DynamicFields: Difference between revisions
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| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#5080a8;" | pay_fild04 | | style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.82em;color:#5080a8;" | pay_fild04 | ||
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1002|name=Poring}} | | style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1002|name=Poring}} | ||
| style="padding:11px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="font-family:'Courier New',monospace;color:#90e890;font-weight:bold;"> | | style="padding:11px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="font-family:'Courier New',monospace;color:#90e890;font-weight:bold;">300</span> | ||
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1090|name=Mastering}} | | style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1090|name=Mastering}} | ||
|} | |} | ||
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| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(80,200,100,0.16);border:2px solid rgba(80,200,100,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#70d888;font-size:0.82em;margin:0 auto;">1</div> | | style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(80,200,100,0.16);border:2px solid rgba(80,200,100,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#70d888;font-size:0.82em;margin:0 auto;">1</div> | ||
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1002|name=Poring}} | | style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1002|name=Poring}} | ||
| style="padding:13px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.05);" | <span style="font-family:'Courier New',monospace;color:#90e890;font-weight:bold;"> | | style="padding:13px 14px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.05);" | <span style="font-family:'Courier New',monospace;color:#90e890;font-weight:bold;">300</span> | ||
| style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1090|name=Mastering}} | | style="padding:13px 14px;border-bottom:1px solid rgba(255,255,255,0.05);" | {{Monster|id=1090|name=Mastering}} | ||
|- | |- | ||
| style="padding:13px 14px;text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(200,100,255,0.16);border:2px solid rgba(200,100,255,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#d080ff;font-size:0.82em;margin:0 auto;">2</div> | | style="padding:13px 14px;text-align:center;" | <div style="width:34px;height:34px;border-radius:50%;background:rgba(200,100,255,0.16);border:2px solid rgba(200,100,255,0.34);display:flex;align-items:center;justify-content:center;font-weight:bold;color:#d080ff;font-size:0.82em;margin:0 auto;">2</div> | ||
| style="padding:13px 14px;" | {{Monster|id=1090|name=Mastering}} <span style="color:#5050a0;font-size:0.80em;">(Stage 2 unlocked)</span> | | style="padding:13px 14px;" | {{Monster|id=1090|name=Mastering}} <span style="color:#5050a0;font-size:0.80em;">(Stage 2 unlocked)</span> | ||
| style="padding:13px 14px;text-align:center;" | <span style="font-family:'Courier New',monospace;color:#d080ff;font-weight:bold;"> | | style="padding:13px 14px;text-align:center;" | <span style="font-family:'Courier New',monospace;color:#d080ff;font-weight:bold;">3</span> | ||
| style="padding:13px 14px;" | {{Monster|id=1096|name=Angeling}} | | style="padding:13px 14px;" | {{Monster|id=1096|name=Angeling}} | ||
|} | |} | ||
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<div style="background:linear-gradient(135deg,rgba(8,22,16,0.92),rgba(4,14,8,0.98));border:1px solid rgba(60,200,120,0.20);border-radius:9px;padding:16px 18px;"> | <div style="background:linear-gradient(135deg,rgba(8,22,16,0.92),rgba(4,14,8,0.98));border:1px solid rgba(60,200,120,0.20);border-radius:9px;padding:16px 18px;"> | ||
<div style="font-weight:bold;color:#60d888;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:12px;padding-bottom:8px;border-bottom:1px solid rgba(60,200,120,0.14);">🌡 | <div style="font-weight:bold;color:#60d888;font-size:0.88em;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:12px;padding-bottom:8px;border-bottom:1px solid rgba(60,200,120,0.14);">🌡 Dynamic Fields (Extra)</div> | ||
<ul style="margin:0;padding:0 0 0 16px;color:#507060;font-size:0.88em;line-height:1.80;" | <ul style="margin:0;padding:0 0 0 16px;color:#507060;font-size:0.88em;line-height:1.80;"><li>Rupes Nigra Fragment / Shard / Stone</li><li>Fever-tier materials for crafting</li><li>Event boxes and progression chests</li></ul> | ||
</div> | </div> | ||
</div> | </div> | ||
Latest revision as of 16:40, 29 May 2026
Overview
🌐 Server-Wide Shared Objective
Dynamic Fields are shared progression maps. Every player killing the required monster contributes to the same spawn counter. The boss spawns at a random location on the map — or near where the final monster was killed. After the boss is defeated, progress resets and hunting begins again.
Some Fever Fields & Fever Dungeons also function as Dynamic Fields, adding random-option equipment drops and Rupes Nigra materials on top of the Dynamic Boss reward.
Dynamic Field Rules
●Only kills on the correct map count toward that field's progress.
●Only the listed required monster contributes to that field's counter.
●Progress is shared by all players on the server — everyone's kills count.
●Bosses may spawn randomly or near the location of the final required kill.
●Some bosses are part of a chain — defeating one unlocks progress toward the next.
●Dynamic Field bosses may appear in the MVP Timer when tracked by the server.
●Some Dynamic Fields are also part of the Fever System — granting random-option equipment on top of boss drops.
●After the boss is defeated, the field resets to zero. All maps start a fresh cycle.
Classic Dynamic Fields
Lighter Dynamic Fields based on classic Ragnarok mini-boss chains. Low kill requirements and familiar monsters — good entry points for understanding the system.
TimeRO Dynamic Boss Fields
Poring Chain Fields
Clock Tower Dynamic Chain
🕐 Chain Progression — alde_dun03
A two-stage boss chain inside Clock Tower. Defeating the first boss unlocks the hunt for a second, rarer boss. Low kill counts but valuable outcomes.
Glast Heim Knight Dynamic Field
🏚 gl_knt01 — Corrupted Knight Field
One of the highest-difficulty Dynamic Fields. Requires 1000 kills of the elite Corrupted Raydric before summoning the Bloody Knight — a powerful boss with significant drops.
MVP Timer Integration
📊
Summon Progress
The required monster is being hunted. The boss has not yet spawned. Progress counter is active.
🐉
Summoned MVP
Kill threshold reached. The Dynamic Boss is currently alive on the map. Hunt it now.
💀
Defeated
The boss was killed. The field has reset. Progress returns to zero and the hunt cycle restarts.
// Example — MVP Timer progress display
Progress to summon Lady Sohee: 750 / 1500 kills
Progress to summon Bloody Knight: 387 / 1000 kills
Progress to summon Peachtree Matriarch: 1500 / 1500 kills ← BOSS ALIVE
Progress to summon Bloody Knight: 387 / 1000 kills
Progress to summon Peachtree Matriarch: 1500 / 1500 kills ← BOSS ALIVE
Rewards
📦 Standard Boss Drops
- Special boss drops (unique per field)
- Rare equipment pieces
- Quest progression materials
- Server-exclusive item types
- Access to stronger chain bosses
🌡 Dynamic Fields (Extra)
- Rupes Nigra Fragment / Shard / Stone
- Fever-tier materials for crafting
- Event boxes and progression chests
Design Notes
🌍
Making Maps Feel Alive
Dynamic Fields remove passive waiting from MVP hunting. Instead of standing at a spawn point for a fixed timer, players actively push the map toward a boss encounter through collective hunting.
⚡ Active map farming
🤝 Party coordination
🌐 Server-wide participation
📈 Long-term progression



























