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<div style="color:#806030;font-size:0.86em;line-height:1.65;">BSB preserves refine level on failure (item stays at current level instead of breaking). Usable from <strong style="color:#f0c840;">+7 up to +12 only.</strong></div>
<div style="color:#806030;font-size:0.86em;line-height:1.65;">BSB preserves refine level on failure (item stays at current level instead of breaking). Usable from <strong style="color:#f0c840;">+7 up to +12 only.</strong></div>
</div>
</div>
<div style="background:rgba(0,0,0,0.30);border:1px solid rgba(240,160,40,0.16);border-radius:7px;overflow:hidden;min-width:160px;">
<div style="background:rgba(0,0,0,0.30);border:1px solid rgba(240,160,40,0.16);border-radius:7px;overflow:hidden;min-width:160px;">
{| style="width:100%;border-collapse:collapse;margin:0;"
{| style="width:100%;border-collapse:collapse;margin:0;"
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! style="background:rgba(0,0,0,0.30);color:#806030;padding:6px 12px;text-align:center;font-size:0.78em;border-bottom:1px solid rgba(240,160,40,0.14);" | BSB Count
! style="background:rgba(0,0,0,0.30);color:#806030;padding:6px 12px;text-align:center;font-size:0.78em;border-bottom:1px solid rgba(240,160,40,0.14);" | BSB Count
|-
|-
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +7 → +8 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 1
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +7 → +8
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 1
|-
|-
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +8 → +9 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 2
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +8 → +9
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 2
|-
|-
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +9 → +10 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 4
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +9 → +10
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 4
|-
|-
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +10 → +11 | style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#ff9060;font-weight:bold;" | 7
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +10 → +11
| style="padding:7px 12px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#ff9060;font-weight:bold;" | 7
|-
|-
| style="padding:7px 12px;color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +11 → +12 | style="padding:7px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 4
| style="padding:7px 12px;color:#c0a060;font-family:'Courier New',monospace;font-size:0.84em;" | +11 → +12
| style="padding:7px 12px;text-align:center;font-family:'Courier New',monospace;font-size:0.90em;color:#f0d080;font-weight:bold;" | 4
|}
|}
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     BREAKING PROTECTION
     BREAKING PROTECTION
════════════════════════════════════════════════════════ -->
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== Breaking Protection ==
== Breaking Protection ==



Revision as of 23:36, 5 May 2026

⚒ Equipment Refinement
Refinement (also called upgrading) increases the power of weapons and armor by consuming special ores and Zeny. Equipment starts at +0 and can be refined up to +20. Beyond the Safety Level, each failure risks permanently destroying the item along with its cards and enchants. Plan carefully.
🔢
Max Refine
+20
All equipment types
⚠️
Break Risk
Past Safety Level
Cards & enchants lost too
Safe Range
+0 → Safety Lv
100% success rate
🛡
Cannot Refine
Mid / Lower Headgears
Accessories

NPC Locations

🗺 Upgrade NPC Locations
📍 Inside Prontera /navi prt_fild05 145/235 and /navi prt_fild05 145/235
📍 Inside Morroc /navi prt_fild05 145/235
📍 Payon /navi prt_fild05 145/235
📍 Inside Alberta /navi prt_fild05 145/235
Austry /navi prt_fild05 145/235 (Prontera, north room) — exchanges 3 Elunium → 1 Carnium and 3 Oridecon → 1 Bradium for +10 upgrades (50,000z fee each). Also converts Rough Oridecon/Elunium in bulk via Locas /navi prt_fild05 145/235 in Izlude.

Ore Types

Standard Ores

Oridecon Oridecon


— Lv 3 & 4 weapons

Elunium Elunium


— All armors

Phracon Phracon


— Lv 1 weapons (NPC: 200z)

Emveretarcon Emveretarcon


— Lv 2 weapons (NPC: 1,000z)
Failure past Safety Level = item destroyed
Enriched Ores
Higher success rate than standard ores. Failure past Safety Level = item destroyed.
HD Ores
Same rate as Enriched. Failure = degrade by 1 only (no break). Only usable at +7 and above. From Thor's Flame.

Rough Ore Conversion: Collect Rough Oridecon Rough Oridecon


or 

Rough Elunium Rough Elunium


and speak to an NPC at any upgrade shop to convert into 1× 

Oridecon Oridecon


or 

Elunium Elunium


. Free of charge. One conversion per visit. Locas /navi prt_fild05 145/235 in Izlude performs mass-conversion without the one-per-visit limit.

