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     UPGRADE BEYOND +10
     UPGRADE BEYOND +10
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== Upgrades Beyond +10 ==
<div style="background:linear-gradient(135deg,rgba(30,8,4,0.92),rgba(16,4,2,0.98));border:2px solid rgba(220,60,30,0.32);border-left:5px solid #c03010;border-radius:9px;padding:16px 22px;margin:0 0 20px 0;position:relative;overflow:hidden;">
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(200,60,20,0.07),transparent);pointer-events:none;"></div>
<div style="font-weight:bold;color:#f06030;font-size:1.00em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:8px;">⚠ Extreme Risk Zone — +11 to +20</div>
<div style="color:#906040;font-size:0.91em;line-height:1.70;max-width:700px;">Upgrading past +10 requires a different ore type and has <strong style="color:#f09060;">very low success rates</strong>. On failure, the item typically <strong style="color:#ff8060;">loses 3 refine levels</strong> — but can also break entirely. Use HD variants to prevent the 3-level drop (fail = −1 only).</div>
</div>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:14px;margin:0 0 28px 0;">
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(220,80,40,0.22);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(220,80,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#e08050;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Ores for +10 and Above</div>
<div style="padding:14px 16px;display:grid;gap:10px;">
<div style="padding:10px 12px;border-radius:7px;background:rgba(220,80,40,0.07);border:1px solid rgba(220,80,40,0.16);">
<div style="font-size:0.82em;color:#907060;margin-bottom:6px;font-weight:bold;">Armor</div>
<div style="display:flex;align-items:center;gap:10px;flex-wrap:wrap;">
<span>{{Item|id=6223 Carnium}}</span>
<span style="color:#5060a0;font-size:0.82em;">100,000z per attempt</span>
</div>
<div style="margin-top:6px;font-size:0.80em;color:#4a3020;">Exchange: 3× Elunium → 1× Carnium (50,000z, talk to Austry {{Navi|prt_in|85|71}})</div>
</div>
<div style="padding:10px 12px;border-radius:7px;background:rgba(220,80,40,0.07);border:1px solid rgba(220,80,40,0.16);">
<div style="font-size:0.82em;color:#907060;margin-bottom:6px;font-weight:bold;">Weapons</div>
<div style="display:flex;align-items:center;gap:10px;flex-wrap:wrap;">
<span>{{Item|id=6224 Bradium}}</span>
<span style="color:#5060a0;font-size:0.82em;">100,000z per attempt</span>
</div>
<div style="margin-top:6px;font-size:0.80em;color:#4a3020;">Exchange: 3× Oridecon → 1× Bradium (50,000z, talk to Austry)</div>
</div>
<div style="padding:10px 12px;border-radius:7px;background:rgba(40,200,160,0.06);border:1px solid rgba(40,200,160,0.14);">
<div style="font-size:0.82em;color:#3a7060;margin-bottom:4px;font-weight:bold;">HD Variants (break protection)</div>
<div style="font-size:0.82em;color:#3a6050;">{{Item|id=6225 HD Carnium}} · {{Item|id=6226 HD Bradium}} from [[Thor's Flame]]. Fail = −1 level only.</div>
</div>
</div>
</div>
<div style="background:linear-gradient(135deg,rgba(8,14,26,0.94),rgba(4,8,18,0.99));border:1px solid rgba(220,80,40,0.22);border-radius:9px;overflow:hidden;">
<div style="background:linear-gradient(90deg,rgba(220,80,40,0.14),transparent);padding:11px 16px 9px;border-bottom:1px solid rgba(255,255,255,0.07);font-weight:bold;color:#e08050;font-size:0.83em;letter-spacing:0.09em;text-transform:uppercase;">Success Rates Beyond +10</div>
<div style="padding:0;">
{| style="width:100%;border-collapse:collapse;margin:0;"
|-
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:left;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Attempt
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv1/2/3 Wpn
! style="background:rgba(0,0,0,0.35);color:#6070a0;padding:8px 12px;text-align:center;font-size:0.80em;border-bottom:1px solid rgba(255,255,255,0.06);" | Lv4 Wpn / Armor
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.84em;color:#c0a060;" | +11 ~ +14
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 18%
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f08060;font-weight:bold;" | 8%
|-
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);font-family:'Courier New',monospace;font-size:0.84em;color:#c0a060;" | +15 ~ +18
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0b060;font-weight:bold;" | 17%
| style="padding:8px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f06040;font-weight:bold;" | 7%
|-
| style="padding:8px 12px;font-family:'Courier New',monospace;font-size:0.84em;color:#c0a060;" | +19 ~ +20
| style="padding:8px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#e08040;font-weight:bold;" | 15%
| style="padding:8px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#e05030;font-weight:bold;" | 5%
|}
</div>
<div style="padding:10px 12px;border-top:1px solid rgba(255,255,255,0.05);font-size:0.80em;color:#3a4050;line-height:1.55;">On failure: item typically loses <strong style="color:#f08060;">3 refine levels</strong>. May also break entirely. A +20 Level 4 weapon gains a total ATK & MATK bonus of <strong style="color:#f0d080;">+200~424</strong>.</div>
</div>
</div>


