DynamicFields: Difference between revisions
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| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | prt_fild02 | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | prt_fild02 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1063 Lunatic}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1063|name=Lunatic}} | ||
| style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 300 | | style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 300 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1093 Eclipse}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1093|name=Eclipse}} | ||
|- | |- | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | prt_fild04 / prt_fild07 | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | prt_fild04 / prt_fild07 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1052 Rocker}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1052|name=Rocker}} | ||
| style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 300 | | style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 300 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1088 Vocal}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1088|name=Vocal}} | ||
|- | |- | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | gef_fild01 | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | gef_fild01 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1012 Roda Frog}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1012|name=Roda Frog}} | ||
| style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 300 | | style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 300 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1089 Toad}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1089|name=Toad}} | ||
|- | |- | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | moc_fild03 | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | moc_fild03 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1013 Wolf}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1013|name=Wolf}} | ||
| style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 300 | | style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 300 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1092 Vagabond Wolf}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1092|name=Vagabond Wolf}} | ||
|- | |- | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | pay_fild04 | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | pay_fild04 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1002 Poring}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1002|name=Poring}} | ||
| style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 100 | | style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 100 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1090 Mastering}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1090|name=Mastering}} | ||
|- | |- | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | pay_fild04 | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | pay_fild04 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1090 Mastering}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1090|name=Mastering}} | ||
| style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 10 | | style="padding:11px 12px;text-align:center;border-bottom:1px solid rgba(255,255,255,0.04);" | 10 | ||
| style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1096 Angeling}} | | style="padding:11px 12px;border-bottom:1px solid rgba(255,255,255,0.04);" | {{Monster|id=1096|name=Angeling}} | ||
|- | |- | ||
| style="padding:11px 12px;" | xmas_fild01 | | style="padding:11px 12px;" | xmas_fild01 | ||
| style="padding:11px 12px;" | {{Monster|id=1242 Marin}} | | style="padding:11px 12px;" | {{Monster|id=1242|name=Marin}} | ||
| style="padding:11px 12px;text-align:center;" | 300 | | style="padding:11px 12px;text-align:center;" | 300 | ||
| style="padding:11px 12px;" | {{Monster|id=1388 Arc Angeling}} | | style="padding:11px 12px;" | {{Monster|id=1388|name=Arc Angeling}} | ||
|} | |} | ||
</div> | </div> | ||
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|- | |- | ||
| gon_dun01 | | gon_dun01 | ||
| {{Monster|id=1410 Peachtree}} | | {{Monster|id=1410|name=Peachtree}} | ||
| 1500 | | 1500 | ||
| {{Monster|id=3106 Peachtree Matriarch}} | | {{Monster|id=3106|name=Peachtree Matriarch}} | ||
| Nature-themed Dynamic Boss. | | Nature-themed Dynamic Boss. | ||
|- | |- | ||
| pay_dun03 | | pay_dun03 | ||
| {{Monster|id=1170 Sohee}} | | {{Monster|id=1170|name=Sohee}} | ||
| 1500 | | 1500 | ||
| {{Monster|id=3110 Lady Sohee}} | | {{Monster|id=3110|name=Lady Sohee}} | ||
| Spirit-themed Dynamic Boss. | | Spirit-themed Dynamic Boss. | ||
|- | |- | ||
| gl_sew03 | | gl_sew03 | ||
| {{Monster|id=1207 Sting}} | | {{Monster|id=1207|name=Sting}} | ||
| 500 | | 500 | ||
| {{Monster|id=3108 Cling}} | | {{Monster|id=3108|name=Cling}} | ||
| Sewer-themed Dynamic Boss. | | Sewer-themed Dynamic Boss. | ||
|- | |- | ||
| gl_church | | gl_church | ||
| {{Monster|id=1117 Evil Druid}} | | {{Monster|id=1117|name=Evil Druid}} | ||
| 1500 | | 1500 | ||
| {{Monster|id=3109 Grim Reaper}} | | {{Monster|id=3109|name=Grim Reaper}} | ||
| Undead and holy-ground Dynamic Boss. | | Undead and holy-ground Dynamic Boss. | ||
|- | |- | ||
| alde_dun03 | | alde_dun03 | ||
| {{Monster|id=1216 Penomena}} | | {{Monster|id=1216|name=Penomena}} | ||
| 500 | | 500 | ||
| {{Monster|id=3107 Jennifer}} | | {{Monster|id=3107|name=Jennifer}} | ||
| Clock Tower dungeon Dynamic Boss. | | Clock Tower dungeon Dynamic Boss. | ||
|- | |- | ||
| um_fild03 | | um_fild03 | ||
| {{Monster|id=1500 Parasite}} | | {{Monster|id=1500|name=Parasite}} | ||
| 1500 | | 1500 | ||
| {{Monster|id=1259 Gryphon}} | | {{Monster|id=1259|name=Gryphon}} | ||
| Field-hunt Dynamic Boss. | | Field-hunt Dynamic Boss. | ||
|- | |- | ||
| gef_fild14 | | gef_fild14 | ||
| {{Monster|id=1213 High Orc}} | | {{Monster|id=1213|name=High Orc}} | ||
| 500 | | 500 | ||
| General Orc | | General Orc | ||
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|- | |- | ||
| gl_sew04 | | gl_sew04 | ||
| {{Monster|id=1194 | | {{Monster|id=1194|name=Arclouze}} | ||
| 500 | | 500 | ||
| Sieglouse | | Sieglouse | ||
| Line 198: | Line 198: | ||
|- | |- | ||
| 1 | | 1 | ||
| {{Monster|id=1295 Owl Baron}} | | {{Monster|id=1295|name=Owl Baron}} | ||
| 30 | | 30 | ||
| Crow Duke | | Crow Duke | ||
| Line 217: | Line 217: | ||
|- | |- | ||
| gl_knt01 | | gl_knt01 | ||
| {{Monster|id=3069 Corrupted Raydric}} | | {{Monster|id=3069|name=Corrupted Raydric}} | ||
| 1000 | | 1000 | ||
| {{Monster|id=1268 Bloody Knight}} | | {{Monster|id=1268|name=Bloody Knight}} | ||
|} | |} | ||
Revision as of 21:52, 28 April 2026
Overview
Dynamic Fields are special maps where players collectively progress toward spawning a boss by killing a specific monster type.
