Fever Fields: Difference between revisions
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== Payon Forest Fever Field == | == Payon Forest Fever Field == | ||
<div style=" | <div style=" | ||
background:linear-gradient(135deg,rgba( | background: linear-gradient(135deg, rgba(12,28,8,0.92), rgba(6,16,4,0.98)); | ||
border:1px solid rgba(80,160,40,0. | border: 1px solid rgba(80,160,40,0.35); | ||
border-left:5px solid # | border-left: 5px solid #66bb6a; | ||
border-radius:8px; | border-radius: 8px; | ||
padding:14px | padding: 16px 20px 14px; | ||
margin: | margin: 0 0 20px 0; | ||
"> | "> | ||
<div style=" | <div style="color:#a5d6a7; font-size:0.90em; line-height:1.65;"> | ||
Payon Forest has been corrupted by an ancient blight — Brute and Plant monsters have grown far stronger and more aggressive. The Forest Set focuses on <strong style="color:#c8e6c9;">natural vitality, high HP recovery, and elemental resistance</strong> against Poison and Earth damage. Hunters who master this field gain regenerative power unmatched in clean hunting grounds. | |||
</ | |||
[[File:Pay_fild07_fever.png|250px]] | |||
</div> | </div> | ||
</div> | </div> | ||
=== Forest Set === | |||
<div style="display:grid;grid-template-columns:1fr 1fr;gap: | <div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;"> | ||
<div style=" | <div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;"> | ||
< | <div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Forest Armor</div> | ||
</ | <div style="padding:12px 14px;"> | ||
{{Item List|id=15000|item=Forest Armor|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;"> | |||
<li>Max HP <span style="color:#546e7a;">+200 ~ +600</span></li> | |||
<li>Max HP % <span style="color:#546e7a;">+2% ~ +6%</span></li> | |||
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>Neutral element resistance <span style="color:#546e7a;">+2% ~ +5%</span></li> | |||
<li>Poison element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li> | |||
<li>Damage from Plant race <span style="color:#546e7a;">−3% ~ −6%</span></li> | |||
</ul> | |||
</div> | </div> | ||
</div> | </div> | ||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:rgba(6,20,4,0. | <div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Forest Shoes</div> | ||
<div style="background:linear-gradient(90deg,rgba( | |||
</div> | |||
<div style="padding:12px 14px;"> | <div style="padding:12px 14px;"> | ||
<div style=" | {{Item List|id=22000|item=Forest Shoes|simple=yes}} | ||
<div style="height:8px;"></div> | |||
<div style=" | <div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | ||
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;"> | |||
< | <li>HP Recovery rate <span style="color:#546e7a;">+5% ~ +12%</span></li> | ||
<li>SP Recovery rate <span style="color:#546e7a;">+4% ~ +8%</span></li> | |||
< | <li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li> | ||
< | <li>Flee <span style="color:#546e7a;">+5 ~ +12</span></li> | ||
< | <li>AGI <span style="color:#546e7a;">+2 ~ +4</span></li> | ||
< | <li>Max SP <span style="color:#546e7a;">+60 ~ +150</span></li> | ||
< | </ul> | ||
< | |||
< | |||
< | |||
</ | |||
</div> | </div> | ||
</div> | </div> | ||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:rgba( | <div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Forest Manteau</div> | ||
<div style="background:linear-gradient(90deg,rgba( | <div style="padding:12px 14px;"> | ||
{{Item List|id=20000|item=Forest Manteau|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;"> | |||
<li>Ranged damage received <span style="color:#546e7a;">−3% ~ −7%</span></li> | |||
<li>Flee <span style="color:#546e7a;">+4 ~ +10</span></li> | |||
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>Earth element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li> | |||
<li>Wind element resistance <span style="color:#546e7a;">+3% ~ +6%</span></li> | |||
<li>Damage from Brute race <span style="color:#546e7a;">−3% ~ −6%</span></li> | |||
</ul> | |||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> | ||
=== Forest Set Bonus === | |||
<div style=" | <div style=" | ||
