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== Classes in TimeRO: Ragnarok Infinite Zero ==
{{DISPLAYTITLE:Classes}}
__TOC__


Welcome to the '''Class Guide'''.
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'''TimeRO''' is built around the spirit and power level of '''Pre-Renewal Ragnarok Online'''. This means the server preserves the tactical pace, class identity, equipment value, and combat philosophy of the classic era, while expanding the universe with new class possibilities.
<div style="position:absolute;bottom:-20px;right:30px;font-size:5em;opacity:0.04;pointer-events:none;">⚔</div>
 
<div style="font-family:'Georgia',serif;font-size:1.50em;font-weight:bold;color:#a880ff;letter-spacing:0.07em;text-transform:uppercase;margin-bottom:10px;text-shadow:0 0 24px rgba(130,80,255,0.44);">⚔ Class System — TimeRO</div>
Our goal is not to turn the game into a Renewal-style power race. Instead, TimeRO brings modern class variety into a Pre-Renewal-balanced environment.
<div style="color:#c0b0e8;font-size:0.96em;line-height:1.70;max-width:820px;"><strong style="color:#e0d0ff;">TimeRO</strong> is built on the spirit of <strong style="color:#e0d0ff;">Pre-Renewal Ragnarok Online</strong> — tactical pace, class identity, and meaningful equipment. Modern class variety comes through Expanded and Advanced Expanded classes, all balanced for the classic era. Every class has a dedicated classroom at <strong style="color:#e0d0ff;">Criatura Academy</strong>, class-specific supplies, and a custom job-change task more meaningful than the original.</div>
 
</div>
In TimeRO, players can enjoy:
 
* Classic Pre-Renewal class progression.
* Normal Transcendent Classes.
* Expanded Classes such as Ninja, Gunslinger, Super Novice, Taekwon, Soul Linker, and Star Gladiator.
* Advanced Expanded Classes such as Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, and Star Emperor.
* Additional class paths balanced down to fit the Pre-Renewal universe.
* Custom job-change tasks that are more meaningful and challenging than the original job-change quests.


== Core Philosophy ==
== Core Philosophy ==


TimeRO classes are designed around three principles:
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{| class="wikitable" style="width:100%; text-align:center;"
<div style="position:absolute;bottom:0;right:0;width:80px;height:80px;background:radial-gradient(circle,rgba(60,120,240,0.08),transparent);pointer-events:none;"></div>
! Principle
<div style="font-size:1.9em;margin-bottom:12px;">⚖️</div>
! Meaning
<div style="font-weight:bold;color:#70a8ff;font-size:1.0em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">Pre-Renewal Power Level</div>
|-
<div style="color:#6880a8;font-size:0.88em;line-height:1.70;">Damage, survivability, equipment scaling, and class impact are balanced around the classic Pre-Renewal ecosystem. No class invalidates another. The tactical pace of the original era is preserved.</div>
| '''Pre-Renewal Power Level'''
</div>
| Damage, survivability, equipment scaling, and class impact are balanced around the classic Pre-Renewal ecosystem.
<div style="background:linear-gradient(160deg,rgba(18,10,36,0.90),rgba(10,6,24,0.97));border:1px solid rgba(140,80,255,0.32);border-top:3px solid #9050ff;border-radius:10px;padding:24px 20px;position:relative;overflow:hidden;">
|-
<div style="position:absolute;bottom:0;right:0;width:80px;height:80px;background:radial-gradient(circle,rgba(140,80,255,0.08),transparent);pointer-events:none;"></div>
| '''Expanded Possibilities'''
<div style="font-size:1.9em;margin-bottom:12px;">✨</div>
| Players can access additional class routes without breaking the identity of the Pre-Renewal game.
<div style="font-weight:bold;color:#c080ff;font-size:1.0em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">Expanded Possibilities</div>
|-
<div style="color:#8060a8;font-size:0.88em;line-height:1.70;">Ninja, Gunslinger, Taekwon, Super Novice, Soul Linker, and Star Gladiator — alongside Advanced forms Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, and Star Emperor — all adjusted to fit Pre-Renewal.</div>
| '''Class Identity'''
</div>
| Every class has a clear role, a dedicated classroom, job-specific supplies, and a meaningful job-change task.
<div style="background:linear-gradient(160deg,rgba(10,28,20,0.90),rgba(6,18,12,0.97));border:1px solid rgba(40,180,100,0.32);border-top:3px solid #28b464;border-radius:10px;padding:24px 20px;position:relative;overflow:hidden;">
|}
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<div style="font-size:1.9em;margin-bottom:12px;">🎯</div>
== Arrival at Criatura Academy ==
<div style="font-weight:bold;color:#60d888;font-size:1.0em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:10px;">Class Identity</div>
 
<div style="color:#507860;font-size:0.88em;line-height:1.70;">Every class has a clear role, a dedicated classroom in Criatura Academy, job-specific supplies, and a custom job-change task designed to teach you what the class does — not just to gatekeep progression.</div>
After arriving in TimeRO, players unload from the ship and are directed toward '''Criatura Academy'''.
</div>
 
</div>
Criatura Academy is the main class and job hub of the server. It is where new players learn the world, choose their class path, and begin their progression.
 
Inside the Academy, each class has its own classroom.