Unlike normal fixed-spawn MVPs, Dynamic Field bosses are created through player activity. When enough required monsters are defeated on the map, a boss appears either at a random location or near the location where the final required monster was killed.
Some Fever Fields & Fever Dungeons may also function as Dynamic Fields.
Dynamic Fields are shared progression maps. Every player killing the required monster contributes to the same spawn objective. Once the kill requirement is reached, the map boss appears and the progress is reset.
How Dynamic Fields Work
| Step | Description |
|---|---|
| 1. Hunt Required Monsters | Players kill a specific monster on the correct map. |
| 2. Progress Increases | Each valid kill adds progress toward the boss spawn requirement. |
| 3. Boss Appears | When the required number of kills is reached, the boss spawns on the map. |
| 4. Boss Defeated | After the boss is killed, the field resets and progress begins again. |
| 5. Rewards | Bosses may drop special loot, progression materials, rare equipment, or server-exclusive rewards. |
Dynamic Field Rules
- Only kills on the correct map count.
- Only the listed monster contributes to that field's progress.
- Progress is shared by all players.
- Bosses may spawn randomly or near the final monster killed.
- Some bosses are part of a chain, where defeating one boss unlocks progress toward another.
- Some Dynamic Fields are also part of the Fever System.
- Dynamic Field bosses may appear in the MVP Timer if they are tracked by the server.
Classic Dynamic Fields
These are lighter Dynamic Fields based on classic Ragnarok mini-boss chains.
TimeRO Dynamic Boss Fields
TimeRO adds stronger Dynamic Boss Fields with higher kill requirements and more valuable bosses. These are intended as shared map objectives for parties, farmers, and players hunting special rewards.
These bosses are not normal fixed MVPs. They are created by the hunting activity of the map. Their progress can be shown by the MVP Timer when the map is properly connected to the tracking system.
| Map | Required Monster | Kills Required | Dynamic Boss | Notes |
|---|---|---|---|---|
| gon_dun01 | 1500 | Nature-themed Dynamic Boss. | ||
| pay_dun03 | 1500 | Spirit-themed Dynamic Boss. | ||
| gl_sew03 | 500 | Sewer-themed Dynamic Boss. | ||
| gl_church | 1500 | Undead and holy-ground Dynamic Boss. | ||
| alde_dun03 | 500 | Clock Tower dungeon Dynamic Boss. | ||
| um_fild03 | 1500 | Field-hunt Dynamic Boss. | ||
| gef_fild14 | 500 | General Orc | Orc-themed Dynamic Boss. | |
| gl_sew04 | 500 | Sieglouse | Insect-themed Dynamic Boss. |
Clock Tower Dynamic Chain
Clock Tower contains a chained Dynamic Boss progression where one boss can lead to another.
| Stage | Required Monster | Kills Required | Boss Spawn |
|---|---|---|---|
| 1 | 30 | Crow Duke | |
| 2 | Crow Duke | 10 | Crow Baron |
Glast Heim Knight Dynamic Field
| Map | Required Monster | Kills Required | Boss Spawn |
|---|---|---|---|
| gl_knt01 | 1000 |
Dynamic Boss Progress Tracking
Dynamic Bosses may be connected to the MVP Timer system.
When tracked, the timer can show:
| State | Meaning |
|---|---|
| Summon Progress | The required monster is being hunted and the boss has not spawned yet. |
| Summoned MVP | The required kill count has been reached and the boss is currently alive. |
| Defeated | The boss has been killed and the field has reset. |
Example progress display:
Progress to summon Lady Sohee: 750 / 1500 kills
Rewards
Dynamic Bosses may reward players with:
- Special boss drops
- Rare equipment
- Quest materials
- Fever-related progression materials
- Event boxes
- Server-exclusive items
- Access to stronger progression chains
Some Dynamic Bosses may also drop equipment with special options when connected to the Fever System.
Design Notes
Dynamic Fields are designed to make maps feel alive.
Instead of waiting for a fixed spawn timer, players can actively push the map toward a boss encounter by hunting together.
This system rewards:
- Active map farming
- Party coordination
- Server-wide participation
- Long-term progression
- MVP hunting awareness
Quick Reference
| Content Type | Best For |
|---|---|
| Classic Dynamic Fields | Early mini-boss hunting and casual progression. |
| TimeRO Dynamic Boss Fields | Shared map objectives, special bosses, and higher-value rewards. |
| Fever Dynamic Fields | Advanced farming, random options, Fever equipment, and rare materials. |
| MVP Timer Tracking | Checking boss status, summon progress, and active boss windows. |





























