desert Item Combos
- DEF +10
- Physical attacks have a 5% chance to inflict Sleep.
- Damage against Insect monsters +8%.
- Fire element resistance +5%.
- HIT +30.
- ATK +20.
- Physical damage against Insect and Brute monsters +10%.
- Ignore 10% DEF of Insect and Brute monsters.
Desert Fever MVP
- Insect race damage +8% ~ +14%
- Brute race damage +6% ~ +11%
- Ranged damage received โ6% ~ โ10%
- Chance when hit: gain DEF +12 for 5 seconds
Glast Heim Fever Dungeons
Shadow Set
Shadow Set Bonus
- Damage received from Undead and Demon monsters โ10%
- Damage dealt to Shadow element monsters +10%
- SP recovery +20%
- Immune to Curse
Shadow Random Options
| Positive Option Pool | Drawback Option Pool |
|---|---|
|
|
Glast Heim Item Combos
- MATK +5% additional.
- INT +3.
- SP consumption -5%.
- -10% variable cast time.
- Damage received from Undead and Demon monsters -8%.
- Shadow element resistance +10%.
- Max HP +5%.
- VIT +2.
- When physically attacked, has a 3% chance to inflict Curse on the attacker.
Glast Heim Fever MVP
- Undead race damage +8% ~ +14%
- Demon race damage +7% ~ +13%
- Shadow resistance +6% ~ +11%
- Chance on Undead kill: recover 4% Max SP
Magma Dungeon Level 3 Fever Area
Magma Dungeon Fever is a high-pressure Fire environment built around SP sustain, Fire resistance, explosive farming, and hybrid fire pressure.
Magma Set
Magma Set Bonus
- Fire element resistance +15%
- ATK/MATK +3%
- Damage against Earth monsters +10%
Magma Random Options
| Positive Option Pool | Drawback Option Pool |
|---|---|
|
|
Magma Item Combos
- MATK +4%.
- Fire Bolt damage +15%.
- Meteor Storm damage +15% additional.
- SP consumption -5%.
- ATK/MATK +5%.
- Fire element resistance +10%.
- Physical damage against Earth monsters +10%.
- Physical attacks have a 3% chance to auto-cast Fire Ball Lv.5.
- When attacking, has a small chance to gain ATK +20 for 10 seconds.
Magma Fever MVP
- Fire magic damage +6% ~ +12%
- SP recovery +6% ~ +10%
- Fire resistance +6% ~ +12%
- Chance when casting: reduce next SP cost by 25%
Abyss Lake Fever Area
Abyss Lake Fever focuses on Dragon hunting, boss pressure, Large-size targets, critical scaling, and high-value endgame farming.
Dragonbone Set
Dragonbone Set Bonus
- Damage against Dragon race +12%
- Dragon race damage received โ10%
- Critical damage +8%
- Max HP +8%
Dragonbone Random Options
| Positive Option Pool | Drawback Option Pool |
|---|---|
|
|
Abyss Lake Item Combos
- Physical damage against Dragon monsters +10%.
- ASPD +5%.
- Critical Rate +7.
- Critical damage +8%.
- After killing a Dragon monster, recover 2% Max HP.
- Physical damage against Large monsters +12%.
- Physical damage against Boss monsters +8%.
- Dragon race damage received -10%.
- HIT +25.
- Ignore 10% DEF of Dragon monsters.
Abyss Lake Fever MVP
- Dragon race damage +10% ~ +16%
- Boss-type damage +3% ~ +10%
- Critical damage +8% ~ +14%
- Chance on critical hit: ATK +15 for 10 seconds
Mythic Fever Combos
MVP cards should not gate normal Fever progression. They are better reserved for a future Mythic layer: extremely rare, prestigious, and stronger than the normal Powerful combos. This keeps Fever progression playable while preserving the excitement of true MVP-card chase items.
| Map | Mythic Card | Suggested Mythic Upgrade |
|---|---|---|
| Forest | Moonlight Flower Card | Stronger movement, stronger Blind-on-dodge, higher ranged scaling. |
| Desert | Phreeoni Card | Massive HIT and stronger DEF ignore against evasive/boss targets. |
| Glast Heim | Doppelganger Card | Higher ASPD and stronger Soul Strike / Spectral Echo procs. |
| Magma | Kiel-D-01 Card | True after-cast-delay caster route. |
| Abyss Lake | Drake Card | Stronger boss/Large DEF penetration and weapon freedom. |
System Reference
Fever Maps at a Glance
| Map | Set | Core Identity | Normal Combo Route |
|---|---|---|---|
| Payon Forest | Forest | HP sustain, Brute/Plant hunting, Poison pressure | Bathory / Nine Tail + Eggyra |
| Sograt Desert | Sand | DEF, Sleep, Fire resistance, accuracy | Sandman / Goblin Mask / Andre |
| Glast Heim | Shadow | Undead/Demon hunting, SP economy, Shadow resistance | Agav / Waste Stove + Bison Horn |
| Magma Dungeon | Magma | Fire resistance, kill sustain, hybrid fire pressure | Salamander / Imp / Magmaring + Flame Lord |
| Abyss Lake | Dragonbone | Dragon hunting, boss pressure, Large targets | Yellow Acidus + Ulle's Hat / Nidhogg + Bone Head |
Implementation Notes
- Drawback options should be implemented as separate random-option IDs with negative effects in the option script.
- Store option values as positive numbers and apply the negative sign inside the script where needed.
- Fever MVP equipment should not always be perfect. The best items should come from strong positive rolls with no drawback or with a harmless drawback for the player's build.
- GvG / WoE disable logic should be handled in the equip script or central Fever bonus controller.