background: linear-gradient(135deg, rgba(10,28,8,0.92), rgba(6,18,4,0.98)); | |||
background:linear-gradient(135deg,rgba( | border: 1px solid rgba(80,160,40,0.30); | ||
border:1px solid rgba( | border-radius: 8px; | ||
border- | padding: 16px 20px; | ||
margin: 0 0 20px 0; | |||
"> | "> | ||
<div style="font-weight:bold;color:# | <div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div> | ||
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;"> | |||
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li> | |||
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong> </li> | |||
<li>Damage dealt to Plant and Brute monsters +<strong style="color:#c8e6c9;">8%</strong></li> | |||
<li>HP healing received <strong style="color:#c8e6c9;">+20%</strong> </li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div> | |||
</div> | </div> | ||
=== Forest Item Combo === | |||
<div style=" | <div style=" | ||
<div | background: linear-gradient(135deg, rgba(14,36,10,0.95), rgba(6,20,4,0.98)); | ||
<div | border: 2px solid rgba(100,200,60,0.40); | ||
<div | border-left: 5px solid #8bc34a; | ||
<div style="margin-top: | border-radius: 8px; | ||
padding: 16px 20px; | |||
</div> | margin: 0 0 20px 0; | ||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(100,200,60,0.07),transparent);pointer-events:none;"></div> | |||
<div style="font-weight:bold;color:#aed581;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Blight Warden Combo</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=15000|item=Forest Armor|simple=yes}} {{Item List|id=4059|item=Evil Druid Card|simple=yes}} | |||
<div style="margin-top:6px;">{{Item List|id=2258|item=Spiky Band|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted into any armor, shoes, or manteau)</span></div> | |||
</div> | </div> | ||
</div> | </div> | ||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | |||
<li>Poison element resistance +<strong style="color:#dcedc8;">12%</strong> additional</li> | |||
<li>VIT +<strong style="color:#dcedc8;">3</strong></li> | |||
<li>HP healing received <strong style="color:#dcedc8;">+30%</strong> </li> | |||
</ul> | |||
</div> | </div> | ||
=== Forest Fever MVP === | |||
<div style="background:rgba(6,18,4,0.88);border:1px solid rgba(80,160,40,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;"> | |||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8a0;font-size:0.89em;line-height:1.75;"> | |||
<li>Damage against Plant race <span style="color:#546e7a;">+8% ~ +14%</span></li> | |||
<li>Damage against Brute race <span style="color:#546e7a;">+6% ~ +12%</span></li> | |||
<li>Healing received from all sources <span style="color:#546e7a;">+6% ~ +10%</span></li> | |||
<li>Chance (5%) on kill: instantly recover <strong style="color:#c8e6c9;">3% Max HP</strong></li> | |||
<li>Earth element resistance <span style="color:#546e7a;">+5% ~ +9%</span></li> | |||
</ul> | |||
</div> | </div> | ||
Revision as of 01:53, 19 May 2026
Core Fever Rules
Rupes Nigra Material Chain
Payon Forest Fever Field
Payon Forest has been corrupted by an ancient blight — Brute and Plant monsters have grown far stronger and more aggressive. The Forest Set focuses on natural vitality, high HP recovery, and elemental resistance against Poison and Earth damage. Hunters who master this field gain regenerative power unmatched in clean hunting grounds.
Forest Set
Forest Set Bonus
- Max HP +10%
- Natural HP recovery +15%
- Damage dealt to Plant and Brute monsters +8%
- HP healing received +20%
Forest Item Combo
Forest Fever MVP
- Damage against Plant race +8% ~ +14%
- Damage against Brute race +6% ~ +12%
- Healing received from all sources +6% ~ +10%
- Chance (5%) on kill: instantly recover 3% Max HP
- Earth element resistance +5% ~ +9%
Sograt Desert Fever Field
The Sograt Desert Fever Field is a merciless expanse of scorched dunes. Demon and Brute-type monsters have been mutated by the desert heat and roam in ferocious packs. The Sand Set is built around endurance, defensive layers, and resistance to Fire and ranged attacks, rewarding players who can outlast and outlevel the desert's punishment.