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     EFFECTS — WEAPON ATK TABLES
     EFFECTS — WEAPON ATK TABLES
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== Weapon ATK Bonuses ==
== Weapon ATK Bonuses ==



Revision as of 00:25, 6 May 2026

⚒ Equipment Refinement
Refinement (also called upgrading) increases the power of weapons and armor by consuming special ores and Zeny. Equipment starts at +0 and can be refined up to +20. Beyond the Safety Level, each failure risks permanently destroying the item along with its cards and enchants. Plan carefully.
🔢
Max Refine
+10
All equipment types
⚠️
Break Risk
Past Safety Level
Cards & enchants lost too
Safe Range
+0 → Safety Lv
100% success rate
🛡
Cannot Refine
Mid / Lower Headgears
Accessories

NPC Locations

🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235
Austry /navi prt_fild05 145/235 (Prontera, north room) — exchanges 3 Elunium → 1 Carnium and 3 Oridecon → 1 Bradium for +10 upgrades (50,000z fee each). Also converts Rough Oridecon/Elunium in bulk via Locas /navi prt_fild05 145/235 in Izlude.

Ore Types

Standard Ores

Oridecon Oridecon


— Lv 3 & 4 weapons

Elunium Elunium


— All armors

Phracon Phracon


— Lv 1 weapons (NPC: 200z)

Emveretarcon Emveretarcon


— Lv 2 weapons (NPC: 1,000z)
Failure past Safety Level = item destroyed
Enriched Ores
Higher success rate than standard ores. Failure past Safety Level = item destroyed.
HD Ores
Same rate as Enriched. Failure = degrade by 1 only (no break). Only usable at +7 and above. From Thor's Flame.

Rough Ore Conversion: Collect Rough Oridecon Rough Oridecon


or 

Rough Elunium Rough Elunium


and speak to an NPC at any upgrade shop to convert into 1× 

Oridecon Oridecon


or 

Elunium Elunium


. Free of charge. One conversion per visit. Locas /navi prt_fild05 145/235 in Izlude performs mass-conversion without the one-per-visit limit.

Upgrade Requirements

Reagents & Fees
Equipment Required Ore Fee
Weapon Lv. 1

Phracon Phracon



50z
Weapon Lv. 2

Emveretarcon Emveretarcon



200z
Weapon Lv. 3

Oridecon Oridecon



5,000z
Weapon Lv. 4

Oridecon Oridecon



20,000z
Any Armor

Elunium Elunium



2,000z
Safety Levels — 100% success up to this level
Equipment Safe Up To
Weapon Lv. 1 +7
Weapon Lv. 2 +6
Weapon Lv. 3 +5
Weapon Lv. 4 +4
Any Armor +4
Past the safety level: each failed attempt can permanently destroy the item — including cards and enchants. No Zeny or ores are refunded on failure.
🔨 Blacksmith Blessing (BSB) — Required Counts
BSB preserves refine level on failure (item stays at current level instead of breaking). Usable from +7 up to +12 only.
Attempt BSB Count
+7 → +8 1
+8 → +9 2
+9 → +10 4
+10 → +11 7
+11 → +12 4


Breaking Protection

🎲 Random Refine Box
Outcome Chance
+10 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | 0.1%
+9 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | 1%
+8 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | 5%
+7 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | 15%
+6 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | 35%
+5 | style="padding:6px 10px;text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | 43.9%
  • Works on items between +4 and +9 inclusive
  • Will NOT break the item — may lower refine
  • Only consumed when you confirm the refine
  • Works on equipped gear only
💠 HD Oridecon & Elunium
From Thor's Flame. Only usable at +7 and above. On failure: item degrades by 1 level only — does not break.
// Example
+7 → +8
40% chance
or
+7 → +6
on fail
HD Carnium & HD Bradium from Thor's Flame work the same but for +10 and above (fail = −1 level instead of −3 or break).
🔨 Blacksmith's Blessing
Only usable at +7 up to +12. On failure: item stays at same refine level (no degrade, no break).
Craft Options:
// Example with Enriched Elunium + BSB
+7 → +8
40% chance
or
+7 → +7
preserved


Weapon ATK Bonuses

Every refine level adds Base ATK. Past the safety level, Over Upgrade bonus adds random bonus ATK per hit (minimum 0, not shown in Status Window). At +16 and above, High Upgrade ATK is added. All bonuses are cumulative.