Every classroom contains:
== Criatura Academy ==


* First Class Job Change NPCs.
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* Second Class Job Change NPCs.
<div>
* Expanded Class Job Change NPCs where applicable.
<div style="font-weight:bold;color:#70c8ff;font-size:1.02em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🏛 The Main Class Hub — Register First</div>
* Class-specific equipment vendors.
<div style="color:#6898c0;font-size:0.92em;line-height:1.70;margin-bottom:14px;">After arriving in <strong style="color:#b0d8ff;">TimeRO</strong>, players should go directly to <strong style="color:#b0d8ff;">Criatura Academy</strong> and speak with the <strong style="color:#e0f4ff;">Receptionist</strong>. Registration is required before starting any job-change route. The Receptionist records your character, unlocks the correct class guidance, and directs you to the proper classroom, instructor, and task path.</div>
* Class-specific supplies.
<div style="display:grid;grid-template-columns:1fr 1fr;gap:8px;">
* Basic training information.
<div style="padding:9px 12px;border-radius:7px;background:rgba(60,160,240,0.07);border:1px solid rgba(60,160,240,0.16);font-size:0.84em;color:#7098b8;display:flex;align-items:center;gap:8px;"><span style="color:#5aa8e0;">📝</span> Receptionist Registration</div>
* Access to job-change task pages.
<div style="padding:9px 12px;border-radius:7px;background:rgba(60,160,240,0.07);border:1px solid rgba(60,160,240,0.16);font-size:0.84em;color:#7098b8;display:flex;align-items:center;gap:8px;"><span style="color:#5aa8e0;">👨‍🏫</span> First Class Instructor</div>
<div style="padding:9px 12px;border-radius:7px;background:rgba(60,160,240,0.07);border:1px solid rgba(60,160,240,0.16);font-size:0.84em;color:#7098b8;display:flex;align-items:center;gap:8px;"><span style="color:#5aa8e0;">👨‍🏫</span> Second Class Instructor</div>
<div style="padding:9px 12px;border-radius:7px;background:rgba(60,160,240,0.07);border:1px solid rgba(60,160,240,0.16);font-size:0.84em;color:#7098b8;display:flex;align-items:center;gap:8px;"><span style="color:#5aa8e0;">⬆️</span> Transcendent / Rebirth Guidance</div>
<div style="padding:9px 12px;border-radius:7px;background:rgba(60,160,240,0.07);border:1px solid rgba(60,160,240,0.16);font-size:0.84em;color:#7098b8;display:flex;align-items:center;gap:8px;"><span style="color:#5aa8e0;">🛒</span> Class Supplier NPC</div>
<div style="padding:9px 12px;border-radius:7px;background:rgba(60,160,240,0.07);border:1px solid rgba(60,160,240,0.16);font-size:0.84em;color:#7098b8;display:flex;align-items:center;gap:8px;"><span style="color:#5aa8e0;">📋</span> Task Board</div>
</div>
</div>
<div style="background:rgba(0,0,0,0.30);border:1px solid rgba(60,160,240,0.16);border-radius:9px;padding:16px 18px;">
<div style="font-family:'Courier New',monospace;font-size:0.64em;letter-spacing:0.12em;text-transform:uppercase;color:#4070a0;margin-bottom:10px;">→ Quick Links</div>
<div style="display:grid;gap:6px;font-size:0.88em;color:#6090c8;">
<div>→ [[Criatura Academy]]</div>
<div>→ [[Job Change Tasks]]</div>
<div>→ [[Class Equipment]]</div>
<div>→ [[Rebirth]]</div>
<div>→ [[Novice]]</div>
</div>
</div>
</div>


Criatura Academy is intended to be the central place where players understand the class system before committing to a path.
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<strong style="color:#b8e8ff;">Important:</strong> if you skip the <strong style="color:#e0f4ff;">Receptionist registration</strong>, job-change instructors may not recognize your progression. Register first, choose your intended class route, then complete the required task for that job.
</div>


== Job Change Requirements ==
== Job Change Requirements ==


{| class="wikitable" style="width:100%; text-align:center;"
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! Progression Step
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! Requirement
{| style="width:100%;border-collapse:collapse;margin:0;"
! Notes
|-
|-
| '''Novice → First Class'''
! style="background:rgba(0,0,0,0.40);color:#7080a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:220px;" | Step
| Novice Job Level 10
! style="background:rgba(0,0,0,0.40);color:#7080a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:160px;" | Requirement
| Players must complete the appropriate First Class task.
! style="background:rgba(0,0,0,0.40);color:#7080a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Notes
|-
|-
| '''Novice → Expanded Class'''
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#e0d8f8;font-weight:bold;" | Receptionist Registration
| Job Level 40–50, depending on the class path
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.84em;color:#a0d0ff;" | Required first
| Expanded classes have special entry tasks and are balanced for Pre-Renewal gameplay.
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Speak with the Receptionist at Criatura Academy before starting any class-change task.
|-
|-
| '''First Class → Second Class'''
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#e0d8f8;font-weight:bold;" | Novice → First Class
| Job Level 40–50
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.84em;color:#a0d0ff;" | Job Level 10
| Job Level 50 is recommended for maximum skill points before changing.
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Complete the First Class initiation task by delivering the required item.
|-
|-
| '''Base Level 99 Reborn'''
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#e0d8f8;font-weight:bold;" | Novice Expanded Class
| Base Level 99
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.84em;color:#a0d0ff;" | Base Level 40
| Character becomes High Novice and starts the Transcendent path.
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Expanded entry tasks are lighter because they are performed by Novice characters.
|-
|-
| '''High Novice Trans First Class'''
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#e0d8f8;font-weight:bold;" | First Class Second Class
| High Novice Job Level 10
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.84em;color:#a0d0ff;" | Job Level 40
| Follows the normal Transcendent class path.
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Defeat the assigned monster 20 times and deliver the required item x20. Job Level 50 is recommended for maximum skill points before changing.
|-
|-
| '''Trans First Class Trans Second Class'''
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#f8d060;font-weight:bold;" | Base Level 99 Reborn
| Job Level 40–50
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.84em;color:#f0c840;" | Base Level 99
| Leads to Lord Knight, High Wizard, Sniper, and other Transcendent classes.
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Uses the original Valkyrie rebirth quest. No custom TimeRO task is required for the Transcendent change.
|-
|-
| '''Expanded Rebirth Path'''
| style="padding:11px 16px;color:#e0d8f8;font-weight:bold;" | High Novice → Trans Path
| After rebirth, expanded classes return to their base expanded path
| style="padding:11px 16px;font-family:'Courier New',monospace;font-size:0.84em;color:#a0d0ff;" | Original Trans flow
| Ninja, Gunslinger, Super Novice, Soul Linker, and Star Gladiator can later advance into their higher forms.
| style="padding:11px 16px;color:#7080a0;font-size:0.90em;" | After rebirth, follow the original Transcendent class progression.
|}
|}
</div>


== Expanded Class Advancement ==
== Expanded Classes ==
 
Expanded Classes are available in TimeRO, but they are balanced to fit the Pre-Renewal world.