Upgrade Requirements

Reagents & Fees
Equipment Required Ore Fee
Weapon Lv. 1

Phracon Phracon



50z
Weapon Lv. 2

Emveretarcon Emveretarcon



200z
Weapon Lv. 3

Oridecon Oridecon



5,000z
Weapon Lv. 4

Oridecon Oridecon



20,000z
Any Armor

Elunium Elunium



2,000z
Safety Levels — 100% success up to this level
Equipment Safe Up To
Weapon Lv. 1 +7
Weapon Lv. 2 +6
Weapon Lv. 3 +5
Weapon Lv. 4 +4
Any Armor +4
Past the safety level: each failed attempt can permanently destroy the item — including cards and enchants. No Zeny or ores are refunded on failure.
🔨 Blacksmith Blessing (BSB) — Required Counts
BSB preserves refine level on failure (item stays at current level instead of breaking). Usable from +7 up to +12 only.
Attempt BSB Count
+7 → +8 1
+8 → +9 2
+9 → +10 4
+10 → +11 7
+11 → +12 4


Breaking Protection

🎲 Random Refine Box
Outcome Chance
+10 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#a0f0c0;" | 0.1%
+9 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#90d0b0;" | 1%
+8 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#80c0a0;" | 5%
+7 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0e090;" | 15%
+6 | style="padding:6px 10px;border-bottom:1px solid rgba(255,255,255,0.04);text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f0b070;" | 35%
+5 | style="padding:6px 10px;text-align:right;font-family:'Courier New',monospace;font-size:0.80em;color:#f09060;" | 43.9%
  • Works on items between +4 and +9 inclusive
  • Will NOT break the item — may lower refine
  • Only consumed when you confirm the refine
  • Works on equipped gear only
💠 HD Oridecon & Elunium
From Thor's Flame. Only usable at +7 and above. On failure: item degrades by 1 level only — does not break.
// Example
+7 → +8
40% chance
or
+7 → +6
on fail
HD Carnium & HD Bradium from Thor's Flame work the same but for +10 and above (fail = −1 level instead of −3 or break).
🔨 Blacksmith's Blessing
Only usable at +7 up to +12. On failure: item stays at same refine level (no degrade, no break).
Craft Options:
// Example with Enriched Elunium + BSB
+7 → +8
40% chance
or
+7 → +7
preserved

Upgrades Beyond +10

⚠ Extreme Risk Zone — +11 to +20
Upgrading past +10 requires a different ore type and has very low success rates. On failure, the item typically loses 3 refine levels — but can also break entirely. Use HD variants to prevent the 3-level drop (fail = −1 only).
Ores for +10 and Above
Armor

Carnium Item #6223 Carnium} 100,000z per attempt

Exchange: 3× Elunium → 1× Carnium (50,000z, talk to Austry /navi prt_fild05 145/235)
Weapons

Bradium Item #6224 Bradium} 100,000z per attempt

Exchange: 3× Oridecon → 1× Bradium (50,000z, talk to Austry)
HD Variants (break protection)
Success Rates Beyond +10
Attempt Lv1/2/3 Wpn Lv4 Wpn / Armor
+11 ~ +14 18% 8%
+15 ~ +18 17% 7%
+19 ~ +20 15% 5%
On failure: item typically loses 3 refine levels. May also break entirely. A +20 Level 4 weapon gains a total ATK & MATK bonus of +200~424.

Weapon ATK Bonuses

Every refine level adds Base ATK. Past the safety level, Over Upgrade bonus adds random bonus ATK per hit (minimum 0, not shown in Status Window). At +16 and above, High Upgrade ATK is added. All bonuses are cumulative.