Sand Set
Sand Set Bonus
- Max HP +8%
- Ranged damage received −5%
- Damage dealt to Fire element monsters +10%
- Resistance to status effects (Silence, Curse, Blind, Stun) +20%
Desert Item Combo
Desert Fever MVP
- Damage against Demon race +8% ~ +14%
- Damage against Brute race +6% ~ +11%
- Ranged damage received −6% ~ −10% additional
- Chance (8%) when hit: gain +12 DEF for 5 seconds
- Fire element resistance +6% ~ +10% additional
Glast Heim Fever Dungeons
The ruins of Glast Heim have collapsed inward, trapping wandering Undead and Demon entities within sealed catacombs. The Fever variants are driven by cursed dark energy — applying Shadow element damage, Curse status chains, and massive SP drain. The Shadow Set is built for Undead and Demon hunting specialists — maximizing SP efficiency and Shadow element resilience.
Shadow Set
Shadow Set Bonus
- Damage received from Undead and Demon monsters −10%
- Shadow element resistance +10%
- SP recovery +20% inside Fever maps
- Curse status duration received −50%
Glast Heim Item Combo
Glast Heim Fever MVP
- Damage against Undead race +8% ~ +14%
- Damage against Demon race +7% ~ +13%
- Shadow element resistance +6% ~ +11% additional
- Holy element resistance +4% ~ +8%
- Chance (7%) when hit: reduce next instance of damage by 15% (2-second window)
- Chance (10%) on Undead kill: recover 4% Max SP
Magma Dungeon Level 3 Fever Area
The deepest floors of Magma Dungeon have cracked open, and superheated Fire element creatures have flooded the tunnels. The Magma Set is the most offensively-oriented Fever set — boosting ATK, MATK, Fire resistance, and ASPD for aggressive, sustained pressure in a kill-or-be-killed environment.
Magma Set
Magma Set Bonus
- ATK +20 and MATK +15
- Fire element resistance +10%
- ASPD +5%
- Damage against Fire-element and Formless monsters +8%
Magma Item Combo
Magma Fever MVP
- Damage against Fire-element monsters +8% ~ +15%
- Damage against Formless race +7% ~ +13%
- Damage against Demon race +5% ~ +10%
- Fire element resistance +6% ~ +10% additional
- Chance (8%) on attack: trigger burning aura — ATK +18 for 5 seconds
- ATK % or MATK % against Fever monsters +5% ~ +9%
Abyss Lake Underground Cave Level 4
The fourth level of the Abyss Lake Underground Cave is an ancient sealed cavern, home to massive Dragon-race creatures and skeletal constructs of enormous size. Boss-type monsters appear more frequently and hit far harder than surface variants. The Dragon & Bone Set rewards the bravest hunters with Dragon resistance, Boss damage mitigation, and critical power — and is the only set to ship with two distinct item combos.
Dragon & Bone Set
Dragon & Bone Set Bonus
- Dragon race damage received −15%
- Boss race damage received −5%
- Critical rate +8 and Critical damage +5%
- Dragon Slayer effect: 1% chance summons a Dragon Spirit — adds +15 ATK for 5 seconds
Abyss Lake Item Combos
⚠ Abyss Lake is the only Fever map with two distinct item combos. Both can be active simultaneously if all items are equipped. They do not conflict.
Abyss Lake Fever MVP
- Damage against Dragon race +10% ~ +16%
- Damage against Boss-type monsters +3% ~ +10%
- Critical damage +8% ~ +14% additional
- Dragon race damage received −6% ~ +11% additional
- Neutral element resistance +5% ~ +9% additional
- Chance (5%) on critical hit: Dragon Slayer effect activates — ATK +15 for 10 seconds
System Reference
Fever Maps at a Glance
Option Design Reference
⚠ Reminder: All Fever set bonuses and item combo effects are disabled on GvG, WoE, Castle, and Guild War flagged maps. Equipment may still be worn — only the Fever-specific bonuses are suppressed. Plan your gear loadout accordingly if you participate in competitive content.