This means classes such as Rebellion, Oboro, Kagerou, Soul Reaper, Star Emperor, and Super Novice EX exist, but their power level, scaling, and impact are adjusted to avoid breaking the classic server environment.
<div style="background:linear-gradient(90deg,rgba(0,200,180,0.09),rgba(0,200,180,0.03),transparent);border:1px solid rgba(0,200,180,0.22);border-radius:8px;padding:10px 18px;margin:0 0 20px 0;color:#30c8b0;font-size:0.88em;">Expanded classes open new playstyles inside the Pre-Renewal universe. Advanced forms are balanced down — skills, scaling, and damage may differ from official Renewal behavior. They do not replace classic job roles.</div>


{| class="wikitable" style="width:100%; text-align:center;"
<div style="background:linear-gradient(135deg,rgba(6,8,20,0.96),rgba(3,4,12,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;margin:0 0 32px 0;">
! Base Expanded Class
<div style="background:linear-gradient(90deg,rgba(0,200,180,0.12),transparent);padding:12px 20px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#40c8b0;font-size:0.84em;letter-spacing:0.10em;text-transform:uppercase;">Expanded Class Paths — Base 99 Expanded class -> Reborn </div>
! Advanced Expanded Class
{| style="width:100%;border-collapse:collapse;margin:0;"
! Balance Direction
|-
|-
| [[Ninja]]
! style="background:rgba(0,0,0,0.40);color:#6080a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:190px;" | Base Class
| [[Oboro]] / [[Kagerou]]
! style="background:rgba(0,0,0,0.40);color:#6080a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:180px;" | Transclass
| Fast, technical, skill-based combat balanced for Pre-Renewal pacing.
! style="background:rgba(0,0,0,0.40);color:#6080a0;padding:9px 16px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | TimeRO Balance Direction
|-
|-
| [[Gunslinger]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#c8a8ff;" | [[Ninja]] 🥷
| [[Rebellion]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c8a8ff;" | [[Oboro]] · [[Kagerou]]
| Firearm specialist with adjusted damage scaling and controlled burst potential.
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Fast, technical, skill-based combat balanced for Pre-Renewal pacing.
|-
|-
| [[Super Novice]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ffb870;" | [[Gunslinger]] 🔫
| [[Super Novice EX]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#ffb870;" | [[Rebellion]]
| Flexible hybrid class with expanded options but controlled stat and skill impact.
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Firearm specialist with adjusted damage scaling and controlled burst potential.
|-
|-
| [[Soul Linker]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ff98f8;" | [[Super Novice]]
| [[Soul Reaper]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#ff98f8;" | [[Super Novice EX]]
| Spiritual support and magic class adapted to avoid Renewal-level scaling.
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Flexible hybrid class with expanded options but controlled stat and skill impact.
|-
|-
| [[Star Gladiator]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#a8d0ff;" | [[Taekwon]] 🦵 → [[Soul Linker]]
| [[Star Emperor]]
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a8d0ff;" | [[Soul Reaper]]
| Celestial fighter balanced around classic map, target, and stance identity.
| style="padding:11px 16px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | Spiritual support and magic class adapted to avoid Renewal-level scaling.
|}
 
== Class Progression Tables ==
 
=== Novice ===
 
{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
! style="text-align:center; background-color:#dae8fc;" | Novice
|-
|-
| [[Novice]]
| style="padding:11px 16px;font-weight:bold;color:#fff080;" | [[Taekwon]] 🦵 → [[Star Gladiator]]
| style="padding:11px 16px;color:#fff080;" | [[Star Emperor]]
| style="padding:11px 16px;color:#7080a0;font-size:0.90em;" | Celestial fighter balanced around classic map, target, and stance identity.
|}
|}
</div>


=== First Classes ===
== First Class Job Change Tasks ==
 
{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
! colspan="6" style="text-align:center; background-color:#dae8fc;" | First Class
|-
| [[Swordman]] || [[Mage]] || [[Archer]] || [[Merchant]] || [[Thief]] || [[Acolyte]]
|}
 
=== Normal and Transcendent Classes ===
 
{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
! First Class
! Second Class (2-1)
! Second Class (2-2)
! Transcendent Second Class (2-1)
! Transcendent Second Class (2-2)
|-
| [[Swordman]] || [[Knight]] || [[Crusader]] || [[Lord Knight]] || [[Paladin]]
|-
| [[Mage]] || [[Wizard]] || [[Sage]] || [[High Wizard]] || [[Professor]]
|-
| [[Archer]] || [[Hunter]] || [[Bard]] / [[Dancer]] || [[Sniper]] || [[Clown]] / [[Gypsy]]
|-
| [[Merchant]] || [[Blacksmith]] || [[Alchemist]] || [[Whitesmith]] || [[Creator]]
|-
| [[Thief]] || [[Assassin]] || [[Rogue]] || [[Assassin Cross]] || [[Stalker]]
|-
| [[Acolyte]] || [[Priest]] || [[Monk]] || [[High Priest]] || [[Champion]]
|}


=== Expanded Classes ===
<div style="background:linear-gradient(90deg,rgba(60,120,220,0.09),rgba(60,120,220,0.03),transparent);border:1px solid rgba(60,120,220,0.22);border-radius:8px;padding:10px 18px;margin:0 0 20px 0;color:#6090d8;font-size:0.88em;line-height:1.65;">First Class changes are handled through <strong style="color:#a8c8ff;">Criatura Academy</strong>. Register with the <strong style="color:#d8ecff;">Receptionist</strong>, choose your class route, then deliver the required item to the correct instructor.
[[File:Receptionist.png|250px]]
</div>