Level 1 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 2 2~2
+2 4 4~4
+3 6 6~6
+4 8 8~8
+5 10 10~10
+6 12 12~12
+7 14 14~14
+8 16 0~2 16~18
+9 18 0~4 18~22
+10 20 0~6 20~26
+11 22 0~8 22~30
+12 24 0~10 24~34
+13 26 0~12 26~38
+14 28 0~14 28~42
+15 30 0~16 30~46
+16 32 0~18 16 48~66
+17 34 0~20 17 51~71
+18 36 0~22 18 54~76
+19 38 0~24 19 57~81
+20 40 0~26 20 60~86
Level 2 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 3 3~3
+2 6 6~6
+3 9 9~9
+4 12 12~12
+5 15 15~15
+6 18 18~18
+7 21 0~5 21~26
+8 24 0~10 24~34
+9 27 0~15 27~42
+10 30 0~20 30~50
+11 33 0~25 33~58
+12 36 0~30 36~66
+13 39 0~35 39~74
+14 42 0~40 42~82
+15 45 0~45 45~90
+16 48 0~50 32 80~130
+17 51 0~55 34 85~140
+18 54 0~60 36 90~150
+19 57 0~65 38 95~160
+20 60 0~70 40 100~170
Level 3 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 5 5~5
+2 10 10~10
+3 15 15~15
+4 20 20~20
+5 25 25~25
+6 30 0~8 30~38
+7 35 0~16 35~51
+8 40 0~24 40~64
+9 45 0~32 45~77
+10 50 0~40 50~90
+11 55 0~48 55~103
+12 60 0~56 60~116
+13 65 0~64 65~129
+14 70 0~72 70~142
+15 75 0~80 75~155
+16 80 0~88 32 112~200
+17 85 0~96 34 119~215
+18 90 0~104 36 126~230
+19 95 0~112 38 133~245
+20 100 0~120 40 140~260
Level 4 Weapons — ATK & MATK Bonuses
Refine ATK & MATK
Base Over Upgrade High Upgrade Total
+1 7 7~7
+2 14 14~14
+3 21 21~21
+4 28 28~28
+5 35 0~14 35~49
+6 42 0~28 42~70
+7 49 0~42 49~91
+8 56 0~56 56~112
+9 63 0~70 63~133
+10 70 0~84 70~154
+11 77 0~98 77~175
+12 84 0~112 84~196
+13 91 0~126 91~217
+14 98 0~140 98~238
+15 105 0~154 105~259
+16 112 0~168 48 160~328
+17 119 0~182 51 170~352
+18 126 0~196 54 180~376
+19 133 0~210 57 190~400
+20 140 0~224 60 200~424

Armor DEF Bonuses

Armor Hard DEF Bonus per Refine Level
Refine Equip DEF Bonus
+1 10
+2 20
+3 30
+4 40
+5 60
+6 80
+7 100
+8 120
+9 150
+10 180
+11 210
+12 240
+13 280
+14 320
+15 360
+16 400
+17 450
+18 500
+19 550
+20 600

Success Chances

Standard Ores

Per-Attempt Success Rate
Attempt Lv.1 Lv.2 Lv.3 Lv.4 Armor
+4 → +5 100% 100% 100% 60% 60%
+5 → +6 100% 100% 60% 40% 40%
+6 → +7 100% 60% 50% 40% 40%
+7 → +8 60% 40% 20% 20% 20%
+8 → +9 40% 20% 20% 20% 20%
+9 → +10 19% 19% 19% 9% 9%
Cumulative — Standard Ores (+0 → X)
To Reach Lv.1 Lv.2 Lv.3 Lv.4
+5 100% 100% 100% 60%
+6 100% 100% 60% 24%
+7 100% 60% 30% 9.6%
+8 60% 24% 6% 1.92%
+9 24% 4.8% 1.2% 0.384%
+10 4.56% 0.912% 0.228% 0.03456%

Enriched & HD Ores

Red values below = no improvement over normal ores at those levels. HD ores only usable at +7 and above (lower entries apply to Enriched only).

Per-Attempt — Enriched & HD Ores
Attempt Lv.1 Lv.2 Lv.3 Lv.4 Armor
+4 → +5 100%* 100%* 100%* 90% 90%
+5 → +6 100%* 100%* 90% 70% 70%
+6 → +7 100%* 90% 80% 70% 70%
+7 → +8 90% 70% 40% 40% 40%
+8 → +9 70% 40% 40% 40% 40%
+9 → +10 30% 30% 30% 20% 20%
* Red = no improvement over standard ore at this level.
Cumulative — Enriched & HD Ores (+0 → X)
To Reach Lv.1 Lv.2 Lv.3 Lv.4 Armor
+5 100% 100% 100% 90% 90%
+6 100% 100% 90% 63% 63%
+7 100% 90% 72% 44.1% 44.1%
+8 90% 63% 28.8% 17.64% 17.64%
+9 63% 25.2% 11.52% 7.056% 7.056%
+10 18.9% 7.56% 3.456% 1.4112% 1.4112%

See Also