Level 1 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 2 2~2
+2 4 4~4
+3 6 6~6
+4 8 8~8
+5 10 10~10
+6 12 12~12
+7 14 14~14
+8 16 0~2 16~18
+9 18 0~4 18~22
+10 20 0~6 20~26
+11 22 0~8 22~30
+12 24 0~10 24~34
+13 26 0~12 26~38
+14 28 0~14 28~42
+15 30 0~16 30~46
+16 32 0~18 16 48~66
+17 34 0~20 17 51~71
+18 36 0~22 18 54~76
+19 38 0~24 19 57~81
+20 40 0~26 20 60~86
Level 2 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 3 3~3
+2 6 6~6
+3 9 9~9
+4 12 12~12
+5 15 15~15
+6 18 18~18
+7 21 0~5 21~26
+8 24 0~10 24~34
+9 27 0~15 27~42
+10 30 0~20 30~50
+11 33 0~25 33~58
+12 36 0~30 36~66
+13 39 0~35 39~74
+14 42 0~40 42~82
+15 45 0~45 45~90
+16 48 0~50 32 80~130
+17 51 0~55 34 85~140
+18 54 0~60 36 90~150
+19 57 0~65 38 95~160
+20 60 0~70 40 100~170
Level 3 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 5 5~5
+2 10 10~10
+3 15 15~15
+4 20 20~20
+5 25 25~25
+6 30 0~8 30~38
+7 35 0~16 35~51
+8 40 0~24 40~64
+9 45 0~32 45~77
+10 50 0~40 50~90
+11 55 0~48 55~103
+12 60 0~56 60~116
+13 65 0~64 65~129
+14 70 0~72 70~142
+15 75 0~80 75~155
+16 80 0~88 32 112~200
+17 85 0~96 34 119~215
+18 90 0~104 36 126~230
+19 95 0~112 38 133~245
+20 100 0~120 40 140~260
Level 4 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 7 7~7
+2 14 14~14
+3 21 21~21
+4 28 28~28
+5 35 0~14 35~49
+6 42 0~28 42~70
+7 49 0~42 49~91
+8 56 0~56 56~112
+9 63 0~70 63~133
+10 70 0~84 70~154
+11 77 0~98 77~175
+12 84 0~112 84~196
+13 91 0~126 91~217
+14 98 0~140 98~238
+15 105 0~154 105~259
+16 112 0~168 48 160~328
+17 119 0~182 51 170~352
+18 126 0~196 54 180~376
+19 133 0~210 57 190~400
+20 140 0~224 60 200~424

Armor DEF Bonuses

Armor Hard DEF Bonus per Refine Level
Refine Equip DEF Bonus
+1 10
+2 20
+3 30
+4 40
+5 60
+6 80
+7 100
+8 120
+9 150
+10 180
+11 210
+12 240
+13 280
+14 320
+15 360
+16 400
+17 450
+18 500
+19 550
+20 600

Success Chances

Standard Ores

Per-Attempt Success Rate
Attempt Lv.1 Lv.2 Lv.3 Lv.4 Armor
+4 → +5 100% 100% 100% 60% 60%
+5 → +6 100% 100% 60% 40% 40%
+6 → +7 100% 60% 50% 40% 40%
+7 → +8 60% 40% 20% 20% 20%
+8 → +9 40% 20% 20% 20% 20%
+9 → +10 19% 19% 19% 9% 9%
Cumulative — Standard Ores (+0 → X)
To Reach Lv.1 Lv.2 Lv.3 Lv.4
+5 100% 100% 100% 60%
+6 100% 100% 60% 24%
+7 100% 60% 30% 9.6%
+8 60% 24% 6% 1.92%
+9 24% 4.8% 1.2% 0.384%
+10 4.56% 0.912% 0.228% 0.03456%

Enriched & HD Ores

Red values below = no improvement over normal ores at those levels. HD ores only usable at +7 and above (lower entries apply to Enriched only).

Per-Attempt — Enriched & HD Ores
Attempt Lv.1 Lv.2 Lv.3 Lv.4 Armor
+4 → +5 100%* 100%* 100%* 90% 90%
+5 → +6 100%* 100%* 90% 70% 70%
+6 → +7 100%* 90% 80% 70% 70%
+7 → +8 90% 70% 40% 40% 40%
+8 → +9 70% 40% 40% 40% 40%
+9 → +10 30% 30% 30% 20% 20%
* Red = no improvement over standard ore at this level.
Cumulative — Enriched & HD Ores (+0 → X)
To Reach Lv.1 Lv.2 Lv.3 Lv.4 Armor
+5 100% 100% 100% 90% 90%
+6 100% 100% 90% 63% 63%
+7 100% 90% 72% 44.1% 44.1%
+8 90% 63% 28.8% 17.64% 17.64%
+9 63% 25.2% 11.52% 7.056% 7.056%
+10 18.9% 7.56% 3.456% 1.4112% 1.4112%

See Also