{| class="wikitable" style="margin:1rem auto; font-weight:bold; text-align:center; width:100%; min-width:700px;" cellpadding="20"
<div style="background:linear-gradient(135deg,rgba(6,8,20,0.96),rgba(3,4,12,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;margin:0 0 28px 0;">
! Expanded Class
<div style="background:linear-gradient(90deg,rgba(60,120,220,0.14),transparent);padding:12px 20px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#6090d8;font-size:0.84em;letter-spacing:0.10em;text-transform:uppercase;">First Class Initiation Tasks — Novice → First Class</div>
! Advanced Expanded Class
{| style="width:100%;border-collapse:collapse;margin:0;"
! TimeRO Balance Note
|-
|-
| [[Ninja]]
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:150px;" | Class
| [[Oboro]] / [[Kagerou]]
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:150px;" | Requirement
| Advanced ninja arts adapted to Pre-Renewal power levels.
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Task Item
|-
| [[Gunslinger]]
| [[Rebellion]]
| Firearm progression with adjusted burst and scaling.
|-
| [[Super Novice]]
| [[Super Novice EX]]
| Expanded flexibility without Renewal-level stat abuse.
|-
| [[Taekwon]]
| [[Star Gladiator]] → [[Star Emperor]]
| Celestial martial path balanced around classic combat values.
|-
| [[Taekwon]]
| [[Soul Linker]] → [[Soul Reaper]]
| Spiritual class progression adjusted for Pre-Renewal support and magic balance.
|}
 
== Job Classrooms ==
 
Each class has a dedicated classroom inside Criatura Academy.
 
Classrooms are not just decorative areas. They are the main progression point for that job family.
 
A classroom usually contains:
 
{| class="wikitable" style="width:100%; text-align:center;"
! Classroom Feature
! Purpose
|-
|-
| '''First Class Instructor'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | <strong style="color:#f08080;">[[Swordman]]</strong>
| Handles the first job change after the Novice reaches Job Level 10.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Job Level 10
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | {{Item List|id=919|item=Animal Skin|simple=yes}} x20
|-
|-
| '''Second Class Instructor'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | <strong style="color:#c090ff;">[[Mage]]</strong>
| Handles the second job change after the character reaches Job Level 40–50.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Job Level 10
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | {{Item List|id=921|item=Mushroom Spore|simple=yes}} x20
|-
|-
| '''Advanced Instructor'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | <strong style="color:#80e898;">[[Archer]]</strong>
| Handles Transcendent or Expanded advancement where applicable.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Job Level 10
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | {{Item List|id=1019|item=Trunk|simple=yes}} x20
|-
|-
| '''Class Supplier'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | <strong style="color:#f8d060;">[[Merchant]]</strong>
| Sells basic supplies useful for that job.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Job Level 10
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | {{Item List|id=935|item=Shell|simple=yes}} x20
|-
|-
| '''Class Equipment NPC'''
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);" | <strong style="color:#d898ff;">[[Thief]]</strong>
| Provides or sells job-specific beginner equipment.
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Job Level 10
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | {{Item List|id=913|item=Tooth of Bat|simple=yes}} x20
|-
|-
| '''Task Board'''
| style="padding:11px 14px;" | <strong style="color:#f8e078;">[[Acolyte]]</strong>
| Sends the player to the correct job-change task page.
| style="padding:11px 14px;color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Job Level 10
| style="padding:11px 14px;color:#7080a0;font-size:0.90em;" | {{Item List|id=705|item=Clover|simple=yes}} x20
|}
|}
</div>


== Job Change Tasks ==
== Second Class Job Change Tasks ==


Every class in TimeRO has a custom job-change task.
<div style="background:linear-gradient(90deg,rgba(100,160,60,0.09),rgba(100,160,60,0.03),transparent);border:1px solid rgba(100,160,60,0.22);border-radius:8px;padding:10px 18px;margin:0 0 20px 0;color:#80b848;font-size:0.88em;line-height:1.65;">Second Class changes use a direct custom task: <strong style="color:#b8e888;">Answer test, <strong style="color:#b8e888;">kill one assigned monster 20 times</strong> and deliver <strong style="color:#e0d0a0;">one required item x20</strong>. The delivery item is not intended to be the same monster's drop.</div>


These tasks are more challenging than the original job-change quests and are designed to teach the player what the class is supposed to do.
<div style="background:linear-gradient(135deg,rgba(6,8,20,0.96),rgba(3,4,12,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;margin:0 0 32px 0;">
 
<div style="background:linear-gradient(90deg,rgba(100,160,60,0.14),transparent);padding:12px 20px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#80b848;font-size:0.84em;letter-spacing:0.10em;text-transform:uppercase;">Second Class Advancement Tasks — First Class → Second Class</div>
Each task has its own wiki page. Use the buttons below to access the detailed task guide for each class.
{| style="width:100%;border-collapse:collapse;margin:0;"
 
== First Class Job Change Tasks ==
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Swordman]]
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:150px;" | Class
| Discipline and endurance
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Kill Task
| Defeat training monsters, survive a timed endurance trial, and prove basic melee control.
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:90px;" | Mob ID
| <span class="plainlinks">[[Swordman Initiation Task|'''Swordman Task''']]</span>
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:220px;" | Item Delivery
|-
| [[Mage]]
| Elemental control
| Gather elemental catalysts, defeat monsters using proper elemental logic, and complete a spell-control test.
| <span class="plainlinks">[[Mage Initiation Task|'''Mage Task''']]</span>
|-
| [[Archer]]
| Precision and positioning
| Hunt moving targets, collect bow materials, and complete a ranged accuracy challenge.
| <span class="plainlinks">[[Archer Initiation Task|'''Archer Task''']]</span>
|-
| [[Merchant]]
| Trade and logistics
| Complete a delivery route, gather trade materials, and prove basic economy knowledge.
| <span class="plainlinks">[[Merchant Initiation Task|'''Merchant Task''']]</span>
|-
| [[Thief]]
| Stealth and opportunism
| Retrieve stolen goods, avoid patrol monsters, and defeat targets using agility and timing.
| <span class="plainlinks">[[Thief Initiation Task|'''Thief Task''']]</span>
|-
| [[Acolyte]]
| Faith and protection
| Heal wounded NPCs, defeat undead monsters, and complete a support-focused trial.
| <span class="plainlinks">[[Acolyte Initiation Task|'''Acolyte Task''']]</span>
|}
 
== Second Class Job Change Tasks ==
 
Second Class tasks are designed to test whether the player understands the role of the class they are choosing.
 
=== Swordman Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Knight]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Knight]]
| Vanguard combat
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1023|name=Orc Warrior}} x20
| Defeat mounted-combat trial monsters, survive a battlefield endurance test, and collect knightly proof materials.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1023
| [[Knight Advancement Task|'''Knight Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=1028|item=Mane|simple=yes}} x20
|-
|-
| [[Crusader]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Crusader]]
| Oath and defense
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1041|name=Mummy}} x20
| Protect an NPC escort, defeat undead or demon enemies, and pass a defensive faith trial.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1041
| [[Crusader Advancement Task|'''Crusader Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=958|item=Horrendous Mouth|simple=yes}} x20
|}
 
=== Mage Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Wizard]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Wizard]]
| Destructive magic
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1277|name=Greatest General}} x20
| Complete an elemental damage trial, defeat monsters with correct elemental counters, and gather spell crystals.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1277
| [[Wizard Advancement Task|'''Wizard Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=1056|item=Moth Dust|simple=yes}} x20
|-
|-
| [[Sage]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Sage]]
| Magical theory
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1033|name=Elder Willow}} x20
| Complete a knowledge trial, collect magic research materials, and defeat monsters using tactical spell choice.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1033
| [[Sage Advancement Task|'''Sage Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=1024|item=Squid Ink|simple=yes}} x20
|}
 
=== Archer Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Hunter]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Hunter]]
| Tracking and traps
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1106|name=Desert Wolf}} x20
| Track target monsters, place traps in a field trial, and defeat a marked beast.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1106
| [[Hunter Advancement Task|'''Hunter Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=7115|item=Harpy Feather|simple=yes}} x20
|-
|-
| [[Bard]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Bard]]
| Song and morale
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1139|name=Mantis}} x20
| Collect rare sound materials, assist NPC performers, and complete a rhythm-based hunting task.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1139
| [[Bard Advancement Task|'''Bard Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=7003|item=Anolian Skin|simple=yes}} x20
|-
|-
| [[Dancer]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Dancer]]
| Grace and rhythm
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1170|name=Sohee}} x20
| Complete movement trials, gather performance materials, and defeat monsters while maintaining positioning.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1170
| [[Dancer Advancement Task|'''Dancer Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=1059|item=Transparent Cloth|simple=yes}} x20
|}
 
=== Merchant Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Blacksmith]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Blacksmith]]
| Forging and combat
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1040|name=Golem}} x20
| Mine materials, craft a test weapon, and defeat monsters using forged equipment.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1040
| [[Blacksmith Advancement Task|'''Blacksmith Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=1003|item=Coal|simple=yes}} x20
|-
|-
| [[Alchemist]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Alchemist]]
| Research and creation
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1118|name=Flora}} x20
| Gather reagents, brew test mixtures, and defeat monsters affected by experimental substances.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1118
| [[Alchemist Advancement Task|'''Alchemist Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=921|item=Mushroom Spore|simple=yes}} x20
|}
 
=== Thief Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Assassin]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Assassin]]
| Lethality and precision
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1165|name=Sandman}} x20
| Defeat marked targets, gather poison components, and complete a silent elimination trial.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1165
| [[Assassin Advancement Task|'''Assassin Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=937|item=Venom Canine|simple=yes}} x20
|-
|-
| [[Rogue]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Rogue]]
| Trickery and adaptation
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1249|name=Myst Case}} x20
| Recover stolen items, copy enemy patterns, and complete an infiltration challenge.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1249
| [[Rogue Advancement Task|'''Rogue Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=945|item=Raccoon Leaf|simple=yes}} x20
|}
 
=== Acolyte Path ===
 
{| class="wikitable" style="width:100%; text-align:center;"
! Class
! Task Theme
! Task Summary
! Task Page
|-
|-
| [[Priest]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Priest]]
| Restoration and blessing
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1026|name=Munak}} x20
| Heal NPCs, purify cursed areas, and defeat undead enemies using holy methods.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1026
| [[Priest Advancement Task|'''Priest Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=930|item=Rotten Bandage|simple=yes}} x20
|-
|-
| [[Monk]]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#d8e8ff;" | [[Monk]]
| Discipline and spirit
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#90a8c8;font-size:0.88em;" | {{Monster|id=1140|name=Marduk}} x20
| Complete martial trials, gather spiritual tokens, and defeat a combat master.
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;color:#80c8ff;font-size:0.84em;" | 1140
| [[Monk Advancement Task|'''Monk Task''']]
| style="padding:10px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#d0b890;font-size:0.88em;" | {{Item List|id=948|item=Bear's Footskin|simple=yes}} x20
|}
|}
</div>


== Transcendent Job Change Tasks ==
== Transcendent Job Change Tasks ==


After reaching Base Level 99, eligible characters may perform [[Rebirth]].
<div style="background:linear-gradient(135deg,rgba(24,8,4,0.92),rgba(14,4,2,0.98));border:1px solid rgba(255,140,30,0.26);border-left:4px solid #e06010;border-radius:8px;padding:14px 18px;margin:0 0 24px 0;color:#d09060;font-size:0.90em;line-height:1.70;">
<strong style="color:#f8b060;">Transcendent job change follows the original Valkyrie rebirth quest.</strong> TimeRO does not use a custom kill/item task for the Transcendent change. After reaching <strong style="color:#f8b060;">Base Level 99</strong>, complete the original Valkyrie path, become a High Novice, and continue through the standard Transcendent progression.
</div>


Rebirth resets the character into a High Novice and opens the Transcendent path.
<div style="background:linear-gradient(90deg,rgba(255,140,30,0.10),rgba(255,140,30,0.03),transparent);border:1px solid rgba(255,140,30,0.20);border-radius:10px;padding:16px 20px;margin:0 0 32px 0;color:#a88060;font-size:0.90em;line-height:1.70;">
 
<strong style="color:#f0b070;">Summary:</strong> Base Level 99 → Original Valkyrie quest → High Novice → Trans First Class → Trans Second Class.
Transcendent job-change tasks are harder than normal tasks and require proof that the player mastered the original class identity.
</div>
 
{| class="wikitable" style="width:100%; text-align:center;"
! Transcendent Class
! Task Theme
! Task Page
|-
| [[Lord Knight]]
| Battlefield command and advanced melee pressure
| [[Lord Knight Transcendence Task|'''Lord Knight Task''']]
|-
| [[Paladin]]
| Sacred defense and party protection
| [[Paladin Transcendence Task|'''Paladin Task''']]
|-
| [[High Wizard]]
| High-level elemental destruction
| [[High Wizard Transcendence Task|'''High Wizard Task''']]
|-
| [[Professor]]
| Advanced magical control and disruption
| [[Professor Transcendence Task|'''Professor Task''']]
|-
| [[Sniper]]
| Superior tracking and ranged execution
| [[Sniper Transcendence Task|'''Sniper Task''']]
|-
| [[Clown]]
| Battle performance and morale control
| [[Clown Transcendence Task|'''Clown Task''']]
|-
| [[Gypsy]]
| Battle performance and movement mastery
| [[Gypsy Transcendence Task|'''Gypsy Task''']]
|-
| [[Whitesmith]]
| Master forging and weapon domination
| [[Whitesmith Transcendence Task|'''Whitesmith Task''']]
|-
| [[Creator]]
| Advanced alchemy and biological research
| [[Creator Transcendence Task|'''Creator Task''']]
|-
| [[Assassin Cross]]
| Advanced assassination and poison mastery
| [[Assassin Cross Transcendence Task|'''Assassin Cross Task''']]
|-
| [[Stalker]]
| Advanced infiltration and tactical theft
| [[Stalker Transcendence Task|'''Stalker Task''']]
|-
| [[High Priest]]
| Divine restoration and exorcism
| [[High Priest Transcendence Task|'''High Priest Task''']]
|-
| [[Champion]]
| Spiritual combat and controlled burst
| [[Champion Transcendence Task|'''Champion Task''']]
|}


== Expanded Class Job Change Tasks ==
== Expanded Class Job Change Tasks ==


Expanded Classes have their own progression identity.
<div style="background:linear-gradient(90deg,rgba(0,200,180,0.09),rgba(0,200,180,0.03),transparent);border:1px solid rgba(0,200,180,0.22);border-radius:8px;padding:10px 18px;margin:0 0 20px 0;color:#30c8b0;font-size:0.88em;line-height:1.65;">Expanded entry tasks are part of the same early-class cycle, but they are calibrated for <strong style="color:#b8fff4;">Novice characters at Base Level 40</strong>. Star Gladiator is intentionally harder because it is a post-Taekwon path.</div>
 
These classes do not exist to replace the classic jobs. They exist to open new styles of gameplay inside the Pre-Renewal universe.


{| class="wikitable" style="width:100%; text-align:center;"
<div style="background:linear-gradient(135deg,rgba(6,8,20,0.96),rgba(3,4,12,0.99));border:1px solid rgba(255,255,255,0.08);border-radius:10px;overflow:hidden;margin:0 0 32px 0;">
! Class
<div style="background:linear-gradient(90deg,rgba(0,200,180,0.14),transparent);padding:12px 20px 10px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#30c8b0;font-size:0.84em;letter-spacing:0.10em;text-transform:uppercase;">Expanded Entry Tasks</div>
! Requirement
{| style="width:100%;border-collapse:collapse;margin:0;"
! Task Theme
! Task Summary
! Task Page
|-
| [[Ninja]]
| Novice Job Level 40–50
| Shadows and discipline
| Complete stealth trials, gather ninja tools, and defeat marked enemies without relying on brute force.
| [[Ninja Initiation Task|'''Ninja Task''']]
|-
| [[Gunslinger]]
| Novice Job Level 40–50
| Firearms and precision
| Gather firearm components, complete a shooting trial, and defeat ranged targets.
| [[Gunslinger Initiation Task|'''Gunslinger Task''']]
|-
|-
| [[Super Novice]]
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:180px;" | Class
| Novice Job Level 40–50
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);width:160px;" | Requirement
| Versatility and courage
! style="background:rgba(0,0,0,0.40);color:#6070a0;padding:9px 14px;text-align:left;font-size:0.82em;letter-spacing:0.08em;border-bottom:1px solid rgba(255,255,255,0.07);" | Task Item
| Complete mixed trials based on several first-class roles and prove adaptability.
| [[Super Novice Initiation Task|'''Super Novice Task''']]
|-
|-
| [[Taekwon]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#c8a8ff;" | [[Ninja]]
| Novice Job Level 10
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Base Level 40
| Martial movement
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | {{Item List|id=913|item=Tooth of Bat|simple=yes}} x20
| Complete movement, kick, and discipline trials before choosing a celestial or spiritual future.
| [[Taekwon Initiation Task|'''Taekwon Task''']]
|}
 
== Advanced Expanded Class Tasks ==
 
After rebirth or advanced progression, Expanded Classes return to their base expanded form and may later advance into their higher class.
 
These higher forms are balanced down to TimeRO’s Pre-Renewal power level.
 
{| class="wikitable" style="width:100%; text-align:center;"
! Base Path
! Advanced Class
! Requirement
! Task Theme
! Task Page
|-
|-
| [[Ninja]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ffb870;" | [[Gunslinger]]
| [[Oboro]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Base Level 40
| Job Level 40–50
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | {{Item List|id=1002|item=Iron Ore|simple=yes}} x20
| Moonlit assassination, illusion, and refined ninja arts.
| [[Oboro Advancement Task|'''Oboro Task''']]
|-
|-
| [[Ninja]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ff98f8;" | [[Super Novice]]
| [[Kagerou]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Base Level 40
| Job Level 40–50
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | {{Item List|id=705|item=Clover|simple=yes}} x20
| Solar discipline, explosive arts, and advanced shadow combat.
| [[Kagerou Advancement Task|'''Kagerou Task''']]
|-
|-
| [[Gunslinger]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#f0d870;" | [[Taekwon]]
| [[Rebellion]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Base Level 40
| Job Level 40–50
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | {{Item List|id=940|item=Grasshopper's Leg|simple=yes}} x20
| Heavy firearms, tactical suppression, and weapon mastery.
| [[Rebellion Advancement Task|'''Rebellion Task''']]
|-
|-
| [[Super Novice]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);font-weight:bold;color:#ffe880;" | [[Star Gladiator]]
| [[Super Novice EX]]
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Taekwon path
| Job Level 40–50
| style="padding:11px 14px;border-bottom:1px solid rgba(255,255,255,0.04);color:#7080a0;font-size:0.90em;" | {{Item List|id=1000|item=Star Crumb|simple=yes}} x10
| Extreme versatility, hybrid mastery, and survival against impossible odds.
| [[Super Novice EX Advancement Task|'''Super Novice EX Task''']]
|-
|-
| [[Soul Linker]]
| style="padding:11px 14px;font-weight:bold;color:#c5a7ff;" | [[Soul Linker]]
| [[Soul Reaper]]
| style="padding:11px 14px;color:#a0d0ff;font-family:'Courier New',monospace;font-size:0.84em;" | Taekwon path
| Job Level 40–50
| style="padding:11px 14px;color:#7080a0;font-size:0.90em;" | {{Item List|id=934|item=Memento|simple=yes}} x20
| Soul harvesting, spiritual judgment, and controlled forbidden power.
| [[Soul Reaper Advancement Task|'''Soul Reaper Task''']]
|-
| [[Star Gladiator]]
| [[Star Emperor]]
| Job Level 40–50
| Celestial authority, stellar combat, and mastery over sun, moon, and stars.
| [[Star Emperor Advancement Task|'''Star Emperor Task''']]
|}
|}
 
</div>
== Recommended Progression Flow ==
 
A standard class path looks like this:
 
# Start as [[Novice]].
# Reach Novice Job Level 10.
# Enter Criatura Academy.
# Choose a class classroom.
# Complete the First Class task.
# Change into a First Class.
# Reach Job Level 40–50.
# Complete the Second Class task.
# Change into a Second Class.
# Reach Base Level 99.
# Perform [[Rebirth]].
# Become [[High Novice]].
# Reach High Novice Job Level 10.
# Follow the Transcendent class path.
# Complete the appropriate Transcendent task.
 
Expanded class progression follows a similar structure, but returns to the appropriate expanded base class after rebirth before advancing into its higher form.


== Important Balance Note ==
== Important Balance Note ==


Although TimeRO offers advanced expanded classes, the server remains balanced around a '''Pre-Renewal power level'''.
<div style="background:linear-gradient(135deg,rgba(14,10,28,0.92),rgba(8,6,18,0.99));border:1px solid rgba(140,100,255,0.24);border-radius:10px;padding:20px 24px;margin:0 0 24px 0;display:grid;grid-template-columns:auto 1fr;gap:18px;align-items:start;">
 
<div style="width:50px;height:50px;border-radius:14px;background:rgba(120,80,220,0.14);border:1px solid rgba(120,80,220,0.28);display:flex;align-items:center;justify-content:center;font-size:1.5em;flex-shrink:0;">⚖️</div>
This means:
<div>
 
<div style="font-weight:bold;color:#b090e8;font-size:0.96em;letter-spacing:0.05em;text-transform:uppercase;margin-bottom:10px;">Pre-Renewal Power Level — Always</div>
* Advanced expanded classes are adjusted to fit the server’s combat environment.
<div style="color:#7060a8;font-size:0.90em;line-height:1.72;">Although TimeRO offers Advanced Expanded Classes, the server remains balanced around a <strong style="color:#c8b0ff;">Pre-Renewal power level</strong>. Skills may be rebalanced. Damage values may differ from official Renewal behavior. Cooldowns, scaling, and effects may be adjusted. <em>No class is intended to invalidate classic Pre-Renewal roles.</em> The goal is to create new possibilities inside the Pre-Renewal universe not to replace it.</div>
* Skills may be rebalanced.
</div>
* Damage values may differ from official Renewal behavior.
</div>
* Cooldowns, scaling, and effects may be adjusted.
* No class is intended to invalidate classic Pre-Renewal roles.
 
The goal is to create new possibilities inside the Pre-Renewal universe, not to replace it.


== See Also ==
== See Also ==


* [[Criatura Academy]]
* [[Criatura Academy]] · [[Novice]] · [[Rebirth]] · [[Class Equipment]]
* [[Novice]]
* [[Headgear Quests]] · [[Expedition Gear Quests]] · [[Relic Weapon Quests]]
* [[Rebirth]]
* [[Job Change Tasks]] · [[Daily Quests]] · [[Fever System]]
* [[Class Equipment]]
* [[Headgear Quests]]
* [[Expedition Gear Quests]]
* [[Relic Weapon Quests]]
* [[Job Change Tasks]]


[[Category:General Information]]
[[Category:General Information]]
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 03:18, 29 May 2026

⚔ Class System — TimeRO
TimeRO is built on the spirit of Pre-Renewal Ragnarok Online — tactical pace, class identity, and meaningful equipment. Modern class variety comes through Expanded and Advanced Expanded classes, all balanced for the classic era. Every class has a dedicated classroom at Criatura Academy, class-specific supplies, and a custom job-change task more meaningful than the original.

Core Philosophy

⚖️
Pre-Renewal Power Level
Damage, survivability, equipment scaling, and class impact are balanced around the classic Pre-Renewal ecosystem. No class invalidates another. The tactical pace of the original era is preserved.
Expanded Possibilities
Ninja, Gunslinger, Taekwon, Super Novice, Soul Linker, and Star Gladiator — alongside Advanced forms Oboro, Kagerou, Rebellion, Super Novice EX, Soul Reaper, and Star Emperor — all adjusted to fit Pre-Renewal.
🎯
Class Identity
Every class has a clear role, a dedicated classroom in Criatura Academy, job-specific supplies, and a custom job-change task designed to teach you what the class does — not just to gatekeep progression.

Criatura Academy

🏛 The Main Class Hub — Register First
After arriving in TimeRO, players should go directly to Criatura Academy and speak with the Receptionist. Registration is required before starting any job-change route. The Receptionist records your character, unlocks the correct class guidance, and directs you to the proper classroom, instructor, and task path.
📝 Receptionist Registration
👨‍🏫 First Class Instructor
👨‍🏫 Second Class Instructor
⬆️ Transcendent / Rebirth Guidance
🛒 Class Supplier NPC
📋 Task Board
→ Quick Links

Important: if you skip the Receptionist registration, job-change instructors may not recognize your progression. Register first, choose your intended class route, then complete the required task for that job.

Job Change Requirements

Progression Steps — Requirements at a Glance
Step Requirement Notes
Receptionist Registration Required first Speak with the Receptionist at Criatura Academy before starting any class-change task.
Novice → First Class Job Level 10 Complete the First Class initiation task by delivering the required item.
Novice → Expanded Class Base Level 40 Expanded entry tasks are lighter because they are performed by Novice characters.
First Class → Second Class Job Level 40 Defeat the assigned monster 20 times and deliver the required item x20. Job Level 50 is recommended for maximum skill points before changing.
Base Level 99 → Reborn Base Level 99 Uses the original Valkyrie rebirth quest. No custom TimeRO task is required for the Transcendent change.
High Novice → Trans Path Original Trans flow After rebirth, follow the original Transcendent class progression.

Expanded Classes

Expanded classes open new playstyles inside the Pre-Renewal universe. Advanced forms are balanced down — skills, scaling, and damage may differ from official Renewal behavior. They do not replace classic job roles.
Expanded Class Paths — Base 99 Expanded class -> Reborn
Base Class Transclass TimeRO Balance Direction
Ninja 🥷 Oboro · Kagerou Fast, technical, skill-based combat balanced for Pre-Renewal pacing.
Gunslinger 🔫 Rebellion Firearm specialist with adjusted damage scaling and controlled burst potential.
Super Novice Super Novice EX Flexible hybrid class with expanded options but controlled stat and skill impact.
Taekwon 🦵 → Soul Linker Soul Reaper Spiritual support and magic class adapted to avoid Renewal-level scaling.
Taekwon 🦵 → Star Gladiator Star Emperor Celestial fighter balanced around classic map, target, and stance identity.

First Class Job Change Tasks

First Class changes are handled through Criatura Academy. Register with the Receptionist, choose your class route, then deliver the required item to the correct instructor.

Receptionist.png

First Class Initiation Tasks — Novice → First Class
Class Requirement Task Item
Swordman Job Level 10

Animal Skin Animal Skin


x20
Mage Job Level 10

Mushroom Spore Mushroom Spore


x20
Archer Job Level 10

Trunk Trunk


x20
Merchant Job Level 10

Shell Shell


x20
Thief Job Level 10

Tooth of Bat Tooth of Bat


x20
Acolyte Job Level 10

Clover Clover


x20

Second Class Job Change Tasks

Second Class changes use a direct custom task: Answer test, kill one assigned monster 20 times and deliver one required item x20. The delivery item is not intended to be the same monster's drop.
Second Class Advancement Tasks — First Class → Second Class
Class Kill Task Mob ID Item Delivery
Knight

1023.gif Orc Warrior x20

1023

Mane Mane


x20
Crusader

1041.gif Mummy x20

1041

Horrendous Mouth Horrendous Mouth


x20
Wizard

1277.gif Greatest General x20

1277

Moth Dust Moth Dust


x20
Sage

1033.gif Elder Willow x20

1033

Squid Ink Squid Ink


x20
Hunter

1106.gif Desert Wolf x20

1106

Harpy Feather Harpy Feather


x20
Bard

1139.gif Mantis x20

1139

Anolian Skin Anolian Skin


x20
Dancer

1170.gif Sohee x20

1170

Transparent Cloth Transparent Cloth


x20
Blacksmith

1040.gif Golem x20

1040

Coal Coal


x20
Alchemist

1118.gif Flora x20

1118

Mushroom Spore Mushroom Spore


x20
Assassin

1165.gif Sandman x20

1165

Venom Canine Venom Canine


x20
Rogue

1249.gif Myst Case x20

1249

Raccoon Leaf Raccoon Leaf


x20
Priest

1026.gif Munak x20

1026

Rotten Bandage Rotten Bandage


x20
Monk

1140.gif Marduk x20

1140

Bear's Footskin Bear's Footskin


x20

Transcendent Job Change Tasks

Transcendent job change follows the original Valkyrie rebirth quest. TimeRO does not use a custom kill/item task for the Transcendent change. After reaching Base Level 99, complete the original Valkyrie path, become a High Novice, and continue through the standard Transcendent progression.

Summary: Base Level 99 → Original Valkyrie quest → High Novice → Trans First Class → Trans Second Class.

Expanded Class Job Change Tasks

Expanded entry tasks are part of the same early-class cycle, but they are calibrated for Novice characters at Base Level 40. Star Gladiator is intentionally harder because it is a post-Taekwon path.
Expanded Entry Tasks
Class Requirement Task Item
Ninja Base Level 40

Tooth of Bat Tooth of Bat


x20
Gunslinger Base Level 40

Iron Ore Iron Ore


x20
Super Novice Base Level 40

Clover Clover


x20
Taekwon Base Level 40

Grasshopper's Leg Grasshopper's Leg


x20
Star Gladiator Taekwon path

Star Crumb Star Crumb


x10
Soul Linker Taekwon path

Memento Memento


x20

Important Balance Note

⚖️
Pre-Renewal Power Level — Always
Although TimeRO offers Advanced Expanded Classes, the server remains balanced around a Pre-Renewal power level. Skills may be rebalanced. Damage values may differ from official Renewal behavior. Cooldowns, scaling, and effects may be adjusted. No class is intended to invalidate classic Pre-Renewal roles. The goal is to create new possibilities inside the Pre-Renewal universe — not to replace it.

See Also